Page 4 / 4 of 3844 pokedex entries by quackquackattack.
Whismish is sensitive to loud noises and curls its ears close to its body whenever it is in pain. It can be found hiding under fallen leaves when not splashing in the mud.
Whismhita are self-conscious of their bodies and are worried about hurting others when they are playing. A good Trainer will help nurture their confidence with love and praise.
Whismyama can seem intimidating because of their size but they are soft-spoken and shy. Whenever they fight against another Pokémon, they almost always hold back because they are scared of hurting their opponent.
Loudto are confident and boisterous creatures that love to cause mischief while they are transformed as other Pokémon. Sometimes their loud antics draw attention from others, but they seem to always have a chipper disposition.
Loudbat have sensitive hearing receptors on their wings that can pick up sounds from a long distance. They often startle each other with their loud screeches that they rely on for echolocation.
Loudbat harness their loud screams for echolocation. If they cannot scream because of illness or injury, they lose their sense of direction.
Loudmur have a resonant voice that can be heard across five football fields but are often too shy to use their full capacity. With enough training and confidence, they can help Pokémon Rangers with their work by finding lost hikers.
Loudhita have a powerful combo of fists and screams that surprise their opponents. Getting the wind knocked out of them is quite effective at subduing them, as the power of their voice also makes their punches strong.
Makudred are often loud and boisterous whenever they win a fight, which may get them penalties for not showing good sportsmanship. Even so, they are proud creatures that know how to celebrate after a good fight.
Makuyama are tenacious fighters that always get up when they are knocked down. A powerful slap from their massive hands can break bones.
Harihita wrestle with other Pokémon to demonstrate their strength. After a good wrestle, they love to eat lots of food to recover.
Haricham relies on their mental acuity to deliver powerful slaps against their opponents. One precise attack from their palms can deal a painful slap on a pressure point and secure their victory.
Skitlow is easily distracted and can spend hours flying to chase after its tail. It is a popular pet choice for children because it is easy to groom and feed.
Delpod releases a soft purr whenever its cocoon is rubbed. Whenever its Trainer stops petting, it wobbles back and forth until the petting resumes.
Medibat refine their combat prowess by sparring with other Fighting-type Pokémon. They are capable of soaring above their opponent to tire them out, which gives them a strong advantage over their sparring partners.
Meditite can meditate for days with acute focus to raise their mental acuity. Even though they lack the muscles needed to defend themselves from physical attacks, they can effortlessly launch psychokinetic attacks against threats instead.
Anesthesiologists rely on compounds made with Electish to dull pain for people who are about to have surgery. Hospitals can place bounties on Electish to incentivize harvesting their leaves during busy seasons.
Electric can cross a football field in a blink, fueled by their powerful and electrified leg muscles. They love to play fetch with their Trainer, though their Trainer rarely gets to keep up with their energy.
Electle relies on its small size and lightning-fast speed to win battles. In a pinch, it is known to absorb electricity from nearby devices to generate more voltage for attacks.
Perpod often spend much of their time taking catnaps because they are unable to move until they evolve. They often purr when they are stressed, which confuses predators long enough to lose interest in eating them.
During auspicious events like the lunar new year, Perfa beg their Trainers for small red envelopes. Most trainers opt to give them a few coins to avoid their whining.
They are considered a lucky Pokémon to raise, as their pheromones release Luck Incense into an area. These pheromones only work on people and help promote a magnanimous feeling after losing a battle.
Persaur are sensual creatures that enjoy rubbing against people. Fortunately for those with allergies, they shed very little pollen and dust.
Perbull harness their feline charm to beg their Trainers for food. Most Trainers capitulate to their demands, causing them to become quite spoiled.
Persel are dutiful minions of villainous organizations that have no qualms about ethics. They are pragmatic creatures that would abandon their Trainer at the drop of a hat if it meant more food at the end of the day.
Persey rarely parts with the gem it holds, even when munificent gifts are offered. If anyone tries to steal the gem, it ferociously claws the assailant to scare them away.
Pervile are devious creatures that enjoy pulling pranks on their peers. They often get other Pokémon in trouble so that they look better by comparison. Despite their faults, their razor-sharp claws and perseverance give them an edge in battle.
Perceus protect their grand treasures with tricky riddles. If a person fails to answer their riddles, it is said that they are transformed into a Pokémon until they learn the correct answer.
Perpix are a popular choice among Trainers with allergies because of their hypoallergenic fur. Breeders sell them for large sums of money at auction because of how popular they have become.
Perkyu keep their disguises clean to appeal to their Trainer. Whenever they eat, they reserve a piece to give as an act of submissiveness.
Perpix have tongues with special backward-facing barbs that help them clean their fur. They spend a significant amount of time cleaning their body because their fur can easily get matted, especially their tails.
Pertales have a silky and glamorous fur that makes them stand out in beauty contests. They amaze audiences with their fiery techniques and sheer beauty.
Peroc have a rebellious and condescending attitude that makes them difficult to train. They only listen to confident Trainers and refuse to obey commands from those who show nervousness or doubt.
Perduck are vain and pretentious Pokémon who always want to impress others. They make flashy poses while in a Pokémon battle that leaves openings for their opponents.
When basking in the aroma of an Odd Incense, they transmit thoughts of their desires to creatures and people nearby. Typically, this results in vivid imagery of a desire for milk or fish.
Pertoise are cynical creatures that work with villainous organizations. They are well-compensated for the jets of water they fire from their backs and refuse orders if they are not happy.
Maneon are energetic creatures that can seamlessly change their camouflage as they run. The only thing that matches their speed is their boundless love for their Trainer.
Manezagoon makes its nests where lightning has previously struck. It collects items that are left behind by Trainers and stores them in its nests.
Plusish repel other Pokémon that have a positive electrical charge. This leads them to live solitary lives, afraid of pushing away the friends they care about.
Plusyena wander tall grass looking for berries or scraps to feast on. Whenever they meet another of their kind, they fight over the food until one prevails.
Plusin gorges on batteries or old electronics Trainers leave behind. Its stomach develops a positive charge when it is full, repelling other Plusin.
Minish have a negative electric charge that repel other Minish. Despite this, they form spacious groups to protect themselves from predators.
Minyena hide in tall grass before hunting prey with a supercharged pounce. They team up with others of their kind to bring down Pokémon larger than themselves.
Mintrike keep their distance from other Mintrike because they experience electromagnetic repulsion. When they find a Pokémon that they are attracted to, they become best friends with them.
Minin wander through tall grass to eat batteries and other electronics Trainers throw away. Its cheeks develop a negative charge when it is full.
Whenever Minduck are near positively charged ions, the magnetic field causes them to develop a headache. The closer they are to the field, the stronger the headache.
Illurill release a sweet scent to gather Bug-type Pokémon into one place. They swing their bulbous tail to conduct the ensemble to create a symphony of sound.
Illudot gather around other Bug-type Pokémon that release a sweet scent. Illudot produce a hollow thud whenever they are tapped or bumped into, which makes them a valuable percussionist if they are part of an ensemble.
Gulpie help traditional medicine practitioners cure the ailments of their patients. From sucking venom out of wounds to creating silk bandages, they are a quality partner in rural communities.
Gulpbok are almost always resting while digesting a meal, as their slow metabolism means food is broken down slowly. Moving them while they are resting leads to indigestion, causing them to spit up part of their meal.
Gulpyena have an omnivorous diet of berries and small rodent Pokémon. Their stretchy cheeks and powerful stomach acids allow them to digest most of their meal before swallowing.
Gulpduck have highly acidic stomachs that allow them to break down tough bark and other hard materials. They often forget that they have these powers and are surprised when they can melt biological matter with their stomach acids.
Nufing live near active volcanoes where the arid climate makes them feel comfortable. The smog that they release from their bodies is a dense toxic substance that kills grass on contact and leaves little place for herbivorous Pokémon.
Nugma are very sensitive to changes in humidity because moisture saps their natural body heat. Whenever it rains, they find the nearest shelter to avoid getting hypothermia.
Whenever it rains, the shell of a Nukoal forms cracks from the rapid cooling but can just as easily heal after the rain ends. They live on volcanoes where the hot temperatures and low humidity keep their shell well-heated.
Nuchop are fueled by the heat inside their bodies and eat coal to keep themselves warm. They are unable to train for battles in the rain because it saps heat from their bodies.
Numer release a thick sludge that trails them wherever they go. If they are caught outside when it rains, their sludge slowly begins to solidify as it loses its heat. Some succumb to hypothermia if they cannot find shelter.
Spoadier are playful creatures that enjoy hopping. Whether it is with their long hind legs or their springy tail, they hop through the world with glee.
Spoth have superb jumping abilities and can leap up to six times their body length in a single jump. This allows them to quickly escape when they steal coins and other trinkets from Trainers.
Psyorb generate electricity from the stress they experience. When they are stressed enough to cause headaches, they explode and release all the electricity that has built up.
Psyode are moody Pokémon that generate electricity from their various mood swings. When they are so stressed that they have a headache, they explode to vent that frustration.
Psybone wears the skulls of other Pokémon and lives in solitude. It does not spend much time with other Pokémon because its frequent headaches flare up when it is overstimulated.
Psywak prefers to live alone, as it easily develops headaches when overwhelmed by other Pokémon. It wears skulls of other Pokémon both for protection and to ease its loneliness.
Psytung are fastidious at cleaning with their tongues and hate places that are dirty. If placed in a room where they cannot clean or organize, they develop headaches from the resulting stress.
Psypod gets headaches whenever it is itchy for long enough, but it has no limbs to scratch that itch. It can only wobble hoping another Pokémon comes to help alleviate the itch.
Psyhorn are easy to agitate into an anxious state. Once they start rampaging, it is difficult to stop their manic state. They often feel remorseful for the destruction they cause, even if they forget part of what happened.
Psydon rev up a charge with their hind legs before they run into foes with their sharp bill. They can punch through boulders with enough force, but the resulting impact also leaves them with a headache.
Psysea are enraptured by coral reefs that surround them. They often stare blankly at the coral reefs to ease their persistent migraines.
Whenever it sheds its outer layer of fins and scales, they are ground up for use in traditional medicine. It also produces a liquid from its fins that produces numbness, which locals tap into to use as an anesthetic.
It gets lost easily because of its short-term memory, which lasts for 12 hours in the wild. It can extend its memory span through intense mental training, which also causes it to develop headaches.
Psyking help each other scratch itches by using their horn as a crude backscratcher. If an itch is unable to be scratched, they will swim in circles until they develop headaches.
Psyfree coats its wings with sticky pollen and refuses to let Trainers clean its wings. This is because the pollen helps it calm down and neutralizes the pain that comes from a headache.
Psyu hate being picked up and will try to scuttle away when people or Pokémon try to do so to it. When they are taken out of the sea, they quickly become dehydrated and develop a headache until they are back underwater.
Psymime are capable of creating grand and over-the-top performances but are often forgetful of where they place barriers. When they eventually run into one of their psychic barriers, they develop a severe headache from the concussion.
Psybuzz charge electricity between the two prongs on their head before releasing the electricity in a heavy punch. If they are unable to release this energy, they develop a painful headache until that energy is released.
Psydle are equipped with a stinger at their tail to deter would-be predators. Their constantly fear of being eaten causes so much stress that they get headaches.
If Psydos rapidly change altitude when they move from sea to sky, or vice versa, they can develop a headache from the sudden pressure difference. Many slowly fly or fall to prevent these headaches from occurring.
Psyras is found at resorts around the world, where it helps younger patrons enjoy the water. Its doting nature makes it a responsible companion for water activities.
Psyras are found at beaches around the world where they help lifeguards keep kids safe. They are easy to grab onto while in the water, which helps kids lift themselves up when they are drowning.
Psygon is kept as a virtual pet on PCs. It quacks and waddles just like a real Psyduck, and even holds its head as though it were having a headache.
Psydle flee from predators that find them in the wild because they lack the ability to defend themselves during a confrontation. The constant stress from running away from danger causes them many headaches.
Psyuna release a thick and poisonous gel from the plates of their cocoon that deters predators. If the pores that release this gel get clogged, they develop a headache from the building pressure.
Psydactyl often experience great epiphanies while flying and get excited by the experience. They often rush back to their Trainer to share the news only to forget why they were excited.
Psydile are capable of harnessing telekinesis to lift objects. They harness this power to help them file their teeth, which their stubby hands are unable to hold.
Psydile have psychic powers that are difficult to unlock because they rarely remember the moments when they utilize the strange powers. With enough repetition and praise, they can slowly develop the muscle memory to harness telekinesis.
Psynaw harness their psychic powers to lift pieces of bone to file down their teeth. This helps them ease the pressure that builds up in their heads whenever they regrow teeth.
Psynaw rely on their psychic powers to safely trim their teeth. They often forget that they trim their teeth and are surprised at the length of their teeth when they look in the mirror.
Psyligatr are incapable of swimming very far because they are not used to their large bodies. Despite this ineptitude, they are scary to other Pokémon because of their size and are left without friends as a result.
Psyligatr are superb swimmers that dart through the water to scoop algae into their mouths. Their large bodies are intimidating to other Pokémon so they often have few friends.
Their forgetful minds eat many varieties of mushrooms and frequently experience headaches as a result. Whenever they want to cure a headache, they look for a particular Big Mushroom so they remember to forget the pain.
Psyowl have a keen sense of time and are very punctual. If their daily routine is offset by more than a minute, they become so incredibly confused that they develop a migraine until they are back on schedule.
Psyian travel in swarms to search for the best places to eat berries. They are easily overstimulated by the constant buzzing and quacking, leading many to develop a headache if the noises are too loud.
Psybat have poor eyesight and rely on their loud quacks to help them locate where they are in a cave. If they are distracted by bright lights while flying, they can bump into walls and develop an agonizing headache from the impact.
Psychou have two lures that shine in the dark but are ambivalent about which one to stare at. They often switch their gaze between the two, leading to headaches from constant shifting.
Psychou have two lures that shine with bioluminescent light. They have a difficult time focusing on both at once, so they constantly shift their gaze between them.
Psychu often need to discharge electricity from their bodies, or they will develop a nasty headache. By giving them an Oran Berry when they remember to discharge electricity, they learn to associate the release of energy as a good thing.
Whenever Psytic are happy, they release joyful quacks and release soothing psychic waves. It is said that these psychic waves can prevent or even cure headaches.
Psytu is known to become anxious before the onset of a headache. It will cling to its Trainer when this happens, as it is vulnerable to getting dizzy during headaches.
Psytu can see glimpses into the future about when its next headache might come. It will spend time completing tasks that help mitigate the pain from the future headache.
Its fleece grows throughout the year, which also builds up static electricity to light the bulb on its tail. Improper discharge of this static electricity causes it to develop headaches.
Psyffy can harness the powers of telekinesis to locate batteries and other electronics. They often forget that they have this ability and are genuinely surprised when they lift objects.
Psyeon are capable of telepathically communicating with their Trainer, but using this telepathy for long periods of time causes them to develop a headache. Trainers can mitigate these headaches by giving them berries to keep them well-fed.
Psyreon love to go for a nightly swim in lakes but often bump into rocks and sleeping Pokémon when they do. If they swim too fast, they can get a concussion and develop a headache.
Psysaur cannot reach the bulb on its back with its stout limbs, which prevents it from curing its own headaches. It relies on its Trainer or other Pokémon to assist with administering the pollen.
Psyicate breaks locks with its bill to access pantries and sneaks out in the middle of the night alongside other rodent Pokémon to steal food. It can easily distract a Persian while its friends loot the pantry.
Psyown roam the ancient depths of underwater ruins to protect the secrets within. They can unleash a powerful quack that causes a headache to those who can hear it.
It relies on its forgetfulness or a Starf Berry to prevent headaches. The berry offers a small boost to a random part of its mind for roughly ten minutes before the headaches return.
Many Trainers abandon their Psybull on the curbside because they have trouble taking care of a Psybull's many tantrums that result from their headaches. Devoted Trainers who take care of their Psybull will have a loyal, lifelong partner.
Psyckle ferment berries within their shell but often forget how full they are. When they inevitably get full of Berry Juice, they get angry that they cannot fit more berries in. This anger can lead to a headache if they ruminate on it.
Psyursa are anxious creatures that are too timid to go hunting for honey by themselves. They often try to enlist the help of other Pokémon before stealing honeycombs.
Whenever Psyswine experience a headache, they release a cold breath that can freeze lakes and rivers. They often feel remorseful for freezing other Pokémon and will try to dig them out of the ice.
Psybird enjoy giving out presents to children around the world that usually include seashells, pearls, and other aquatic gifts. They help ensure that festive cheer reaches the most remote islands of the world.
Psypy experiences headaches whenever it rolls because bumps in the road cause jarring head vibrations. For rocky avenues with lots of uneven terrain, it prefers to trot along instead of rolling.
Psygon2 appear at the search bar during a search to give users an option to end the search early. They resemble a life buoy to give users a way to escape a file search without damaging their systems.
Psytop fight by spinning rapidly to swing their legs and flippers against opponents. If they end up spinning too quickly, the dizziness causes a painful headache that gives opponents an opportunity to strike.
Psybok wrap around their prey by tensing their muscles. When they exert too much force, they are prone to pulling a muscle that can lead to a headache.
Psysly want to blend in with other Pokémon but are constantly worried that they don't. This social anxiety can take an extreme turn when they get painful headaches.
Psy Jr. struggle with self-doubt and confidence that results in them developing headaches. These headaches can cause invisible psychic walls to float around them as they literally push their friends away.
Psypiny enjoy playing with other baby Pokémon but are prone to feeling overstimulated. By limiting the number of playmates they have, Trainers can avoid giving them a headache from the overstimulation.
Psychu often forgets what powers they are capable of until they are under a lot of stress. The pain of a stress-induced headache allows them to fire bolts of electricity with surgical precision.
Psyzone create magnetic fields that other Pokémon follow in a synchronous dance. They can change the pattern at will, but usually choose to display some intricate mathematical pattern to make them appealing to watch.
Psychu are capable of surfing on their own tails, but this act requires a lot of focus to complete. The stress that comes with this focus can cause a painful headache if sustained for too long.
Psyshrew can burrow underground for hours at a time. Sometimes they dig in circles because they forget what they were doing and often need guidance to remind them of what they need to do.
Psyfeon love to swim in lakes, as their flippers allow them to weave around other Water-type Pokémon with ease. Sometimes they bump into another Pokémon and get a headache from the concussion.
Psyceon love swimming in icy lakes where they can freely maneuver their bodies. They are sensitive to temperature differences, as hot water makes them incredibly anxious. This anxiety can lead to a headache if sustained long enough.
Psygon-Z have the mind-numbingly dull task of ensuring that files are properly catalogued. If left idle for too long, they develop a migraine from the anxiety of doing nothing.
Psyshrew have keen vision underground but often gets lost because of their poor sense of direction. When they inevitably surface, they are prone to bumping their head and giving themselves a painful headache.
Psyshrew lurk in ponds and lakes to find small aquatic Pokémon to eat. They often forget that they need air until it becomes painful to hold their breath, which can give them a headache if they are not careful.
Psyts is still developing its psychic abilities and will try to read people's minds. Sometimes it gets a headache when reading someone's mind because the thoughts are too complex.
Psylia are hyper-focused on pleasing others and rely on their telepathy to meet the expectations of others. They are prone to working themselves into a headache whenever they make a mistake.
Psydum can communicate with other metallic Pokémon using their telepathy. They are often overwhelmed by the sheer number of messages they get, so many Trainers keep them away from groups of Steel-type Pokémon.
Psytang communicate with other Steel-type Pokémon with telepathy. Whenever Psytang get a headache, other Steel-type Pokémon swoop in to help them calm down because Psytang inflict the pain that they experience onto them.
Psygross mentally perform complex calculations and direct other Steel-type Pokémon to complete tasks with their telepathy. When Psygross experience a headache from stress, they try to isolate themselves and avoid sharing their pain.
Psyble love to waddle into tight spaces, and they often get stuck because they fail to account for the crest on their head. They often get headaches trying to escape a crevice that they wedged themselves into.
Psybite enjoy tearing into fishing nets to eat the escaping Water-type Pokémon. Whenever they get themselves wrapped in fishing nets, they get so confused and frustrated that they develop a headache.
Psychomp have many sharp edges across their body and are often confused when Pokémon they play with end up with scratches. This has led many to constantly ruminate over their past actions to the point where they develop headaches.
Psysaur rely on their Trainer to help them harvest and use the pollen on their back. Without the medicinal properties of their pollen, they are unable to cure the painful migraines they have.
Psyidos headbutt trees and boulders to build up a tolerance against blunt force trauma. The spikes on the side of their head are brittle and cause headaches when damaged.
Psyidos slam their head against objects in an attempt to soothe their headaches. They often beg their Trainer for medicine to stop the pain, which can be a costly endeavor.
Psypardos have powerful leg muscles that allow them to quickly accelerate and ram into objects. If they hit their head into a particularly hard object, they develop a headache that needs medicine to fix.
Psyking are indifferent to the world around them because they are happier in their dreams. The jarring experience of reality causes them to develop headaches while awake.
Psyqueen take care of other Pokémon in their nest, which ends up causing many headaches when the other Pokémon want to explore. Their paranoid tendencies cause them great stress when they see danger around every corner.
Psyran loves to poke other Pokémon with its horn, even though other Pokémon find the sensation unpleasant. It is a persistent swimmer, as it can swim for up to two hours without getting tired. This helps it chase down the Pokémon who avoid it.
Psypass are usually faced towards the direction of the nearest magnet because facing any other direction causes them to experience a strong migraine. Whenever they are between two magnets, they spin frantically trying to face both at the same time.
Psyedge resembles a shovel because of its flat blade and narrow handle. A Pokémon that holds onto the handle of a Psyedge will experience a painful migraine once they let go.
Psyrino are aggressively doting creatures that love to rub their stinger against other Pokémon. This unpleasant sensation leaves them with few friends to rub against, most of which are already resistant to the poison.
Psyking are often unaware of the power of their size and often crush Pokémon in their grasp. It makes them quite sad when other Pokémon avoid them because of their reckless strength.
Psyfairy have lots of fun dancing under the night sky. These night-long dances often make them tired by morning and often give them a headache from the exhaustion.
Psyfairy congregate together during nights of the full moon to dance. They have so much fun that their sense of time becomes a blur, often leaving them confused by the time dawn rises.
Psyfable perform synchronized dances along beaches whenever there is a full moon. These dances last all night and leave them dazed by sunrise.
Psypix are amphibious creatures that eat algae and grass. Each of their tails can be set aflame, and just as easily be put out.
Psytales are amphibious creatures that can move quickly both on land and in water. They have flippers in between each paw pad that ensure the smooth transition between land and water.
Psybarel are placid creatures that are difficult to fluster. Even when they develop a headache after a log falls on their head, they remain calm and collected.
Psymer may seem intimidating at first because of their large size, but they are some of the kindest Pokémon known to people. They can be found at many beaches where they let children play on their bills, which can act like a slide.
Psypuff sing songs to audiences of Pokémon but forget that their songs cause them to fall asleep. When they eventually stop singing, they get so upset that it causes them to develop a headache.
Overwhelmed by its dull scales and constant headaches, it vents stress through psychic shockwaves in the water, which scare Pokémon away. When a Trainer befriends a Psybas, it develops a lifelong attachment to that Trainer.
They ram their heads into opponents to induce headaches, which allows them to build up a surge of psychic energy. The ridges on their head store that psychic energy produced, which is used to enhance their headbutts.
Psyink have bills that weave into each other to produce circular motion. This motion can cause them to get dizzy if they spin too fast.
Psymander has constant headaches because it is worried about the fire on its tail. The terror of its fire being snuffed out keeps it awake at night.
Psytuff can expand to twice their size when they inhale lots of air. Sometimes they forget to breathe and develop a headache from holding their breath too long.
Psyloon typically remain close to the ground because minute differences in air pressure cause searing headaches. When they are blown away by stormy weather, they feel a grim sense of dread that causes them to panic.
They are clumsy and easily distracted, which causes them to bump into obstacles. Whenever this occurs, they pout and get so angry they cause themselves to get headaches.
Psysion float inside a bubble that serves as a protective barrier between themselves and the world. If the bubble is popped, they become fully cognizant of the outside world and experience headaches from the surge of stimuli.
Psyrok become dehydrated when exposed to the desert sun for long periods of time. If they go too long without water, they get heat stroke and develop a nasty headache.
Psytik are full of insouciance in their lives, mindlessly spinning webs and eating bug Pokémon. If another Psytik is nearby, they have a tendency to stare mindlessly into each other's webs.
Psyeye can see everything in crystal clear detail. Their inability to focus on one object leads many to become overwhelmed by the overstimulation.
Psybish appear bruised and battered because they often dig through the trash and get caught on sharp objects. Whenever they have a headache after bumping their head, their Trainer can help them by giving them an ice pack and something to chew on.
When Psytump experience a migraine, they produce watery vines that lash out against their surroundings. When the migraine is cured, the vines evaporate into a fine mist.
Psybat gets a headache whenever it is overstimulated by too much noise. If the headache gets particularly intense, it releases a dissonant cry.
Psyras have mushrooms on their back that connect directly to their spine. The mushrooms send pain signals to their brain whenever they are damaged, causing migraines that can last for hours until the mushroom heals.
Psyaura are silly creatures that love to make faces at children. Their long necks swing from side to side whenever they are happy, though if they swing too vigorously, they may end up with a headache.
Psyselia come to people who have nightmares and help transform the dream into something pleasant. The life buoy attached to their bodies makes them easy to spot and hold onto.
Psypod are easily frightened and will leap back in terror at the slightest noise. Sometimes they bump their heads while they try to escape, leaving them with a nasty headache.
Psypin are optimistic creatures that enjoy exploring out in the wild. They often return home with a headache because of their reckless adventures, such as falling from cliffs or escaping mudslides.
Psyladin ram into each other to strengthen their bodies, but excessively vigorous exercise can cause them to develop a headache from the sudden pain. To prevent this, they have special areas where they can expect to be safe from harm.
Even though Psynaught are covered in armor, all it takes for them to cower is a burst of psychic energy. Their sensitivity to psychic attacks makes them scared to engage in battle whenever they see a Psychic-type Pokémon.
Psymeleon experiences headaches of varying intensity, which can be measured by the flame on its tail. The shorter the flame is, the more intense the headache.
Psygull dive into lakes to scoop up seaweed and algae with their bills. Once they surface, they spit out the water and eat the plant material left in their mouths.
Psyin have stomachs that are nearly the size of their body. If they try to eat too much at once, their stomach presses against their brains and causes great pain.
Psyink experience great distress whenever the pearl on their head falls. Many Psyink are constantly looking for new pearls because of their clumsiness.
Psyape easily work themselves up into an angry rage but can forget that rage just as easily. Whenever a headache strikes, their rage subsides as they hold their head in pain.
Psylithe love to get scratches under their fluffy mane. When they are particularly happy with the scratches, they can mysteriously lift objects with their psychic powers.
Psynine love to get belly rubs from their Trainer. Their forgetfulness leads them to constantly demand belly rubs, and the sheer glee they experience remains the same each time.
Psyizard are capable of flying high in the sky, but often refuse to do so. This is because they are sensitive to the air pressure difference that occurs when they rise in altitude too quickly, which gives them a nasty headache.
Psywrath are a beloved sight for many children and can be found as a mascot for many zoos. They can be seen waddling from exhibit to exhibit to ensure the Pokémon in captivity are having fun.
They channel the pain from their headaches into psychic energy, which they use to float around. If anything bumps into them while they are floating, a surge of psychic energy is released before they fall to the ground.
Psybra possesses psychic powers that are connected to the intensity of its headaches, which enable it to use telekinesis. It baffles itself with how much it can do.
Even though Psychamp have several arms to fight with, they enjoy giving headbutts to their opponents. They often develop headaches from the concussions they get.
Psychamp launch a flurry of punches to defeat their foes, but they rarely protect their fragile heads. If opponents manage to land a strike against their heads, they develop searing headaches that render them unable to battle.
When something grazes its fragile body, its bulbous head will swell from the resulting headache. Nutrients from its roots are absorbed to shrink the head, as the swelling constricts the supply of water to itself.
Psydude sprays rocks with water before breaking the softened minerals with their hands. Sometimes they are kicked on the head because of their vague resemblance to a rock, which gives them headaches.
Psyler break up large rocks by soaking them in water. Once they are soft enough to break, Psyler stuff their face with the mineral-rich rocks and may burp out mud if they are too full.
Psyta are easy to spook and will run into fences and gates whenever they are overstimulated. Afterwards, they submissively hold their heads low to the ground to show that they are ashamed of their actions.
Psymite dance in synchronized patterns when they are underwater and produce sparks whenever they deviate from the dance. Most people leave them alone to avoid getting shocked by them.
Psyton perform synchronized dances that follow a mathematical pattern. Whenever a Pokémon tries to pull them away from the dance, they get zapped and pushed away.
Psydrio are comprised of multiple heads that share a body. They often forget that they share a head and have reactions ranging from a silent stare to utter panic.
It lives at water treatment facilities near sludge and hazardous chemicals. Despite its gooey composition, it gets headaches from the myriad of noxious fumes in the air.
Psytly is utterly baffled by its surroundings. It does not know where it is or how it got there, but it knows that it cannot touch anything. Anything it touches seems to phase through it.
Psygar are quite literally scared of their own shadow, and any sudden movement from it can cause Psygar to lash out. They suffer many stress-induced headaches because of this constant fear.
Psyzee release hypnotic waves that lull other Pokémon to sleep, but those same waves can bounce back at them. Psyzee can try to resist falling asleep to their own psychic waves, but this causes them to experience headaches.
Psyno swing a pendulum of a rubber duck in a smooth, fixed motion that lulls people to sleep. They are careful with the types of dreams they eat, as eating nightmares causes headaches.
Psytoise eats Lotad and other aquatic plant Pokémon, which are plentiful in ponds and lakes. Whenever it eats too much, it experiences a headache that causes it to spray water from its water cannons.
Whenever Spintoed leap into the air, the sudden change in pressure causes them to get dizzy. They often fail to land on their feet and land on their head or stomach.
Spintoise are capable of launching small objects across a field with their powerful cannons, but their terrible aim often prevents them from hitting their target. Some Trainers embrace this unsteadiness to hose down opponents in a Pokémon battle.
Zanskit lurk at the surface of lakes and ponds where they harass Seviper with bubbles and jets of water. The thick fur on their bodies softens the impact of bites to stop Seviper from injecting venom into their bodies.
Seskit float on the surface of lakes and ponds where they look for the right target to sink their fangs into. Once they find a suitable target, all it takes is one bite for their prey to succumb to venom.
Seler has a gargantuan claw that produces a corrosive acid. Whenever it hunts for its meal, it clamps down on its prey with its claw to cut them into edible portions.
Corpzagoon is covered with interlocking scales that protect it from bites. Its claw-like tail can clamp down with enough force to break concrete.
Golsaur's vines have a cattail plant at the end of each one. They live in swamps where they can easily blend in with the local flora.
Golpie have a natural affinity for swimming but cannot swim quickly because they lack flippers. They eat lots of algae and are quite friendly, which makes them useful pets for home aquariums.
Golsey are kind creatures that help other Pokémon keep eggs safe. Their superb swimming ability allows them to ferry their egg across bodies of water without getting it wet.
Golkhan are excellent swimmers that can easily reach drowning Pokémon when struggling to swim. They also help many Psyduck recover from headaches by giving them snacks and reminding them to rest.
Golsea struggle to swim in the sea with their tiny bodies and are easily swept away by a water current. They cling onto seaweed to prevent themselves from being lost at open sea.
Goldeen have flippers and fins that give them superb control of their bodies underwater, which helps them dodge fangs or claws from predators. Their ruby-red horn is often a last resort tool since it is quite fragile.
Golfree have large sparkling wings that often get the attention of predators but also makes them susceptible to psychic attacks. If a predator stares at their wings for too long, they are lulled asleep, allowing Golfree to escape.
Golkarp have a large bill that scoops algae into their mouths. During fall, they can be seen hopping up waterfalls to reach lakes.
Golfree have two red dots in their wings that glow whenever they harness their psychic powers. They often hypnotize predators into falling asleep to allow themselves to escape.
Golras helps lifeguards at resorts protect people from drowning. It monitors deep water to ensure that swimmers remain safe.
Golvee have a special layer of fur that remains fluffy even when underwater. They often roam around the wilderness looking for evolution stones, as many are eager to evolve.
Goleon are incredibly fast swimmers that can cross lakes in a few seconds. Their webbed tail and flippers allow them to effortlessly glide through water without stopping.
Goleon leave a trail of sparks wherever they swim. These sparks protect them from predators, who have a difficult time avoiding the sparks while chasing them.
Golreon can produce special flames that can burn while underwater. They use these flames to roast seaweed, which adds a satisfying crunch for them to consume.
Goldactyl are capable of slicing through targets both in the air and at sea, as the webbing between their wings also acts as flippers while underwater. They are almost always moving since they tend to get restless if they are bored.
Golax often fall asleep at junctions after an attempt to cross railroads. Many solutions have been proposed to help prevent these instances, including relocating Golax to a lake that resembles their natural habitat.
Golowl are crepuscular Pokémon that are most active during dawn and dusk. They hunt groggy fish Pokémon in lakes by grabbing them with their webbed talons.
Golba are incredibly fast creatures that buzz through both the sea and air with precision. They often gather in groups and migrate from forest to forest so that they can grab berries as soon as they ripen.
Golchou live in the dark depths of the sea where they lure aquatic Pokémon towards themselves with two bright red bulbs. If they manage to crack one of their bulbs, they release a jolt of electricity until healed.
Golturn draw aquatic Pokémon towards themselves with two bright red bulbs. The red glow that is produced can cause some Pokémon to act aggressively, so they protect themselves by zapping the aggressor before swimming away.
Golsaur live in swamps where the cattails on their back blend in perfectly with their environment. They are sensitive to the motion of the swampy water, which makes them difficult to sneak up on.
Golown patrol underwater ruins to keep ancient secrets safe. When they find a Trainer within the depths, they release a loud quack that summons other Pokémon.
Golfeon produce leaves that slow down their bodies when swimming. They often let other Pokémon snack on the leaves so that they can swim faster.
Golfeon absorb sunlight through their leaves to gain necessary nutrients for survival. Once they have enough nutrients, they allow other Pokémon to eat their leaves so that they can swim unencumbered.
During a Pokémon battle, Golade jet through the water to slice up their opponents. They always fight with honor and dignity, refusing to resort to underhanded tactics to achieve victory.
Golble dive into the sea to tear open fishing nets and grab onto whatever aquatic Pokémon that escape. Many fishermen have upgraded to tougher fishing nets because of the damage Golble cause to traditional rope nets.
Golbite effortlessly slice through fishing nets to release the aquatic Pokémon trapped inside. They have earned the ire of fishermen everywhere for eating the aquatic Pokémon that were supposed to be trapped in nets.
Golchomp stalk places fishermen frequent to get easy access to Water-type Pokémon to eat. These opportunistic creatures often clash with fishermen who are angry with Golchomp for stealing their fish.
Golsaur are surprisingly fast swimmers that leave a trail of pollen wherever they go. The pollen gets absorbed into other plants, which end up making sections of the swamp quite toxic to herbivores.
Golidos have a large red dome atop their heads that absorbs the shock from their headbutts. It is said that if it ever cracks, a wave of psychic energy is released.
Golking spend much of their time sleeping while holding onto their fishing rod. They often reel in Psyduck, which they toss back into the water.
Golsol arrive on coastlines atop a wave to warn residents of upcoming floods. They swiftly swim to fishermen at sea to help them reach shore before calamity strikes.
At night, Golfairy swim in patterns that resemble constellations. These complex patterns are always followed with high precision, as Golfairy are incredibly detail-oriented.
Golu easily blend in with heavy fog thanks to their cloudy wings. They rely on this dense fog to surprise aquatic Pokémon, skewering prey onto their beak.
The meringue-like substance atop the head of a Golpuff has a mellifluous consistency that pairs well with cookies. They attract many Pokémon because their sugary aroma is hard to mask.
Golkey have capricious tempers that come out in tantrums. Trainers often train them in places with lots of water, giving them an outlet to vent frustration.
Goltle are deceptively fast swimmers for their diminutive size since they are capable of crossing a lake in a few seconds. They can curl into their shell mid-swim if they see a predator to protect their limbs.
Golta produce flames from their body that remain bright even when underwater. Their galloping does not end at the water's edge since their flippers allow them to swim.
Goldash majestically gallop on both land and sea. The beautiful array of flames that come from their bodies draw many people to watch them travel at night.
Goltortle have large shells that would slow down most Pokémon, but they are deceptively fast swimmers. They reach a top speed of 60 miles per hour, or nearly one-hundred kilometers per hour, in a matter of seconds.
Goltoise zip past other aquatic Pokémon in their massive shell to swim long distances in a matter of seconds. Their water cannons give them extra propulsion while swimming, which ends up knocking other Pokémon out of their way.
Balans were once hunted by ancient societies to make scaly clothes. Many children of the past had coming of age ceremonies that involved taking down a Balans.
Balshrew live in arid conditions where water is scarce. They burrow underground in search of water, as just a few drops of water can keep their bodies well-hydrated. Without water, their body begins to flake pieces of clay until they can find water.
Balnea live in the hot desert, where they constantly search for water. On the rare occasion they find it, a few drops allow their clay body to become soft again.
Claytuff were once lauded in ancient civilizations for their ability to sing with multiple voices. They helped old villages and towns fall asleep after a long day.
Castdle create clouds of snow that freeze Flying-type Pokémon that try to eat them. These clouds of snow are also laced with a toxic venom that clings to feathers.
Troish leaves have the scent of bananas on them. Despite their scent and appearance, the leaves on top of Troish heads are not sweet nor edible.
Trozagoon have a startle reflex that causes them to jerk their neck back to quickly scan the area. This natural reflex can be triggered with something as simple as a broken branch or a crunchy leaf, so their neck muscles end up quite strong.
Tronoone snack on fruits and berries that hang from tall branches. Their sleek bodies help them sprint away from danger, which is faster than their flying.
Whenever Chimeskull come across a person that has succumbed to death, they release a resonant ring that can be heard for miles away. It is said that this ring helps the dead find their way back to their bodies.
Chimepet rely on the suction cups on their heads to attach themselves to the side of cliffs. They release an eerie echo that lures people with malice in their hearts towards them.
Chimeish produce a ringing noise whenever they shake their bodies. This occurs often because they shake pollen off their bodies to lull wild Pokémon to sleep.
Sphemite roll across caves with their rotund bodies to look for a safe place to discharge their electricity. If they accidentally hurt another Pokémon or Trainer, they let out a sad cry for help until their victim feels better.
Spheton live in colonies where their magnetic bodies keep them in groups of three. Their bodies are often covered with iron shavings because they roll on the ground.
They hold onto a Thick Club, as the club reminds them of their family. When a Trainer is trusted with one of these clubs, it is a sign that the Trainer is now a part of their family.
Manwak often looks contrite because it feels remorseful for its temper. When upset, it violently flails its club around until it calms down.
Manpod have soft, apricot-colored scales that comprise their cocoon. They are especially prone to Flying-type Pokémon because of their soft scales and aggressive nature, which makes them uncommon in the wild.
Once Mandle get angry, the only way to calm them is to make them pass out from exhaustion. They are also quick to anger, which makes dealing with Mandle infestations quite difficult.
Mandle are hyper-aggressive creatures that often fight other Pokémon for food. Their venomous stinger causes those stung to experience a wave of anger that is difficult to control.
Maneon are impatient and quick to anger. If their Trainer misses their mealtime for more than ten minutes, they chew on whatever they can with their electrified teeth.
Mandile frolic along riverbanks where they make their home. They spar against each other to assert dominance and influence food distribution. Some Mandile receive the best berries, others only receive scraps.
Mantret can be hard to capture because of their hot temper but giving them a Razz Berry helps keep them calm enough to capture. When they are not being pestered by Trainers, they forage for berries.
Whenever Manpom gets angry, its flagrant disregard for consequences makes it difficult to calm down. Trainers should redirect its anger to something less destructive to avoid dealing with broken property.
Manown detect Trainers and their Pokémon long before they enter their ruins with a superior sense of smell. Their natural curiosity turns into wrath if anything within the ruins is damaged.
Manferno swing from vines to navigate through dense jungles. Many Manferno face off against each other by performing acrobatic feats to show off their athleticism.
Manx has a recalcitrant personality that leads it to disobey young Trainers. Its temper tantrums and defiance make it a difficult choice for first-time Trainers.
Notoriously difficult to domesticate, Manruff are seen as irrationally aggressive, yet they are not. This is because their hierarchical pack system creates a demand for power and respect from those who become their Trainer.
Even though Manyama lack the discipline to perform complicated techniques, the sheer tenacity of their wrath still makes them a formidable opponent. Their strong hands can grapple many Pokémon into submission.
Walbarel have a thick layer of fat that keeps them warm during winter. They chop down trees with their sharp tusks to create dams along streams and rivers.
Clampink has several pearls in its body that act like ball bearings and are made from grit that enters its body. It ejects pearls from its body by spinning rapidly if it has accumulated too many, making them a reliable source of pearls.
In the deepest parts of the ocean where sunlight is scarce, Reliking see the world through their pinhole-sized eyes. If brought to the surface, they are so overwhelmed by the light that many pass out.
Relichou have an herbivorous diet that has remained the same for many years. The light that they emit from their antennae attracts other aquatic Pokémon towards them, which they see more as an annoyance than prey.
Woobamo leech blood from wherever they bite onto with their heart-shaped suckers. Many in rural jungle environments rely on them to remove venom from a bite.
Primewak wield bony clubs in their arms to throw as boomerangs or leverage as a bludgeon. Their wrath is only matched by their devotion to their Trainer.
Its agelast tendencies create difficulty during training, as it is either too upset to laugh or the joke is beyond its understanding. A raw demonstration of courage and grit is necessary to gain its trust.
Primedrill love fighting with other Pokémon and achieve victory by unleashing a flurry of punches against their opponent. They reserve their stinger for deadly situations, as other Pokémon become seriously ill when stung by their stinger.
Primenaw wreak havoc alongside riverbanks where they make their homes. Their highly territorial nature causes them to lash out against other wild Pokémon who do not respect their boundaries.
Primeter swipe at other Pokémon with their sharp hands to scare them away from their territory. One wrong glance at a Primeter can send them into a rage that is difficult to control.
Dragalfetchd float above pirate ships that have begun to sink and wait until the food storage is underwater. They melt through wooden barrels with blobs of acid to secure their next meal.
Growlbone carry flaming bone clubs that light their path at night. When they meet another Growlbone, it is customary for them to swap clubs and howl before continuing on their way.
Growlbone love playing fetch with their Trainer and will happily dig up and provide a bone to make playing easier. When they are excited, they leave behind embers and charred grass as they chase after the bone.
Growlgela does not like to have its vines cleaned and expresses dissent by sneezing out embers. It usually needs to be distracted while a stylist fashions its vines into something presentable.
Growlyu sits at the bottom of hot springs, where it regulates water temperatures using its natural body heat. It lets out small barks of distress whenever it detects impurities in the water.
Growlursa loves being praised by their Trainers, so they always do their best during a Pokémon battle. Whenever they feel scared, they whimper and try to find their Trainer.
Growldour may seem intimidating but are some of the most loyal Pokémon in existence. They are a reflection of their Trainer and will do anything from mundane obstacle courses to heinous crimes to please their master.
Whether the sky is clear or cloudy, Growlfairy will always howl at the moon at night. Packs of Growlfairy cause so much noise that many tired Pokémon avoid areas where they are found.
Growlpuff release hot air from their bodies to keep Trainers warm. When it is especially cold they light twigs on fire to ensure everyone is comfy.
Growlmite floats around factories to ensure devices remain at a safe temperature. If any device begins to overheat, it will attempt to absorb the excess heat by pressing itself against the device.
Arcashrew make their burrows at the base of active volcanos to keep themselves warm. They wrap their tail around their body whenever they fall asleep to insulate their body heat.
Arcamander are energetic little creatures that enjoy roaming around in the wild. They enjoy igniting small bundles of sticks with their tail.
Charyu can summon powerful flames that erupt from the gem at the center of their body. These flames intimidate dangerous Pokémon into leaving them alone, and return into the gem they came from when the threat is gone.
Charyu summon powerful flames from the gem on their body to scare away dangerous Pokémon. These flames embody the spirit of a fierce Fire-type Pokémon that only listens to Trainers with as much passion as they have.
Charmie glide around beaches helping Staryu and Starmie back into the water after they are stranded at low tide. Their flames and telekinesis are said to grow stronger for each Pokémon they help throughout their lives.
Chardle struggles to fly with its wings because of its small body. It overestimates the necessary force needed to remain airborne and cannot maintain a straight flight path as a result.
Charuna attacks anything that comes close to the branch it hangs from. It flails its flaming tail and large wings to scare away other Pokémon.
Whenever Chardrill needs an extra boost of speed, it ignites its tail stinger to propel itself forward like a rocket. This allows it to chase down honey thieves with terrifying speed, making escape difficult.
Charow stretches its long neck into burrows and bushes to find prey. If it cannot reach its prey, it shoots fire into the nest to lure prey out of their homes.
Charmory were once used by the military to melt through tanks with their fiery flamethrower and searing hot talons. Now that war is over, they live in nature reserves where they melt down scrap metal as an enrichment activity.
Charans have superheated fangs that can melt through metallic defenses. This amazing feat of biology is undermined by their lackluster appearance, which lacks horns or other unique features to make them distinct.
Charphan releases an obstreperous trumpeting whenever they are about to roll, which causes other Pokémon to hide. They ram into trees and bushes to knock down berries before charring them to taste.
Charans can take down large prey with their flaming fangs. Their superheated fangs melt through metal scales and shells, leaving few Pokémon capable of defending themselves against Charans.
Chartar have heavy bodies that their small wings cannot lift from the ground. They more than make up for this by releasing searing hot flames to burn anything in their path.
Chartar tend to keep to themselves whenever another Pokémon approaches. They grow incredibly irate when disturbed and will shoot out scorching flames to scare away other Pokémon.
Charitar unleash searing hot sandstorms whenever they are angry, which wreaks havoc on the local ecosystem. Many Pokémon avoid them out of fear, so many Charitar live life in isolation.
Charfable soars through the sky during the full moon to absorb moonlight. It lights the night sky with beautiful displays of fire and ash because of its excitement.
Charwick produce light without rest from dusk to dawn. They monitor streets during festivals and report anything suspicious to the police to keep everyone safe.
Charty have a swagger to their step that make them quite intimidating. Their flaming punches make them a tough foe to defeat, but their hotheadedness can be exploited to create a vital opening.
Charlett dig beneath mountains to spread the heat from their flaming bodies. If they ever stop, the ground around them becomes incredibly hot and lights any nearby plants on fire.
Charlett make their homes at the base of mountains and volcanoes where there is little vegetation to set aflame. The ground beneath them grows incredibly hot whenever they stay still, so they burrow to spread the heat throughout the tunnels.
Charlett are the source of many root fires that burn underneath forests. Many struggle to find homes where they can safely remain still and often congregate near volcanoes where there is nothing to burn.
Charduck has major temper tantrums whenever it has a headache. The pain it experiences is expressed through blazing flames and flailing wings.
Charduck glide through the water to search for prey. Once they have located a suitable target, they lunge and tear into their prey with their clawed flippers.
Charduck release powerful flames that scald their prey. These flames cook their target from within, which makes the prey a fully cooked meal by the time they succumb to the flames.
Charton are made of three composite parts that protect each other. They harness electromagnetic waves and dynamic bursts of fire to defeat anyone in their way.
Charfetchd waves and spins its baton to send messages to other Charfetchd from a long distance. Whenever it spins its baton, it is a sign of joy or happiness.
Polipie wade in shallow water to avoid Flying-type Pokémon, and crawl onto land to avoid Water-type predators. This amphibious lifestyle has allowed wild populations of Polipie to flourish without human intervention.
Polizing produce a poisonous mist to obscure their presence from forest predators. Many Polizing have migrated into marshes near factories to eat the nutrient-rich sludge.
They are frail creatures because of their soft scales and fins and are unable to take many hits in battle. Most Trainers opt to use an Exp. Share to help them raise their Polikarp.
Polibuff are incredibly soft creatures that easily get tossed around by other Pokémon. They search for Kee Berries to toughen their soft bodies, which ends up hurting Pokémon they are tossed at.
Polibuff are naive creatures that easily succumb to traps set up by fishermen. Their tail can help them get out of traps, but most end up too tired to escape.
It swings between trees in search of its next meal and communicates that an area is barren with a series of grunts and snorts. It latches onto a branch once it finds a Loquat or other fruits that resemble peaches.
Polisel rely on shady underhanded tactics to surprise their opponents. One of their signature methods includes spraying water everywhere before freezing it with their icy claws.
Polibre can dive underwater for short periods of time because of the bubble atop their head. When they come back to the surface, the lily pad atop their head provides camouflage while the bubble fills up with air.
Politle hide in their shell whenever they are scared. The spiral pattern on their shells act as an optical illusion that confuses predators and causes them to miss their target. Once the predators are thoroughly dazed, Politle quietly escape.
Polichamp love to flex their muscles, so much so that they find every opportunity to do so. They especially love to flex their chest muscles, which have an almost hypnotic appearance.
Abcute have the collective acuity of a twenty-year-old person and use this wisdom to hide themselves from Trainers. They detect patterns in how Trainers move through a route and teleport to more secluded locations.
Abew sleeps atop a ball of psychic energy, which protects it from harm. It makes itself invisible so it can sleep without being disturbed.
Abi is an ephemeral presence in the Pokémon world because it rarely remains in one place for long. Whenever it realizes it has been spotted, it teleports away to another timeline or location.
Abi are incredibly elusive because of their ability to teleport. They travel through both space and time to find a new location to meditate.
Abts are shy creatures and are known to teleport away if they get anxious. If a Trainer meets one in the wild, that means that the Abts feels safe and comfortable around that Trainer.
Absol is able to predict when misfortune will strike. Many Trainers attempt to ask it for predictions of the future, but it teleports away before any answers are given.
Abskull has an austere expression that can be off-putting for some Trainers. It meditates in crypts or graveyards to attune itself to the dead and improve its psychic powers.
At night, Abor teleport to a special location in the wild to gaze upon the starry night sky. They glow with eager excitement as they watch the sky waiting for something exciting to happen.
Abth are sly creatures that abuse their teleporting powers to steal coins. When they are inevitably caught, they teleport far away with their hoard of coins to avoid getting lectured.
Abduck release a burst of psychic energy each time they arrive at a new location through teleportation. This energy causes headaches in the vicinity until they warp somewhere else.
Abton are capable of tampering with electronics to obscure their presence. Even if a persistent Trainer manages to locate them despite the technical difficulties, this does nothing to prevent them from teleporting away.
Kadagey amplify their psychic power by opening their wings to resemble the curvature of a spoon. This rudimentary resemblance to a spoon is enough to allow them to levitate berries.
Kadatata channel psychic energy through their spoons to help them break locks on pantries. If unlocking the door with their psychic powers fails to do the trick, breaking the lock with their spoon is a popular last resort.
While Kadapede are capable of rolling on the ground, Kadapede prefer to levitate off the ground to avoid the risk of damaging their spoon. The spikes on their body ooze with venom that scientists can convert into antivenom.
Kadaduck have a difficult time training their psychic abilities because of their forgetfulness. No matter how hard they strain, they cannot remember moments where they harness their psychic power.
Kadara develop their psychic powers by meditating with their spoon. Without this tool to enhance their psychic abilities, they are too weak to fight.
They will try to make a Twisted Spoon out of metallic objects, as it functions as a conduit for psychic energy. They are unable to do so because they lack the patience to bend metal, and most attempts stop before completion.
They utilize various trinkets such as the Power Band to weigh themselves down and further develop their psychic abilities. They are aware of the effects of the trinkets they collect and seek out ones that help put opponents to sleep.
Alator have the collective acumen of a university professor, as each head is knowledgeable in a different subject. They harness their psychic powers to perform telekinesis and manipulate their surroundings.
Alamime are erudite knowledge seekers that want to better understand the world around them. Their ability to teleport and bounce Pokéballs away from themselves makes them difficult to capture.
Alanx have visions of sublime beauty that they transmit telepathically to others. The subject of these visions varies, but they all center around stereotypically cute Pokémon.
Its attempts at a coherent thought turn into gobbledygook whenever its frequent headaches occur. This causes it to get angry and flail its spoon around, as though it is attempting to scoop the thought back into its head.
Marill train by using their round tail as a punching bag. Their stubby arms make it difficult for them to perform complicated maneuvers, so they rely on simple punches and jabs during their training.
Malax enjoy a salty bag of Pewter Crunchies, alongside plenty of water to drink. Not only do they remove the effects of paralysis and other conditions, but a bag of Pewter Crunchies also keep them full for a long time.
Maran persevere through adversity by focusing on training, as the process of training is cathartic and physically engaging. Despite having a potent venom, they prefer to rely on their fists to defend themselves.
Mapunny needs lots of practice to improve its fighting prowess. Its unrefined technique gives opponents moments of opportunity to land a strike against it.
Maeary fight with zeal to improve themselves to become the best fighter in the world. These lofty dreams give them the inspiration to push through hardship.
Mabre are always in the mood for training, and many carry around weighted plates to keep themselves in shape. Even when they are resting, Mabre carry these plates on their head.
Mamel train their endurance for days at a time to improve their stamina. They get incredibly tired when it is raining because the water saps heat from their body.
They are known to get upset when presented with a Mankey Paw, as they may believe that the paw came from another Makey. This odd phenomenon stems from the fact that they are quick to make assumptions.
Mamite expedites loading and unloading appliances from trucks by lifting them with the combined might of muscles and magnets. It can lift more than fifty times its body weight, which makes quick work of any shipment.
Mafetchd train with a pair of dumbbells to become a better fighter. They inspire the proletariat masses to improve their bodies and can be seen on posters as a mascot for self-improvement.
Mamer harness the power of their gooey bodies to give them an advantage when they are engaged with hand-to-hand combat. By grappling their opponents with their gooey bodies, they severely limit the range of motion of their foes.
Mapod almost never skip a day of training, even when the rest of their body uses up most of their nutrients. The constant flexing of their arm ensures that their body remains in good shape.
Matret gather berries so that they have food during winter, but do not like the dry flavor of the Wiki Berry. Their muscles allow them to carry many berries at the same time.
Masparce burrows underground by shoveling dirt with their powerful arm. When they are not digging underground, they are flexing their strength to Pokémon around them.
Mapunny swiftly dodges attacks with its refined footwork. Its footwork is only matched by its punches, which can punch holes into solid steel.
Whenever Malous want to hug their Trainer, both heads need to cooperate. Earning a hug from Malous is difficult if the Trainer neglects one of the heads.
Maroth have lots of energy and enjoy roughhousing with their peers. They love when wrestlers come to them to demand a wrestling match because they get a chance to try new techniques.
Maode launch lightning-fast punches to overwhelm their opponent but get tired after unleashing their attacks. Their poor sportsmanship leads many of them to explode in anger if they are unable to achieve victory.
Mabok are capable of paralyzing foes with a menacing glare. They wrap their tail around foes to restrict movement before they unleash a flurry of punches.
The flower on the back of Masaur is so heavy that they need all their limbs to support themselves when they move. Their leg muscles become so strong that they can shatter boulders with a kick from their stout limbs.
Maink works along assembly lines to bend and fold steel rods into components used to build large machines. It takes a break every hour to apply lubricant to its joints before continuing its work.
Even though Machop have small bodies, their strong arms give them the strength to push through any challenge. Many help construction crews lift steel beams to complete projects.
They pick up trinkets from Trainers that pass by and use them to make themselves sturdier. They are particularly fond of a Power Belt since it is the easiest to attach to themselves.
The leafy limbs of Bellyu sprout vines to drag themselves towards kelp forests. When a large predator is nearby, they plop down onto the sea floor and cover themselves with sand.
Bellkarp are raised in nurseries for their ultra-absorbent roots that constantly grow from their bodies. Arborists reinforce the roots of saplings with Bellkarp roots to ensure the saplings get plenty of water.
Bellkarp were once hunted by apothecaries for their absorbent roots, which were believed to suck away curses and hexes. Nowadays they are raised in nurseries for those same roots to create emergency sponges to soak up blood.
Belldos quickly eat their fill by flying from forest to forest siphoning nutrients from existing root networks. Ancient alchemists once believed that Belldos roots can suck away curses and diseases.
Bellrita are often brought into classes where they help teach children about how Pokémon eat. Bellrita have three methods of eating: absorbing nutrients in the soil, creating food through photosynthesis, and eating other Pokémon.
Bellans's tails are cultivated and mixed with other herbs to produce an Energy Root, a bitter clump of roots that heals Pokémon. They prefer humid climates, so Bellans nurseries are built near jungles.
Bellbok's tails are cultivated and mixed with other herbs to produce a Big Root, a large clump of roots that help Pokémon absorb nutrients. Their underbellies look like a large predator, which causes other Pokémon to leave them alone.
Bellshrew burrow under gardens to release roots that connect to other plants in an area. This allows it to grow quickly by absorbing nutrients and moisture without moving.
Belldew sprout vines to take care of the bulb atop their heads by keeping it clear of debris. When an herbivorous Pokémon tries to eat them, they sprout razor sharp leaves that cut at the face of the herbivore.
It lives in mushroom forests where the peat below its feet is brimming with life. Whenever it rests, it burrows into the ground and releases spores to maintain the nutritious peat.
Bellkaboo linger around monasteries to observe monks meditating and often join in on this practice. They also help chase away malicious spirits that try to interfere with meditation.
Bellyena make their home out of hollow logs, which give them a fresh supply of Bug-type Pokémon. They can also surprise small rodent Pokémon by pouncing out of the hollow logs.
Bellbra resides in temples and monasteries to meditate. It lives an ascetic lifestyle by eating very little and restraining itself from playing with other Pokémon.
Belldash run through open pastures to absorb sunlight and graze on the grass. When the sun sets, their flames grow dim as they siphon nutrients from their roots.
Each Belldrio head has their own personality and preferences, leading to frequent arguments among the heads. Hunting is one of the rare occasions where they can focus and avoid fighting amongst themselves.
Bellder are wrapped in leafy foliage to better disguise themselves within kelp forests. Their small mouths are unable to open wide enough to eat small aquatic Pokémon, so they opt to eat bones instead.
Bellster have small mouths that cannot fit most aquatic Pokémon, so they gather fish bones using their vines and digest those instead. The only time their shell slams shut is when there is danger nearby.
Squirtyu have cerulean-colored limbs that they can tuck within their shells to protect themselves from danger. Each of their arms can fire bubbles and bursts of water.
Squirtdle eats lots of leaves to ensure it has enough energy to go through the entire metamorphosis process. Its only defense mechanism is its ability to spray water.
Squirtras were once endangered because of intense hunting of the species, but thanks to the efforts of a diligent breeder, they are no longer endangered. Trainers are still advised to avoid approaching baby Squirtras because of their protective nature.
Squirtuna hangs from tree branches where it hides in its shell until its metamorphosis is complete. It squirts water from the crevices of its shell whenever it is threatened in the hopes of deterring predators.
Squirtdrill has a small stinger that is soft and underdeveloped. It instead shoots streams of water or venom to deter threats.
Squirthoot bobbles its head back and forth for every second that passes. This makes retreating into its shell difficult, so whenever it is in danger it spews out a watery foam.
Squirtotto hides in tall grass to ambush Bug-type Pokémon, which are its primary source of food. When it spots a suitable target, it shoots a jet of water to stun its prey.
Squirtfa dances under the moonlight around lakes, channeling lunar energy. Its horns shoot bubbles that shimmer in the night sky.
Squirtpi have tough shells made out of the remnants of an egg. This shell can shed small pieces to accommodate their growing bodies.
Squirtgeot releases small bubbles of water whenever it flies above trails and other natural pathways. The trails have warnings that remind people to carry umbrellas to avoid getting wet whenever it takes off.
Whenever Squirtrill is in danger, they thump their tails against their chest to call upon their kin. After they are out of danger, they offer to give a watery bath to whoever rescues them.
Squirtpom surround the hand at the end of their tail in a bubble of water to splash foes with a slap. This simple prank entertains many wild Pokémon that observe them from a distance.
Squirtsire are simple creatures that enjoy staring at wildlife around them. On the rare occasion they are pestered by another Pokémon, they retreat into their shell until the other Pokémon loses interest.
Squirticate eat twice their body weight in berries, seaweed, and fish Pokémon. They hoard excess berries in their burrows, but their fast metabolism means that they rarely keep that hoard for long.
Squirtrow pull bug Pokémon out of burrows using their beak to secure their next meal. When faced with a larger predator, they tuck their wings in and hide inside their shell.
Once Squirtckle enter their shell, it becomes incredibly difficult to hurt them. They ferment Berries in this shell to ensure that they have a steady supply of Berry Juice. Many stick straws into a Squirtckle's holes to drink this fermented juice.
Squirtrow pecks at bug Pokémon burrows with their elongated beak. They release foam from their beaks that slowly floods burrows, forcing bug Pokémon to find an exit.
Whenever Squirtar are slighted in any way, they act petty and cause inconveniences towards others. One of the ways they get back at others is by creating a patch of mud for Pokémon to trip on.
Squirtshrew tunnels underground to locate soft clay to consume. If the clay is too hard to eat, they spray water onto the clay until it is soft enough to eat.
Squirtslash tunnel underground by shovelling dirt with their claws. If the dirt in front of them is too tightly packed, they spray the area with water to loosen the dirt.
When the weather is hot outside, Squirtran sprays its nestmates with water to keep cool. This activity helps it develop bonds with its nestmates by encouraging social play.
Squirtrina likes to take mud baths alongside its nestmates. If weather conditions are too dry, it makes its own mud by spraying a dirt patch with water.
Squirtqueen love to play with others but engage in reckless play that can harm their nestmates. They make an effort to be gentle so that their sheer size does not hurt anyone.
Squirtlord have hearts that are the size of a Snorlax and blood vessels so large that a Squirtle could swim down them. They have a thick layer of blubber that keeps them warm in the cold sea.
Squirtlure can be found as opulent light fixtures in sunken ships. Staring at one too long can cause a person to feel parched.
Squirtsis are surrounded by a mysterious gel that cushions blows from kicks and punches without transferring the kinetic energy into the rest of the body. Squirtsis breathe through this gel and spray foamy water to release excess moisture.
Squirtbat glides inside caves to find Trainers to pull pranks on. One of its pranks involves squirting water onto Trainers when their back is turned.
Squirtbat are nocturnal creatures, wrapping their wings around their shell to protect themselves while they rest. Once night comes, they ram into Bug-type Pokémon with their sturdy shell to subdue their prey.
Squirtish waddles in marshes and swamps to find reeds to eat. Its small size and tough body make it unappealing to predators that would eat it.
Squirtish eats reeds in swamplands to turn the color of their leaves into a bright color. This signals to predators that it is poisonous, which results in them leaving it alone.
Squirtlu soar through the sky in search of rain clouds to rest in. Once they find a suitable cloud, they rub their bodies clean of dirt and grime and leave their bubbly body spotless.
Squirtduck cannot withdraw into its shell because its head is slightly too large. This does not stop it from trying and it may hurt itself from overexertion.
Squirteal get the attention of their kin by slapping their shell on the stomach. When this attracts the wrong sort of attention, they retreat into their shell to protect themselves from beaks and claws.
Squirtlithe are easily frightened by loud noises and will bark while hiding inside its shell. Trainers can help them feel at ease during thunderstorms by making sure to give them something warm to hold onto and lots of love.
Squirtlithe love spraying other Pokémon with water, which makes them especially dangerous for Charmanders. Trainers have a difficult time controlling this instinct to put out fires.
Squirtnine love putting out fires even when they are not supposed to and are especially disobedient during barbecues. Many Trainers have them enlisted at firefighting academies to lean into that desire to help others.
The toned muscles on a Squirtchamp's body are sturdy enough to protect from incoming attacks. The only soft spot on a Squirtchamp's body is on top of its head, which it protects with a small shell that it wears like a hat.
Squirtcool form tentacles made of bubbles that latch onto prey. After a lengthy struggle, they release a cloud of toxins to eat away at their prey.
Squirtdude live near mineral springs. They fiercely defend their homes and throw rocks at anything that pollutes the water.
Squirtpoke feel incredibly relaxed when in the presence of those they love and often fall asleep as a result. This sign of comfort confuses many people who want a pet Pokémon, and they are less likely to be adopted as a result.
Weepinpie have an insatiable appetite because of their powerful stomach acid. They can eat twice their weight in leaves and still feel hungry enough for more.
Weepinking are capable of eating leftover bones because of their powerful stomach acids. They follow apex predators to eat their leftovers and have to be careful not to become prey themselves.
The stinger of a Weepindle connects to the same glands that produce their powerful stomach acids. With a single sting, they can cause biological matter to corrode into a thick sludge.
Weepinair live in environments where nutrients can be hard to find, so they often eat their own scales after shedding them. The scales are then melted by their corrosive stomach acid and absorbed into their body.
Weepinbuff bounce around to keep themselves entertained. When they bounce with a full stomach, they often get sick and need to expel the contents of their stomach.
Weepinshrew maintains its sharpened leaves by scraping them against rocks. It burrows underground to find plant roots to eat.
Weepingon-Z help scientists study the effects of stomach acid on biological matter. By producing leaves that leave a biological marker, they determine the composition of the acid and the rate at which it dissolves biological matter.
Weepinmander lie flat on their stomach to avoid having their tail burn their sensitive bodies. They demand very little from their Trainer due to their sedentary lifestyle.
Weepinloon float about jungle forests looking for flying Bug-type Pokémon to consume. When they find their prey, they open their mouths wide enough to swallow prey whole.
Weepinpet search graveyards to find Bug-type Pokémon to consume. They help keep graveyards free of pests by swallowing their prey whole.
It has adapted to the desertification of its natural home, which is caused by poor farming practices that dry up the soil. Rather than use its bell for catching prey, it stores bones and rocks to decay into nutrients.
Its roots are insufficient for draining nutrients from the soil and require help from a Trainer through a Big Root or other item. It integrates the item with its body, which provides an extra kick to help it absorb all the nutrients it requires.
When threatened, Weepintle withdraw into their shell and sprout roots from the ground to entangle nearby Pokémon. These roots are bitter yet nutrient-rich, so many apothecaries follow Weepintle around to collect these roots.
Weepinter are quite scary to children because of their thin lips and sharp teeth. Their leafy hands haunt the imaginations of many children.
Weepinix extend a long network of roots to cling to rocks that they pull along as they dig through soil. These rocks get smaller as Weepinix leech minerals, which is why they are always looking for more rocks to add to their tail.
Droplets of jujube nectar cling to the inside of the bell, which lures in prey. Once it ensnares a bug, its digestive juices dissolve its target before repeating the process.
Victreeossom secrete a sweet nectar that they collect in their large mouths. They are raised by restaurants to use their tails to lather the nectar onto baked goods, providing a sweet and glossy finish to delicious treats.
At night, the stomach acid of Victreereon bubbles up their necks and to their mouths. This causes them to drool a golden ooze that is highly corrosive.
Victreedrio have three separate stomachs that connect to one intestinal system, which make them quite ravenous creatures. They eat a high protein diet of Bug-type Pokémon to keep themselves full as long as possible.
Tentapie have short tentacles that provide little defense against predators. They release sticky silk that clings to feathers, giving them just enough time to hide in a small crevice.
Tentawak protect their soft bulbous head by swinging a bony club with their tentacles. They practice their swinging technique by slamming the club against stones.
Tentaotto can be found resting on beachside cliffs after hunting in the ocean. It is known to attack other Tentaotto that invade its territory.
Tentaking are tranquil creatures that feed on seaweed and algae. Whenever they are bitten on the head, they release psychic waves that compel nearby Pokémon to move closer to the sea, including itself.
Its tentacles act as sensitive radars, operating best when it is well-hydrated. Whenever it gets dehydrated, its tentacles shrink in half.
Tentaran collects berries for its nest with its long tentacles. It releases a gel from its tentacles that helps clean its nestmates.
Tentarina dredges up seaweed from the bottom of the sea to bring back to its home. Its sensitive tentacles groom its younger nestmates whenever it has spare time.
Tentaran store venom in haematic-colored bulbs that is injected through tiny barbs on their tentacles. The barbs open and close depending on the situation, allowing them to safely hug other Pokémon.
Tentabat quietly flutters through caves to find its next meal. Once in range, it wraps its tentacles around its prey to make injecting venom easier.
Tentaliper scoops up aquatic Pokémon into its bill by grabbing onto them with its tentacles. Its bright red bill can hold up to five gallons of water, which it drinks from whenever it is in the air.
Tentafetchd jabs at its prey with its poisonous barb and stalks them until they are too tired to resist. Chemists have yet to figure out how its baton never seems to run out of poison.
Tentachu has tentacles that release an electrical charge on contact. Despite this, it wants to hug Pokémon that can endure the shock.
Tentaplume store pollen in the sanguineous bulbs on their head. They can sprout tentacle vines from their back to bring food to their mouths.
Tentabell are regarded as cruel creatures because they melt and digest prey while they are still alive. Tentabell tentacles are painful to touch because of the virulent venom that oozes out, which does not help their reputation.
Despite being tough to take down, it insists on receiving a Guard Spec. during battle to ensure its defenses remain strong. Some Trainers opt to give it a placebo to convince it that no booster is required for it to face attacks head on.
Georb supports miners in blast mining, as its explosive power is harnessed to mine coal. Miners lodge it into crevices before unleashing a chain reaction of explosions.
Geopod has a sturdy cocoon that protects its body. Construction companies gather empty cocoons to ground into a powder that reinforces concrete.
Geozing absorb fumes from construction vehicles around their natural habitat. They are difficult to get rid of without risking an explosion.
The only thing Trainers have to worry about is being bitten by Geodile, as they love to chew on limbs. They are otherwise resilient partners that rely on a mixture of thrown rocks and bursts of water to achieve victory.
Geopi has a brittle shell around the lower half of its body that slowly flakes away over time. It is said that the moment when it loses all of the eggshell pieces on its body is the moment it is ready to evolve.
Geodreavus practice harnessing their ethereal powers by possessing rocks. If hikers find that one of the rocks is familiar, it could be a Geodreavus stalking them.
Geocross can be found working alongside stonemasons around the world. It holds onto a stone with its two hands before chiseling into the stone with its horn.
Geosel climb steep cliffs to steal eggs from nests. Their sharp claws and rocky arms ensure they have the grip strength to hold onto cliffs without falling.
Georon have metallic shells that can develop holes if they do not eat enough iron. Their main source of iron in the wild comes from rocks, which they smash and consume in small chunks.
Geobink are known to hide from miners that enter their domain. They are scared of the loud tools that miners use for excavation and burrow deep underground to avoid confrontation.
Geohita spars against others to improve its fighting prowess. When it is not fighting, it scales cave walls to improve its grip strength.
Geoyama are capable of sending large boulders flying with a single slap from their stony hands. When they do so, any Pokémon on or within the boulder are also sent flying, so Geoyama use this technique sparingly.
Geochoke can sometimes be found working with chiropractors to help alleviate back pain. Its firm hands allow it to perform adjustments to a person's spine to facilitate proper alignment.
Wild Gravebone have a large collection of bones and shiny rocks that they store in their dens. If they have enough bones to form a skeleton, they bury the remains before continuing to search for more bones.
Gravestar dig into the side of valleys hoping to find their fossilized brethren. The boulders they toss down often land atop roads, leading to closures and many detour signs.
Gravenaw may seem callous at first because of their rugged appearance, but they are rather sensitive about their bodies. They try not to open their mouths around other Pokémon to avoid scaring them with their massive fangs.
Gravesel are daring creatures that enjoy climbing mountains to reach the summit. Their rocky body and clawed feet allow them to scale cliffs with ease.
Gravegle creates sculptures by chiselling stone with its sharpened tail. It works alongside sculptors to create realistic statues that are displayed at museums.
Graveron rams into rocks to break them into edible chunks before scooping them into its mouth with its claws. If it cannot find any rocks to break, it thrashes around violently until it finds some to consume.
Graveish help farmers infuse the earth with essential nutrients for local wildlife. After releasing nutrients through the soil, they are released into the wild where many maintain their role as a forest guardian.
Graveish are regarded as an unlucky catch by most fishermen. They are mostly made out of scales and bones, and the little meat on their body is as rough as gravel. Their rocky scales can also cut fishermen that try to pick them up.
Whenever Graveyama needs to train they wrestle with other wild Pokémon. They are difficult to take down because of their rocky bodies and superb strength.
Gravetite meditate in caves to improve their mental acumen. Their rocky bodies allow them to continue meditating even when they are approached by other Pokémon that try to distract them.
Gravecham meditate and train atop mountains to improve their fighting prowess. Their rock-solid bodies make them tough opponents to take down.
At night, street racers pick a lane alongside Gophan and race against each other for prizes. Gophan have heavy bodies that help them build momentum throughout the course of a race.
Ponygey travel in flocks searching for pastures of grass to feast upon. They have to be careful not to burn the grass they eat, especially since they sneeze out embers.
Ponygey peck old logs in search of their next meal. When they find an edible morsel, they gently roast the exterior with embers before consuming it.
Ponygey can be found perched above trees looking for the perfect morsel to eat. They are particularly fond of berries, which they roast before eating.
Ponypy stomp alongside Donphan and Phanpy, joining them along their travels. They protect their herd from poachers with their fiery breath, and in return Ponypy have a family they can be a part of.
Ponychop always finds a way to wear down its horseshoes, so it needs frequent visits to a blacksmith. It replaces its horseshoes often because of its highly active lifestyle and loves to race with other Pokémon until it is tired.
Rapigey love to soar through the sky and enjoy the feeling of air against their faces. They only come down to eat grass and rest in tree branches.
Rapigeot release embers as they glide through the sky. They race against each other to determine who is fastest and perform complex aerial maneuvers to dodge anything in their way.
Rapitales have flaming tails that are capable of razing forests with a single blast of fire. They live in caves where they can safely unleash their fire against cave walls.
Rapipede are raised on vast, open ranches to race against each other in local tournaments. They love winning races, so they train relentlessly throughout the day to improve their speed.
It has vines that resemble Slowpoke tails, which it shakes and wiggles to lure in small vermin to eat. It basks in the sunlight whenever it loses a few vines in battle, which absorb sunlight to store enough energy to regenerate vines.
It is slow to react to its surroundings, as it enjoys floating atop a water's surface. On occasion, it will snap awake during a lightning storm to find one of its friends got zapped twice without getting hurt.
It is slow to react and enjoys lazing about all day, especially when it has no predators to worry about. Its fins spread out in a mesmerizing pattern that looks like a ballroom dress when it rests, giving the illusion that it is swimming.
Slowmie are a common delicacy in many parts of the world because of their unique regenerative properties. The consistent harvesting of their tails allows chefs to plan how much food to prepare for one day while minimizing waste.
It dances at a slow yet rhythmic pace, with the gyration of its body swaying like calm ocean waves. It takes a long time to react to any changes in the environment, as its passive dancing is hard to break from.
Whenever it starts its seasonal migration, it follows the same air current to find warm land each time. No matter what distractions it encounters on its path, it always has a strong sense of direction.
While other bird Pokémon may get confused or lost, it has a strong internal compass that allows it to find the way home. Its ability to return makes it a beloved lifelong pet, as it never forgets kindness given to it.
They enjoy reading books but are remarkably slow at doing so. Trainers who want to help their Slowtu should flip to the glossary section and read alongside them, as unfamiliar words tend to be difficult.
It is swept through the air on a breeze, the soft zephyrs it floats on remove the need to deal with predators. During the rare times it needs to eat, it floats down to the ground to eat a clump of grass before hopping back up into the air currents.
Its flower has enough nutrients to last a month without eating, which is the only time it ever comes down from the sky. It is capable of sleeping in the sky because its lightweight body gives them a natural buoyancy that keeps them in the sky.
It sleeps in the mud near marshes or lakes to remain cool throughout the year and prefers to stay within the confines of a muddy area when it searches for food. It has slow reaction times, as it struggles to catch berries tossed its way.
It stays cool by covering itself in mud, especially whenever the sun is high in the sky during the summer months. It is not physically active, so it rarely gets hungry enough to leave a muddy area.
Its sharp attention to detail and internal compass allow it to guide others in its flock without getting lost. When spring arrives on the horizon, it flies back to its home to pick off bug Pokémon that are slow to wake up.
It flies around beaches and lakes to look for the best place to catch fish. It stalks fishers from a distance before it settles in a nearby spot to begin fishing.
It is primarily a sedentary species, as it does not move often. Whenever it gets hungry and needs to eat, it ejects its inner organs to hunt anything that comes nearby.
Slowloon stares listlessly at the horizon while floating through the world. It gets caught in power lines because of its inattention and frequently needs help to get untangled.
It catches aquatic Pokémon inside dark caves with its tail, which it flicks to draw attention to itself. Once it catches another Pokémon, it rapidly flaps its wings to pull its prey out of the water before dropping it onto a nearby rock.
Its herbivorous diet requires a special nutrient only seaweed can provide, which means it needs to dive underwater to have a complete diet. Whenever it needs to escape danger while seaweed gathering, it poisons the predator using its removable tail.
It swims effortlessly through the oceans of the world by using underwater currents to guide where it swims. At the same time, it has a slow reaction time, which causes it to bump into obstacles.
It prefers to rest in one spot because its seams rip easily. Yet, whenever its Trainer picks it up, it takes at least ten seconds before it realizes it has been moved.
Whenever a Trainer picks it up, it takes at least five seconds before it realizes it has been moved. Afterwards, it looks around for its tail to ensure it remains attached to its body.
The spines across its tentacles help it defend against predators, as it injects venom into anything that comes too close. This offsets the fact that it takes a while to recognize that it is in danger.
It has spines across each of its tentacles, each filled with a caustic, venomous liquid. When it is not lucid or otherwise entirely awake, it bunkers down by forming a shield with its tentacles.
Its long tail makes catching prey easy, as the longer the tail the more force it can use to whisk prey from the water onto a nearby rock. It chooses the same few spots every day, as it has an inclination towards forming a daily schedule.
Slowkey have a perpetually bored expression that make them seem aloof and distant. Whenever they flare their nostrils in frustration, they release a pulse of psychic energy that encourages others to leave them alone.
Slowlithe has a hard time not jumping into water despite the fact that it is usually too cold for it. When it finally acquiesces and jumps into water, the shock of the water causes it to get sick.
Due to its small size and its voracious appetite for algae, people with home aquariums love to have it as a part of a large tank of fish. It floats around a tank and passively eats algae every moment it is awake.
It is a popular pet for home aquariums because it is both friendly and helpful to have around. Whenever another Pokémon gets sick, it taps against the glass to get help and attention from its owners.
It lives in home aquariums or other large aquatic homes, and roams around the space to take care of the Pokémon that it lives with. Its gentle and soft demeanor allows it to easily make friends with the Pokémon that join its home.
Slowizard appear aloof to their Trainers because they constantly forget what they are doing. This short-term memory causes them to bump into other Pokémon while they are flying.
It fishes for aquatic Pokémon by luring prey close before yanking them out of the water with its long tail. When it catches a bite, it stuffs the morsel into its maw to digest in its large stomach.
It drags its shell behind it as it crawls around to find grass or berries to eat, as it can no longer fish with its tail. It struggles to move around because its large shell covers both of its hind legs.
Warpie squirts water into the eyes of a predator before hiding in its shell. In a pinch, it can also squirt a burst of water to propel itself away.
Waryu are often harassed by Flying-type Pokémon who are looking for an easy bite. To avoid becoming another meal, Waryu kick up sand into the eyes of Flying-type Pokémon to scare them away.
Wardle relies on its water squirting abilities to scare away predators. It can shoot bursts of water to hit branches above itself, which startles bird Pokémon.
Waras are capable of crossing an entire ocean without rest, making them reliable creatures when people need to ferry goods across water. They are known for their amiable nature and superb diligence.
Waruna are too big for the cocoon that surrounds itself, so its ears and tail remain on the outside of the shell. Despite this, the bursts of water that come out of the shell's crevices stop predators from consuming it.
Wardrill can both inject venom at close range and spray venom from a distance. Its body is covered with a thin carapace that protects itself from attacks.
Wargey soars through forests in search of soft berries to consume. They gather and spray these berries with water until they turn into an edible mush.
Warhoot bobbles its head back and forth every second to keep track of time. It shoots bursts of water at anything that tries to stop this bobble.
Warowl has a peculiar tic that causes it to nod every second because of its ability to keep track of time. This does not stop it from being a major predator for aquatic Pokémon that live in lakes and rivers.
Warotto flocks to lakes and rivers for the opportunity to find prey. It can eat fish or bug Pokémon, both of which are plentiful in the world's many lakes.
Warchu is easily excitable and may accidentally shock other Trainers or Pokémon. After this happens, it hides in its shell and curls its tail around itself in shame.
Wargeot can fly through tropical storms thanks to its sturdy carapace and its strong wings. It has been observed helping people during these storms by escorting them back to shelter.
While underwater, the hairs of a Waricate lock together to form a hydrophobic layer that repels water. Whenever Waricate surfaces, these hairs break surface tension, causing its fur to get wet.
Warow can be found swimming in ponds full of fish Pokémon or near the burrows of Bug Pokémon. Whenever they are threatened, they spray jets of water from their beaks to scare away predators.
Warow fly through forests to stalk bug Pokémon in the hopes of finding their burrows. Once they find enough burrows, they spray water inside so their prey escapes right into their beaks.
Warbird give the gift of snow to children who live in hot climates. The many memories of snowball fights they have created more than makes up for the mess, but they help sweep up the snow with their tails after playing regardless.
When they are hunting, Warans ram their shell-covered heads against prey to stun them before sinking their fangs in. Afterwards, they delicately clean their fluffy tails.
Warshrew search for clay deposits underground using their keen sense of smell. They water down the clay until it is a thick slurry that they can lap up.
Warslash dig underground to find clay deposits to eat. They often have clay stuck to their body after eating, so they take turns with other Warslash to wash their bodies.
Waran shoots down cocoons that hang in trees with jets of water. The water is mixed with a poisonous gel that eats through silk, which causes cocoons to fall to the ground and become its next meal.
Wardoof are prudent creatures that have special wooden plates that they add to their shell for more protection. They carve these plates out of wood that age alongside a Wardoof.
Warina stands between its younger nestmates and predators, relying on its shell to block attacks. It remains between its siblings and the predator until the predator leaves.
Warqueen remains close to the nest to keep watch over their nestmates. They spray a coat of corrosive gel over younger nestmates to make them easier to track if they get lost.
Warlord were once hunted because fishermen were scared that Warlord would eat the rest of the aquatic Pokémon in an area. Their sheer size could feed people for weeks, but there are now laws against hunting them.
Warfable are most active during the full moon because they want to absorb moonlight. They get excited during the night of the full moon, so much so that they shoot a beautiful display of sparkling water into the air.
Warsis are surrounded by a thick gel that allows them to breathe underwater. By creating small ripples across their body at a thousand times a second, they can swiftly swim across bodies of water without disturbing the water's surface.
The growths on the back of Waras siphon nutrients for added bulk to protect them from predators. They require lots of fresh water to maintain the bulbs on their back, so they often go swimming to soak the growths with water.
Warduck needs to remain well hydrated or else they get powerful headaches. They tend to lash out whenever they are thirsty, so Trainers are advised to pack lots of water bottles to keep them calm.
Warduck have many flippers that all work in unison to swiftly maneuver through the water. When one of their flippers is damaged, they have to rest on shore until it heals.
Wareal have a difficult time swimming because of their rotund bodies, so they float on the water instead. If they are knocked off course, they have a difficult time steering themselves back to land, leaving them stuck out at sea.
Warlithe practices putting out fires so that it can someday help firefighters. It can quickly find the source of a fire to snuff it out.
Warnine can be seen training at fire academies learning how to help firefighters. They can rush into burning buildings to pull people and Pokémon out safely.
Wara help children get acclimated to swimming. Their mindreading abilities allow them to detect when children are scared or struggling and help accordingly.
Warbra are hired as lifeguards because they are sensitive to the thoughts of someone in distress. Their superb swimming skills allow them to quickly reach drowning children.
Wardude are cautious creatures that hide in their shell when they are not eating. They live near hot springs where they soak up minerals from the hot water.
Wardude live close to hot springs and enjoy absorbing minerals from the water. This water helps keep their bodies smooth and clean.
Waruk are made of a caustic ooze that eats away at sticky substances. Pokémon that are resistant to the caustic ooze give Waruk berries in exchange for cleaning their bodies.
Its lower body has a mess of grey tentacles around it, which both keep it safe and gather food for it. The only thing it needs to do is bask in the sunlight every so often to regenerate vines when damaged.
Slowyu gain psychic powers when the shell on their back bites down on their back. Their telekinetic abilities allow them to lift and throw large boulders with expert precision.
Slowmie gain a jolt of psychic energy whenever the shell on their back bites them. This causes them to accidentally fling whatever they are carrying with telekinesis.
The crown atop its head is said to channel the dancing around it to bring the succor of a misty rain. It wiggles its hips in a slow rhythmic dance after a rainy season, as if building power for the next rain dance.
Slowlax experience hunger pangs whenever the shell at their tail bites down and causes them to crave Lansat Berries. The resulting burst of energy gives them the focus to groom themselves.
Slowllery has edible tentacles that grow back over time, which are harvested every year during the autumn season. They are mixed into balls of batter to form takoyaki, which are sold during autumn festivals.
Slowbok has a Shellder attached to its tail, which clamps down on occasion. When this happens, it flares its hood, inducing a flurry of dull thoughts in onlookers that confuses them.
It is covered in a slime that keeps itself moist, which also functions as a sunscreen to prevent burns. Whenever the shell attached to its body bites down, it instinctively expands its innards to prevent the shell from biting its vital organs.
It relies on the shell attached to its tail to break rocks to draw attention to itself, as its stiffness is not suited for high dexterity tasks like fishing. Whatever finds it lurking in the dark gets bludgeoned with its tail if unprepared.
It zooms through the ocean with the help of underwater currents. Whenever it needs an extra boost, it convinces its shell to bite down on its tail, which gives it a surge of adrenaline.
It has several barbed limbs because of the shells that get attached to it, which allows it to defend itself from predators while gathering seaweed. Its shells produce a venom that causes vexation and worry if a predator will not leave it alone.
Slowturne sneak up on tired Pokémon at night to maximize their chances of surprising their prey. When the shell on their tail bites down, they experience a jolt of pain that causes them to scream so loudly that they scare away their prey.
Slowturne stalk other desert Pokémon at night to maximize their chances of securing prey. When the wooden shell on their tail bites down, they gain a surge of speed to help them chase after prey.
Its long tail has a shell attached to it, allowing it to defend itself from predators rather than run away. Its heavy shell swings around like a cudgel to smack predators before it waddles away.
It fishes for aquatic Pokémon with the help of the plant gnawing at its tail, which produces vines that lure in prey. Once prey gets close enough, it yanks the meal out of the water.
Its body is engulfed with a large shell, which has the ability to surround its entire body. It no longer relies on fishing to obtain sustenance, as it shares nutrients with its shell.
Engineers equip these creatures with a set of Power Lens to help them repair electrical equipment. They use magnets to lift and move metallic parts with precision, a valuable skill to prevent electrical failure.
Magnefa lives near meteorite crash sites where it breaks off and clings to magnetic shards from the meteorite. Whenever a new meteorite crashes, it migrates to reach the new site.
Magnegeot makes nests out of scrap metal to house its young. Whenever one of its offspring falls out of the nest, it generates a magnetic field to try to lift the offspring back to safety.
Magnerill works in factory settings where it inspects parts that are used in appliances. It quickly discerns which parts are defective and pulls the parts out of assembly lines with its magnetic tail.
Magnelia is acutely attuned to both electromagnetic waves and people's emotions. It dances with glee whenever its Trainer is happy.
Magnefairy dance around meteorite crash sites in intricate and complex patterns. During these dances, they may magnetically pick up pieces of meteorites, which stick to their bodies.
Magnejask can rapidly change the polarity of their magnets when they zip by. This makes them quite useful in factory settings where they can pick up and drop metallic parts in rapid succession.
Using its magnetic powers, it makes sure planes in a hangar are properly aligned before repairs begin. Its magnetic fields ensure no screw or bolt is loose before a plane takes off.
Magnekaboo can be found working in abandoned factories making random trinkets for Pokémon around them. These trinkets often resemble candles or lanterns that are used during festivals that occur during the fall season.
Magneduck have a magnetic tail that sticks to all sorts of metallic objects. Whenever there is a strong magnetic field around them, the pressure inside their head grows until they experience a headache.
Magneal float inside caves looking for metallic objects. Once they find a suitable object, they rub the object vigorously to impart some magnetic strength before they stick the object to their rotund stomach.
Magnefetchd collaborate with Pokémon that work inside factories to produce metallic parts. They relay signals between Pokémon and factory overseers to ensure everything runs smoothly.
Magneby have magnets embedded in its claws, which snap shut on command. It has difficulties prying its claws open after snapping them closed.
Magneler can cling to ships using its magnetic claws, which can reverse polarity at a whim. When its claws are snapped closed, it is nearly impossible to pry them apart by force.
Its modular body allows it to attach modifications to itself, such as a Zoom Lens. Once it chooses a target, the Zoom Lens refines the targeting system to improve accuracy.
Magnevoir use electromagnetic waves to control other magnetic Pokémon around them. They are typically stoic Pokémon, but sometimes break their emotionless exterior to smile alongside their Trainer.
Magnejask work in factories where they pick up and drop metallic parts in rapid succession. Factory workers help them keep their wings lubricated with oil to ensure smooth performance.
Magneduck have a misshapen head that sticks to many metallic objects while they swim. If they are exposed to a magnetic field and are unable to move, they experience a headache from the growing pressure.
Magneal float inside caves to gather metallic objects onto their stomachs that they proudly display to others. Sometimes Trainers find useful objects stuck to their magnetic bodies.
Farown's mysterious shape makes it appear as if it's about to take flight despite the fact it's constantly levitating. The way it guides itself with its leek had lead to the belief that the leek is the true body of Farown.
Farmander are aggressive creatures and are willing to bop anything that stands in their way with their flaming baton. This aggressiveness quickly fades when their baton is out of reach, as they feel powerless without it.
Farfisk use their static rods to perform shocking displays of electrical attacks. Their mud-coated feathers prevent Farfisk from hurting itself.
Faruff loves playing fetch with the leek baton they carry with them. If their Trainer ends up losing the baton, they get upset and will refuse orders until they are reunited with their baton.
Farmeleon are hostile creatures that ferociously defend their flaming baton. They attack potential thieves by lighting nearby grass and bushes on fire to scare other Pokémon away.
Farcie shine with the resplendent power of their emerald leek. They cook in cauldrons made of crystal deep below the surface waiting for the right Trainer to savor the flavor of their stew.
Farizard are often chosen to light torches at certain sporting events because of a story involving Farizard. The story involves a brave Farizard lighting the way for many Pokémon behind them by flying blindly into a storm to create a path forward.
Farchoke helps farmers throughout the world water and tend to plants. All it asks for in return is a small plot to grow leeks.
The twin heads of a Dohorn play with other Pokémon around them by chasing them with their beaks. Their long beaks resemble horns, which they use to tease other Pokémon.
Doros dig at the base of trees with their sharp talons to unearth bitter roots to eat. They are capable of uprooting stumps once they get a secure hold on the roots.
Dodle dig into flowers to drink nectar with their skinny beaks. Whenever they are threatened, the glands in their beak produce venom, allowing Dodle to poison foes that interrupt their feeding session.
Dogey make an annual migration to a more temperate climate and travel in flocks to protect their young. They reserve their flying ability for emergencies and prefer to roam about with their legs.
Dotto have long legs that carry them for long distances without rest. They often wander far from their flock to find grassy green patches of grass, hoping to find some edible Bug-type Pokémon.
Doluff are capable of flying short distances by flapping their heads as though they are wings. However, they prefer to run because they get dizzy after vigorously flapping.
Dobuffet absorb many hard-hitting attacks during a Pokémon battle. When they find an opening, they launch a counterattack by pecking with one of their two heads.
Doraid rely on their sharp beaks to skewer prey onto their beaks. They were once hunted for their beaks by tattoo artists, who used the beaks as tattoo needles.
Dotar heads each have a separate diet and often argue about which direction to go for food. Their varied diet of Bug-type Pokémon, berries, and mud keep their body strong and healthy.
Dorem freeze over large swaths of land to make themselves a comfortable home. They are hard to surprise because of their hypervigilance and their twin heads.
Don hunt for slow Bug-type Pokémon because their bodies are heavier than gold. They strategically peck at their target to goad them into exposing their weak spots.
Doxew hunt for Bug-type Pokémon by uprooting logs and stumps with their claws. Once the Bug-type Pokémon begin to run away, they peck at the ground with their twin beaks.
Dokoal release billowing smoke from their beaks, which helps them burn through cocoons and secure them a meal. On rare occasions they carry an egg atop their backs and nurse the egg until it hatches.
Dosian wander into mineshafts to peck at the rare metals within the cavernous walls. They take turns poking at the rocky walls to eventually reveal the shiny ore.
Dochamp train in short bursts and are easily distracted. Athletes enjoy having arm wrestling matches and races with Dochamp because they are magnanimous regardless of whether they win or lose.
Dotle often trip over themselves often because of the unwieldy shell across their body. Getting up after a fall can be difficult because they need to keep their heads in a balanced position.
Doder maneuver their beaks with surgical precision when hunting for shelled Pokémon. One head will apply pressure to the back of their shell while the other tries to pry their prey open.
Doyu are capable of travelling far from water with their two taloned feet. This allows them to access berries and other snacks that are hard to access close to beaches.
Domie run past beaches to access forests where a variety of berries are present. They love trying out new food so much that they travel far from their homes to do so.
Douna defend themselves against predators by unleashing a pecking assault against whatever may come close to them. The painful pecks of a Douna cause many to leave them alone.
Doleef release a pleasant aroma to lure Bug-type Pokémon towards them. Once the Bug-type Pokémon is close enough, they peck their prey in rapid succession to secure their next meal.
Doquil burn small shavings of wood to lure Pokémon out of their burrows. If they find a suitable target, they unleash a flurry of pecks to take down their next meal.
Dodile appear like a sick Totodile to get close to a meal from a Feraligatr. Once they are close enough to the leftovers, they sneak chunks of the food to their many heads.
Dotret travel in packs where they keep watch for their predators. If a bold predator decides to attack, they have to endure the pecks from the entire Dotret horde.
Doret travel in large groups to protect themselves from predators and hunt large prey. Their speedy bodies are capable of outrunning a bike while their heads are able to pluck a Butterfree mid-flight.
Dosaur peck at the base of trees to coax Bug-type Pokémon out of their homes. For particularly stubborn prey, they flood the burrows with poisonous pollen to force their prey out.
Doursa act demure to lure other Pokémon close to them before unleashing a feral assault of beaks. The painful pecks from a Doursa cause many Pokémon to become more vigilant of the friends they make.
Dobi appear as forest guardians at a first glance, but whenever anything comes too close to them will get pecked by a barrage of beaks. They travel through time to feed baby Doduo until they are ready to feed themselves.
Dotina are capable of harnessing their powers to unleash a flurry of pecks at their target. It is said that whoever angers a Dotina will be sent into a dimension where they are pecked non-stop.
Domander shoot embers at the base of stumps to create smoke, which causes prey to rush out of burrows. As the prey frantically try to escape, Domander unleash a three-headed assault of pecking in an attempt to skewer their next meal.
Dobat fly silently through caves to find nooks and crannies to peck into. More often than not, they are able to locate a Bug-type Pokémon hiding in the crevice.
The barbs on a Doseed are made of small beaks. They swirl their heads to smack their beaks into their target, causing painful stab wounds.
Docorio dance with style but often stumble over themselves trying to impress their Trainer. The moments they dance in unison are as fleeting as they are mesmerizing.
Doish rely on the element of surprise to skewer other Pokémon onto their beaks. Their razor-sharp teeth allow them to tear up their prey so that their heads have an easier time chowing down.
Domeleon claw at the base of old trees to create enough wood shavings to start a fire. The crowds of prey that escape the burning tree are subject to a three-headed pecking assault.
Doeel swim through icy water to find small fish Pokémon to skewer. Once one head has secured a meal, the other two stop their hunting to share the food.
Dogong hunt below the sea by releasing freezing cold beams of ice against fish Pokémon. Once they freeze a fin or flipper from their prey, they unleash an assault of pecks to tear into their meal.
Seepi are pure-hearted creatures that love spending time with other Pokémon. The eggshell covering their stomach allows them to quickly slide across smooth surfaces.
Seeking are playful yet intelligent creatures. They prefer to dumb down their responses to inquiry because they love to play games more than they enjoy answering questions. They are particularly happy with a ball to play with.
Seesel live in small packs without their parents, who leave to rest atop icebergs once they reach the age of maturity. The youthful Seesel become tired easily and enjoy taking naps.
Seeursa are gullible Pokémon that always approach Trainers or other Pokémon with trust and respect. They are vulnerable to deception, so their Trainers need to teach them how to be cautious around strangers.
Seering are deceptively proficient swimmers and can swim long distances to find new sources of food. Many who are kept in captivity become overweight because they lack the exercise they would get in the wild.
Seetine soar above the sea searching for schools of aquatic Pokémon. They dive into the sea to bite onto their prey before returning to the sky.
Seevoir appear in frigid open waters during snowstorms to guide lost sailors home. Their angelic voices lead sailors to the nearest port, saving many lives each year.
Seeful stores lots of blubber in its body, which makes up eighty percent of its rotund body. It relies on this mass of blubber to keep warm in sub-zero temperatures.
The body of a Seeal is mostly made of blubber, which helps it warm in frigid temperatures. When it reaches the point where it trusts with its Trainer, it will expose its soft and vulnerable underbelly for belly rubs.
Seewag coalesce into groups whenever temperatures fall below freezing. They huddle together to preserve body heat while also defending against predators.
The fastest way to give Dewrill a moment of felicity is with a few cuts of Magikarp and a belly rub. They may bring pearls to people who consistently give them food and affection.
Dewsel wash up on shores across the world because they fall asleep on icebergs. When they finally return home, they climb to the top of another iceberg, repeating the process.
Dewring seem intimidating because of their massive size but are rather playful. They enjoy tossing balls back and forth and love to chase after smaller Pokémon. When they inevitably have to part ways, they offer tufts of fur to those they play with.
Dewshrew live in rivers throughout the year, lurking below the frosty surface during winter. They help save children who fall into the water by digging through the ice with their claws.
Dewceus take great care of their creations and live among them in the form of a majestic aquatic Pokémon. They protect aquatic life from poachers by freezing the surface of the water and shielding their kin from harpoons.
Dewdile are apex predators that hunt other Water-type Pokémon. When their prey is trapped within their jaws, they have little chance of escaping.
Dewrantis extend the range of their blades by freezing over their arms. This icy structure allows them to slide down hills by using their blades as skis.
Deweal communicate with others with a series of barks and belly taps. Whenever they are in danger, a sharp whine signals others of their species to come to the rescue.
Gripod produce a thick, oily gel around their bodies that diffuses force from attacks throughout their body. Scientists are testing products that mix with Gripod gel to produce an alternative to diesel.
Grito hides in quiet corners of sewers to ambush Rattata when they skitter by. Its shell is covered with a viscous gel that sticks to its prey.
Grico produce a viscous oil that smells like gasoline. Scientists treat Grico with utmost care to prevent them from exploding.
Grisola has adapted to the pollution in its environment by eating toxic sludge that hurts other aquatic Pokémon. When it inevitably cleans up the pollution in one coral reef, it migrates to other coral reefs to clean them up as well.
Grikoal release noxious clouds of smoke from their bodies that scare away other Pokémon. They crawl along the ground searching for friends that can tolerate the smoke they create.
Grin put rusty objects in their mouth to break down and consume the rust. When they have broken down all the rust, they spit out the metallic object before finding another object to repeat the process.
Grimel are not very bright and often get their bodies stuck in crevices of rocks trying to look for food. Thankfully, their sludge-like bodies eventually melt through rocks and allow them to escape.
Grichop are coated with a thick sludge that softens their punches, so they have to train hard to ensure their punches hurt. They train nonstop by repeatedly punching rocks until they are exhausted.
Grita is unable to gallop because of the slime it produces near its hooves. Trainers can remove this substance to donate to factories, which turns the slime into adhesive for stickers or tape.
Pungent fumes and toxic sludge wrap around a central core, their bodies releasing a noxious scent that resembles Lax Incense. They create a feeling of nausea in creatures around them, making them harder to hit in a battle.
Mubell eat a plethora of trash daily and live in junkyards and landfills to remain close to their food source. They melt garbage in their large bell to turn objects into dark sludge.
Mupoke slowly clean up garbage from beaches throughout the world. Their tail acts like a shovel that helps them scoop garbage into their mouths.
Blastpie shoots jets of water with its small antennae, which distracts its foe long enough to hide in its shell. The shell barely fits its body, so it relies more on its water jets to avoid getting eaten.
Blastpod needs to balance the mobility of its water cannons and the rigidity of its shell. It startles predators with its cannons but also depends on its shell to defend against pecking.
Blastfree shakes berries off branches with jets from its water cannons. Its wings provide both an emergency escape and added height for berry gathering.
Blastkarp leap out of the water to shoot berries out of trees with their cannon. If Blastkarp fails to land back into the water, they flop around until they fall back in.
Blastuna fires its water cannons at anything that disturbs the branches it hangs from. Sometimes the recoil from the water cannon knocks it out of the tree.
Blastuna hangs from branches and shoots water jets at other Pokémon that come too close. Whenever it fires its water cannons, it is flung back from the recoil.
Blastdrill is equipped with three water cannons that shoot powerful jets of water. It marks its territory by spraying a mist laced with toxins, which also scares away other Pokémon.
Blastdrill can fire a toxic slime that eats away at living matter. It has a thin film over its eyes that acts like a set of goggles.
Blastgey has a singular cannon that shoots out streams of water. It is strong enough to knock down berries from trees, which makes up a large part of its diet.
Blastowl relies on its cannons to propel it through the air. It has a peculiar muscle spasm that causes it to bobble its head once a second, even while flying.
Blastgeot flies through hurricanes and tropical storms without the risk of being whisked away. Its large water cannons stabilize its flight so that it does not get knocked off course.
The force of a water jet from a Blastata's cannon can knock down small bird Pokémon. It swims faster than it crawls, so it is rarely found far from a body of water.
Blasticate are too big to fit into their shell but instead have access to cannons that fire jets of water. They can quickly knock down berries from branches that hang over water and shoot down their predators as well.
Blastrow hunt for bug Pokémon by flooding their burrows with water, forcing prey to escape or risk drowning. Once the Pokémon reach the surface, they pounce to secure their next meal.
Blastrow stalk Caterpie back to their burrows before flooding their burrows with water. If any Caterpie manage to escape through a different tunnel, Blastrow can fire long range jets of water to knock them unconscious.
Blastans rarely fail at hunting because of their ability to sneak up on their prey. If they ever manage to escape, Blastans unleash a torrent of water to overwhelm and subdue their prey.
Blastbok stabilizes itself with its tail as it fires jets of water at prey. This method of confusing prey allows it to come close enough to deliver a toxic bite.
Blastitar are proud, prideful creatures that always demand respect from others. Other Pokémon fear Blastitar because of their ability to cause earthquakes and flood the area around them.
Blastchu has a powerful tail cannon that shoots jets of water and lightning bolts. Its flexible tail allows it to fire shots even when curled up in its shell.
Blastshrew drink liquified clay to nourish their bodies and often surface with clay all over their bodies. If another Blastshrew is nearby, they take turns giving each other a pressurized bath from their water cannons.
Blastslash live near clay deposits and eat clay to nourish their bodies. Whenever the clay dries up and becomes hard, they hose down the clay to turn it into an edible slurry.
Blastran fire corrosive gel at prey through the cannons on their back. Due to the pressure that comes out of the cannons, they often lose their footing and end up missing their target.
Blastrina protects their nestmates by standing guard at the entrance of their burrow. They vigilantly stand ready to shoot corrosive gel from their cannons.
Blastqueen zealously protect their nest from danger, and they are always ready to blast threats with a burst of corrosive gel. Their diligence is rewarded with affection and berries from their younger nestmates.
Blastlord shoot water out of their cannons when they surface for air. Their massive bodies can store a week's worth of air, but they enjoy the act of shooting water from their cannons, so they come to the surface almost daily.
Blastking have a kingly influence over their territory that allows them to command other Pokémon to do their bidding. In exchange for this influence, Blastking are obliged to protect Pokémon with their tough shell and powerful cannons.
Blastsis soak up water with the mysterious gel that surrounds their body and fire water from the cannons on their back. By opening pores within the gel bubble, Blastsis can store several liters of water as their body swells in size.
Blastduck extends and retracts its water cannons in response to stress. Whenever it experiences a headache, the cannons contract and make it difficult to shoot water.
Blastduck produce a torrent of water from their cannons that propel them swiftly through the water. The cannons help them reach speeds that rival motor vehicles.
Blasteal rely on the cannons on their back to propel them through water since their round bodies lack the muscle mass for them to swim effectively. They often accidentally bump into other Pokémon, but few Pokémon get angry at them.
Blastnine are equipped with two powerful cannons used to shoot high-pressure streams. They are often loyal pets of firefighters because of their agility and strength.
Blastgong shoot chilling beams of water from their back cannons to push past floating ice as they swim through the world. These beams of water can quickly cause hypothermia in Pokémon that are not used to the cold.
Blastly are found in humid environments where they conjure bubbles that contain spirits of the dead. Each bubble is capable of blasting a burst of water before popping, which releases the spirits inside.
It holds onto a Tropical Shell that stores static electricity, which turns the shell a bright red. Whenever it discharges the electricity in battle or otherwise, its shell returns to a greyish purple.
Shellans's periwinkle camouflage allows them sneak up on nests of aquatic Pokémon. Their bivalve shell has the ability to unhinge and swallow eggs whole.
Shellpuff sings at a frequency that resonates underwater so that it can put other Pokémon to sleep. Divers wear specialized headphones that produce static noise to avoid falling asleep.
Shellmask wears a shell as its mask. Despite not having eye holes, it proudly wears the mask to defend itself from dangerous Pokémon.
Shelleye rely on deceptive tricks to obtain jewelry. They leave their shell open to entice people to reach for the pearl inside before snapping shut. Once they have a hand nestled in their shell, they remove any jewelry the person may have.
Cloypod need plenty of nutrients to evolve, so in addition to their indigo cocoon they have a small, hinged shell that allows them to eat. Whenever they are attacked by predators, their hinged shell slams shut.
Cloyking live near waterfalls where the cascade of water protects their pearls. They typically leave other Pokémon alone to keep the location of their pearls hidden, but may offer one as a reward for helping them escape a hungry Ursaring.
Cloygey are a migratory species that travel from one beach to another throughout the year. Many are unable to complete the long journey because they are picked off by Flying-type Pokémon.
Cloytoed are capable of quickly swimming away from predators and only rely on their shell when they hunt for food. They clamp down with their shell to snap tentacles or fins off of other Pokémon.
Cloyicate eat bleached coral because of their sickly-looking color. As pollution in the sea continues to spread, colonies of Cloyicate grow more numerous.
Sailors rely on Cloyown to communicate with other ships when their equipment fails. Their malleable shell allows them to morph into basic messages that can be seen with a telescope.
It endures the heat by wading in mud or greywater and may do so for an extended period of time. Once it awakens, it shakes off everything atop its back, sending mud and water everywhere.
Cloyloon float above the sea to hunt for prey. They typically eat Flying-type Pokémon that dive into the sea for food, but can also eat Water-type Pokémon that leap out of the water.
Cloymask has plating on its hands and its mask that are made of the same material as shells. It can be shy and cautious because it is worried it may break its mask.
Cloydisc are part of a popular game where new lovers open their shell to reveal the pearl inside. It is said that lovers that pick a large pearl will have a long-lasting relationship, which inspires many lovers to stick through tough times.
Gastops float around places where paleontologists dig up fossils looking for bones that were once part of their body. Once the complete skeleton returns to their rightful place, they are depleted of ill intentions and roam calmly.
Gasma are an ephemeral presence that dart aimlessly through haunted forests. People who wander through those forests often report a Gasma zipping by on a gust of wind.
Gasbi are an evanescent presence in Johto forests and travel through timelines to guide ancient spirits. It is rumored that they pass messages from loved ones in the distant past, though this has yet to be confirmed.
The wings of a Gasmega have an evanescent quality, as they vaporize into a mist before anything physical hits them. Gasmega chase after baby Pokémon out of haunted forests, often over long distances.
On cold foggy nights in graveyards, Gaskull can be found patrolling the nearby vicinity. It is said that staring into the eyes of Gaskull causes a person to lose years of their life in exchange for momentary communication with the dead.
Gasrachi wear talismans on their bodies because they can cause great calamity if left to their own devices. When granting wishes, they corrupt the wish into an effect contrary to what is desired.
Gasnx phase through solid objects to escape Trainers and never leave a single scintilla to prove they were there. Their elusive nature causes some people to doubt they exist at all.
Gasink linger in old factories where they operate machinery with their ethereal bodies. It is said that they carry the will of workers who were harmed by the factory's machines.
Gasmise reside inside sunken ships at the bottom of the sea where their heartbroken cries can be heard for miles. They collect old, decrepit skeletons inside the ship as though they were mourning a nautical crew.
Gasgast possess cremated remains and wander cemeteries to ward off grave robbers. If they find someone desecrating a grave, they bury the legs of the intruder until an apology is made.
Gasgast possess ashes that resemble cremated remains. They patrol cemeteries to chase off grave robbers and comfort visitors.
Gasduck releases phantasmal bubbles that store the energy from its headaches. When the bubbles inevitably pop, it will experience another headache.
Hauntops despise having bones removed from their bodies, which makes excavating fossils difficult for paleontologists. Their level of aggression is correlated to how many bones they are missing, so paleontologists excavate fossils of Kabutops last.
Haunma are ethereal beings that phases through dense objects, such as trees or branches. They often torment and chase other Pokémon while zipping through the forest.
Haunrow swoop over prey with their aubergine wings and pick them up with disembodied talons. They are particularly fond of Mareep because they are easy for their talons to grab onto.
Haunbi bring messages from people who have long passed in an effort to help grieving families. Their efforts have mixed feelings attached and may cause anger in some people who are not ready to hear the message.
Haunmega can enter into a momentary incorporeal state that allows them to phase through physical objects. This is handy when chasing other Pokémon or Trainers when they toss obstacles their way.
Haunrino can turn intangible while they run, phasing through trees or boulders. Whenever they feel mischievous, they emerge from the ground to scare Trainers and Pokémon.
Genking produce eerie vibrations from their horn while swimming to scare away other Pokémon. As the other Pokémon scatter, they swoop in to eat leftover food.
Gentops end up in museums around the Kanto region where they watch over other fossils. Thieves who attempt to take one of their bones are met with cuts from their scythe-like hands.
Genrow are apex predators that combine both stealth and ethereal attacks to subdue prey. They are shrouded in an amethyst veil that obscures their movements and makes attacks hard to predict.
Genbok intimidates other Pokémon by flexing muscles in its hood. This causes its prey to become paralyzed with fear, preventing them from escaping.
Genmega chase Trainers and their Pokémon out of haunted forests to keep their territory free of intruders. Many Trainers report nightmares of being chased by a Genmega long after the encounter.
Genduck can manipulate other objects and phase through walls, but it is always perplexed by the constant headaches it has. Its headaches occur sporadically, which creates difficulties for scientists studying the phenomenon.
Ongey can be found in cities sitting atop buildings and powerlines. People who are new to cities often mistake them for decorations.
Onotto can be found perched atop important buildings like libraries or museums. Their picturesque appearance makes them popular subjects of photography.
Ongeot have a statuesque appearance that artists love to capture. They often remain still for hours at a time, which makes them perfect subjects for art.
Onsire are easy-going creatures that tunnel underground to find clay to eat. When they eventually dig into a burrow, they eat any available Rindo Berries to prevent vines and roots from leeching nutrients from their body.
Onown can be found near ancient ruins where they burrow into the nearby cavern walls. The messages they leave behind are said to give insight into the ruins nearby.
Onmory were once trained to act like flying mounts for soldiers. Their tough, rocky feathers shield the rider from danger as they soar through the air.
Onbok create small caverns when they slither underground and prefer to crush prey with their tail over biting them. When two Onbok meet, they wrap their tails together as a greeting.
Onchu have a rocky, pewter shell that protects them from claws, beaks, and talons. They can produce small bursts of electricity that causes the fur of other Pokémon to fluff up with static.
Onor have an outer shell that is made of the same material that can be found in asteroids. Scientists are still studying how Onor are affected by electricity.
Onduck feeds off of large boulders, which it breaks down using its rock-solid headbutt. To cure its resulting headache, it wanders to the nearest spring to drink mineral water.
Onta gallop through rocky mountain paths to find patches of grass. They are careful not to burn the grass since it is one of the few sources of food they can obtain at high elevations.
Ondash live in herds and travel together atop rocky mountain paths. Their careful footing allows them to traverse steep cliffs without falling. Once they find a patch of grass, the herd stops to feast on the rare greenery.
Their bodies are made of various clays and sediments which they leave behind as a sticky goo. This sediment they leave behind helps plants grow, and stains marble or porcelain floors.
They sully the ground beneath them with a trail of rocks and slime. While this makes perfect fertilizer for other Pokémon, people usher them outside to keep homes clean.
Drowpod hypnotize predators into a dreamy trance that distracts the predator while they hop far enough to avoid detection. Once they are far enough away, they release the predator from the trance.
Drowyu releases psychic waves from its appendages to lull people to sleep. It latches onto people while they are sleeping to consume their dreams.
Drowursa hypnotizes Trainers and Pokémon to put them to sleep. Once it has finished eating their dreams, it joins them in a brief nap.
Drowpuff release somnolent psychic waves that cause drowsiness and often hit themselves with those waves as well. They dream of singing lullabies to other Pokémon but always wake before hearing the audience's reaction.
Drowmeleon hypnotize others with the flame on their tail until they fall asleep. Once asleep, Drowmeleon devour dreams and leave behind nightmares of being set ablaze.
Drowduck hypnotize Pokémon and Trainers into experiencing crazy and outlandish dreams. While they love to eat dreams, eating too many of them gives them migraines that can last days.
During a Pokémon battle, Drowrath press their hands against their snouts to produce a soothing lullaby. The lullaby causes their opponent to fall asleep long enough to give them a punch or two.
Drowmite sways back and forth like a coin from a hypnotist. Its arc is always smooth and symmetrical due to its ability to calculate the perfect path.
It delivers Dream Mail when a family is hypnotized in a safe and comfortable space. For those who lose access to the ability to speak and write, this is one of the few ways family members can remain connected to elderly loved ones.
Hyptuff inhale and puff out their chest before each performance, where they sing and lull others to sleep. Once asleep, they consume the dreams that emerge.
Hypton steal hypnotic coins from other Pokémon to use as their own. They swing the coin back and forth in a rhythmic pattern to entrance others.
Krabdra float in the ocean, using their fins to glide through the water with ease. Krabdra will dig into rocks using their powerful claws whenever they need rest.
Krabking are regarded as unlucky by fishermen, as their crab arm is thought to scare away good luck. As a result of being underfished, Krabking are widespread and populous, found in many aquatic places.
Krabnx live on small beaches located on remote islands, dancing from dusk until dawn. Krabnx wave their claws in the air during the dance, releasing ecstatic psychic energy that keeps them awake.
Using their many legs, Krabdos scuttle across the ocean floor in search of food. When pulled out of the water, Krabdos become enraged and soar into the sky to sink ships, slamming into them.
Krabras can be found in aquariums, as they are caring and gentle. As a result, Krabras are trained to dive and ferry folks down underwater, using the air vents on their shell to maintain an air bubble to breathe.
Krabto have no way to flip themselves over if they end up on their back, rendering them powerless to fight back against predators. They bury themselves in sand to ensure their shell is always face up.
Krabpi use their eggshell to protect themselves, along with their baby claws. Krabpi will make a high-pitched gurgle to call for help when in danger.
Floating in the sky above beaches, Krabluff use a large cotton spore to hang from as they sleep. Krabluff only descend from the sky when it is time to eat and always have one claw gripping onto their cotton spore.
Krabsaur unleash a flurry of claws and vines to protect the beach ball on their back. Why they are fond of beach balls is still being studied by scientists.
Krabfish use their claws and barbed body to protect themselves. To dissuade predators from biting them, Krabfish grip onto the predator with their claws before stabbing the predator with their barbed bodies.
Krabsel are keen-eyed hunters of the icy tundra, stealing eggs and food from other Pokémon when they are away from their burrows. Krabsel will monitor the activities of another Pokémon before burrowing straight towards their meals.
Krabrow have a large beak that they use to pierce prey. Their crustacean-like legs give Krabrow more stability when hopping on land, allowing them to waddle into tight spaces.
Krabsola live together with coral that grows on their shell, as the coral helps strengthen their claws. In exchange for this, Krabsola help the coral spread, migrating from one coral reef to another.
Krabraid use their fins to swim along the ocean floor, using their claws to grab onto food. Despite having legs, Krabraid do not use them, preferring their fins.
Krabllery use their tentacles to wrap around shelled prey before prying open their meals using their hooked claws. When two Krabllery fight over the same meal, they smack their claws against each other until one of them gives up.
Krabtine float above the ocean floor, their wingspan casting large shadows below them. Krabtine have claws attached to arm-like antennae that they use as extra protection.
Making canvases out of stone instead of parchment, Krabgle use their sharp claws to carve into stone. Krabgle utilize many art styles, ranging from realistic to abstract to stylized statues.
Krabtar kicks up sand using its claws to burrow into the sand. Once a suitable burrow is made, it tucks itself into its shell and takes a nap.
Krabpom use their claws to swing from vine to vine, leaping across branches in the jungle. Their claws are sharp and can break open coconuts, allowing Krabpom to eat the fruit inside.
Krabkiss have large mouths that munch on berries, preferring ones that grow closer to beaches. Krabkiss prefer wide-open spaces, as their wings get tense if confined for too long.
Krablup waddle in flocks to preserve warmth. They huddle together and protect the weaker Krablup by having them stay in the middle of the group.
Using their aquatic wings to soar through the air, Krabjask slam their claws into opponents. Krabjask also use their grip strength to pinch opponents.
Krabmuku have a rotund shell that has spikes and extends its innards to form a claw to grab onto meals. Their claw is slimy to the touch, sticking onto berries and snacks.
Krabas swim in the sea, finding rocky reefs to lurk in. Krabas can be found rubbing against rocks, scraping debris and filth off their scales.
Fluttering in dark caverns, Krabat travel in colonies, overwhelming both prey and predator with their sheer numbers. It is said that Krabat colonies can gather up to 50 individuals before splitting off.
Krabfisk are found in factories, using their bodies to absorb excess electricity. Scientists rely on Krabfisk as a failsafe if any electrical equipment is damaged.
Krabrunt have a large mouth that can stretch as wide as its head, which it uses to swallow food whole. Krabrunt do not use their claws, as they are tiny and cannot reach very far.
Krabedo have claws attached to their aerodynamic fins. While this does slow Krabedo down, they remain some of the fastest creatures in the sea.
Krabeanie use their claws attached to the center of their tentacles to attract prey. Once ensnared, Krabeanie inject poison to secure a new meal.
Krabapex have soft tentacles that can harden into sharp barbs to capture prey. When not on the hunt, Krabapex prefer to hide under their large shell.
Krabgast carry the shells of once-living Pokémon as they scuttle along shores. Many children feel a deep sense of nostalgia when they are around these creatures, as though a familiar pet has returned.
Krabth scuttle across beaches to look for shiny coins or trinkets they can add to their collection. They become hostile if anyone tries to take their newfound possessions and are not afraid of pinching people.
Krabduck are docile and calm, communicating using quacks and waving their claws. This method of communication is sophisticated enough that local sailors can tell if a storm is coming by observing Krabduck that are on beaches.
Krabduck are friendly and clever, using their quacking and claws to guide each other to patches of litter. Krabduck then clean up that area so that they can invite tourists to their beaches, beckoning ships from their sandy shores.
Krabwag use their sturdy claws to dig out small holes in sandy beaches to use as their homes. These watering holes that Krabwag create allow Pokémon typically found in more swampy areas to make their homes closer to the beaches.
A few pieces of Clever Mochi are all it needs to be happy. It knows it needs to slice and share its mochi because its mind reading powers can detect the slightest of envy.
The bulbous heads of Krabcool are protected by a hard shell and are difficult to penetrate. Their claws are small but nimble, burrowing deep into the ground to protect their soft underbellies.
Krabdude have a shell-like helmet and two large claws that excavate the earth beneath them. Once Krabdude create suitable burrows, Krabdude will rest in those burrows before starting the process over again.
Krabler have sturdy arms and sharp claws used to dig deep into the ground. Krabler are picky with their sleeping habits and refuse to sleep unless the ground is freshly dug up.
Krabpoke are sedentary Pokémon, sleeping for up to 22 hours a day. They use their tails to slowly drag food to its mouth before falling back asleep.
Krabro uses its psychic powers to lure Pokémon in the area to sleep before taking food from sleeping Pokémon. It is said that Krabro is oblivious to the pain that its tail feels, as though the tail was put to sleep.
Krabeel crawls on its stomach across the ocean floor, using its claws to grab onto food. Krabeel prefers warmer climates, as it has yet to develop enough body mass to preserve enough heat.
Krabgong slides across the ocean floor by freezing the water in front of it. Krabgong prefers colder climates as it is easier to freeze water in such climates.
Krabuk scuttle into factories to seek out nutritious sludge. They use their large claws to scoop sludge into their mouths until full.
Krabder drag themselves around with their weak claws, crawling around to gather seaweed on the sea floor. Krabder are unable to move quickly, as their shells inhibit their range of motion.
Krabster has a heavy shell that makes it slow and relatively immobile and is vulnerable if flipped on its side. However, Krabster can still move due to its claws and small legs helping it crawl and remain upright.
Krabler have two sets of claws, their front claws able to crush steel beams. If pollution is present in the ocean, Krabler will attempt to claw at it in vain.
Able to regenerate their limbs, Kingyu sometimes lose an arm in a tight crevice or when hurt. Kingyu are able to regrow such limbs quickly, some doing so in only 24 hours.
Kingras are a favorite of the tourism industry, as their air vents on their shell can be used to maintain a bubble for tourists to breathe in. In the event of emergencies, Kingras are also known to defend tourists and bring them back to beaches.
Kingturn rely on their bright and shiny hook to lure other Pokémon into their claws. The alluring glow of the hook draws in many aquatic Pokémon to their doom.
Kingtic have two large claws that are the size of their torso and hug itself when in danger to appear larger. If Kingtic hear a cry for help, they will rush over to render aid to those in danger.
Kingsola exist in a symbiotic relationship with coral, as the coral provides extra defense for Kingsola. In return, Kingsola ensure the coral are protected from predators and pollution and collect garbage into piles away from coral reefs.
Kingziken develop their fighting prowess by sparring with other Kingziken. They are best suited for powerful kicks and grappling with their claws. After a long sparring match, they lock claws as a sign of solidarity.
Kinglup hustle around tundra environments, looking for fish Pokémon to eat. Kinglup rely on catching up to slower Magikarp.
Flying in damp caverns, Kingbat flap their wings to glide silently through the dark. Kingbat crush rocks and shells with their claw-like mouth in search of food.
Kingcorio dance from dawn to dusk, waving their claws into the air. It is said that these dances change the weather, summoning rain to a given area.
Kingedo have a sleek shell atop their head. Despite the shell weighing as much as another Kingedo, the aerodynamic shell does not encumber its speed.
Kingth dig into the sand at beaches to find coins and shiny objects. If they encounter another Kingth while searching for shiny objects, they spar until one of them gives up their collected horde.
Kingduck are cunning, as they wave their claws and quack to communicate when ships are arriving. When ships dock at the port, Kingduck wave their claws, hoping for snacks from various sailors or tourists.
Kingduck have a fully developed language, using their quacking and claw movements to detect changes in temperature and humidity. In some laboratories, Kingduck work alongside scientists to predict stormy weather.
It grips onto its opponent using its large pincers and swings them around to tire them out. While its pincers are clamped down, it releases a burst of bubbles onto its target to secure victory.
Kingeel crawl on the ocean floor with their claws clearing the debris in front of them. Kingeel do this because they prefer to slide on smoother surfaces, as debris and other irritants cause them pain.
Kingong slide on their stomach along the ocean floor by freezing a path in front of them. These paths allow Kingong to wander without worrying about colliding with debris on the ocean floor.
Kingder use one claw to help them crawl along the seafloor and swap claws to give the other one rest. One claw can lift twice their body weight above their heads, but Kingder requires great effort to do so.
Kingster are heavy and bulky, but their protective shells and hefty claws help protect them from attacks. However, Kingster can use their claws to smash and pry off parts of their shell, shedding weight for speedy escapes.