Page 5 / 6 of 5471 pokedex entries by sk372.
Sharpuff's song carries great distances across the water, sending distant prey into a helpless slumber. With its quick swimming speed, it can snatch up its sleeping target with ease.
Using psychic power, Sharpbra pulls together flotsam and creates its own small ship to commandeer. It often amasses a crew of other Pokémon, leading them with ruthless efficiency.
Phantbone defends lost children in the woods, standing up to more fearsome Ghost Pokémon that might prey on them. No matter how outmatched it is, it refuses to give up and abandon the child it protects.
Phantras acts as a kind and gentle guide to lost children in the woods. It places them onto its back, floats to the forest entrance, and gently sets them down before vanishing into the trees.
Phantle sleeps during the day, venturing out in the evening to let moonbeams nurture the plants on its back. The plants emit a scent that only Ghost-type Pokémon can sense, making spirits flock to it at night.
Phantgrigus hides itself against the gnarled back of the trees in its forest home. If trespassers draw too close, it swings open to reveal ghostly hands that drag them into its coffin-like body.
A malevolent forest spirit, Phanter phases in and out between the trees of its home forest. It especially loves to haunt and torment lost children and hear their cries.
Every Treco claims a tree as its own, remaining attached to a limb until something disturbs it. It rockets down from the tree in response, mercilessly assaulting the interloper with ghastly ghost powers.
Trelax chases after those who enter its forest, making spooky noises and threatening gestures. If a traveler offers it food, however, it is instantly placated and will leave them alone.
Extremely aggressive, Treslash crushes anything that enters its territory as a show of overwhelming power. Rarely, it has been observed searching for and gathering up huge shiny gems to hoard in its den.
Treslash curls up in forests and resembles nothing more than a thick bush. It sleeps most of the day, but if it senses litter in its forest, it immediately goes on the attack and fires sharp leaves from its back at the defiler.
Trebite scratches its talons against tree trunks in order to keep them sharp. The bark of its body is said to possess healing properties when powdered, but Trebite is very resistant to attempts to acquire its bark.
Trerai watches over forests in secret, following those who desecrate its land until they fall asleep. As they slumber, it infests their dreams with horrific nightmares of living trees as punishment for their crimes against its home.
Ostensibly a guardian spirit of the forest, Trekoth's swipes are slow and unenthusiastic. The most it can muster to deter unwelcome visitors is a somewhat creepy wailing cry.
Considering itself a defender of small plant-life, Treish patrols forests and gardens at night, flinging leaves at potential trespassers. Though small, these leaves possess sharp enough edges to leave nasty cuts.
Very sneaky and sly, Tredo remains immobile and pretends to be a normal tree until it is time to hunt. It waits for unsuspecting prey to turn their back, before its roots launch it at blindingly-fast speeds to chomp down on its next meal.
Bits of a wooden shell circle around Treor, levitated by a strange energy from its core. It manipulates these pieces both as projectiles and as armor when forced into battle.
Should it need to frighten others away, Treduck lifts off the head of its wooden body and levitates it around using psychic powers. It tends to get a headache once the head is reattached afterward.
Trechamp's arms are huge enough to carry it around easily, so it's rarely seen actually standing on its own feet. It lumbers throughout dark forests, ready to strike down those who would disturb the woodland's peace.
It cuts down large swaths of the most pungent flowers to eat. These flowers are what give its honey such a foul stench in addition to the enjoyably sweet taste.
Glootata smears the smelly drool from its mouth within the walls of homes to signal others to come make their homes there. Because the stench is so foul, it's easy to identify a home in the midst of a Glootata infestation.
Gloobull's strong sense of smell means it gets agitated by the stench of its own flower. When it sneezes, it sprays its sticky, stinky drool all over the areas in front of it.
The foul stench of its drooling honey is lessened after it consumes large amounts of sap, so Gloocross owners often keep them well-fed to manage the smell. This has led to a mild obesity problem in domestic species.
Gloopy can expel a stinky cloud of pollen siphoned from its flower out of its trunk. The constant usage of this technique for self-defense has led to the unique discoloration of said trunk.
Glooqueen loves to pull others into a hug and offer the honey-like nectar it drools out. The offer may be well-intentioned, but the pungent aroma of Glooqueen's flower will linger on the person hugged for quite some time after.
It drools honey from its mouth to lure in prey while it remains sedentary. Even if something eats and escapes, the magnetic content of its honey allows it to use its own magnetism to draw them back to its mouth.
Although pungent, Glootik's small size makes its stench almost imperceptible to larger creatures. It marks its favored feeding spots with its smelly drool, letting other Glootik know of a good source of sustenance.
The pungent scent of the drool that constantly leaks from its mouth repels most undersea predators. Ships have taken to having at least one Glooedo follow them to reduce the chances of being attacked while sailing.
The foul stench from Glooras's twin flowers drives off friends and foes alike. The drool dripping from its mouth encourages fungal growth in the ground it drips on.
The parasitic mushroom has neutralized the organs that cause the foul scent of its drool. This allows it to leave sticky, odorless puddles around its territory to trap unsuspecting prey with.
Gloogeist waddles through the night, its torso glowing eerily from the liquid it leaks. Though the fluid tastes pleasant, it is actually highly toxic and should be avoided at all costs.
Many bugs are drawn towards the honey that drools from Gloodred's mouth. To ward them off, it dispels a noxious, cloistering pollen from its speaker-like ears.
It has a tendency to mark territory by rubbing its foul-smelling drool on objects it claims ownership of. The marking is difficult to clean and remove the stench of, making it an unpopular pet.
The combination of Gloom and Muk has created one of the most noxious-smelling Pokémon in existence. Ironically, the honey that coats its mouth is said to be one of the most delicious despite the rank odor.
Highly friendly and sociable, Noigey is a problem for urban areas due to the volume of its chirps. Even a small flock communicating with each other could blot out all other noises or even cause damage to nearby glass.
Noilu is extremely friendly towards humans, often landing and resting on the heads of those traveling through its caves. If anything aggressive comes close to its new friend, it assaults the foe with debilitating ultrasonic waves.
While fearsome in dim lighting, Noidon is deathly afraid of bright lights. Even a glimpse of sunlight will send it into a panic, boring holes with its horn to dig a hole or cave for it to hide away in.
Noiquaza only descends from the ozone to hunt on moonless nights. Under the cover of pure darkness, it frightens and stuns prey with a ground-shaking sonic screech.
Flying in complete silence, Noilass is a dangerous hunter inhabiting cold mountain areas. Many stories exist of travelers waking up to find their entire party either missing or frozen solid due to Noilass.
Highly sneaky and crafty, Noilass has an obsession with hoarding the most beautiful of jewels and gems. Security systems the world over curse Noilass's name, as it always seems to know a way around their defenses.
Intrigued by human courtship, Noidisc has been spotted often hiding close to couples on evening dates near mountains or caves. Depending on the couple, this is either adorable or annoying.
The cloud-like fluff on Swabtini's body slowly grows over time until it covers it completely. It sheds the fully-fluffed skin within the week, and begins growing a new cloud layer shortly after.
Swabgey is a popular pet in affluent neighborhoods for their plumage and vocals. Swabgey owners will regularly get together and create a chorus with their pets' songs.
Swaba makes its home in forest areas with heavy mist. It uses its cloud-like wings to help blend in with the misty haze and hide it from potential predators as it forages.
Swabrak's webbing is made of the same cloud-like material that grows across its body, which thins out as it weaves webs. If it spins too much web too quickly, it goes bald and can't create new webs until sufficient fluff has grown back.
Swabtu prefers to hide within clouds or fog when flying to obscure itself from potential predators. Its strong eyes let it see clearly through these hazes and spot movement even from vast distances.
The fleece on Swabffy's head is the only patch that can be safely sheared from it. The fluff on its torso is crucial to ensuring its electrical circulation reaches from one wingtip to the other.
As its light body is carried along by the winds, small pieces of the cloud-like matter on its body fall towards the ground. These clumps are highly sought by Pokémon possessing a sweet tooth.
Swablax carries two sticks of sweet cloud-like fluff it creates wherever it goes. It has two different mouths, so each one eats from its own stick of candy.
The small hair on Swabts's head is highly attuned to its surroundings, making up for its poor eyesight. It likes to shower those it's fond of with bits of fluff dispersed from its dome.
Swabvoir is extremely popular for its melodious voice and gentle demeanor. When it sings, a voluminous rainbow emanates from the clouds of its body, arcing over towards those listening to its song.
Swabpix is known for its melodious singing voice, but also for its short temper. Interrupting its song for any reason results in it igniting its tail and indignantly flinging fireballs.
It sings a happy chirping song and prances about when the sun rises. When it charges up electricity, the clouds of fluff on its body spark and rumble like faint thunder.
Swablass's docile and cute appearance is a facade meant to lull others into a false sense of security. When their guard is down, Swablass freezes others solid with gusts of freezing-cold air from its wings.
Swabish is known for helping plants propagate across the land. It carries seeds in its mouth and flies by flapping its cloud-like petals, planting the seeds when it lands.
Swabgull's lightweight body and wings mean it can only fly well on days with little to no wind. Flocks will band together and fly closely in order to increase their mass and resist stronger gusts.
The soft fluff on Swabduck's arms has a soothing property, making it excellent at calming others with light massages. It mostly uses it to rub its own aching head, though.
Swabra uses its telekinesis to gently lift others so they can experience something akin to the joy of flight. It's also quite proud of its cloud-formed mustache.
When flexing, the cloud-like fluff on Swabchoke's chest expands. Rivals will have flexing contests to see which one has the most expansive and thus most impressive chest-fluff.
It has a spirited and combative personality, always eager to spar with others. Because its arms and fists are made of clouds, its punches don't pack much power.
Swabler gathers up small stones to hide within its cloud-like limbs. When battling, it flings cloud orbs filled with rocks to pack deceptively potent punches on impact.
The stick it carries is tipped with a cloudy substance it regularly produces. It offers this up to those it is close to; the flavor of the cottony confection is powerfully sweet.
Although fluffy to the touch, within the center of Swabnix's cloudy tail segments are solid stone. If it feels threatened, it won't hesitate to swing its body around and send an agitator flying.
One can often spy a Altanium residing in the middle of flower fields, singing with a melodious voice. The cottony puff around its neck spreads along with the breeze, clinging to flowers and providing them nourishment even in adverse weather.
Every spinning swing of Altatop's limbs leaves behind a cloud trail. It uses these to confuse opponents by slowly enveloping and obscuring its battlefield movements over time.
Altaplup keeps to itself in the wild, finding solitary spots to practice its melodic singing. Its competitive nature makes organizing a group chorus a chore, but when successful, the music they can create is impeccable.
Altaxorus has a caring and protective nature. It shelters smaller Pokémon within its clouds, defending them from predators with strong swings of its axe-like tusks.
Altabat has excellent lung capacity, letting it sing its melodic song for over thirty minutes straight at a time. Its music echoes across its cavernous home, soothing the wild Pokémon and making them less aggressive.
Altaloud's voice is as beautiful as it is loud. Classical music is its forte, and concerts featuring it performing in locations with excellent acoustics regularly sell out of tickets quickly.
Goobone gets strongly attached to the bone it carries around. It coats it with the goop from its body to deter others from taking it, the mucus leaving it strongly tethered and difficult to forcefully remove from its grip.
Goosey eggs are soft and chewy, like gummi candies. They're quite nutritious as well, so they've become very popular in stores as a healthy treat marketed towards growing, sweets-loving children.
Though Gooreep loves to be pet, caution must be taken for those that indulge it; its gooey coat contains faint traces of electricity that will cause numbness with prolonged contact.
Gooursa loves to smear sweet, succulent honey all across its gooey body. Whatever it isn't able to scoop up and consume normally will be absorbed into its body over time.
When Gooidos headbutts something, the gelatinous dome bursts and spreads an immobilizing goop all around it. The slimy bulb regenerates shortly, ensuring its skull is always protected.
It often gets picked on by larger Pokémon due to its meek personality. If bullied too much, Goode will explode in frustration and coat its surroundings with a sticky, electrified goop.
Though generally well-behaved, if bullied Goonaw will latch onto aggressors with its powerful jaws. Though its teeth are not particularly sharp, its gooey saliva is a powerful irritant and weakens muscles after prolonged contact.
Gooret wraps its long, sticky body around others as a sign of affection. The objects of this kind gesture are inevitably coated with gooey slime as a result.
The plantlife growing on Gooterra's back is always thriving with a unique type of fruit with a sticky exterior and juicy insides. It's a favored treat among young Dragon types, who flock to Gooterra when it travels near.
A loudmouthed braggart, Gooty is always ready to taunt another Pokémon in order to start a fight. The action that usually gets the most reaction is to lob a thick handful of goo from its body into another's face.
Composed of sand and stone held together via a psychic consciousness, Regivoir can separate and manipulate its rocky parts at will. It's said that as long as its core stone is intact, it can reform itself from any damage.
When Regiceus stomps its feet, great stone pillars rise from the ground in front of it. These pillars seem resistant to erosion, as specimens identified as thousands of years old still appear brand new.
Reginch's rock-solid jaws can crush even the solidest of stones into powder with a single bite. It consumes rocks regularly, storing the minerals within and belching them out as miniature sand clouds to deter and disorient attackers.
Its heavy stone body is always tumbling back to the ground. Regiloon never stops leaping and attempting to fly, however; it's determined to soar above the clouds one day.
Regietta utilizes its sound system to play booming rock music. At max volume, the reverb could shatter the hardest stone around it and easily send intruders packing.
Regith gathers coins, shiny stones and other trinkets as it lumbers around, even physically stealing it from others if need be. It hoards them in select spots, and strangely keeps them organized in patterns resembling the one on its face.
Many scientists believe the stones comprising Regiatone's body come from different planets in deep space. Once a month, when the moon is full, Regiatone's stones will separate and reform in a different arrangement.
Once a day, the prongs of Regilrock's body separate and rearrange themselves into a different order. The gaps left behind during this process emit extreme levels of heat and light.
Regibone carves itself a club and helmet out of solid arctic ice to better survive the frozen wastes. The ice shard it holds is a solid weapon, and also lets it fire freezing beams in combat.
The helmet and ice club it wields have merged with it, making Regiwak's entire body solid ice. It can now freeze water vapor in the air to create an infinite supply of new ice weapons to battle with.
Reginx displays a lot of haughty and self-absorbed behavior. Those that don't properly bask in its beautiful glory will be hit with a raging blizzard for their impertinence.
Regitwo's vast psychic potential lets it create frozen projectiles through sheer force of mind. Those hit by these shards have an equal change of being rapidly frozen solid or dazed by psychic energies.
If Regiown is in the presence of large chunks of ice, the chunks will start being chipped away by an unknown source until it resembles letters. It's unclear if this is an intentional attempt at communication or not.
Regiring marks territory in its glacial lair by carving deep claw marks in the sides of giant ice chunks. It fires out a circular arrangement of Ice Beams from the dots on its torso when facing down intruders.
Regigon2 can function while in its detached state, but reaches full potential when put together. Those that take the time to meticulously complete the complex process of building it will gain an eternally loyal and greatly powerful ally.
Should one come across a muddy pond completely frozen over, it's likely Regipert is living within. It dislikes being pristine and rarely ventures far from its pond or a source of mud to smear on its icy body.
Regiceus can erect mighty ice pillars with just a single stomp of its hooves. These icy columns seem impossible to melt, as one was even found in the depths of a volcano, showing no signs of deterioration.
Regikyu carefully fashions its disguise to look as close to ice as possible. It can generate cold air around it to further simulate ice, but isn't resistant to its own power, causing it to get chills if it overdoes it.
If frightened, Regieary will fire off the ice crystal ears it possesses to freeze its attacker and let itself hop away to safety. The dislodged ears will reform within a day.
Located in remote frozen regions, Regipede is a danger to unprepared travelers. It attacks and bites trespassers in its territory, injecting a toxin that causes the body to slowly freeze from the inside out.
Regice's icy form is so cold that even a dip in magma was observed to have no effect on it. In fact, the reverse occurred, and the magma it was submerged in began to freeze.
Regietta utilizes its sound system to play chill and relaxing music. At max volume, the reverb could shatter the solid ice around it and easily send intruders packing.
Regisect uses the pointed icicles on its front limbs to burrow its way deep into icebergs, hibernating much of the year. As it slumbers, the exterior of its frozen home grows mushrooms made of ice.
The ice comprising Regizma's body is so bright that looking at it for prolonged amount of times risks potential blindness. If its power grows too large, it dissipates its energy by firing freezing light beams in all directions.
The first Regior specimen found was embedded deep in an arctic glacier. It is difficult to study, as it regularly freezes itself in a thick block of ice to protect itself from the outside world.
Some believe Regiatone's origins lie somewhere on a distant, frozen planet in space. Its icy powers are strongest during the full moon, making it able to create a torrential blizzard with snow that glows an otherworldly color.
Though its body is frigid to the touch, Regilrock's presence causes ice in its vicinity to quickly melt. Regilrock's body glows brightly during these moments, and notably becomes even colder.
Though it is stuck within a large block of solid ice, Regipoke still functions normally and can interact with others via telekinesis. Examination of brainwaves suggests the Slowpoke does not even realize its predicament.
Regibone wields what appears to be a strange, discarded limb of some sort. Sturdy and heavy, this makeshift weapon makes a highly efficient bludgeoning tool for self-defense.
The metal shard Regiwak wields emits a blade of energy that lets it cut through almost any material. It can control it remotely as well, letting it be used as a boomerang that homes in on opponents before returning.
Regipie keeps to itself in the wild, preferring to avoid contact with others. If a predator attacks, it deploys a surprisingly powerful energy cannon from its cranium to defend itself.
Regipod's cocoon is made of a uniquely strong, malleable metal. After any attack, the dots on its face light up as it analyzes and adapts its body to better resist whatever is assaulting it.
Regigela's metal vines are highly flexible yet extremely sturdy. It can detach them from its body after wrapping around a target, creating a steel net that's almost impossible to escape from.
Regidra's mouth contains the capacity to fire quick and highly-accurate energy shots across long distances. It could snipe a foe with perfect accuracy from miles across the ocean.
Regisir's pincers can be charged and powered up with its internal energy stores. At maximum charge, the pincers glow a bright crimson, and create shockwaves when they clamp down on a target.
Regieon's body absorbs latent electricity in the air, its mane crackling with power when fully charged. This mane can fire off dozens of electrified plasma needles a second when it needs to defend itself.
Regigon's specs are sophisticated enough to let it store and analyze massive quantities of data. Its size and power cause almost any computer it inhabits to lag greatly.
Regiuna's metal cocoon is so resilient that nothing has been recorded denting or scratching it. When all the dots on its face light up at once, it is ready to evolve.
The dots on Regito's face flash in different patterns to indicate its mood or thought process. Of the identified patterns, the most commonly seen is one pertaining to annoyance from being accidentally stepped on.
Once every few months, Regitini will shed its metal skin. Faint bits of circuitry can be seen on the inside of the discarded skin, which flicker with lingering energy for a short time after shedding.
Regidos's technologically-advanced eyes let it see clearly through even the darkest elements. Its thorax can jettison a net made of strange energy to capture prey, the threads of which are nearly impossible to break.
A deep, warbling bass emits from Regitoed at almost all times. If it travels through swampy areas, frog-like Pokémon tend to follow it as if hypnotized.
Regitata is a difficult pest to get rid of should it infest a household. Sensitive hearing lets it know when anything approaches it, and its tail fires off powerful energy beams at anything that comes close.
Spinning the metal leaves on its head allows Regikern to achieve short bursts of flight. It travels from flower patch to flower patch, soaking up pollen and sunlight in equal measures.
The ring of eyes circles around the center eye, each one scanning objects of interest before deciding on a course of action. Each of Regiown's eyes can fire beams of strange psychic energy, showering foes with a relentless barrage.
Regickle's steel shell lets it hide away and resist nearly any type of attack that comes its way without a scratch. Inside the shell lies blades and other objects that let it turn berries into fresh juice in seconds.
Regigma's body is made up of a burning-hot liquid metal, and is highly resistant to physical assaults. Elusive and surprisingly agile, most travelers only catch a fleeting glimpse of it before it oozes away.
The smooth and flexible metal of Regigia's body lets it slice through the air and sea with uncanny speed and maneuverability. Turbines within its body let it generate massive gale-force winds from its mouth.
The orbs on the side of Regisaur's upper body can open up to reveal dozens of thick, metallic vines to strike enemies with. Particularly stubborn opponents get blasted by a high-powered energy beam shot from its mouth.
Regidreigon's core generates almost limitless energy to fuel the destructive beams of light it can fire from all three of its heads. It shows a particularly strong enmity towards Dragon types.
A metallic dragon with monstrous power, Regidreigon's three heads fire beams of energy capable of dispatching most any foe. Combining all three beams together could atomize a mountain in one shot.
The visual display on Regipuff's front changes expression to fit its moods. What look to be ears are actually speakers that allow it to emit its potent lullaby across vast distances.
Regietta utilizes its sound system to play heavy metal music. At max volume, the reverb could shatter solid metal structures around it and easily send intruders packing.
Regisect's claws can open up to fire out beams of searing light that burn away the terrain and leave it seemingly barren. Some time later, strange metallic mushrooms will begin to grow in the seared spots.
Regiduck's tough metal body makes it nearly impervious to outside attacks, but it still suffers painful headaches. When the migraines intensify, its head emits a strange pulsing energy.
Regiatone's cannon is powered by energy it gains from absorbing and storing moonlight. When the full moon is out, it can maximize its output and fire a tremendous beam of light thrice its own size.
Regilrock basks in sunlight often, and appears to derive much of its energy from solar power. At maximum force, it can generate concentrated fire from its sides that can liquefy solid steel in seconds.
Highly intelligent and calculating, Regiduck formulates battle tactics in fractions of a second. Psychic power fuels the gem on its forehead, which can release a searing beam of hot energy that can cut through seemingly any material.
Regiform's body is made of a uniquely malleable metal. When the weather conditions turn harsh, the metal shifts into new forms to adapt, and uses the elements around it to fuel its combat maneuvers.
Regiwhirl keeps itself moistened with pond water, as its metallic body functions less optimally when dried out. The large red orbs are able to scan 360 degrees to survey its surroundings.
This variant of Regiwhirl appears to have poorer senses of vision and hearing than others. Its speed in the water has increased, however, as has the energy output from the orbs on its torso.
As Regidude travels around mountainous regions, it stops regularly to grip and analyze various stones. Very few rocks seem to pass its scrutiny, though it is still unknown what criteria it is searching for.
The large amount of engines attached to Regidash's body let it dash around at blindingly fast speeds. At max velocity, Regidash could potentially circumnavigate the whole world in less than a day.
Regipoke's tail contains a large energy cannon that possesses enough force to decimate the landscape. However, Regipoke has forgotten it has that capacity, and rarely creates anything more than a simple beam of illuminating light.
When idle, Regitortle generates a strange type of energy from the tip of its tail. Its nature is unknown, as Regitortle immediately tucks its tail into its body when it senses another nearby.
Viletor's three heads each control an aspect of the flower's defense functions. Depending on which one is in control, the pollen spread can heal, harm, or immobilize those afflicted by it.
It can spread a paralyzing toxic powder from its wings to stun anything it flies over. Vilefree does this in order to ensure it has no competition in finding the sweetest honey and nectar to gorge upon.
Vileturn's flower flashes brightly when it expels a cloud of pollen underwater in self-defense. Those that aren't blinded by the light itself will likely still be blinded from contact with the pollen left behind.
Vilewhirl always keeps its flower on the water's surface as it swims, absorbing sunlight that shines down on the water. If touched, the flower sprays a mist-like pungent pollen to deter predators.
Vilezee breathes out a soporific pollen before it consumes the sleeping victim's dream. A Vilezee that has recently eaten emits a remarkably better aroma from its flower petals than normal.
Necrobone keeps its weapon pristine to the point of it being highly reflective. It uses it to reflect light back on itself, as it cannot stand to be without some source of light on its body for too long.
Light sources fuel Necrotu's body, giving it the energy to hop around and produce beams from its small wings. When darkness falls, it grows too weak for its small legs to hold its body up.
A draconic being that absorbs sunlight as it flies high up in the ozone layer. It is said that Necroquaza will cast devastating beams of light down from its lofty heights to punish those that disturb the natural order of the world.
Necroquaza soars high up in the ozone layer, where it can most effectively absorb sunlight through its plated body. Legends say every 1000 years it will descend and vent the excess energy across the world via dazzling yet destructive beams of light.
Necropede seeks out sources of light, which give it sustenance. If something tries to move it from a light source, it will aggressively bite and poison them, its toxins causing intense internal burning sensations.
Though Necronaught is ordinarily not hostile, it reacts viciously to any attack on itself. Any impact it takes causes energy to surge through its dark armor, which it focuses into painful beams of light it fires in retaliation.
Stuffbone is skilled with a needle and thread, able to sew with quite a delicate touch. Many pair with young children Trainers and repair stuffed animals when they get damaged.
Its lanky appearance makes it cute to some, unsettling to others. If the string on its back is pulled, Stuffmime energetically dances, and a jaunty tune plays from an unknown source.
Stuffper is very friendly and playful, often approaching strangers and dancing around them in celebration of new friends. One should be cautious though, as it likes to headbutt as a sign of affection, and packs a surprising punch.
Many have mistaken Stuffkoth in the wild for discarded toys due to their appearance and almost inanimate nature. They often become happily adopted by children who find them adorable and easy to care for.
One of Stuffisk's favorite tricks is to lay flat and play dead. In some cases the act is too convincing, and a not-insignificant amount have been abandoned or discarded as a result.
Some Stuffisk are so dedicated to the art and act of playing dead, they will even decorate their body with markings to signify the cause of "death." Most owners do not care for this habit in the slightest.
Stuffzee loves playing with children, sticking close to those it has befriended, particularly at night. If it senses a child having a nightmare, it quickly eats the dream even though it will likely make it sick.
Betine's back is very soft and plush, making it extremely comfortable to lay upon. It's quite happy to let people relax on its back while it ferries them across shores.
Beizard engages in competition with its Trainer's other Pokémon over the right to show affection. It battles fiercely to earn the right to be first to hug and cuddle its owner.
Dhelbone is connected to a giant anchor via seaweed tendrils that act in accordance to its will. This lets it almost effortlessly wield the massive metal object as a devastatingly powerful combat tool.
Dhelix territory is always located near rusty sunken ships, hollowed out to make room for itself. Some believe the Pokémon is a portion of these ships having developed a soul and sentience of its own.
Dheltile is most often found in waters with lots of algae or kelp to consume. Extremely solitary, creatures encroaching its territory are struck with its anchor-tail then throttled by the seaweed on its body.
Dhelceus uses its vast powers to tear apart shipwrecked remains and reform them into undersea castles to house itself within. It can generate tendrils of super-strong seaweed to restrain those who would dare trespass in its domain.
Some believe that Dhelxys came from a spaceship that crashed deep into the ocean depths. It gathers the remains of shipwrecks with its chain-like limbs, though none are certain what it does with the scrap it collects.
Dhelbas appears to reside near the wreckage of sunken ships. It hides amongst the debris out of sight, before using seaweed-like tendrils to ensnare small unwary prey.
Dhelkoal slowly walks along the ocean floor, massive amounts of seaweed spreading out from its shell. Any small creatures that swim too close are seized by the leaves and dragged into its shell to be consumed.
Sailors warn to watch for the sight of Dhelor shooting down from the sky. The tales say that Dhelor latches onto unfortunate ships with its anchor-tail before using its dense and heavy body to drag the ship down to the ocean floor.
Dheldisc blows small heart-shaped bubbles at others of its kind to communicate. Old sailors' tales say Dheldisc was born from the spirits of couples lost at sea.
Swift swimmers, Dhelnine's seaweed heats up as it moves around, leaving trails of hot bubbles behind. It's often seen guarding sunken ships from looters and scavengers.
Dhelcool cloaks itself in intimidating detritus and skulls to give itself an imposing, deadly appearance. Some think it's overcompensating for its rather meager strength and toxin.
Dhelta is a popular companion for small children, who enjoy riding it as it rocks back and forth at a slow and steady pace. Keeping its seaweed mane well-groomed is the best way to ensure it stays well-behaved.
Dhelbro has the remains of an old sunken ship attached to its tail. According to some, spirits haunting the wreckage will sometimes take control of Dhelbro for a short time and make it exhibit much greater strength and intelligence.
Dheltoise searches the wreckage of sunken ships, looking for items to adorn itself with. If two Dheltoise clash, the victor will steal some of the loser's accessories as spoils of war.
A sturdy piece of broken coral is Toxbone's particular weapon of choice, as the toxins in Toxbone's spikes are rather weak. When not using it to fight, it works quite effectively as a way for Toxbone to scratch its itchy back.
Toxstar uses the large limbs at the front of its shell to pin down prey long enough to administer venom from its many tentacles. Once paralyzed, it drags them back to its underwater home to consume them.
Toxtres ventures out only once a week from its island home to hunt. The flames on its wings generate terribly toxic fumes that leave those who inhale them paralyzed and wracked with pain, easily picked off by the hungry Toxtres.
Extremely rare to see in the wild, Toxew hides beneath the dome on its tail, turning invisible shortly after. Those pricked by its spines suffer a three-day long bout of amnesia.
Despite its imposing appearance, Toxbull is only dangerous in an accidental sense. It is quite timid and jumpy, and swings at anything that startles it with its poison-tipped limbs without thinking.
Greedy by nature, Toxnea stakes a claim over desert oases and forbids others from approaching. Those that try get pummeled by painful backhands from its long arms, with spikes that each contain highly potent toxins.
The type of flavors Hawltung tastes before a fight influence its combat style: sweet for defensive, spicy for offensive, etc. Many Hawltung Trainers work tirelessly to find meals with the perfect flavor combo to create the perfect fighting style.
Its vines can shape and extend to some extent, giving it more range for strikes and grapples than a first glance would suggest. It will even shape its vines into taunting or victorious gestures to psych out opponents.
It throws down lightning bolts in front of it before every battle. This is primarily meant for dramatic flair, as Hawlbuzz prefers to use its physical prowess in battle over projectiles.
Hawlmar is found primarily in areas with active volcanic activity. A favorite pastime (and method of showboating) for Hawlmar is to leap from on high into a pool of lava, leaping out and shaking off the molten liquid, unharmed and unfazed.
Hawlotto often get into fights over nesting area in the wild. After a spirited round of combat, it's customary for the winner to pluck a few feathers from the loser to use as part of the nest it later builds.
Its sharp eyesight allows it to detect even the faintest twitch of movement from its opponent, giving it exceptional reaction speed to attacks. It uses its tiny frame to dodge attacks until the foe is too exhausted to avoid its counterstrikes.
It shuffles and trots in place, rubbing its fur together to create a static charge that makes its tail shine brightly. This bright glow serves as the backdrop lighting for its dramatic moves in combat.
Hawlossom are much more passionate about observing battles than participating in them. If many gather together to watch a fight, their supportive dances and cheers can even bolster the strength of the combatant being cheered for.
It stands stock-still in battle, waiting for an opponent to make a move it can counter. When the chance arises, it devastates the attacking foe with dramatic jump strikes and stunning throws.
Hawlflora absorbs sunlight so that it may produce a bright shine like a spotlight on command. It does this to support allies in battle, providing dramatic lighting to give their performance added flair.
Hawleon has slight precognitive capabilities, which it uses to its advantage in battle. The gem on its forehead shines briefly when it successfully counters a move it saw in advance.
Hawlkrow challenges others of its kind to combat, with the loser forced to give up prized possessions to the winner. The fighting may be honorable, but the items fought for are often ill-gotten gains.
Always itching for a good fight, Hawlown stares down challengers, looking them directly in the eyes. Its eye emits a hypnotic ray that stokes combativeness in those who gaze into it, making them more eager to meet Hawlown in battle.
Some say the head on its back half is its evil side. While a bit playful, it does seem that while Hawlfarig wants to fight honorably, its back end seems to encourage the use of dirty tactics.
Hawlrow tries to sneakily poach the belts away from others of its species. Direct fights are uncommon, as Hawlrow considers a successful steal as a stronger example of its prowess.
It only shares the feathers it molts with those it deems to have an honorable spirit. People believe accessories made with Hawlmory feathers grant the owner a boost to vitality.
When readying itself for battle, Hawlpy will blow a tune with its trunk, hyping itself up with a personal theme. It will compose additional themes for its allies when it observes their battles.
Hawlphan has been observed taking in stray Phanpy and tutoring them in its ways. In particular, it teaches them how to roll and unfurl from said roll with the maximum amount of dramatic flair.
Hawltler is always itching for a good brawl to keep itself in shape. If no others seem in the mood to practice with it, it will use faint hypnotic powers from its antlers to stoke their fighting spirit and make them raring to fight.
Hawltank's size and robust body make it a potent powerhouse in combat, good for any Trainer's team. However, most find themselves quickly put off by its victory celebration, where it sprays milk above the heads of it and its teammates.
The vines comprising its wings and back flutter in the wind, giving the illusion of a cape. This illusion lulls foes into forgetting they are just as prehensile as the rest of Hawlgrowth, giving it an opportunistic advantage.
In combat, it moves with practiced and calculated grace and strength. Those who have observed Hawlia in battle are torn between describing its movement as fighting or dancing.
Hawleon has a distaste for using its camouflage abilities unless absolutely necessary. Hunters that think it will be easy prey because it stands out will be taught otherwise when grappled and tossed aside by its prehensile tongue.
Hawlqueen is protective of all the young Pokémon in its domain, considering itself their guardian. It makes sure they watch its fights, so it can extol virtues of strength and honor as well as teach them self-defense.
Some naysayers believe Hawlsol causes disasters just so it can look like a hero saving people from them. This is patently false; Hawlsol simply believes it can help people and look cool while doing so, but rescue is always the first priority.
Often called "The King of the Ring," Hawlking is incredibly bombastic and lives for the spectacle of battle. It only fights with opponents it knows will give it a challenge, as a fight that ends too fast is no fight at all.
Hawlpix uses its flame powers to force an opponent's movements in battle. It flings fireballs from its six tails to make them dodge and dip around until they're in the perfect spot for Hawlpix to land a critical strike.
Hawlki consistently practices its battle techniques in order to add more flair to its movements. On occasion, it will steal trinkets from passersby, refusing to return the objects until they watch it show off its new moves.
When diving at prey, Hawlbat cannot resist the urge to add aerial acrobatics such as twists and loops. Sometimes it gets so caught up in its flourishing performance that its prey escapes.
Hawlie's piercing cry is said to freeze opponents in their tracks, leaving them wide open for it to strike. It coats its entire body in solid ice before careening into an opponent with devastating force.
Despite living in the most frigid of areas, Hawlass has a personality that can only be described as "fiery." It practices its moves by creating ice statues of other Pokémon to grapple and toss around.
Most find Hawlbish endearing for its strong sense of justice and friendship, and its eagerness to prove itself in battle. Because it practices its moves in garbage dumps, however, its friends must learn to endure its pungent stench.
When two Hawlu meet on the field of battle, it's customary for both to engage in pre-combat song and dance rituals. Refusing to participate is considered a vicious snub towards the other's honor.
It grants water and safe travels to those lost within the desert sands, then disappears like a mirage. As those reporting it were exhausted survivors, Hawlturne was thought to be a hallucination until recent times proved it to exist.
It can create cold gusts of wind to chill and slow its opponents in battle. It also has the side effect of making Hawlrorus's wing-like flaps flutter in the wind, giving it a dramatic flair that it relishes.
It seems generally unresponsive to outside stimuli, but if fierce battles take place in front of it, it can be observed shifting slightly with the faintest of lights flickering within its hollow eyes.
Its eyes are alight with the fighting spirit burning from within. Hawlor charges into foes with full-bodied tackles from the air, impacting with force akin to a falling meteor.
Hawlithe has boundless energy, so prospective owners should be aware of how excessively it tends to act. Even a simple game of fetch will end up with parkour added so Hawlithe can add flair and burn off more energy.
Hawlbra prides itself as a master of hyping up the beginnings of a battle. As it chants sharp cries into its mic, everyone participating will be more fired up, eager to make a spectacle worthy of Hawlbra's hype.
With its massive intellect, it formulates dozens of counters for its opponent's moves. They say a Hawlkazam can calculate 1000 outcomes before the battle even begins.
Hawlsprout likes to get up close and personal in battle, assailing foes with spinning jump kicks and karate chops from above. Because of its leaf arms and spindly root legs, these strikes aren't as effective as it would like.
Matches between Hawlem in the wild consist of pushing and shoving to see which fighter can push their opponent's heavy body out of bounds. Hawlem is known to have a strong rivalry with Hariyama.
The poses it strikes in battle are controlled by the Shellder on its tail, biting on specific nerves to trigger a reflexive movement from Hawlbro. In victory, the Shellder even makes Hawlbro take a bow.
Its wings are tucked away and barely visible, too small to achieve flight. Combined with Hawlduo's running leaps, however, it can manage to glide for exceedingly long distances.
Hawleel is a common sight in circuses and water parks, reveling in the joy of entertainment. Aquatic acrobats and acts of juggling are its forte.
Hawlgar likes to haunt venues where nighttime Pokémon battling is common. It loves to interrupt fights with its sudden appearance, taking on both sides of the initial battle at once and turning the moment into a true spectacle.
Hawlnix's small arms are deceptively strong, allowing it to grip onto rock walls with ease. It uses this to help it strike from ceilings and make more acrobatic maneuvers when fighting in its cavernous home.
A Cacnair's body is highly effective at absorbing and retaining moisture within itself, so it is never seen drying out in the desert heat. If it comes across thirsty travelers, it shares some of the water within its body to rehydrate them.
The leaves that grow on Cacslash's back are nutritious and contain a lot of moisture within. It offers them to desert travelers to help keep them hydrated beneath the sweltering sun.
Cactuff leaps into desert oases and soaks up large amounts of water, its body growing larger and more rotund as it does so. It then carefully waddles away to spray and share the water with others who need hydration.
Cactly is a desert spirit that only comes out in the late evenings. If several congregate together, they can conjure up an illusion of a watery oasis to trick travelers.
Since it lacks teeth to bite with, Cactbat pins prey down by flinging sharp spines from its wings. Once a target has been immobilized, it can swoop down and begin draining its fluids.
Cactpede goes on the defensive by curling into a ball, its tough and prickly exterior providing ample defense. It fires highly toxic spines from its tail that cause rapid dehydration in those hit.
It forms its body into intricate castles to impress onlookers. The castles come with extra details depending on the Sandyvee: flames, thunderclouds, moats, a sun or moon, forests, snowmen and heart motifs have been observed.
Sandypi runs about beaches and dives into sandcastles, claiming them as its new home. It cries and flings sand at those who would try to remove it from its castle.
Sandyoh is very elusive, hiding beneath the sands of remote beaches and rarely interacting with others. However, if something threatens its home, it whips up searing sandstorms that flicker all the colors of the rainbow.
Sandylax creates a facsimile of Munchlax in order to approach others and ask for food, beguiling them with its cute appearance. Donated food gets stored in the decoy's stomach, which returns the meals back to the main body.
Sandyvoir is lonesome and shy, and has difficulty approaching others at the beach. It can usually only gather enough courage to approach children it thinks will be kind, hoping to find a playmate.
Sandyceus is quiet and gentle, enough so that it will regularly play with children on the beach. However, the shovel on its head is extremely sensitive; it will vanish instantly if anyone touches it even lightly.
The mushrooms growing on Patu are used to help with poor eyesight, but care must be taken when consuming. If not properly steeped before eating, a person may not be able to blink for some time afterward.
Should the frozen mushrooms on its back fall off, new ones will form in a few days' time. In some regions, these icy shrooms are sold as a frozen treat for those with unique tastes.
Padily hides its upper body in foliage, making it appear to be a wounded Paras. When predators come near, it lashes out and grabs them with its tentacles, infesting them with fungus spores.
Paterra has no problem letting smaller Pokémon rest on its back for comfort or shade, but it isn't recommended. The large mushroom dispenses spores that will cause irritating fungal growths on those afflicted.
The mushrooms on its back exhibit a different parasitism than the norm. The mind seems unaffected, but the nutrients drained from the body leave Pakoth perpetually lethargic.
Though the mushrooms growing on Paon appear normal, they are actually metallic and just as sturdy as its armor. Very few Pokémon have teeth strong enough to eat them, and even then the fungi are bland and tasteless.
Paloon hides in the canopy of trees and dangles a lure to the ground below. Unsuspecting Pokémon that grab it are whisked up above to be infected by Paloon's spores.
Paeary defends itself by unfurling its mushroom-capped ears to hit foes with. Spores release on impact that leave the spot hit with a nasty and painful rash.
Old civilizations used Paolett to assist in foraging. It has an innate sense of what mushrooms are safe for humans to touch and eat, helping gatherers avoid nasty poisoning debacles.
Massive mushrooms grow across Pazma's body, requiring equally massive amounts of sunlight to sustain themselves. If even a small part of Pazma's body lacks direct light, the fungi quickly begin to dry and shrivel.
Parorus's mushrooms appear ordinary during the day, but at night they glow a shimmering rainbow of colors. Consumption of the mushrooms is discouraged, as they are highly hallucinogenic.
A separate pair of mushrooms have sprouted and siphon nutrients from the main fungus. This saps some of its hold on the host's mind, letting Pasect live a more normal existence.
The mushroom it holds spreads highly soporific spores when shaken. As its target becomes drowsy, Pabra uses this lull in mental defenses to begin siphoning intelligence from the victim's mind.
Having reached the pinnacle of intellect, Pakazam no longer needs to drain the minds of other beings. Yet it continues to do so, as the act itself has become an addictive thrill it cannot resist.
Palobone uses its shovel to help dig and form intricate sand sculptures on beaches it calls home. The sculptures most commonly depict happy Pokémon playing together with their young. It gazes at its creation longingly when finished.
Palo Jr. plays with small children on beaches by allowing them to manipulate its sand into whatever shape they wish. Once they've given it a form, it does a funny dance to amuse them before shifting back and starting the game over.
The leafy parts of Palofeon's body emit a salty smell loved by beach-dwelling Pokémon. If it gets too crowded for Palofeon's tastes, it slings out sharpened leaves made out of densely-compacted sand to disperse the crowd.
The granules comprising Paloalga's body have been nicknamed the Sands of Time due to its power. It can whip up a whirlwind of sand that ages or de-ages whatever it surrounds.
Palomeleon are incredibly combative should two of them meet in the wild. They strike at each other with the spades on their tails or by chucking heated sand at the other until one is forced to yield and retreat.
Amasaur enjoys napping in cool areas with lots of sunlight, the ice crystal on its back glimmering brightly as it absorbs the light. Some Ice-type Pokémon enjoy licking the crystal, finding the taste sweet and appealing, much to Amasaur's chagrin.
Amapiny dislikes having others touch its hair, throwing tantrums if it gets tussled. This is because if it isn't properly kept, it disrupts its ability to generate pretty auroras from its hair.
Auronite's wings can create a dazzling aurora of light behind it as it flies. It often uses this as a tactic to defend weak creatures, distracting predators with the sudden shimmering display and spiriting away the would-be prey to safety.
The material on Aurogle's tail creates an aurora-like trail behind it when moved through the air. Using this, it creates breathtaking spectacles to wow those traveling through its frigid habitat.
Aurolup dedicates a great amount of time and energy to great dazzling auroras using its frills. The displays serve no practical purpose; it simply wants to show off and impress others.
Aurogigas maintains a solitary lifestyle in the most frigid arctic regions. It removes chunks of glaciers to carve the ice into intricate statues of other lifeforms.
Aurono has poor eyesight, only able to naturally see its most immediate surroundings. At night, the frill around its neck can glow brighter in order to illuminate the area around it and help it see where it's going.
If another creature appears to be overheating, Auroful will fan them with its frills to cool them down. It sometimes gets overzealous, flapping too much and freezing the other creature solid.
As long as the sun is up, Lycanros will be raging. Only once the night comes will it behave with any semblance of calm and composure.
Very cocky, Lycanram goads its opponents with taunting gestures and raspy cackles. Once they strike, its grin grows wider as it withstands the attack and delivers a fiery headbutt in return.
Melochan times its punches to the beat of music it hums to itself during fights. Songs based around the beats formed during Melochan battles are popular tracks used in sports films.
It practices music endlessly, trying to create the perfect melody. Its haggard appearance is due to using a Pokéflute to practice, ensuring it will not sleep until it finds that special song.
Many Melolax have perfected their song in the form of a beautiful lullaby. They continue to play this music even as they rest, perpetuating their sleep endlessly and drawing those near to join them in slumber.
Melown will place itself atop musical instruments which then begin playing by themselves. The music played by the instruments are ethereal, eerie tunes that seem impossible for any human to properly replicate.
The head on Melofarig's tail cannot sing, but clearly has an appreciation for the songs the main head sings. As the tempo picks up, the back half prances and dances about to the tune as best it can.
Melomagius floats about listlessly, but those who venture close can faintly hear an ethereal melody play. According to legends, if its shackles were broken, it would spread a cursed song that would spell disaster for humanity.
Classical music is Melolicky's forte when it comes to singing. Its booming voice is often heard echoing across opera houses as it wows audiences with its perfect pitch and long-held notes.
Melorith dances a strange dance that draws in the curiosity of Pokémon with prehistoric connections. The moves hypnotize them until the performance is done, and leaves them all feeling strangely drained.
As Melonape sings, its hair whips and roils like a burning flame, increasing in intensity when its songs grow faster in tempo. These songs can reignite the fighting spirit of even the most exhausted of Fire-type Pokémon.
Melowick sheds flames in the shape of musical notes as it wiggles and dances to its own tune. Those burned by the cast-off flames have some of their life force drained to fuel Melowick's continued dancing.
Melolure makes its home in desolate, haunted mansions, luring the curious towards it with its beautiful colors and haunting melody. Those that fall for the trick are then blasted with searingly hot beams of light from Melolure's body.
Melopede enjoys singing, but detests being heard. If it comes across someone listening to its song, it charges to deliver a venomous bite that causes temporary hearing loss in its victim.
Many pastry chefs employ Melopuff to assist them in judging the quality of their recipes. If Melopuff performs a lengthy, bombastic performance after consuming a sweet, the chef knows it has created something special.
Meloduck's soft and soothing songs can cure headaches to those that hear the music. Unfortunately, singing does nothing to cure Meloduck of its own constant painful headaches.
Meloeal happily sings to itself atop ice floes during the day. Others of its kind that come across it are compelled to join in the solo and turn it into a chorus. These concerts draw Ice-type Pokémon from miles around to gather and listen.
When Meloleo gather, they cannot resist bursting into a chorus of elated musical cries. These songs carry across the waters, instilling feelings of joy in those who hear them.
Melochop sings to itself during training regiments to keep its spirits and motivation up. Those who hear the song are themselves filled with a sudden urge to exercise and work out.
Melodude beats its fists on large rocks to provide a drum beat to the songs it sings. In some cases, it gets so passionately into the music that it drums too hard and winds up shattering the stone on accident.
Melofetchd sings a rhythmic song while swinging or occasionally spinning the leek it carries around. The tune is catchy enough that it has become quite popular on some online circles.
Sailors in the past shared grim warnings about the allure of Melogong's song. Though it means no harm when it sings, its voice is so pleasingly hypnotic that sailors would tear their ships apart through rough waters trying to get closer.
Melorill's large tail creates a melodic squeak on impact with the ground, which it uses to create a musical backdrop for its twirling, hopping dances. It is, however, very shy and will instantly stop dancing if it realizes it's being watched.
Melovoir's ability to manipulate its own gravity allows it to take particularly large, graceful jumps as part of its dance routines. Its dances soothe a savage soul; few bare witness to them and still have a desire to fight.
During Melorem's performances, its spins produce freezing air that creates ice statues for it to twirl around. Once the performance finishes, it gives a bow as all the statues dramatically shatter.
Cressnite cloaks itself in a magical veil to hide itself as it soars through the starry night sky, the only evidence of its flight being a faint rainbow trail of sparkles. Those that glimpse the trail before sleeping will have the sweetest of dreams.
Cresspiny has a knack for locating and collecting stones made of rare metals that landed from space. This has unfortunately made them highly sought after by unscrupulous sorts hoping to get rich off their collections.
Cressqueen watches over Nidoran colonies from afar. When it senses excessive strife among the pack members, it flies overhead and casts down sparkling dust that sends all the Nidoran into a peaceful, calming slumber.
Cressceus is extremely rare, believed to only appear during specific astronomical events. Catching even a glimpse of it in person is said to bless the viewer with pleasant dreams for the rest of their days.
When Cressrantis flutters the wings on its back, it releases soporific particles that send those afflicted into a peaceful slumber. It prefers peace and quiet, so it sends others to sleep often to maintain that solace.
Cressmer's body is made out of an unknown substance, though it appears closely related to lunar materials. Prolonged exposure leads to drowsiness, and those who give in to sleep have pleasant dreams about space.
A garish, multicolored flame surrounds Bruxtei's crest whenever it uses its psychic abilities. It races across the land, awakening dormant volcanoes in order to cause havoc among populations.
Bruxchu can generate lightning from both its tail and the circle on its forehead. The electricity it creates always comes out in a shifting, vibrant variety of colors, making combat a spectacle.
The organ floating above Bruxinja's head emits an odd, vibrant glow that draws others closer. Viewed from the front, it causes mild headaches and hallucinations, but it's said viewing it from behind will permanently damage a person's mind and soul.
Bruxble grinds and gnashes the teeth within its large mouth as a way of showboating, proud of its giant maw. If it accidentally chips or loses a tooth doing this, it becomes almost inconsolable.
As a strange undersea being, Bruxceus detests intruders in its domain and repels them with pulsing psychic energy from its cranium. The deep-sea caverns it claims are often decorated with bright coral and undersea plants.
The protuberance on Bruxpuff's head wiggles about strangely as it sings. The gyration stimulates its psychic energy, cascading outward to better send those who hear its song into a deep slumber.
Bruxra possesses strong psychic potential as well as strong teeth. Many rumors persist that a bite from a Bruxra will teleport you somewhere terrible, though these are unsubstantiated claims.
Bruxtly haunts homes at night, tormenting those that don't meet its standards of beauty. Because of its massive ego, there have been no records of anyone meeting said criteria.
Extremely vain, the quickest way to halt Bruxter's haunting sprees is to sully it with dirt and grime. It will hastily and obsessively run away to beautify itself, unlikely to return any time soon.
The mushroom on Paraode's back mimics the appearance of Electrode, but also possesses a similar function: if agitated, it will burst open explosively, spreading paralyzing spores several meters around it, helping it escape predation.
With its mind completely taken over by the parasitic fungus, Parabone no longer feels sorrow or loss. It only feels the instinctive need to hunt others to infect with its spores.
It's never seen feeding, but has been observed constantly licking trees and grassy ground as it ventures forth. Within a week, the spots Paratung licked will be overrun with fungi.
Though infected by a parasite, maternal love still shines forth, now directed at young Paras. Ironically, Parakhan tries its best to make sure the Paras it raises never evolve and have their mushrooms overtake them.
It transforms its body in order to replicate the forms of others it wishes to infect. Because it cannot get rid of the mushroom on its body even while transformed, however, none are fooled by the attempted deception.
A constantly-produced cloud of spores creates a mane around Paraeon's neck. Touching the cloud causes a tingling sensation, but prolonged contact will lead to temporary full-body paralysis.
The mushroom cap aids in protecting the cocoon, while the mushroom itself infects the developing Pokémon within. The cocoon thrashes violently as it does so, before becoming perfectly still.
Pararet can infest healthy trees by slipping into holes half its apparent size. It chews on bark from the inside, its presence slowly causing the tree to develop multiple fungal growths over time.
Parakern infests trees beneath the root, siphoning small amounts of nutrients over time. A lone Parakern will live under a single tree for years before having drained it dry and needing to move on.
Paraflora traipses around forests, looking to spread spores onto other living beings. The spores are harmless, only causing those contacted to feel sudden jubilation, unable to stop smiling for a few hours.
The mushroom caps that extend outside of Paratress's shell are no less sturdy. For defense, it can fire smaller mushrooms from within that pack a mighty wallop if they connect.
When observed, the marks on its torso seem to shift and undulate to draw in curious prey. Once within range, Parabok ejects large amounts of toxic spores onto the hypnotized victim.
As it draws energy from ambient static, it sheds spores in a manner akin to electric sparks. Should lightning strike Parakou, a huge burst of spores will erupt and infect all life in a wide radius around it.
Parachu tends to sit completely motionless until something biological moves near, whereupon its tail reacts instinctively, stunning prey with whipping and electric jolts before wrapping around and dragging them closer to be infected.
A massive walking mound of fungal tendrils, Paragrowth uses its limbs to touch and wriggle its roots into any trees it comes across. Inevitably, these tainted trees will grow massive amounts of fungi within days.
The frozen mushroom no longer produces fungus spores, but instead seeks to spread powder snow around it. Places the spread snow lands will grow harmless fungi made of snow.
Parawile stands stock-still until something living happens near it, whereupon it snatches them up in its false jaws. A few hours later, it spits them back out, the victim sporting grotesque mushroom growths.
Parathorn is considered very dangerous, and great care should be taken when venturing through its known habitats. It clings to cave ceilings and tree canopies, extending fungal tendrils that will infect anything they come in contact with.
Beneath the cap lies the nearly-dried husk of the infested Shroomish. Paraish lays dormant until something touches it, spreading a burst of spores to infect and drain its next victims.
Deep within fungi-infested forests, Paratrum dwells. With a single roar it spreads out massive amounts of spores from its mouth that infest plant life with mushroom parasites, and enfeeble anything else with fungal rashes.
Some variants of Paratrum are less hostile and infectious than others, though the difference is difficult to tell at a glance. The calmer type typically keeps to itself, feasting on old dead trees for sustenance.
Paraice lumbers around slowly within forests of colder regions. Anything that comes in contact with the spores its mushroom produces develops chills for several days.
The mushrooms have siphoned away the mind and body of Paras rapidly, leaving it almost a husk. In this weakened state, Pararas are often easily hunted, doomed due to the parasites' hunger.
The fungus has grown so much from siphoning from its host that it has grown so large as to leave it nearly immobile. Parasect spreads spores at the hint of something approaching, desperate to propagate further with a new host.
The mushroom has taken so much from the host that both have become a discolored husk. Parasect is dry and brittle to the touch, and reacts to outside stimuli with a fearful release of spores before fleeing.
The mushroom cap clings tightly to Paraduck's skull, causing it constant discomfort. When it scratches it in an attempt to alleviate the pain, it dispenses large amounts of spores.
Parape throws punches at anything nearby, not out of aggressive or territorial tendencies, but because the impact of the punch causes its fists to release spores that grow new mushrooms in those it punches.
Parachoke shuffles around quietly in search of others to flex its muscular body at. Each flex releases spores from specific parts of its body, so those who dare to stare should keep a large distance.
Paraler tucks its circular body into the mushroom to coat itself with spores, then rolls down mountains. Each tumble and impact casts more of its spores out into the air and helps them spread and propagate.
Three heads exist, but only the newly-formed mushroom has something resembling a brain or consciousness. If removed, it will simply transform one head into another mushroom, and grow a new false head.
Necrobone's body radiates so much powerful light that it needs to regularly discharge it from its body or risk hurting itself. It uses a bone to help it focus and fire light beams to relieve it of its burden.
Said to be the ultimate being of another universe, Necroceus's radiance is almost blinding. It seems to consume light to keep functioning, as it thrashes around aggressively when in areas devoid of illumination.
Unfurling all of its tails allows Necrotales to unleash blindingly bright light that sears the skin after prolonged exposure. Haughty and vain, it's likely to send this light out at any who approach it without giving it proper tribute.
The first recorded depiction of Necroselia called it The Dawn's Dragon of Dreams. It was said to appear along the sunrise, its radiant glow blinding some and sending others into months-long slumbers.
When Necrodrio moves at top speed, it leaves a blindingly bright trail of light behind it. Its great leaps through the air have been likened to seeing a second sun cut rapidly through the sky.
Whacking the bone Jangbone carries against the scale on its skull produces a sharp, resounding sound. It rapidly strikes its skull to produce the shrill noise to irritate and drive off predators.
Jangnair communicates with others by using the large scale on its tail against the one on its head. Rapid tapping implies aggression, a slow metallic scraping warns of nearby danger, and a single echoing clang is a sign of friendship.
Jangcross senses the amount and quality of sap within a tree by rapping its horn against it. Once it finds a suitable tree, it tears the bark away with its claws, as it detests getting its horn dirtied by the sap it seeks.
Jangskull meet in the dead of night to butt heads against each other to establish hierarchy between rivals. The clang of their metal skulls creates a warbling wail that many confuse for the haunted cries of evil spirits.
Jangon's beating wings create a sound that is quite high in pitch. It is disorienting and distracting to many, creating openings it can use to divebomb and headbutt targets with the hard scale on its head.
Jangark's scale is sought after in some regions for its shininess and color. To evade poachers, it casts illusions to make others believe they've discovered shed scales, while in actuality they've only gathered up useless garbage.
Hakapie, when in danger, flings the hardened scale at the end of its tail at aggressors. A new one grows back in only a few minutes, so it's never without a defense mechanism for long.
Hakatank sheds its scales on a regular basis. It's been found that grinding them into a powder and adding them to its milk gives it a distinctly sweet, honey-like aftertaste.
Hakadoof nibbles on the scale on its tail in order to keep it sharp, making a reverberating clacking noise as it chews. If the scale falls off from excessive chewing, it grows back within a few days.
Hakalous's heads headbutt each other, psyching itself up for battle with the resonating clang it creates. This also serves to strengthen the scales on its skulls, making it more effective in combat.
Hakaron toughens itself up by butting heads with others of its kind. It strikes with enough force to break its scales, which grow back tougher, strengthening both rivals as they spar.
Once they've proven themselves worthy, Komeon is unfailingly loyal to its friends. It forms psychic plates of armor similar to its own scales and places it on its allies in battle for their protection.
The gilded appearance of Komkoal's shell caused it to once be hunted as material for ostentatious armor pieces. Such an act was quickly outlawed, after a royal's prized Komkoal was poached, which sparked a furious manhunt.
A solid shell and decent leaping ability lets Wimto handily escape predation. If it accidentally lands on a living creature when leaping, it delivers poison from the tips of its claws in a panic before jumping away once more.
Very easily frightened, Wimgey tends not to come out of its nest inside trees unless it's certain no other creatures are about. If something approaches while it's out, it flaps up irritating fluff from its wings to help it escape.
Wimtu is a paranoid and twitchy species, always looking to and fro for potential dangers. If something manages to frighten it, it has an equal chance of fleeing or fainting outright.
Wima hides among the trees, scuttling quickly out from holes in the bark to feed on berries and occasionally small bugs. It only flies to retreat when it's startled, and does so at ludicrously high speed.
Wimtik feeds on small bits of electricity siphoned from household appliances. If spotted in the act of feeding it retreats immediately, spreading small bursts of sparks as it runs.
If confronted in the wild, Wimlu will panic and flap its wings rapidly, spreading cloud-like fluff everywhere. If it panics too much, it may lose all the fluff on its wings in its haste to escape.
Goligon's rapid wingbeat produces a mild toxin that weakens the muscles of those afflicted. This makes others unlikely to be able to attack it, which suits Goligon's meek and pacifistic nature just fine.
Golidisc swims placidly in its waters, drifting away from conflict if spotted. If pushed into combat however, it's no slouch; its many arms have enough strength to hurl a Blastoise with ease.
Fonee floats with the wind on sunny days, spreading its leaves to gather as much sunlight as possible. Groups of Fonee will link their limbs together and form rotating rings as they float about.
Fodisc darts from between leafy parts of the ocean floor, eating seaweed when it can. When frightened, it spreads the green parts of its body outward to make itself appear twice as big.
Foth gathers up a small collection of coins to carry with it beneath the morning sunlight. While it can photosynthesize normally, it seems happier when basking near light reflected off of shiny coins.
Lulosion spends a good amount of time preening the leafy mane on the back of its neck. If angered, the mane will ignite, which unfortunately means it will have to repeat the meticulous grooming process once it calms down.
Lutina is said to come from a world with much more vibrantly-colored plant life than ours. A touch from its colored shadow will bring even a wilted, dead flower to full bloom again.
Lulix's sweet scent and vibrant coloring attract many bugs towards it, expecting a tasty meal. The sticky strings coating its body capture those insects, to be sucked up inside Lulix and consumed.
It crashes into cave walls in order to knock loose any jewels in the wall or ceiling so it can eat. Its efforts regularly cause cave-ins, but it simply digs its way out of the rubble and looks for a new cave.
When multiple Caras gather, they create aurora-like light shows above them using lights from the crystals on their bodies. These rare and beautiful sights are considered one of the greatest natural wonders of the world.
Cartu spends much of its time standing stock still, quietly meditating. If its meditation leads to it catching a vision of the future, its crystal eyes flash a bright blue.
As Carffy moves around, electric static in its wool causes the gems around its neck to light up. Each year the gems fall off to be replaced by new ones, the discarded ones still retaining some stored electricity.
Cartata derives sustenance from eating rock and stone from their cavernous homes. Enamored by sparkling things, any gems found while eating are hoarded in its nest.
Though it can fire weak light beams from its crystals, Carogue prefers close-quarters combat. It trains by striking stone walls repeatedly, forming cracks across its body as proof of its dedication.
Every strike against Carolu hardens its body and its resolve to grow stronger. When aura is seen visibly and constantly emanating from the crystalline parts of its body, Carolu is nearing evolution.
Carsion inhabits underground lakes, the high mineral content of the water helping keep its gelatinous form resilient. It uses telekinesis to pull gems from the ground and walls to decorate its stone core with.
Carmeleon is primarily found in caverns located near volcanic activity. Rivals in the wild fight each other aggressively, aiming to break one of the other's crystalline horns as a sign of dominance.
Carnine sit in pairs outside of caves, roaring at any intruders loud enough to cause a rockslide to collapse the entrance. If a Trainer gains the trust of Carnine, they will be permitted into the cave and rewarded with troves of jewels.
It uses its pick to dig deep in caverns for rare jewels. It's believed that it does this because consuming the gems increases its intellect and psychic powers.
Surprisingly flexible and agile, Carsprout dodges away from attacks so they won't tarnish the rock and gems that make up its body. If it does get dirty, it can spit a fluid from its mouth that melts away the grime in seconds.
Carlem's diamond-like shell is considered one of the sturdiest substances known to humans at this time. It's theorized it could even survive the pressure and heat of the planet's core.
The first to encounter Carpoke in the wild thought it was nothing more than an intricate statue until it responded to touch. Carpoke is so absentminded it simply forgets to move throughout most of the day.
Some have claimed Carnix was the infamous "Crystal Onix" local folklore spoke about until proven otherwise. Living deep underground has hardened its stone and crystals to the point of being near impervious.
Carzee is particular about the dreams it consumes from those it sends to sleep. It only eats the happiest dreams it can find, as those dreams help keep its crystalline portions more pristine and shiny.
Though it doesn't appear so at a glance, even Venotung's tongue is covered with a fine layer of tiny hairs. Being licked results in mild allergic reactions and rashes for most people.
Venosey's eggs have a fine, fuzzy texture similar to its own hairs, though they are no less nutritious or delicious when eaten. Consuming them regularly is said to be particularly effective at combating allergies.
Venogela's many vines have a slightly fuzzy texture to the touch that most find pleasant. Domestic Venogela use their extendable vines to tickle their unsuspecting owners.
Venokhan can fire beams of light from its clustered eyes to protect its young. The child is still developing so it can only make a short flash of blinding light in self-defense.
Rival Venoros establish hierarchy by shaking their bodies and releasing a cloud of tiny hairs from their mane. The one that creates the bigger cloud is considered the superior.
If something approaches Venouna, it vibrates rabidly and sheds tiny hairs from its body. These hairs cause extreme allergic reactions in most creatures, leaving them with blurry vision and uncontrollable sneezing.
Venorak's strong eyesight lets it observe even the faintest motions of prey from a distance. It carefully watches and calculates the best place to spin tiny webs that will catch prey as it tries to flee.
Venowoodo's powerful cluster of eyes allows it to see faint movement, becoming still if it detects even a hint of a living creature. If something attempts to harm it, it flings irritating pollen from its hands in their eyes to blind them.
Venoloom hops about flower fields, using its feelers to take pollen from other flowers and add it to its own. If attacked, it sprays an irritating, smelly powder from its flower that stuns attackers long enough for it to hop away.
Its strong eyesight lets it see the glimmer of anything shiny from long distances with minimal lighting. Venokrow disperses clouds of small hairs with a flap of its wings to blind people and swipe their belongings.
Venobull is well-liked by some as a pet, finding its grumpy expression adorable. It is an arduous task to keep it groomed, however, and when it shakes its body after cleaning, tiny hairs spread everywhere.
Venolax stores spare food within the recesses of its fuzzy back. Sometimes it offers to share with friends, seeming confused when they refuse to partake in the fuzz-covered snacks.
Despite its hulking size, Venogrowth is a rather timid creature, hiding away deep in forests and caves and refusing to come out unless it sufficiently trusts someone. It seems afraid of potentially hurting someone due to its size.
Venovoir's body is coated in countless fine furs, making it very soft and fuzzy. It loves to give embraces to others, which are pleasant but leave the hugged person feeling slightly itchy afterward.
It can change the color of all of its body except for its eyes. It hides away from sight, using its powerful eyes to scope out the faint movement of small insects, before its tongue lashes out at lightning speed to catch and eat them.
Despite formidable strength and speed, Venochomp is jumpy and prone to panicking. When startled in the wild, it's not unheard of for it to cut a tree down in a single swing, just to cover its rapid escape.
Venomoth appear drawn to the pollen stored in Venosaur's flower. Venosaur detests the unwelcome visitors, to the point of attacking Venomoth on sight.
Possessing powerful eyesight and echolocation, Venobat makes it nearly impossible to hide or evade it when it's on the hunt. Fortunately for most, it only tends to hunt small insects.
Venoras gathers in small groups living among the roots of large trees. The mushrooms on its back, if properly prepared, can be used in a concoction that helps improve eyesight.
Venosect is a danger if left unchecked, as both the pollen it spreads and the mushrooms grown from its spores can cause lengthy bouts of blindness in those who come in contact with them.
The smoke billowing out of Venokoal's body contains a pheromone highly attractive to Venonat. It's very common to see small groups of them swarming and playing amongst Venokoal's clouds.
When flying through the air at high speeds, Venor sheds excess fur from its body. This fuzz burns up quickly, creating a colorful trail of sparks behind its flight paths, akin to a comet's tail.
If something flees from an angry Venokey, it will find it difficult to truly escape; its vision is highly acute, and its stubborn personality means it rarely gives up a chase, even after hours.
A faint scent emitted by Venopoke's hairs induces drowsiness and contentment in those who smell it. Many enjoy using it as a pillow to nap on, which Venopoke doesn't mind at all.
Venouk's body composition is a strange mixture of fuzzy and sludgy. Should some part of a person come in contact with its residue, that spot will remain itchy for days, even after removing the goop.
Cheskip is quite protective of others, shielding them from harm with its body. Despite its small stature, its body is incredibly durable; a charging Steelix would be stopped dead in its tracks if it collided with Cheskip.
Fennevoir is very friendly and loyal, but can be difficult to raise. It constantly wants to practice its fire spells, and its zealousness can sometimes lead to things accidentally being set on fire.
The fluff in Delorb's ears glows brightly as it begins to charge up an attack. Once it fully charges, the fur ignites and fires off lengthy plumes of flame on either side.
Delrith rubs the tips of its claws on sticks it gathers to set them alight with flame. It uses the torches it creates to ward off predators and bully smaller creatures away from meals it wishes to steal.
Delsol gathers up sticks to set alight and gaze into the flames. Within the fire it glimpses potential future disasters, allowing it to work towards preventing the catastrophes from taking place.
Froacko considers itself the protector of ponds in its forest homes, defending others who would intrude upon them. Though its strength is lacking, none can doubt its staunch conviction.
It generates bubbles from a small spout on its head to help keep its skin moisturized while on land. Froamer enjoys playing with others by spraying them with these foamy bubbles.
Grevoir moves with the swiftness and grace of a ninja. It uses psychic powers to cast illusions to better hide itself, making it even more capable of stealthily dealing with opposition.
Grevoir seen with a skirt made of water are known for being more aquatically inclined. While mobile on land, its true speed and skill becomes most prevalent once it's underwater.
The clouds of smoke emanated from Torzing have an ashy and earthen scent to them. The smell has been used by some to help Pokémon from volcanic areas feel more comfortable when away from their natural habitat.
Steam within the shell keeps Torgela's tentacles moist and able to move it around. Because the steam escapes as it moves, it only moves in short bursts, lest it risk its limbs drying out.
As it consumes coal and other materials, puffs of smoke rise from its head. The clouds shift into the shapes of other Pokémon, even mimicking their behavior before dissipating.
Torsaur's developing body causes it to create an excessive amount of steam vented from within its shell. The constant production and subsequent expulsion of steam leaves it tired and lethargic.
Torlix is a gentle giant living a very sedentary lifestyle in volcanic regions, usually not far from human civilization. It is friendly enough that it even allows others to use its hot, steaming body as a makeshift sauna.
Due to the shell over its magma-like body, Torgma rarely moves. It sticks its head out from the holes in the shell in order to feed and vent excess steam from its pores.
It is one of the slowest-moving Pokémon recorded; a Torcargo moving at top speed for 24 hours would travel only a scant ten feet at best.
Its umbrella radiates heat to keep it warm while shielding its body from volcanic ash in the air. It's known for being elusive, walking out from the smokescreen it billows, and vanishing into those same clouds.
It projects an image of its face within the steam it expels, but this is just as incorporeal as the smoke. In olden Hoenn times people would burn incense near it, believing it held connections to their ancestors' spirits.
It pokes its head out of the stone body in order to eat or release large amounts of steam. Some resorts in Hoenn have taken to employing them as a part of their saunas.
Its tiny body is too small to haul its massive shell around normally. When Torcott needs to move, it retreats into the shell and uses expelled steam to propel itself forward.
Its gears churn slowly but steadily to give it life energy, releasing small bits of smoke as it does so. Some liken the sound it makes to the slow chug of a steam engine.
The spinning gears generate steam to dissipate excess heat. The main gear stores intense pressure within, releasing it to launch the other gears forward in self-defense.
It lengthens the distance of its leaps by expelling vast amounts of smoke from its nostrils to propel it further. The smoke takes on an appearance similar to wings, making Torbat appear to be flying.
When Torunt lets out a roar, the small plumes of steam it releases intensify into a singular geyser of smoke. It often tries to beat its own personal record for roar and eruption power.
Archaeologists believe Tortrum may have been the apex being within ancient volcanic regions. A long neck, powerful jaws, a sturdy shell and smoke production all combined to make it a formidable prehistoric hunter.
Torish's leaves are made of a tightly packed warm ash. Once a month, the leaves "shed" into a dusty pile on the ground. It buries itself into the pile afterward and waits for a new set of leaves to grow back.
It belts out increasing amounts of steam from its tail depending on how happy it is. Torful may also release excessive steam if hugged too hard by its Trainer.
Torzagoon moves by hopping about in a zigzag pattern, though its movement speed is quite slow. Each time it lands, short bursts of smoke billow up from its shell.
Torchop stacks discarded shells on its back as a form of weight training. If it lacks shells to use, it may instead request other Pokémon or even Trainers to stand on it as it works out.
It flexes before every attack, expelling smoke from the holes in its shell as it does so. The more holes emitting smoke, the stronger the attack it's about to unleash.
Despite having a low top speed, Torta prides itself on its galloping ability. What appears to be smoke billowing from it is actually a soft, ashy fur.
All three heads possess the capacity to breathe out steam, but as the center head is the most temperamental of the bunch, it is the one most associated with and seen using the ability.
Tornix tunnels its way underground near volcanic areas. It is most comfortable the closer it is to molten depths, its steam production increasing the higher the temperature around it is.
Torby's claws emit constant steam due to their heat. Though effective for offense, it prefers creating a thicker cloud of steam to obscure itself and flee from potential dangers.
Both of Torler's claws produce copious amounts of steam, but the larger actually contains and produces boiling water. Any who agitate it risk being hit with a scalding spray.
Pumphoot lets out long, haunting hoots late in the evening, calling out to others of its kind. Once a month, flocks of Pumphoot gather in the forest to sing an ethereal harmony together.
Pumpswine's thick fur is effective at keeping it warm in the frigid areas it inhabits. At night, it scares off potential attackers by lighting up the holes in its lower torso and making it appear like ghostly glowing eyes.
The scales scattered by Venobone's flapping wings cause a person's eyes to water uncontrollably and obscure their vision. Venobone uses this opportunity to pilfer food from its victims.
As Venodos leaps from the water and flaps its wings rapidly to fly, it sprinkles a heavy mist of water beneath it. One must be careful not to be beneath its flight path, as the water shaken from its wings contains potent toxins.
While generally gentle towards others, Venonair behaves aggressively towards other Dragon types. The toxic scales it can flick from its wings are particularly effective at immobilizing other dragons.
Rival Venotto in the wild compete to see who kicks up the more dazzling display of pollen from their flapping wings. The competitors pay no heed to anyone unfortunate enough to get poisoned by their toxic flaps.
Aggressive hunters, Venofish fly up high before raining down dozens of toxic spines from their bodies indiscriminately. The paralyzing toxin takes effect quickly, giving Venofish plenty of time to consume speared prey at their leisure.
Venotler is notably difficult for Trainers to catch due to its defense mechanisms; between hypnosis with its antlers and a variety of toxins emitted from its wings, it has a multitude of ways to make capturing it a challenge.
Venoblade's whirling dervish of an offense is quick and efficient. Against speedier foes, the twin tridents leave pollen behind with every swing that slows opponents down, making them easier to strike as the battle goes on.
The different bits of its core can move individually, but tend to stay in the shape of a moth. The gelatinous shell around it contains hallucinogenic properties if prolonged contact is maintained.
The poison in Venobat's wings is mild, so it must make up for potency with the speed and amount of flapping. It almost completely coats prey with poison to immobilize them before it begins drinking their blood.
The mushrooms on Venoras's back are bright and flavorful, but great care must be taken if harvesting them; when removed, Venoras instinctively releases a burst of irritating poison from the mushroom's pore.
If a woodland area develops high fungus levels quickly, it's likely become the home of a Venosect. Every flap of its wings spreads fungal spores that quickly mature into a variety of mushrooms.
Venomoth's wheels allow it to traverse over all terrains with equal ease. It has a reputation for defeating powerful Dragon-type Pokémon in combat, sometimes being nicknamed The Dragonslayer.
The burning light in Gourmega's eyes casts a lingering trail of eerie light as it cuts through the evening sky at high speeds. Some have likened the sound of its beating wings to soft, creepy laughter.
Gourkoth's slow, faint singing carries a curse that afflicts those who hear it. Victims of the hex become greatly lethargic for the next 7 days.
Gourtrum was a nocturnal terror of the ancient world, hunting prey in the dead of night. The fluid leaking from its hollowed-out torso was a toxic substance meant to mark territory and warn rivals and trespassers.
Gourchamp takes a prized possession from every foe it bests in combat, hoarding it in large pumpkins it personally carves. The greater the hoard, the higher its status among its kind.
An ethereal flame burns beneath the head, allowing Gourchamp to function even without its cranium. All attempts made to douse this otherworldly fire have failed.
Swirorb is a bit of a menace to some due to its tendency to explode. While it doesn't cause much physical damage, the explosion shoots sticky candy floss all over its surroundings, which is painfully difficult to clean up.
Swirtress's shell is covered with a layer of sticky candy floss. Anything that touches it will get the candy stuck to them, whereupon Swirtress will fervently lick the sticky part clean, as it adores the flavor of its own candy.
Swirswine's fur coat is made of sweets; it creates so much candy fluff that it will not notice or care if clumps are taken and eaten by others. Its candy tusks are brittle and regenerate, so they too can be eaten by its friends.
Its fur is consistently sweet in both aroma and taste, and Swirsian's sweet tooth cannot resist the allure. What appears to be constant grooming is just Swirsian ceaselessly tasting its own sugary flavor.
Swirpoke's tail was once lauded for its sweet flavor, until it was discovered that Swirpoke's fluffy fur is just as sweet and edible, and far more humanely obtained. It's happy to share its own fluff with others.
Slurode's exterior is a solid shell of candy coating. It allows others to lick it freely, but the sour flavoring of its shell is so intense that those who taste it liken it to an explosive electric shock to the tongue.
Slurtress constantly licks its delicious and incredibly hard candy-like shell, which keeps it smooth and pristine. It greedily hoards its sweet flavor, to the point of detonating the explosive cherry on its top if others don't leave it be.
Delicious desserts naturally grow on top of Slursaur's body, replenishing any consumed portions overnight. Many bakeries use them as mascots and ways to offer free samples.
With strong antisocial tendencies, Scravoir can be a bit of a hassle to deal with. Eye contact is seen as a challenge, prompting it to immobilize its new foe with psychic powers before delivering a painful headbutt.
Lorb generally rests on the bottom of lakes and ponds, but floats to the surface when sleeping. Anything that hops onto its lilypad will wake it up and cause it to explode.
Lotrum munches on underwater plants and small fish, eating until the food sources are depleted. Water stored in the dish on its head sustains it as it travels on land to find a new feeding zone.
Care should be taken when one sees a lilypad floating on a lake. It could actually be Lomorb, which will explode the moment something touches the lilypad on its head.
Lomish is a little pest inhabiting jungle riverbeds. Floating around pretending to be a lily pad, it pops up suddenly when others are near to spit a mixture of water and seeds it has gathered, solely to irritate them.
Lomlett digs its way into ponds within home gardens, waiting for owners to inspect the newly-appeared lily pad. Once they come close, it pops out and spits water in their face.
Ludiros's tail-light can flash at varying different intensities as well as colors, and its sense of rhythm is almost unparalleled. It's very popular to include in raves and other similar venues.
Ludivoir uses plant stalks as makeshift microphones, singing into them as it dances about rhythmically. Those that don't willingly join in the dance will be manipulated into forcibly dancing through its psychic powers.
As Ludipass sings, the Lotad-shaped companions it possesses all twirl and circle around it, spraying water in time with the music. No two ballads are alike; each Ludipass has its own unique song to sing.
Ludilass appears before others and performs a strange dance that compels viewers to join in. Those who don't dance well enough for Ludilass's tastes will be frozen into statues for their lack of rhythm.
Ludiplume is always dancing to the beat of its own rhythm. It spreads clouds of pollen from the little tree on its cap that, once inhaled, compel others to dance along to its movements.
Minibone uses parts of broken meteors from outer space as a helmet and a makeshift club. The end of the club will occasionally pulse with a strange energy and gift Minibone with a temporary surge of great power.
Ordinarily, Minichan stands motionless, barely responding to outside stimuli. If something tries to strike at it, however, it suddenly springs to life, making quick dodges and even quicker punches.
Minikhan primarily lays quiet and dormant, preferring small amounts of company at most. If it detects the cry of a child, however, cracks form in its shell, and a strong glow forms within its hollow eyes.
Miniquil moves around slowly and methodically, avoiding conflict as much as possible when out in the open. If frightened, flames erupt from its back and eye sockets in order to scare off attackers.
Rivulets of lava constantly leak from the pores in Minilava's body. Bathing in the magma of its volcanic habitat is common, as it helps keep its carapace clean and warm.
While used very little, Minimory's wings retain a constant sharpness. It seemingly lacks the energy to fly, staying to the ground and cutting down berries from trees to eat.
Gentle and shy, Minivoir keeps to itself in canyon areas, quietly observing others from afar. If scared, it will retreat, levitating and flying away through the sky like a meteor.
Minirantis uses its large stony forearms as a shield to deflect blows in combat. Wisps of bright energy flare up from cracks in its body as the battle progresses.
Minicanth appears hollow and inanimate, simply drifting around wherever the ocean currents push it. It's said that it exhibits a strange burst of life and energy when meteor showers occur.
When Minikazam stays motionless and meditates, it's said it astral-projects itself far into the depths of space to parts unknown. On the evening of meteor showers, it gazes upward and regards the display with its eyes glowing bright.
Some say Minichamp's outer shell was created to limit the unparalleled strength it possessed. Its shell makes ominous rumbling crackles with every flex of its muscular body.
It's said that gazing into Miniown's core gives a glimpse through time and space, possibly even dimensions. Research is inconclusive, as all who look for protracted periods fall unconscious and remember little of what they saw once awake.
When in combat, Minilade extends blades made of pure energy from its elbows. Every swing of these sharp blades leaves a sparkling, multicolored trail of stardust behind.
Minimy's upper body glows due to the radiation emitted by its internal organs. It glows brighter after it's eaten, its gelatinous body vibrating as it digests.
Mininat's eyes are very strong, possessing acute vision and the ability to fire long-range beams of light. These shots are so fast and accurate even from extreme distances, some wonder if they possess homing capabilities.
All three parts of Miniton pulse with a powerful electromagnetic radiation. Space institutes consider them a nuisance, as they tend to conglomerate near the buildings and cause havoc on the machinery with their pulses.
Charuna swings its fiery tail fiercely at anything nearby, protecting itself while it waits to evolve. Should two Charuna choose the same branch to hang from, they fiercely flame at each other until one is forced off the tree.
Charowl's facial tufts ignite as a sign of aggression, moments before it goes on the attack. Food is a constant source of competition between specimens, as two often clash while chasing the same prey.
The warmer the temperature, the more feisty and combative Charloom behaves. Trainers often learn to spray it with cold water to keep it from being too rambunctious; the drop in temperature causes it to become drowsy.
Charco does not take kindly to others coming near the trees it inhabits. It pulls off some of its own plates and ignites them with its tail before flinging them down at the intruders.
Two Chartop that spot each other in the wild cannot resist the urge to compete, spinning and clawing away at each other. The flames on their tails may flare up so strongly that they become engulfed in small and fierce fiery tornadoes.
Charink churns its gears together at high speed to create large gouts of flame. Its intense nature drives it to try and create increasingly fiery bursts, indifferent to the damage it causes its surroundings.
An aggressive avian species, Charling's hot tail swings its tail at those that get too close, potentially leaving nasty burn marks. Particularly aggressive Charling can even ignite their tail to cause further damage.
Though mostly friendly and loyal, Charitty gets quite feisty when it gets playful. Rubbing its belly after it presents it will often lead to it grabbing the hand with its claws and burning it with its tail.
Despite its towering size, Digdos is more docile than a first glance would suggest. It only turns aggressive should trespassers ignore warnings and intrude upon the Diglett nesting areas it protects.
The only time Dignyte is seen outside of its shell is when it comes across a larger shell discarded by another Dignyte. Its body is rather soft and weak, so it retreats into its sturdy shell at the slightest sign of danger.
Digowl regularly sheds solid stone feathers during the warm seasons. In the past, farmers would use these discarded feathers as spades to more easily dig into soil.
Tunnels dug up by Digian are a safe haven for small insects, free to travel through them as they please. Anything else sees Digian pop up from the ground to deliver a punishing series of punches.
With claws highly adept at digging through dirt, Digzor is a common companion for construction workers. Its often seen snacking on the dug-up soil between jobs.
Digceus's body is surprisingly tender and sensitive, so Digceus coats it with hardened stone and jewels it finds while digging underground. It instills the gems it collects with portions of its own power, making them capable of firing light beams.
Digish tend to congregate in small groups near farms. Farmers don't mind the presence, as the digging helps the soil, and Digish primarily targets rotten or dead crops as its main source of food.
Digful's diminutive stature belies a large amount of strength that lets it dig through the ground with ease. Anything unfortunate enough to be above it when it surfaces will be sent flying.
Among others of its kind, Digladin is boisterous and eager to train and spar. In the presence of others, however, it is shy and meek, and prone to digging a hole to hide itself in.
Digadier moves swiftly through the dirt across riversides, only coming up to catch insects to eat. If it encounters trouble, it uses tightly-packed clods of dirt encased in bubbles as projectiles.
Although now Diglett resembles its Alolan counterpart, it exhibits little if any of the variant's differentiating attributes. Despite this, it seems quite proud of its newfound sprout of hair.
It often burrows up into farms to steal crops that might ease its aching head. Because of its pitiful expression as it does so, most farmers can't bring themselves to chase it off.
Digmite possesses magnetism that allows it to move and shift dirt around in small quantities. It uses this to dig out holes for it to bury itself in for the night when it sleeps.
Extremely simpleminded, Digduo's response to danger is to bury its head beneath the dirt. According to its internal logic, if it can't see an attacker, the attacker can't see it.
Digler's claws have rudimentary minds of their own. Though the smaller claw is simple and obedient, the larger claw is more aggressive and may even attack the main body if enraged.
Shards of the crystals on its body splinter away should Dianhorn hit a wall too forcefully. These discarded pieces have begun to become popular material for accessories in mountainous regions.
A good-natured spellcaster, Diandreavus uses its ribbons to send out sparkling trails of magical energy to those it meets. Those afflicted by the dust have their perceptions changed, claiming that everything seems more vibrant and beautiful afterward.
Reclusive yet friendly, Dianmagius casts hexes and illusions that make it difficult to find it deep within mountain caverns. Those that manage to find it despite the spells will be rewarded with a gem of unparalleled beauty it creates for them.
The many gem-like parts of Dianslash's body absorb and store energy from any sources of light nearby. When in danger, it curls up into a ball and fires the stored energy as beams of light in every direction.
Dianchoke is lavish to the extreme when expressing affection, showering those it adores with shiny gifts and sweeping gestures. Its elaborate displays inspire romantics who wish to propose in a grandiose manner.
Its been observed that after a Luvorb explodes in the wild, the breeding rate of other Pokémon sees a sharp increase for a time. It's believed that a certain type of Pokéball is based on Luvorb's appearance.
Though it presumably means well, the effects of a Luvode explosion are considered dangerous, as it could render an entire city's population too focused on amorous relations, to the detriment of every other facet of life.
Areas where swarms of Luvfree roam are popular romantic getaways. It's said that should a wild Luvfree follow and flutter close to a couple, they will have a long and blissful life together.
Luvkarp was once used to scam those who couldn't afford a proper Luvdisc to give to their loved ones. Its affectionate personality and cute appearance made it become an acceptable gift in its own right.
Luvgon's first documented appearance was on one of the oldest and most successful of online dating sites. Rumors say if it appears after one receives a romantic message, it's a positive omen towards a blossoming love.
Luvlax is a very affectionate sort, often hugging those it likes and refusing to let go for several minutes. Sleeping against a slumbering Luvlax often induces pleasant dreams of romance and love.
One can tell if a Luvitar has claimed a mountain territory by the shape of the rocks around it. Once it moves in, it goes around chipping and shaping boulders into heart shapes to decorate its home with.
Highly affectionate, Luvoir is always willing to give a hug to any who ask. It emits a tender psychic aura that soothes those in its grip, helping increase their feelings of warmth and being loved.
Rarely seen in the wild, Luvinja appears to float near single people and attempt to get them to look at its back. Supposedly, those gazing into it will see an image of their true love.
Many past civilizations performed rituals to appease Luvceus, believing it to be the deity governing over love. Failure to properly venerate it was said to curse a person to be lonely and unloved for the rest of their days.
Luvking demands that others love it unconditionally, even though it offers little of the feeling back. If someone doesn't show it enough praise and affection, it throws a mighty tantrum.
Luvagon headbutts others as a sign of affection, its crest changing colors after impact. It's believed the more vibrant the color pattern its crest becomes, the more affection it has for the person it headbutted.
Luvelgon's sturdy shell protects it from harm while its body prepares for evolution. The prismatic display on the front plates shimmer and shift color in order to hypnotize attackers, clouding their mind and draining their will to fight.
Luvlass roams around romantic hot-spots, inviting couples to rest beneath the shade of its parasol. Those that accept its kindness provide it sustenance, as Luvlass feeds off the feelings of love emanating from the couple.
Luvbra can easily read the hearts of others to determine their infatuations. if it draws a heart of psychic energy with its colorful spoon, it's a sign of encouragement to follow one's romantic desire.
Luvcool's tentacles have a toxin meant to induce feelings of placidity and affection in those afflicted. It drifts along the ocean currents finding pairs of people and Pokémon to induce or deepen their friendships.
With its many tentacles, Luvcruel can sting and induce pleasant and even romantic feelings in several people at once. Luvcruel has been reported interrupting yacht parties in order to incite love among the guests.
The shell on Luvbro's tail periodically drops pearls that it often gifts to others, particularly couples it happens to spot. It likes to adorn its shell with the shiniest of the pearls.
Poochkarp barks and growls at anything, but its bark is far worse than its bite. The only hope it has in taking down a predator or prey is to work in large schools.
Poochkoth hangs from trees, growling and swiping its lanky arms at anything that gets near. It quickly retreats and hides away at the first sign of retaliation, however.
Lacking mobility, Poochscoon flees from most anything by shooting string to high places and reeling itself away from danger. It does occasionally seek vengeance by dropping its heavy body down on aggressors from high places, however.
Poochlow has a conflicting nature, cowardly but desiring to be brave. It's not uncommon to see it repeatedly pick a fight, then retreat from retaliation, only to rejoin the fray and then run away again.
Though physically quite frail, Poochmur is quite adept at intimidating others. It lets out a quiet growl as a warning, before stunning aggressors with deafening barks.
Zigsol senses disasters in pairs, and its indecisive nature causes it to run in a zigzag pattern as it furiously tries to figure out which one to attempt to stop. Unfortunately, this debate typically causes it to fail to prevent either.
Ziglup hoards small piles of berries, using its claws to cut a zigzag mark on each berry to claim it as its own. It always inspects its food to make sure its mark is still there before it eats.
It has simultaneous urges to run in a straight line as well as in a zigzagging pattern. As a result, its running gait is very wiggly and unpredictable, though most regard it as highly entertaining as well.
Zigtrike moves with short hops that always follow a zigzagging pattern. Whenever it leaps or lands, small sparks can be seen emitting from its paws.
It uses its arms to hop around in a zigzagging pattern, patrolling around its mountaintop homes. Because of this, its arms are incredibly powerful, able to shatter stone in its grip with ease.
Small burning embers trail behind Linreon as it dashes about. If it picks up enough speed, its whole body will ignite completely, giving it a powerful flaming Tackle attack.
Lineon's camouflage abilities only work while it's running in a straight line; the minute it stops moving, it stops blending in to its surroundings and shifts back to its normal natural coloration.
Lingull has a very high top speed in the air, though its maneuverability with turns is mediocre at best. It makes incredibly quick dives into the water to snatch up fish to eat.
Wurmts clings onto the tallest parts of trees lush with vegetation to hide from predators among the thick leaves. If startled, it wildly spews sticky strings all about it in a panic before teleporting away.
Despite its size, Wurmceus is skittish and fearful of anything that approaches it. It spits a burst of webbing that instantly cocoons around its target, giving Wurmceus a chance to disappear to somewhere safer.
Wurmkoth hangs upside-down from tall tree branches, dangling a sticky string of webbing from its mouth to catch bugs in. It can remain in this hunting position for 18 hours straight.
Wurmlow is often found watching over Wurmple in the wild. It perches on trees to take potential predators by surprise, wrapping them up with silk and carrying them away.
Although Silee is not terribly mobile, it is not to be underestimated. It uses strong silk connecting its arms to its legs to manipulate its feet and defend itself with powerful kicks while still remaining seated in place.
Silvoir fashions a dress and veil from its own silk to wear and decorate with its favorite flowers. Boutiques around the world seek it out to help in making the most luxurious of dresses.
Silple continues to generate silk constantly even after being completely cocooned. It sprays copious amounts of string at anything that passes by so it can vent the excess material.
After fusion, Silcoon gains spines, wings and claws. It has a generally calm nature, but flies into a violent rage if it sees Bug types being bullied in its presence.
When in danger, Casorb explodes and releases copious amounts of silk across its surroundings to immobilize predators. This destroys most of its cocoon, so it must find safety immediately so it can regenerate.
Caskoth seeks out isolated spots to hide itself and sleep through its evolution process. After it evolves, the left-behind cocoon often gets used as bedding by small Pokémon.
Its mobility is low, but the layer of cocooned silk on its body gives it protection from the elements and others. Casple retaliates against any predators with surprising aggression.
Cascoon has grown spikes, wings and claws after fusion. It acts with great aggression towards others, those Bug types are exempt from this behavior.
Because it has an impatient nature and can't wait to grow larger and stronger, Caslow's immobility while cocooned causes it endless frustration. If closely observed, one can see it vibrating faintly with pent-up energy.
Casform absorbs the ambient moisture in the area to nourish and harden its cocoon. During heavy rainfall, its coating solidifies to the point of being nearly impenetrable.
Dugchan's footwork in battle in incredibly quick-paced and maneuverable. It moves and strikes so quickly that its opponents swear they're fighting against three foes at once.
Dugnaw's arms have minds of their own and act mostly independently, teaming up with the body for fighting and hunting. Sturdy and aggressive, these limbs don't hesitate to swing themselves into opponents to beat them down.
The gigantic trio have a habit of disrupting cavern infrastructure due to one member's insatiable curiosity. The duo in the back constantly try to rein in its impulsiveness to little avail.
Dugwick's trio of lit candles burn bright enough to be visible just before it surfaces from underground. The lights draw in weak-minded Diglett, coaxing them into its tunnels so it can use the flames to drain their life force.
A trio of bloodsuckers working together, the tinier members distract targets, typically Ground types, while Dugtik leaps onto them to deliver a paralyzing bite. The three then join together to drink their fill.
If a member of a Dugtrio is separated from its group, it becomes more aggressive in its solitude. Hunters expecting a mere Diglett will find themselves faced with ferocious resistance if they try to pick it off.
The three members of Dugtrio are often agitated by the antics of the others, leading to infighting. The sight of the three bashing and striking each other is often viewed as comical by onlookers.
Dugtrio now takes on a form resembling its Alolan counterpart. Despite it exhibiting no additional features from that variant, it does take great pride in the fancy new heads of hair it possesses.
The body and one head have more aggressive behaviors than the second head. While the former two strike at opponents, the latter is often gazing aimlessly into space, unaware of why it's being dragged into the fight.
Dugeel uses its three heads to swim through the loose dirt underground, periodically coming up to breathe. It feeds primarily on roots and mushrooms it comes across while digging.
Tailrill has a feisty personality and likes to battle other bird Pokémon in the air. Its twin tails coupled with its aerial maneuverability make it quite adept at clubbing other foes out of the sky.
Though it tends to lay about for most of the day, Tailkoth is known to be protective of small bird Pokémon; the only time it's been seen moving quickly is rushing to one's defense.
Tailmur enjoys quiet solitude and long naps deep inside caverns. If disturbed, it may retaliate against the rude awakening with angry chirping so loud it shakes the stone walls around it.
Scrappy by nature, Tailra isn't afraid to pick fights with those bigger than it. It may not be strong, but its stubborn nature and quick teleporting make it a tricky foe to those who underestimate it.
Swellret's sleek build lets it cut through the air quickly, particularly when swooping downward. It's just as likely to dive from the air to pick up prey as it is to latch onto a person and give them a full-body hug.
Swellquaza possesses near unparalleled speed and maneuverability in the air, and keeps to itself near the ozone layer. Many avian Pokémon look up to it and dream of soaring alongside it someday.
Though Winglax's body makes it far too heavy to glide, that doesn't stop it from trying. It runs and leaps from tall seaside cliffs to attempt to fly, causing a massive splash once it inevitably plummets into the ocean.
Wingtata flocks in droves around beachfront restaurants and shops, picking up any and all discarded food items it can find. Particularly brave Wingtata will even enter the shops and steal items directly.
Wingfeon nests itself on cliff faces overlooking the ocean. Over time, the area it nests in will develop large amounts of moss and other plant life. Once the cliff becomes full of vegetation, Wingfeon migrates to a new cliff.
Wingts is highly in-tune with the changing winds at sea, able to sense the air currents for miles. This has made it invaluable to sailors, and few ships leave without at least one in tow.
If a small crowd of Wingskull quietly perches near someone's home before flying off, someone in the home is about to be very ill. In the distant past, doctors dealing with strong illnesses would wear masks fashioned after Wingskull.
Winglord's titanic size makes it able to carry large amounts of people through the air and across the sea as a type of luxury cruise. It is somewhat easily distracted, however, so professionals must be on hand to keep it on-course.
Though Wingpix cannot fly, it can unfurl its wing-like tails to glide a moderate distance. It's often seen running and gliding behind flocks of Wingull, dreaming of migrating alongside them one day.
Wingpet is most often spotted in coastal areas, particularly places where Wingull gather. It tries to join the flock, but its appearance and eerie cry instead sends the birds flying away in terror.
Wingish greatly admires creatures able to take flight. Its often seen at beaches, gazing up at passing Wingull flocks and calling to them, waving at them and hoping to make friends.
Wingtrike always makes sure it has plenty of room to build up speed before it leaps into the air to take flight. The running generates internal electricity, and lets it leave a trail of sparking lightning behind as it glides through the air.
Many sailors have Wingchop as their partners, in part because of its appearance looking identical to their typical uniform. With lots of energy and strength to spare, they are invaluable little helpers for ship work.
Wingcool's swimming capabilities are rather mediocre. In order to travel large distances quicker, it leaps from the water and catches the wind with its arms, letting the gusts carry its lightweight body.
Pelilord carries huge flocks of Wingull and other avian Pokémon across the air and sea within its massive mouth. Many gather at beaches in the hopes of seeing Pelilord release a massive number of birds back into the wild.
Surmander defends itself via blowing a stream of piping hot bubbles out from its tail. The burns left behind from the bubbles popping smell faintly sweet, like honey.
A sticky honey-like substance pools in Surtad's lily cap, attracting and capturing small insects. It offers the bugs up to bigger Pokémon in exchange for protection from other predators.
Surlett peeks up from bodies of water to take in its surroundings, but must retreat quickly; the scent from its cap is a sweet aroma that draws in many a predator quickly.
Surzagoon zips across the water in a quick zigzag pattern. No matter how often one bathes Surzagoon, its yellow-colored stripes are always sticky with a sweet-smelling nectar.
Surdot is sought after by predators for the highly sweet taste that comes from the cap on its skull. Conservation efforts are beginning to take place, as the species has little in the way of defending itself from being hunted to extinction.
Surda is highly intelligent and eager to help others, but at the same time is quite shy. It must be coaxed to share the answers to problem, as it fears being considered obnoxious in its attempts to help.
Surviper slithers quickly across ponds and lakes in the early morning. Its tail secretes a honey-like substance it smears on nearby surfaces to attract insects for it to eat.
Waving around the leaf on Masquerita's head generates a hypnotic wave from the circle in the center. The hypnosis leaves a target trembling and afraid to attack, giving Masquerita the chance to attack or flee at its discretion.
Meowbone uses the bones leftover from its fish meals as a weapon and tool. On occasion, it has also been seen using it to comb its fur and groom itself.
With a sufficient diet of coins, Meowfing emits clouds of gold dust from its pores. Though worth little economically, many enjoy using it to give some of their possessions a golden aesthetic.
In the past, unscrupulous sorts sold large amounts of Meowkarp, scamming others who believed they were shiny Magikarp. Since then, "buying a Meowkarp" has become slang for foolish purchases in some regions.
Meowdle sniffs out the unique scent of money with its large nose. It scrounges around most human homes, wriggling into tight spaces where loose change can be found.
Meowdile regularly goes diving in rivers and lakes to search for shiny objects, especially coins. If two spot the same prize, they latch onto each other in a biting contest until one yields.
Meowian congregate together in large groups on the starriest of nights. Most take a collection of coins and shiny trinkets they've collected, in order to trade amongst the others for new things to collect.
Meowpi enjoys picking up loose change and sharing it with others. The only coin it will absolutely refuse to part with is the one upon its head.
Meowtu is fascinated by shiny reflective objects, curiously captivated by its own reflection. In the wild it can spend hours gazing into the eyes of its reflected image.
The coins around Meowflora's face absorb and store sunlight and heat. It goes into low-light areas and shines the stored sunlight onto wilting plants to help rejuvenate them.
Meowbull pleads with its cute face and small whines in order to receive handouts from people. Few can resist, and as a result Meowbull has a reputation for being an extremely spoiled pet.
It has a selfish nature, stealing coins and crushing those that would threaten to take them away. Fitting its greedy nature and the symbol on its chest, it's become commonly seen used by Team Rocket members.
Meowchu is a prankster, often shocking others to get a rise out of them or swipe something from them. Flicking the coin on its forehead will make it cry and behave, at least temporarily.
Meowful will jump at any opportunity to collect any loose change it spots, swinging its limbs wildly at any who try to take the coins from it. Despite its small and plush stature, these strikes can easily knock over the burliest of beings.
Meowsian is considered a good family pet thanks to its even temperament compared to others of its family. All it craves is regular affection and an occasional shiny bauble, and it remains content.
Strangely, consuming small coins assists Meowduck in soothing its painful headaches. Excessively eating them will lead to it developing stomach cramps instead, however.
Meowta has a bit of a mischievous streak, and enjoys suddenly flaring its flames up while being pet. The flames remain harmless, but it revels in the startled reactions it gets from its victims.
Meowmer slinks around urban areas, attempting to find discarded coins to absorb into its slimy body. If Trainers graciously donate spare change to it willingly, it gives a thankful cheer in return.
Trainers of Whismbone should try their absolute best to keep it in good spirits. Its timid and lonesome nature causes it to be easily prone to crying fits, and the decibel level of its cries can easily shatter glass.
Whismbat is quite timid and easily scared, hunting with quiet echolocation to find small insects to eat. Predators should beware, however; if frightened it will let out a titanic shriek with enough force to send an Onix through a cave wall.
Many find Whismitty's cute appearance endearing and adopt it as a pet, but caution is advised; while generally low-maintenance, if upset Whismitty will let out extremely loud meows that can rattle houses.
In the morning, Whismeal climbs atop ice floes and lets out a cry to greet the day. This shout is so loud it often causes chunks of ice to break off of the floe it sits upon.
Whismra generates its psychic energy through the act of screaming. This naturally makes training it or battling with it an incredibly noisy affair.
Loudodor tends to hang near garbage dumps, where it has easy access to lots of trash to consume. Due to this diet, its breath is absolutely putrid, and its strong lungs cast the toxic stench over large distances.
Despite a grumpy appearance, Explax is generally not hostile, but it can still cause problems. After gorging itself on tons of food, it tends to let out a massive reverberating belch that can cause damage to anything nearby.
Expcor tries to be a stealthy attacker, waiting for the perfect opportunity to swoop. Unfortunately, it can't resist uttering a booming attack cry when it dives, alerting its target to its incoming strike.
Expquaza's mighty cries can be heard even as it flies through the ozone layer. It rarely descends down to ground level, as even a small shout from it could cause lasting damage to its surroundings.
Expnaught is a juggernaut with a propensity towards guarding humans and smaller Pokémon. With only one bellow, it could send a heavy tank toppling over.
Despite its small stature, Explett's sound-creating organ in its head is very potent. Even without using its max volume, it can easily create cave-ins with a single cry.
Makurogue spends every waking moment training and honing its body eagerly. Even when it sleeps, it may still mimic its training regiment, reliving its practice even in its dreams.
Extremely tenacious, Makubat picks fights constantly with those bigger than it. Every time it gets swatted down, it gets back up with renewed vigor and energy, training itself to grow stronger.
Makueye searches caves for progressively larger and harder gems to strike its fists against. Once it's able to shatter a gem with its punch, it searches for the next most durable one to continue its training.
Wishing to train its body to perfection, Makura spars with any Pokémon it can. Once it's exhausted, it teleports elsewhere to recuperate, then returns right back to its training.
Despite its small stature, Haribat's wings possess a startling amount of strength and energy. Those attempting to hunt it often find themselves hurtling through the air from a single slap.
Skitruff's cute appearance and loyal demeanor make it a highly popular pet. It's full of energy and stronger than it looks, however, so it is a bit more difficult to properly raise than first glance would suggest.
Highly curious and playful, Skitra teleports right up to anything that catches its eye. Many a Trainer has been startled by a friendly Skitra happily dropping onto them out of thin air.
Playful yet mercurial, Delvoir is constantly on the move, seeking new things to interest it. It overextensively explores its surroundings during the night, but is always back home by the morning.
Medyena makes for an excellent home guardian. It meditates often to hone its senses and detect when an intruder draws near, springing into action quickly and subduing them with psychic powers.
Medivoir meditates constantly to keep its mind and body sharp and its soul at peace. Its training gives it powerful precognition, letting it foresee opponents' moves and react calmly and accordingly.
Electzagoon generates electricity in its fur by running about in a zigzag pattern. The more it runs around, the greater the electrical burst it will inevitably discharge.
Electnoone generates electricity while running, gathering more internal energy the faster and longer it runs. After a point, it even begins leaving trails of crackling lightning behind it as it dashes around.
Flocks of Electgull can be seen often during storms at sea. They fly directly into the storm clouds, coming out crackling with electricity they've absorbed from within.
Perwak are arrogant fighters, but have something of a code of honor. They prefer to fight a weapon-wielding opponent, if only so they may dramatically disarm them in battle and gloat.
Perow is a fierce hunter, but also a highly finicky eater. It hunts and eats only certain parts of prey such as Arbok and Raticate, then leaves the rest for scavengers to pick at.
With its aerial speed and quickness of claw, Perjask is adept at taking anything it wants. Most often found in urban areas, it will snatch up prey and human meals in equal measure.
Vain and territorial, Perflame will not suffer the indignity of anything being in close proximity to it. With a disdainful backhanded flap of one wing, it spreads embers all over any who would dare invade its space.
Pernx is highly independent and hates being touched. Those that try to pet it without its trust and approval will see it hiss and shed sparks from its fur, the only warning they get before it uses its claws and electricity in full.
Permander is smug and egotistical, intensely proud of the flame on its tail and regularly flaunting it towards others. If enough attention isn't paid to the beauty of its flame, it uses it to set things on fire as petty vengeance.
Persect will spread spores on spots it claims as its territory. The spores are harmless but irritating to the eyes and nose of anything but itself. Trainers have found that spraying Persect with water helps discourage this behavior.
Perape is a very difficult Pokémon to raise due to its behavior. Spoiled and moody, if it doesn't get what it wants, when it wants, it flies into a tantrum of swinging fists and slashing claws.
Perchoke's aggressive combat style has been dubbed the "Fist of the Beast King." It's popularity resulted in a supporting role in a popular television franchise, though its roles often suffer an unfortunate fate.
Domestic Perdrio are often reported as showing highly spoiled behavior. The three heads constantly fight over food, toys and affection.
One should be wary of provoking a wild Manegon. The dust clouds its wings kick up are also supercharged with its electricity, leaving its foes blinded and beset by powerful discharges of lightning on all sides.
Plusvoir cheers on allies from the sidelines, its dances and chants creating psychic pulses to boost them. Plusvoir's cheers are said to make an ally's greatest strengths even greater.
Pluspuff sings chipper, upbeat songs to cheer on its allies and boost their morale in battle. It rubs its cheeks to create sparks that it can fling into the air to add to the flair of its performance.
Plusetta's song and dance routines are meant to boost the spirits of its friends while they fight. Pokémon on the offensive fight even more fiercely when Plusetta's cheers back them up.
When Pluslett pops up from underground, it can't help but cheer on battles it observes. It creates small bursts of sparks with its ears to encourage the combatants to do their best.
Clacking Minsel's claws together produces small spurts of blue sparks on contact. Minsel often uses this ability as a way to soothe and entertain its young when it gets upset.
Mints's psychic powers leave it very in-tune with the emotions of others. It's drawn to those displaying sadness and other negative emotions, compelled to approach them and try to cheer them up.
Minvoir cheers on allies from the sidelines, its dances and chants creating psychic pulses to boost them. Minvoir's cheers are said to boost an ally's weaker traits and reduce their shortcomings in combat.
At maximum speed, Minjask's rapid movements leave behind blue-tinted afterimages of itself. Visible for only a split-second, these copies dissipate in a quick burst of blue sparks.
Minetta's song and dance routines are meant to boost the spirits of its friends while they fight. Pokémon at a disadvantage get a powerful second wind when they witness Minetta's cheers.
Lost Cubone are instinctively drawn to the light from Volwak's tail. Seeing it at night means they will find a safe haven, protected by Volwak's battle skills until the dawn breaks.
Gulptrike can open its jaw to startling lengths and swallow larger creatures with relative ease. As it digests and gains nutrients, sparks of electricity run across its body.
Gulpviper swallows its meals whole, only needing to eat once a day or so. Its meals digest and get processed into a paralytic poison that coats its tail, which it uses to immobilize future prey.
Swaloud can swallow its meals whole in its oversized mouth. When it lets its maw hang open, one can audibly hear the sounds of its body digesting its latest batch of food.
Nuink bounces on its spring tail to release steam out of the orb on its skull. It must do this constantly, or the steam building up within will cause debilitating health problems.
Cameziken moves carefully at a battle's beginning, luring opponents into thinking it has low mobility. It then uses eruptions from the rocks on its back to propel it around at high speeds, and takes foes by surprise with agile movements and kicks.
Camekip can often be found placidly soaking itself in volcanic hot springs, unfazed by the boiling waters. It erupts similarly scalding water from its back should it need to defend itself.
Camecanth swims around the waters surrounding volcanic islands. It crawls onto shore around once a week to blow off steam from its pores, lest it overheat and become sickly.
Spochop's psychic potential is directly tied to its muscle strength, so it trains virtually nonstop. Whenever it flexes its muscles, the orb on its head glows brighter.
It spends most of the day among the tree branches, snacking on the tree leaves. Should it get a surging headache, the psychic pulse may cause all the leaves on the tree to fall off at once.
Psyorb should be given a wide berth where possible. It is prone to painful headaches, and when the migraines begin, the pain causes it to explode in a mix of psychic and electric energy.
The eggs Psysey makes are particularly effective in alleviating headaches when consumed. Because of its constant migraines, Psysey is constantly eating its own eggs.
The blades of Psyther's arms are actually soft membranes akin to webbed feet. Though ineffective at cutting, those struck by its swings develop crushingly painful migraines shortly after.
Using the pincers on its skull gives it a headache afterward. The more force it exerts, the stronger the headache; trying too hard to crush something with its pincers may cause it to pass out from the migraine.
Psyras is willing to ferry others on its back, but must be reminded of its course constantly due to its poor memory. Its appealing design inspired a popular line of bath toys for young children.
Psylax spends most of its time sleeping, as the moments it is asleep are the only time it doesn't suffer constant migraines. As a result, it reacts very poorly to anything that disturbs its slumber.
Psynite has strong flight capabilities, but flying for too long gives it painful headaches. It typically crashes into the water during flight to submerge its head and soothe the pain.
Psydrill is highly territorial of its nests, buzzing around ready to fend off trespassers. Unfortunately the constant headaches it suffers mess with its focus, making its defense inaccurate and less effective.
Psyew's psychic potential is vast, which it uses to soothe and heal those around it. In particular, the minds of those around it become clear, free of pain or negative emotions.
As it absorbs sunlight, it emits psychic waves around it that cause mild headaches in those nearby. Psyflora remains blissfully unaware of its effect on people.
Psysire is so simple-minded that its constant headaches don't even register as pain to it. The only sign of a migraine flaring up is a series of blinks, followed by a light scratching of the head.
Psyrow's belligerent behavior can be curtailed by pinching the hairs on its head, but as this act causes it to suffer a painful migraine, it's considered a cruel and inhumane way of behavioral correction.
Psycross possesses two consciousnesses: one in the body, and one in the horn. The consciousness within the horn suffers constant headaches due to so often being used as a bludgeoning weapon.
Psydour attempts to warn away intruders with a series of angry quacks. Though amusing to most, if this warning isn't heeded, it follows up by coughing up several volleys of boiling hot bubbles.
In ancient times, Psytler antlers were used by shamans for medicinal rituals. Ground into powder and mixed into a drink, it created one of the first headache curatives.
Psygle often starts an art piece, before suffering a headache that makes it forget the original idea and begin painting a new one connected to the scraps of the old. This odd methodology gives its artwork a very distinct and surreal look.
Psylax gorges on berries to ease the pressure within its skull. When its tummy is full, its headache is gone, and for a short period of time, it reaches a zen-like state.
Psylicky uses its large extendable tongue with great dexterity to grab large amounts of food. If a headache strikes during this, it flails its tongue about wildly while in its pain throes.
Psyeon can often be seen pondering to itself, though what it contemplates is uncertain. One can tell if it's feeling confusion, as a confused Psyeon's body constantly shuffles through different colors.
Psylord can produce large amounts of bubbles to help its buoyancy and keep it riding along the water's surface. Occasionally it produces too much, and floats through the air until enough bubbles pop and send it back down.
Some say that the universe was created inadvertently when a Psyceus's cosmic powers surged too strongly for its mind to contain. Many debate on what would happen to the world should another similar surge occur.
Bathing in the waters on Psyterra's back is a soothing process that leaves almost anyone completely refreshed afterward. Psyterra encourages it as well, as it gets headaches without the presence of another in its waters.
Psytic pokes its head out from the water, hoping to play with young children near the shoreline. Unfortunately, when children draw near and it happily rises to its full size, it often accidentally scares them away.
Coming from a world different from ours, Psytina seems not entirely compatible with ours, causing it to suffer from headaches. When they strike, the psychic backlash opens up a few portals to this other dimension.
Psyblim must inflate its cranium in order to gain altitude, giving it intense headaches the higher and larger it goes. Naturally, most specimens prefer to stay grounded as much as possible.
Psyxorus's sharp beak can cut through thick trees and even metal with relative ease. Swinging its head around causes it to develop migraines, which makes it behave even more aggressively due to the pain.
Using its psychic powers recklessly will cause the material of Psykyu's disguise to rupture at the head and lose stuffing. It will hastily drop whatever it was doing and retreat in order to repair the damage.
Psykoth lives an extremely simple and lethargic lifestyle. This is due in equal parts to its own personality, as well as the fact that even small amounts of strenuous activity cause its head to hurt.
Psyroth flails and runs about at random, behaving noisily and chaotically. If it didn't, the overabundance of testosterone in its body would cause it to suffer painful headaches, so it must burn off energy ceaselessly.
The bubble Psysis floats in is a protective barrier from external stimuli. Its head is extremely sensitive, so if the barrier is popped, it suffers excruciating migraines until it regenerates.
The desert sun often gives it a headache, which it solves by submerging it in the sand. It's not uncommon to see a small group of Psyile together, all with their heads, and only their heads, underground.
Psyfisk submerges itself at the bottom of ponds and mud puddles. Should something tread upon it, it flings them into the distance with psychic powers triggered by the headache from getting stepped on.
Psyrunt aggressively stomps around the marshes and ponds it rules over, bullying smaller creatures with streams of blown bubbles. It quickly flees in terror at the sight of anything larger than itself, though.
Psylass generates extreme amounts of cold in its body, which gives it headaches if it doesn't vent it out regularly. It breathes out a freezing mist when it does so, often accidentally freezing anything that happens to be nearby.
Psyful has been noted as being one of the most affectionate Pokémon around, always seeking hugs and cuddles. This is beneficial to Psyful as well, as the soft embrace of another soothes its aching head.
Psymise carries with it a large anchor far too heavy for it to lift for prolonged amounts of time. It inevitably collapses and gets crushed by the anchor, resulting in painful headaches.
In the rare moments when it's not suffering a migraine, a beautiful shimmering aurora flutters behind Psyrorus's neck. Witnessing this moment is considered a sign of great fortune.
The weight of the mushroom presses on Psysect's skull and causes it strong headaches. Removing the mushroom relieves it for a time, but a new one will grow within a week after removal.
Psysopod's size and strength give it confidence to take on opponents with great eagerness. Should it come down with a headache, however, it immediately turns cowardly and runs to hide until the pain subsides.
When a headache strikes, Psydisc's powers surge and cause sudden spikes in amorous feelings in those around it. Lakes with Psydisc populations inhabiting it are known to be romantic retreats for couples.
Psyzagoon hops about marshes and swamps in zigzag motions. It's thought that its constant headaches mess with its sense of direction, causing it to constantly change which way it moves at random.
Psysian is a bit of a low-maintenance pet, as acting too rambunctiously will cause it to develop painful headaches. Instead it spends most of its time napping and nuzzling against those who care for it.
Self-fusion has enhanced Psyduck's psychic potential to its maximum. Now the only way it can vent the pain of its headaches is to create miniature black holes with its mind.
Finally freed of its constant migraines, Psyduck can relax and think clearly. It enjoys gazing into its reflection on the surfaces of lakes, thinking deeply about the world around it.
Psykey normally has an aggressive and territorial temperament, lashing out at travelers it comes across. However, should a headache strike, it immediately forgets its rage, running away while clutching its head.
Psywag hangs around muddy ponds, soaking its round body in the cool water and playing in the grime. It rhythmically slaps its tail against the ground when nervous or excited.
Psywhirl fans find it endearing for its rotund body, simple disposition and goofy plodding gait. Some zoos are starting to use Psywhirl iconography to make it something of a mascot to appeal to children.
It uses telekinesis to lift up large boulders to smash with its fists as a form of training. Psychop often overexerts its psychic powers during these regimens, leading to nasty headaches afterward.
The stick it carries is charged up with some of Psyfetchd's residual psychic energies. Those hit by it will suffer painful headaches for up to 48 hours afterward.
When frightened, Psyder quickly retracts and snaps its hardened shell shut for defense. Sometimes it closes so fast it snaps down on its bill before it fully retracts, causing mild headaches.
Lacking proper claws, Psyby goes around digging up wet sand and dirt to uncover small creatures to snack on. It submerges itself in water regularly, as being on dry land too long gives it painful migraines.
Psyler's body constantly generates bubbles within, blowing them out its mouth periodically. Going too long without release causes a painful tension headache, resulting in an explosive Bubblebeam to relieve the pressure.
Spinorb needs to spin rapidly in place to generate the internal electrical energy needed to explode in combat. It's constantly dizzy as a result.
On the rare occasions Spinlax is seen up and about, other creatures give it a wide berth. Its wobbling gait means it could topple over at any moment, and crush anything unfortunate enough to be where its heavy body lands.
If one spots a Spinmory in the sky, taking shelter is recommended. Though entirely non-aggressive, its rotating and haphazard flight causes it to fling off heavy pointed feathers in random directions, which can cause quite the injury.
Spintop spins around in a strange wobbly manner, yet retains a perfect internal balance, making it difficult for foes to strike or predict what angle it will strike from. Despite all the spinning, it's surprisingly never seen acting dizzy.
Spinmagius casts powerful hexes by spinning rapidly to increase its ethereal powers. This often leaves Spinmagius dizzy afterwards, but the wildly unpredictable curses this lets it create are well worth the setback.
Spinvoir is a devotee of dance, enthusiastically putting on performances for others whenever it can. It has a very unorthodox swaying style of dance, but the shows it puts on are unforgettable.
Many professional athletes are beginning to take notes from Spinchoke's fighting style. Its swaying, unpredictable movements make it very difficult to hit or predict which direction its next attack will come from.
When retracted into its shell, Spintle moves and spins around with a haphazard series of motions. When it comes back out, it appears quite dizzy, and its walking style is no less off-kilter.
Zanvoir has a prickly personality, often taking a swipe with its large claws at anything coming too close. It takes a long time to warm up to others, but when it does, it is fiercely protective.
Zanlu has a strong vendetta against serpent Pokémon, particularly Seviper. It cannot resist swooping down and swiping at them with its wings, though due to their soft cloud cover, its strikes do little damage to its rivals.
Though Zanruff often acts aloof to its Trainer, its loyalty should never be questioned. It defends them stalwartly, doubly so if it catches any serpent-like Pokémon approaching.
Zanviper's aggression is at the point where it sees every other Pokémon as a rival. It strikes viciously at any new encounter, determined to leave a scar that marks the start of their intense rivalry.
Sevoir is sly and can be rather deceitful and manipulative. It is not uncommon for it to use a soft voice and kind gestures to lure others into false senses of security before taking a swing with its sharp and poison-tipped tail.
Sebish is very defensive and aggressive, wielding a dangerous blade. The blade is coated with poison and garbage from Sebish's home; a single cut is very likely to develop a terrible infection.
People are explicitly banned from approaching Sevanha-infested waters. They are considered extremely dangerous due to their pack hunting, vicious temperament and highly-potent poison coating their oversized fangs.
Though Secoon has little mobility, it isn't lacking in self-defense. Besides its fangs and poison points, it can fire small needles made of poisonous silk short distances to deter predators.
Many assume that only Sescoon's fangs and spikes are dangerous, but extreme caution is needed. Though not as potent as its points, even the silky cocoon covering its body is poisonous to the touch.
When Seink bounces in place rapidly, the orb on its head generates a dizzying psychic wave that paralyzes those too close. While its victim stands immobile, Seink springs towards them, ready to cut them with its bladed tail.
Extremely aggressive, Seviper will seek out groups of Zangoose to take them all out at once. It will even strike down wild Seviper, so that there's less competition towards fighting its eternal rival.
Selrock gathers energy from the sun in order to float around. It spins around horizontally at rapid speeds, its many poison-coated blades cutting through anything unfortunate enough to be caught in its path.
Seal is a bit overzealous in its attempts to hunt others. It leaps and swings its bladed tail, but often topples over in the process, taking a bit of time to get itself properly reoriented.
Though not usually aggressive, hunger causes Secanth to become a vicious hunter. With fangs coated with poison and a bladed tail, it can wound and cut down prey quickly and efficiently.
Seton's wings are razor-sharp, drawing blood with just a light graze. The center head detaches the other heads in battle, which spin around rapidly and become whirling, slicing dervishes of pain.
Lunapod floats itself to the highest limbs of the tallest of trees to wait out its evolution, protected by its stone cocoon. When the full moon is out, the cocoon emits a radiant glow.
Lunavoir's psychic powers are their strongest when the moon is full. Lines connecting the stars on its cloak appear just before it uses its telekinetic abilities, forming constellations.
Lunalrock is listless and inactive during most of the day and night. At dawn, as the sun begins dispelling the night, it can show off massive amounts of solar and lunar power.
Solchic needs to bask in sunlight for at least an hour in the morning or it will behave groggily for the entire day. Its eyes can cast beams of warm sunlight, which it uses to heat up its meals before eating.
Solade fights its best when in the presence of direct sunlight. Basking in enough of the sun's rays allows the blades extending from its elbows to become pure fire, to devastating effect in combat.
Solceus constantly radiates a strong solar energy, enough to power solar-powered machinery to full capacity in seconds. Some say that every 1000 years, Solceus flies into the sun to recharge its own power.
When sunlight is plentiful, Solagon is able to levitate, and spends all its time enjoying this pseudo-flight. If the sun sets or becomes obscured, it immediately loses the ability and plummets to the ground head-first.
Solatone is listless and inactive during most of the day and night. At dusk, as the night begins overtaking the day, it can show off massive amounts of lunar and solar power.
Soleal hovers around glacial areas, embedding itself in the ice. Its warm body causes the ice to melt from contact, and Soleal seems to derive a sense of relaxation from the sensation of the ice melting against its body.
Whiscko's whiskers are believed to sense fluctuations in plant life around it to determine which plants are close to blooming. Using this, it moves from tree to tree to be the first one to pluck berries as they ripen.
Though Corpby's claws have exceptional gripping power, it more often uses them for fisticuffs and as bludgeoning tools. It scoops up and smashes shellfish from shallow waters to get most of its sustenance.
Goltwo is antisocial, tending towards keeping itself far from other creatures. It has a soft spot for Psyduck, however, using its vast mental abilities to alleviate the headaches that plague them when it comes across them.
Goltic is a marvelous swimmer, cutting through the water at an extremely rapid speed. It picks fights with larger creatures just to evade their strikes and keep its maneuverability honed.
A legendary figure depicted in some paintings as the guardian of the most pristine lakes across the world. Should it surface from its home beneath the waters, it will blast intruders with blasts of steam shot from its tail.
Once Golbarel begins building itself a dam, it will accept no others anywhere near the lakefront it lives in. It smashes the dams Bidoof and Bibarel create, and steals the broken wood to use for its own.
Underwater, Goltrum is a surprisingly swift and silent hunter. Most fish won't even realize they're being watched and hunted until it's too late, and an entire school has vanished into its hungry maw.
Goldisc are competitive swimmers, racing others of their kind constantly to establish hierarchy among a group. It's said those who spy these races in real time will have a tumultuous love life.
Balbone is a skilled little craftsman most known for the spinning toys it creates from mud, clay and the like. It happily shares the toys with friendly human children, but seems wary about giving them away to adults.
The stand Balto resides atop is necessary for its transformations, spinning it around and letting Balto mold its body to a new form. Should the stand cease its rotation, Balto's body will lose cohesion and return to normal.
Balper loves making friends, but said friends should keep a careful distance. It expresses joy by spinning around rapidly, often accidentally smacking things with its long, solid ears.
Whenever Baltress feels threatened, it rotates rapidly while firing sharp spiky projectiles from its body. The spinning is necessary for the defensive measure, as it can't fire its spikes while standing still.
Baltop is almost constantly rotating in place, and maintains a perfect balance, righting itself immediately if anything knocks it over. It gets very sick and weak if it stops spinning for more than a few moments.
Baldum uses the claws on its underside to grip tightly onto cliff faces, before turning and grinding until it removes a chunk of stone. It gathers up these rock chunks to make a personal den for itself.
A potent battler and grappler, Balchamp incorporates spinning into a majority of its techniques. It's particularly noted for its lariats as well as a powerful spinning piledriver.
Multiple eyes on Clayziken's body allow it to sense challengers coming from any direction. Its disembodied hands can fire highly-condensed beams of concentrated fire or energy.
Though Clayvoir appears to be perpetually asleep, it constantly manipulates several objects through telekinesis. It's theorized the eye-like orbs that float near it allow it to see its surroundings even while sleeping.
Castras floats across the region, offering to ferry others on its back. Its body adapts to the weather conditions around it, changing to ensure its passengers are protected from the elements.
Casto can transform itself into other Pokémon, or alter its own form to suit the weather. In some rare cases it can combine the two processes, creating weather-based forms for the Pokémon it mimics.
Castvee's DNA is especially unstable and malleable. Both the weather conditions and its habitat will affect it over time, leading to potentially countless variations in its appearance.
When Casteon goes for a swim, its body morphs to adapt itself to the water conditions, such as freshwater, saltwater, swamps, etc. This shifted form remains for around an hour after it returns to land.
Castdrill guards the hives of other insect Pokémon with quick flight and sharp stingers. The texture of its wings and the type of toxin its stings deliver differ depending on the weather.
Castgrowth's many vines change texture and color to adapt to the weather around it. When it changes back, some occasionally will be stuck in their transformed state, so Castgrowth with a few discolored vines are a not-uncommon sight.
Because past sightings of Castceus involved watching its form change in response to the weather, old civilizations believed Castceus controlled the weather itself. This is false, but it can create localized weather effects in a short range around it.
Facsimiles of weather-based Pokémon form on Casterra's back. One can typically estimate upcoming weather by seeing if one or more of these imitations becomes active.
Castedge is becoming an increasingly popular companion. It senses upcoming weather and opens up automatically, shielding its Trainer from the elements while soaking up sun or precipitation to further sustain itself.
Castveon's prismatic ribbons cast out small rainbow sparkles as they waft about. These tassels can affect the mood of others around it, with the emotional effect varying depending on the weather.
Normally, Castkyu remains sedentary and transparent in appearance, but when weather conditions become extreme, it lights up and becomes active. The color of the light it casts depends on what type of weather surrounds it.
Depending on the weather around it, Castxys can drastically alter its physical form. Research currently theorizes the weather may also affect its approach in battle between attack, defense or speed.
Castpuff sings a different type of song depending on the weather of its surroundings. No matter the beat or tempo of its song, its music is always effective at putting the listener to sleep.
Castbas's body alters in response to strong weather conditions. It seems happier when its body begins to transform; some believe it is self-conscious about its normal appearance.
The cloak Castrunt holds tightly to its body reacts to outside stimuli, adapting to protect its wearer from the elements. This lets it traipse through almost any inclement weather condition without a problem.
Castish generates strange psychic bubbles through the protuberance on its head. When the bubbles pop, they emit bursts of sunlight, snow, sand, or wind.
This trio floats around on a cloud at high speeds, looking for criminal schemes to stop. Many cities and towns attribute it to regularly saving the day from evil.
The orbs circling around Castreon radiate a warm heat not unlike sunbeams. It is fond of plant-life, so it's common to see it levitating one or two of its orbs near plants to ensure they get plenty of sunlight and warmth.
The flame on Castmander's tail increases in relation to warm and sunny weather. On particularly hot days, the flame may grow too big for the orb on its tail to fully contain it.
Castcargo's back contains a constant source of water, eternally heated to boiling by its own body heat. The scalding water can't fully be contained by its shell's weak membrane, so it constantly leaks the hot liquid as it moves.
Casturne absorbs rainwater from other areas into its body before traveling to arid or desert areas. Once there, it creates rain clouds to dispense precipitation where it is most needed.
Many have hunted after Tropunny in the past, seeking out the extra flavorful bananas that grow on its tail. As a result, it is very distrustful of humans, and sightings in the wild grow increasingly rarer.
Troleo slams its body against trees to knock down sweet berries for it to gorge on. The banana tusks can be harmlessly removed and consumed, but as a snack, they are highly fattening.
Because Troduo's beaks are made of similar material to bananas, it has an easy time gathering food. Insects will flock towards the sweet scent of fruit, only to be snatched into the mouth they were flying towards.
A bell-like organ resides within Chingelia's mouth and the flowers on its hands. An excited Chingelia will make quite the cacophony as it rings all three simultaneously.
Whenever a temple was built in the past, Chimevoir would approach within a week of completion. Friendly and dutiful, even in the present day it can be found helping temple workers with their daily tasks.
When in Chimeceus's presence, other beings will constantly hear a faint, musical chime every other second. It's said those who hear it for too long will be brought under Chimeceus's thrall and become its eternal servant.
By concentrating hard, Spheorb can create a layer of frost and snow all around its body, before bursting it outward in a small explosive blizzard. It does this to create a snowy landscape it can play in.
Spheode spends a majority of its time sleeping in snowbanks. Though generally friendly, it's advised not to disturb its slumber; it's quite grumpy if woken up, and will explode in irritation.
The clouds puffing out of Sphefing's pores are scentless and quite chilling. Many people take it in as both a pet and a cheap form of air conditioning.
Sphebat makes its residence in the coolest part of any given cave. When hungry, it swoops down and breathes small bursts of chilling breath that slow down prey and make it easier to bite down and drink some of their blood.
Sphevanha travel in schools for safety. While not terribly strong as individuals, when in danger the entire school will descend on a target and breathe chilling air onto it, the combined efforts freezing it solid, allowing Sphevanha to flee.
Spheink springs around icy areas, looking for others to play with. Once it finds somebody, it introduces itself by blowing large bubbles from its head that pop into snowflakes.
Friendly and curious, Sphecanth often leaps onto land to observe things that have caught its eye. It seems to forget it lacks mobility out of water, and spends several minutes slowly shuffling its way back to the depths.
Though it is less mobile outside of water, Sphecool prefers to be on land, shuffling around with the help of its tentacles. The orbs on its head can radiate a chilling mist to defend itself, and its tentacles possess a freezing toxin as well.
Manvee's temper largely depends on its surroundings. Though still volatile, Manvee living in the areas around Viridian City seem to be the calmest variety observed.
Extremely ill-tempered, Mangey flaps and screeches furiously at anything approaching its home. If it fails to intimidate, it kicks up large amounts of sand or dust to cover a quick escape.
Though Manpip has an aggressive temperament, it's still light enough to be carried easily by wind. Many have seen an airborne Manpip flailing angrily as the breeze forces it away from the target of its ire.
Seeing someone possessing a sparkly item sends Mankrow into a jealous rage. It will fly at and attack the item's owner furiously until it can steal the item from them. It forgets its stolen trinket the minute it spies a new one.
It trains hard to control its anger, but still has regular bursts of violence in battle. Some say the types of attacks it uses while in this rage hint at what form it will take when it evolves.
It has a vicious temperament and destructive tendencies, grabbing and crushing anything it can wrap itself around. This is because crushing things is the only effective way Manbok can relieve its stress.
Manlax live in very small groups, competing constantly for food and fighting to steal snacks from the others. These fights can get so involved that the food is forgotten completely and stolen by another wandering Pokémon.
Mangross's four brains are not attuned to each other properly, leaving it confused and aggressive. It flies into a rage at the slightest upset, its heavy metallic limbs swinging and clawing at anything in its vicinity.
Simpleminded but temperamental, when Mandoof gets angry it begins gnawing on anything it can sink its teeth into. A particularly frenzied Mandoof can fell a large chunk of forest before calming down.
Temperamental to the extreme, one should consider themselves lucky if an angry Manwile only hits them with its fists. Its most vicious attack is grabbing a foe with its false mouth and slamming them all about.
When angered, heavy rapid breathing can be heard from Manpass's nostrils. Its flaring temper causes mild magnetic disruptions in its surroundings, displacing dirt, rocks and other small particles.
Manolu tries to maintain an even temper through training and meditation. It cannot keep its rage suppressed when in the presence of those with negative emotional aura, however.
With its large mouth, Manbat lets out a fierce shriek of anger just before it begins swoops and attacks in rage. If particularly angry, it may scream for so long that it passes out.
When Manor's anger peaks, its eyes start radiating a powerful red glow. It slams the ground with its fists to take to the air and launch itself at anything nearby so it can beat it up out of anger.
The best way to calm down an angry Manth is by giving it a shiny coin to fawn over. Because it only works a short time per coin, keeping Manth perpetually placid can become costly.
Due to constant headaches, Manduck is very ill-tempered, lashing out at anything nearby in a pained tantrum. The more intense the headache, the more viciously it swipes at everything around it.
While not as strong as normal Primeape, they are not as volatile in temper either. They often guard troops of young Mankey, as well as keeping the more aggressive ones in line.
Manchop's entire torso grows hair normally, but most are seen lacking patches of fur, due to its tendency to rip its own fur off in a furious display before attacking whatever triggered its ire.
Due to its punch-happy nature and hair-trigger temper, Manchoke has massively developed forearms pulsing with strength. Most specimens are noted to get very angry if the contrasting size of their legs is pointed out.
Walring is considered the apex predator of most of the frozen regions it calls home. Tremendously powerful, it can rip huge chunks of solid ice from glaciers to chuck them as heavy projectiles.
Walvoir appoints itself as the guardian of flocks of smaller Ice-type Pokémon in frigid regions. With a wave of an arm, it can cast a freezing blast of air or a number of psychically-controlled icicles.
Walran's tusks contain a venom that will cause chills in those bitten. It prefers not to bite unless pressured, instead repelling potential problems with small but potent puffs of freezing breath.
Whenever Waletta sings, a small snowstorm forms around it. Many Ice-type Pokémon are drawn to the melody and the sight, forming a crowd of eager fans for Waletta to perform for.
Walcanth is extremely hardy and resistant to cold, to an almost ridiculous degree. Once, a specimen found frozen in ice for approximately 10000 years was thawed out and showed no health or behavior complications whatsoever.
The pearls on Clampvoir's body are linked to it through psychic energy. When it needs to defend itself or others, it detaches the pearls and sends them careening towards foes at high speeds.
Clampink bounces around in the shallows of coastal areas. The bouncing motions fuel the pearl's psychic powers, which it primarily uses to create a protective shell over it when predators are near.
Above or beneath the water, Gorevoir moves with almost unparalleled grace. It doesn't enjoy battling, but when it does, it fights with a ferocity that borders on sadistic.
Reliorb floats around the deeper parts of the ocean, sleeping during the majority of its life. Disturbing its sleep too much results in it creating an explosion when it inevitably wakes up in a bad mood.
Relibone carves a unique instrument out of bone to carry with it always. It functions effectively as a club in battle, while outside of combat, Relibone uses it to play a lonesome, melancholy tune while it's alone.
The weapon Reliwak carves from bone is a solid club it wields with remarkable efficiency in battle. It also works as a musical instrument, which it uses to play powerful, soulful bits of song when alone or with its closest allies.
Relikhan is a doting, loving parent to its child. It picks a spot deep in the ocean to raise its young carefully, and tends to only allow it to play with other small Water type Pokémon until it's older.
Relito's shell resembling Relicanth lets it blend in among areas where the Pokémon is commonly seen. It shuffles about on the seabed, eating scraps of food leftover from Relicanth's meals.
Relinite appears to be one of the oldest known Dragon-type Pokémon. It has a calm personality and treats almost everything else as if it is a child, no matter its actual age.
Relinaw's rocky jaw has a powerful bite force, being almost impossible to remove by force once it clamps down. It has a strong taste for coral, despite its typical habitat being nowhere near such things.
It is believed some Reliking specimens have been around for millennia, and retain knowledge from that time. Historians are trying to communicate with these specimens to learn more about the ancient world.
Relibok has been spotted inhabiting old ruins in dry and arid regions of the world. Its rough, tough skin needs to remain dry, so it often coils around stone pillars to soak up the sun's heat throughout the day.
An ancient sea guardian depicted in a few murals from one of the oldest island civilizations, Religia's cry can summon tsunamis. It shows little patience for those who do not properly respect the ocean.
Relilade extends sharp blades made of bone from its elbows in combat. Its stone-like body makes its movements more rigid, but give it a sturdy defense that lets it counter with carefully calculated cuts.
A halo of stones is always rotating slowly above Relinja's head. There are whispered rumors that staring into the gap in its back will accelerate one's aging, advancing one year for every minute of gazing.
So long as it isn't hungry, Relidily sits stationary and doesn't respond to much stimulus. Once hunger strikes, its mouth opens and a dozen sticky tentacles begin reaching out for food.
Relisol has been spotted lingering around various spots across the world, pawing lightly at the ground and appearing pensive and forlorn. Research into these locations reveal them as the site of natural disasters across history.
A massive leviathan of the sea, Relilord's body is made of extremely solid stone. Its simple mind and tough body mean it barely registers anything as a threat, so it placidly swims by, completely ignoring attacks made on it.
The purple points of Reliran's spines are hints of the venom it carries within. The mild toxin is also present in its bite, which causes the muscles of the victim to become rigid and stiff, hindering mobility.
Even the areas on Relirino's rough hide without purple spots carry hints of its poison, so caution is advised. Though not very mobile, it is aggressive and will attempt to bite or scrape its body against intruders to poison them.
Highly aggressive and territorial, the poison in Reliking's claws and spines can paralyze a foe in seconds from just a scratch. It uses its titanic strength to fling its immobilized victim far away from its territory.
A Pokémon thought to dwell in the deepest ocean trenches since ancient times. A single breath can churn up violent undersea whirlpools that it uses to repel intruders encroaching its territory.
Ancient stories told tales of Relitina as a demonic being that consumed the souls of the elderly. This was believed because Relitina appeared beside those elderly before they passed on, watching over them in their last moments.
Relijask can fly at high speeds, but only in short bursts. The rapid wing movement flakes off the stone covering around them, leaving them vulnerable. It hides away after longer flights to let the plating regenerate.
Relilurk has been sighted roaming around the oldest known temples from ancient civilizations. Because of its slow movement and using only physical attacks, some historians believe it is a prototype design created before Golurk.
Each Relimask carries with it a unique old piece of parchment. It's believed by some that the paper depicts a map toward the most prized possession of the soul that reincarnated to become Relimask.
A complete fossil record of Relitrum was only recently unearthed. In the most distant era of prehistory, it resided in coastal areas, preying on fish and other ocean-adjacent creatures.
Relirock was first discovered slumbering deep within ancient ocean ruins. As the ruins predate almost any other discovered civilization thus far, it is believed Relirock is one of the most prehistoric species in existence.
Relice's rocky body is perpetually frigid, to the point of frostbite risk with only a few seconds of direct contact. It freezes things that it finds interesting with a cold breath, decorating its cave home with them.
Relior splashes down into the ocean from up-high, floating around idly until it musters up the energy to fly again. It emits a strange, but fortunately harmless, radiation from the core within its shell.
A trio of heads inhabiting rocks, Relitrio is rarely seen outside the deepest parts of cavern complexes. It curiously observes those who enter its habitat, but begins flinging rocks in tandem at those who venture too close.
Relirain forms wings made of water stored within its body to fly around. It needs to submerge itself to refuel its stores, otherwise it may dry out, lose its wings, and fall to the ground nearly helpless.
Relisian's tail works effectively as a tool to scare off potential aggressors. It has the appearance of a second face, and an organ within allows Relisian to make a hissing, rattling noise from it when it feels threatened.
Reliviper's fangs are laced with a toxin that causes wounds to heal slowly and bleed more profusely. Once it delivers its bite, it cuts at targets with the sharpened stone blade on its tail.
Relidaunt clacks the jaws of its skull-like claws to intimidate others before viciously clubbing them with its limbs. Multiple chips in the stone of its pincers is a sign of a Relidaunt with tons of combat experience.
Relitail's whole body is sturdy enough to withstand the crushing pressure of the deepest ocean. It uses the thickest part of its tail as a club to defend itself from other deep-sea denizens.
Relibyss extends a pointed tongue from its mouth that it drains the fluid of others with for sustenance. It hides in tunnels dug in stone, poking out to strike when prey is unaware of its presence.
One can always tell if Woobtom has recently been inside of an electronic. Sporadically decorated upon the screen and within the object's data will be several heart symbols.
Woobdew sustains itself by feeding on the positive emotions of those around it. Once it's had its fill, pink heart-shaped bubbles are blown from the orb atop its head that create euphoria in those close by when they pop.
Woobgalge is a curious sort often drawn to following ships that pass through its territory. It sticks to their hulls with its nose, but this causes problems as its mucus is mildly corrosive and will cause damage if it stays clung on for too long.
Swoosol appears to crowds that have avoided or survived disasters. It mills about between them, the heart mark on its forehead emitting a faint pulse that calms frazzled nerves.
Sparks fly through the air when Tynaedge swings its blade around. If an opponent tries to keep their distance, it discharges small lightning bolts from the tip to zap and paralyze them.
Although its temperament makes it liable to rage at anything, one must take care to never touch Primegeot's flowing mane; doing so sends it into its most violent rage as it flaps and creates tornadoes of wind all around it in anger.
Though less outwardly aggressive than Primeape, Primesey is incredibly protective of the eggs it carries. Even a single crack, and it will lay waste to all its surroundings in a rage.
Primevoir tries to control its ceaseless rage, but needs to vent out the anger by punching something or it will become ill. The only thing it will absolutely refuse to pummel is its Trainer.
Legends speak of Primeceus as a dispenser of divine punishment. Those who incite its ire would find it appear before them and pummel them with 1000 fists made of pure divine energy and wrath.
The circular stones that move along with Primepass are thought to be some type of limiter for its intense power and rage. It has mild telekinesis capabilities that let it hurl these heavy stones at anything that earns its ire.
Nominally well-behaved, Primeram loses all sense of reason in the presence of dishonesty. It thrashes its heavy arms about, flames building up inside it until it becomes a raging inferno striking down those that defile truth.
Primefairy's anger is tied directly to the phase of the moon. It's always raging, but the rage is quite a bit more tempered during the full moon, so it behaves marginally less violently as a result.
An ancient golem created in time immemorial, Primesteel appears to have gone berserk, targeting anything in sight as it rampages across the land. Scientists and historians debate what its original purpose could have been.
Primeturne stomps around desert areas just itching to find something to fight and vent its anger on. Its legs and fists carry spines it can fire off as it swings, making it difficult to fully escape its raging strikes.
Fusion has caused an even bigger temper to be packed into a smaller body. Primekey has so much pent-up rage that if it isn't allowed some outlet to vent its temper, it risks its own organs shutting down from stress.
Normally Primeler keeps its lower arms tucked close to keep its guard up, but if it truly gets beyond angry at something, it will unleash four-armed fury on its target until it is pummeled into unconsciousness.
Eelekvoir is nominally playful and kind, but has a less than stellar relationship among Electric-type Pokémon, due to its habit of using its sucker-like skirt to grab onto Electric-types and siphon some of their voltage to bolster its own.
Each of the mouths on the ends of Eelektales's many tails can fire orbs of condensed fire or electricity. Few can withstand the elemental assault when it relentlessly fires volley after volley in combat.
If one spots a Dragalreon with its rings glowing and pulsing, do not approach at any cost: the glowing rings are a threat display, and if the warning is ignored, it will shoot out rings of incredibly powerful poison.
Dragalvoir is kind but shy, hiding in the deep levels of the ocean among the swaying kelp. It only allows those it trusts to approach its home, and flees while leaving behind a cloud of poison if it feels threatened.
Those that intrude on a Dragalass's territory will become victims of its breath, which encases them in a block of poisoned ice. Even those rescued and thawed out will be terribly sick for weeks afterward.
Dragalett creates tunnels to travel through via poison it secretes that can easily corrode stone. The pools of poison it pops out of linger for weeks and are deadly to the touch for all but other Poison-type Pokémon.
The tufts of fur growing from its pores need to be regularly removed for Growlfing's health. The repugnant-smelling hair clumps are sometimes used as a treat for domestic Trubbish and Grimer.
Growlbuzz can draw fire into its body and absorb it to some extent. Working together, a team of Growlbuzz could suppress a raging forest fire in less than an hour.
It is usually well-behaved, but becomes very competitive in the presence of another Growlmar. The different Growlmar will try to outdo the other in fire-breathing prowess, regardless of surroundings, so owners should take precautions.
Growlquil are inquisitive creatures, seeking warmth and sniffing around for sources of heat. Firefighters use them to smell nearby small fires and snuff them out before they grow larger.
Growlowl is an excellent nocturnal hunter, with superb senses of smell and sight. Many have become partners paired with night-shift policemen and security guards to help spot and chase suspects.
A Growldos playing fetch will use its webbing to eagerly catch the stick from afar, often before it even hits the ground. Sometimes after reeling it back, it will throw the stick instead, expecting its Trainer to fetch, too.
Growlotto has strong territorial instincts. Even if it drives off an intruder with its barks or flames, it may follow their scent and fly after them to continue teaching them a lesson.
Growlfarig sniffs around wooded areas looking for the best spots to graze for grass, nuts and berries. Though it has no sense of smell, the head on the tail will make sniffing motions as well.
Law enforcement agencies have begun training Growldour for special units and operations. Their sense of smell and natural-born teamwork skills make them efficient partners, particularly for search parties.
Growlans makes for an excellent tracking companion for hunters. With its sense of smell and its thin body, it can sniff out and give chase to a target into all but the tightest of hiding spots.
Normally well-behaved, a Growlsol acting out is a sign of it trying to tell its Trainer something. For instance, digging many holes in the yard suddenly is a sign an earthquake is approaching.
Growlark casts an illusion over itself to take on the form of a person's most cherished pet. It does this because it wants to make as many friends, make them happy and play with them as much as possible.
Growlalga adores its Trainer and spends as much time as possible by their side. It subtly slows the flow of time, just to extend how long they can be together.
Friendly and curious, Growloon floats around sniffing and memorizing hundreds of scents. Carnivals often offer Growloon up to children as a prize for winning at their games.
Its sense of smell is so strong that it can accurately track any living thing within its cavernous home, no matter how far away. The scent of a new arrival always takes priority.
The leaf-like hair on Growlish's head tends to ignite when it feels threatened. The burning flame also makes it emit an acrid aroma that helps deter predators.
Growlcorio will greet a Trainer returning home with a welcoming dance and cheerful barks. It radiates heat during the movements, so those coming in from the cold find it very refreshing.
It is recommended to teach a Growlth early about respecting ownership; its affection for shiny coins and its Trainer often leads untrained Growlth to steal coins to present to its Trainer as gifts.
Growlth are an incredibly lazy species, lazing around homes and pestering owners to cook its favorite type of pasta. It is most lethargic in the mornings, preferring to conserve its energy.
Growlbra keeps its mind sharp by playing a game of fetch with itself. It flings its spoon into the distance, catching it with its psychic powers and bringing it back, testing how far it can throw and how quickly it can retrieve it.
Growlsprout will pull down vines and burn the severed pieces to ash before burying it in the dirt. The mulched mixture is an effective fertilizer for helping new plant life grow.
Growlmer like to hang around waste disposal areas, helping with getting rid of trash. It burns up piles of garbage before gobbling up the smoldering refuse that remains.
It knows its messy form and nasty smell make it difficult to be near, but it still pines for companionship. Many kind souls take pity on its plight and adopt it despite the goop and stench.
Believed by many civilizations to be a guardian deity of humanity, Arcaceus appeared in times of great crisis to spirit away and rescue entire cities and villages at once. Statues dedicated to it are still prominent across the world.
Arcalga's loyalty and devotion to its Trainer is peerless. It might even go back in time to rewrite history if it would even slightly improve its Trainer's life.
Arcatrum's combat specialty is great balls of fire lobbed out of its powerful jaws. These condensed flame orbs are said to hit with speed and force akin to a meteor impact.
Arcatrum gives aggressors a chance to walk away, intimidating them with short growling roars and small bursts of flame from its mouth. Those that persist bothering it typically wind up thrown across the horizon from its titanic strength.
Firefighters have begun appointing Arcasand at strategic locations across cities. The hydrants on its sides can generate high amounts of water, making it effective at being a first responder in combating fires that break out.
With every kick Charlee makes in battle, the flame on its tail grows, flaring in tune with its fighting spirit. A battle between rival Charlee can turn into a blazing inferno of fire and feet.
Wild Charsir compete for food by getting into powerful grappling matches, slamming their pincers against one another. If the battles run long enough, their pincers even ignite as their fighting spirit flares up further.
Charas will ferry travelers across the oceans, but only after it has been bested in battle to prove the passengers' worth. It guards those it ferries with fierce flames and piercing shards of ice.
If two Charma meet in the wild, an aerial dogfight is inevitable. The two will bite and bash against each other in a battle for supremacy, their flames heating up and their wings beating ever faster as their fighting spirits ignite.
The flame on its tail constantly emits the smell of burnt leaves. The size of the flame grow as its want for battle increases; if the entire tail is engulfed, Charfeon will likely attack the next wild creature it sees.
As Charlia dances about, it whips up flames with its hands. These fireballs are equally effective as a flaming spectacle for its dances as they are in combat.
Charlia that have perfected the art of their special dances manifest the image of a dragon behind them as they dance. This flaming spirit can even separate and fight alongside them in battle for a time.
It is fiercely protective of its Trainer, able to fling psychically-controlled fireballs should they be threatened. Charvoir has been known to compete with its Trainer's team to see if other Pokémon are worthy of guarding them.
Charceus appears rarely across the land, materializing to fight opponents it thinks will give it a satisfactory battle. According to those who have seen it, it is particular about its foes and will only fight Fire- or Dragon-type Pokémon.
The watery membrane around Charsis can be seen boiling due to the core's heat. When enraged, the boiling increases to the point the membrane may burst and send scalding liquid all around it.
It refuses to sink its fangs into a weak opponent. If it deems an opponent worthy, Charbat drinks its blood to try and siphon the power of the challenger.
Charetta sings fiery, passionate songs meant to stoke the fighting spirits of those who hear them. Its own thirst for battle spikes by the end of a performance, often challenging the strongest in its audience to combat once it finishes singing.
If two Charwellow cross paths in the air, their combative nature compels them to test each other's strength. They fling fireballs from their double tails while swooping around, before engaging in close-quarters combat with their fangs and talons.
The flames at the tips of Charloud's frill burn larger and more intensely in accordance with its battle cries. When it bellows at the top of its lungs, it creates lengthy pillars of fire shooting in multiple directions.
Highly combative by nature, Charduo is always on the lookout for something to fight. If it goes too long without battling, the two heads will start getting violent towards each other.
Polibone blows bubbles through the wand it carries, usually as a form of greeting and communication. With practice, it can even blow bubbles in the shapes of others, particularly those close to it.
Small of stature and strength, Polideen flees from conflict with its swift swimming capabilities. If cornered, it will blow water and bubbles in a chaotic spiral pattern to confuse pursuers.
Polito's body requires lots of moisture to maintain its elasticity, so it's rarely seen far from ponds and lakes. It entertains itself by blowing bubbles in the shapes of other creatures and objects.
When frightened, Poliquil creates a flow of piping-hot bubbles from its back in self-defense. When it does so, one can see its spiral-shaped inner organs visibly glowing from the heat production.
A playful denizen of ponds and lakes, Poliret likes to prank others swimming by swimming in a spiral pattern around them until they get dizzy trying to follow its movements.
The mucus on Poligle's head provides it with a constant source of ink with which to draw. Because the substance is always black and white, all of Poligle's artwork is similarly monochrome.
Polilicky's body is filled with bubbles, giving it a very light weight and a wobbly gait. It can even extend a tongue made of bubbles from its mouth to grasp objects with.
Polislash waits beneath the waters of lakes until something draws close to the edge to get a drink. It then leaps from the water while curled into a ball, landing atop to the target to stun them long enough to drag them underwater.
The foamy bubbles atop Poliloon's head help keep it moisturized while airborne. It must submerge itself in water to rehydrate once these bubbles are gone.
Polifisk's main defense mechanism is in its plaintive expression, hoping that potential hunters will take pity on its sorrowful look. Those that don't will get blinded by a bit of inky spit in their eyes before Polifisk flees.
Polin's body is soft, stretchy and faintly slimy. To defend itself, it blows bubbles as big as itself that burst with a surprising amount of force on contact with other creatures.
Polin eats refuse strewn about near ponds and lakes, swallowing the garbage whole. Once it digests its meal, it lets out a short belch typically accompanied by large bubbles from its mouth.
When submerged, Poliuk's body becomes translucent and blends into the water save for its eyes and mouth. It's accidentally frightened several people with its sudden appearance, though it only wants to play.
Typically docile, messing with a Polikarp's whiskers is a quick way to incite thrashing anger, as it takes great pride in the swirling curl and making sure it always keeps its proper shape.
Polilord is noted for its beefy muscular arms that always bear some sort of marking upon them. Should two Polilord pass each other as they swim, they communicate through a series of quick flexes.
Polikey beats its chest before leaping to attack a target. The slime that coats the center of its torso is faintly toxic, so its punches slowly weaken a foe as it pummels them.
The light on Politurn's head can emit a stunning flash to incapacitate foes, though it is loathe to use it unless truly desperate. It much prefers pummeling an enemy with its fists in honorable combat.
It may look comical, but Poliwile being able to effortlessly move a massive fist while possessing a diminutive body is a testament to its strength. A Mega Punch from it could send a Golem straight through a mountain.
Policeus's appearance is heralded by the sudden appearance of multiple whirlpools surrounding a pillar of light. It is rarely seen, only appearing when it must stop the most destructive of Water-type Pokémon from causing irreparable damage.
Records of Poliwrath in ancient Kanto documents suggest this may have been Poliwrath's normal form in the past. It lounges about, commanding loyal Poliwag and Poliwhirl to do its bidding.
Lacking in brains but excelling in brawn, Polipoke keeps itself strong by taking a swing at the nearest thing it can. In most cases, this results in it punching its own tail.
Though it appears aggressive, Poliduo's first instinct on meeting others is to entertain them with hand-puppet shows. Those that don't seem entertained earn its ire, however, and it reacts violently to this criticism.
When wearing the bones of Alakazam, Abone exhibits stronger abilities due to lingering psychic energy in the skeleton. The same energy causes Abone to no longer sleep as soundly as it once could.
It is timid despite its size, running away from threats before teleporting to safety. Because it continues running after teleporting, Abhorn has a tendency to appear out of thin air and smash into things head-first.
As it transforms, it uses its psychic powers to also copy its target's mind as closely as possible. This has sometimes led particularly skilled Abto to forget their true self until the transformation wears out.
Abdos sleeps for a majority of the day, but maintains a psychic link with any web it has spun. When it senses prey getting caught, it quickly teleports to the web to consume them so it can resume sleeping.
Whenever Abfa teleports, it leaves a faint scattering of stardust behind. Though it lacks the value of normal stardust, some collect it and use it as a glittering decoration for their accessories.
Absaur's bulb absorbs sunlight while it sleeps, powering its psychic abilities. After it teleports away to avoid predators, the bulb noticeably sags and wilts slightly.
Sailors are advised to tread carefully in areas known to be Ablord habitats. Though the creature itself is nonviolent, should it sense a threat and teleport away, its sheer size would cause havoc wherever it reappears.
Abpix defends itself by creating a trio of floating orbs of fire. If an opponent is not defeated or deterred once all three are used, it retreats by teleporting away.
The purple flame on its tail is an indicator of its psychic potential, flaring up when it uses its telekinetic abilities. Staring at the flame too long has been known to cause mild headaches.
Abish spends much of its time swimming while simultaneously sleeping. The protrusion on its head is a powerful psychic sensor, letting it sense danger in the area and teleport to a safer part of the sea.
If Abmur senses something sneaking up on it, it suddenly lets out a bellowing shriek of terror to alert other Pokémon to the danger, before quickly teleporting itself away to safety.
After fusion, Abra's psychic powers have reached their maximum potential. It no longer needs to teleport away to safety, as it can psychically strike back against others even while it sleeps.
The two heads sleep in shifts, each one slumbering for 12 hours at a time. This allows Abduo to always be aware of its surroundings so it knows when to teleport away from incoming danger.
Abduo's two heads take turns sleeping for up to 12 hours at a time. If it senses danger approaching, it uses its strong legs to leap into the air out of danger, before teleporting away to ensure it escapes to safety.
Aby gathers spoons and similar objects littered across beaches to practice its telekinesis with. Battles are occasionally waged between them as they covet one another's trinkets.
Kadaode feeds on electricity to stimulate its brain and increase its intellect further. Absorbing too much too quickly causes it to explode with psychic energy that leaves it and anyone in the vicinity unconscious.
Kadabone's mind powers are powerful enough to telekinetically remove all the excess material from a bone in seconds, leaving a perfectly-shaped spoon in its place. It rarely lets others touch the carefully crafted item.
Its shapeshifting abilities have evolved to the point where it can copy a target's mind perfectly, including all their memories. Trainers often have Kadato help them to remember past events.
Using telekinesis, Kadatops can immobilize even gargantuan prey with ease. Once unable to move, it draws closer and readies the sharpened metal blade on its arm, primed to carve up its next meal.
Kadarita waves the spoon-like appendage on its head to send out psychic pulses around it. These pulses stimulate the minds of those around it to behave more passively, reducing the risk of being attacked.
Kadaursa is a crafty, sneaky little Pokémon with an insatiable sweet tooth. It uses telekinesis to levitate its spoon into sweets to steal and eat, with a marked preference for honey products.
It shakes the end of its tail to release psychic waves, immobilizing prey so it can crush them in its coils. Some regions sold severed Kadabok tail-tips as novelty spoons before it was deemed inhumane.
Kadalax uses telekinesis to gather food and feed itself. Because it rarely moves around and uses its mind powers to get sustenance, it has a rather weak body.
Kadadon uses the spoon its carries to test its skull's firmness, knocking the spoon against its head and listening to the noise it makes. If the sounds indicate an area weaker than the rest, it goes to train that spot's toughness via headbutts.
The rapid beat of Kadajask's wings sends sonic waves that resonate off of its spoon and cause disorientation in those around it. This makes it very adept at evading predators as well as stealing meals.
At night when the moon is full, Kadafable's advanced telekinesis is even more powerful. It uses it psychic powers and its spoon's reflective surface to project an image of the full moon for it to prance around.
Highly intelligent, Kadarachi reads the minds of others to learn their wishes. It is very choosy about what wish it will grant, and seems to prefer granting simple desires rather than anything grandiose.
Kadaxew attaches some of its broken tusks to its spoon to create a makeshift axe. Using psychic powers, it wields the tool as a powerful weapon in combat.
Kadaturne is a master of quick-draw psychic powers, challenging Pokémon that excel at projectiles to duels. It lobs concentrated psychic energy from its spoon that cracks through the air like a bullet.
It is thought that the mushrooms on Kadaras's back enhance one's intelligence, so poaching reports run rampant, requiring conservation efforts to be taken.
Kadabra's tail has grown to massive size after fusion, to the point it would be immobile if not for psychic powers. Some believe the tail's growth indicates it has a secondary organ within related to its psychic powers.
Kadachoke is eager to impress others with brains and brawn. Solving complex equations while lifting massive weights is child's play for Kadachoke.
The spoon-like appendage dangling from its mouth emits psychic waves that disorient weak-minded prey, letting them more easily be seized by telekinesis and lifted into Kadabell's waiting maw.