Page 5 / 8 of 7304 pokedex entries by sk372.
Sylroth tries to vent its excess energy by passing it on to others. It grips them in a tight embrace, its ribbon-like arms passing on its vitality and filling them with bursts of energy.
Sylbas is a welcome addition to any aquarium, as its ribbons brush against other aquatic life and improve their mood with a calming aura. Even underwater plant life thrives more over time with Sylbas's presence.
Whenever Sylagon flings itself off cliffs in an attempt to fly, its ribbons leave a colorful trail of sparkles behind. The ribbons have a numbing touch to them that Sylagon uses to soothe its head after hitting the ground.
Sylelgon's shell is made of a bright, sturdy material that resists most attacks easily. Striking its shell makes it release calming waves, so anything trying to hunt it quickly begins losing the urge to continue attacking it.
Sylmask shows the unique stone it carries to others feeling stress, which seems to hypnotize them and calm them down once the trance is broken. It's said that during the trance, a person views joyful moments from their past lives.
One must be careful approaching Sylpede in the wild, as it is skittish and will bite if frightened. Its bite contains a venom that induces numbness and euphoria in those afflicted.
Despite a terrifying size and appearance, Syltrum is a gentle giant. Its main method of defense is a sharp roar that produces unique sound waves that sap the aggression in those that hear it.
Travelers are warned against traipsing into Sylass territory. Sylass gets attached to visitors quickly, embracing them with its ribbons to pacify them and making them disinclined to leave. Sylass freezes any who try to rescue the visitors.
Sylvanha responds to the negative feelings of others, moving en masse to swarm around swimmers who are in a bad mood. The school of Sylvanha rub their ribbons all over the swimmer, overwhelming them with feelings of euphoria.
Syledo cuts through the water at incredibly high speeds. It tackles wild Sharpedo on the hunt to protect the prey from being eaten, wrapping its ribbons around the Sharpedo to restrain and neutralize their aggressive tendencies.
Sylria possesses one of the most beautiful and soothing voices of any Pokémon. Negative emotions seem to vanish completely in the presence of its songs.
Syldra uses its ribbons to draw others in close and give them a slimy embrace. The goop left behind after the hug gives the other party a sense of joy and contentment for as long as the slime remains on them.
Sylrock lumbers quietly across the land, occasionally gifting one of the stones that comprises its body to others. These rocks contain a special energy that eases a person's stress when held.
Once Sylucha manages to grapple onto a foe, it refuses to let go, letting its ribbons sap the opponent of their will to fight back. Some Sylucha Trainers compare records to see how fast they've gotten opponents to forfeit a bout.
Sylnea swings its arms around rapidly to build up speed and increase the distance it can throw its own spines at others. These spines inject a special toxin that numbs and induces euphoria in those pierced.
Sylett primarily keeps itself underground, digging tunnels across the land, but pops above ground if it senses negative emotions. It uses its ribbons to soothe the agitated person, then returns to its constant tunnel-digging.
Sylduck's ribbons create a soothing sensation that is effective at combating headaches in others. It constantly rubs its own aching head with them, but the effect is unfortunately far less fruitful on itself.
Sylpig slowly draws in ambient energy from the positive emotions of those near it, its pearls glowing once at full strength. In times of sadness, it releases the energy to assuage people's worries and improve their moods.
So long as direct sunlight is upon it, Sylrock radiates a soothing pulse that calms down anyone within a few meters of it. When night falls, it hides itself underground, refusing to come out until daylight returns.
When feeling joy, Syltoy rotates in place at a rapid rate. The rotation of its body sends out pulses of energy that induce joy in others, so the happier Syltoy is, the happier people around it will be.
Sylkey seeks to fight others as a way of venting pent-up aggression. The ribbons it wears cause those touched to become more aggressive, stoking their anger to get them raring to fight Sylkey.
It has been discovered that the calming effect of Sylcanth's ribbons is most potent regarding prehistoric Pokémon. Parks specializing in those Pokémon have begun including Sylcanth to reduce the risk of rampages and escapes.
Sylape's violent temperament leaves it almost perpetually frothing with rage. It uses the ribbons it wears to incite aggression in large groups of Pokémon just so it can beat them all up to vent some of its endless anger.
Sylwhirl stands watch over ponds teeming with smaller creatures. Should any dangerous creatures approach, it distracts them with the spiral on its torso, which drains aggression and energy the longer it's gazed upon.
Sylra sleeps during the majority of the day, but its ribbons remain active on instinct. If something approaches it aggressively, the ribbons grasp it tightly, draining it of its aggression, and teleport it away to another random location.
Sylcool's tentacles possess a numbing venom that makes the victim feel calm, pleasant and sluggish. It uses this both to avoid being hunted on, but also to occasionally steal meals for itself from others.
This alternate coloration of Sylcool is rather common in the wild, and noted to be somewhat more aggressive, and more prone to using its numbing venom in its tentacles in order to pacify others and steal their food.
Sylbro's tail exudes a scent that Eevee in particular find incredibly appealing, unable to resist biting down on it. Sylbro does not seem to mind the bites, and in fact seems overjoyed to be making Eevee happy.
Sylmite manipulates a pair of ribbon-like tendrils via its own magnetic fields. It sends them out to constrict around those feeling glum, letting the tendrils' subtle vibrations send comforting sensations pulsing through them.
Despite being made of and subsisting on highly toxic material, Syluk constantly emits a harmless, soothing scent around it. It's happy to let others enjoy its aroma, but keeps a safe distance to avoid causing others to get sick.
A multitude of ribbons hides Syltly's lack of a body beyond the floating head and a faint ghostly mist. It haunts people's homes, staying incorporeal to silently brush against the residents and reduce their stress with its ribbons' powers.
Sylter invades locations haunted by malevolent Ghost Pokémon, trailing behind their victims to soothe their terror with the touch of its hands and ribbons. Sylter enjoys a nice laugh as the other ghosts pout due to it thwarting their haunting.
Overly friendly to the point of being clingy, Sylnix uses its many ribbons to wrap around other creatures, forcibly soothing them and pulling them close for lengthy amounts of cuddling time.
Sylby is extremely sensitive to negative emotions, growing teary-eyed at a hint of negativity. It snaps its claws at the source of the emotions, the pinch of which causes a sense of calm in the victim should Sylby hold them long enough.
Syler's grip strength with its oversized claw is almost unparalleled. It snaps up rowdy Pokémon, refusing to let them go until its ribbons have forced them to properly calm down and behave.
Nidode has an attitude as large as its ego. If it feels like even the tiniest bit slighted, it will be extremely incensed, and explode with tremendous force as a show of power.
Highly venomous and equally aggressive, Nidodle uses its horn to throw its weight around the forests it calls home. It stabs with its horn at anything it comes across, and regularly steals food from smaller Bug types.
Some ancient ruins depict murals of Nidonite acting as guardians to temples built in worship of draconic deities. Their strength and stoic nature seem perfectly apt to stand guard for as long as they are needed.
Despite Nidotar's low mobility, it is highly aggressive and refuses to hide itself while awaiting full evolution. It leaps from high terrain to divebomb intruders and either crushes them or poisons them with its spines.
Few Pokémon dare to tread in the deep-sea den of Nidolord due to its strength and aggression. Its tail alone can strike with enough force to send a heavy tanker ship airborne.
Nidotrum was once the apex predator of the ancient world, devouring anything smaller than it. Only after the species went extinct due to natural disasters could any other lifeforms begin to thrive again.
Considering itself a king of the ring, Nidolucha is always itching for a change to show its prodigious strength. It can easily lift and even suplex hefty foes like Snorlax or Aggron.
In ancient times, Nidororus was the fearsome patriarch of its herd. Staying watch over the young and the elderly, Pokémon foolish enough to approach would be flash-frozen by chilling winds gusted from its frills.
Nidokazam and Nidoking have a strong rivalry, competing to see if brains or brawn is more effective at leading Nidoran families. Scientific observation thus far has yet to indicate which is the superior outcome.
Nidochamp possesses enough might that just pounding its fists together creates enough force to knock over smaller creatures. It's said that it only ever considers other Nidochamp worth using its full power against.
The combined ferocity of Nidoking and Charizard makes Nidoizard a bit of a tyrant. It attempts to beat down the strongest Pokémon it can find and make them bow down to it as a way to stroke its own ego.
Nidodude in the wild will climb to the top of the largest boulder it can find and proclaim itself king of its territory. Rival Nidodude will battle each other atop the rocks to see who is truly worthy enough to sit on the throne.
Extremely protective of the orb it holds dear, Kyobone will rarely let anyone approach it. Those that try to forcefully approach it are battered viciously by the huge clubs made of densely packed water it summons.
It is said that Kyomie's core has the power to control the ocean, leading some to hunt it, attempting to attain that power. By rotating at high speeds, it can create massive water funnels that stretch from the ocean depths into the sky.
Some villages in remote tropical archipelagos warn about the sight of Kyotres in the sky, advising to take immediate shelter if spotted. Heavy rainfall follows Kyotres's flight, but the water that falls from above is boiling hot.
Kyonite lives its life on isolated islands far from humans and other Pokémon. It creates vicious sea storms to repel travelers, but respects those who show the fortitude to endure these trials and manage to approach it.
Kyoperior crashes its large limbs down with mighty force, creating deep craters with a single strike. It fills these ravines with fresh water to revitalize the surrounding ecosystem.
Kyogon-Z possesses great power over the ocean, but its abilities have a tendency to go haywire. Waves it summons may change direction suddenly, and whirlpools may appear randomly near it, even in midair.
Rarely seen by humans, Kyovoir is a guardian of the ocean that manipulates the waves to protect its denizens. The glowing stone it carries is sometimes referred to as the Soul of the Sea.
While underwater, Kyoveon's ribbons let it control the flow of water. The currents it sends attackers through are charged with emotional energy, causing those tossed around to emerge with a more placid demeanor.
Kyoras inhabits areas with lots of seaweed around for it to consume, providing nutrients for itself and the mushrooms on its back. The fungi contain pores that let it spray streams of water to defend itself and escape predators.
Kyozma resides at the ocean's abyss, where next to no light reaches. Should it surface and go on a rampage, it is said it can unleash light rays so hot as to cause the oceans to evaporate before the day's end.
Kyotoise is said to sleep at the bottom of the ocean, remaining within its shell unless something threatens its aquatic home. Its cannons possess power enough to create tsunamis with a single blast.
Groubone channels its power to manipulate ground and heat into the bone it carries, waving it around like a wand. With one slow swing, it can dry up an entire lake in just a few seconds.
This Pokémon fights with fists of fury like no other, burning with volcanic desire for victory. It ignites its fists, and its punches have been compared to being struck by a falling meteor.
Grouhorn's is said to carry the capacity to shape the landmass around it. Supposedly, a charging tackle from it would, at full power, be enough to reshape an entire continent.
It radiates intense heat from within the cocoon as it creates magma inside that helps induce its evolution. The molten liquid seeps through cracks as the process nears completion.
Groupi has far greater power than it realizes and goes around with a happy-go-lucky personality. It subconsciously reshapes the terrain in its vicinity according to its playful whims.
The Sneasel following Groudon is loyal enough to fashion clothing matching its color and design elements. It coordinates the larger Pokémon's mighty attacks, only stepping in itself when a battle becomes truly desperate.
Grouts is a Pokémon said to possess the power to potentially reshape the planet. Highly timid, it uses its power to manipulate the ground to raise large barriers to hide and shield itself from others.
While it normally floats motionless, Grouinja quickly darts away from anything that attempts to touch the arcane symbol floating above it. Some theorize that touching the icon will trigger a horrible cataclysm.
Grouiard puts itself under the tutelage of powerful Ground and Fire type Pokémon, learning greater strength from them. It seeks to one day surpass all of its teachers in fighting power.
Thick limbs are connected to Grouveon's body through ribbon-like tendrils made of sand. These limbs can effortlessly reshape the ground around itself as it sees fit, an ability used to build shelters for weak or tired Pokémon.
The temperature within Groudon's body rose to the point that much of it became liquid magma itself. Heat radiates intensely around it, drying up and setting most anything close to it on fire.
Grourock is thought to make its home all the way down in the molten heat of the planet's core. It can fire unfathomably hot flames from the symbol on its stone fist.
Grouzma gets incredibly agitated without enough light sources near it. When natural light is lacking, it creates a fire orb similar to the sun to shine on it and help it calm down.
When Grouor's body impacts the ground, it releases enough energy to raise pillars out of the ground nearby. A small group of them landing in succession could drastically alter a great distance of the surrounding terrain.
With the power to manipulate the ground, Groutrio can dig through subterranean areas with ease. Rather aggressive, the trio will summon earthquakes in the vicinity the moment it feels threatened.
Groudred's tough plated body visibly radiates steam from the extreme heat within its body. Its ear-like organs can generate ultrasonic waves at such levels as to split the ground and cause magma to erupt from the cracks.
Smoke billows out from Grouloud's body, fueled by an internal furnace keeping its body hot at all times. When sufficiently enraged, it can spew liquid magma from the same spots that produce smoke.
Grouder makes its home in deep parts of the sea close to volcanic activity. It is said that any time Grouder's shell opens, an earthquake occurs.
Stories say a single drop of the poison in Raydle's stinger is enough to fell the mightiest of dragons. Though unsubstantiated, Dragon-type Pokémon are noticeably wary in its presence.
Some say Raytwo was secretly created in a lab to manufacture the ultimate Dragon Pokémon. It has extremely powerful physical and psychic capabilities, and responds violently to anyone who disturbs its isolated existence.
Gathering sunlight allows Raykern to achieve flight, going airborne for longer as it absorbs more sunbeams. If it takes in enough energy, it is theorized that it could fly itself up to the ozone layer and back.
The rings on Rayreon's body generate a faint energy that affects Dragon-type Pokémon. It weakens their battle tendencies, and during the full moon is strong enough to immobilize them completely.
Rayraid can fire out bursts of energy projectiles from its mouth that travel at incredible speed and reach miles into the distance. It is believed it could easily snipe something flying in the ozone layer, downing it in a single shot.
Once a year, Raybird descends from its home in frosty mountain peaks to deliver gifts to those who have behaved. It specializes in giving gifts to Dragon-type Pokémon and harshly punishing them if they've been badly behaved.
Raytler's quick speed and sharp senses make it difficult to corner as it flees at the first sign of humans. If a pursuer gets too stubborn, it can generate powerful pulsing waves from its antlers to stun them.
Rayitar is said to live on the tallest mountain peaks in the world. Its power is so ridiculously vast that many believe it could crumble an entire mountain range with just a stomp of its foot.
Rayvile's agility and power make it a force to be reckoned with in combat. Although it is egotistical and rarely takes on challengers it deems weak, its hunting instincts cause it to lash out at any and all Dragon types it comes across.
Raykiss has rarely been seen, as it only descends from the ozone layer to rest in places serene and devoid of any strife. It retreats if spotted, trailing a sparkle of energy; those who view it feel a fleeting sensation of pure tranquility.
Rayziken descends from the skies extremely rarely, appearing only when it senses a foe worthy enough to challenge its might. In combat, it wraps its fists in flames that are said to burn with the intensity of the sun.
Raylia's dances are described as having a great power and grace to them. As the dance goes on, transparent images of serpents and dragons appear, flying about and accompanying Raylia in their moves.
Rayvoir rarely descends from its home in the ozone layer. Its rare documented appearances all involve stopping rampaging Dragon Pokémon from causing massive harm to human civilizations.
Raylade travels across the lands looking for stronger and stronger Dragon-type Pokémon to duel. This preference for opponents has earned it the nickname of "The Dragon Slayer."
Rayveon has earned the nickname "Dragon Tamer" due to the calming properties of its ribbons being particularly effective on Dragon-type Pokémon. Even the most aggressive of the species stops in its tracks with just a touch.
Rayquaza has taken on a form similar to its Mega Form. Although it does not exhibit the full extent of that form's power, it still fights with greater strength and ferocity than before.
Strangely, fusion has resulted in a smaller, simpler, and more streamlined appearance for Rayquaza. This actually makes it more formidable, as its greater power is now within a smaller, quicker body.
Raykia patrols the planet's skies, using its space manipulation to teleport instantly across the land. Its roaring cry can open up portals through space to banish those it deems a threat to the world.
Raydile has a strong-willed personality, often calmed down by listening to music. It shows an interesting curiosity in rooms filled with computers.
Raykyu's disguise is meant to be imposing and draconic, trying to make itself appear like the most powerful of Dragon types. Those that make fun of its appearance get blasted with a great orb of darkness fired from the disguise's mouth.
Raykyu's disguise emits a pulse that neutralizes foul weather in a short range around it. It offers solace from poor conditions to others, hoping to make friends while they wait out the storm together.
Shrines to Raytales still exist in remote parts of Johto and Hoenn. According to nearby residents, if offerings are not regularly made, a vengeful Raytales will descend from on high and put a curse on the entire region.
The horns on Raypede's head drip with a poison highly effective on Dragon-type Pokémon. While not normally overtly aggressive, the presence of Dragon types sends it into an angry rage, aiming to poison them almost on sight.
Some have nicknamed Raypede "The Dragon Slayer," due to its tendency to pick fights with any strong Dragon-types it comes near. The poison its claws generate is extremely effective against them, giving more credence to its moniker.
Rayetta's sharp voice pierces through the air as it sings, calming the weather around it in seconds no matter how devastating. Its songs are fierce melodies that compel most Dragon types to pay respects to it.
Raytrio carries a superficial resemblance to the Pokémon colloquially known as the Weather Trio. The tallest often has to force the other two members to cooperate instead of quarrel.
Raydol's head rotates constantly, independent of its body. If sufficiently angered, each of its many eyes can fire intensely powerful Hyper Beams to raze the immediate area to the ground.
Raychamp believes it stands at the pinnacle of strength and only accepts challenges from the worthy. It is said that even legendary Pokémon have been denied for not measuring up to Raychamp's standards of strength.
Raylem's strength is so great that its body cannot fully contain it, surging out from the crags of its body and forming an aura around it. Even the mightiest of Dragon types are said to tremble once this power manifests itself.
Raygong cuts through the air and sea with the same powerful grace, switching from one to the other seamlessly. The Aurora Beam it fires from its mouth is notably to be particularly dazzling, as well as incredibly powerful.
It is said that when Dialmime appears, it will use a type of time magic to assist those in need. Many stories tell of Dialmime hastening the evolution of Dragon-type Pokémon in particular.
Some believe all instances of Dialnyte have traveled forward in time from ancient prehistory in order to avoid extinction. Dialnyte creates whirlpools in the water that can send others hurtling through the timestream.
Its control over time has distorted and become unpredictable. Without warning, technology in its vicinity may end up being replaced with its past or future equivalent.
Dialvoir has the power to manipulate the flow of time around it. Should those it cares for come to harm, it will rewind time to go back and alter the course of events and avoid the danger entirely.
Dialmence viciously guards the mountain it claims as territory, swooping down the moment it senses a trespasser. It's believed that its roar alone could send a person hurtling through time to parts unknown.
Dialquaza has rarely been sighted coming down from its home up in the ozone layer. According to legends, it would descend to punish the most wicked creatures by firing a beam that outright erased the target from the time-stream.
Throughout history, Dialgrigus have appeared accompanied by mysterious apothecaries. Its appearance differs across different tales, but all stories share a common theme of helping those in need.
Dialkyu has the power to control the flow of time. It mostly uses this ability to redo meetings with potential new friends, so as to make sure its first impressions are always perfect.
Legends say Dialetta is a guardian deity that watches over the flow of time. The songs it sings can supposedly send a person forwards or backwards in time, or even banish them outside the timestream entirely.
Historians have found scriptures which speak of Dialithe as a minor time deity. Stories say it slows time in moments of crisis, so it can save humans in need.
For the sake of a distant future, it races through time at high speeds. Some believe it is behind every major historical event, correcting humanity's path across the timeline.
An ocean-dweller believed to have come from the future, Dialcruel can open multiple rifts in time with its many tentacles. It has been seen reaching its tentacles through these rifts to pluck objects from the past and future, for unknown reasons.
A titan of legend, said to guard the time-stream from those who would disrupt it. A single blast from the water launched from its cannon is said to blast the target through the flow of time until they crash against the end of eternity.
Those put to sleep by Dialzee's abilities dream of past personal events. Dialzee consumes these dreams, and once its victim wakes they will no longer remember the eaten memory.
Gazing into the clock Dialno holds leaves one vulnerable to its hypnotic time powers. It can mentally age or de-age a person in moments, leaving many victims as mental children stuck in adult bodies or vice versa.
With the power to open up wormholes across space, Palkchan uses this ability to ensure perfect punching accuracy, thrusting its fist through portals that strike where opponents cannot defend.
Palkdos throws nets made of its webbing at prey, which constricts and then transports the victim elsewhere in space, to be summoned and consumed later. It's unknown where exactly Palkdos stores its captures.
Palkrow is a vindictive little creature, prone to holding fierce grudges. It is said that should one gain Palkrow's ire, it will follow them through time to pester and peck not only the offender, but their descendants as well.
Palkceon has potent freezing and tracking abilities, making it formidable in a fight. It fires Ice Beams into portals that exit from another portal, making it difficult to predict and avoid its shots.
Palkvoir has a shared mind across two bodies working perfectly in tandem. To protect its Trainer, it manipulates space and summons portals that will banish dangers to the other side of the planet.
Gazing into Palkdum's eye lets one glimpse deep into space and view distant galaxies. Some say that looking too long will cause Palkdum to teleport a person to said galaxy.
Palktomb is believed by some to be several spirits lost between dimensions manifesting as one consciousness. Gazing into its shape is said to peer into countless other worlds, but looking for too long will invite madness.
Escaping from an angry Palkpardos's charge is almost impossible. If it seems like it is being outrun, it will tear a hole in space and transport itself in front of a fleeing target, with little time for the victim to react.
When Palkpardos feels bored, it summons a number of miniature planet-like objects that circle its molten cranium. Research is still being undertaken to see if these objects might in fact be accurate replicas of actual distant planets.
Palkveon's ribbons can cut through the air to summon portals across space. It is said that it will toss those who don't show positivity near it into these portals, banishing them elsewhere so it does not have to deal with their negativity.
Should it concentrate hard enough, Palkaura can create a shimmering aurora behind the frills on its neck. Gazing long enough into the spectacle is said to grant a person a glimpse far across space.
Palketta's songs give it the ability to create wormholes across space. Normally used only to fill the area with a starry backdrop to its music, an angered Palketta could send a foe hurtling across the universe with these portals.
Girabone appears to be using a simple bone to assist itself at first glance. However, when angered, a large imposing shadow appears behind it, and the bone grows a sharp blade of dark energy, becoming a deadly scythe.
Some say Giramime stand guard over portals to a distorted world. Normally amiable, those who attempt forceful entry will meet with its spectral shadow, which it pulls out from within the portal and controls with psychic strings.
As Giranx dances, the shadows around it seem to move and undulate in time with its movements. It is said that those who watch its dances for too long will be consumed by the shadows themselves.
Giragon enters into computers while they're shut down, exploring the user's data within. One can usually tell if a Giragon has visited, as the brightness settings will have been changed to the minimum value when the computer is turned back on.
Some sects of samurai in ancient times wore helms fashioned after Girato's appearance. Many of these samurai went mad or committed foul deeds in life, leading some to believe Girato's visage is a cursed one.
Giraba is a nocturnal creature that forages at night to avoid conflict. The dark stars on its back can generate shadowy portals it quickly retreats into should it run into any sort of trouble.
Girabi is believed by some to come from another world with a distorted timestream. Those touched by the shadows it sends out disappear, assumed by many to have been sent elsewhere in time.
The dark flames comprising Giramortar's wings seemingly cannot be extinguished. It has only been seen in volcanic areas at night, rising from the shadows and launching pitch-black fireballs at those who draw near.
Girakiss has little patience for conflict and aggressive behavior. If it finds itself near that sort of strife, it banishes the ones causing it distress through a portal to another world it summons, as a sort of time-out punishment.
Thought to have come from a lush, floral dimension beyond ours, Giracko hides itself in darker sections of forest areas. It creates sharp leaves made of shadow in its hands, thrown at opponents who venture too close for comfort.
Girapert rises at night, stretching its shadowy tendrils around its swampy home to find food. It is said that it creates a portal to another world at the bottom of the deepest mud holes it inhabits.
Those that Giravoir has become attached to are guarded with a fierceness approaching desperation. The claws of its shadow-wings can detach and fly about en masse, a perfect distraction while Giravoir prepares a shadowy assault.
Giraterra carries a strange phenomenon on its back, said to be a remnant of a distorted alternate world. Those who get too close to its shell find themselves affected, as gravity and shadows begin to no longer function normally.
Giramuku's many shadowy tendrils are made from its innards, expelled from inside its body. The more of these shadows it manifests at once, the smaller and more frail its actual body becomes.
Giramander has vast potential for manipulating shadows, but it is still developing its abilities. It uses the light from its tail to cast shadows before moving and reshaping them to hone its powers.
Giraria has a soft and alluring singing voice, heard only in the darkest of nights. Those drawn to approach it are said to be embraced by the many shadows covering its body, never to be seen again.
Giraetta sings songs that sound distorted and discomforting to the normal senses. However, if recorded and played in reverse, its music is hauntingly beautiful.
To stay safe from predators, Giraple only comes out when darkness falls. If something still manages to spot it, it immobilizes a predator with silken threads of darkness it spits out before diving into the shadows to escape.
Regigon's rare appearances usually involve its many sides appearing disjointed and mismatched. It's said that those who solve its puzzle and rotate all its sides to the correct appearance will unlock its ultimate power.
Stories say Regireon first shaped the moon's terrain before coming down to our world. The rings on its legs glow brighter when in areas of potential tectonic instability.
Legends say the first lightning strikes to hit the planet created Regichu. With boundless electrical power, its own bolts of energy can easily dig out and reshape large swaths of land.
Regidily's grip strength is so great that it's believed nothing could pull it from whatever it attached itself too. The three holes on its head can spew three different elemental energies to deter anything that would try to remove it.
Regitic is a deep-sea leviathan that resides in oceanic trenches. Some say every contour of the ocean floor was crafted meticulously by Regitic according to its personal sense of aesthetics.
Regiesect stands guard over lush island forests that have existed since ancient times. It's believed the power source behind its cannon's massively powerful shots is energy it channels from the planet itself.
As Regiang's gears turn, it emits a faint radiation that rejuvenates the land around it. Even long-barren soil will show signs of life again if Regiang spends enough time in the area.
Regirock's body condition contains the strongest stones from across the regions of the world. It's believed to potentially have the power to raise and shape an entire continent with relative ease.
Regirorus is a rarely-seen creature dwelling in lush tropical rainforests. The plant-like frills on its neck can vibrate and release a unique powder that could rejuvenate even the most barren of soil.
Regietta's song possesses a powerful energy that revitalizes and reshapes the land around it. It's thought that if it sang for long enough, it would turn the land into something resembling how it looked in prehistoric times.
While Regiape lies dormant, it pulses with near-infinite rage and strength. Mythological researchers say that should it awaken and unleash its power, a single punch could shatter the planet.
Regizard's titanic strength causes the ground to shudder when it lands from flight. It reshapes the land around it to form a den for itself, secluding itself away until a worthy challenger comes to battle it.
By swinging its arms around in circles, Darkbuzz can churn up more electricity within and launch arcs of black lightning at its foes. Those struck by the bolts immediately collapse, forced into a deep nightmare-laden slumber.
Darkgon inadvertently causes many problems for any users it visits. It wants to seek companionship, but its presence in a computer forces the machine into sleep mode until it leaves.
Darktini was once thought to be a cursed creature. The reputation started from when a desperate, starving Hiker consumed its shed skin, unaware of the toxins within that put them in a short coma wracked with horrific nightmares.
Darkco sleeps during most of the day, hanging from high-elevation branches. If noisy travelers wake it, it drops to the ground and explodes with energy that sends everyone around it into deep, troubled sleep.
Darkraid expels out spouts of jet-black water from its mouth with incredible speed and accuracy. Those hit by the liquid immediately fall into a slumber wracked by terrible nightmares.
Darkgon2's presence causes the devices it visits to enter sleep mode, as well as causing those near it to fall asleep as well. While slumbering, the victims have nightmares about being trapped within a computer.
Darkrogue invades the dreams of others and battles with them while they sleep. It does this because its physical body is frail; in the dream world, it is much stronger.
Darktomb is believed to be a conglomeration of malevolent spirits entombed within a dream-catcher. Those who get too close to it fall into a deep slumber, cursed to suffer 108 nightmares before they're allowed to awaken.
The aroma wafting from Darkrade's flower hands lures others into a deep sleep. As they slumber, it wraps them up in thorny black vines and drains their life energy.
Darkcott only wishes for a friend to sleep against its wool, which lulls others into slumber. Unfortunately, its wool also induces nightmares, something beyond Darkcott's control, so its dream is difficult for others to fulfill.
Darklure lies in wait in pitch-black rooms, until something draws near. It lights up its limbs with dark flames that cause those who view them to fall into a nightmare-filled slumber, before feeding off the terror they exude.
Darkeye attacks in swarms, emerging from the shadows to strike with wild, heartless aggression. Some say each Darkeye is what remains of someone who lost their heart to darkness.
Darkful wants nothing more than to cuddle up with a human child and sleep together. Unfortunately, sleeping in close proximity to it inflicts one with terrible nightmares, so Darkful's own dream seems impossible.
All members of the Genecute clutch must focus together in order to properly fire the cannon in the center. The members will sometimes shift positions, which seems to affect the cannon's fire rate.
If it hits a wall during a charge, it may wind up stuck or unable to turn around quickly. In these cases, Genehorn uses the recoil from firing the cannon on its back to dislodge or reorient itself.
Genefree will designate a flower patch as its own and guard it fiercely, wanting all the pollen for itself. If an intruder is spotted, it blows them away with a combination of gale-force winds and toxins shot from its cannon.
Genegon's cannon fires powerful bursts of pure digital energy. The cannon shots are powerful enough that each firing causes Genegon to spiral backwards wildly in midair afterward.
Genehoot battles with a set pattern, firing energy shots from its cannon in short equal intervals. Crafty opponents can take advantage of this to determine the perfect time to strike between shots.
With a heavy metal body and a supremely powerful cannon located in the trunk, few can withstand an onslaught from Genephan. Some government locations use it as a maximum-level security protocol.
The markings on its torso are actually sensors, which scan foes to read their bio-signs and determine weaknesses. Once analyzed, it calibrates the cannon on its tail to fire energy tuned to be most effective on the target.
The cannon on its back has the potential to shoot out high-power water jets, but it prefers to only use lower settings to play with others. It's particularly fond of joining water gun fights with children.
Genevoir's cannon is fueled by its vast psychic energy, and is capable of firing miniature black holes at foes. Despite its frightening power, it much prefers pacifism and only acts defensively until otherwise forced.
Recent media depictions cast Genevoir as a galactic hero fighting off all manner of spaceborne villains, in particular a vile space dragon and a race of parasitic organisms.
Genecario's naturally high aura production fuels its systems, giving its cannon an inexhaustible supply of energy. Its aura-sensing abilities let it calibrate its cannon's shots to perfectly cause the most damage to its opponents.
With both a blade and a cannon weapon, Genesharp excels in close-quarters and long-range combat. Its fighting style seamlessly blends the two in a flurry of sharp swipes and energy shots.
The metal comprising Genegron's body is hyper-resilient and thus far proved impossible to manufacture or replicate. When its eyes turn red, it's entering combat mode and preparing to fire powerful energy bolts from the cannon on its back.
The tendrils on Geneveon's head are powerful cannons it can fire in battle. The cannons are powered by the ambient emotions of those around it; the more positive emotions it senses, the stronger the blasts it can fire.
The mechanical giant Genegigas appears as if it was constructed for battle, yet it seems much more inclined towards creation. Left to its own devices, it creates small figures similar to itself out of whatever materials it can gather.
Genesect's numerous cannons let it fire off a multitude of devastating elemental blasts. Its body generates so much energy that its systems will malfunction if it doesn't regularly shoot to vent the excess.
Its cannon-like tail can emit short yet potent bursts of flame. The type of fire it emits can be adjusted to allow it to be more effective against an opponent.
Genepede rolls around on a single wheel, chasing after its targets. Though its speed is rather middling, it has a single-minded determination, never giving up the chase until it's caught its foe.
A unique coloration of Genepede exists, spotted rarely in green, hilly zones of the world. Curiously, it seems predisposed to attack Sandslash and other similar Pokémon.
Some say that Geneizard is a failed attempt at reverse-engineering Genesect's technology and applying it to Charizard to create a superweapon. It possesses great ferocity in battle, but can malfunction and go berserk at random.
Its three minds are meant to analyze surroundings in tandem to hasten its functions and increase its strength. Instead, the heads argue over minor discrepancies in their data, delaying the execution of its orders.
Lightning courses across Reshieon's regal white fur at all times, though it will not harm those it trusts. Those that incite its ire will face its wrath in the form of a searing flame breath with electricity mixed within.
Reshitini is rarely spotted in the wild, as it seems to only inhabit lakes with the most pristine of waters. It's said that it will appear before those with honest hearts and grant them a mysterious boon.
A wise Pokémon that is said to know the ultimate truth of the universe. It rarely interacts with others or shares its wisdom, flying away in a burst of flame to roost somewhere in solitude.
Because its small body is still growing, Reshipi's powers are not fully contained, leading one wing to be perpetually on fire. Reshipi tries hard to maintain discipline and control so as not to burn those it cares about.
Reshifarig's back half has a distinctly different appearance, and most of the time seems to be at odds with the front half. The tail fires what looks like lightning from its mouth, but it is actually concentrated bursts of fire.
Reshidra makes its home deep undersea near where thermal vents are active. It rarely lets itself be seen, and the searing boiling stream of bubbles it can blow sends any that find it swimming away swiftly.
Reshigle uses the vibrant flame on its tail to create pyrotechnic artistic displays. The shifting hues of the flames as they burn in whatever shape Reshigle created are said to be an unforgettable sight.
Reshichu prides itself in keeping its flame-tipped eyebrows well-groomed, cleaning them often. It enjoys frolicking during warm rainstorms, its body steaming and crackling with electricity as the water cascades down upon it.
Reshilia's dance moves combine with a great amount of intense internal fire power. Its every twirl and leap is followed or covered by white-hot flames that protect it and damage anything that draws near.
Reshibite uses the fire generated from its tail as a way to boost its speed and let it leap long distances. The strongest Reshibite have flames that burn white-hot.
An ancient order of knights and warriors once used Reshigron as part of their iconography. A quote from surviving texts of the group reads: "To be as Reshigron, and be truth unbreakable".
A dragon Pokémon known for its stark blue eyes and its incredible destructive power. Reports are inconclusive, but it is believed only three or four specimens have existed across the entirety of history.
Reshixys fires massive and devastating fireballs from the cannon-like appendage on its arm. Researching these projectiles has revealed them to be exact miniature replicas of distant stars.
Though it is still growing, Reshiolu has vast potential, able to burn a blazing aura around it when it tries hard enough. It fights and trains hard to uphold justice and burn away the evils of the world.
Reshipoke has a placid, simple mind and behaves in a friendly manner to all, unless it senses a dishonest heart. It shuns them, refusing to interact with them until they change their ways.
It's rather easy to tell if one had a Clefgon visit their computer while they weren't looking. The user's art programs will be filled with many new drawings of the full moon.
Cleftic's gentle nature compels it to only appear before those with pure and kindhearted natures. It is said it gives out blessings to those purehearted people on the night of the full moon.
Clefeon has only been seen in the wild during the full moon, gazing quietly at the stars. Being allowed to sit next to it and stargaze with it means it has given you its utmost trust and loyalty.
Clefmagius's magical powers wax and wane with the phases of the moon. It can barely float during the new moon, but when the moon is full, it can cast grand illusions to perplex and disorient all those around it for several yards.
The starry void present in Clefceus's torso-ring is believed to be an accurate image of our own galaxy. Staring into the swirling expanse of stars fills a person with a strange sense of longing for home..
Clefelgon's shell is comprised of a material composition still being researched. Preliminary analysis suggests it is spaceborne in origin, but not from any currently-observable planet.
Clefwellow's glossy feathers contain beautiful star patterns that sparkle and glimmer when moonlight shines upon them. Quills made from Clefwellow feathers are a highly-sought commodity in some regions.
Clefduck spends most evenings stargazing, staring at the moon in particular. It seems less afflicted by its painful headaches while it does this.
Because Clefsprout gains energy by absorbing moonlight, it is far more active in the evening. When the moon is full, groups of Clefsprout gather together, bouncing happily as the soak in moonbeams.
Clefpoke is absentminded and playful normally, but goes through a shift in personality on the eve of full moons. It clings to others and whines, seeking comfort for a sudden surge of loneliness.
Zekfing's body is filled to the brim with gases that create powerful electrical reactions with each other. It can expel these gases to create small but potent thunderclouds that zap anything near it.
It's said that Zekeon will only accompany those with lofty ideals and the drive to see them through. In battle, it surrounds itself with erupting geysers of water encircled by raging bolts of electricity.
Zekuna's cocoon crackles with blue lightning, its body generating more and more electricity as it changes. When evolution is imminent, it is a veritable maelstrom of crackling bolts firing in all directions.
Powerful blue lightning follows every swing of Zekligatr's massive claws. If the turbine on its tail grows more active, watch its teeth; they glow brightly just before it releases a devastating electric burst from its mouth.
Zekfa's electric energy increases with the phases of the moon. When it is full, Zekfa can race across the night sky with the speed of a comet, leaving a crackling trail of lightning behind it.
Zekgeot can accelerate to a massive top speed almost instantly, cutting through the air like a thunderbolt. Military institutions are considering developing fighter jets based on its design.
Zekfarig's back half has a distinctly different appearance, and most of the time seems to be at odds with the front half. The tail breathes what appears to be bright fire, but is in actuality dispelled electrical energy.
A powerful undersea predator, Zekllery hides away in the inky-black darkness of the ocean depths. Anything that comes close is grabbed by its claws, stunned by its powerful bio-electricity, and dragged into its den.
Zekmagius possesses potent dark magic capabilities, casting lightning spells with a flick of its hand. A strange and eerie laugh can be faintly heard for a moment after the electricity dissipates.
Zekcor waits in silence until something walks below it, whereupon it swoops down and delivers a powerful jolting shock through its tail. If the electricity and paralysis doesn't claim its victim, the lingering poison from the sting surely will.
Zeklia's energy surges outward as it dances, causing lightning to crackle across its body and follow its movements. If it senses a human watching its performance, it teleports away with a burst of electricity and a loud thunderclap.
Many spots of Zekvoir's body glow a powerful blue, a hint at its massive electric potential. From its core, it generates punishing orbs of electricity into its hands that it uses to protect those it holds dear.
Zeklade's tail can generate power that electrifies the blades in its elbows. It only fights for causes it deems righteous, cutting down evil opponents with strikes as quick as lightning.
Zekskull floats through the air as if it were swimming. Its tail charges up energy to fuel beams of ghastly light from its eyes that will leave victims stunned both physically and mentally.
After planting seeds in the ground, Zekwig charges up and releases bolts of lightning to strike the planting spots. The flowers and plants that grow afterward spark and surge with electricity once in full bloom.
An electricity-generating organ in Zekveon's tail lets it instantly create a multitude of ribbon-like tendrils made of pure lightning. Those grabbed and shocked by its bolts are left paralyzed, yet with gleeful smiles stuck on their faces.
Aggressive and domineering, Zeking rarely hesitates to show off its massive strength. It has a habit of draining electricity from power lines before knocking down the poles with its powerful tail.
Each of Zektales's tails is tipped with a potent electricity generator. Tapping all nine tips together at once creates lightning bursts strong enough to leave large craters behind.
The giant mushroom generates electricity in Zeksect's claws that it uses to fire small bolts of lightning that carve holes in old trees. After being zapped, the holes will grow countless fungi in the following weeks.
Every swing of Zekape's fists is accompanied with lightning fueled by its own incessant anger. It yearns to fight combatants with strong enough ideals to withstand or even best its raging flurries of punches.
It is said that none can even approach Zektoise's lair unless it allows them to. The powerful cannons on its shell fire lightning with great accuracy up to several miles, ensuring it can deter any potential intruders.
Each of the eggs is dangerously cold, risking frostbite if held directly for more than a few seconds. Working together, the entire group can breathe out a massive thick, chilling fog to freeze attackers solid.
Kyubone has a cold personality, wishing to remain alone or in very small groups. If it finds company too annoying, it flash-freezes them solid with a tap of its chilled bone club.
Kyugon's mere presence in a computer is enough to make it freeze up constantly. It has a spiteful personality, actively seeking out computers to invade and freeze in order to cause damage to the user's data within.
Kyuluff's three limbs create smooth and creamy frozen treats it likes to share with others. Studies show that the flavor on its tail is the least favorite, often being refused even if it's the only flavor currently available.
Kyuking is considered a wise sage of the arctic regions, but appears to have difficulty recalling certain bits of information. Some say it's missing a part of itself, and only when whole will its true intellect shine forth.
Kyubird strives to maintain a balance in its yearly gift-giving. For every kindhearted person it gifts something nice to, it gives out something mean-spirited to those who have behaved poorly.
With a sturdy body and even sturdier patches of ice armor, Kyuperior's full-body tackles send its opponents flying. It follows the assault with a barrage of heavy ice chunks fired from its hands.
Kyuvoir's personality is described as frigid and hollow. According to legends, only those who possess a truly kind and idealistic heart have any chance of thawing Kyuvoir's heart.
Kyutomb's form is linked to a special chunk of glacial ice that never seems to melt no matter the temperatures around it. Its chilling roar freezes all who hear it in place.
Kyupardos puts nearly all of its stored freezing power into its charges. Once its head contacts with something, a burst of cold air forcefully freezes the target, as well as anything behind it within a large radius.
Kyuceus's chilling radiance drops the temperature in its vicinity down to below freezing within seconds of its appearance. Touching the frozen parts of its body is said to instantly turn a person to ice.
When Kyulup faces opposition, it blows small bubbles from its beak. Its large additional arms then freeze the bubbles solid, turning them into projectiles that it can then lob forcefully at its foe.
Kyuveon has a frigid body and a cold-hearted demeanor. Stories about it say that the only thing that warms its frozen heart is the act of stealing heat from others, freezing them with just a touch of its ribbons.
Kyuquaza is a vicious Pokémon residing in the upper atmosphere, said to descend from above only to vent its hollow rage. Its frigid body freezes the surrounding area solid within seconds, letting Kyuquaza shatter it all as it rampages.
Kyurem has taken on characteristics similar to Zekrom and Reshiram, giving it a modicum of fire and electric capabilities. Using these powers leaves it exhausted and agitated after a short time, however.
The ice protecting Kyuniclus's core is incredibly thick and sturdy, resisting all external attacks. Anything it grips in its large icy claws will be frozen solid in seconds.
Half of Kyucruel's tentacles possess potent toxins, while the others have the capacity to freeze those stung by them. The markings on its head have been used in some media as a symbol of balance, particularly within oneself.
When Rosebone was first discovered, it was assumed the gesture of presenting its held flowers was a sign of friendliness. It's actually a warning gesture, done before thorny vines extend from the flowers and lash out.
Despite its small stature and pleasant look, Rosedeen is a devious and aggressive hunter. It waits for small creatures to try and drink from the river, before extending out thorny vines that grapple them and drag them beneath the water.
The thorny vines wrapped around Roseligatr's arms can loosen and extend out to grab and constrict prey. Once it ensnares a victim, it pounces quickly and delivers a crushing and venomous bite with its powerful jaws.
Rosefairy gathers en masse during nights of the full moon, dancing beneath the moonlight. The sight of many Rosefairy linking the vines hidden in their roses and cavorting about has been described as truly captivating.
Rosetik's claws emit a very unique voltage that causes special flowers to grow from the soil beneath it. It uses these flowers for a home and defense, controlling thorny vines from within that are charged with its own electricity.
The color of the flowers that grow on Rosebro's shelled tail depends partially on its diet. The shell uses thorny vines from its flowers to defend its dim-witted host from danger.
Inactive during the day, at night Drifbfa inflates its body and floats around aimlessly. When the full moon is out, Drifbfa gathers en masse to twirl together beneath the moonlight.
Although unable to truly fly, Drifbsaur can glide for long periods of time once airborne. In combat, it spreads thick clouds around it to conceal its attacks from view.
Despite a large stature, Drifbring easily floats above the forest trees of its habitat. Using its long, drifting limbs, it swipes fruits and berries from treetops and hoards them for itself.
Drifbgon2 communicates by creating word balloons with basic symbols on them to convey mood. A short time after creation, they float away and pop with a loud beeping noise.
Drifbsol floats above areas where a disaster is soon going to strike. It means to warn those in the area of the danger, but many misinterpret the action and think of Drifbsol as a harbinger of misfortune.
The tails made of cloud-like material lift up Drifbpix's light body and let it achieve flight. As it floats through the air, it bombards the areas below with small fireballs to cause mischief.
Those who see Drifbrachi are compelled to let it lift them away, convinced that it will take them to a place where their greatest wishes will be granted. Those who follow this compulsion have never been seen again.
Drifbkoal lowers itself into urban areas and lets humans throw their waste into its burning basket. The garbage fuels the flame to burn stronger for a time and let it continue staying afloat.
Drifbrein's floating capabilities are affected by the temperature: the cooler it is the higher the altitude it can reach. It blows out freezing-cold mist beneath it to slow the movements of prey it hopes to capture.
Lopcute thrives in a home with a loving atmosphere, getting ill if it senses conflict. Gifting someone a Lopcute is considered a highly romantic and extravagant gesture.
Lopowl is often stuck in quiet contemplation and solitude, avoiding things that would disrupt its concentration. If one sees its long ears furl up, it is thinking particularly deep thoughts.
Generally docile, care must be taken not to take Lopffy by surprise; its first response is to hastily swing its large ears at whatever spooked it while focusing its internal electricity along the tips.
Loptoed hops up into trees to keep watch for danger approaching its swamp. It lets out a deep bellowing croak to warn other Pokémon to hide when it sees something coming.
Lopveon enjoys soothing the frazzled nerves of others, but care must be taken not to startle it while doing so. Its easily startled temperament leads it to use its ribbons as whips, swing wildly at those who take it by surprise.
Lopape is a timid Pokémon, but is deceptively strong as well. If startled, it can hit a foe with a powerful blow from its fists or ears, but will run away and hide immediately after the strike connects.
For self-defense, the center egg in the clutch will launch other members of the group at foes from a distance. This causes no harm to the others, and they'll quickly hop back into formation, ready to be tossed again if needed.
It makes its home in aquatic areas with high algae content. Breras dispenses spores from its head, easing seasickness and stress in the passengers it ferries when they're inhaled.
In urban environments, Brekrow acts like it is harmless and inconspicuous. Once it's targeted human has let their guard down, it uses its extendable arms to reach out and nab their trinkets before running off.
Though its arms appear short, they can extend to great lengths to scrape at its foes. Breitar whips up mighty storms comprised of a sand-and-spore mixture that disorients and confounds others with blindness and paralysis.
Brekip packs a lot of power in its tail. Using it, it can propel itself upwards quite a large distance, which it uses to reach the canopy of trees that bear its favorite bitter-tasting berries.
Breveon roots itself in the forest near fungi groves, absorbing nutrients from the ground. Its ribbons can extend large distances, allowing it to boost the mood of travelers without needing to uproot itself.
Brequaza lives deep underground in fungi-infested forests, popping up to attack those who forage too many mushrooms. It can quickly extend its body to twice its normal length, making it difficult to escape its punishment.
To defend itself, Breary strikes at others with the extending fungus-ears on the top of its head. Impacts spread spores on contact that cause nasty rashes, dissuading foes from continuing to attack it.
Bresand waits for creatures to walk into its open mouth, before closing it and trapping them within. Some time later, it spits them back out, the creatures walking away with several fungal growths attached.
Ninpod clings to trees to conserve energy while it waits out its evolution process. It is not helpless, however, as the stored energy allows it to fly away suddenly at high speeds should a predator approach.
Ninkhan are deceptively fast and quiet when moving compared to their size. Should any Nincada be mistreated in their territory, the culprit will find themself beset by a furious Ninkhan in the blink of an eye.
Impossibly fast and possessing impossibly sharp limbs, Ninther's image is highly memorable. Its form is popular enough to inspire the creation of a rival character in a TV franchise featuring Lokix-themed superheroes.
Nints fashions a scythe to fight off others as it attempts to be a guardian of the other denizens of its forest home. Its nature is still timid, however, and most attempts to fight end when it makes one surprise strike, then runs away.
It has absolute loyalty to its Trainer, following its orders quickly and efficiently. Historical tales of Kanto and Johto speak of high-rank officials employing Ninvoir for clandestine missions.
Early reports of Nininja's existence were thought to be hallucinations, as it moves so quickly and silently it seems to simply vanish. Nincada hide when it is near, though none are yet sure why.
Ninjask in the wild flock to Ninceus when they sense its presence nearby. Acting as a commander, it gives them flawless tactical direction that lets them hunt prey more effectively and gather up heaps of food to share with their leader.
Possessing boundless energy and incredible speeds, Ninroth is a whirling dervish of slashes and claws in battle. Even when sleeping, its body refuses to remain still.
Only the highest-power cameras have been able to catch a glimpse of Ninzma in flight, as it moves at ludicrous speeds. It's believed that Ninzma could, at max speed, travel close to the speed of light.
Ninkoal pumps out a large amount of fog to obscure its movements in the wild. It moves with a great deal more speed than one would expect, its silhouette seeming to vanish from within the smoke.
Ninsian is beloved by homeowners for its capacity to swiftly and silently hunt small pests. "A house with a Ninsian is a house without vermin" has even become something of a slogan for those who own one.
Ninby hunts in areas where fish are commonly seen leaping from the water. With its extreme speed, it can make quick leaps across the ponds or rivers, skewering a fish with its claws to secure a meal.
Banros's demeanor is aloof and typically calm, but it is very vengeful if agitated. The zipper in its neck opens up to expel dark energy that reaches out to attack those who wronged it.
Bangon appears on computers, masquerading as a mysterious file. Those who are curious and try to reveal its contents suffer its curse, filling the computer with malware.
Forcibly zipping Banlax's mouth shut is the only way to temporarily stop it from gorging endlessly on food. Many say that the only thing that will truly sate it is devouring a certain number of human souls.
Bancross's horn is flexible, allowing it to strike at foes or dig beneath the bark of trees from odd angles. It breathes out a stinky ghostly miasma from its mouth if someone dares to interrupt it while it's eating sap from a tree.
Banveon sneaks into the rooms of children while they are sleeping. The zippers on its body then open up to release ghostly tendrils that brush against the child and cause their sleep to be filled with nightmares.
Banrock's many eyes can subject a victim to a ghostly glare that paralyzes them completely. Its mouth then unzips to let out an eerie wail that pelts the target with a multitude of spectral stones.
Rogon2's abilities let it leap into any electronic nearby and adapt to its surroundings quickly. Mischievous by nature, it has an equal chance of enhancing somebody's device as it does causing it to behave erratically, all in the name of amusement.
With a body made entirely of plasma, Rovoir leaps into electronics to stick close to its Trainer. It has a kind heart, and has been observed using some of its electric stores to bring old non-functioning machines back to life.
Roaldo has earned quite a sour reputation for hanging around gas stations and pretending to offer a refueling, so that it can instead siphon the fuel from people's cars. No one is sure what it does with the siphoned fuel.
Electricity surges through Ropardos's body, increasing its speed the longer it charges forward. When its head makes an impact, an electrical surge explodes outward and creates a massive thunderclap.
Rosol leaps into electronics in order to pass along warnings of impending disasters. The messages it conveys tend to be garbled and misunderstood, however, so its warnings often go unheeded.
When possessing electronics with screens, Roskull makes the objects flash spooky imagery in order to prank others. Ironically, the sound of screams will scare it out of its possession.
Rodon uses unprecedented levels of electricity to devastate and reshape the land. Its arcs of lightning are powerful enough to split the earth's crust, or stimulate magma deep underground to cause eruptions.
Music plays from the speakers in Roloud's mouth, as it invites others to sing into its microphone hands. Those who sing off-tempo or off-key too much get blasted back by high-powered sound waves.
The jingling made by Roling's bell-like tongue has a distorted edge to it akin to static. It has a tendency to jump into music-based electronics, sharply raising the pitch of the music they play as long as it dwells within.
Robat creates a pleasant humming noise as it flies through the air. Electronic screens near it begin displaying small hearts made of static until its presence is no longer close.
Reunibone's appearance causes many to be afraid of it, thinking the bones within are of a victim it has consumed. It's merely a natural part of its physiology, and it is actually quite gentle and harmless to others.
Reuniveon's feelers are made of the same gelatinous membrane as its body, and leave a slimy residue on anything they touch. On humans and other Pokémon, this slime absorbs into the skin and soothes the muscles, akin to a salve.
Reuninette enjoys mimicking a simple discarded doll in order to lure curious onlookers closer. Once they near it, it opens up its zippers and extends its gelatinous limbs all about in order to frighten them as a malicious prank.
Small globs undulate almost hypnotically around within Reunipent's twin limbs, casting a faint light in darkness. The substance moves in accordance to its mood, becoming more rapid in movement if Reunipent is agitated.
It deftly wields its many tentacles, giving it ample defense and mobility. If pricked by the spine on Reunieanie's head, the victim experiences painful headaches as a result of being infused with Reunieanie's psychic energy.
Reunisopod's soft body is remarkably resilient and powerful, but it has a meek personality and generally keeps to itself. Even if cornered, it prefers to distract opponents and find a way to slip away from combat rather than fight continuously.
Reuniladin can harden the gelatinous horns on its head before removing them to toss as projectiles. The thrown horns melt away shortly after, and new ones regrow on Reuniladin's body.
Reunichop's psychic power lets it manipulate its body into a short, yet powerful form. Its gelatinous form can reshape the size and length of its arms to better grab and punch opponents.
Reunichamp uses strong psychic powers to help it manifest four super-strong arms to battle with. It can manifest these arms from any part of its gelatinous form, allowing it to strike and counter from all manner of unorthodox angles.
Clefpod places itself in areas with open skies, vibrating intensely when the moon is out. It is believed that absorbing moonlight hastens the evolutionary process within the cocoon.
Nocturnal by nature, Clefowl is most active during nights where the full moon hangs overhead. Groups will sometimes gather in the moonlight and croon upward in reverence to the celestial body.
Throngs of Clefdos gather together during full moons to spin massively intricate webs across the forest. Their webbing sparkles in the moonlight, turning the forest into a bright and breathtaking sight.
Clefcross is quite reclusive, and only seen in the wild in forests at night. On nights containing full moons, it stands directly in the moonlight, its horn sparkling from the touch of moonbeams.
Clefmory prances and chirps about during nights when the moon is bright. It sheds pink metallic feathers that glow brightly in the moonlight, making them a popular accessory.
Clefperior generates a strange type of stardust from the holes in its palms. It can fire this material out in a constant stream, or condense it tightly into an orb and fire miniature meteorites to pummel its opponents.
Clefperior generally gravitates towards places where meteorites have regularly impacted. It snacks upon the remnants of these stellar objects, their jaws often colored black from crunching on the extraterrestrial stones.
Clefogre's deep-sea layer is decorated by sparkling stones dusted with the stardust coating its large fins. It only comes up from the depths during the full moon, where it breaches the water and glides about beneath the moonbeams.
Clefedo schools are most active on nights with a full moon, where they can be seen constantly leaping from the water. Some say they hope to one day leap all the way to the moon itself.
The image of a starlit sky is always visible on Cleflucha's wings, often mesmerizing foes with the twinkling of the stars. If the full moon becomes visible within the images, it's said a victory for Cleflucha is assured.
Clefkoal generates copious amounts of a strange smoke that looks like a star-filled night sky. Though not toxic, inhaling too much may cause a person to experience hallucinations of being in space.
The discovery of Clefor has made waves among the scientific community that believes in the Clefable line having origins in space. On full moon nights, it radiates a strange cosmic aura.
When the full moon is out, Cleftoise gather together in small droves and shoot water towards the moon in unison. The streams from their cannons merge and reflect the moonlight, creating a sparkling spectacle.
A cottony fur constantly grows over Whimsiorb's orb-shaped body. When the fur grows too thick, Whimsiorb explodes with energy to forcefully shed, sending fluff everywhere.
Whimsibone covers the bone it wields with some of its own cottony fluff. One strike spreads it around in a small cloudburst, causing irritation and allergic reactions that make it harder for an opponent to fight properly.
Whimsito can shed clumps of fluff that retain a bit of its transforming capability, which it uses to prank humans. The clumps take the form of everyday objects, which burst into pollen when interacted with.
Whimsinja rarely moves on its own, content with floating silently and going wherever the breeze carries it. Its cottony fluff is soft and pleasant to touch, but those who do so feel a strange chill run through their body afterward.
A devious trickster in battle, Whimsisharp is unafraid to use dirty tactics to win its fights. Its signature technique is cutting parts of its cottony fluff away to throw into a foe's eyes and blind them, leaving them open for opportunistic strikes.
Ground touched by pollen shed from Whimsidon's body becomes controllable by it until the pollen dissipates. It sheds copious amounts in combat so that it can control the entirety of the battlefield.
Whimsijask's rapidly-flapping wings generate pollen constantly, creating clouds of dusty fluff as it flies about. It pranks others by flying up to them and blowing much of this dust into their face to see them cough and sputter.
The fluff behind Whimsiful is excessive amounts of stuffing that has formed into a soft cushion behind it. Many young children enjoy resting against the plush softness like a pillow.
Krookomar seems a bit obsessed with appearing cool to others, waltzing around with an exaggerated swagger to its step. It responds to defamation of its supposed coolness with fiery vitriol.
High-level businesses have been known to use Krookovoir as bodyguards among other roles. It dutifully follows the orders it has been given, no matter how brutish, with a professional stoicism.
Krookoking's snout is one of its most prominent features, and a powerful weapon in its own right. With its strength, it can fell a thick tree or toss a large boulder a vast distance away. These displays are also common tactics to impress a mate.
A devious, malicious being, Cofagon's appearance on a computer spells disaster. It uses its many limbs to grab and store data and files in its core, and there appears to be no way to recover the stolen data.
Cofaitar is a tyrant of mountain regions that considers itself an unbeatable ruler over its domain. It will crumble a mountain to powder and reshape it to fit its own tastes and ego, regardless of other creatures living within.
In ancient times, the highest-ranking of pharaohs were granted Cofagron as the guardians of their tombs. Its thick golden armor is nigh impenetrable, and it is merciless in how it treats potential grave-robbers.
Cofacanth resides near undersea temples as well as the occasional sunken ship. Intruders are grasped by its ghostly limbs, which cast a curse on those who dare trespass on its sacred home.
Cofaler makes its home close to where buried treasure is located, protecting it through ghostly powers and gnashing claws. Pirates of old clashed with it often in their search for ill-gotten gains.
Galvanpod coats its cocoon with a thin layer of electrically-charged thread. This gives it extra defenses against predators, who receive a powerful shock upon the faintest contact.
Galvaneon sets up a number of electrified webs at the edges of the lakes it inhabits. It spends much of its time submerged in water, but can sense the dispersal of electricity when something is caught in its webs, alerting it to a captured meal.
Galvandoof's large fangs let it chew down logs with great efficiency, hastening the speed at which it can build dams. The structures are additionally supported by electric threads it weaves, increasing their stability and defenses.
Galvanpunny weaves large webs not to hunt, but to warn it of dangerous intruders in its domain. Its large ears store great amounts of electricity; a single swing is not only a heavy blow, but an electrifying one as well.
When hungry, Galvansis spreads out many minuscule threads of its gooey exterior in every direction, creating a web of slime. Any thread that catches prey immediately retracts so the meal can be absorbed as quickly as possible.
Ferroros's spines are very sharp and able to channel its electric energy. Even the sturdiest of Rock, Ground or Steel-type Pokémon wouldn't be able to endure a direct shock once its spines pierced into them.
Ferrogrowth is a massive walking mass of vines, both organic and metallic. It uses metal points to hoist itself across the upper canopy of forests, tendrils reaching down to snatch up smaller creatures as meals.
Ferrovenant hides among the trees, silently observing those who traverse its territory. Those it takes a disliking to are pelted with hard metallic spheres it creates from its hands and hurls down from up high.
Litbone resides in dark areas, hiding away in corners to avoid contact with others. The only exception is lost children, who find themselves guided to safety by the light of Litbone's candle.
Litsir hunts at night, using low-light flames at the tips of its pincers to attract curious insects closer. Once they draw close enough, it uses its sticky wax body to ensnare them and trap them, to be consumed at its leisure later.
A Litros's mood can be determined by the solidity of its wax. More hardened wax signifies calm, while a Litros close to rampaging has more melted wax, heated by the burning, angry fires of its body.
If one sees a light bouncing in the distance while exploring a dark abandoned locale, it is likely to be a Litbuff prancing about. It can inhale large breaths to flare up its flame, but only for a short time before it gets winded.
The strength of Liteon's flames is directly tied to the emotional state of those around it. It tries its best to keep the mood of its companions up, so it can itself be in a healthier state as it feeds off their positive energy.
When Litsel goes on the attack, it hardens the wax on its claws to a sharp edge. Each cut from its talons is meant to drain a bit of the victim's life force, striking and evading until its target is completely depleted.
When it spins rapidly, its limbs fling hot melted wax that singe targets. Those burned by the wax are said to be marked by Litop, so that it can find them and drain their life force no matter where they go.
Litsey lives in haunted locales, coming to the side of any frightened explorer and offering them its candle as a light in the darkness. Holding the candle provides physical and emotional warmth, making it easier to brave the spooky surroundings.
Litki happily clutches its gathered keys, but its waxy limbs cannot hold them for long, eventually dripping to the ground. It panics and scrambles to pick them back up to calm itself, starting the cycle anew.
Litsis's psychic powers let it emit a flame on the outside of its membrane. The fire's energy causes headaches in those who view it, serving as an effective way of dissuading pursuers.
Litmask floats eerily in old abandoned mansions, a melted wax core within flickering flames. Should it meet a Trainer, the flames will mold the wax into a facsimile of the human's face, twisted in an expression of fear.
Litrunt appears to be fossilized remains reanimated by haunted candle wax. With every breath it flares up a flickering flame from its nose; the larger the flame, the more aggressive its current mood.
A friendly creature of the night, Litbish has trouble finding homes due to the stench it emanates being akin to burning refuse. It mostly finds company in small insects drawn to its flames and its odor.
Litkoal is only spotted at night near volcanic areas, casting ethereal smoke from its flames. It must feed quickly, as its waxy body will harden and become immobile if outside its shell for too long.
The ghostly flames on Litloud's body burn hotter and brighter when it emits its ghastly bellow. The fires retreat into its body just before Litloud lets loose a powerful flame breath at its targets.
Litgalge spits out streams of liquid wax sourced from its own body. The wax is laced with a poison that seeps into the body, simultaneously slowing and poisoning those hits by its shots.
The flame on Litfetchd's head flickers more if Litfetchd is in good health. Its breath is extremely flammable, so the lit stick it carries also functions as a makeshift flamethrower in combat.
Those feeling lost, alone and ill in the night may be visited by Lampsey. The light emanating from the flame in its belly rejuvenates the spirit, and many attribute their survival to its timely visit.
Deep in the water at night, Lampdra goes hunting, typically seeking out Horsea. It breathes out a toxic mix of ink, smoke and fire that easily incapacitates prey within seconds of exposure.
Lampking's flame is protected by a gelatinous dome that keeps it from being doused while underwater. The flame has a hypnotic effect that can compel Pokémon and people to come near, whereupon Lampking drains their life essence.
Lamptic is said to appear before those with pure hearts when lost in dark areas. It illuminates its surroundings with the fire in its body, guiding the person towards a safe haven from the darkness.
Lamptata's light emits a faint illumination that other Rattata find irresistible, flocking after the hypnotic light. Trainers have begun using it to lure out pests from areas with rodent infestations.
Lamptank can launch four simultaneous streams of fire from its torso that can leave ghastly burns on those hit. While mildly aggressive, offering it fresh milk will placate it for a time.
Lampvoir roams abandoned homes, the flames around its face casting an eerie glow. It prefers to be alone, so travelers are quietly guided to the exit so it can more quickly return to its solitude.
Lamplett wants to be helpful to travelers that find themselves lost among dark caverns by helping illuminate their surroundings. Its tendency to suddenly appear from beneath the ground near people tends to startle them, though.
Lampchamp carries a pair of spirits in its hands that emit ghastly moans to frighten its foes. In combat, it releases them to aid it by keeping an opponent distracted so it can get in close and deliver a decisive flurry of punches.
The strength of the flame on Chandelreep's tail is directly tied to the amount of wool it has. A fluffy Chandelreep has a burning, flickering fire, while a Chandelreep that was recently sheared has a small, sputtering ember.
Chandelring haunts forests at night, drawing the curious near it with the faint light of its flames. By the time the victim realizes what they're following, it's too late to escape its hold, and their life force will be drained by ethereal fire.
Chandelfable mostly keeps to itself, roaming forests near mountains and ignoring others. On nights of full moons, however, its flames take on a silvery glow and flare up, and it becomes more aggressive.
Being able to rearrange its body allows Chandelxys to hide away unseen in the shadows. It appears to be able to attune its own DNA to better absorb the life force of those around it at night in order to fuel its flames.
Chandelnea must swing its arms around to increase the size of the flames on its limbs and do more damage in combat. As the fire on its arms grows, the flame in its torso diminishes, lowering its speed in turn.
When it grows hungry, Chandelster ignites the tips of its spines, drawing undersea denizens closer with the hypnotic glow of the flames' light. Once they come close, it opens its shell, and sucks the soul of its victim within.
Haxphan fells trees with its sharp tusks in order to gather them together and make a home for itself. Once a den is created, it hibernates underneath it for half of the year.
Haxchu is a boisterous braggart highly eager to show off its strength. It fells trees with a clean swipe of its tail before zapping the fallen trunk to ashes with lightning, all in a grandiose effort to display its power.
Haxferno lights up the blade on its tail and swings it around to appear more intimidating to others. When truly enraged, it can set the blade-tusks on its face alight as well to cut and burn the target of its ire.
Some believe Haxtina cut its way into our world in order to cause chaos and destruction. The blades at the end of its tendrils are able to slice open portals to the Distortion World in the ground or midair.
Haxdreigon's mind is simple, filled with little more than a destructive impulse to cut things down. Even felling an entire rainforest within the span of a day isn't enough to satiate its need to hack and slash.
Though wielding huge blades for arms, Haxrantis moves with calculated grace and calm. It never hurts those who mean no ill will, but those that try to harm it will see it become a dervish of cutting swings.
Golubone are thought to be the last remnants of a civilization lost to time. They wander across the world, longing to find even a trace of their kin's history.
It is assumed Golusey were created by an ancient civilization to serve as caretakers for the sick. It creates egg-shaped medicinal capsules from within its body that are thought to combat any disease.
Goluto was thought to be an ancient civilization's attempt at making guardians able to transform to face any attacker. The eons have degraded its physical form and transformation capabilities.
Golusire has been spotted within the ruins of temples that reside in now-swampy terrain. It happily welcomes visitors, showing them around the remains of its home as if guiding them through a tour.
Some theorize that Golugon-Z is a failed attempt by ancient civilizations to create a powerful guardian being. It does possess great potential strength, but its body acts in illogical and uncontrollable ways.
Goluslash waits underground in deserts, strategically placed to guard old temples from lost civilizations. If intruders step too close, it leaps from the sand and defends its home with blazing-fast claw swipes.
Mighty stone limbs are manipulated by Goluvoir's powerful telekinesis. Using these, it staunchly defends the locations or people it holds most dear, showing little mercy to those who would threaten them.
Goluvoir's arm cannon is powered by its own psychic power, firing out potent energy shots to defend those it cares for. The stronger its bond with those it protects, the more it can charge up its cannon's blasts.
Goluvoir's arm cannon is powered by its own psychic power, firing out potent energy shots to defend those it cares for. Some Goluvoir can even create an energy bomb with enough power to level a building.
Golusharp is thought to have been created by an ancient warrior culture. The myriad blades on its body can be detached to be used as handheld weapons or projectiles.
Legends say Golukia was created by ancient civilizations in an attempt to gain control over space. Some variations of the legend say an accident upon its activation caused the civilization to vanish entirely from this world.
Golutales has been spotted in the ruins of ancient temples, with some specimens believed to have been guarding them for millennia. Desecrating these hallowed grounds results in the normally docile Pokémon going berserk, cursing the perpetrator.
Golumeleon aggressively defends the temples it inhabits from intruders. When no trespassers are around, it hones its strength by picking fights with any wild Pokémon in the area.
It is thought that Golukazam may possess perfect memory of the lost civilization it supposedly originated from. If so, none so far have chosen to communicate the secrets of these ancient histories.
Goluduo makes its homes among the deserts, constantly and diligently refilling its cracked, leaking body with sand. It's presumed that should its body be fully emptied, it would cease functioning.
As it floats, it creates small will-o'-the-wisps from its pores. It enjoys manipulating these floating fires into different shapes and patterns to entertain itself and others.
Vuldeen is quite standoffish, swinging its tail to send a rush of heated air to blow other undersea denizens away. Above the ground, it flings fireballs from the horn on its head to keep others from bothering it.
By rapidly spinning the star on its back, Vulmie generates fire and creates will-o'-the-wisps. It controls the floating fire orbs for self defense, flinging them at foes that draw too near.
By rapidly spinning the star on its back, Vulmie generates fire and creates will-o'-the-wisps. It controls the floating fire orbs for self defense, flinging them at foes that draw too near.
Six extra tail nubs hover around Vulgon's main tail. These can separate and fly about, igniting themselves in order to distract or burn opponents in battle.
Vulgey are a curious sort, often helping Trainers ignite campfires with their flame breath. Once lit, it will chirp and sing a tune that matches the crackle and flicker of the fire.
Its small body has not yet managed to properly regulate its fiery potential. Small fiery sparks may burst from Vulchu's body if startled or during moments of intense emotion.
The trio of furry spheres on either of Vulwoodo's hands let it create and control fire. It flings these fireballs wildly in battle, favoring quantity over accuracy.
Generally shy and skittish, if backed into a corner, Vultata will fling hot sparks from the tips of its three tails in defense, singeing its would-be attacker before escaping.
Vultler defends itself by conjuring orbs of fire from within its antlers. Skittish by nature, if Vultler allows one to pet its multiple tails, it is a sign of true trust.
It trains both to better control its fire powers and its physical strength. Through this training it has begun to master the art of striking with flaming fists and feet.
Vulchu's cute appearance made it a popular pet choice when it was first discovered. However, a moody disposition coupled with its powers of fire and electricity has soured its reputation in that regard.
It gets rid of excess heat by igniting the trio of fluffs on its head before launching the flames upward. Sometimes it makes small pyrotechnic shows for its friends using this ability.
When frightened, Vulshrew curls into a ball and lets its tails stand straight up. These tails fling fireballs indiscriminately in all directions until it feels the coast is clear.
Many Vulvoir are employed by high-class society to work as caretakers and maids within their homes. Vulvoir is upbeat and happy to help, though it is prone to being a bit clumsy while working.
Vulrina forms strong bonds with other Pokémon, growing attached and protective rather quickly. If it senses danger, it won't hesitate to fling multitudes of fireballs from its tail to guard those it cares for.
Traits of its evolution have begun to spring up in Vulpix, creating more tails and granting it more power. It has a composed and regal demeanor, even as it burns away opponents in battle.
Vulnx is able to create floating orbs that mix elements of fire and lightning together, making for a potent combination in-battle. It is feisty and a bit uppity in personality, making it difficult to train.
By heating up its body, Vuluk creates floating bubbles that it uses for defense. When popped, the bubbles spray their super-heated sludgy contents, stunning foes with burns and the putrid stench.
Vulgar haunts homes at night, summoning will-o'-the-wisps in groups of six to dance around while letting out gleeful giggles. It tends to get indignant if its victim doesn't pretend to be even remotely scared.
Pyukuther dispels a portion of its innards outward, tethered to itself to be swung like a whip. A strange reaction to the air causes the innards to develop a sharp film on one side, allowing it to be wielded like a scythe.
Pyukugon expels its innards to better interact with its surroundings. Said innards consist of a thick tendril of binary code ending in a white limb of sorts used for grabbing and prodding.
The white parts of Pyukudos's body are its expelled innards. Exposure to oxygen causes a reaction that generates large amounts of electricity, which it uses to drive off intruders.
It has a fixation on kissing other creatures. Escaping Pyukuchum's affection is difficult, as it will expel parts of its body from its mouth in order to let it kiss things from a distance.
Some believe that Pyukubi's internal organs are comprised of the very fabric of time itself. While this is unconfirmed, it is true that it always expels its innards before any trip through time it travels.
As a gesture of friendliness, Pyuku Jr. will expel some of its insides and juggle spherical organs it possesses. The spheres need to return inside before too long, lest it gets sick.
Pyukucko is a friendly creature that inhabits beaches with plenty of tropical greenery. It expels some of its innards like a tail to lift itself up and better survey its surroundings.
Pyukuvoir adopts and protects groups of Pyukumuku in the wild. Any attempt to harm the little ones results in Pyukuvoir unleashing a large fist of pure psychic energy at the perpetrator.
Pyukuveon communicates with others by expelling its innards and forming gestures akin to hand signs. Its organs possess a calming property on contact, so it likes to give pats, shoulder rubs, and the like to make others happy.
All three of Pyukudreigon's heads can expel their innards to attack other creatures, but they must be careful to do so individually. If multiple heads launch their insides at the same time, the resulting attack is far weaker and more exhausting.
Pyukuninja possesses a ninja's agility as well as great strength thanks to the mighty mass of organs it can expel as a platform or extra limb. It's said if one bullies Pyukumuku in the wild, Pyukuninja will appear to deliver fierce retribution.
Pyukura has a protective nature, as well as a skittish streak. When among allies, if something spooks it, it will instinctively expel its innards to grab its friends before teleporting the group somewhere else.
The spoon-like object in Pyukubra's hand is actually the its psychic organ, expelled from inside its body. Holding it aloft allows it to better utilize its potent telekinetic abilities.
Those touched by Pyukuter's hand, which are actually some of its innards expelled outward, will fall greatly ill. Some say this is due to poison generated by its fingers; others say it is a ghostly curse Pyukuter inflicts.
Klefbone sticks bones it finds into the keyhole shape of its mouth, grinding them down into the shape of a key. It actively refuses to use any bone as a weapon without reshaping it this way first.
Klefing gathers up keys until it has attached one to each of its rings. When fully equipped, it lets out fumes from its face in joy. This smoke smells of rust, copper and other metals.
Klefkarp swallows up any keys it finds and stockpiles them within. It cannot spit them back out, so to recover a stolen item, one must reach down its gullet and fish it out by hand.
People often accuse Klefto of stealing their keys, but it only uses its malleable body to mimic their shapes. Unfortunately, it gets the finer details wrong, so none of its imitations work as substitutes for the missing keys.
In many regions, owning Klefgon is illegal or highly regulated. This is due to its ability to bypass passwords and locks on files, letting many use it to play video games without purchasing them.
Klefarig's behavior is typically placid, rarely bothered by the presence of others. Should it spy its reflection, whether on the mirror on its tail or any reflective surface, it flies into a panic for unknown reasons.
A strange and enigmatic being, Klefdoom appears in rarely-documented Kalosian folklore. In these tales, it is said that each of its keys opens a doorway to different levels of the underworld.
The giant key it carries appears to be sentient, but Klefvoir is fanatically possessive of it and refuses to let anyone get close enough to check. It violently swings the key around if it even thinks someone might separate them.
Each of Klefgross's heavy keys carries strong magnetic charges within. By piercing them into the ground and twisting, it can create powerful earthquakes centered around itself that tear the ground asunder.
Klefcario has the unique ability to create functioning keys out of its aura. It has a strong sense of morals, so these keys will never be used for illicit means like thievery, only for necessary emergencies.
Klefveon's keys can harmlessly insert into others, though it only does this toward those it likes. It is said that doing so unlocks a person's heart, as those touched this way become more emotional afterward.
Klefkia uses its vast power to create key-like constructs that can open a doorway through space in the air. Anything that bothers it risks being forcefully teleported vast distances in an instant.
Klefrona ignites its many wings in battle, the flames burning twice the size and taking the form of flaming keys. The keys within its wings cannot be removed, and Klefrona responds violently to any attempts to do so.
Introverted by nature, Klefmander often holds its flame-tipped tail close, seeking comfort in the warmth it provides. Trainers have found the sound of jingling keys can also help soothe its nerves.
Klefroc's limbs are normally chained, but in moments of heightened aggression it may shatter the bindings as it goes into a rage. The chain will always mysteriously repair itself and bind Klefroc again by the next morning.
Klefetta has an extremely strong fixation on the key it carries and reacts violently to any who approach it for fear of it being taken. Some believe the key itself is sentient as well, though this is as of yet unconfirmed.
Klefor's keys can detach from its ring and orbit around it like a miniature solar system. The keys leave a bright and sparkling trail as they spin around the body at the center.
Klefkey twists and turns the key it carries within its mouth to calm itself down. Despite this, it's still quick to turn angry and use said key to batter anybody who comes near it.
If threatened, Klefduo will scrape its key-like appendages together to make an annoying metal noise to deter predators. If the foe persists, it uses those same limbs in battle to cut and bludgeon its opponent.
When approaching Klefeel, be wary of its reaction: clapping with its front flippers signifies a friendly and playful mood, but the clacking of the keys on its tail is a sign of wariness and aggression.
When flapped at high speeds, Talonfree's wings release a burning pollen made of tiny embers. It preys on small insects and birds by pinning them with its talons and cooking them with the heat from its wings.
Talonto leaves itself half-buried in the sand until it comes time to spring out at prey. Using the feathers on its tail, it scoops and heats up the sand to fling as a fiery projectile at its target.
Talonts can sense the emotional state of those around it, and is quite skittish. If it senses too strong a negative emotion, it showers the area with embers from its tiny wings to cover its teleporting somewhere more peaceful.
Talonvoir is quite cocky, constantly taunting foes to get under their skin. Once they've fallen for the taunt and attack, it teleports into the air and showers the opponent with flaming feathers and psychic blasts.
Talonray's visage is a common sight in many ancient mythologies. Though the details differ, most share a belief that seeing it in the wild heralded the arrival of violent thunderstorms in the near future.
Talonflame's body has become supercharged with heat, becoming pure flame when in flight. Its diving attacks are now terribly devastating, burning its target and anything unfortunate enough to be near when it strikes.
Mimiorb refrains from using explosive powers as it would cause undue damage to its disguise. Instead, those that attack it get repelled by a mighty hand of darkness punching out from Mimiorb's "mouth".
Mimibone creates a disguise that helps it mingle with lonely Cubone in need of a friend. Although the weapon is fake, when danger approaches, a shadow unleashes from beneath Mimibone's disguise and forms a club to strike at its foe.
Mimisey loiters around Pokémon Centers, hoping to be able to assist Chansey in treating other Pokémon. It fashions a disguise in Chansey's likeness, fearful its true form would frighten its patients.
Mimiew is very shy and elusive, rarely appearing before others that it feels could potentially be its friend. If scared, the seams of its disguise spill open to spread a blinding darkness that hides its quick teleportation to safety.
The disguise's claws were made so sharp that Mimiligatr may accidentally tear itself up if it's too aggressive with its swings. For its own safety and others, it adopts a mostly pacifistic nature.
Mimiowl hides away in the forest observing other creatures from afar, often too shy to approach. It has an impeccable sense of time, but must physically adjust the clock on its face regularly.
Mimikrow sets up decoy facsimiles of itself to confuse those it wishes to ambush. As its target stumbles to avoid the fakes scattered around, the real one sneaks up and swipes any shiny valuables it can.
Mimisparce's disguise comes equipped with a drill-tipped tail to dig holes to hide itself in for safety. It carries a supply of spares due to the tendency for these drills to break in the middle of digging.
Mimisey's pouch connects to its shadowy true form, which reaches out and offers gifts to make others feel better. The items aren't always what one needs to recover, but the heartfelt gesture still tends to make them feel a bit more at ease.
Though it mimics the shape of Pupitar, Mimitar's disguise is nowhere near as sturdy. It hides among small groups of Pupitar in the wild, not just for companionship, but for protection to avoid its disguise being damaged.
On occasion, Mimikrow may find itself gathering a flock of loyal Murkrow following it. The confused Mimikrow then spends much of its time returning the stolen goods the Murkrow give to it as offerings.
Mimitomb's disguise can barely contain the multiple souls that appear to inhabit it. At times, it may lose control of them, growing in size as its ghostly powers go haywire until it can regain its composure.
Mimislash's disguise mimics the shape of a sword and shield, but not the strength. Instead, the shadow making up its tassel acts as its weapon, clawing at opponents through gaps in the shield.
Since Mimigon cannot fly among Flygon, it is most often seen watching over Trapinch colonies. The shadow from beneath its disguise reaches out and shows no mercy to anything that would disturb those it watches over.
Mimiveon uses the ribbons on its disguise to touch others to make them feel better. Those touched do report having their spirits lightened, but also describe the sensation as feeling "off" in some way.
Though Mimialga carries the power to control time, it rarely uses it, as its disguise is ill-suited for time travel and often falls apart during the sequence.
Mimicott's Whimsicott disguise is made up of sweets it has concocted. Though it gives it a relatively convincing appearance, it has the issue of attracting all manner of hungry Pokémon with a taste for sweet treats.
Mimiki goes around dark alleyways and offers passersby its custom-made keys...for a price. The price is to be its friend and play with it for an hour per key.
Mimiva creates a disguise to communicate with Vibrava via wing movement, but this proves difficult over time. The supersonic wing flaps often cause the disguise to rupture at the wings and require constant repairs.
Mimimy's disguise resembling Goomy lacks its slimy texture as well as its soft body and resilience. To avoid getting damaged, rather than slime, it pelts nuisances with mud it scoops up while moving about.
Mimipuff offers up a sweet treat to others in order to gain friends. It takes a long time to replace the snack once accepted, and Mimipuff shyly refuses to let others watch it make them.
Mimin grabs others and throws them into its mouth in a mimicry of feeding, but does not actually consume them. Those grabbed report simply being hugged by shadows for a time before being set free.
The heavy material of Mimicanth's disguise limits its mobility and makes swimming almost impossible. It pretends to be a beached fish in the hopes someone kind will approach that it can become friends with.
Mimidash trots about as fast as it can, its disguise flopping around as it does. It dreams of one day being able to run as fast as Rapidash, and race alongside it.
Its cells end up igniting while changing during the morphing process, so Volcato's transformations always emerge engulfed in flames before it snuffs out the fire.
Milk taken from Volcatank always comes out piping hot, needing to cool before consumption or risk scalding the mouth. It flaps its large wings rapidly to dissipate its body heat and spread warmth to others nearby.
Volcanaut uses its ear-like arms to reach and grab low-hanging fruits. The limbs constantly generate heat, so holding its food for a few minutes will cook it thoroughly, making it even more delectable.
In combat, Volcachu nimbly races around opponents, shedding small faintly-burning bits of pollen across the battlefield and foes. These particles contain faint electrical charges and create devastating chain lightning when zapped.
Volcagrowth brushes some of the flammable scales on its wings onto its vine-hands before extending them out to grab opponents. Once ensnared, it ignites the scales and engulfs its captured foe in flames.
It spreads tiny scales from its wings across the battlefield as it leaps and flies about. At any given point, it can make these scattered scales erupt into flames of aura to help control the battlefield.
Able to sense imminent volcanic eruptions, Volcasol flies about spreading scales from its wings in an attempt to warn others. Because the scales burn skin on contact, however, Volcasol is seen as causing more harm than good.
Volcatula spins heat-resistant webbing that can stand up to even the temperatures inside volcanoes. It strictly hunts and consumes Fire-type Pokémon, particularly the Slugma family.
Volcatios flies at high speeds across the regions, only stopping in areas with volcanic activity. It spreads scales from its wings behind as it flies, igniting them in explosive bursts if it senses something pursuing it.
Highly aggressive, Volcapede scatters burning-hot scales from its wings as it scurries around, creating hazards everywhere. The scales paralyze as well as burn, so those afflicted will be severely disadvantaged against Volcapede's assault.
It is said that a Volcatrum's bellowing roar causes a volcano to erupt somewhere across the world. It reigns supreme over volcanic areas, terrorizing lesser Pokémon with a terrible bite and flaming gusts of wind from its wings.
Volcaplume's flower can gush out a thick cloud of pollen that causes painful rashes and burns to exposed skin. If it concentrates hard enough, it can upgrade its assault to emitting a huge gout of actual flame as well.
Volcaroc patrols the bases of volcanoes, seeing them as its territory. It sheds embers from its mane that ignite after being hit by its tail, sending numerous fireballs out to repel intruders.
Volcalem makes its home on volcanic mountains, typically near the summit. It's strongest move involves tucking inward and igniting its whole body, turning it into a rolling boulder of flames.
The warm pollen it spreads from Volcano's flapping wings carries hypnotic capabilities that put its targets into a trance. The spiral patterns swirl faintly while it casts its spell.
Deifree cannot see, but uses its antennae to sense its surroundings. It spreads a powder from its wings to blind others so they don't interfere with its hunt for nectar.
Letting Deigon venture forth into cyberspace is often advised against. Due to its extremely poor eyesight, it wonders around and often collides with critical data, causing crashes and other issues.
Because of the fur growing over its face, Deinite is effectively blind. It avoids flying to keep itself from crashing into things, but its large size means it is not much less accident-prone while lumbering about on the ground.
Deicross is blind, relying on its antennae to help it sense changes in its surroundings. Between the antenna's sensitivity and its sense of smell, it can easily sniff out the most sap-rich trees to gorge on.
Deilia loves to dance, but due to vision impairment it's rather clumsy and trips over or bumps into things mid-dance. Nobody has ever seen Deilia commit a full dance routine without incident.
Though Deivoir has poor eyesight, its strong psychic senses compensate for some of this disadvantage. Rambunctious and affectionate, it's known for giving its Trainer a sharp nip to the shoulder as a sign of affection.
Stories say that staring into the gap in Deinja's back will cause permanent blindness. It floats around aimlessly and avoids interacting with others, but when in close proximity, it emits a faint hissing growl.
Deiceus's blindness coupled with its aggression makes it a danger to go anywhere near. If it becomes angered, it rains down beams of powerful light indiscriminately around it in the hopes of taking down whatever wrought its ire.
It cannot see due to the hair over its weak eyes, but Deiveon possesses a great sense of smell. It can even ascertain the emotions of others through its scent. It finds the scent of joy and kindness most appealing.
Deirunt clutches its furry cloak close to its body to shield it from the cold. Doing so obscures its already weak eyes, so it stumbles around and bumps into things often as a result.
Deiselia zips through the skies at night, attracted to the scent of pleasant dreams. Its poor vision causes it to often careen directly into the sleeping person providing the aroma it chases after.
Deityena compensates for its poor eyesight with a strong sense of smell. It travels in small packs, communicating via howls to locate other pack-mates, even if they are in close proximity.
It grows its hair out to blind itself purposely, due to an extreme light sensitivity. Even the faintest bit of illumination hitting its eyes will give it a headache.
Many have found Deilithe endearing due to its tendency to run headlong into things because of its poor eyesight. It is, however, quite temperamental, so raising one can be quite an arduous task.
Deibra uses a combination of psychic waves and vibrations from its spoon to sense its surroundings through a sort of echolocation. It does this because its own vision is incredibly poor.
Deieel's lack of vision means that it often walks or swims into walls and other obstacles. Once it catches a prey's scent, however, it is frighteningly swift and accurate in its pursuit.
Zweibone behaves oddly, switching between meekness and aggression at random. Some believe the skull it wears has its own personality, influencing Zweibone's actions and making it act against its nature.
When Zweigon appears on a computer screen, it's typically to eat and destroy as much data as it can. Its two heads often get into conflict with each other, however, lessening its efforts and making it easier to deal with.
The two heads have contrasting personalities in response to danger. As such, it is very difficult to tell whether its flames rearing up is a sign of it becoming defensive and wanting to flee, or preparing to get aggressive and go on the attack.
Zweigon2's personality is split between two heads with opposing motives. One wishes to help users, the other wants to destroy data. As such, they fight against each other constantly, causing havoc.
The addition of two more heads has further exacerbated the attitude problems it possessed. Rarely is Zweilous seen without one of its heads aggressively duking it out with another.
Zweimo-o's twin heads can only cooperate properly in combat. If not sated with constant sparring partners to keep it distracted, they will fight with each other viciously, often leaving scars along their necks.
Hygon invades cyberspace, with its only goal seeming to be destroying as much data as it can. Specialized teams of Porygon fusions are dispatched to deal with its impressive destructive power.
Hyrak's destructive tendencies compel it to destroy the webs created by other Pokémon like Spinarak. Its own webbing, spun by the heads on its front limbs, is highly caustic.
Programmers dread the thought of seeing a Hygon2 appear in their computer. It sics its two drones to corrupt and delete random data, while the main body watches the chaos with sinister glee.
Hyvoir vents destructive urges by using its psychic powers to tear apart the terrain all around it. Only its Trainer seems to be free from danger, as it manages to reign in those urges while in their presence.
It's believed Hysaur's two extra heads goad it into giving in to its destructive, violent impulses. It lashes vines outward and tears down entire forests, for nothing other than as a show of power.
Hyesect's programming compels it to destroy its surroundings until nothing is left. The dragon-head cannon on its arm fires energy beams capable of piercing straight through even the strongest materials.
An extending Hydreigon head is attached to Hyesect's back. It scans its surroundings for targets to destroy, before all three dragon heads fire powerful energy beams simultaneously.
After fusion, Hydreigon's additional heads took on the attributes of other draconic Pokémon. This may suggest the five creatures all might have evolved from a common ancient ancestor.
Fusion has caused Hydreigon's destructive and aggressive tendencies to reach near-catastrophic levels. Extremely hard to control or defeat in battle, many regions have outlawed the act of fusing it.
When Latine leaps from the water to the air, it glides at speeds twice what it manages underwater. It scans the oceans for people in need, grabbing them and carrying them off to safety.
Though Lalax can fly at a surprisingly high speed, it can only do so in short bursts. It uses this speedy flight to travel quickly from place to place, looking for friendly people who will share their food with it.
Laqueen is quite protective of those it considers friends or young to be safeguarded. It's not uncommon for it to scoop up those it protects into its arms before flying off vast distances at high speed.
Laray's eyes let it see far distances in perfect clarity, even while traveling at high speeds through the air. Its tail generates a trail of electrical sparks while it flies.
Lalous's two heads have differing personalities, the red being much more amicable and sociable than the blue. It is often seen nudging the other head, encouraging it to make new friends, with limited success.
Fusion has granted Latios and Latias matching new forms. Working in tandem, they fly all across regions defending the weak and acting as dual heroes of justice.
Latales zips through the skies, flying across the regions looking for new experiences and new friends. Its multiple tails cast a myriad of red sparkles behind it when it flies at top speed.
Linking their limbs together allows Laonee to fly faster the larger the group. At high enough speeds, the cotton-like fluff sheds lightly and leaves a sparkling white trail behind them.
The creature biting Labro's tail is highly aggressive, and bites down in order to influence the host into behaving similarly. Fortunately, Labro is too simple and gentle to even register the impulses the bites create.
Lapie flies quickly through tree canopies in search of the freshest leaves to consume. It is a spirited fighter, unafraid to battle much larger Pokémon that might compete with it for food.
Laras is rather aloof, rarely taking on passengers except in the case of emergencies. It can swim at incredibly fast paces, quickly getting a person to their destination so that it can be rid of them faster.
Latops's body cuts cleanly through the water at high speeds, even breaching the surface to glide long distances across the air. It is antisocial by nature, fleeing into undersea dens when it spies humans approaching.
With incredible eyesight and a sixth sense for the presence of others, escaping from Laray is almost impossible. It runs quickly across the ground, before using a burst of electricity from its hind feet to propel it forward with mighty leaps.
Lagon can attain high-speed flight, but only for short bursts in a straight line. Its skull has become hardened and resilient in response to all the head-on collisions it has suffered.
Laria's voice carries across the wind as it sings during high-speed flights. More than a few have been entranced by hearing its voice, and spent years searching for it to hear it sing again.
Lachamp speeds across the skies of the various regions, stopping to halt crime and injustice across the lands. Before entering a battle, it always makes sure to strike a dramatic and heroic pose.
Ninegon has quite the standoffish disposition, not taking kindly to those that stay too close too long. Its multiple tails can fire off from its body to act as homing, flaming missiles, growing back shortly after being fired.
Nineuna shields its cocoon with its many tails for added protection. Anything that disturbs it will not be forgiven, and Nineuna will seek vengeance the moment it fully evolves.
Ninegeot can use its two tails to achieve temporary flight, though this tires it out quickly. Highly intelligent, Ninegeot is able to use human tools, fixing up and even inventing new machinery with ease.
As long as Nineflora has access to sunlight to bask in, it is relatively docile. It does not enjoy having its petals touched, however, and is said to curse those who do so without permission.
Though it has powerful pyrotechnic potential, Ninets has a gentle disposition and rarely wishes to use the full extent of its fire power. It prefers using it for simple entertaining displays akin to fireworks.
Nineceus exudes radiant, elegant beauty, and considers itself above many other creatures of the world. Touching one of its tails without consent is considered a heinous crime, said to curse the perpetrator's lineage with 1000 years of bad luck.
Nineferno will ignite the tips of its many tails as an intimidation technique. Despite having good strength, it tends to falter if intimidation fails, and runs away more often than it stays and fights.
Ninerino's aggressive nature and tendency to launch fireballs from its tails are only part of the problem in dealing with it. The flames leave behind an acrid, poisonous smoke that is very harmful if even a tiny bit is inhaled.
Brutish in behavior, Ninexure is very prideful of both its tails and its tusks. Touching either will send it into a rage full of flames being flung from its tails and violent swings of its sharp and solid tusks.
Nineye possesses an immense amount of greed when it comes to the gems it collects and feeds upon. It is said that if a person touches a jewel that it has claimed, it will cast a permanent and dastardly curse on their entire bloodline.
If one yanks on one of Nineplume's tail-like petals, it responds by violently spraying a supremely noxious pollen, cursing the victim to a stench that will never be completely washed away.
Ninetly floats through towns at night, generating ghostly tails that curse those touched by them. It is believed that once Ninetly has chosen a village to haunt, it will remain there for several generations.
Deonyte hides in undersea locations with minimal lighting, masquerading as a simple Omanyte. By the time anything drawing near realizes its mistake, it's too late; Deonyte's many tentacles will grab and drain the life from its latest victim.
Scientists hypothesize that the unique DNA of both Mew and Deoxys might lead to breakthroughs on the origin of extraterrestrial life. By studying Deoew thoroughly, they hope to make great strides towards first contact with another world.
Deogon2 casts a digital hologram of Deoxys in order to appear more imposing to others. Though not as powerful as the real thing, the hologram can physically interact with others and still packs quite the punch.
A strange and powerful psychic being that supposedly originated from the deepest reaches of space. Deovoir is able to create black holes, meteors, and other celestial phenomena seemingly at whim with little effort.
Deorith hunts on the seafloor, shifting its body to better attack or flee as needed. There are theories among researchers that it first came to be due to a careless scientist reviving a fossil contaminated with alien DNA.
Some believe Deoceus is a deity that descended from another planet to gauge humanity. It can freely reform its body to adapt to any situation, changing its body and typing in order to best combat its opponents.
Some believe Deotic's origins come from outer space, before it landed on this planet and its oceans. It prefers residing in the deeper depths of the sea, and casts a stream of sparkling starry material behind it as it swims.
A draconic creature thought to have come from deep space. It's said that those touched by Deoram's flame will be burned all the way to their very DNA.
Self-fusion has caused Deoxys to exhibit aspects of all of its major forms. This gives it unparalleled offense, defense and speed to use in combat, making it infinitely more formidable an opponent.
Deoxys can split itself into four copies to maximize its capabilities. With three forms adhering to offense, defense, and speed commanded by the fourth's great intellect, they are truly a force to be reckoned with.
The strange core in the back of Deoling's throat houses the majority of its psychic capabilities. It can mutate the qualities of the orb to let it produce a variety of strange sounds and cries.
A powerful intellect lets Deobra know exactly what form to change its body into to suit its current situation. Some believe the gem in its chest houses a second brain containing the majority of its psychic power.
Its DNA was polluted during the fusion process, leaving it unable to maintain a consistent shape. It constantly tries to consume new DNA in a vain attempt to become stable again.
First spotted near aquatic research laboratories, Deoster rarely interacts with humanity at large. It opens its shell to create black holes that suck in nearby matter; it is not known if this is done for sustenance or some other motivation.
When Jiorb explodes, it leaves behind a strange material akin to stardust. The particles still retain some faint electricity, so direct contact leaves one feeling tingly for a while after.
Jiode can manipulate its electricity to form a spherical shield of lightning around its body to deflect strikes. Stars appear to twinkle within the sphere while it's active.
Many devious sorts sought to poach Jimie, believing its core held wish-granting powers. As a result, it rarely is seen in the wild, and blinds those who find it with spectral flashes so it may flee.
A very rarely seen Pokémon, Jigon is said to have been created by the greatest coder in history. It supposedly appears before coders in crisis, granting their wishes and perfecting their current coding projects.
Stories say that Jiew travels across the lands, granting wishes to those pure of heart. It's said that its ultimate goal is to grant the wish of one of every species of Pokémon that exists.
Jiew has a curious nature, hiding itself away while following those that pique its interest. If it judges the one it follows to be kind and pure of heart, it reads their mind and grants their deepest desire before disappearing.
Jiew's power is supposedly vast enough that it could grant wishes to thousands of Pokémon across the land at once. When using its abilities in larger amounts, it appears to temporarily unfuse before returning to normal.
Jitar's rare appearances come heralded by sandstorms made of stardust, generated from its core. Due to greedy people seeking it out for the valuable material, it actively avoids human contact.
Jivoir reads the mind and hearts of others upon first meeting them, disappearing in a flash of light if they fail its judgement. It's said it only stays alongside the purest of heart, and will grant them a wish for being worthy.
Jiran has poor vision, and uses the ribbons on its ears and tail in order to analyze its surroundings. Its strong hearing lets it hear people's wishes, but it only appears before children with kind and innocent wishes.
The turbine in Jirom's tail is powered by a strange gem that many believe has extraterrestrial origins. It is said to be able to grant wishes, but only to those who carry the most righteous of ideals.
Extremely rare to see in the wild, Jiblim is the subject of urban myth; supposedly if one sees a Jiblim float by during a night with a shooting star, their greatest wish will be granted.
Whenever Jinx shakes its fur, it spreads a small smattering of stardust laced with faint electricity. The particles glow faintly in the dark, making them a popular accessory for clothing and the like.
Jiloon is highly sought by children, as many kids believe it will grant their wishes if they carry it with them long enough. Jiloon doesn't actually possess that power, but it enjoys the happiness it instills regardless.
Jirunt's cloak is made of a strange condensed stardust said to grant wishes. This power only works while Jirunt itself is wearing the cloak, as it turns to worthless sand if forcibly removed.
Jiedo jets through the waters and even into the air at high speeds, leaving behind a trail of something resembling stardust. It's thought that if it wanted, it could fling itself into space and swim through the galaxy.
Jiturne is said to appear before pure-hearted travelers within the desert at night. It teleports them to safety via a strange sandstorm seemingly made of stardust, Jiturne itself vanishing when the traveler reaches a safe haven.
Jity comes out on starry evenings to prance about and practice its fighting style. Others are welcome to come train with it, and if the practice goes particularly well, Jity may grant its sparring partner a wish afterward.
A sage-like being residing on mountain peaks where meteor showers are commonly seen. Jibra judges the minds and hearts of others, to see if they are worthy enough to have it grant their wishes.
Jichop's fighting style involves using the ribbons around its wrists as grappling items to reel opponents into close-quarters attack range. It is said to grant the wishes of fighters strong enough to best it in combat.
Once Nindrill finds a tree it likes the fruit and roots of, it claims it for itself and jabs at anything that comes near it. Its stingers are actually rather dull, so it relies mostly on intimidation to sent intruders packing.
Nindoom roots around with its whiskers in search of tree roots to feed on, particularly in drier climates. These feelers ignite and shoot extremely hot flames at those who get too close while it is trying to eat.
A fast climber, Ninchar scurries up to the treetops when frightened. From there, it grabs nuts and other objects to ignite and throw at whatever it was that sent it fleeing.
Ninlup roots around loose soil to dig up seeds and nuts on the ground to eat. It is very greedy and defensive when eating, spitting bubbles and half-eaten seeds at anything it sees coming near while it feeds.
Ninon plods along the ground, prodding at the dirt for nutrients and oblivious to potential dangers. This is due to its carapace being so heavy and sturdy that nothing in its natural habitat is strong enough to prey on it.
It uses its antennae to search for nutrient-rich soil to bury itself in. Once fully submerged, it absorbs nutrients from the dirt around it, helping expedite its evolutionary process.
The feelers bordering Ninkey's nose let it sense the health of trees to determine which are growing the tastiest fruits. It flies into a rage if its feelers are tugged on.
Ninfetchd uses its stick to dig up dirt to find good patches of soil from which to gain nutrients. Its digging efforts stir the soil enough to assist in plant growth around its home areas.
Bicross uses its horn to peel bark off trees in search of sap. Once it's finished eating, it carves the tree down to gather and use in creating a shelter for itself.
Bityke is easily sidetracked when it comes across any piece of wood floating in the water. It can spend hours happily and mindlessly bouncing about on the wooden flotsam.
Biedo is considered highly dangerous to ships passing through its territory. It ignores other creatures entirely, but seems compelled to go after man-made creations like boats and gnawing them apart with its large teeth.
Constantly honing its control over aura powers has given it a new technique: Riorogue can fire short range aura projectiles at its foes following a punch or kick attack.
Riopom trains hard, developing a personal fighting style that utilizes its tails in tandem with its fists. When it fights at full force, one can see a faint aura glowing around the tips of its two tails.
Riots hides away from others until it has properly read their emotional aura. Only those who have a kind and gentle aura will ever be approached by a meek creature like Riots.
Rioferno focuses much of its aura into the fire on its tail, causing it to burn hotter and brighter. While holding its tail like a weapon, firing multiple Aura Spheres until the flame is nearly spent.
Rioink's gear limbs give it decent mobility across all terrains. If it focuses hard enough, it can charge up aura around the gears and enhance its speed and agility.
It flares a flame-like aura around its body whenever it gets angry. Due to its bad temperament, this aura is nearly constant on Riokey.
It has strong aura potential even at this stage, but hasn't fully grasped its usage yet. Riopoke creates and bursts orbs of aura energy simply because it thinks they look pretty.
Because its metabolism is so slow, Slapod takes an inordinate amount of time to evolve. It hides itself deep in trees to wait out the weeks to months it may take to emerge from its shell.
Supposedly Slagon is meant to be an assistant for computer users, but its capability is sorely lacking. Any process it tries to do can inevitably be done faster on one's own due to how slow and lazy Slagon is.
Slaowl is thought to have high intelligence, but rarely has the energy to put it to good use. It drops to the forest floor to scavenge food once a day, then barely has the strength to fly back to its tree canopy home to sleep.
Its wings are always tucked close to its body, and it has never been seen in flight. Closer inspection has revealed that thanks to its lazy, sedentary lifestyle, its wings have atrophied from lack of use.
Slakern only requires a tiny amount of regular sunlight to continue functioning, so once it finds a suitable spot, it spends ninety-five percent of its life sleeping, photosynthesizing while it does so.
With a simple mind and a lazy disposition, Slaper are very easy to catch in the wild. Many have even been simply picked up and carried home by Trainers without a Poké Ball. Slaper offers no resistance and simply adapts to their new home.
Slasel enjoys spending the majority of its life sleeping in peace. It can move remarkably fast if startled, if only to flee somewhere safe to resume napping.
Slaursa adores honey as its favorite snack, but is too lazy to gather it itself. It waits near honey sources for passersby and follows them, annoying them with its cry until they get the sweet snack for it.
Though it has a creative and artistic mindset, Slagle lacks in motivation and energy. It can only push itself to do one or two brush strokes a day, so completed art can take weeks or even months.
Slabok lazily rakes the claw-like tip of its tail through the grass, picking up nuts and seeds for it to snack on. Staring at Slabok's facial markings for too long will induce drowsiness.
Slalax is almost never seen awake, to the point that it sleepwalks to perform other functions while slumbering. Even eating and battling are done while Slalax sleeps and snores the day away.
Once Slakip has flopped into a mud puddle, it becomes too comfortable and lazy to move out of it. It lies there for hours, only moving to eat some of the mud or roll over.
When first observed in the wild, researchers were shocked to see Slalia dancing about and full of energy. Further investigation revealed it dances while asleep in a manner akin to sleepwalking; it's quite lethargic when awake.
Introverted, inactive and incredibly shy, Slavoir covers itself with a fur cloak and rarely comes out of its den. It takes a lot of trust and gentle coaxing over time to get it to open up and interact with others.
Slaeon's lazy nature means it will only extend its tongue towards food that is just out of normal reach. Even so, it is often too lazy to retract its tongue once it actually seizes the food.
It possesses most of Slaking's power, but none of its temper. It is considered "weaker" by virtue of seemingly nothing being able to rile it enough to truly apply its strength to.
Slachar's slothful nature extends even to its tail flame. The weak fire fizzles out regularly, and it may take upwards of a day for Slachar to muster the energy to reignite it.
Slaferno lazily dangles from tree limbs, clinging to them with its sharp claws. Even swinging from one limb to the next is considered a great achievement for the day, worthy of a long rest afterward.
Slaish lazily sits around in flower patches soaking up sun and moonlight. It digs a hole and submerges most of its body in the dirt to hibernate once winter rolls around.
Slaras lazes around tree trunks eating fungi and molds. The mushrooms growing on its back are valued as an ingredient for medicinal sleep aids.
Though not often seen, Slameleon does possess a tail flame, smoldering faintly at the tip. If it concentrates, it can make the flame flare to life for a time, but the effort leaves it quite exhausted afterward.
Slasian makes for a moderately low-maintenance pet due to its generally inactive lifestyle. However, it is too lazy to even groom itself, so constant care of its matted fur on the owner's part can be a hassle.
Slaphish has a very lax personality, spending most of its time soaking in the sun's rays at the beach. Digging itself a hole in the sand to sleep in can take hours due to its slow movements.
Slakey is actually quite territorial, but also too lazy to do much of anything about intruders in its territory. The most it manages is making indignant huffing noises until the interloper leaves.
Slaizard's lethargic tendencies are so strong that it can sometimes fall asleep mid-flight. It responds quite aggressively to anything that wakes it up, including an inevitable collision with the ground.
Slachop's training sessions are lackluster, consisting of short walks and lifting small rocks to keep its muscles active. Despite the low-effort training, it's stronger than it seems.
Carrying the missing claw of a Vigoroth allows Vigobone to defend itself with the limb's sharp points. When it is upset, it goes into a vicious tantrum, thrashing about and swinging the dismembered claw about wildly until it collapses.
It will aggressively lick anything that it comes across, tasting it and marking it with its saliva. Because of its overactive body functions, its tongue never dries out no matter how long it remains out of its mouth.
Excess internal production causes Vigozing's two heads to constantly cough out thick clouds of smoke. Inhaling the smoke causes intense surges of energy that lead to heavy exhaustion when the adrenaline wears off.
Vigosey is incredibly eager to help tend to the sick or injured, but its appearance combined with hyperactive tendencies often causes more harm than healing.
Vigokhan is insanely protective of its young, flying into a defensive flurry at even the faintest hint of possible aggression. Despite the frantic motions, the child stays asleep through all its parent's antics.
Easily excitable, Vigofree flaps its wings incredibly fast when overly stimulated. It is a common sight to see it blow away flowers it wishes to consume because it got too excited when getting close.
Vigomie can fly through the air via turning horizontally and rotating at rapid speeds. While spinning, its sharp claws extend further, turning it into a whirling, slicing aerial hazard.
Vigother's lanky limbs allow it a flexible reach in battle, flailing its arms around wildly to club and claw opponents into unconsciousness. In rare moments of placidity, said limbs also allow it to give surprisingly nice hugs.
Vigoros is in a constant state of energized rampage, charging head-long towards anything that catches its eye. It only stops when it ends up charging into something solid enough to knock itself unconscious.
A quirk in Vigogon's programming causes it to be filled with a ceaseless need to move about. Even when hovering in a mostly stationary fashion, its limbs and head will constantly rotate.
It uses the claw-like appendage on its head to dig holes in the dirt to hide in. Vigoret enjoys surprising passersby by popping out of its hole and "waving" its claw at them playfully.
It scrapes its claws along tree trunks in order to burn off energy. Because it is so hyperactive, trees in areas with Vigowoodo presence are often all but stripped bare of their bark.
Vigosire dives deep into muddy waters and digs into the mucky bottom to create tunnels to hide itself in. It may even create tunnel networks between nearby bodies of water if given enough time.
Vigocross is always eagerly searching for sweet sap to taste, digging into trees with its claws. Its overeager nature means it often tears away too much of a tree's trunk in search of sap and causes the tree to fall.
Vigoswine must always stay within the coldest of regions for its health. Between its excessive energy and the heavy fur coat, warmer temperatures would cause it to easily overheat to deadly effect.
Vigophan runs wild across the plains, trumpeting constantly. It's thought that it's attempting to create music, but its overly energetic nature results in atonal, discordant songs that repel listeners.
Vigogon2's internal programming is always running on overdrive, causing it to zoom around screens constantly, becoming a visual nuisance. Clicking and holding it causes it to thrash about wildly, as if remaining still is painful to it.
Vigolia enjoys dancing for others, but its hyperactive nature causes its dances to be unfocused and disorienting to most observers. It sulks and runs off if not applauded for its efforts.
Brimming with energy, Vigovoir behaves in a wild, unbridled manner. It's constantly focused on entertaining itself with fights or games, to the point it may begin neglecting things like food or hygiene.
Because its body is so hyperactive, Vigoeon has little to no control over its color change ability. Its constantly changing hues shift in an almost psychedelic pattern that can disorient friends and foes alike.
Vigowile's massive jaws are highly impulsive and react on instinct, chomping wildly at the mere scent of food in its vicinity. It takes considerable effort on the main body's part to reign it in once it gets going.
It is considered highly dangerous due to having Slaking's strength with Vigoroth's inability to calm down. Even vicious and territorial Pokémon flee when Vigoking is seen rabidly charging through the area.
If one spots pillars of light rapidly appearing and disappearing in the distance, it's likely a sign that Vigoceus is present. Full of boundless energy, it cannot stay still and teleports constantly to blow off the excess steam.
Always brimming with excessive energy, Vigoveon's ribbons whip around frantically at all times. One should keep their distance, as these ribbons are tipped with sharp claws that can cause painful gashes.
Vigoveon's ribbons constantly thrash about around it due to its excessive energy. When on the defensive, it can sharpen the edges of the ribbons, using them to cut and slash at anything drawing too close.
Vigojask is perpetually in motion, flying around in random haphazard patterns to burn off a limitless supply of energy. Even the few moments it spends sleeping, its body still vibrates and its wings still twitch.
In order to intimidate, Vigotuff inflates its body before exhaling, waving its arms about while hooting wildly. For most, this has the opposite effect and makes it look rather comical instead.
Vigoish has an almost endless appetite due to its body's rapid metabolism. It chews through soil, often uprooting gardens and even trees within forests with its excessive eating.
Vigosect leaps around frantically from tree to tree, spreading its spores. If inhaled, these spores induce hyperactivity and aggression in those affected, lasting a few hours before they collapse from exhaustion.
Vigor floats on high to crash down into the ground at breakneck speed, before repeating the process. It does this to burn off an exceedingly vast supply of surplus energy.
Vigoduck's metabolism has hypercharged its psychic powers to the point of overwhelming its mind. It waddles around in a daze, its telekinesis uncontrollably lifting and flinging things around it without it even noticing.
An overabundance of stamina means it's all but impossible for Vigora to remain in one place. It teleports around constantly, seemingly at random, just to burn off excess psychic energy.
Vigoduo raises its arms high so the eyes on its limbs can give it a better view of its surroundings. If it spots something interesting, it makes speedy leaps and bounds to hunt down the object of intrigue.
Wailitty's rotund body and tail are incredibly buoyant, making floating on water easy. With a friendly disposition, it happily lets inexperienced or tired swimmers cling to it while floating towards the shore.
Shilava flares up the electric patches of its body as a way of socializing with others of its kind. Showering sparks on each other is considered a gesture of deep friendship between Shilava.
If it concentrates hard enough, Shiba can use its electricity to make the spots on its back light up. Groups of them playfully compare flashing patterns and colors when gathering together.
Shirak's webbing contains a faint electrical charge that causes it to glow in the dark. This light attracts insects into the webbing at night, allowing it to capture plenty of potential meals.
Shikip's favorite method of recreation is first jumping into a muddy puddle to coat itself in grime. It then makes a short burst of electricity that scatters the mud around its surroundings and leaves it completely dry.
Shitomp is a playful creature often seen waddling around in small groups in marshy areas. When it claps its hands, it creates small bursts of harmless electric sparks.
Shiskull's eyes are clouded over, giving it little sense of vision. It sheds sparks around its body with an eerie shriek when it senses the presence of others nearby.
Shiferno's tail can generate a good amount of both fire and electrical energy. Shiferno is still practicing controlling these elements, exhausting itself if it uses too much of either at one time.
Shipunny's curious nature compels it to hop after anything it finds remotely intriguing. When particularly excited, it uses internal electricity to increase its speed, leaving trails of lightning behind its legs with each stride.
Shigull's flight is powered by shifting its internal electricity into its wings. This lets it glide for hours tirelessly, but causes it to cast small showers of electric sparks whenever it flaps its wings during flight.
Although it often appears to be a single lopsided individual, Lucute is a clutch of six separate pieces. They move as one singular unit to better combine their electricity powers for defense.
Lunaut gather in closely-huddled groups for better self-preservation. By keeping their tails in contact, they can share and combine their electricity into massive amounts of voltage.
As Lutomp's body develops, it has a more difficult time controlling the surge of electricity within. Coating its body with a covering of mud is usually enough to dampen its energy and keep it from causing accidental harm.
Using the electric energy within its body, Luferno can supercharge its limbs and increase the speed of its strikes. At max speed, its punches and kicks become engulfed in flames as well.
Because of its middling defenses, Lublim hunts with sneaky tactics. It floats silently down to prey before zapping them unconscious with its paws, making it easy to carry them away without a fuss or fight.
Luolu channels its aura into its limbs to create lightning surges that give its strikes more impact. Its body is still developing, so it can only use this technique sparingly lest it completely exhaust itself.
The size of the sparking flame on Lumander's tail indicates how much electric power it has in reserve. It channels this electricity into its claws, or for short bursts of lightning breath.
Jigglybone sings slow, plaintive songs into the microphone it carries. Those that fall asleep to the song dream of happy times with family.
A short time after Jigglygon appears on a screen, a digitized song will begin playing. The song causes whatever machine Jigglygon is inhabiting to go into Sleep Mode.
Jigglytu pecks at trees with hollow points to determine which will grant it the best reverb. Once it finds a suitable hole to hop into, it sings short songs and enjoys the echo it gains.
No matter the color of the berries Jigglyckle consumes, the resulting berry juice always comes out a light shade of pink. Jigglyckle's juice is regarded as a highly effective sleep aid.
Jigglyvoir is lauded for its beautiful singing voice. It is most commonly seen either on the stage performing small concerts, or working in nurseries providing the most soothing of lullabies to children.
Jigglygross uses its massive arms to help it climb up cliff faces, finding better vantage points to sing from. Its voice echoes across the valleys below, sending throngs of Pokémon into a peaceful slumber.
Unlike many other Jigglypuff fusions, Jigglyking wants others to fall asleep during its concert performance. It gets angry and violent towards anyone still awake when it finishes singing.
Jigglyish waddles through grasslands, doing nothing in particular besides absorbing sunlight. If it stores up enough sunlight, it can fire beams of solar energy from its single eye.
Its color and fuzzy appearance make it quite popular with young girls. It prefers lingering in areas with low light, singing soft little songs that put itself and others at ease.
Jigglynix digs large tunnels all through its cavernous homes to make for better acoustics for its music. Its song echoes through every chamber of the cave, putting every other creature to sleep so it may roam freely.
Arkarp's weak swimming muscles combined with its heavy metal shell leaves it spending most of its time at the bottom of lakes. With considerable effort, it can swim about ten feet at a time before needing rest.
Arto buries its claws into the sand and filter-feeds on small organisms. It rarely moves, and its sturdy and heavy metal shell means that few predators have the strength to pick it up or bite into it.
The steel plates on its hands are as sturdy as the metal of its skull, letting it effectively guard itself from attacks. It also gives Arzor punches potent enough to easily crack boulders.
Rarely, certain Arzor can be observed with what appear to be eyes visible from the holes in their fists. These specimens fight with a much more aggressive ferocity than others, for some reason.
Arursa have markings on their metallic skulls in the shape of certain phases of the moon. When the moon overhead matches the shape on their face, they exhibit greater combat strength.
Ardour packs headbutt each other with their metal skulls to establish hierarchy and toughen their armor. Typically, the one sporting the most dents and scrapes on their metal is the leader.
Arpy acts as a sort of big sibling to young Aron or Phanpy in the wild. Quick on its feet and with a sturdy iron coating, it can easily take on Pokémon that would otherwise trouble the others.
Arlax's diet consists primarily of things rich in iron and minerals. Rock and stone are most typical. Metal scrap is considered a treat, and gemstones are a delicacy to be savored.
Arfeon's connection with plants seems most potent with foliage near the presence of steel and other metals. As such, most wild sightings of Arfeon have been in abandoned buildings experiencing overgrowth.
Argon-Z is attracted towards areas with high mineral deposits, using its floating limbs to dig through soil to find the richest stone to consume. Occasionally, its head and torso will swap positions for a time, for unknown reasons.
Though most of Arvyle's body is metallic, it still grows leaf-like accessories on parts of its body. It can pluck these and use them as sharp and heavy projectiles when forced into combat.
Arts taps the metal part of its cranium, sensing its surroundings with a mix of psychic powers and echolocation. It is especially sensitive to the emotions of those nearby, letting it better sense those who mean it harm so it can hide.
Its metallic body is sturdy, but the heavy weight leaves Armuku with little ability to move. For locomotion, it ejects its innards, which are also coated in a metal shell, in order to forcibly drag itself around slowly.
Its heavy, sturdy body means that it cannot jump very far on its own power. It digs through and consumes soft soil for nutrients that keep its shell strong and resilient.
Its heavy weight makes flying difficult, so it climbs and sticks to walls using the iron spikes on the inside of its wings. They also help make for effective slaps against enemies in self-defense.
Aramo possesses just enough electrical charge to imbue its hard-plated skull with a coating of electricity. Using this, it can enhance the strength of its headlong charge, its primary method of self-defense.
Despite having an armor coating that can resist most attacks, Ara teleports away at the first sign of danger. When it warps away, a faint metallic sound can be heard.
It pants lightly when exerted, a small tongue barely visible as a sign of tiredness. The metal shell around its head makes the sound echo and come out as a baritone heaving noise that tends to inadvertently scare smaller Pokémon.
Lairotto are highly combative towards one other in the wild, and one spotting another inevitably leads to a fight. They clash in midair as each attempts to knock the other out of the sky with heavy iron headbutts.
Lairpert's large tail easily lets it dig out large chunks of dirt and mud from the ground. It tosses the mud or soil onto its body to keep itself cool, as its metallic shell greatly retains heat.
Lairwig's steel shell plating is removable, revealing soft soil and plant-life within. It guards this spot fiercely and will only allow extremely close friends to see it and tend to the plants it grows.
Lairtle find verdant areas to live in and feast on the plant life around them. They are protective of their chosen place, so if another Lairtle comes into the area, the two will inevitably come into conflict and fight for the spot.
Lairveon's ribbons are made of the same material as its own sturdy body. It whips them around to defend its territory, warning others to stay away by striking itself to make a loud metallic thud.
Lairtom is able to take a jet-like form in order to travel through the air at higher speeds. Its rumored that friendly little beings live inside it, but it has never been observed opening up and revealing its insides.
These durable Pokémon have been seen living and working together to guard select mountain ranges from trespassers. Observation indicates they communicate through a complex combination of fist-bumps and headbutts.
Lairtios's arms use up a lot of energy in order to lift up its heavy metal body and let it take flight at high speeds. Once it lands from a flight, it gorges itself on anything edible it can find to regain its energy.
The shell around Lairelgon, created to aid its evolution, is thought to be impervious. Its durability would make for fine metalwork, but none so far have been able to shave or chip off even the tiniest piece of the material.
Lairzee slowly approaches sleeping Pokémon in its area and secretly feasts on their dreams while they slumber. It seems that regular dream consumption helps keep the metal on its body shiny and sturdy.
Trapbone scavenges around, eating bones leftover from hunts using its powerful jaws. It always saves one of the bones to use as a club to fight off other scavengers.
When it spots something tasty-looking, Traphorn charges forward, gnashing its large jaws in anticipation of a meal. Because of its stubby legs, however, its top speed is rather slow.
Trapgon is driven to consume any data it comes across, roaming across cyberspace and constantly gnashing its jaws. Many programs have been made to block Trapgon from getting into a user's precious data stores.
Traptini scurries across the desert, taking shelter in crevasses and staying away from the open sands. If forced to retreat, it can shed its skin as a last-ditch distraction, though this leaves it quite weakened for a time afterward.
Traptu tends to stand motionless and stare off into the distance, but is far more attentive than it appears. Anything that attempts to sneak up on it will find it quickly turning and lunging to give them a nasty bite.
Traptoed buries itself in the sand, leaving only its curl of hair sticking out. Should a curious creature touch it, it immediately leaps from the sand to grab the hapless being with its tongue and pull it into its wide jaws.
Trapmortar's claws clamp down on opponents with a most impressive bite force. It can shoot out large amounts of heated sand from said claws to burn and blind others, rendering them helpless to avoid its next grapple.
Trapmega's massively powerful jaws and aerial speed make it a force to be reckoned with. To feed, it flies around gnashing its teeth wildly, chomping down any rocks, foliage or unfortunate prey caught in its maw.
Trapceus buries itself in the desert, eating its weight in sand over the course of a month. It can open its jaws far wider than a first glance would suggest, consuming huge chunks of the desert ground in a single bite.
Trapchar typically hangs around trees that border near craggy, rocky mountains. It scales both to keep its climbing skills strong, and gains nutrients by biting off huge chunks of bark or stone with its powerful jaws.
Trapiard enjoys using its pointed arms to draw shapes in the sands of its desert home. Sometimes it will draw a picture of food, and then take a big bite of the imaginary meal.
It regularly adds small bits of stone and dirt to its meals when it eats. The minerals get stored within its tail, and can be shot from the dust storm at its tip as a means of self-defense.
Those that gaze into Trapmask's strange jewel find themselves compelled to step closer, entranced by something within that draws them nearer, and closer to its powerful jaws.
Trapsteel's body is almost entirely comprised of its enormous, powerful jaws. The force with which it clamps down on prey is enough to cast small tremors in the surrounding area.
Traplucha's powerful jaws are its greatest asset in the ring. With the power of its bite it can pin, grapple, and even throw around opponents with ease.
Trapturne swallows large amounts of sand to store within its body. When it needs to defend itself, it propels the spines on its body via releasing torrents of sand from the pores beneath them.
The minerals Trapuff gathers from constantly eating sand, rocks and dirt nourishes the fruit growing on its head. It is happy to share the fruit it grows, but it is an acquired taste due to its dry and sour flavor.
The three heads work in tandem to quickly dig out tunnels with their jaws. Because these jaws are so powerful, Traptrio can dig through solid stone walls other cave-diggers cannot.
Trapduck eats sand in order to help take its mind off the pain in its head. If a particularly painful migraine occurs while it eats, it winds up spewing sand all around it.
The angrier Trapkey gets, the more it gnashes its teeth together and makes a grinding, growling noise. When raging, it bites with enough force to shatter thick stone with ease.
It retains the same expression on its face, making it difficult to ascertain its mood at a glance, but when happy, Trapeel will form the shape of a tail with sand and clap with joy.
Its maw can open up wide to allow it to consume large quantities of dirt at a time. Construction companies have taken to using Trapnix to help dig and reshape plots of land for development.
Trapnix can burrow through the desert sands at a surprisingly quick pace in spite of its size. It lies in wait beneath the surface before inhaling deeply, creating sand traps that suck in unsuspecting prey.
Vibratine leaps from desert sands and feeds on flying insects it catches. Its fins emit ultrasonic waves that attract Trapinch that it carries along to share its feeding time with.
Unlike many Ekans fusions, Vibrans vibrates its tail to signify joy rather than fear or aggression. Trainers should take caution, however; an overjoyed Vibrans may shake its tail enough to cause damage to windows via the sonic vibrations.
After sensing an incoming disaster, Vibrasol rushes to the nearest civilization and rubs its wings together to create a humming noise. It has different pitches and patterns of noises depending on the type of crisis approaching.
Forming wings earlier than expected has given Trapinch more mobility, and a stronger appetite. It flies through the air, chomping wildly as it consumes flying insects.
Despite having functional wings, Vibragon is not yet able to fly. It still practices often, its wings flapping and buzzing loudly as it plummets head-first to the ground below.
The rapid movement of Vibratik's wings for flying takes a lot of energy, so it needs to feed on static electricity from larger beings often. It takes off at startling speeds once it has topped itself off from a recent meal.
Ultrasonic waves generated from Vibrabat's quick flapping stun and disorient prey. Once they've been subdued this way, they're easy pickings for Vibrabat to swoop down and drink its fill of blood.
After soaking up enough sunlight, the bud on Vibramantis's head opens. Once it does, it vibrates its wings to create a hum that draws insects near to pollinate the flower.
Vibraeel will clap its wing-like fins together when it feels joyful. This can be dangerous, as its clapping is so rapid that the beating causes small sonic booms that damage nearby objects and hurt other Pokémon.
Feeode's rotund body is rather light, floating to the top of the ponds it inhabits. Predators quickly learn not to hunt it, as a single touch while it bobs on the water's surface leads to Feeode exploding violently.
Feeon is self-conscious about its looks, using mental powers to make itself look more appealing to Trainers. Those that still accept it when it finally lets the illusion pass will have gained an unfailingly loyal friend for life.
Feesly has a sullen and downtrodden personality, with a posture to match. Its low self-esteem means it becomes fiercely loyal and attached to those who show it genuine kindness and affection.
Happiny has been noted to find Feebas's appearance very cute and endearing. The pair become inseparable in the wild, and Feebas become markedly stronger and healthier after the bond is formed.
It tries to play with others, but is often bullied away for its shoddy appearance. It's unfathomably loyal to those who look past its exterior and treat it with kindness.
Feevoir is highly self-conscious about its appearance. It protects those it cares for with psychic powers from afar, too ashamed of its looks to be in close proximity to them.
Feewile is a bit overly-affectionate to those it considers friends. At any moment, it may approach and decide to smother a friend with kisses from its fake mouth's huge lips.
Feedon's legs are barely strong enough to hold up its heavy, sturdy cranium, so it has to rest constantly. Being struck directly from the front causes a reflexive reaction that makes it make an absurd facial expression.
Though it is simpleminded and weak offensively, Feelord is surprisingly hardy, resisting harm from both predators and harsh environments. It often shields smaller Pokémon from harm by letting them hide in its mouth.
Feeceus appears to be self-conscious about its appearance, disappearing quickly in shame if something manages to spot it. Those that leave gifts for it to retrieve later are said to be blessed with good luck for their kindness and acceptance.
Feeveon shies away from others, as it feels self-conscious about its appearance. It still wants to make others happy, though, so it hides itself and rubs its feelers on people in secret, acting as an unknown comforter.
Feeblim achieves greater elevations by sucking in massive amounts of air to bloat its body. Holding its breath for too long causes it visible distress.
Its singing is atonal and discordant, but manages to make others fall asleep all the same. While its victim slumbers, Feepuff will vandalize their face, to make them look as shabby as it does.
After fusing, Feebas's body grew longer, similar to its evolution. Though its appearance is still considered by most to be shabby, it seems much happier with its new form.
Due to its ugly appearance and Drifloon's reputation, children are warned against going near Feeloon. It has no ill motives however; all Feeloon wishes for is to be held by a happy child.
Feegast watches with jealousy as sandcastles get built on the beach. Seething with envy, it often lashes out and destroys the finished structures in petty vengeance, making its reputation very poor among beach-goers.
Feedisc often leaps from the water into the arms of couples it spots, wanting to cheer on their blossoming love. Unfortunately, its shoddy appearance often leads to it being tossed back into the depths.
Those that have witnessed Feegar have regarded it as utterly horrifying to behold. This has given it incredibly low self-esteem, as it is not trying to be scary in the least.
Bapie crawls onto the top of branches carrying berries, headbutting them until the treat falls to the forest floor. It then divebombs head-first to the ground after it, the tough shell on its cranium protecting it from the impact.
Its jealousy towards flying Pokémon has turned to aggression. If it spies one flying above its waters, it will launch itself from the water at high speed in an attempt to headbutt them out of the sky.
It wants to fly without the use of shapeshifting, launching its gelatinous body from great heights as practice. Fortunately its soft form makes the impact with the ground painless.
Bagon crashes its head against objects on computer screens, hardening it over time. These impacts often cause damage to programs, so its appearance is seen as a nuisance to most.
Balax whiles away its days with constant eating and sleeping. Dream analysis shows that a majority of its dreams involve it being able to fly through the skies.
Stubborn and impulsive, Badrill will charge down the first thing it sees entering its territory. Despite the heavy and deadly stingers it wields, its main force of attack is a high-speed diving headbutt.
With enhanced intellect thanks to the biting shell upon its skull, Baking sees the folly of leaping off cliffs in vain hopes of flight. It now spends time pondering less self-destructive ways of achieving its dream.
Baitar casts itself from the highest peaks to practice for the day it will finally fly. Its massive size and strength mean the impact tremor it creates hitting the ground can be felt from hundreds of yards away.
Balade throws itself into battle with others using the bone-like blades in its arms. It mixes these strikes with powerful headbutts to make sure the covering over its skull remains hard and sturdy.
Baveon's ribbon has a numbing agent that soothes pain, which it uses primarily on itself. It leaps off high areas and lands on its head, attempting to fly, so it often needs relief for the pain in its cranium.
Baon throws itself off cliffs several times a day in hopes of one day achieving flight. This results in its armored top half becoming harder than steel over time.
Its shell has grown thick and sturdy from constant attempts to fly, giving it strong defenses. The shell's growth has now obscured its vision, however, making it a bit clumsy.
Badisc leaps from the water and headbutts anything it deems as being disruptive to romance in its vicinity. Conversely, it's been observed headbutting avian Pokémon and attempting to disturb their mating rituals.
Balrock balances on the edge of cliffs before hurling its heavy stone body off head-first in an attempt to achieve true flight. When it impacts the ground, it emits a bright flash of warm sunlight.
It looks gelatinous at a glance, but Shelto is actually coated with a thin yet sturdy shell around its soft insides. A transformation unlike its shapeshifting capabilities is taking place within.
The segments of Shelix's body rotate in sequence from tail to head. When the rotation speeds up rapidly, it's a sign that its evolution is imminent.
The shell coating much of Shelchomp's body gives it additional protection, but hampers its speed and maneuverability somewhat. Despite this, it is an efficient hunter, able to prey even on vicious creatures such as Hydreigon on occasion.
Shelord's exterior shell is almost impenetrable, but the heavy weight and huge size means it swims at an incredibly slow pace. It filter-feeds at the ocean bottom, awaiting the day it sheds its shell and can swim more freely.
Wings have developed early for Shelmence, but its heavy shelled body remaining means it's not as agile as it could be. It is still overjoyed to have attained some measure of flight, and glides about happily whenever it can.
Shelmence's body has almost fully changed, with only the wings left to develop. It is anxious and restless, impatiently waiting for when it evolves fully and can finally achieve flight.
Shelblim's heavy shell around a lighter-than-air center means it can only fly at slow speeds and low altitudes. Despite this, it seems overjoyed at being capable of any type of flight at all.
Klipod generally hides away in junkyards, where the shape of its metal cocoon lets it masquerade as a simple scrapped gear and be ignored by most until its evolution can complete.
When Klihorn spots something in its territory, its gears churn at high speeds to power up a running charge. Once it hits something, the impact temporarily shorts out its gears, leaving it stunned.
The gear spinning inside Klito's body generates the energy needed to fuel a transformation. The bigger the form it wants to change into, the longer it has to churn before it can transform.
Kligon is a fairly popular gift for young children. Turning the crank on its side plays a tune, and Kligon pops out of the box at the climax of the song, before singing its own digitized rendition.
Some think that Klitwo's body has a defective design, as the gears in its chest occasionally jam and leave it unable to use psychic powers. It can forcibly turn and start its gear on its own, but doing so seems to be a painful effort.
Kliquil needs to rid itself of excess heat by venting dark flames from its back. The fire creates acrid black smoke as well, and some have raised environmental concerns about the potential pollution it could cause.
Before using its strongest moves, Klilava readies itself by revving its internal combustion, making flames erupt from its tail. The sound has been likened to a miniature version of a car's engine.
The key on its back can be wound to increase Klichu's electric powers in battle, but caution is needed; winding it too much will cause it to overload and uncontrollably send jolts of lightning all around it.
Kliper tilts its head back and forth as it walks. The motion is necessary for forward momentum, as mechanisms in its head connect directly to those in its feet.
A quirk in Klikrow's body causes it to become incredibly thirsty the moment it spots water. It will repeatedly dip its head into water and pull back to drink, until all the liquid is drank.
Klimory's heavy body and stiff movements make flying nearly impossible for it. It's blade-like wings can be fired off as projectiles that will return to Klimory's body after use.
Klitler tries to prance daintily through the forest, but most onlookers describe its movements as strange and uncanny. Odd radio waves seem to emanate from its metallic antlers at night.
Though highly elusive, Klicune has been sought out due to a curious functionality it has exhibited. Machines that have stopped functioning due to water damage will begin working again after a short amount of exposure to Klicune's presence.
It can temporarily detach its limbs to attack from afar, though they must return shortly before they run out of power. If deprived of all its limbs, it radiates intense magnetic waves to disorient others until it can retrieve its body parts.
Klikip's gear-shaped head rotates regularly to keep its energy up. It enjoys taking dips in mud puddles, but must be careful lest the mud gunk up its gear, slowing its rotation and causing physical issues.
The rate at which Klits's gear turns depends on the emotions around it. Positive emotions let it turn smoothly, while negative emotions cause it to lag, which in turn causes Klits to act sickly.
Kliran's large ear-gears are finely tuned to its surroundings, giving it excellent hearing and senses. When startled, the gears churn quickly and enhance its mobility so it can better flee from danger.
Klirina has protective instincts, primarily for young and small Steel-type Pokémon. The large gear on its back can churn at high speeds to let Klirina breathe a hot steam that obscures the area, facilitating escape for it and its charges.
Turning the key on Kliwig's head a few times boosts its energy, hastening its speed and increasing its strength. Turning too much will cause it to act haywire or even collapse completely, however.
Kliran's large ear-gears are finely tuned to its surroundings, giving it excellent hearing and senses. When startled, the gears churn quickly and enhance its strength, improving its ability to combat danger.
Klipass remains stationary until its key is turned. Once properly wound up, it marches forward at a steady pace, puffing out steam from its large nose with a high-pitched whistle.
Klislash starts combat in a defensive stance, absorbing blows and gathering energy through its rotating gear-shield. Once fully charged, it enters attack mode, unsheathing its blade as the light on its gear turns red.
The many gears comprising Klirino's internals work in conjunction to provide it energy and mobility. Churning at max power simultaneously, Klirino can move incredibly fast, but becomes incredibly aggressive as well.
Many gears turning across Kligron's body give it vast reservoirs of energy for offense and defense. Its tactics in battle are incredibly basic though, smashing about with little strategic thought involved.
Its movement is stiff and slow, but it is determined and persistent. If it chooses to bite at something, it will pursue them no matter the time or distance it takes, until its jaws clamp around its chosen target.
Kliras is typically found living near abandoned, rusted machinery. The mushrooms on its back appear normal but are actually made of metal, and can only be safely consumed by Steel-type Pokémon.
Klior rotates itself rapidly at all times, seemingly as a way to keep itself energized and aloft. If it stops, its eye dims quickly and it would presumably perish in an incredibly short amount of time.
A very unfortunate Pokémon: Kliduck's gears must turn in order to generate the energy needed to live, but every turn of the gears distorts its cranium and causes excruciating headaches.
Turning the gear on Klikey's tail one direction will temporarily assuage its bad temperament, while turning the other will boost its aggression. Trainers are advised to quickly memorize which way to turn when raising Klikey.
The huge gear in Klibro's back is apparently supposed to provide it with great intellect as it churns. However, it turns so slowly that Klibro rarely sees any benefit.
Some have tried to remove the gears from within the gooey sludge, but learned this is detrimental to Kliuk's health; without the sludge, the gears are unable to turn, and it could perish if separated too long.
A pair of floating spectral gears that tend to haunt abandoned factories, it's said that Klitly are the spirits of broken-down machines left to linger around their former homes.
The smaller gears turn to fuel Klahorn's powerful running charges. If it looks to be charging into a wall, the largest gear spins in reverse to force the body to hit the brakes and stop.
The spinning gears of Klaeon's body constantly generate electrical force for it to tap into. At max capacity, the gear at its rear will cast off short-range bolts of lightning to expel excess energy.
As the gears of its body turn, crackling electricity can be seen within the orb on its tail, an indicator of its current energy level. The gears never stop turning completely, even when Klareep sleeps.
Scientists theorize Klasire has enough power in its body to take itself to orbit under its own power. It instead prefers to hover around quiet lake areas and stare at its reflection in the water.
Its internal furnace is always creating new flames, fueled towards whichever head is actively in attack mode. In times of desperation Kladoom can burn with both heads, but it risks depleting its reserves completely should it do so.
The rotation of its frontal gears subtly stimulates the airwaves in front of Klabok, causing disorientation in those within range. Once stunned by this display, Klabok can coil around and crush its targets with ease.
Klapiny will turn the gear on its chest in order to boost its energy and mood, becoming dour if it hasn't charged itself in a while. The gears on its head turn along with the one on its body, but appear to serve no function.
Klaesect's gears churn to keep it constantly producing an acidic liquid within itself. Its cannon fires rivers of the acid at high velocity, while a single claw leaks it, able to create painfully burning gashes in opponents.
Klaesect's gears usually turn slowly to save energy. Once combat mode is engaged, the gears spin faster, enabling it to use a rapid-fire gatling gun on its body to fire hundreds of energy bullets.
Klatula's gears carry a faint residue that allow it to cling to surfaces, even when vertical or inverted. Be cautious if you find tracks left by Klatula; the residue it leaves behind is mildly charged with static electricity.
Klaki is a popular companion for various handymen due to its tendency to collect tools and link them to itself. It collects so many items indiscriminately that it often gets confused when asked to provide a specific tool, however.
The gears have meshed together in an unorthodox fashion. As a result, Klaink may occasionally get its gears stuck mid-turn, halting functionality until it or another fixes the issue.
Though its actual capabilities are only moderate, Klarunt vainly considers itself the pinnacle of machinery. Should someone imply otherwise, it angrily spits high-velocity gears at the detractor in petty defiance.
The gears on Klatortle's tail are primarily responsible for regulating its balance, especially underwater. If they become damaged, it can no longer swim properly.
The oddly-arranged machine Pokémon occasionally separates itself before rearranging the three units' positions. It's thought that the differing arrangements help Klaton focus on specific functions like battling or computing.
A devious prankster of a spirit, Klatly sends out ghostly gears into machinery to cause them to malfunction. Factories and other such buildings consider it a menace due to this and how difficult it is to properly exorcise and eject it.
Zobone casts illusions to disguise itself as other Pokémon to make friends. It has a hard time willingly revealing its true form, so doing so is a sign of ultimate trust.
Using its illusion abilities, Zonair masquerades as other undersea Pokémon. It typically mingles with Dragonair groups, using its abilities to protect and prank its friends in equal measure.
Zokid is still developing its illusion abilities, and practices using its electricity. It creates copies of others in the air using shaped lightning, studying the facsimiles so it can better mimic them itself.
Zots casts illusions on itself to hide away from others in the wild. It won't lower this illusion until it is absolutely sure the person it is interacting with is completely trustworthy.
With both camouflage and illusion capabilities, Zoeon is excellent at hiding away from danger. It can't resist pranking travelers by whacking them with its lengthy tongue from somewhere unseen.
Zonee travels at night, using the wind to carry its light body around. To further protect itself, it casts illusions to make it appear as nothing more than leaves or dust caught in the breeze.
Zoladin is a malicious little prankster, using illusions to make itself blend in with its surroundings. It places hidden quills around the area nearby, waiting to laugh when travelers hurt themselves stepping upon them.
The flame on Chargon's tail flares up or dims in accordance to its mood. When overjoyed, it crackles and burns brightly casting off occasional 1s and 0s while it burns.
Its shell stays constant aflame as extra defense. At the first sign of rain, Charnyte tucks into its shell and rolls away to find immediate shelter.
It instinctively hangs from high branches in order to avoid predators. Unfortunately, the flame on the end of its tail often burns through a branch before its evolution is complete, causing it to fall to the forest floor and become vulnerable.
Charpom's mischievous nature has given it a reputation as a menace. It picks up objects with its tail, igniting them before throwing them at passersby as a rather dangerous prank.
Charicate has a habit of gnawing on charcoal. Chewing on the hard stone helps keep its teeth strong, and consuming the charcoal itself keeps its fire, both on its tail and within its body, healthy and stoked.
Charckle has begun to gain popularity in colder regions, as the berry juice created within its shell is piping hot, making it excellent for creating a warm beverage to counter the cold temperatures.
Charpiny collects egg-shaped stones as practice for one day taking care of the real thing. To keep its precious cargo warm, it periodically lifts and holds them close to the flame on its head.
Charfeon's body is quite warm to the touch. It loves to play in piles of fallen leaves, but its body temperature quickly causes said leaves to shrivel up or even catch fire.
Charwig is at its healthiest as long as the twig on its head is alight with a roiling flame. It munches on leaves and branches to help fuel the fire and keep it burning brightly.
Charleon finds those suffering from the cold in its frigid home and helps warm them up. It lets others cling to its body, while it creates a small fire from sparks made by rubbing the sharp edges of its flippers against each other.
It flares up the flame from the lighter it carries in order to dissuade others from pilfering its keys. People often keep it around to help them light campfires and the like.
Some old tales say that if all nine of a Chartales's tail-flames are extinguished at once, it will perish. These legends claim the Chartales's soul will curse the one responsible, haunting them to their final days.
Charling's tail is extremely warm to the touch, and heats up if excited or frightened. It communicates with others of its kind by tapping tails together in a series of patterns.
Charunt can fire short but powerful bursts of flame from its mouth. A popular franchise of shows and merchandise uses Charunt as its main mascot.
Charmander's flame powers have grown massively, to the point the fire has begun to surface on its back as well. It has become more battle-hungry, as it serves as a good way to vent out the excessive flames it produces.
Its fiery spirit makes it train constantly to hone its muscles. As it grows in strength, the flame on its tail burns more intensely.
Its appearance of being engulfed in fire is its natural state, the flames on its body providing a potent deterrent to predators. Dousing the flame will not harm it, but will leave it weak and defenseless.
Charpoke often forgets the flame on its tail is a part of itself. Running from its own tail or accidentally burning itself with it are common occurrences.
Charter pranks those it haunts by touching their shoulders with its burning hands, warming the victim to the point of profusely sweating. Just the threat of being sprayed with water is enough to send it fleeing in terror.
Friendly by nature, Charnix often approaches travelers resting inside caves and offers them its large body for both warmth and protection. It even offers its tail-flame to use for cooking food, as long as it gets a small share.
Each of Charby's claws can produce short bursts of flame. It uses these flames to cook captured prey and for territorial disputes.
Wigglymar's lung capacity lets it breathe out vast quantities of fire in a single breath. At times it even manages to sing as it does so, creating an inferno of music cascading in front of it.
Wigglyto is a popular companion for budding artists and artisans, letting others mold its malleable body into a shape before it transforms into the object proper, allowing the artist to see how accurate their molding was.
Wigglynite love nothing more than to be pillows for people to sleep against. It's said there is no more pleasant a sleep than one experienced while being cradled by a Wigglynite.
Beloved for its soft body and luxurious fur, Wigglyret has been seen draped around the necks of famous stars at high-profile events. Due to this, owning a Wigglyret is seen as something of a status symbol.
Wigglyowl's large eyes give it strong eyesight, even in the darkness of night. It watches over young birds leaving the nest, catching them against its soft body should they fall while learning to fly.
Wigglyzor's body is soft yet firm, able to withstand a large amount of punishment without flinching. It grabs foes with its pincers and holds on tightly, letting them struggle and strike until they're too exhausted to continue fighting.
Wigglykou prances about the wild, though it flees from large groups due to its shy nature. It can inflate its body slightly, the act of which causes its luxurious mane to grow and emit colorful sparks and bolts of lightning.
Flying quickly across the lands, Wigglykiss appears above places of strife, singing a pleasant tune. Those who hear its song find their negative feelings slipping away, replaced with an urge to sleep and have pleasant dreams.
The musically-inclined Wigglyclops is especially adept at playing the piano. Its disembodied hands dance across the keyboard flawlessly, and it memorizes sheet music in only a few minutes.
Wigglysharp has a massive flair for showmanship regarding battles. Almost every strike it makes is preceded by and followed up with dramatic poses and loud battle cries.
With its large mouth and elastic body, Wigglybat can puff up before releasing extremely loud song-like cries. It's believed it may rival Exploud in reaching dangerously extreme decibel levels.
Wielding two microphones, it sings a different kind of song into either depending on its mood. In battle, it sings into both to cause powerful sound waves from the harsh feedback.
Wigglychoke's inflatable body gives it the ability to appear as large and muscular as it wants. Those not intimidated by the display will find it does nothing to enhance its actual middling level of physical strength.
Special organs in the center of Buchou's flowers produce light, leading to glowing flower blossoms. Insects are drawn in droves to the light, which leads to an annoyed Buchou zapping them.
During the day, Busparce lifts its tail up to photosynthesize sunlight, and during the night it buries the tail into the dirt to absorb nutrients. It rarely moves to do anything else.
Burow behaves well as long as it receives a good dose of morning sunlight each day. If denied its daily sunbeams, it turns surly and squawks grumpily at anything that comes near.
In the warmer months, Bunub closes its bud and becomes less active. Once the cooler months return, the flower blooms and spreads a snow-like pollen as it scurries around.
Although the bud on Butile's head blooms regularly when joyful or excited, it is much rarer for the one on its tail to do so. Most say it only does so once in Butile's lifetime, and the criteria for it to happen are still unknown.
Buveon basks in bright sunlight in the mornings. When it absorbs enough of the sun's rays, the buds on its head bloom into brightly-colored flowers that radiate a pleasant energy, improving the moods of those nearby.
Bumantis uses the hard leaves on its front limbs to dig into soft soil, creating holes for itself to reside in. It favors open fields, letting its bud bask in the sunlight for all hours of the day.
Bubink finds spots within caverns that still have access to sunlight to photosynthesize. When it gathers sunbeams, the bud on its head opens up to reveal a dazzling gemstone within.
Buitty spends several hours a day sleeping in the sunlight to photosynthesize. When overjoyed, the bud on its tail will open up slightly to reveal small but vibrant red and blue flowers within.
Bubra soaks up plenty of morning sunlight, which energizes its mind and body. The plant it carries and the flower on its head both bloom simultaneously when its mind is operating at max ability.
Rosebone uses sweet scents from the flowers on its hands to lure Pokémon closer to it, away from its precious gardens. Then it extends bony, thorny whips from the flowers to wrap around the intruders and fling them away.
Roserill uses the three flowers of its body to spread pollen around lakefronts to help flower growth. It uses thorny vines extended from the same flowers to catch fish Pokémon to eat.
In the early morning, the flowers on Roseon's tail emit a strong sweet scent. Some believe that inhaling this aroma enough times in life will awaken psychic powers in one's mind.
Rosefeon is a bit haughty and will harshly smack any that come too close with the heavy flowers on its tail. As a consolation, being struck will leave the victim smelling pleasantly floral for a few hours.
The flowers on Rosetomp's head require a unique type of care to stay healthy. If Rosetomp does not regularly apply mud to its face, the flowers will begin to wilt in short order.
The flowers on Rosets's head emit a pleasant aroma when in the presence of positive emotions. If negative emotions surround it, the flowers extend out thorny whips to lash at the source of these terrible feelings.
Roseon's flowers extend out sticky whips to help immobilize prey it sneaks up on. Its tongue is covered with thorns that release a toxin that ensures its target won't escape becoming its meal once ensnared.
The roses on Rosewig's body require a high degree of care to thrive properly. Only consuming the highest quality soil and freshest water will keep the plants from wilting and losing color.
Rosetle is considered a high-level challenge for owners of floral Pokémon. The flower bushes on its back are very finicky and require a high level of care to bloom and retain their vibrant coloration.
Rosexew has poor vision, and uses its tusks to root around the ground for fresh soil and roots to nourish itself. A well-fed Rosexew emits a pleasant and calming aroma from its flowers.
Roseskit helps defend other small creatures from predators. It waves its limbs around, distracting hunters with the bright colors and sweet scent, diving into the water it perches on to hide when they fall for its lure.
Rosezee blows a sleep-inducing pollen from its trunk-like nose at others. Once they slumber, it holds them down with vines from its rose hands and consumes their dreams.
Drifleon kneads the cloud beneath it to stimulate energy and cause it to cast lightning bolts at the ground beneath it. The darker the cloud turns as it kneads, the more violent the lightning storm that follows.
Driflpip float high up enough to gather small pieces of clouds to take back down with them. It playfully pranks others by shaking these little cloud fluffs to cause precipitation to fall on their heads.
The fluffiness of the clouds on Driflsaur's back is dependent on how much sunlight it has absorbed during the day. It uses string-like vines to lift up small children to play with and sing to them.
Driflown drifts around ruined areas, waiting for hapless and curious travelers to interact with it. Pulling the string it dangles from its body is said to rob a person of the ability to speak coherently.
If Driflkiss senses a fight beneath it as it flies, it swoops down and uses its feelers to ensnare and carry one of the combatants far away, believing that separating them will solve whatever problem caused the strife.
Driflslash seems to have a vendetta against flying objects, balloons in particular. If it spots one, it cannot resist the impulse to pop it with its claws.
Drifleon dangles from its tail off high branches, extending its tongue down to draw in curious prey. Anything that tugs on its tongue gets reeled up into the tree canopy, never to return.
Driflrachi attempts to lure children closer to it, who feel that grabbing hold of it will make their wishes come true. It flees as soon as it sees the child's parents, which implies more sinister motives.
Driflobat seems particularly drawn to human children, often descending on them to stick its nose to them and leave a heart-shaped mark behind. It's not yet known for what purpose it does this.
Driflchop trains vigorously to strengthen its body. Unfortunately, its body is always lightweight, making it all too easy to be pushed around by strong foes or even strong gusts of wind.
Bunzing floats around berry patches gorging on the sweetest fruits it can find due to its extreme sweet tooth. If something spooks it, it billows out a stiflingly sweet cloud of smoke all around it on reflex.
Bungon2's sensitive ears can easily sense when data near it is being altered. Many have it on their computer to help alert them when something amiss is happening within their files.
Buntop demonstrates almost perfect balance spinning on its singular large ear. Because the appendage is used mostly for balance, Buntop has relatively poor hearing.
Extremely timid, Buncune will flee across the land at high speeds at the mere hint of something approaching. It only stops during its travels to drink from the most pristine and untouched bodies of water.
Bunvoir gets lonely easily and needs constant companionship to feel at ease. It will get very antsy if it goes even an hour without at least holding someone's hand.
Bunedge is nonviolent and rather timid, so seeing it unsheathe its blade is a rare sight. If threatened, it instead defaults to hitting something with its scabbard quickly before fleeing at top speed.
The fluff on Bunwick's ears is sticky and difficult to clean off once stuck to clothing. It can generate small flames at the tips of its ears to ward off attackers, but only for a short time.
Bunras grows and plants mushrooms from its back that have a distinctly fuzzy look and texture to them. Though adult Pokémon find the taste repulsive, young Pokémon adore snacking on Bunras's shrooms.
Curling and uncurling its ears lets it create a different pitch of sound when it expels smoke from its nostrils. Bunkoal will "sing" to others using this ability when it feels content.
Most of Shroomfish's toxins are stored in a sac within its tail. It delivers the toxin to its spines so it can create clouds of toxic spores from its many spikes, its tail sac shrinking as it does so.
Most of the nutrients Shroombusken gains from eating fungi go towards powering its feet in case it runs into danger. When confronted by said danger, it can either escape with powerful leaps or defend itself with equally strong kicks.
Shroomts's first instinct when it senses danger is to bury itself up to its head in the soil, acting as a normal mushroom. If something approaches too close, it teleports away in a cloud of agitating spores.
Shroomlia's tapping feet as it prances and dances in the forest dig small divots in the soil. These holes it creates will begin growing large fungi within a few days.
Shroomeon roots around with its tongue along the forest floor, in search of mushrooms growing in the soil. Its love of mushrooms has driven it to seek out and hunt Paras in the wild on occasion.
Shroompardos is rather protective of feeding grounds, charging down and headbutting anything that intrudes on it. A large diet of fungi, mulch and the like makes the gas it releases from its cap on impact quite smelly.
Shroomveon constantly generates ribbon-like streams of spores from its body. It uses these to help fungal growth in its home territory, as well as acting as a method of self-defense, blinding or agitating an attacker's senses when struck.
Shroomer's preferred eating method is to consume an entire bush in one bite, chewing on it over the course of the whole day. When elated, it spews a short spout of pollen and seeds from a spout atop its head.
With an appearance similar to foliage, Shroomria hides among the shrubs for safety when it needs to sleep. Shroomish will often gather underneath it as well for warmth and safety.
Shroomitty uses its tail as a shovel to dig into soft soil and unearth mushrooms to eat. At night, it also digs out large holes to submerge itself into so it may sleep in safety.
Shroomcruel buries itself in soil throughout most of the day. If bothered, it raises itself up to full height with its hidden tentacles to scare off the intruder.
The orbs that float around Shuprita are a strange type of spectral seed it creates. It plants the seeds in soil largely bereft of light, where it will grow into a uniquely pale type of flower.
Introverted by nature, Shupy prefers having very small friend groups of one or two other creatures. To play with these friends, it creates shapes using a ghostly fog it blows from its trunk.
Like a spiteful little spirit, Shupbi chooses a target of its ire seemingly at random. Once a victim is picked, it travels through time to torment and haunt them at various different stages of their life.
In order to make itself more approachable to human children, Shupom fashions little puppets to go over its hand-like tails. It is happiest when it is entertaining the young ones with its shows.
Shupom feels lonesome easily, fashioning puppets to put on its tails to simulate company. It loves being able to entertain young children with puppet shows when given the opportunity.
Shupveon feeds on negative emotions. It slips into homes at night to brush its ribbons against sleeping people and drain their negativity. Victims wake up feeling oddly calm and refreshed.
Old superstitions say that Shupkey was born from the strong emotions of childish tantrums. It has a very petulant personality, screeching angrily at every minor thing that troubles it.
Shupchop is always training, both its physical strength and its ghostly powers. It's most proud of itself when it's able to lift up heavy objects using its spiritual strength alone.
Shupfetchd uses its stick to cast minor hexes on others, usually to invoke clumsiness or nausea. Its preferred victims to cast a curse upon are other avian Pokémon.
It looks malevolent, but Shuptly is actually a lonely spirit in search of companionship. It often resorts to hypnotizing people, assuming few would be friendly to it because of its appearance.
A scavenger that roams coastlines at night, Shupby does not take kindly to intruders while it hunts. It is particularly vindictive towards children, chasing after them while clicking its claws and making a ghostly hissing sound.
Solobone keeps a Cubone skull and a few bones within its gelatinous cube of a body, seemingly for some kind of sentimental reasoning. It occasionally extends limbs carrying the bones to use them as weapons in battle.
Solofeon uses its psychic powers to manipulate the foliage around it to ensure it always has direct exposure to sunlight. Photosynthesis keeps its membrane stable; too long without sunlight and its body will begin to lose stability and cohesion.
Solonoir uses a combo of psychic and ghostly powers to project fearful imagery. It is actually quite timid, so these actions are done as a fear response, attempting to scare away something that has managed to frighten Solonoir.
On occasion, other creatures swim into or otherwise get sucked into Solomer's gelatinous membrane. Solomer rarely notices, and happily swims and hops around with its new unintentional passengers along for the ride.
The strange liquid it floats in is all Solofisk can survive in, as it becomes sickly if placed on land or in normal water. It uses psychic abilities to interact with the world outside its container.
Soloduck floats around placidly, trying to avoid contact with others. This is because anything stimulating its gelatinous exterior gives the core body a splitting headache.
Though its body appears similar in texture to stone, it's actually soft and malleable to the touch. It's quite sensitive, so prodding it too much will incite it to respond with aggressive punching.
Duopie's gelatinous body gives it pitiful defenses, so it hides away inside tree holes for safety. It uses psychic powers to pluck leaves and berries from the tree and bring them back to its home to feast on.
As Duobuff's strength grows, its ability to inflate its body and solidify its membrane grows as well. At full inflation, the membrane gains a rubbery texture that bounces almost any basic attack away.
It is believed Duozone's nighttime roaming makes up 80 percent of claims of UFO sightings. Its small antenna emits deceptively powerful radio waves that interfere with electronics in a wide vicinity.
The bubble-like exterior of Duorade is meant to protect others from itself, as its core body is incredibly toxic, causing harm just by being near it. It's very reclusive as a result, staying away from others for their sake.
Cottonts's cotton-like covering on its head vibrates when it senses danger in the area. It teleports away when threatened, leaving behind a small cloud of fluff in its place.
Cottonferno stays up high in tree branches, avoiding most avenues of conflict. If forced to defend itself, it lets loose a burst of cotton from its tail that causes a burning sensation on contact with skin.
Cottonpunny's cotton-like body is said to be the softest and most cuddly of all Pokémon. However, it is extremely timid; only the most trusted of Trainers get to hug it, while anything else will be smacked with its ears before it leaps away in fear.
Tiny and lightweight, the extremely-cautious Cottonpunny will try to escape from anything unfamiliar the second it notices it. It leaps into the air, and lets even the faintest breeze carry its small body off somewhere hopefully safer.
Cottonat is fidgety, hopping around quickly to scrounge food and shedding clouds of fluff in self-defense. Its regularly-shed fur can be processed and used as a cheap alternative to cotton products.
Parts of Cottonscoon's cotton-like body need to be exposed to the air to absorb moisture. To defend itself, it expels the outermost layer of cotton and silk, agitating a predator's mobility and vision so it can attempt escape.
Sandiorb buries itself in the sand save for its nostrils, almost completely hidden from view. When it smells prey coming near, it uses an explosion to propel itself out of the sand and careen towards its prospective meal.
Sandidos makes its home in large divots in the undersea sand. A curious sort, it often pokes its head out to observe its surroundings, but is quick to retreat back home unless food is involved.
One of Sandilithe's favorite habits is to snatch something of its Trainer's and play tug-of-war with it. Due to its strong jaw strength, these sessions can last for a while before it'll give up the stolen object.
Sandibell buries itself in the sand save for its tail, which dangles a false fruit to lure others close. Once a hapless hungry creature takes the bait, it rises up and clamps its jaws shut around its foolish quarry.
It uses ultrasonic waves to sense prey before charging. Due to its limited intellect, it often runs right past its target and into a cavern wall instead.
Zufree flutters around flower gardens at night, nibbling away at those yet to bloom. It has a gentle disposition, obediently leaving gardens alone if shooed away by their owners.
It hangs upside down from trees or cavern ceilings while waiting for its body to finish evolution. It hastens the process by consuming any small creatures that fly too close to its mouth.
Zuew emits a short cry in order to use echolocation to hunt. It can perfectly mimic the cries of other Pokémon, confusing prey as they have no idea which species they are truly being pursued by.
Being blind, Zudos hunts through several thin strings of webbing lined across caverns and held by its many legs. The moment it feels prey brush against a thread, it reels them in and quickly webs them up completely.
Despite being blind, Zufa can innately sense the presence of moonlight. They congregate in caves where moonlight seeps through the cracks, dancing together with curious, wistful cries.
It waddles around blindly in search of something to bite. It seems like hunting behavior, but Zupi's fangs contain a substance that induces mild euphoria in those bitten; it wishes to share this joy with others.
Zusparce uses its tail to dig into the walls and ceilings of caves it inhabits. Once it senses potential prey moving in front of its hiding place, it launches out of the hole to sink its fangs into a new victim.
Zugma sticks itself to cave ceilings and waits for something small to wander beneath it, tracking movements via echolocation. It then drops down to land on and smother its prey with its boiling-hot body.
Its thick round body is lighter than it looks, so it can fly quickly with no troubles. Even small amounts of sunlight will make it ill, so it lives in the deepest and darkest cavern locations.
It uses the sound-waves from rattling its tail to alert other Zuans in the vicinity of prey approaching. The sound of dozens of Zuans rattling simultaneously will frighten and confuse prey, making them easier for the swarm to take down.
Zugia hunts via echolocation. Its echoing cry is powerful enough to create waves and tsunamis, disrupting sea life and making it easier for Zugia to pluck them from the upper sea level.
Being blind, Zuvoir must scan its surroundings via echolocation. Domesticated Zuvoir also have a unique type of cry to use that allows them to better locate their Trainer when separated from them.
The four fangs within its mouth are retractable. It uses four wings to swoop quickly and engulf prey whole, before the fangs extend and pierce from all sides, skewering them and drinking the blood that flows forth.
Zuleep consumes bugs, inhaling them into its mouth and closing its petals while it eats. While fairly docile and easy to raise, owners should still be careful as it will bite if agitated.