Page 4 / 6 of 5471 pokedex entries by sk372.
Sylplup prefers to live on its own, and disdains having company. Uninvited guests are rubbed by its feelers, which cause them to feel giddy and lightheaded, before being pushed away to wander aimlessly elsewhere.
Sylslash battles almost entirely defensively, with its shield creating a calming aura after absorbing blows, draining foes of their fighting spirit. Only once a foe tires out will it draw its blade to knock them out with a glancing strike.
A colorful, sparkling trail follows Sylslash's blade with every swing. The blade is coated with an aura that numbs and calms a foe with every strike, until eventually they no longer feel the urge to fight anymore.
Sylgron's metallic body is vibrant, sparkling under even a small amount of light. It spends much of its time collecting shining gems, polishing them until they gleam with the same level of shininess as it does.
Sylkia has little tolerance for negative emotions in its presence. Those that don't act positively around it are said to be banished through a portal to a dimension of pure positive energy, until they learn to behave better.
When the moon hangs high and bright in the sky, Sylfairy ventures out to dance beneath the moonlight. As it hops about, its ribbons leave a sparkling trail of moonbeam energy.
Extremely cautious, Sylpunny never approaches too closely to someone until it has first touched them with its ribbons. The ribbons emit a calming aura that helps ensure they won't act aggressively towards Sylpunny.
Syljask flies at such high speeds that it leaves colorful afterimages behind. Catching sight of these duplicates disorients opponents, letting Syljask more easily evade attacks.
Curious and friendly, Sylmuku wraps the ribbon it extends from its mouth around anything that catches its attention. Pricking oneself on the spines on its back causes one to become numb and deliriously giddy within a few minutes.
With the fur over its eyes blinding it, Sylno locates others by sensing emotional fluctuations with its ribbons. It only follows those who emanate largely positive emotions and is repelled by the negative.
Sylkoth rarely has the energy to use its limbs for anything, so it instead uses its ribbons to move itself or grab things. Others touched by the ribbons will feel extremely sluggish and lethargic for the remainder of the day.
Sylroth tries to vent its excess energy by passing it on to others. It grips them in a tight embrace, its ribbon-like arms passing on its vitality and filling them with bursts of energy.
Sylbas is a welcome addition to any aquarium, as its ribbons brush against other aquatic life and improve their mood with a calming aura. Even underwater plant life thrives more over time with Sylbas's presence.
Whenever Sylagon flings itself off cliffs in an attempt to fly, its ribbons leave a colorful trail of sparkles behind. The ribbons have a numbing touch to them that Sylagon uses to soothe its head after hitting the ground.
Sylelgon's shell is made of a bright, sturdy material that resists most attacks easily. Striking its shell makes it release calming waves, so anything trying to hunt it quickly begins losing the urge to continue attacking it.
One must be careful approaching Sylpede in the wild, as it is skittish and will bite if frightened. Its bite contains a venom that induces numbness and euphoria in those afflicted.
Despite a terrifying size and appearance, Syltrum is a gentle giant. Its main method of defense is a sharp roar that produces unique sound waves that sap the aggression in those that hear it.
Syledo cuts through the water at incredibly high speeds. It tackles wild Sharpedo on the hunt to protect the prey from being eaten, wrapping its ribbons around the Sharpedo to restrain and neutralize their aggressive tendencies.
Sylria possesses one of the most beautiful and soothing voices of any Pokémon. Negative emotions seem to vanish completely in the presence of its songs.
Sylrock lumbers quietly across the land, occasionally gifting one of the stones that comprises its body to others. These rocks contain a special energy that eases a person's stress when held.
Sylett primarily keeps itself underground, digging tunnels across the land, but pops above ground if it senses negative emotions. It uses its ribbons to soothe the agitated person, then returns to its constant tunnel-digging.
Sylduck's ribbons create a soothing sensation that is effective at combating headaches in others. It constantly rubs its own aching head with them, but the effect is unfortunately far less fruitful on itself.
Sylpig slowly draws in ambient energy from the positive emotions of those near it, its pearls glowing once at full strength. In times of sadness, it releases the energy to assuage people's worries and improve their moods.
Sylkey seeks to fight others as a way of venting pent-up aggression. The ribbons it wears cause those touched to become more aggressive, stoking their anger to get them raring to fight Sylkey.
Sylape's violent temperament leaves it almost perpetually frothing with rage. It uses the ribbons it wears to incite aggression in large groups of Pokémon just so it can beat them all up to vent some of its endless anger.
Sylwhirl stands watch over ponds teeming with smaller creatures. Should any dangerous creatures approach, it distracts them with the spiral on its torso, which drains aggression and energy the longer it's gazed upon.
Sylra sleeps during the majority of the day, but its ribbons remain active on instinct. If something approaches it aggressively, the ribbons grasp it tightly, draining it of its aggression, and teleport it away to another random location.
Sylcool's tentacles possess a numbing venom that makes the victim feel calm, pleasant and sluggish. It uses this both to avoid being hunted on, but also to occasionally steal meals for itself from others.
This alternate coloration of Sylcool is rather common in the wild, and noted to be somewhat more aggressive, and more prone to using its numbing venom in its tentacles in order to pacify others and steal their food.
Sylmite manipulates a pair of ribbon-like tendrils via its own magnetic fields. It sends them out to constrict around those feeling glum, letting the tendrils' subtle vibrations send comforting sensations pulsing through them.
Despite being made of and subsisting on highly toxic material, Syluk constantly emits a harmless, soothing scent around it. It's happy to let others enjoy its aroma, but keeps a safe distance to avoid causing others to get sick.
Overly friendly to the point of being clingy, Sylnix uses its many ribbons to wrap around other creatures, forcibly soothing them and pulling them close for lengthy amounts of cuddling time.
Nidode has an attitude as large as its ego. If it feels like even the tiniest bit slighted, it will be extremely incensed, and explode with tremendous force as a show of power.
Highly venomous and equally aggressive, Nidodle uses its horn to throw its weight around the forests it calls home. It stabs with its horn at anything it comes across, and regularly steals food from smaller Bug types.
Some ancient ruins depict murals of Nidonite acting as guardians to temples built in worship of draconic deities. Their strength and stoic nature seem perfectly apt to stand guard for as long as they are needed.
Few Pokémon dare to tread in the deep-sea den of Nidolord due to its strength and aggression. Its tail alone can strike with enough force to send a heavy tanker ship airborne.
Nidotrum was once the apex predator of the ancient world, devouring anything smaller than it. Only after the species went extinct due to natural disasters could any other lifeforms begin to thrive again.
Considering itself a king of the ring, Nidolucha is always itching for a change to show its prodigious strength. It can easily lift and even suplex hefty foes like Snorlax or Aggron.
In ancient times, Nidororus was the fearsome patriarch of its herd. Staying watch over the young and the elderly, Pokémon foolish enough to approach would be flash-frozen by chilling winds gusted from its frills.
Nidokazam and Nidoking have a strong rivalry, competing to see if brains or brawn is more effective at leading Nidoran families. Scientific observation thus far has yet to indicate which is the superior outcome.
Nidochamp possesses enough might that just pounding its fists together creates enough force to knock over smaller creatures. It's said that it only ever considers other Nidochamp worth using its full power against.
Nidodude in the wild will climb to the top of the largest boulder it can find and proclaim itself king of its territory. Rival Nidodude will battle each other atop the rocks to see who is truly worthy enough to sit on the throne.
Extremely protective of the orb it holds dear, Kyobone will rarely let anyone approach it. Those that try to forcefully approach it are battered viciously by the huge clubs made of densely packed water it summons.
Some villages in remote tropical archipelagos warn about the sight of Kyotres in the sky, advising to take immediate shelter if spotted. Heavy rainfall follows Kyotres's flight, but the water that falls from above is boiling hot.
Kyoperior crashes its large limbs down with mighty force, creating deep craters with a single strike. It fills these ravines with fresh water to revitalize the surrounding ecosystem.
Rarely seen by humans, Kyovoir is a guardian of the ocean that manipulates the waves to protect its denizens. The glowing stone it carries is sometimes referred to as the Soul of the Sea.
Groubone channels its power to manipulate ground and heat into the bone it carries, waving it around like a wand. With one slow swing, it can dry up an entire lake in just a few seconds.
This Pokémon fights with fists of fury like no other, burning with volcanic desire for victory. It ignites its fists, and its punches have been compared to being struck by a falling meteor.
Grouhorn's is said to carry the capacity to shape the landmass around it. Supposedly, a charging tackle from it would, at full power, be enough to reshape an entire continent.
It radiates intense heat from within the cocoon as it creates magma inside that helps induce its evolution. The molten liquid seeps through cracks as the process nears completion.
While it normally floats motionless, Grouinja quickly darts away from anything that attempts to touch the arcane symbol floating above it. Some theorize that touching the icon will trigger a horrible cataclysm.
Grouiard puts itself under the tutelage of powerful Ground and Fire type Pokémon, learning greater strength from them. It seeks to one day surpass all of its teachers in fighting power.
The temperature within Groudon's body rose to the point that much of it became liquid magma itself. Heat radiates intensely around it, drying up and setting most anything close to it on fire.
Grourock is thought to make its home all the way down in the molten heat of the planet's core. It can fire unfathomably hot flames from the symbol on its stone fist.
Grouzma gets incredibly agitated without enough light sources near it. When natural light is lacking, it creates a fire orb similar to the sun to shine on it and help it calm down.
Groudred's tough plated body visibly radiates steam from the extreme heat within its body. Its ear-like organs can generate ultrasonic waves at such levels as to split the ground and cause magma to erupt from the cracks.
Smoke billows out from Grouloud's body, fueled by an internal furnace keeping its body hot at all times. When sufficiently enraged, it can spew liquid magma from the same spots that produce smoke.
Stories say a single drop of the poison in Raydle's stinger is enough to fell the mightiest of dragons. Though unsubstantiated, Dragon-type Pokémon are noticeably wary in its presence.
The rings on Rayreon's body generate a faint energy that affects Dragon-type Pokémon. It weakens their battle tendencies, and during the full moon is strong enough to immobilize them completely.
Raykiss has rarely been seen, as it only descends from the ozone layer to rest in places serene and devoid of any strife. It retreats if spotted, trailing a sparkle of energy; those who view it feel a fleeting sensation of pure tranquility.
Rayziken descends from the skies extremely rarely, appearing only when it senses a foe worthy enough to challenge its might. In combat, it wraps its fists in flames that are said to burn with the intensity of the sun.
Raylia's dances are described as having a great power and grace to them. As the dance goes on, transparent images of serpents and dragons appear, flying about and accompanying Raylia in their moves.
Rayvoir rarely descends from its home in the ozone layer. Its rare documented appearances all involve stopping rampaging Dragon Pokémon from causing massive harm to human civilizations.
Strangely, fusion has resulted in a smaller, simpler, and more streamlined appearance for Rayquaza. This actually makes it more formidable, as its greater power is now within a smaller, quicker body.
Raydile has a strong-willed personality, often calmed down by listening to music. It shows an interesting curiosity in rooms filled with computers.
Raykyu's disguise is meant to be imposing and draconic, trying to make itself appear like the most powerful of Dragon types. Those that make fun of its appearance get blasted with a great orb of darkness fired from the disguise's mouth.
Raykyu's disguise emits a pulse that neutralizes foul weather in a short range around it. It offers solace from poor conditions to others, hoping to make friends while they wait out the storm together.
The horns on Raypede's head drip with a poison highly effective on Dragon-type Pokémon. While not normally overtly aggressive, the presence of Dragon types sends it into an angry rage, aiming to poison them almost on sight.
Some have nicknamed Raypede "The Dragon Slayer," due to its tendency to pick fights with any strong Dragon-types it comes near. The poison its claws generate is extremely effective against them, giving more credence to its moniker.
Rayetta's sharp voice pierces through the air as it sings, calming the weather around it in seconds no matter how devastating. Its songs are fierce melodies that compel most Dragon types to pay respects to it.
Raytrio carries a superficial resemblance to the Pokémon colloquially known as the Weather Trio. The tallest often has to force the other two members to cooperate instead of quarrel.
Raygong cuts through the air and sea with the same powerful grace, switching from one to the other seamlessly. The Aurora Beam it fires from its mouth is notably to be particularly dazzling, as well as incredibly powerful.
It is said that when Dialmime appears, it will use a type of time magic to assist those in need. Many stories tell of Dialmime hastening the evolution of Dragon-type Pokémon in particular.
Some believe all instances of Dialnyte have traveled forward in time from ancient prehistory in order to avoid extinction. Dialnyte creates whirlpools in the water that can send others hurtling through the timestream.
Its control over time has distorted and become unpredictable. Without warning, technology in its vicinity may end up being replaced with its past or future equivalent.
Dialceus's power to manipulate time around it is nearly unmatched. Some ancient civilizations believed it is the avatar of time itself, and that if Dialceus ceased to exist, the world would be forever frozen in time.
Dialquaza has rarely been sighted coming down from its home up in the ozone layer. According to legends, it would descend to punish the most wicked creatures by firing a beam that outright erased the target from the time-stream.
Throughout history, Dialgrigus have appeared accompanied by mysterious apothecaries. Its appearance differs across different tales, but all stories share a common theme of helping those in need.
Dialkyu has the power to control the flow of time. It mostly uses this ability to redo meetings with potential new friends, so as to make sure its first impressions are always perfect.
The orb atop Dialdew's head glows as it absorbs sunlight and moisture in the morning. Once sufficiently charged, it uses its power over time to accelerate flower growth in the surrounding area.
Legends say Dialetta is a guardian deity that watches over the flow of time. The songs it sings can supposedly send a person forwards or backwards in time, or even banish them outside the timestream entirely.
Historians have found scriptures which speak of Dialithe as a minor time deity. Stories say it slows time in moments of crisis, so it can save humans in need.
For the sake of a distant future, it races through time at high speeds. Some believe it is behind every major historical event, correcting humanity's path across the timeline.
A titan of legend, said to guard the time-stream from those who would disrupt it. A single blast from the water launched from its cannon is said to blast the target through the flow of time until they crash against the end of eternity.
Those put to sleep by Dialzee's abilities dream of past personal events. Dialzee consumes these dreams, and once its victim wakes they will no longer remember the eaten memory.
Gazing into the clock Dialno holds leaves one vulnerable to its hypnotic time powers. It can mentally age or de-age a person in moments, leaving many victims as mental children stuck in adult bodies or vice versa.
With the power to open up wormholes across space, Palkchan uses this ability to ensure perfect punching accuracy, thrusting its fist through portals that strike where opponents cannot defend.
Palkdos throws nets made of its webbing at prey, which constricts and then transports the victim elsewhere in space, to be summoned and consumed later. It's unknown where exactly Palkdos stores its captures.
Palkceon has potent freezing and tracking abilities, making it formidable in a fight. It fires Ice Beams into portals that exit from another portal, making it difficult to predict and avoid its shots.
Palktomb is believed by some to be several spirits lost between dimensions manifesting as one consciousness. Gazing into its shape is said to peer into countless other worlds, but looking for too long will invite madness.
Escaping from an angry Palkpardos's charge is almost impossible. If it seems like it is being outrun, it will tear a hole in space and transport itself in front of a fleeing target, with little time for the victim to react.
When Palkpardos feels bored, it summons a number of miniature planet-like objects that circle its molten cranium. Research is still being undertaken to see if these objects might in fact be accurate replicas of actual distant planets.
Should it concentrate hard enough, Palkaura can create a shimmering aurora behind the frills on its neck. Gazing long enough into the spectacle is said to grant a person a glimpse far across space.
Palketta's songs give it the ability to create wormholes across space. Normally used only to fill the area with a starry backdrop to its music, an angered Palketta could send a foe hurtling across the universe with these portals.
Girabone appears to be using a simple bone to assist itself at first glance. However, when angered, a large imposing shadow appears behind it, and the bone grows a sharp blade of dark energy, becoming a deadly scythe.
Some say Giramime stand guard over portals to a distorted world. Normally amiable, those who attempt forceful entry will meet with its spectral shadow, which it pulls out from within the portal and controls with psychic strings.
The dark flames comprising Giramortar's wings seemingly cannot be extinguished. It has only been seen in volcanic areas at night, rising from the shadows and launching pitch-black fireballs at those who draw near.
Girakiss has little patience for conflict and aggressive behavior. If it finds itself near that sort of strife, it banishes the ones causing it distress through a portal to another world it summons, as a sort of time-out punishment.
Thought to have come from a lush, floral dimension beyond ours, Giracko hides itself in darker sections of forest areas. It creates sharp leaves made of shadow in its hands, thrown at opponents who venture too close for comfort.
Those that Giravoir has become attached to are guarded with a fierceness approaching desperation. The claws of its shadow-wings can detach and fly about en masse, a perfect distraction while Giravoir prepares a shadowy assault.
Giraetta sings songs that sound distorted and discomforting to the normal senses. However, if recorded and played in reverse, its music is hauntingly beautiful.
Stories say Regireon first shaped the moon's terrain before coming down to our world. The rings on its legs glow brighter when in areas of potential tectonic instability.
Legends say the first lightning strikes to hit the planet created Regichu. With boundless electrical power, its own bolts of energy can easily dig out and reshape large swaths of land.
Regidily's grip strength is so great that it's believed nothing could pull it from whatever it attached itself too. The three holes on its head can spew three different elemental energies to deter anything that would try to remove it.
Regitic is a deep-sea leviathan that resides in oceanic trenches. Some say every contour of the ocean floor was crafted meticulously by Regitic according to its personal sense of aesthetics.
Regiesect stands guard over lush island forests that have existed since ancient times. It's believed the power source behind its cannon's massively powerful shots is energy it channels from the planet itself.
As Regiang's gears turn, it emits a faint radiation that rejuvenates the land around it. Even long-barren soil will show signs of life again if Regiang spends enough time in the area.
Regirorus is a rarely-seen creature dwelling in lush tropical rainforests. The plant-like frills on its neck can vibrate and release a unique powder that could rejuvenate even the most barren of soil.
Regietta's song possesses a powerful energy that revitalizes and reshapes the land around it. It's thought that if it sang for long enough, it would turn the land into something resembling how it looked in prehistoric times.
While Regiape lies dormant, it pulses with near-infinite rage and strength. Mythological researchers say that should it awaken and unleash its power, a single punch could shatter the planet.
Regizard's titanic strength causes the ground to shudder when it lands from flight. It reshapes the land around it to form a den for itself, secluding itself away until a worthy challenger comes to battle it.
Darktini was once thought to be a cursed creature. The reputation started from when a desperate, starving Hiker consumed its shed skin, unaware of the toxins within that put them in a short coma wracked with horrific nightmares.
Darkraid expels out spouts of jet-black water from its mouth with incredible speed and accuracy. Those hit by the liquid immediately fall into a slumber wracked by terrible nightmares.
Darkrogue invades the dreams of others and battles with them while they sleep. It does this because its physical body is frail; in the dream world, it is much stronger.
The aroma wafting from Darkrade's flower hands lures others into a deep sleep. As they slumber, it wraps them up in thorny black vines and drains their life energy.
Darkcott only wishes for a friend to sleep against its wool, which lulls others into slumber. Unfortunately, its wool also induces nightmares, something beyond Darkcott's control, so its dream is difficult for others to fulfill.
Darklure lies in wait in pitch-black rooms, until something draws near. It lights up its limbs with dark flames that cause those who view them to fall into a nightmare-filled slumber, before feeding off the terror they exude.
If it hits a wall during a charge, it may wind up stuck or unable to turn around quickly. In these cases, Genehorn uses the recoil from firing the cannon on its back to dislodge or reorient itself.
Genefree will designate a flower patch as its own and guard it fiercely, wanting all the pollen for itself. If an intruder is spotted, it blows them away with a combination of gale-force winds and toxins shot from its cannon.
Genehoot battles with a set pattern, firing energy shots from its cannon in short equal intervals. Crafty opponents can take advantage of this to determine the perfect time to strike between shots.
The markings on its torso are actually sensors, which scan foes to read their bio-signs and determine weaknesses. Once analyzed, it calibrates the cannon on its tail to fire energy tuned to be most effective on the target.
The cannon on its back has the potential to shoot out high-power water jets, but it prefers to only use lower settings to play with others. It's particularly fond of joining water gun fights with children.
Genevoir's cannon is fueled by its vast psychic energy, and is capable of firing miniature black holes at foes. Despite its frightening power, it much prefers pacifism and only acts defensively until otherwise forced.
Recent media depictions cast Genevoir as a galactic hero fighting off all manner of spaceborne villains, in particular a vile space dragon and a race of parasitic organisms.
Genecario's naturally high aura production fuels its systems, giving its cannon an inexhaustible supply of energy. Its aura-sensing abilities let it calibrate its cannon's shots to perfectly cause the most damage to its opponents.
With both a blade and a cannon weapon, Genesharp excels in close-quarters and long-range combat. Its fighting style seamlessly blends the two in a flurry of sharp swipes and energy shots.
The metal comprising Genegron's body is hyper-resilient and thus far proved impossible to manufacture or replicate. When its eyes turn red, it's entering combat mode and preparing to fire powerful energy bolts from the cannon on its back.
The tendrils on Geneveon's head are powerful cannons it can fire in battle. The cannons are powered by the ambient emotions of those around it; the more positive emotions it senses, the stronger the blasts it can fire.
The mechanical giant Genegigas appears as if it was constructed for battle, yet it seems much more inclined towards creation. Left to its own devices, it creates small figures similar to itself out of whatever materials it can gather.
Genesect's numerous cannons let it fire off a multitude of devastating elemental blasts. Its body generates so much energy that its systems will malfunction if it doesn't regularly shoot to vent the excess.
Its cannon-like tail can emit short yet potent bursts of flame. The type of fire it emits can be adjusted to allow it to be more effective against an opponent.
Genepede rolls around on a single wheel, chasing after its targets. Though its speed is rather middling, it has a single-minded determination, never giving up the chase until it's caught its foe.
A unique coloration of Genepede exists, spotted rarely in green, hilly zones of the world. Curiously, it seems predisposed to attack Sandslash and other similar Pokémon.
Some say that Geneizard is a failed attempt at reverse-engineering Genesect's technology and applying it to Charizard to create a superweapon. It possesses great ferocity in battle, but can malfunction and go berserk at random.
Its three minds are meant to analyze surroundings in tandem to hasten its functions and increase its strength. Instead, the heads argue over minor discrepancies in their data, delaying the execution of its orders.
Lightning courses across Reshieon's regal white fur at all times, though it will not harm those it trusts. Those that incite its ire will face its wrath in the form of a searing flame breath with electricity mixed within.
Reshitini is rarely spotted in the wild, as it seems to only inhabit lakes with the most pristine of waters. It's said that it will appear before those with honest hearts and grant them a mysterious boon.
A wise Pokémon that is said to know the ultimate truth of the universe. It rarely interacts with others or shares its wisdom, flying away in a burst of flame to roost somewhere in solitude.
Because its small body is still growing, Reshipi's powers are not fully contained, leading one wing to be perpetually on fire. Reshipi tries hard to maintain discipline and control so as not to burn those it cares about.
Reshifarig's back half has a distinctly different appearance, and most of the time seems to be at odds with the front half. The tail fires what looks like lightning from its mouth, but it is actually concentrated bursts of fire.
Reshidra makes its home deep undersea near where thermal vents are active. It rarely lets itself be seen, and the searing boiling stream of bubbles it can blow sends any that find it swimming away swiftly.
Reshigle uses the vibrant flame on its tail to create pyrotechnic artistic displays. The shifting hues of the flames as they burn in whatever shape Reshigle created are said to be an unforgettable sight.
Reshichu prides itself in keeping its flame-tipped eyebrows well-groomed, cleaning them often. It enjoys frolicking during warm rainstorms, its body steaming and crackling with electricity as the water cascades down upon it.
An ancient order of knights and warriors once used Reshigron as part of their iconography. A quote from surviving texts of the group reads: "To be as Reshigron, and be truth unbreakable".
A dragon Pokémon known for its stark blue eyes and its incredible destructive power. Reports are inconclusive, but it is believed only three or four specimens have existed across the entirety of history.
Reshixys fires massive and devastating fireballs from the cannon-like appendage on its arm. Researching these projectiles has revealed them to be exact miniature replicas of distant stars.
Reshipoke has a placid, simple mind and behaves in a friendly manner to all, unless it senses a dishonest heart. It shuns them, refusing to interact with them until they change their ways.
Clefmagius's magical powers wax and wane with the phases of the moon. It can barely float during the new moon, but when the moon is full, it can cast grand illusions to perplex and disorient all those around it for several yards.
The starry void present in Clefceus's torso-ring is believed to be an accurate image of our own galaxy. Staring into the swirling expanse of stars fills a person with a strange sense of longing for home..
Clefelgon's shell is comprised of a material composition still being researched. Preliminary analysis suggests it is spaceborne in origin, but not from any currently-observable planet.
Clefduck spends most evenings stargazing, staring at the moon in particular. It seems less afflicted by its painful headaches while it does this.
Because Clefsprout gains energy by absorbing moonlight, it is far more active in the evening. When the moon is full, groups of Clefsprout gather together, bouncing happily as the soak in moonbeams.
Clefpoke is absentminded and playful normally, but goes through a shift in personality on the eve of full moons. It clings to others and whines, seeking comfort for a sudden surge of loneliness.
Zekfing's body is filled to the brim with gases that create powerful electrical reactions with each other. It can expel these gases to create small but potent thunderclouds that zap anything near it.
It's said that Zekeon will only accompany those with lofty ideals and the drive to see them through. In battle, it surrounds itself with erupting geysers of water encircled by raging bolts of electricity.
Zekuna's cocoon crackles with blue lightning, its body generating more and more electricity as it changes. When evolution is imminent, it is a veritable maelstrom of crackling bolts firing in all directions.
Powerful blue lightning follows every swing of Zekligatr's massive claws. If the turbine on its tail grows more active, watch its teeth; they glow brightly just before it releases a devastating electric burst from its mouth.
Zekgeot can accelerate to a massive top speed almost instantly, cutting through the air like a thunderbolt. Military institutions are considering developing fighter jets based on its design.
Zekfarig's back half has a distinctly different appearance, and most of the time seems to be at odds with the front half. The tail breathes what appears to be bright fire, but is in actuality dispelled electrical energy.
A powerful undersea predator, Zekllery hides away in the inky-black darkness of the ocean depths. Anything that comes close is grabbed by its claws, stunned by its powerful bio-electricity, and dragged into its den.
Zekmagius possesses potent dark magic capabilities, casting lightning spells with a flick of its hand. A strange and eerie laugh can be faintly heard for a moment after the electricity dissipates.
Zekcor waits in silence until something walks below it, whereupon it swoops down and delivers a powerful jolting shock through its tail. If the electricity and paralysis doesn't claim its victim, the lingering poison from the sting surely will.
Many spots of Zekvoir's body glow a powerful blue, a hint at its massive electric potential. From its core, it generates punishing orbs of electricity into its hands that it uses to protect those it holds dear.
Zeklade's tail can generate power that electrifies the blades in its elbows. It only fights for causes it deems righteous, cutting down evil opponents with strikes as quick as lightning.
Zekskull floats through the air as if it were swimming. Its tail charges up energy to fuel beams of ghastly light from its eyes that will leave victims stunned both physically and mentally.
Aggressive and domineering, Zeking rarely hesitates to show off its massive strength. It has a habit of draining electricity from power lines before knocking down the poles with its powerful tail.
Each of Zektales's tails is tipped with a potent electricity generator. Tapping all nine tips together at once creates lightning bursts strong enough to leave large craters behind.
The giant mushroom generates electricity in Zeksect's claws that it uses to fire small bolts of lightning that carve holes in old trees. After being zapped, the holes will grow countless fungi in the following weeks.
Every swing of Zekape's fists is accompanied with lightning fueled by its own incessant anger. It yearns to fight combatants with strong enough ideals to withstand or even best its raging flurries of punches.
It is said that none can even approach Zektoise's lair unless it allows them to. The powerful cannons on its shell fire lightning with great accuracy up to several miles, ensuring it can deter any potential intruders.
Each of the eggs is dangerously cold, risking frostbite if held directly for more than a few seconds. Working together, the entire group can breathe out a massive thick, chilling fog to freeze attackers solid.
Kyubone has a cold personality, wishing to remain alone or in very small groups. If it finds company too annoying, it flash-freezes them solid with a tap of its chilled bone club.
Kyuluff's three limbs create smooth and creamy frozen treats it likes to share with others. Studies show that the flavor on its tail is the least favorite, often being refused even if it's the only flavor currently available.
Kyuking is considered a wise sage of the arctic regions, but appears to have difficulty recalling certain bits of information. Some say it's missing a part of itself, and only when whole will its true intellect shine forth.
Kyubird strives to maintain a balance in its yearly gift-giving. For every kindhearted person it gifts something nice to, it gives out something mean-spirited to those who have behaved poorly.
With a sturdy body and even sturdier patches of ice armor, Kyuperior's full-body tackles send its opponents flying. It follows the assault with a barrage of heavy ice chunks fired from its hands.
Kyuvoir's personality is described as frigid and hollow. According to legends, only those who possess a truly kind and idealistic heart have any chance of thawing Kyuvoir's heart.
Kyutomb's form is linked to a special chunk of glacial ice that never seems to melt no matter the temperatures around it. Its chilling roar freezes all who hear it in place.
Kyupardos puts nearly all of its stored freezing power into its charges. Once its head contacts with something, a burst of cold air forcefully freezes the target, as well as anything behind it within a large radius.
Kyuceus's chilling radiance drops the temperature in its vicinity down to below freezing within seconds of its appearance. Touching the frozen parts of its body is said to instantly turn a person to ice.
Kyurem has taken on characteristics similar to Zekrom and Reshiram, giving it a modicum of fire and electric capabilities. Using these powers leaves it exhausted and agitated after a short time, however.
The ice protecting Kyuniclus's core is incredibly thick and sturdy, resisting all external attacks. Anything it grips in its large icy claws will be frozen solid in seconds.
Half of Kyucruel's tentacles possess potent toxins, while the others have the capacity to freeze those stung by them. The markings on its head have been used in some media as a symbol of balance, particularly within oneself.
When Rosebone was first discovered, it was assumed the gesture of presenting its held flowers was a sign of friendliness. It's actually a warning gesture, done before thorny vines extend from the flowers and lash out.
Despite its small stature and pleasant look, Rosedeen is a devious and aggressive hunter. It waits for small creatures to try and drink from the river, before extending out thorny vines that grapple them and drag them beneath the water.
The thorny vines wrapped around Roseligatr's arms can loosen and extend out to grab and constrict prey. Once it ensnares a victim, it pounces quickly and delivers a crushing and venomous bite with its powerful jaws.
Rosefairy gathers en masse during nights of the full moon, dancing beneath the moonlight. The sight of many Rosefairy linking the vines hidden in their roses and cavorting about has been described as truly captivating.
Rosetik's claws emit a very unique voltage that causes special flowers to grow from the soil beneath it. It uses these flowers for a home and defense, controlling thorny vines from within that are charged with its own electricity.
Inactive during the day, at night Drifbfa inflates its body and floats around aimlessly. When the full moon is out, Drifbfa gathers en masse to twirl together beneath the moonlight.
Although unable to truly fly, Drifbsaur can glide for long periods of time once airborne. In combat, it spreads thick clouds around it to conceal its attacks from view.
Despite a large stature, Drifbring easily floats above the forest trees of its habitat. Using its long, drifting limbs, it swipes fruits and berries from treetops and hoards them for itself.
The tails made of cloud-like material lift up Drifbpix's light body and let it achieve flight. As it floats through the air, it bombards the areas below with small fireballs to cause mischief.
Those who see Drifbrachi are compelled to let it lift them away, convinced that it will take them to a place where their greatest wishes will be granted. Those who follow this compulsion have never been seen again.
Drifbkoal lowers itself into urban areas and lets humans throw their waste into its burning basket. The garbage fuels the flame to burn stronger for a time and let it continue staying afloat.
Lopcute thrives in a home with a loving atmosphere, getting ill if it senses conflict. Gifting someone a Lopcute is considered a highly romantic and extravagant gesture.
Lopowl is often stuck in quiet contemplation and solitude, avoiding things that would disrupt its concentration. If one sees its long ears furl up, it is thinking particularly deep thoughts.
Generally docile, care must be taken not to take Lopffy by surprise; its first response is to hastily swing its large ears at whatever spooked it while focusing its internal electricity along the tips.
Lopape is a timid Pokémon, but is deceptively strong as well. If startled, it can hit a foe with a powerful blow from its fists or ears, but will run away and hide immediately after the strike connects.
For self-defense, the center egg in the clutch will launch other members of the group at foes from a distance. This causes no harm to the others, and they'll quickly hop back into formation, ready to be tossed again if needed.
It makes its home in aquatic areas with high algae content. Breras dispenses spores from its head, easing seasickness and stress in the passengers it ferries when they're inhaled.
Though its arms appear short, they can extend to great lengths to scrape at its foes. Breitar whips up mighty storms comprised of a sand-and-spore mixture that disorients and confounds others with blindness and paralysis.
Brekip packs a lot of power in its tail. Using it, it can propel itself upwards quite a large distance, which it uses to reach the canopy of trees that bear its favorite bitter-tasting berries.
To defend itself, Breary strikes at others with the extending fungus-ears on the top of its head. Impacts spread spores on contact that cause nasty rashes, dissuading foes from continuing to attack it.
Bresand waits for creatures to walk into its open mouth, before closing it and trapping them within. Some time later, it spits them back out, the creatures walking away with several fungal growths attached.
Ninkhan are deceptively fast and quiet when moving compared to their size. Should any Nincada be mistreated in their territory, the culprit will find themself beset by a furious Ninkhan in the blink of an eye.
Impossibly fast and possessing impossibly sharp limbs, Ninther's image is highly memorable. Its form is popular enough to inspire the creation of a rival character in a TV franchise featuring Lokix-themed superheroes.
It has absolute loyalty to its Trainer, following its orders quickly and efficiently. Historical tales of Kanto and Johto speak of high-rank officials employing Ninvoir for clandestine missions.
Early reports of Nininja's existence were thought to be hallucinations, as it moves so quickly and silently it seems to simply vanish. Nincada hide when it is near, though none are yet sure why.
Ninjask in the wild flock to Ninceus when they sense its presence nearby. Acting as a commander, it gives them flawless tactical direction that lets them hunt prey more effectively and gather up heaps of food to share with their leader.
Possessing boundless energy and incredible speeds, Ninroth is a whirling dervish of slashes and claws in battle. Even when sleeping, its body refuses to remain still.
Only the highest-power cameras have been able to catch a glimpse of Ninzma in flight, as it moves at ludicrous speeds. It's believed that Ninzma could, at max speed, travel close to the speed of light.
Ninkoal pumps out a large amount of fog to obscure its movements in the wild. It moves with a great deal more speed than one would expect, its silhouette seeming to vanish from within the smoke.
Ninsian is beloved by homeowners for its capacity to swiftly and silently hunt small pests. "A house with a Ninsian is a house without vermin" has even become something of a slogan for those who own one.
Ninby hunts in areas where fish are commonly seen leaping from the water. With its extreme speed, it can make quick leaps across the ponds or rivers, skewering a fish with its claws to secure a meal.
Banros's demeanor is aloof and typically calm, but it is very vengeful if agitated. The zipper in its neck opens up to expel dark energy that reaches out to attack those who wronged it.
With a body made entirely of plasma, Rovoir leaps into electronics to stick close to its Trainer. It has a kind heart, and has been observed using some of its electric stores to bring old non-functioning machines back to life.
Roaldo has earned quite a sour reputation for hanging around gas stations and pretending to offer a refueling, so that it can instead siphon the fuel from people's cars. No one is sure what it does with the siphoned fuel.
Rosol leaps into electronics in order to pass along warnings of impending disasters. The messages it conveys tend to be garbled and misunderstood, however, so its warnings often go unheeded.
When possessing electronics with screens, Roskull makes the objects flash spooky imagery in order to prank others. Ironically, the sound of screams will scare it out of its possession.
Rodon uses unprecedented levels of electricity to devastate and reshape the land. Its arcs of lightning are powerful enough to split the earth's crust, or stimulate magma deep underground to cause eruptions.
Music plays from the speakers in Roloud's mouth, as it invites others to sing into its microphone hands. Those who sing off-tempo or off-key too much get blasted back by high-powered sound waves.
The jingling made by Roling's bell-like tongue has a distorted edge to it akin to static. It has a tendency to jump into music-based electronics, sharply raising the pitch of the music they play as long as it dwells within.
Reunibone's appearance causes many to be afraid of it, thinking the bones within are of a victim it has consumed. It's merely a natural part of its physiology, and it is actually quite gentle and harmless to others.
Reuninette enjoys mimicking a simple discarded doll in order to lure curious onlookers closer. Once they near it, it opens up its zippers and extends its gelatinous limbs all about in order to frighten them as a malicious prank.
Small globs undulate almost hypnotically around within Reunipent's twin limbs, casting a faint light in darkness. The substance moves in accordance to its mood, becoming more rapid in movement if Reunipent is agitated.
It deftly wields its many tentacles, giving it ample defense and mobility. If pricked by the spine on Reunieanie's head, the victim experiences painful headaches as a result of being infused with Reunieanie's psychic energy.
Reunisopod's soft body is remarkably resilient and powerful, but it has a meek personality and generally keeps to itself. Even if cornered, it prefers to distract opponents and find a way to slip away from combat rather than fight continuously.
Reuniladin can harden the gelatinous horns on its head before removing them to toss as projectiles. The thrown horns melt away shortly after, and new ones regrow on Reuniladin's body.
Reunichop's psychic power lets it manipulate its body into a short, yet powerful form. Its gelatinous form can reshape the size and length of its arms to better grab and punch opponents.
Throngs of Clefdos gather together during full moons to spin massively intricate webs across the forest. Their webbing sparkles in the moonlight, turning the forest into a bright and breathtaking sight.
Clefcross is quite reclusive, and only seen in the wild in forests at night. On nights containing full moons, it stands directly in the moonlight, its horn sparkling from the touch of moonbeams.
Clefmory prances and chirps about during nights when the moon is bright. It sheds pink metallic feathers that glow brightly in the moonlight, making them a popular accessory.
Clefperior generates a strange type of stardust from the holes in its palms. It can fire this material out in a constant stream, or condense it tightly into an orb and fire miniature meteorites to pummel its opponents.
Clefperior generally gravitates towards places where meteorites have regularly impacted. It snacks upon the remnants of these stellar objects, their jaws often colored black from crunching on the extraterrestrial stones.
Clefogre's deep-sea layer is decorated by sparkling stones dusted with the stardust coating its large fins. It only comes up from the depths during the full moon, where it breaches the water and glides about beneath the moonbeams.
Clefedo schools are most active on nights with a full moon, where they can be seen constantly leaping from the water. Some say they hope to one day leap all the way to the moon itself.
The image of a starlit sky is always visible on Cleflucha's wings, often mesmerizing foes with the twinkling of the stars. If the full moon becomes visible within the images, it's said a victory for Cleflucha is assured.
Clefkoal generates copious amounts of a strange smoke that looks like a star-filled night sky. Though not toxic, inhaling too much may cause a person to experience hallucinations of being in space.
The discovery of Clefor has made waves among the scientific community that believes in the Clefable line having origins in space. On full moon nights, it radiates a strange cosmic aura.
Whimsibone covers the bone it wields with some of its own cottony fluff. One strike spreads it around in a small cloudburst, causing irritation and allergic reactions that make it harder for an opponent to fight properly.
Whimsito can shed clumps of fluff that retain a bit of its transforming capability, which it uses to prank humans. The clumps take the form of everyday objects, which burst into pollen when interacted with.
Whimsinja rarely moves on its own, content with floating silently and going wherever the breeze carries it. Its cottony fluff is soft and pleasant to touch, but those who do so feel a strange chill run through their body afterward.
Whimsijask's rapidly-flapping wings generate pollen constantly, creating clouds of dusty fluff as it flies about. It pranks others by flying up to them and blowing much of this dust into their face to see them cough and sputter.
The fluff behind Whimsiful is excessive amounts of stuffing that has formed into a soft cushion behind it. Many young children enjoy resting against the plush softness like a pillow.
Krookomar seems a bit obsessed with appearing cool to others, waltzing around with an exaggerated swagger to its step. It responds to defamation of its supposed coolness with fiery vitriol.
Krookoking's snout is one of its most prominent features, and a powerful weapon in its own right. With its strength, it can fell a thick tree or toss a large boulder a vast distance away. These displays are also common tactics to impress a mate.
Cofaitar is a tyrant of mountain regions that considers itself an unbeatable ruler over its domain. It will crumble a mountain to powder and reshape it to fit its own tastes and ego, regardless of other creatures living within.
In ancient times, the highest-ranking of pharaohs were granted Cofagron as the guardians of their tombs. Its thick golden armor is nigh impenetrable, and it is merciless in how it treats potential grave-robbers.
Cofacanth resides near undersea temples as well as the occasional sunken ship. Intruders are grasped by its ghostly limbs, which cast a curse on those who dare trespass on its sacred home.
Cofaler makes its home close to where buried treasure is located, protecting it through ghostly powers and gnashing claws. Pirates of old clashed with it often in their search for ill-gotten gains.
Galvanpod coats its cocoon with a thin layer of electrically-charged thread. This gives it extra defenses against predators, who receive a powerful shock upon the faintest contact.
Galvaneon sets up a number of electrified webs at the edges of the lakes it inhabits. It spends much of its time submerged in water, but can sense the dispersal of electricity when something is caught in its webs, alerting it to a captured meal.
When hungry, Galvansis spreads out many minuscule threads of its gooey exterior in every direction, creating a web of slime. Any thread that catches prey immediately retracts so the meal can be absorbed as quickly as possible.
Ferroros's spines are very sharp and able to channel its electric energy. Even the sturdiest of Rock, Ground or Steel-type Pokémon wouldn't be able to endure a direct shock once its spines pierced into them.
Ferrogrowth is a massive walking mass of vines, both organic and metallic. It uses metal points to hoist itself across the upper canopy of forests, tendrils reaching down to snatch up smaller creatures as meals.
Ferrovenant hides among the trees, silently observing those who traverse its territory. Those it takes a disliking to are pelted with hard metallic spheres it creates from its hands and hurls down from up high.
Litbone resides in dark areas, hiding away in corners to avoid contact with others. The only exception is lost children, who find themselves guided to safety by the light of Litbone's candle.
If one sees a light bouncing in the distance while exploring a dark abandoned locale, it is likely to be a Litbuff prancing about. It can inhale large breaths to flare up its flame, but only for a short time before it gets winded.
When Litsel goes on the attack, it hardens the wax on its claws to a sharp edge. Each cut from its talons is meant to drain a bit of the victim's life force, striking and evading until its target is completely depleted.
When it spins rapidly, its limbs fling hot melted wax that singe targets. Those burned by the wax are said to be marked by Litop, so that it can find them and drain their life force no matter where they go.
Litsey lives in haunted locales, coming to the side of any frightened explorer and offering them its candle as a light in the darkness. Holding the candle provides physical and emotional warmth, making it easier to brave the spooky surroundings.
Litki happily clutches its gathered keys, but its waxy limbs cannot hold them for long, eventually dripping to the ground. It panics and scrambles to pick them back up to calm itself, starting the cycle anew.
Litsis's psychic powers let it emit a flame on the outside of its membrane. The fire's energy causes headaches in those who view it, serving as an effective way of dissuading pursuers.
Litmask floats eerily in old abandoned mansions, a melted wax core within flickering flames. Should it meet a Trainer, the flames will mold the wax into a facsimile of the human's face, twisted in an expression of fear.
Litrunt appears to be fossilized remains reanimated by haunted candle wax. With every breath it flares up a flickering flame from its nose; the larger the flame, the more aggressive its current mood.
A friendly creature of the night, Litbish has trouble finding homes due to the stench it emanates being akin to burning refuse. It mostly finds company in small insects drawn to its flames and its odor.
Litkoal is only spotted at night near volcanic areas, casting ethereal smoke from its flames. It must feed quickly, as its waxy body will harden and become immobile if outside its shell for too long.
The ghostly flames on Litloud's body burn hotter and brighter when it emits its ghastly bellow. The fires retreat into its body just before Litloud lets loose a powerful flame breath at its targets.
Litgalge spits out streams of liquid wax sourced from its own body. The wax is laced with a poison that seeps into the body, simultaneously slowing and poisoning those hits by its shots.
The flame on Litfetchd's head flickers more if Litfetchd is in good health. Its breath is extremely flammable, so the lit stick it carries also functions as a makeshift flamethrower in combat.
Litly's body is made of ethereal flames produced by a wax-like core. Should something douse the main fire, the core will jump to one of the other flames and flee until it fully ignites.
Those feeling lost, alone and ill in the night may be visited by Lampsey. The light emanating from the flame in its belly rejuvenates the spirit, and many attribute their survival to its timely visit.
Deep in the water at night, Lampdra goes hunting, typically seeking out Horsea. It breathes out a toxic mix of ink, smoke and fire that easily incapacitates prey within seconds of exposure.
Lamptata's light emits a faint illumination that other Rattata find irresistible, flocking after the hypnotic light. Trainers have begun using it to lure out pests from areas with rodent infestations.
Lamptank can launch four simultaneous streams of fire from its torso that can leave ghastly burns on those hit. While mildly aggressive, offering it fresh milk will placate it for a time.
Lampvoir roams abandoned homes, the flames around its face casting an eerie glow. It prefers to be alone, so travelers are quietly guided to the exit so it can more quickly return to its solitude.
Lamplett wants to be helpful to travelers that find themselves lost among dark caverns by helping illuminate their surroundings. Its tendency to suddenly appear from beneath the ground near people tends to startle them, though.
Lampchamp carries a pair of spirits in its hands that emit ghastly moans to frighten its foes. In combat, it releases them to aid it by keeping an opponent distracted so it can get in close and deliver a decisive flurry of punches.
Chandelring haunts forests at night, drawing the curious near it with the faint light of its flames. By the time the victim realizes what they're following, it's too late to escape its hold, and their life force will be drained by ethereal fire.
Chandelfable mostly keeps to itself, roaming forests near mountains and ignoring others. On nights of full moons, however, its flames take on a silvery glow and flare up, and it becomes more aggressive.
Chandelnea must swing its arms around to increase the size of the flames on its limbs and do more damage in combat. As the fire on its arms grows, the flame in its torso diminishes, lowering its speed in turn.
When it grows hungry, Chandelster ignites the tips of its spines, drawing undersea denizens closer with the hypnotic glow of the flames' light. Once they come close, it opens its shell, and sucks the soul of its victim within.
Haxphan fells trees with its sharp tusks in order to gather them together and make a home for itself. Once a den is created, it hibernates underneath it for half of the year.
Haxchu is a boisterous braggart highly eager to show off its strength. It fells trees with a clean swipe of its tail before zapping the fallen trunk to ashes with lightning, all in a grandiose effort to display its power.
Haxferno lights up the blade on its tail and swings it around to appear more intimidating to others. When truly enraged, it can set the blade-tusks on its face alight as well to cut and burn the target of its ire.
Some believe Haxtina cut its way into our world in order to cause chaos and destruction. The blades at the end of its tendrils are able to slice open portals to the Distortion World in the ground or midair.
Haxdreigon's mind is simple, filled with little more than a destructive impulse to cut things down. Even felling an entire rainforest within the span of a day isn't enough to satiate its need to hack and slash.
Though wielding huge blades for arms, Haxrantis moves with calculated grace and calm. It never hurts those who mean no ill will, but those that try to harm it will see it become a dervish of cutting swings.
Golubone are thought to be the last remnants of a civilization lost to time. They wander across the world, longing to find even a trace of their kin's history.
It is assumed Golusey were created by an ancient civilization to serve as caretakers for the sick. It creates egg-shaped medicinal capsules from within its body that are thought to combat any disease.
Goluto was thought to be an ancient civilization's attempt at making guardians able to transform to face any attacker. The eons have degraded its physical form and transformation capabilities.
Goluslash waits underground in deserts, strategically placed to guard old temples from lost civilizations. If intruders step too close, it leaps from the sand and defends its home with blazing-fast claw swipes.
Mighty stone limbs are manipulated by Goluvoir's powerful telekinesis. Using these, it staunchly defends the locations or people it holds most dear, showing little mercy to those who would threaten them.
Goluvoir's arm cannon is powered by its own psychic power, firing out potent energy shots to defend those it cares for. The stronger its bond with those it protects, the more it can charge up its cannon's blasts.
Goluvoir's arm cannon is powered by its own psychic power, firing out potent energy shots to defend those it cares for. Some Goluvoir can even create an energy bomb with enough power to level a building.
Golusharp is thought to have been created by an ancient warrior culture. The myriad blades on its body can be detached to be used as handheld weapons or projectiles.
It is thought that Golukazam may possess perfect memory of the lost civilization it supposedly originated from. If so, none so far have chosen to communicate the secrets of these ancient histories.
Goluduo makes its homes among the deserts, constantly and diligently refilling its cracked, leaking body with sand. It's presumed that should its body be fully emptied, it would cease functioning.
As it floats, it creates small will-o'-the-wisps from its pores. It enjoys manipulating these floating fires into different shapes and patterns to entertain itself and others.
Vuldeen is quite standoffish, swinging its tail to send a rush of heated air to blow other undersea denizens away. Above the ground, it flings fireballs from the horn on its head to keep others from bothering it.
By rapidly spinning the star on its back, Vulmie generates fire and creates will-o'-the-wisps. It controls the floating fire orbs for self defense, flinging them at foes that draw too near.
By rapidly spinning the star on its back, Vulmie generates fire and creates will-o'-the-wisps. It controls the floating fire orbs for self defense, flinging them at foes that draw too near.
Vulgey are a curious sort, often helping Trainers ignite campfires with their flame breath. Once lit, it will chirp and sing a tune that matches the crackle and flicker of the fire.
Its small body has not yet managed to properly regulate its fiery potential. Small fiery sparks may burst from Vulchu's body if startled or during moments of intense emotion.
The trio of furry spheres on either of Vulwoodo's hands let it create and control fire. It flings these fireballs wildly in battle, favoring quantity over accuracy.
Generally shy and skittish, if backed into a corner, Vultata will fling hot sparks from the tips of its three tails in defense, singeing its would-be attacker before escaping.
Vultler defends itself by conjuring orbs of fire from within its antlers. Skittish by nature, if Vultler allows one to pet its multiple tails, it is a sign of true trust.
It trains both to better control its fire powers and its physical strength. Through this training it has begun to master the art of striking with flaming fists and feet.
Vulchu's cute appearance made it a popular pet choice when it was first discovered. However, a moody disposition coupled with its powers of fire and electricity has soured its reputation in that regard.
It gets rid of excess heat by igniting the trio of fluffs on its head before launching the flames upward. Sometimes it makes small pyrotechnic shows for its friends using this ability.
When frightened, Vulshrew curls into a ball and lets its tails stand straight up. These tails fling fireballs indiscriminately in all directions until it feels the coast is clear.
Many Vulvoir are employed by high-class society to work as caretakers and maids within their homes. Vulvoir is upbeat and happy to help, though it is prone to being a bit clumsy while working.
Vulrina forms strong bonds with other Pokémon, growing attached and protective rather quickly. If it senses danger, it won't hesitate to fling multitudes of fireballs from its tail to guard those it cares for.
Traits of its evolution have begun to spring up in Vulpix, creating more tails and granting it more power. It has a composed and regal demeanor, even as it burns away opponents in battle.
Vulnx is able to create floating orbs that mix elements of fire and lightning together, making for a potent combination in-battle. It is feisty and a bit uppity in personality, making it difficult to train.
By heating up its body, Vuluk creates floating bubbles that it uses for defense. When popped, the bubbles spray their super-heated sludgy contents, stunning foes with burns and the putrid stench.
Vulgar haunts homes at night, summoning will-o'-the-wisps in groups of six to dance around while letting out gleeful giggles. It tends to get indignant if its victim doesn't pretend to be even remotely scared.
Pyukuther dispels a portion of its innards outward, tethered to itself to be swung like a whip. A strange reaction to the air causes the innards to develop a sharp film on one side, allowing it to be wielded like a scythe.
The white parts of Pyukudos's body are its expelled innards. Exposure to oxygen causes a reaction that generates large amounts of electricity, which it uses to drive off intruders.
It has a fixation on kissing other creatures. Escaping Pyukuchum's affection is difficult, as it will expel parts of its body from its mouth in order to let it kiss things from a distance.
Some believe that Pyukubi's internal organs are comprised of the very fabric of time itself. While this is unconfirmed, it is true that it always expels its innards before any trip through time it travels.
Pyukuninja possesses a ninja's agility as well as great strength thanks to the mighty mass of organs it can expel as a platform or extra limb. It's said if one bullies Pyukumuku in the wild, Pyukuninja will appear to deliver fierce retribution.
Pyukura has a protective nature, as well as a skittish streak. When among allies, if something spooks it, it will instinctively expel its innards to grab its friends before teleporting the group somewhere else.
The spoon-like object in Pyukubra's hand is actually the its psychic organ, expelled from inside its body. Holding it aloft allows it to better utilize its potent telekinetic abilities.
Klefbone sticks bones it finds into the keyhole shape of its mouth, grinding them down into the shape of a key. It actively refuses to use any bone as a weapon without reshaping it this way first.
Klefing gathers up keys until it has attached one to each of its rings. When fully equipped, it lets out fumes from its face in joy. This smoke smells of rust, copper and other metals.
Klefkarp swallows up any keys it finds and stockpiles them within. It cannot spit them back out, so to recover a stolen item, one must reach down its gullet and fish it out by hand.
People often accuse Klefto of stealing their keys, but it only uses its malleable body to mimic their shapes. Unfortunately, it gets the finer details wrong, so none of its imitations work as substitutes for the missing keys.
Klefarig's behavior is typically placid, rarely bothered by the presence of others. Should it spy its reflection, whether on the mirror on its tail or any reflective surface, it flies into a panic for unknown reasons.
A strange and enigmatic being, Klefdoom appears in rarely-documented Kalosian folklore. In these tales, it is said that each of its keys opens a doorway to different levels of the underworld.
The giant key it carries appears to be sentient, but Klefvoir is fanatically possessive of it and refuses to let anyone get close enough to check. It violently swings the key around if it even thinks someone might separate them.
Klefcario has the unique ability to create functioning keys out of its aura. It has a strong sense of morals, so these keys will never be used for illicit means like thievery, only for necessary emergencies.
Klefveon's keys can harmlessly insert into others, though it only does this toward those it likes. It is said that doing so unlocks a person's heart, as those touched this way become more emotional afterward.
Klefkia uses its vast power to create key-like constructs that can open a doorway through space in the air. Anything that bothers it risks being forcefully teleported vast distances in an instant.
Introverted by nature, Klefmander often holds its flame-tipped tail close, seeking comfort in the warmth it provides. Trainers have found the sound of jingling keys can also help soothe its nerves.
Klefroc's limbs are normally chained, but in moments of heightened aggression it may shatter the bindings as it goes into a rage. The chain will always mysteriously repair itself and bind Klefroc again by the next morning.
Klefetta has an extremely strong fixation on the key it carries and reacts violently to any who approach it for fear of it being taken. Some believe the key itself is sentient as well, though this is as of yet unconfirmed.
Klefor's keys can detach from its ring and orbit around it like a miniature solar system. The keys leave a bright and sparkling trail as they spin around the body at the center.
Klefkey twists and turns the key it carries within its mouth to calm itself down. Despite this, it's still quick to turn angry and use said key to batter anybody who comes near it.
If threatened, Klefduo will scrape its key-like appendages together to make an annoying metal noise to deter predators. If the foe persists, it uses those same limbs in battle to cut and bludgeon its opponent.
When approaching Klefeel, be wary of its reaction: clapping with its front flippers signifies a friendly and playful mood, but the clacking of the keys on its tail is a sign of wariness and aggression.
When flapped at high speeds, Talonfree's wings release a burning pollen made of tiny embers. It preys on small insects and birds by pinning them with its talons and cooking them with the heat from its wings.
Talonvoir is quite cocky, constantly taunting foes to get under their skin. Once they've fallen for the taunt and attack, it teleports into the air and showers the opponent with flaming feathers and psychic blasts.
Talonray's visage is a common sight in many ancient mythologies. Though the details differ, most share a belief that seeing it in the wild heralded the arrival of violent thunderstorms in the near future.
Talonflame's body has become supercharged with heat, becoming pure flame when in flight. Its diving attacks are now terribly devastating, burning its target and anything unfortunate enough to be near when it strikes.
Mimiorb refrains from using explosive powers as it would cause undue damage to its disguise. Instead, those that attack it get repelled by a mighty hand of darkness punching out from Mimiorb's "mouth".
Mimibone creates a disguise that helps it mingle with lonely Cubone in need of a friend. Although the weapon is fake, when danger approaches, a shadow unleashes from beneath Mimibone's disguise and forms a club to strike at its foe.
Mimisey loiters around Pokémon Centers, hoping to be able to assist Chansey in treating other Pokémon. It fashions a disguise in Chansey's likeness, fearful its true form would frighten its patients.
Mimiew is very shy and elusive, rarely appearing before others that it feels could potentially be its friend. If scared, the seams of its disguise spill open to spread a blinding darkness that hides its quick teleportation to safety.
The disguise's claws were made so sharp that Mimiligatr may accidentally tear itself up if it's too aggressive with its swings. For its own safety and others, it adopts a mostly pacifistic nature.
Mimiowl hides away in the forest observing other creatures from afar, often too shy to approach. It has an impeccable sense of time, but must physically adjust the clock on its face regularly.
Mimikrow sets up decoy facsimiles of itself to confuse those it wishes to ambush. As its target stumbles to avoid the fakes scattered around, the real one sneaks up and swipes any shiny valuables it can.
Mimisey's pouch connects to its shadowy true form, which reaches out and offers gifts to make others feel better. The items aren't always what one needs to recover, but the heartfelt gesture still tends to make them feel a bit more at ease.
On occasion, Mimikrow may find itself gathering a flock of loyal Murkrow following it. The confused Mimikrow then spends much of its time returning the stolen goods the Murkrow give to it as offerings.
Since Mimigon cannot fly among Flygon, it is most often seen watching over Trapinch colonies. The shadow from beneath its disguise reaches out and shows no mercy to anything that would disturb those it watches over.
Though Mimialga carries the power to control time, it rarely uses it, as its disguise is ill-suited for time travel and often falls apart during the sequence.
Mimiki goes around dark alleyways and offers passersby its custom-made keys...for a price. The price is to be its friend and play with it for an hour per key.
Mimipuff offers up a sweet treat to others in order to gain friends. It takes a long time to replace the snack once accepted, and Mimipuff shyly refuses to let others watch it make them.
The heavy material of Mimicanth's disguise limits its mobility and makes swimming almost impossible. It pretends to be a beached fish in the hopes someone kind will approach that it can become friends with.
Mimidash trots about as fast as it can, its disguise flopping around as it does. It dreams of one day being able to run as fast as Rapidash, and race alongside it.
Its cells end up igniting while changing during the morphing process, so Volcato's transformations always emerge engulfed in flames before it snuffs out the fire.
Volcanaut uses its ear-like arms to reach and grab low-hanging fruits. The limbs constantly generate heat, so holding its food for a few minutes will cook it thoroughly, making it even more delectable.
In combat, Volcachu nimbly races around opponents, shedding small faintly-burning bits of pollen across the battlefield and foes. These particles contain faint electrical charges and create devastating chain lightning when zapped.
It spreads tiny scales from its wings across the battlefield as it leaps and flies about. At any given point, it can make these scattered scales erupt into flames of aura to help control the battlefield.
Volcatula spins heat-resistant webbing that can stand up to even the temperatures inside volcanoes. It strictly hunts and consumes Fire-type Pokémon, particularly the Slugma family.
Highly aggressive, Volcapede scatters burning-hot scales from its wings as it scurries around, creating hazards everywhere. The scales paralyze as well as burn, so those afflicted will be severely disadvantaged against Volcapede's assault.
Volcaplume's flower can gush out a thick cloud of pollen that causes painful rashes and burns to exposed skin. If it concentrates hard enough, it can upgrade its assault to emitting a huge gout of actual flame as well.
Volcalem makes its home on volcanic mountains, typically near the summit. It's strongest move involves tucking inward and igniting its whole body, turning it into a rolling boulder of flames.
The warm pollen it spreads from Volcano's flapping wings carries hypnotic capabilities that put its targets into a trance. The spiral patterns swirl faintly while it casts its spell.
Deifree cannot see, but uses its antennae to sense its surroundings. It spreads a powder from its wings to blind others so they don't interfere with its hunt for nectar.
Because of the fur growing over its face, Deinite is effectively blind. It avoids flying to keep itself from crashing into things, but its large size means it is not much less accident-prone while lumbering about on the ground.
Deicross is blind, relying on its antennae to help it sense changes in its surroundings. Between the antenna's sensitivity and its sense of smell, it can easily sniff out the most sap-rich trees to gorge on.
Deilia loves to dance, but due to vision impairment it's rather clumsy and trips over or bumps into things mid-dance. Nobody has ever seen Deilia commit a full dance routine without incident.
Though Deivoir has poor eyesight, its strong psychic senses compensate for some of this disadvantage. Rambunctious and affectionate, it's known for giving its Trainer a sharp nip to the shoulder as a sign of affection.
Stories say that staring into the gap in Deinja's back will cause permanent blindness. It floats around aimlessly and avoids interacting with others, but when in close proximity, it emits a faint hissing growl.
Deiceus's blindness coupled with its aggression makes it a danger to go anywhere near. If it becomes angered, it rains down beams of powerful light indiscriminately around it in the hopes of taking down whatever wrought its ire.
It cannot see due to the hair over its weak eyes, but Deiveon possesses a great sense of smell. It can even ascertain the emotions of others through its scent. It finds the scent of joy and kindness most appealing.
It grows its hair out to blind itself purposely, due to an extreme light sensitivity. Even the faintest bit of illumination hitting its eyes will give it a headache.
Deibra uses a combination of psychic waves and vibrations from its spoon to sense its surroundings through a sort of echolocation. It does this because its own vision is incredibly poor.
Deieel's lack of vision means that it often walks or swims into walls and other obstacles. Once it catches a prey's scent, however, it is frighteningly swift and accurate in its pursuit.
Zweibone behaves oddly, switching between meekness and aggression at random. Some believe the skull it wears has its own personality, influencing Zweibone's actions and making it act against its nature.
The two heads have contrasting personalities in response to danger. As such, it is very difficult to tell whether its flames rearing up is a sign of it becoming defensive and wanting to flee, or preparing to get aggressive and go on the attack.
The addition of two more heads has further exacerbated the attitude problems it possessed. Rarely is Zweilous seen without one of its heads aggressively duking it out with another.
Zweimo-o's twin heads can only cooperate properly in combat. If not sated with constant sparring partners to keep it distracted, they will fight with each other viciously, often leaving scars along their necks.
Hyrak's destructive tendencies compel it to destroy the webs created by other Pokémon like Spinarak. Its own webbing, spun by the heads on its front limbs, is highly caustic.
Programmers dread the thought of seeing a Hygon2 appear in their computer. It sics its two drones to corrupt and delete random data, while the main body watches the chaos with sinister glee.
Hyesect's programming compels it to destroy its surroundings until nothing is left. The dragon-head cannon on its arm fires energy beams capable of piercing straight through even the strongest materials.
An extending Hydreigon head is attached to Hyesect's back. It scans its surroundings for targets to destroy, before all three dragon heads fire powerful energy beams simultaneously.
After fusion, Hydreigon's additional heads took on the attributes of other draconic Pokémon. This may suggest the five creatures all might have evolved from a common ancient ancestor.
Laray's eyes let it see far distances in perfect clarity, even while traveling at high speeds through the air. Its tail generates a trail of electrical sparks while it flies.
Linking their limbs together allows Laonee to fly faster the larger the group. At high enough speeds, the cotton-like fluff sheds lightly and leaves a sparkling white trail behind them.
The creature biting Labro's tail is highly aggressive, and bites down in order to influence the host into behaving similarly. Fortunately, Labro is too simple and gentle to even register the impulses the bites create.
Latops's body cuts cleanly through the water at high speeds, even breaching the surface to glide long distances across the air. It is antisocial by nature, fleeing into undersea dens when it spies humans approaching.
Laria's voice carries across the wind as it sings during high-speed flights. More than a few have been entranced by hearing its voice, and spent years searching for it to hear it sing again.
Nineuna shields its cocoon with its many tails for added protection. Anything that disturbs it will not be forgiven, and Nineuna will seek vengeance the moment it fully evolves.
Though it has powerful pyrotechnic potential, Ninets has a gentle disposition and rarely wishes to use the full extent of its fire power. It prefers using it for simple entertaining displays akin to fireworks.
Nineceus exudes radiant, elegant beauty, and considers itself above many other creatures of the world. Touching one of its tails without consent is considered a heinous crime, said to curse the perpetrator's lineage with 1000 years of bad luck.
Nineferno will ignite the tips of its many tails as an intimidation technique. Despite having good strength, it tends to falter if intimidation fails, and runs away more often than it stays and fights.
Ninerino's aggressive nature and tendency to launch fireballs from its tails are only part of the problem in dealing with it. The flames leave behind an acrid, poisonous smoke that is very harmful if even a tiny bit is inhaled.
Brutish in behavior, Ninexure is very prideful of both its tails and its tusks. Touching either will send it into a rage full of flames being flung from its tails and violent swings of its sharp and solid tusks.
If one yanks on one of Nineplume's tail-like petals, it responds by violently spraying a supremely noxious pollen, cursing the victim to a stench that will never be completely washed away.
Deonyte hides in undersea locations with minimal lighting, masquerading as a simple Omanyte. By the time anything drawing near realizes its mistake, it's too late; Deonyte's many tentacles will grab and drain the life from its latest victim.
Scientists hypothesize that the unique DNA of both Mew and Deoxys might lead to breakthroughs on the origin of extraterrestrial life. By studying Deoew thoroughly, they hope to make great strides towards first contact with another world.
A strange and powerful psychic being that supposedly originated from the deepest reaches of space. Deovoir is able to create black holes, meteors, and other celestial phenomena seemingly at whim with little effort.
Deorith hunts on the seafloor, shifting its body to better attack or flee as needed. There are theories among researchers that it first came to be due to a careless scientist reviving a fossil contaminated with alien DNA.
Some believe Deoceus is a deity that descended from another planet to gauge humanity. It can freely reform its body to adapt to any situation, changing its body and typing in order to best combat its opponents.
A draconic creature thought to have come from deep space. It's said that those touched by Deoram's flame will be burned all the way to their very DNA.
Self-fusion has caused Deoxys to exhibit aspects of all of its major forms. This gives it unparalleled offense, defense and speed to use in combat, making it infinitely more formidable an opponent.
Deoxys can split itself into four copies to maximize its capabilities. With three forms adhering to offense, defense, and speed commanded by the fourth's great intellect, they are truly a force to be reckoned with.
A powerful intellect lets Deobra know exactly what form to change its body into to suit its current situation. Some believe the gem in its chest houses a second brain containing the majority of its psychic power.
Its DNA was polluted during the fusion process, leaving it unable to maintain a consistent shape. It constantly tries to consume new DNA in a vain attempt to become stable again.
When Jiorb explodes, it leaves behind a strange material akin to stardust. The particles still retain some faint electricity, so direct contact leaves one feeling tingly for a while after.
Jiode can manipulate its electricity to form a spherical shield of lightning around its body to deflect strikes. Stars appear to twinkle within the sphere while it's active.
Many devious sorts sought to poach Jimie, believing its core held wish-granting powers. As a result, it rarely is seen in the wild, and blinds those who find it with spectral flashes so it may flee.
Stories say that Jiew travels across the lands, granting wishes to those pure of heart. It's said that its ultimate goal is to grant the wish of one of every species of Pokémon that exists.
Jiew has a curious nature, hiding itself away while following those that pique its interest. If it judges the one it follows to be kind and pure of heart, it reads their mind and grants their deepest desire before disappearing.
Jiew's power is supposedly vast enough that it could grant wishes to thousands of Pokémon across the land at once. When using its abilities in larger amounts, it appears to temporarily unfuse before returning to normal.
Jitar's rare appearances come heralded by sandstorms made of stardust, generated from its core. Due to greedy people seeking it out for the valuable material, it actively avoids human contact.
Jivoir reads the mind and hearts of others upon first meeting them, disappearing in a flash of light if they fail its judgement. It's said it only stays alongside the purest of heart, and will grant them a wish for being worthy.
Jiran has poor vision, and uses the ribbons on its ears and tail in order to analyze its surroundings. Its strong hearing lets it hear people's wishes, but it only appears before children with kind and innocent wishes.
Extremely rare to see in the wild, Jiblim is the subject of urban myth; supposedly if one sees a Jiblim float by during a night with a shooting star, their greatest wish will be granted.
Whenever Jinx shakes its fur, it spreads a small smattering of stardust laced with faint electricity. The particles glow faintly in the dark, making them a popular accessory for clothing and the like.
Jiloon is highly sought by children, as many kids believe it will grant their wishes if they carry it with them long enough. Jiloon doesn't actually possess that power, but it enjoys the happiness it instills regardless.
Jirunt's cloak is made of a strange condensed stardust said to grant wishes. This power only works while Jirunt itself is wearing the cloak, as it turns to worthless sand if forcibly removed.
Jiedo jets through the waters and even into the air at high speeds, leaving behind a trail of something resembling stardust. It's thought that if it wanted, it could fling itself into space and swim through the galaxy.
Jity comes out on starry evenings to prance about and practice its fighting style. Others are welcome to come train with it, and if the practice goes particularly well, Jity may grant its sparring partner a wish afterward.
A sage-like being residing on mountain peaks where meteor showers are commonly seen. Jibra judges the minds and hearts of others, to see if they are worthy enough to have it grant their wishes.
Jichop's fighting style involves using the ribbons around its wrists as grappling items to reel opponents into close-quarters attack range. It is said to grant the wishes of fighters strong enough to best it in combat.
Once Nindrill finds a tree it likes the fruit and roots of, it claims it for itself and jabs at anything that comes near it. Its stingers are actually rather dull, so it relies mostly on intimidation to sent intruders packing.
A fast climber, Ninchar scurries up to the treetops when frightened. From there, it grabs nuts and other objects to ignite and throw at whatever it was that sent it fleeing.
Ninon plods along the ground, prodding at the dirt for nutrients and oblivious to potential dangers. This is due to its carapace being so heavy and sturdy that nothing in its natural habitat is strong enough to prey on it.
It uses its antennae to search for nutrient-rich soil to bury itself in. Once fully submerged, it absorbs nutrients from the dirt around it, helping expedite its evolutionary process.
The feelers bordering Ninkey's nose let it sense the health of trees to determine which are growing the tastiest fruits. It flies into a rage if its feelers are tugged on.
Ninfetchd uses its stick to dig up dirt to find good patches of soil from which to gain nutrients. Its digging efforts stir the soil enough to assist in plant growth around its home areas.
Bicross uses its horn to peel bark off trees in search of sap. Once it's finished eating, it carves the tree down to gather and use in creating a shelter for itself.
Biedo is considered highly dangerous to ships passing through its territory. It ignores other creatures entirely, but seems compelled to go after man-made creations like boats and gnawing them apart with its large teeth.
Constantly honing its control over aura powers has given it a new technique: Riorogue can fire short range aura projectiles at its foes following a punch or kick attack.
It flares a flame-like aura around its body whenever it gets angry. Due to its bad temperament, this aura is nearly constant on Riokey.
It has strong aura potential even at this stage, but hasn't fully grasped its usage yet. Riopoke creates and bursts orbs of aura energy simply because it thinks they look pretty.
Because its metabolism is so slow, Slapod takes an inordinate amount of time to evolve. It hides itself deep in trees to wait out the weeks to months it may take to emerge from its shell.
Slaowl is thought to have high intelligence, but rarely has the energy to put it to good use. It drops to the forest floor to scavenge food once a day, then barely has the strength to fly back to its tree canopy home to sleep.
Its wings are always tucked close to its body, and it has never been seen in flight. Closer inspection has revealed that thanks to its lazy, sedentary lifestyle, its wings have atrophied from lack of use.
Slakern only requires a tiny amount of regular sunlight to continue functioning, so once it finds a suitable spot, it spends ninety-five percent of its life sleeping, photosynthesizing while it does so.
With a simple mind and a lazy disposition, Slaper are very easy to catch in the wild. Many have even been simply picked up and carried home by Trainers without a Poké Ball. Slaper offers no resistance and simply adapts to their new home.
Slasel enjoys spending the majority of its life sleeping in peace. It can move remarkably fast if startled, if only to flee somewhere safe to resume napping.
Though it has a creative and artistic mindset, Slagle lacks in motivation and energy. It can only push itself to do one or two brush strokes a day, so completed art can take weeks or even months.
Slabok lazily rakes the claw-like tip of its tail through the grass, picking up nuts and seeds for it to snack on. Staring at Slabok's facial markings for too long will induce drowsiness.
Slalax is almost never seen awake, to the point that it sleepwalks to perform other functions while slumbering. Even eating and battling are done while Slalax sleeps and snores the day away.
When first observed in the wild, researchers were shocked to see Slalia dancing about and full of energy. Further investigation revealed it dances while asleep in a manner akin to sleepwalking; it's quite lethargic when awake.
Introverted, inactive and incredibly shy, Slavoir covers itself with a fur cloak and rarely comes out of its den. It takes a lot of trust and gentle coaxing over time to get it to open up and interact with others.
It possesses most of Slaking's power, but none of its temper. It is considered "weaker" by virtue of seemingly nothing being able to rile it enough to truly apply its strength to.
Slaish lazily sits around in flower patches soaking up sun and moonlight. It digs a hole and submerges most of its body in the dirt to hibernate once winter rolls around.
Slaras lazes around tree trunks eating fungi and molds. The mushrooms growing on its back are valued as an ingredient for medicinal sleep aids.
Though not often seen, Slameleon does possess a tail flame, smoldering faintly at the tip. If it concentrates, it can make the flame flare to life for a time, but the effort leaves it quite exhausted afterward.
Extremely sedentary, Slalow is rarely seen airborne, perching on a single branch for most of its life. A few small bugs or a single berry will keep its hunger satisfied for a month.
Slaphish has a very lax personality, spending most of its time soaking in the sun's rays at the beach. Digging itself a hole in the sand to sleep in can take hours due to its slow movements.
Slakey is actually quite territorial, but also too lazy to do much of anything about intruders in its territory. The most it manages is making indignant huffing noises until the interloper leaves.
Slachop's training sessions are lackluster, consisting of short walks and lifting small rocks to keep its muscles active. Despite the low-effort training, it's stronger than it seems.
Carrying the missing claw of a Vigoroth allows Vigobone to defend itself with the limb's sharp points. When it is upset, it goes into a vicious tantrum, thrashing about and swinging the dismembered claw about wildly until it collapses.
It will aggressively lick anything that it comes across, tasting it and marking it with its saliva. Because of its overactive body functions, its tongue never dries out no matter how long it remains out of its mouth.
Excess internal production causes Vigozing's two heads to constantly cough out thick clouds of smoke. Inhaling the smoke causes intense surges of energy that lead to heavy exhaustion when the adrenaline wears off.
Vigosey is incredibly eager to help tend to the sick or injured, but its appearance combined with hyperactive tendencies often causes more harm than healing.
Vigokhan is insanely protective of its young, flying into a defensive flurry at even the faintest hint of possible aggression. Despite the frantic motions, the child stays asleep through all its parent's antics.
Easily excitable, Vigofree flaps its wings incredibly fast when overly stimulated. It is a common sight to see it blow away flowers it wishes to consume because it got too excited when getting close.
Vigomie can fly through the air via turning horizontally and rotating at rapid speeds. While spinning, its sharp claws extend further, turning it into a whirling, slicing aerial hazard.
Vigother's lanky limbs allow it a flexible reach in battle, flailing its arms around wildly to club and claw opponents into unconsciousness. In rare moments of placidity, said limbs also allow it to give surprisingly nice hugs.
Vigoros is in a constant state of energized rampage, charging head-long towards anything that catches its eye. It only stops when it ends up charging into something solid enough to knock itself unconscious.
It uses the claw-like appendage on its head to dig holes in the dirt to hide in. Vigoret enjoys surprising passersby by popping out of its hole and "waving" its claw at them playfully.
It scrapes its claws along tree trunks in order to burn off energy. Because it is so hyperactive, trees in areas with Vigowoodo presence are often all but stripped bare of their bark.
Vigosire dives deep into muddy waters and digs into the mucky bottom to create tunnels to hide itself in. It may even create tunnel networks between nearby bodies of water if given enough time.
Vigocross is always eagerly searching for sweet sap to taste, digging into trees with its claws. Its overeager nature means it often tears away too much of a tree's trunk in search of sap and causes the tree to fall.
Vigophan runs wild across the plains, trumpeting constantly. It's thought that it's attempting to create music, but its overly energetic nature results in atonal, discordant songs that repel listeners.
Vigolia enjoys dancing for others, but its hyperactive nature causes its dances to be unfocused and disorienting to most observers. It sulks and runs off if not applauded for its efforts.
Brimming with energy, Vigovoir behaves in a wild, unbridled manner. It's constantly focused on entertaining itself with fights or games, to the point it may begin neglecting things like food or hygiene.
Because its body is so hyperactive, Vigoeon has little to no control over its color change ability. Its constantly changing hues shift in an almost psychedelic pattern that can disorient friends and foes alike.
Vigowile's massive jaws are highly impulsive and react on instinct, chomping wildly at the mere scent of food in its vicinity. It takes considerable effort on the main body's part to reign it in once it gets going.
It is considered highly dangerous due to having Slaking's strength with Vigoroth's inability to calm down. Even vicious and territorial Pokémon flee when Vigoking is seen rabidly charging through the area.
If one spots pillars of light rapidly appearing and disappearing in the distance, it's likely a sign that Vigoceus is present. Full of boundless energy, it cannot stay still and teleports constantly to blow off the excess steam.
Always brimming with excessive energy, Vigoveon's ribbons whip around frantically at all times. One should keep their distance, as these ribbons are tipped with sharp claws that can cause painful gashes.
Vigoveon's ribbons constantly thrash about around it due to its excessive energy. When on the defensive, it can sharpen the edges of the ribbons, using them to cut and slash at anything drawing too close.
Vigojask is perpetually in motion, flying around in random haphazard patterns to burn off a limitless supply of energy. Even the few moments it spends sleeping, its body still vibrates and its wings still twitch.
In order to intimidate, Vigotuff inflates its body before exhaling, waving its arms about while hooting wildly. For most, this has the opposite effect and makes it look rather comical instead.
Vigoish has an almost endless appetite due to its body's rapid metabolism. It chews through soil, often uprooting gardens and even trees within forests with its excessive eating.
Vigosect leaps around frantically from tree to tree, spreading its spores. If inhaled, these spores induce hyperactivity and aggression in those affected, lasting a few hours before they collapse from exhaustion.
Vigor floats on high to crash down into the ground at breakneck speed, before repeating the process. It does this to burn off an exceedingly vast supply of surplus energy.
Vigoduck's metabolism has hypercharged its psychic powers to the point of overwhelming its mind. It waddles around in a daze, its telekinesis uncontrollably lifting and flinging things around it without it even noticing.
An overabundance of stamina means it's all but impossible for Vigora to remain in one place. It teleports around constantly, seemingly at random, just to burn off excess psychic energy.
Vigoduo raises its arms high so the eyes on its limbs can give it a better view of its surroundings. If it spots something interesting, it makes speedy leaps and bounds to hunt down the object of intrigue.
Shilava flares up the electric patches of its body as a way of socializing with others of its kind. Showering sparks on each other is considered a gesture of deep friendship between Shilava.
If it concentrates hard enough, Shiba can use its electricity to make the spots on its back light up. Groups of them playfully compare flashing patterns and colors when gathering together.
Shirak's webbing contains a faint electrical charge that causes it to glow in the dark. This light attracts insects into the webbing at night, allowing it to capture plenty of potential meals.
Shiskull's eyes are clouded over, giving it little sense of vision. It sheds sparks around its body with an eerie shriek when it senses the presence of others nearby.
Although it often appears to be a single lopsided individual, Lucute is a clutch of six separate pieces. They move as one singular unit to better combine their electricity powers for defense.
Lunaut gather in closely-huddled groups for better self-preservation. By keeping their tails in contact, they can share and combine their electricity into massive amounts of voltage.
Because of its middling defenses, Lublim hunts with sneaky tactics. It floats silently down to prey before zapping them unconscious with its paws, making it easy to carry them away without a fuss or fight.
The size of the sparking flame on Lumander's tail indicates how much electric power it has in reserve. It channels this electricity into its claws, or for short bursts of lightning breath.
Jigglybone sings slow, plaintive songs into the microphone it carries. Those that fall asleep to the song dream of happy times with family.
Jigglytu pecks at trees with hollow points to determine which will grant it the best reverb. Once it finds a suitable hole to hop into, it sings short songs and enjoys the echo it gains.
No matter the color of the berries Jigglyckle consumes, the resulting berry juice always comes out a light shade of pink. Jigglyckle's juice is regarded as a highly effective sleep aid.
Jigglyvoir is lauded for its beautiful singing voice. It is most commonly seen either on the stage performing small concerts, or working in nurseries providing the most soothing of lullabies to children.
Jigglygross uses its massive arms to help it climb up cliff faces, finding better vantage points to sing from. Its voice echoes across the valleys below, sending throngs of Pokémon into a peaceful slumber.
Unlike many other Jigglypuff fusions, Jigglyking wants others to fall asleep during its concert performance. It gets angry and violent towards anyone still awake when it finishes singing.
Jigglyish waddles through grasslands, doing nothing in particular besides absorbing sunlight. If it stores up enough sunlight, it can fire beams of solar energy from its single eye.
Its color and fuzzy appearance make it quite popular with young girls. It prefers lingering in areas with low light, singing soft little songs that put itself and others at ease.
Jigglynix digs large tunnels all through its cavernous homes to make for better acoustics for its music. Its song echoes through every chamber of the cave, putting every other creature to sleep so it may roam freely.
Arkarp's weak swimming muscles combined with its heavy metal shell leaves it spending most of its time at the bottom of lakes. With considerable effort, it can swim about ten feet at a time before needing rest.
Arto buries its claws into the sand and filter-feeds on small organisms. It rarely moves, and its sturdy and heavy metal shell means that few predators have the strength to pick it up or bite into it.
The steel plates on its hands are as sturdy as the metal of its skull, letting it effectively guard itself from attacks. It also gives Arzor punches potent enough to easily crack boulders.
Rarely, certain Arzor can be observed with what appear to be eyes visible from the holes in their fists. These specimens fight with a much more aggressive ferocity than others, for some reason.
Arursa have markings on their metallic skulls in the shape of certain phases of the moon. When the moon overhead matches the shape on their face, they exhibit greater combat strength.
Arpy acts as a sort of big sibling to young Aron or Phanpy in the wild. Quick on its feet and with a sturdy iron coating, it can easily take on Pokémon that would otherwise trouble the others.
Arlax's diet consists primarily of things rich in iron and minerals. Rock and stone are most typical. Metal scrap is considered a treat, and gemstones are a delicacy to be savored.
Arfeon's connection with plants seems most potent with foliage near the presence of steel and other metals. As such, most wild sightings of Arfeon have been in abandoned buildings experiencing overgrowth.
Argon-Z is attracted towards areas with high mineral deposits, using its floating limbs to dig through soil to find the richest stone to consume. Occasionally, its head and torso will swap positions for a time, for unknown reasons.
Its metallic body is sturdy, but the heavy weight leaves Armuku with little ability to move. For locomotion, it ejects its innards, which are also coated in a metal shell, in order to forcibly drag itself around slowly.
Its heavy, sturdy body means that it cannot jump very far on its own power. It digs through and consumes soft soil for nutrients that keep its shell strong and resilient.
Its heavy weight makes flying difficult, so it climbs and sticks to walls using the iron spikes on the inside of its wings. They also help make for effective slaps against enemies in self-defense.
Despite having an armor coating that can resist most attacks, Ara teleports away at the first sign of danger. When it warps away, a faint metallic sound can be heard.
It pants lightly when exerted, a small tongue barely visible as a sign of tiredness. The metal shell around its head makes the sound echo and come out as a baritone heaving noise that tends to inadvertently scare smaller Pokémon.
Lairotto are highly combative towards one other in the wild, and one spotting another inevitably leads to a fight. They clash in midair as each attempts to knock the other out of the sky with heavy iron headbutts.
Lairpert's large tail easily lets it dig out large chunks of dirt and mud from the ground. It tosses the mud or soil onto its body to keep itself cool, as its metallic shell greatly retains heat.
Lairtle find verdant areas to live in and feast on the plant life around them. They are protective of their chosen place, so if another Lairtle comes into the area, the two will inevitably come into conflict and fight for the spot.
Lairtom is able to take a jet-like form in order to travel through the air at higher speeds. Its rumored that friendly little beings live inside it, but it has never been observed opening up and revealing its insides.
These durable Pokémon have been seen living and working together to guard select mountain ranges from trespassers. Observation indicates they communicate through a complex combination of fist-bumps and headbutts.
The shell around Lairelgon, created to aid its evolution, is thought to be impervious. Its durability would make for fine metalwork, but none so far have been able to shave or chip off even the tiniest piece of the material.
Trapbone scavenges around, eating bones leftover from hunts using its powerful jaws. It always saves one of the bones to use as a club to fight off other scavengers.
When it spots something tasty-looking, Traphorn charges forward, gnashing its large jaws in anticipation of a meal. Because of its stubby legs, however, its top speed is rather slow.
Traptini scurries across the desert, taking shelter in crevasses and staying away from the open sands. If forced to retreat, it can shed its skin as a last-ditch distraction, though this leaves it quite weakened for a time afterward.
Traptu tends to stand motionless and stare off into the distance, but is far more attentive than it appears. Anything that attempts to sneak up on it will find it quickly turning and lunging to give them a nasty bite.
Trapmega's massively powerful jaws and aerial speed make it a force to be reckoned with. To feed, it flies around gnashing its teeth wildly, chomping down any rocks, foliage or unfortunate prey caught in its maw.
Though Trapeon lacks a tongue, its curled-up tail is extendable and contains a mouth of its own. Trapeon hides beneath the sand to leap out and let its tail grab prey and hoist it into its maw.
Trapceus buries itself in the desert, eating its weight in sand over the course of a month. It can open its jaws far wider than a first glance would suggest, consuming huge chunks of the desert ground in a single bite.
Trapchar typically hangs around trees that border near craggy, rocky mountains. It scales both to keep its climbing skills strong, and gains nutrients by biting off huge chunks of bark or stone with its powerful jaws.
Trapiard enjoys using its pointed arms to draw shapes in the sands of its desert home. Sometimes it will draw a picture of food, and then take a big bite of the imaginary meal.
It regularly adds small bits of stone and dirt to its meals when it eats. The minerals get stored within its tail, and can be shot from the dust storm at its tip as a means of self-defense.
Those that gaze into Trapmask's strange jewel find themselves compelled to step closer, entranced by something within that draws them nearer, and closer to its powerful jaws.
Trapsteel's body is almost entirely comprised of its enormous, powerful jaws. The force with which it clamps down on prey is enough to cast small tremors in the surrounding area.
Traplucha's powerful jaws are its greatest asset in the ring. With the power of its bite it can pin, grapple, and even throw around opponents with ease.
Trapturne swallows large amounts of sand to store within its body. When it needs to defend itself, it propels the spines on its body via releasing torrents of sand from the pores beneath them.
The minerals Trapuff gathers from constantly eating sand, rocks and dirt nourishes the fruit growing on its head. It is happy to share the fruit it grows, but it is an acquired taste due to its dry and sour flavor.
The three heads work in tandem to quickly dig out tunnels with their jaws. Because these jaws are so powerful, Traptrio can dig through solid stone walls other cave-diggers cannot.
Trapduck eats sand in order to help take its mind off the pain in its head. If a particularly painful migraine occurs while it eats, it winds up spewing sand all around it.
The angrier Trapkey gets, the more it gnashes its teeth together and makes a grinding, growling noise. When raging, it bites with enough force to shatter thick stone with ease.
It retains the same expression on its face, making it difficult to ascertain its mood at a glance, but when happy, Trapeel will form the shape of a tail with sand and clap with joy.
Its maw can open up wide to allow it to consume large quantities of dirt at a time. Construction companies have taken to using Trapnix to help dig and reshape plots of land for development.
Vibratine leaps from desert sands and feeds on flying insects it catches. Its fins emit ultrasonic waves that attract Trapinch that it carries along to share its feeding time with.
After sensing an incoming disaster, Vibrasol rushes to the nearest civilization and rubs its wings together to create a humming noise. It has different pitches and patterns of noises depending on the type of crisis approaching.
Forming wings earlier than expected has given Trapinch more mobility, and a stronger appetite. It flies through the air, chomping wildly as it consumes flying insects.
Ultrasonic waves generated from Vibrabat's quick flapping stun and disorient prey. Once they've been subdued this way, they're easy pickings for Vibrabat to swoop down and drink its fill of blood.
After soaking up enough sunlight, the bud on Vibramantis's head opens. Once it does, it vibrates its wings to create a hum that draws insects near to pollinate the flower.
Feeon is self-conscious about its looks, using mental powers to make itself look more appealing to Trainers. Those that still accept it when it finally lets the illusion pass will have gained an unfailingly loyal friend for life.
Feesly has a sullen and downtrodden personality, with a posture to match. Its low self-esteem means it becomes fiercely loyal and attached to those who show it genuine kindness and affection.
Happiny has been noted to find Feebas's appearance very cute and endearing. The pair become inseparable in the wild, and Feebas become markedly stronger and healthier after the bond is formed.
It tries to play with others, but is often bullied away for its shoddy appearance. It's unfathomably loyal to those who look past its exterior and treat it with kindness.
Feewile is a bit overly-affectionate to those it considers friends. At any moment, it may approach and decide to smother a friend with kisses from its fake mouth's huge lips.
Feedon's legs are barely strong enough to hold up its heavy, sturdy cranium, so it has to rest constantly. Being struck directly from the front causes a reflexive reaction that makes it make an absurd facial expression.
Though it is simpleminded and weak offensively, Feelord is surprisingly hardy, resisting harm from both predators and harsh environments. It often shields smaller Pokémon from harm by letting them hide in its mouth.
Feeceus appears to be self-conscious about its appearance, disappearing quickly in shame if something manages to spot it. Those that leave gifts for it to retrieve later are said to be blessed with good luck for their kindness and acceptance.
Feeblim achieves greater elevations by sucking in massive amounts of air to bloat its body. Holding its breath for too long causes it visible distress.
Its singing is atonal and discordant, but manages to make others fall asleep all the same. While its victim slumbers, Feepuff will vandalize their face, to make them look as shabby as it does.
After fusing, Feebas's body grew longer, similar to its evolution. Though its appearance is still considered by most to be shabby, it seems much happier with its new form.
Due to its ugly appearance and Drifloon's reputation, children are warned against going near Feeloon. It has no ill motives however; all Feeloon wishes for is to be held by a happy child.
Feegast watches with jealousy as sandcastles get built on the beach. Seething with envy, it often lashes out and destroys the finished structures in petty vengeance, making its reputation very poor among beach-goers.
Feedisc often leaps from the water into the arms of couples it spots, wanting to cheer on their blossoming love. Unfortunately, its shoddy appearance often leads to it being tossed back into the depths.
Those that have witnessed Feegar have regarded it as utterly horrifying to behold. This has given it incredibly low self-esteem, as it is not trying to be scary in the least.
Bapie crawls onto the top of branches carrying berries, headbutting them until the treat falls to the forest floor. It then divebombs head-first to the ground after it, the tough shell on its cranium protecting it from the impact.
Its jealousy towards flying Pokémon has turned to aggression. If it spies one flying above its waters, it will launch itself from the water at high speed in an attempt to headbutt them out of the sky.
It wants to fly without the use of shapeshifting, launching its gelatinous body from great heights as practice. Fortunately its soft form makes the impact with the ground painless.
Bagon crashes its head against objects on computer screens, hardening it over time. These impacts often cause damage to programs, so its appearance is seen as a nuisance to most.
Balax whiles away its days with constant eating and sleeping. Dream analysis shows that a majority of its dreams involve it being able to fly through the skies.
With enhanced intellect thanks to the biting shell upon its skull, Baking sees the folly of leaping off cliffs in vain hopes of flight. It now spends time pondering less self-destructive ways of achieving its dream.
Baitar casts itself from the highest peaks to practice for the day it will finally fly. Its massive size and strength mean the impact tremor it creates hitting the ground can be felt from hundreds of yards away.
Baon throws itself off cliffs several times a day in hopes of one day achieving flight. This results in its armored top half becoming harder than steel over time.
Its shell has grown thick and sturdy from constant attempts to fly, giving it strong defenses. The shell's growth has now obscured its vision, however, making it a bit clumsy.
Badisc leaps from the water and headbutts anything it deems as being disruptive to romance in its vicinity. Conversely, it's been observed headbutting avian Pokémon and attempting to disturb their mating rituals.
Balrock balances on the edge of cliffs before hurling its heavy stone body off head-first in an attempt to achieve true flight. When it impacts the ground, it emits a bright flash of warm sunlight.
It looks gelatinous at a glance, but Shelto is actually coated with a thin yet sturdy shell around its soft insides. A transformation unlike its shapeshifting capabilities is taking place within.
The segments of Shelix's body rotate in sequence from tail to head. When the rotation speeds up rapidly, it's a sign that its evolution is imminent.
Shelord's exterior shell is almost impenetrable, but the heavy weight and huge size means it swims at an incredibly slow pace. It filter-feeds at the ocean bottom, awaiting the day it sheds its shell and can swim more freely.
Wings have developed early for Shelmence, but its heavy shelled body remaining means it's not as agile as it could be. It is still overjoyed to have attained some measure of flight, and glides about happily whenever it can.
Shelmence's body has almost fully changed, with only the wings left to develop. It is anxious and restless, impatiently waiting for when it evolves fully and can finally achieve flight.
Klipod generally hides away in junkyards, where the shape of its metal cocoon lets it masquerade as a simple scrapped gear and be ignored by most until its evolution can complete.
When Klihorn spots something in its territory, its gears churn at high speeds to power up a running charge. Once it hits something, the impact temporarily shorts out its gears, leaving it stunned.
The gear spinning inside Klito's body generates the energy needed to fuel a transformation. The bigger the form it wants to change into, the longer it has to churn before it can transform.
Some think that Klitwo's body has a defective design, as the gears in its chest occasionally jam and leave it unable to use psychic powers. It can forcibly turn and start its gear on its own, but doing so seems to be a painful effort.
Kliquil needs to rid itself of excess heat by venting dark flames from its back. The fire creates acrid black smoke as well, and some have raised environmental concerns about the potential pollution it could cause.
Before using its strongest moves, Klilava readies itself by revving its internal combustion, making flames erupt from its tail. The sound has been likened to a miniature version of a car's engine.
The key on its back can be wound to increase Klichu's electric powers in battle, but caution is needed; winding it too much will cause it to overload and uncontrollably send jolts of lightning all around it.
Kliper tilts its head back and forth as it walks. The motion is necessary for forward momentum, as mechanisms in its head connect directly to those in its feet.
A quirk in Klikrow's body causes it to become incredibly thirsty the moment it spots water. It will repeatedly dip its head into water and pull back to drink, until all the liquid is drank.
Klimory's heavy body and stiff movements make flying nearly impossible for it. It's blade-like wings can be fired off as projectiles that will return to Klimory's body after use.
Klitler tries to prance daintily through the forest, but most onlookers describe its movements as strange and uncanny. Odd radio waves seem to emanate from its metallic antlers at night.
Though highly elusive, Klicune has been sought out due to a curious functionality it has exhibited. Machines that have stopped functioning due to water damage will begin working again after a short amount of exposure to Klicune's presence.
It can temporarily detach its limbs to attack from afar, though they must return shortly before they run out of power. If deprived of all its limbs, it radiates intense magnetic waves to disorient others until it can retrieve its body parts.
Kliran's large ear-gears are finely tuned to its surroundings, giving it excellent hearing and senses. When startled, the gears churn quickly and enhance its mobility so it can better flee from danger.
Klirina has protective instincts, primarily for young and small Steel-type Pokémon. The large gear on its back can churn at high speeds to let Klirina breathe a hot steam that obscures the area, facilitating escape for it and its charges.
Kliran's large ear-gears are finely tuned to its surroundings, giving it excellent hearing and senses. When startled, the gears churn quickly and enhance its strength, improving its ability to combat danger.
Klipass remains stationary until its key is turned. Once properly wound up, it marches forward at a steady pace, puffing out steam from its large nose with a high-pitched whistle.
Klislash starts combat in a defensive stance, absorbing blows and gathering energy through its rotating gear-shield. Once fully charged, it enters attack mode, unsheathing its blade as the light on its gear turns red.
The many gears comprising Klirino's internals work in conjunction to provide it energy and mobility. Churning at max power simultaneously, Klirino can move incredibly fast, but becomes incredibly aggressive as well.
Many gears turning across Kligron's body give it vast reservoirs of energy for offense and defense. Its tactics in battle are incredibly basic though, smashing about with little strategic thought involved.
Its movement is stiff and slow, but it is determined and persistent. If it chooses to bite at something, it will pursue them no matter the time or distance it takes, until its jaws clamp around its chosen target.
Kliras is typically found living near abandoned, rusted machinery. The mushrooms on its back appear normal but are actually made of metal, and can only be safely consumed by Steel-type Pokémon.
A very unfortunate Pokémon: Kliduck's gears must turn in order to generate the energy needed to live, but every turn of the gears distorts its cranium and causes excruciating headaches.
Turning the gear on Klikey's tail one direction will temporarily assuage its bad temperament, while turning the other will boost its aggression. Trainers are advised to quickly memorize which way to turn when raising Klikey.
The huge gear in Klibro's back is apparently supposed to provide it with great intellect as it churns. However, it turns so slowly that Klibro rarely sees any benefit.
Some have tried to remove the gears from within the gooey sludge, but learned this is detrimental to Kliuk's health; without the sludge, the gears are unable to turn, and it could perish if separated too long.
A pair of floating spectral gears that tend to haunt abandoned factories, it's said that Klitly are the spirits of broken-down machines left to linger around their former homes.
The smaller gears turn to fuel Klahorn's powerful running charges. If it looks to be charging into a wall, the largest gear spins in reverse to force the body to hit the brakes and stop.
As the gears of its body turn, crackling electricity can be seen within the orb on its tail, an indicator of its current energy level. The gears never stop turning completely, even when Klareep sleeps.
Scientists theorize Klasire has enough power in its body to take itself to orbit under its own power. It instead prefers to hover around quiet lake areas and stare at its reflection in the water.
Its internal furnace is always creating new flames, fueled towards whichever head is actively in attack mode. In times of desperation Kladoom can burn with both heads, but it risks depleting its reserves completely should it do so.
The rotation of its frontal gears subtly stimulates the airwaves in front of Klabok, causing disorientation in those within range. Once stunned by this display, Klabok can coil around and crush its targets with ease.
Klapiny will turn the gear on its chest in order to boost its energy and mood, becoming dour if it hasn't charged itself in a while. The gears on its head turn along with the one on its body, but appear to serve no function.
Klaesect's gears churn to keep it constantly producing an acidic liquid within itself. Its cannon fires rivers of the acid at high velocity, while a single claw leaks it, able to create painfully burning gashes in opponents.
Klaesect's gears usually turn slowly to save energy. Once combat mode is engaged, the gears spin faster, enabling it to use a rapid-fire gatling gun on its body to fire hundreds of energy bullets.
Klatula's gears carry a faint residue that allow it to cling to surfaces, even when vertical or inverted. Be cautious if you find tracks left by Klatula; the residue it leaves behind is mildly charged with static electricity.
Klaki is a popular companion for various handymen due to its tendency to collect tools and link them to itself. It collects so many items indiscriminately that it often gets confused when asked to provide a specific tool, however.
The gears have meshed together in an unorthodox fashion. As a result, Klaink may occasionally get its gears stuck mid-turn, halting functionality until it or another fixes the issue.
Though its actual capabilities are only moderate, Klarunt vainly considers itself the pinnacle of machinery. Should someone imply otherwise, it angrily spits high-velocity gears at the detractor in petty defiance.
The gears on Klatortle's tail are primarily responsible for regulating its balance, especially underwater. If they become damaged, it can no longer swim properly.
The oddly-arranged machine Pokémon occasionally separates itself before rearranging the three units' positions. It's thought that the differing arrangements help Klaton focus on specific functions like battling or computing.
A devious prankster of a spirit, Klatly sends out ghostly gears into machinery to cause them to malfunction. Factories and other such buildings consider it a menace due to this and how difficult it is to properly exorcise and eject it.
Zobone casts illusions to disguise itself as other Pokémon to make friends. It has a hard time willingly revealing its true form, so doing so is a sign of ultimate trust.
Using its illusion abilities, Zonair masquerades as other undersea Pokémon. It typically mingles with Dragonair groups, using its abilities to protect and prank its friends in equal measure.
Zokid is still developing its illusion abilities, and practices using its electricity. It creates copies of others in the air using shaped lightning, studying the facsimiles so it can better mimic them itself.
Its shell stays constant aflame as extra defense. At the first sign of rain, Charnyte tucks into its shell and rolls away to find immediate shelter.
It instinctively hangs from high branches in order to avoid predators. Unfortunately, the flame on the end of its tail often burns through a branch before its evolution is complete, causing it to fall to the forest floor and become vulnerable.
Charpom's mischievous nature has given it a reputation as a menace. It picks up objects with its tail, igniting them before throwing them at passersby as a rather dangerous prank.
Charicate has a habit of gnawing on charcoal. Chewing on the hard stone helps keep its teeth strong, and consuming the charcoal itself keeps its fire, both on its tail and within its body, healthy and stoked.
Charckle has begun to gain popularity in colder regions, as the berry juice created within its shell is piping hot, making it excellent for creating a warm beverage to counter the cold temperatures.
Charleon finds those suffering from the cold in its frigid home and helps warm them up. It lets others cling to its body, while it creates a small fire from sparks made by rubbing the sharp edges of its flippers against each other.
It flares up the flame from the lighter it carries in order to dissuade others from pilfering its keys. People often keep it around to help them light campfires and the like.
Some old tales say that if all nine of a Chartales's tail-flames are extinguished at once, it will perish. These legends claim the Chartales's soul will curse the one responsible, haunting them to their final days.
Charling's tail is extremely warm to the touch, and heats up if excited or frightened. It communicates with others of its kind by tapping tails together in a series of patterns.
Its fiery spirit makes it train constantly to hone its muscles. As it grows in strength, the flame on its tail burns more intensely.
Its appearance of being engulfed in fire is its natural state, the flames on its body providing a potent deterrent to predators. Dousing the flame will not harm it, but will leave it weak and defenseless.
Charpoke often forgets the flame on its tail is a part of itself. Running from its own tail or accidentally burning itself with it are common occurrences.
Charter pranks those it haunts by touching their shoulders with its burning hands, warming the victim to the point of profusely sweating. Just the threat of being sprayed with water is enough to send it fleeing in terror.
Friendly by nature, Charnix often approaches travelers resting inside caves and offers them its large body for both warmth and protection. It even offers its tail-flame to use for cooking food, as long as it gets a small share.
Each of Charby's claws can produce short bursts of flame. It uses these flames to cook captured prey and for territorial disputes.
Wigglymar's lung capacity lets it breathe out vast quantities of fire in a single breath. At times it even manages to sing as it does so, creating an inferno of music cascading in front of it.
Wigglyto is a popular companion for budding artists and artisans, letting others mold its malleable body into a shape before it transforms into the object proper, allowing the artist to see how accurate their molding was.
Wigglynite love nothing more than to be pillows for people to sleep against. It's said there is no more pleasant a sleep than one experienced while being cradled by a Wigglynite.
Beloved for its soft body and luxurious fur, Wigglyret has been seen draped around the necks of famous stars at high-profile events. Due to this, owning a Wigglyret is seen as something of a status symbol.
Wigglyowl's large eyes give it strong eyesight, even in the darkness of night. It watches over young birds leaving the nest, catching them against its soft body should they fall while learning to fly.
Wigglyzor's body is soft yet firm, able to withstand a large amount of punishment without flinching. It grabs foes with its pincers and holds on tightly, letting them struggle and strike until they're too exhausted to continue fighting.
Flying quickly across the lands, Wigglykiss appears above places of strife, singing a pleasant tune. Those who hear its song find their negative feelings slipping away, replaced with an urge to sleep and have pleasant dreams.
The musically-inclined Wigglyclops is especially adept at playing the piano. Its disembodied hands dance across the keyboard flawlessly, and it memorizes sheet music in only a few minutes.
With its large mouth and elastic body, Wigglybat can puff up before releasing extremely loud song-like cries. It's believed it may rival Exploud in reaching dangerously extreme decibel levels.
Wielding two microphones, it sings a different kind of song into either depending on its mood. In battle, it sings into both to cause powerful sound waves from the harsh feedback.
Wigglychoke's inflatable body gives it the ability to appear as large and muscular as it wants. Those not intimidated by the display will find it does nothing to enhance its actual middling level of physical strength.
Special organs in the center of Buchou's flowers produce light, leading to glowing flower blossoms. Insects are drawn in droves to the light, which leads to an annoyed Buchou zapping them.
During the day, Busparce lifts its tail up to photosynthesize sunlight, and during the night it buries the tail into the dirt to absorb nutrients. It rarely moves to do anything else.
Burow behaves well as long as it receives a good dose of morning sunlight each day. If denied its daily sunbeams, it turns surly and squawks grumpily at anything that comes near.
In the warmer months, Bunub closes its bud and becomes less active. Once the cooler months return, the flower blooms and spreads a snow-like pollen as it scurries around.
Bubra soaks up plenty of morning sunlight, which energizes its mind and body. The plant it carries and the flower on its head both bloom simultaneously when its mind is operating at max ability.
Rosebone uses sweet scents from the flowers on its hands to lure Pokémon closer to it, away from its precious gardens. Then it extends bony, thorny whips from the flowers to wrap around the intruders and fling them away.
In the early morning, the flowers on Roseon's tail emit a strong sweet scent. Some believe that inhaling this aroma enough times in life will awaken psychic powers in one's mind.
Rosefeon is a bit haughty and will harshly smack any that come too close with the heavy flowers on its tail. As a consolation, being struck will leave the victim smelling pleasantly floral for a few hours.
Rosexew has poor vision, and uses its tusks to root around the ground for fresh soil and roots to nourish itself. A well-fed Rosexew emits a pleasant and calming aroma from its flowers.
Roseskit helps defend other small creatures from predators. It waves its limbs around, distracting hunters with the bright colors and sweet scent, diving into the water it perches on to hide when they fall for its lure.
Driflpip float high up enough to gather small pieces of clouds to take back down with them. It playfully pranks others by shaking these little cloud fluffs to cause precipitation to fall on their heads.
If Driflkiss senses a fight beneath it as it flies, it swoops down and uses its feelers to ensnare and carry one of the combatants far away, believing that separating them will solve whatever problem caused the strife.
Driflslash seems to have a vendetta against flying objects, balloons in particular. If it spots one, it cannot resist the impulse to pop it with its claws.
Driflrachi attempts to lure children closer to it, who feel that grabbing hold of it will make their wishes come true. It flees as soon as it sees the child's parents, which implies more sinister motives.
Driflchop trains vigorously to strengthen its body. Unfortunately, its body is always lightweight, making it all too easy to be pushed around by strong foes or even strong gusts of wind.
Bunzing floats around berry patches gorging on the sweetest fruits it can find due to its extreme sweet tooth. If something spooks it, it billows out a stiflingly sweet cloud of smoke all around it on reflex.
Buntop demonstrates almost perfect balance spinning on its singular large ear. Because the appendage is used mostly for balance, Buntop has relatively poor hearing.
Bunvoir gets lonely easily and needs constant companionship to feel at ease. It will get very antsy if it goes even an hour without at least holding someone's hand.
The fluff on Bunwick's ears is sticky and difficult to clean off once stuck to clothing. It can generate small flames at the tips of its ears to ward off attackers, but only for a short time.
Bunras grows and plants mushrooms from its back that have a distinctly fuzzy look and texture to them. Though adult Pokémon find the taste repulsive, young Pokémon adore snacking on Bunras's shrooms.
Curling and uncurling its ears lets it create a different pitch of sound when it expels smoke from its nostrils. Bunkoal will "sing" to others using this ability when it feels content.
Most of Shroomfish's toxins are stored in a sac within its tail. It delivers the toxin to its spines so it can create clouds of toxic spores from its many spikes, its tail sac shrinking as it does so.
Shroompardos is rather protective of feeding grounds, charging down and headbutting anything that intrudes on it. A large diet of fungi, mulch and the like makes the gas it releases from its cap on impact quite smelly.
Shroomkoth seeks out spots with ample sunlight and soft soil. Between photosynthesis and consuming dirt for nutrients, it hardly needs to move once it's found the perfect spot.
Shroomer's preferred eating method is to consume an entire bush in one bite, chewing on it over the course of the whole day. When elated, it spews a short spout of pollen and seeds from a spout atop its head.
Shroomcruel buries itself in soil throughout most of the day. If bothered, it raises itself up to full height with its hidden tentacles to scare off the intruder.
The orbs that float around Shuprita are a strange type of spectral seed it creates. It plants the seeds in soil largely bereft of light, where it will grow into a uniquely pale type of flower.
Introverted by nature, Shupy prefers having very small friend groups of one or two other creatures. To play with these friends, it creates shapes using a ghostly fog it blows from its trunk.
Like a spiteful little spirit, Shupbi chooses a target of its ire seemingly at random. Once a victim is picked, it travels through time to torment and haunt them at various different stages of their life.
In order to make itself more approachable to human children, Shupom fashions little puppets to go over its hand-like tails. It is happiest when it is entertaining the young ones with its shows.
Shupom feels lonesome easily, fashioning puppets to put on its tails to simulate company. It loves being able to entertain young children with puppet shows when given the opportunity.
Shupveon feeds on negative emotions. It slips into homes at night to brush its ribbons against sleeping people and drain their negativity. Victims wake up feeling oddly calm and refreshed.
Old superstitions say that Shupkey was born from the strong emotions of childish tantrums. It has a very petulant personality, screeching angrily at every minor thing that troubles it.
Shupchop is always training, both its physical strength and its ghostly powers. It's most proud of itself when it's able to lift up heavy objects using its spiritual strength alone.
Shupfetchd uses its stick to cast minor hexes on others, usually to invoke clumsiness or nausea. Its preferred victims to cast a curse upon are other avian Pokémon.
It looks malevolent, but Shuptly is actually a lonely spirit in search of companionship. It often resorts to hypnotizing people, assuming few would be friendly to it because of its appearance.
Solobone keeps a Cubone skull and a few bones within its gelatinous cube of a body, seemingly for some kind of sentimental reasoning. It occasionally extends limbs carrying the bones to use them as weapons in battle.
The strange liquid it floats in is all Solofisk can survive in, as it becomes sickly if placed on land or in normal water. It uses psychic abilities to interact with the world outside its container.
Soloduck floats around placidly, trying to avoid contact with others. This is because anything stimulating its gelatinous exterior gives the core body a splitting headache.
Though its body appears similar in texture to stone, it's actually soft and malleable to the touch. It's quite sensitive, so prodding it too much will incite it to respond with aggressive punching.
Duopie's gelatinous body gives it pitiful defenses, so it hides away inside tree holes for safety. It uses psychic powers to pluck leaves and berries from the tree and bring them back to its home to feast on.
The bubble-like exterior of Duorade is meant to protect others from itself, as its core body is incredibly toxic, causing harm just by being near it. It's very reclusive as a result, staying away from others for their sake.
Cottonpunny's cotton-like body is said to be the softest and most cuddly of all Pokémon. However, it is extremely timid; only the most trusted of Trainers get to hug it, while anything else will be smacked with its ears before it leaps away in fear.
Tiny and lightweight, the extremely-cautious Cottonpunny will try to escape from anything unfamiliar the second it notices it. It leaps into the air, and lets even the faintest breeze carry its small body off somewhere hopefully safer.
Cottonat is fidgety, hopping around quickly to scrounge food and shedding clouds of fluff in self-defense. Its regularly-shed fur can be processed and used as a cheap alternative to cotton products.
Sandiorb buries itself in the sand save for its nostrils, almost completely hidden from view. When it smells prey coming near, it uses an explosion to propel itself out of the sand and careen towards its prospective meal.
Sandidos makes its home in large divots in the undersea sand. A curious sort, it often pokes its head out to observe its surroundings, but is quick to retreat back home unless food is involved.
One of Sandilithe's favorite habits is to snatch something of its Trainer's and play tug-of-war with it. Due to its strong jaw strength, these sessions can last for a while before it'll give up the stolen object.
Sandibell buries itself in the sand save for its tail, which dangles a false fruit to lure others close. Once a hapless hungry creature takes the bait, it rises up and clamps its jaws shut around its foolish quarry.
It uses ultrasonic waves to sense prey before charging. Due to its limited intellect, it often runs right past its target and into a cavern wall instead.
Zufree flutters around flower gardens at night, nibbling away at those yet to bloom. It has a gentle disposition, obediently leaving gardens alone if shooed away by their owners.
It hangs upside down from trees or cavern ceilings while waiting for its body to finish evolution. It hastens the process by consuming any small creatures that fly too close to its mouth.
Zuew emits a short cry in order to use echolocation to hunt. It can perfectly mimic the cries of other Pokémon, confusing prey as they have no idea which species they are truly being pursued by.
Being blind, Zudos hunts through several thin strings of webbing lined across caverns and held by its many legs. The moment it feels prey brush against a thread, it reels them in and quickly webs them up completely.
Despite being blind, Zufa can innately sense the presence of moonlight. They congregate in caves where moonlight seeps through the cracks, dancing together with curious, wistful cries.
It waddles around blindly in search of something to bite. It seems like hunting behavior, but Zupi's fangs contain a substance that induces mild euphoria in those bitten; it wishes to share this joy with others.
Zusparce uses its tail to dig into the walls and ceilings of caves it inhabits. Once it senses potential prey moving in front of its hiding place, it launches out of the hole to sink its fangs into a new victim.
Zugma sticks itself to cave ceilings and waits for something small to wander beneath it, tracking movements via echolocation. It then drops down to land on and smother its prey with its boiling-hot body.
Its thick round body is lighter than it looks, so it can fly quickly with no troubles. Even small amounts of sunlight will make it ill, so it lives in the deepest and darkest cavern locations.
It uses the sound-waves from rattling its tail to alert other Zuans in the vicinity of prey approaching. The sound of dozens of Zuans rattling simultaneously will frighten and confuse prey, making them easier for the swarm to take down.
The four fangs within its mouth are retractable. It uses four wings to swoop quickly and engulf prey whole, before the fangs extend and pierce from all sides, skewering them and drinking the blood that flows forth.
Zuleep consumes bugs, inhaling them into its mouth and closing its petals while it eats. While fairly docile and easy to raise, owners should still be careful as it will bite if agitated.
With its echolocation and naturally sharp senses, Zusol can locate lost or injured travelers inside even the deepest, darkest caverns. Unfortunately, its frightening appearance often sends those it wishes to rescue into a panic.
Zulord uses a type of underwater echolocation as it swims around the deep sea. Its sheer size means these impressive cries can disrupt sonar and even cause damage to creatures that swim too close.
Zuking lets out a bellowing roar for intimidation and hunting. The echolocation makes up for its lack of eyes and allows it to pinpoint prey, which are often too frozen in terror by its thunderous cry to properly flee.
Its body is rather heavy, so it can only fly under its own power for short amounts of time. Its cry has a metallic reverb to it, which is thought to adversely affect its own echolocation capability.
Most cave-dwelling Pokémon will leave offerings of food for Zutrum to keep it from actively hunting. This is because the rumbling roars it uses for echolocation shake the cave walls and risk causing cave-ins.
Zutump flies slowly, but silently. Using this stealthy flight, it sneaks up on potential prey, latching onto them with its ghostly tail and biting down to drink their blood.
The sonic waves of Zuetta's songs are highly effective as a hunting tactic. It uses echolocation to pinpoint prey's location, while the prey itself is distracted and lulled by the song's pleasant melody.
Zudisc's main source of sustenance is the blood of other creatures. Its saliva contains a concoction that first causes numbness when bitten, before leaving the bitten creature feeling amorous for a short time afterward.
Zuhita picks fights with larger Pokémon as a form of training. As it tires, it bites and drinks the blood of its opponent to boost its energy, so the fight can go on for even longer.
Its eye has clouded over, leaving Zuatone blind and forcing it to hunt through echolocation. When the crescent moon is in the sky, Zuatone regains its sight for the night and becomes much more ferocious.
Zulrock's dual mouths give it a strong echolocation technique. Once it detects something in the vicinity, the two mouths emit small fireballs to singe its targeted prey.
Zueal hunts by using echolocation, crying out little chirps to find something to roll after. It is entirely non-aggressive, however, and its hunting method consists of rolling into and nudging humans and Pokémon into sharing their food.
Zulem's wings can only barely hold its heavy stone body aloft with great effort. Using echolocation to find prey, it struggles to flutter above them before dropping down to crush the target beneath its weight.
Krokoto uses its malleable body to slip in and out of sewers easily. If something comes upon it while scrounging for food, it transforms into a larger, more intimidating Pokémon to scare them off.
Krokosprout's strong eyesight and flexible, spindly body allow it to see and dodge almost any attack that comes its way, giving it a cocky personality. Its defenses are pitiful however, so if an attack manages to get through, it is quickly humbled.
It is believed that what looks to be its body is merely a spiritual extension of a haunted soul trapped in the shell. Some say the shell uncovers this Pokémon's true eyes to glare at those that have committed terrible deeds in a past life.
Yadile carries a mask around at all times, and has a sullen personality. Biting on the mask gives it emotional comfort, but gnawing on it too long will cause it pain, and create strange bite marks to appear on its own body.
Yaffy's electricity generation is more pronounced in the dark. As it produces the energy, the mask held in its tail glows, and some swear they see its expression change on occasion.
Folklore says that should one come across a Yatler at night, gaze only into the mask, for gazing into its eye will show one the moment of their death.
Yaxio's sorrowful expression makes it seem helpless, but it is quite adept at defending itself. It lets loose intense voltage from the mask on its tail, its expression changing to one of surprise as it dispenses electricity.
Yaboach has been seen living in muddy spots located in dilapidated old temples. When startled, it thrashes about wildly, sending out ghostly energy that causes feelings of paralyzing dread in those near it.
Joldle lacks strong poison, instead using the stinger on its tail to deliver a potent jolt to any would-be attackers. It takes some time to recover its electric power after a single sting, however.
Joldile is a very clingy little Pokémon. It grabs onto others in order to nip them and siphon static electricity with its fangs for sustenance, but it immensely enjoys the hugs as well, so prying all four of its arms off can require effort.
Jolgey releases static electricity from its feet to jolt and stun small insects and other creatures to eat. Its chirps have a distinctly static-like tone to them.
A prankster with mild electric abilities, Joldreavus will swing its fuzzy hair like tendrils and smack others, discharging enough voltage to give them lingering tingling discomfort. It then giggles at their mild inconvenience and floats away.
It feeds on static electricity, but is fearful of painful repercussions from larger prey. Because of this, it clings to children to take theirs, ironically earning the ire of their parents.
The sticky webbing between Joltler's antlers is used to catch a bevy of small insects. Joltler itself doesn't eat them but offers them to other Pokémon in exchange for being able to suck static electricity from them.
Jolax lazily spins webs to rest in and hope that food gets caught before it wakes, abandoning the web if this tactic fails. People leave spare food in its webs to keep it from causing a mess by creating too many additional ones.
Jolia spins silky threads from its hands as it dances, forming webs in elegant motion. Artistically-inclined Trainers enjoy comparing the web patterns made by their Jolia.
Jolcada stays near tree roots, gathering nutrients from the soil while waiting for evolution. Should anything disturb it, it flaps its wings rapidly, creating showers of electric sparks around it.
Joleary drains static electricity from others for sustenance. It stores some of the excess in the tips of its ears, giving its strikes an extra bit of electrical strength.
Jolbat aggressively flies at targets, aiming to feast on blood. The amount of blood it consumes to be full is so minuscule, people regard it as harmless aside from the slight pinch of its bite.
Timid by nature, Jolish hides underground and hopes the weak electric charge in its leaves will dissuade others from bothering it. If plucked from the dirt regardless, it cries tiny sparks from its eyes.
It hoards shiny objects it finds, charging them with static electricity to keep thieves from stealing its collection. If it takes something from you, only careful negotiation will earn your item back without being shocked.
The webs that Jolmer creates are incredibly sticky and rather viscous. The layer of goop-like film around the threads helps conduct electricity, letting it more easily shock prey into submission.
Joltly haunts households in order to steal its nourishment from the victims within. It feasts on static electricity, so it's harmless to the residents aside from faint static noises and one's hair standing on end at times.
Jolzee puts large swaths of targets to sleep so it can more easily take static electricity from their bodies to feast on. The victims being fed on often report dreaming of spiders, lightning, or some combination thereof.
Though it prefers to remain motionless at all times, Ferrowoodo can defend itself by throwing the spiked orbs on its hands akin to shuriken. The thrown orbs grow back in a few hours.
Though Ferroniclus possesses a crushing grip with its gelatinous limbs, it folds under the slightest bit of potential retaliation. It closes its body up into a metallic spiky orb and rolls away to safety.
The whisker-like protrusions are actually a pair of proboscis pointed enough to dig into solid stone. It clings to cave walls, digs into the rock and siphons minerals from within for its nutrition.
In order to ensure its safety while it evolves, Ferroelgon evolved spikes as well as a durable shell around it. However, the extra defenses cause its evolution process to take longer than a normal Shelgon.
Its spiky and robust body gives it adequate defenses, yet it still possesses a jumpy temperament. It leaves small pointed spikes behind as it flees, discouraging a hunter's continued pursuit.
Axeking's cranial dome grows over time, as does its intelligence. It's very protective of the dome, and it's believed that were it to be chipped or ground down, its intelligence would diminish as a result.
Axeursa's tusks fall off on an almost weekly basis, with new ones growing shortly. It likes to smear honey on them before they fall, so it can easily snack on it once it does.
It uses the large horn on its head to carve markings into trees, denoting things such as areas with dangerous predators or particularly lush food stores. Should the horn snap off, a new one grows back in a week.
Axeveon's tusks are brittle and take quite some time to grow back if broken. It uses its ribbons to shield them from harm, often keeping them wrapped up when not in use.
When ejected, Axemuku's innards sharpen in response to exposure to the air. It uses them as a hacking weapon in battle, but also to chop at low-hanging tree branches to make fruits and berries fall.
Golebat can be observed flying set paths within the caverns it calls home, as if on patrol. It can stun and confuse attackers by flashing lights from the symbols on its wings and chest.
A small head unit pokes out from a large energy core in Goleladin's center. Quills formed from this same strange energy can be fired from the points on its head and tail.
Fletchfree typically comes out during the sunrise to feed on early-morning nectar for the day. Farm folk say that having one flutter by the window in the morning is a sign of good luck.
Fletchdactyl communicate with each other via vibrant and expressive dances. If the response to a dance is positive enough, the pair of newly-formed friends will go hunt together to solidify their new alliance.
Urban areas are seeing an uptick in Fletchtata populations, particularly in Unova. Friendly and prone to singing cute songs amongst its siblings, Fletchtata has become a popular pet.
Fletchsis communicates by poking its beak through its membrane and blowing small bubbles. The bubbles create tiny versions of Fletchsis's cry when they pop.
Though it prefers frigid climates, the warmth from Fletchceon's body is enough to melt snow around its den. A Fletchceon habitat is easy to spot in the wild due to this stark environmental contrast.
With both its wings and legs still developing, Fletchta exhibits a bit of a complex, displaying aggressive behavior. It snorts out steam and spits flame at anybody it sees, attempting to pick fights.
Larvto's normal form is soft and heated, described as being like warm gelatin. When transforming, it cocoons itself in flames before the fire bursts and reveals its morphed state.
Larvdrill gathers in small swarms around the base of volcanoes. Highly aggressive, its rapid wingbeat spreads special pollen onto its stinger arms that it can ignite to attack others with flaming stabs.
Larvgey has become popular as a pet due to its soft and warm plumage and a tendency to cozy up to other, larger beings. It creates tiny flames when it chirps and sings to others.
When threatened, Larvslash curls into a ball and rolls, its body covered in roiling flames. Scorched trails can be seen in volcanic areas where rival Larvslash have fought.
Larvrachi are very rare creatures that live deep within the magma inside volcanoes. In ancient times, people would throw precious gems into the volcano in the hopes that Larvrachi would come forth and grant their wishes.
Larvmask floats around the deserts surrounding ancient tombs, clutching strange artifacts. During the day, it can hold the artifact aloft to channel the sun's energy and enhance its flame powers in battle.
Larvolett has been discovered within ruins within short distances of dormant volcanoes. Researchers theorize that old civilizations may have used them as warning signs, as it grows restless near active volcanoes.
Larvrunt is petulant and defensive, thinking others look down on it due to its size and posture. It's prone to throwing tantrums, as well as fireballs, at anything nearby when its temper flares.
Larvgull make large nesting groups around the rims of volcanoes. Their presence is considered a good omen, as they will not nest on a volcano that has any risk of erupting in the near future.
Larvth is extremely possessive of any coins it purloins for its collection. To keep others from taking back what it stole, it will super-heat them with its flames so that nobody else can handle the heated metal but it.
Golorb's body is mostly comprised of its large mouth, leaving little room for other organs. It is thought this is why it has a relatively small appetite despite its size.
It scrapes the edges of its wings across its skull to sharpen them into deadly points, letting it cut prey as it flies past multiple times until they succumb to their wounds and it can feast on the pooling blood.
The inside of its mouth is warm and soft, and its body rather durable, making it perfect for protecting and incubating eggs. Daycares and Breeders have taken to using them to keep especially precious eggs safe from harm.
Though it may look frightening, Golfree is not aggressive towards humans. It's large mouth is for consuming vast quantities of flowers whole for their honey and other nutrients.
It transforms its extended tongue into an imitation of its prey. Once another member of the species draws near, it quickly transforms back, wrapping around the hapless victim and dragging it into Golto's hungry maw.
Goluna's fangs are retractable, remaining hidden from sight until it spots potential prey. It swoops quickly and sinks its teeth into victims, draining their blood for nutrients that will hasten its evolution.
Many describe the sights of Goltini shedding its skin as disturbing, as its head will protrude from within the mouth of the layer being shed before it can escape its old skin.
Goldrill are a highly aggressive species found swarming deep in cave systems. Their stingers are so sharp and their attacks so quick and ferocious that even Steelix and Aggron are wary of their nests.
Golrita is an insectivore, but lacks a strong hunting instinct. Instead, the beads around its neck emit a scent highly attractive to insects, leading bugs to fly close to or into its mouth so it can swallow them whole.
Though it has no visible teeth, Golret still "bites" others as a form of mischievous play. After annoying its chosen victim, it flies off to hide in narrow spaces, tucking its wings to help it squeeze in.
Should one be under attack by a Golicate, the best course of action is to aim for its whiskers. Extremely sensitive and important for maintaining aerial balance, it will immediately retreat if they are touched.
It hides in darkness, waiting to frighten prospective victims with a loud screech. Those who strike it in defense are hit with a stunning counter blow, incapacitating them so that Golbuffet may feed on their blood.
In the dark of night, Golring forages for its favorite foods, honey and the juiciest of berries. Trainers have been accidentally frightened off by the sight of Golring's long tongue dripping bright red berry juice.
Its powerful serpentine body will constrict prey, before sinking its fangs in and gorging itself on blood. Once completely drained of blood, it disposes the prey's husk in its gaping maw.
The orbs on Golsly's skull are filled to the brim with a toxic liquid. It drops them while in flight to debilitate prey and leave them helpless to avoid it swooping down to devour them.
Golord's eternally-gaping maw allows it to swallow large amounts of prey in a single gulp. Its wing-like fins make it a surprisingly fast swimmer, making it easier to prey on entire schools of fish.
Some Golord variants lack wing-like fins and have smaller fangs, resulting in reduced speed and aggression. These wide-mouthed specimens content themselves with floating around and swallowing whatever swims into their maw.
As a method of hunting, a strange facsimile of cliffside terrain extends from Golterra's mouth as it lies down. Once enough small unsuspecting creatures have gathered and perched, it chomps down and swallows them all at once.
Golki acts as a perch for Zubat to safely rest upon between hunts. Since its unique body makes hunting for itself difficult, the Zubat share some of the prey they grab with it in exchange for its service.
Should it come across a sleeping Pokémon or Trainer, it will stand near and protect them while they slumber. It inhales large amounts of air through its massive mouth and expands its body to intimidate foes.
Its mouth and tongue grew before the rest of its body did, making flying and hunting difficult. Should it catch prey, it gorges on massive amounts of blood so it can go weeks before needing to feast again.
Golseed hunts by diving into crowds of smaller prey and firing poisonous spikes from its body. It then feasts on those struck down by its toxins while the rest flees in fear.
The mushroom infesting it has given it a taste for tree life as well as blood. Once it latches onto a victim, plant or otherwise, it will drain all their nutrients until all that remains is a husk.
A nocturnal hunter, Golatone swoops about and sinks its teeth into Rock-type Pokémon to drain nutrients from them. It becomes truly belligerent and ferocious when the crescent moon is in the sky.
During its raging tantrums, Golape will pummel foes into submission before draining blood via its sharp fangs. Once it's had its fill of blood, it becomes remarkably placid until it becomes hungry again.
Gaining Golbat's wide mouth allows Golizard to blow out much more flame from its mouth at once than it could before fusion. As it breathes out huge gouts of flame, one can notice the fire on its tail shrink.
Golchoke hones itself in the art of grappling, using its incredibly strong arms to take hold of opponents with a crushing grip. Once it has a victim in its grasp, it drains their blood, growing stronger while they grow weaker.
Its four powerful arms allow Golchamp to crush most foes with ease. It fasts for long periods of time, as it only wishes to drink the blood of those worthy enough to give it a good fight.
Its wings are not strong enough to easily lift the weight of its body and the heavy Shellder together. Golbro does not realize this, and will spend several minutes flapping futilely before giving up, and taking a nap.
Goluk's fangs are no more solid than the rest of it, and thus are not ideal for biting and puncturing the skin of foes. Their main purpose is to help with intimidation tactics to scare off intruders in its domain.
Prey that wanders too near a waiting Golster will find itself seized by a long tongue, then dragged within its mouth before it clamps down. Few can escape once its mouth has closed shut.
The more bulbous a Stunorb has inflated itself, the more it serves as a warning to stay away. Even a faint touch could cause it to burst in a massive explosion of electricity.
It purposefully throws itself onto land in order to hunt. Pretending to be helpless out of the water, it waits until something attempts to touch it before jolting them with electricity, then flopping back to sea with its new prey in tow.
Stunto buries itself partially in the wet sands on the shoreline, its body tuned to listen for another creature's approach. If anything draws too close, it suddenly leaps from the sand and latches onto their face to deliver a painful jolt.
One of the hardiest and most tenacious species of the ancient world, Stundactyl was a highly opportunistic scavenger. It would wait until bigger hunters caught their prey before stunning them with electricity and swiping their meal.
Stuntres's flames make it look oddly graceful when flying through the air. It lands with far less grace, crashing and sliding across the ground several feet before stopping and lying prone until it feels like taking off again.
One of the hardest parts of owning a Stunbull is attempting to keep it clean. It detests not having mud on its body and will immediately seek out the nearest mud puddle to jump into when it feels too clean.
Stunceus flattens itself out and reshapes its body to be as unassuming as possible, waiting for prey to step upon it. Once they do, it releases a burst of paralyzing electrical energy tall enough to be seen several meters away.
Stunx rolls around in mud puddles to keep its body coated and moist. If it feels threatened, it shakes its body to shed clumps of mud charged with its own electricity, jolting those the mud splatters against.
Its poor vision leaves it with a skittish demeanor. If it senses something nearby, it will surge electricity around itself in defense to stun the interloper and allow it to flee.
Very moody and standoffish in disposition, Stunsian loiters about among human civilizations, curling up in the most inconvenient of places. Any who try to move it forcibly will receive an angry shock.
Stunby half-submerges itself in muddy areas among the coastline, waiting for the tide to bring in potential food. If prey steps too close, it snatches it in its pincers and delivers a painful electric shock.
When Sablchu gnaws on crystals, its tail and the tips of its ears flicker and light up with active internal electricity. Anything that touches them while it's chewing will receive a nasty shock.
Sablffy consumes raw gems to keep the ones growing on its body sparkling. The shine of its jewels is also a mark of its strength; a Sablffy with faded, dull gems generates less electricity.
Sablring collects gems from deep underground to adorn the ring in its torso. If two Sablring meet, they immediately compare gem collections to see who has the greater amount of precious jewels.
Sablkrow enlists flocks of smaller avian Pokémon, commanding them to steal jeweled trinkets from unsuspecting humans. Every day, it rolls around in a pile of the shiny baubles, basking in its ill-gotten gains.
Crystals are its main food source, and it defends them viciously. Dazzling underground caverns full of gems are certain to have a Sabldily ready to erupt from the ground to deter would-be jewel thieves.
The more fungi Sablras consumes, the larger and more vibrant the crystals growing on its back become. Trainers are experimenting with different mushrooms in its diet to see how many different kinds of gems it can grow.
When first discovered, Sablnat was poached due to its eyes resembling fantastic gems. Though this was quickly realized to be false, enough poaching had been done to cause the already-rare species to become critically endangered.
It swings and scrapes its claws against stone to the point of exhaustion. This is a training regimen for Sablhita, as it yearns to be able to dig deep into caverns barehanded and unearth the finest of gems to collect.
A vicious and greedy bully, Sablpig's obsession with shiny objects leads it to attempt to steal the jewels off of Spoink heads. Due to the latter's dependence on it to survive, Sablpig is often hunted for the sake of Spoink preservation.
Underwater caverns studded with sparkling gems are where Sablcanth resides. Its powerful jaws let it crunch down on the jewels as its favorite snack.
Sablmer greedily consumes any shiny gemstones it comes across. It doesn't appear to need them for nourishment, but merely because it enjoys feeling beautiful as the consumed gems float to its surface and decorate its exterior.
Though they can move individually, the separate pieces of Venicute prefer to move as a singular unit, following behind the leader of the clutch. When resting, the other five surround the sixth to protect it from harm.
Venitung's strong stomach lets it consume even the most poisonous of mushrooms. The digestion helps give the venom in its claws and stingers even more potency.
Venihorn has a feisty personality and will charge horn-first at anything with little provocation. The horn contains a mild venom that weakens the muscles of anything that gets stung.
A solitary Pokémon, Venifree keeps to itself in the wild and eats from small flower patches. If confronted, it spreads a very potent paralyzing poison from its wings.
In battle, Venither moves with agility and stays on the defensive. Its scythes are tipped with venom, so it waits for the perfect moment to strike and deliver a painful dose to its foe.
Venisir's venom is mild, but its pincer-like stingers have a powerful grip. It grabs prey and holds them tight, constantly injecting venom until they're totally paralyzed and an easy meal.
Venima is highly opportunistic when it comes to procuring food: it waits until it spies another Pokémon capture prey, before swooping in at high speeds to poison and paralyze the predator so it can eat the hunted meal instead.
It produces poison from the stingers on its tail, creating globs it flicks onto its antlers. It flings blobs of poison from both its tail and antlers when it feels threatened.
Both poison and electricity are stored and generated in Venichu's tail. Stabbing others to poison them is common, but even being hit by its lightning bolts will leave a debilitating toxin marring the target's body.
Venitik hunts tiny creatures by lobbing webbing at them as if casting a net. Even if captured prey escapes, the webbing is coated with poison that will exhaust them in time and allow Venitik to catch up.
Something of a step between evolution stages, Venipede retains mobility but loses some venom potency and the sturdiness of its shell. It skitters away from trouble, avoiding conflict until it can evolve further.
Toxic impurities are constantly produced and build up within Venizma's body, causing it extreme discomfort. It releases the excess by unleashing beams of highly concentrated and caustic poison from its body.
A unique type of poison concoction is produced from the tips of Veniras's claws. Normally causing illness in those it scratches, if its claws scrape a gash into a tree, fungi begin growing in the scratch marks.
Venipod acts as a two-faced trickster in the wild. If spotted by a larger creature, it pretends to flee in terror, then doubles back in order to leap at its foe when their guard is down and apply rapid venomous bites.
The poison-creating glands residing in its head give it massive headaches if too much is produced without release. It is forced to bite and inject anything it can with poison to relieve its own pain.
Densely-packed tendrils form a swirled shell around Whirligela's body to protect it while it develops. These vines are quite solid, and can lash out and wallop anything that gets too close for comfort.
Though its weighty carapace gives it low agility, Whirlither has potent defenses and offenses. The blades on its arms and head are sharp and venom-tipped, and even its wings are pointed enough to cause damage.
When closed, its mouth helps complete a protective shell around its head. Timid despite its imposing appearance, Whirlibull will bite attackers with its powerful jaws, while also delivering poison from the tips of its fangs.
Whirlipass spends much of its time sleeping and saving energy. If its two noses catch a whiff of approaching danger, it tucks its legs into its body and rolls away to safety.
Whirliedge prefers to keep itself sheathed and avoid combat where possible. If forced, it strikes with swirling, circular swings of its blade that deflect attacks and disorient foes.
The circular markings on the liquid exterior of Whirlision can be shifted around at will. For self-defense, the core strikes these circles, which send out pulses of potent psychic energy on impact.
The eye atop Whirlisect's head operates independently of the rest and possesses 360 degree vision despite its appearance. It helps Whirlisect direct bursts of spores in defense should something attempt to sneak up on it.
Though its shell-like exterior is sturdy, Whirliwhirl must constantly shield its weak spot: the eye in its tummy. The spiral patterns on the top of its body begin to swirl when it nears evolution.
The circles on Whirlizee's body glow when it uses its hypnotic powers. When in danger, it curls into a sphere and sends psychic waves all around it to repel aggressors.
Scolilix's points and jaws secrete a poison strong enough to liquefy stone and cause serious damage to metal. It consumes diamonds, coal and other solid materials deep beneath the earth.
Scolibird lures small creatures into its bag by putting sweet-scented treats at the entrance. Once they draw near, it closes the bag, which is filled with poisons, and traps them while the toxins take effect.
Scoliperior is surprisingly mobile, able to scale up a tall mountainside from base to peak in mere minutes. The rocks it launches from its hands get coated with a terribly potent poison as they're fired, making them doubly dangerous.
Scolipede appears to be on the crux of achieving its final evolutionary stage. In this transitive form, it lacks full mobility, but its toxin and aggression levels are at their peak, making it very dangerous to approach.
Scoliter feasts on fear. It creates hypnotic pendulums that causes those afflicted to hallucinate being swarmed by poisonous insects, letting it feed on the terror created from this illusion.
Tybone eats scraps left from other hunters' meals, keeping the bones to chew on. Ordinarily timid, wearing a skull over its head instills it enough bravery to fight back against its foes.
Great care must be taken in raising Tydour, as though affectionate to owners their massive jaw strength means that even a playful bite from it could be disastrous to property or person.
The leader of a Tydoom pack is decided by combat. Because it is arrogant and a sore loser, some packs spend more time fighting over leadership than hunting.
The three different mouths on Tysly's head open and cry in accordance to its mood; more mouths will open and shout as its mood worsens. Because it has a bratty personality, it's almost never silent.
Tywick uses specially-colored wax and its flame to put on a more fearsome appearance to scare away predators. It can even open its "mouth" to breathe fire and further sell the facade.
When it roars at trespassers, its innards spill out in a threat display done to further frighten the target. It has a difficult time retracting its innards back afterward, however.
It is petulant and selfish, believing anything it wants rightfully belongs to it. It can tear open even metal surfaces with its upper jaw in order to get to something it desires.
Tygast likes to camouflage itself as a simple fossil lying amongst the sand, before rearing up and roaring to spook away those who investigate it. It has a poor reputation among archeologists because of this.
Tykoal will gruffly snort and emit steam from its pores as a threat display. Rivals in the wild will compete to see who can blow the most smoke at once to establish dominance.
It tries to look ferocious and intimidating, but fails due to its large eyes and goofy gait when it walks. Even attempts to roar at foes fall flat, as instead of an angry bellow, there is only a honking quack.
When its tail catches something, it drops the prey in front of it and roars at it in triumph. After roaring, it forgets about the hunt completely, allowing the prey to escape back into the water.
Despite sharing the same body and stomach, the two heads of Tyby are selfishly greedy. They often fight over a single morsel rather than eat two separate, more filling meals.
Despite its small stature, Tyranorb packs a powerful roar. The sonic boom created from its bellowing cry has enough force to send a Snorlax airborne.
If one spots a Tyranode in the wild, it is highly advised to leave it alone. Antisocial and volatile in nature, its angry and explosive roar packs enough power to obliterate a building completely.
Tyranchan's strength and fighting spirit is indomitable. It absolutely refuses to give up a fight, and boxing matches between rivals in the wild can go on for days without end before a victor is decided.
Tyranmime wears a disguise that flops about comically whenever it runs around. It is becoming quite popular in modern times as an entertaining mascot at sporting events.
Tyranmime uses a disguise to mimic a Tyrantrum and scare others with mighty roars. Once the victim is properly terrified, it pops out of its disguise and laughs at their frightened state.
Once a Tyrandle has claimed a tree as its own, it viciously fends off any other small insects trying to nibble even a single leaf. Its tiny territorial roar strikes fear into the heart of small bug Pokémon.
A massive prehistoric being, Tyrandactyl was considered one of the apex aerial hunters. Able to glide massive distances, it would descend from its home atop the mountains to hunt, devastating entire herds of Pokémon with each swoop.
With its imposing appearance, Tyransire aims to rule as a tyrant over Quagsire and others of its ilk. Because of its simple mind, in practice this just amounts to stomping around in their muddy home and roaring a lot.
Some believe that Tyrancargo is the result of a meteor from space impacting and merging with an ancient Pokémon. Analyzing the rock would have great scientific value, but Tyrancargo allows no one to touch its shell.
It is said the first Tyrantei hatched from within the planet's molten core eons ago. With every rumbling roar, it launches a gout of flame and magma capable of burning anything away to ash.
Tyranchu is a bombastic bully of a Pokémon, swinging its tail about to push around anything smaller than it. It intimidates those who try to fight back by smacking its tail on the ground while electrified, making a mighty thunderclap.
Tyranchu with alternative cheek colors have been noted to have lesser electrical capacity. Its behavior seems to be more aggressive than normal to compensate for this weakness.
Fiercely protective of its Trainer, Tyranvoir won't allow any to approach them unless they have proven worthy in combat. It is often a chore for a Tyranvoir Trainer to curb this tendency so friends and family can interact with them normally.
Tyranpardos's aggression is thought to have been unparalleled in the ancient world. Research into fossils and geography has led some to believe entire mountains were smashed to bits by its raging charges.
Tyranqueen considers all other Pokémon as its subjects, needing to be protected by a stronger apex being. Its protective instinct is well-needed when its kingly counterpart is near.
Cave drawings suggest that the oldest known civilizations may have worshiped Tyranceus as a destructive deity. The drawings depict it causing cataclysms across the world with a single bellowing roar.
Though its movements are stiff, its claws are strong enough to tear apart trees with ease. When it expels air through its nose, it sounds like a low roar.
Tyranking is a brutal tyrant of a Pokémon intent on subjugating all others beneath its power and rule. The only way to keep it in check is with the presence of a queenly counterpart.
Touching one of Tyrantales's tails without permission is an unforgivable offense in its eyes. It will chase a perpetrator unceasingly across entire regions just to crush them for defiling it.
Tyrantrum lies prone, pretending to be mere skeletal remains until hapless prey wanders near and it springs into action. Its bones are as solid as steel, and even if it were knocked apart, it would reform itself shortly.
According to research, Tyranlem's mating habits coincided with its yearly shedding of its stone shell. Fossil records indicate the shed stones were used to nest the vulnerable young.
Its top speed is mediocre, but Tyranta's legs are deceptively strong. It stuns much larger foes with powerful kicks, then fries them with a bellowing roar that releases a wave of flame.
Though Tyrantoise's water cannon can only fire in single shots rather than a constant stream, these blasts of water are viciously powerful. A single shot of water from it can pierce straight through an entire mountainside.
The two heads selfishly fight over any captured prey, battling for the right to eat their spoils. Over time, one will grow oversized as it consistently wins these fights for food, while the other slowly withers away.
Snomime's body is wracked with perpetual chills, so it usually keeps its arms wrapped around itself. For defense, it can use miming to set up walls of solid ice in front of it.
The eggshell-like cloak around its body keeps it warm even among the most frigid of temperatures. It's not uncommon to see Snopi happily dancing about in the middle of snowstorms.
Snonub skitters around frozen areas, sniffing out chunks of ice to bring back to its den. It's not yet known what criteria it uses for judging which pieces of ice are worth retrieving.
Snoshrew's cloak retains heat excellently, helping keep it warm during the frigid winters it endures on the icy peaks it calls home. Snoshrew only ever shares or swaps its cloak with its mate or young.
Snokip entertains itself by rolling up the biggest snowball it can create, before seeing how far it can headbutt it into the air. Unsuspecting travelers have been regularly pelted by accident by Snokip's hijinks.
Snolia dances and prances about in heavy snow, using its psychic powers to lift the snow it kicks up and create a powder of snow around it for aesthetics. Group performances are rare, but especially dazzling to behold.
Snopunny is often found crouching in large snowbanks, attempting to keep a small profile. If spotted, it grabs clumps of snow with its ears and lobs snowballs at its observer before fleeing.
Snolie is a colony of Snorunt that commandeered the hollowed remains of a Glalie for added protection. Using their ice powers in conjunction lets them create potent blizzards to defend themselves.
Snoful's cloak is soft and fluffy to touch, though Snoful itself doesn't much enjoy being pet. Touching it too much will result in a flailing backhand that can send a person flying.
The coat around Snoeal's torso keeps its most sensitive parts warm even in frigid snow, with the bonus of most people finding it adorable. It's common for Trainers to choose a hat they think completes Snoeal's cute appearance.
Snonix rising up from beneath the ground and baring its teeth has sent many a creature scurrying away in terror. This is just its natural appearance, however; it's not aggressive in the least.
Glados is a highly territorial denizen of the frigid northern seas. With its bellowing icy roar, it can freeze an entire ship solid in moments, leaving a frozen reminder of the consequences of trespassing in its domain.
Glaturn's antennae create shimmering light beneath the water that lures curious prey closer. Once within range, Glaturn flash-freezes its surroundings with a chilling burst of energy, freezing prey solid for it to consume.
Glatu marks territory as it traipses around by poking its beak deep into the ground. The spots it pokes holes into will grow large stalagmites of ice shortly thereafter.
When Glaceus claims territory, it instantly freezes over its surroundings with a chilling icy breath. Even the most tropical or volcanic climates will be instantly turned to frozen tundras by its arctic power.
Frosvee's spunky and aggressive personality means it is common for it to freeze nuisances solid. The ice it generates apparently takes on different colors as Frosvee nears evolution.
Frosbat uses its multiple wings to hide most of its face and body from view. Some think it is simply shy, while others spread folk tales that a single glimpse of Frosbat's face will freeze a person down to their soul.
A single touch of Froscune's ribbon is enough to completely freeze over a body of water and anything within. Froscune views frozen water as the pinnacle of purity and beauty, and reacts poorly to any who try to thaw out its works of art.
Frosoh can generate amazingly prismatic aurora displays in the air thanks to its colorful plumage. These displays are how it hunts; onlookers are so distracted by the colors, they don't see Frosoh sneaking up close to freeze them solid.
Solitary creatures that make their homes deep within frigid mountain areas, just a touch from Frosaur's ribbon-like vines will chill a person to the bone. It steals body heat this way in order to keep the glacier on its back frigid and robust.
Frosolu senses the auras of everyone that comes near it. If it dislikes a person's aura, it breathes out a chilling vapor that turns the person into a frozen statue temporarily.
It only departs from its home in cold mountain peaks to hunt and freeze prey, dragging them back to its den. It's often confused with a Pokémon from the Galar region.
Frosgalge glides through frigid waters, breathing out potent poison that seeps quickly into victims to immobilize them. It prefers paralyzing and dragging large prey like Walrein or Gyarados back to its den to feast on for weeks.
When first discovered, the researcher who spotted Oddorb thought it was simply a malformed Oddish. When approaching, they received a rude awakening as Oddorb exploded in a pollen-filled display of self-defense.
Oddchan gathers energy from moonlight via the fronds on its head, so it is most effective in battle during the evening. It brushes the fronds back as a taunt to provoke opponents.
Its multitude of leaves across its body allows it to photosynthesize large amounts of nutrients. It also lets it spread large amounts of pollen that can aid flower growth in areas with minimal sunlight.
The color of the leaves on Odduna's head indicate its closeness to evolution, darkening as it draws nearer. To deter predators, it emits a foul stench from these leaves.
Oddpi likes to dip its singular leaf into the beverages of those around it. It seems to be sampling the taste this way, but the act also gives the drink a noticeably sweeter taste; those who consume it after report feeling rejuvenated.
When Oddpy waves its trunk around, the leaves at the end emit a faint and pleasant flowery aroma. Some can be found working tropical resorts, fanning guests with sweet-scented air.
Beneath the plates of Oddshrew's hide lies soft soil. On occasion, the soil on its back will grow plants based on what foliage Oddshrew has consumed, the flowers sprouting out from between the plates.
Oddinja floats around in areas of waning plant life. It emits a floral scent from its leaves and wings, but all who have caught the aroma describe it as smelling "hollow".
Oddkoth lounges among scattered seeds, picking at them and handing them to any passersby. It does this in the hope that others will help plant the seeds and help them spread, as it is too lazy to do so itself.
Oddtik clings to fruits and veggies, draining them of nutrients after sinking its tiny fangs into them. Because it tends to favor produce about to go bad, some restaurants use it to monitor freshness of their wares.
The steam Oddkoal emits contains a floral scent many find appealing, making it a popular house pet. As its scent is affected by diet, many owners swap advice on how to change the fragrance for the seasons.
Playful even with strangers, Oddyena loves to approach new potential friends and convince them to join it in a game of hide-and-seek. It runs off and buries itself in the ground to hide, only its leaves visible above ground.
Oddth can be seen collecting leaves as it roams, though none are sure what criteria it uses to judge the ones it collects. Occasionally it will even offer coins to others in exchange for leaves.
It swallows up large amounts of plant life in a single gulp, digesting over the course of several days. Oddin's leaves can be used to brew tea with a strong flavor, and an even stronger aroma.
Oddtoy spins and drills itself into the dirt near plants to hide itself, leaving only its leafy fronds above the ground. When not on high alert, it can be seen happily hopping amongst flowers and batting them with its arms.
It buries itself in the ground to sleep during the day, surrounded by scattered leaves it maintains a psychic connection to. If something disturbs one of these leaves, it immediately teleports away to safety.
Odduk consumes sick and dying plants into its body to clear out soil, leaving behind droplets of goop that fertilize the ground. Some hardier plants manage to survive and even grow and become a part of Odduk.
Oddler spends much of its time napping in flower gardens, particularly during moonlit nights. When it absorbs a large amount of moonlight, its larger claw emits a floral scent akin to lilac.
In combat, Orichan's swaying motions make for an unpredictable opponent. A foe is never certain if Orichan's next move will be an elegant feinting sway of its wings, or a fist of flame careening towards them.
Much of Orikhan's time is spent teaching its young the coordination and focus needed to perfect their trademark combat dance. Though the child is still learning, it is capable of creating tiny fire tornadoes with its moves.
Despite its large rotund body, Orilax's dance routines contain a surprising level of elegance to them. Its perpetually-warm belly is considered a quite pleasant place to nap against.
Whether beneath the water or in the air, Origia's movements are twisting and elegant. With a single flap of its wings, it can create a rising geyser of scalding liquid to erupt from any body of water near it.
For Oriqueen, its dance is everything, a facet of life that cannot be lived without. It won't even entertain the thought of obeying a Trainer unwilling to dance with it regularly.
As Oritales prances around, its many tails swish through the air in a light and elegantly flowing manner. Those who attempt to touch its tails will be blown away by a wave of fire it creates with a single swishing motion.
As it dances, Oriduck controls flames elegantly with every swing of its wings. Should a headache strike mid-dance, however, it may lose control and wind up launching a sweeping wave of fire.
Oriorb dances around with twirling, flipping and hopping motions, each rotation giving it more electrical energy to work with. Once it finishes a dance sequence, it releases the pent-up energy in a huge burst around it.
Dozens of little pom-poms make up Origela's body, rubbing against each other to generate protective static electricity. It can vibrate itself faster to generate larger amounts and send out crackling bolts of lightning if needed.
Orifree's kind personality leads it to cheer for both sides of a battle equally when it spectates. After watching a battle unfold, it flies over and spreads a static pollen that helps soothe the combatants' tired muscles.
For defense, it rubs its body with the fluffy pom-poms to generate static electricity and shock those that touch it. If it should be caught without an electrified body, it can still always deliver a shock from the horn on its head.
One should be very careful not to anger Oridrill. Its spiked pom-poms make for deadly punches, but can also be lobbed from afar, where they will burst apart in a shower of lightning and spiked projectiles.
Attracted to sources of static electricity, Origey often winds up nesting around human laundry. Domesticated Origey are often seen around the house with an errant sock stuck to their fluffy plumage due to static cling.
When frightened, Oritata grabs hold of its own large tail-fluff and rubs it for comfort. This not only serves to calm it, but the rubbing accelerates its own electric output, letting it shoot defensive sparks if necessary.
Oripiny enthusiastically dances, rubbing its pom-poms against the stone it carries after every performance. It's presumed that this act is practice for nurturing and stimulating real eggs once it matures.
Orivoir loves to happily cheer on its friends' battles with its dances, but is a very sore loser. If a cheered friend doesn't win the fight, Orivoir stomps around and throws lightning in a tantrum.
Chipper and exuberant, Oriceus prances around others singing and creating floating pom-poms that follow its allies. These fuzzy orbs shower them with sparks that energize them and enhance their performance in subsequent battles.
Orislash retains a defensive stance for most of its fights, absorbing blows and building up energy. Once it's fully charged, it unsheathes its blade, wrapped in crackling electricity, and goes on the offensive.
Oriki jiggles its body to rub its pom-poms together and create showers of sparks as displays of support to its allies. The act leaves a residual magnetic charge for a time, so metal objects are pulled towards it during these dances.
Shaking and rubbing its feathers together lets Orino create bright showers of sparks around it. It does this because it has poor eyesight, so the extra illumination helps it gauge its surroundings.
Oriloud cheers on its allies with a zeal that borders on aggression. Though it means well, the sheer volume and intensity of its cheering tends to be more distracting than supportive.
Orieal rolls around to produce and store electricity in its fluffy body. If it rolls downhill and gains enough speed, it can cover itself with a visible barrier of lightning that bursts out when Orieal stops.
As Orisir dances, it clicks the pincers on its head together in tune with its rhythm. These clicks emit a faint psychic pulse that weaken small creatures in the vicinity, making them easy pickings once Orisir finishes the dance.
Oridrill is one of the more peaceable Beedrill fusions, but still highly protective of its nest. Should something come too close, the rapid flapping of its wings will send psychic waves that disorient and deter the interlopers.
Orioh can create a vibrant rainbow trail behind it as it flies. Those who view the colorful sight find a feeling of tranquility come over them, which lingers for quite a while after Orioh has flown away.
It descends from the skies with a gentle and elegant flair meant to soothe the hearts of onlookers. Those that resist this relaxing aura will be punished for their insolence with devastating beams of psychic energy.
Oriki lets its accessories billow in the breeze to generate psychic energy for itself. It can use some of this psychic power to help unlock a person's memories, should they be forgetting something important.
Though it has an innocently dopey look to it, Oriduck uses its wavy dance to inflict painful headaches on those that see it. This is a necessary evil, as the only way to diffuse its own migraine pains is to pass them onto others for a time.
Oritoise sways rhythmically beneath the morning sun, a daily ritual that helps it stay healthy. It also powers its ability to fire beams of psychic energy from its twin cannons.
Oriby are becoming seen more often on fishing vessels, as their scuttling dance seems to carry an allure that draws fish in. Larger ships will carry dozens of Oriby scuttling about to bring in huge schools to catch.
Once Oriler gets into the rhythm of its relaxing dance, nothing will stop it from completing its swaying movements. If something comes to disturb it, it picks it up with its claw and tosses it aside without missing a beat.
In primitive times, it was believed Oridle's sting allowed one to communicate with the spirit world for a time. Modern science concludes this was actually hallucinogenic effects brought by Oridle's poison.
Oriret have been observed attending wakes, moving at a slow rhythm before rubbing themselves against the most mournful. Those who were touched swear they heard the voice of the departed speaking to them one last time.
Orichu uses an elegant dance to stimulate its body and powers, and ends each movement with small showers of sparks. Orichu owners swear they've seen the image of departed loved ones within these displays.
Oripi dances about without a care, hopping and swaying to its own rhythm. Its dances often inadvertently summon a random spirit from the afterlife to its side, usually aiding it in battle.
Observation has determined the positions of Orirogue's hands hint at its preferred fighting style. Vertically-kept fans signifies defensive leaning, while horizontal limbs mean an offensive style.
The dances Origon-Z does seem to be an attempt to communicate with spirits in the afterlife. Because it rarely dances without glitching, the dances almost never commune with the spirit it's actually seeking out.
During moonless nights, Orimence swoops about its mountain home in twirling, looping patterns akin to an aerial dance. Some believe it is communicating with the spirits of fallen ancient dragons when it does so.
Despite the ferocity with which Oriflame can fight, there is an ethereal grace to its movements as well. There are tales that say some have seen the images of deceased spirits within the flames its wings whip up.
It expels stinky smoke around it as well as occasional piles of refuse beneath it. These spots of garbage are often eaten by Trubbish and other Poison-type Pokémon.
Trubvee often digs through garbage cans looking for both food and interesting trinkets. If caught rummaging, it attempts to give away some of its findings as a peace offering.
An elusive Pokémon, Trubew has been spotted on rare occasions milling about garbage dumps. It uses psychic powers to dig through the detritus and find junk it finds appealing, before teleporting away with its chosen trash in tow.
It upturns garbage cans to look for things to snack on, making it a minor nuisance to urban areas. One can avoid a bigger mess by leaving old soda cans, its favorite treat, outside of the garbage can.
Trubdra can be found wherever there's a high amount of dumped garbage polluting the seafloor. It spits a noxious stream of liquefied garbage at those who would try to clean up its trash domain.
The rubbish forming Trubat's wings regularly loses cohesion and falls off, leaving it grounded. It rifles through and eats the contents of garbage cans to help hasten their regeneration.
Trubnea clubs at opponents with its thick trashy limbs. It consumes and hoards garbage and discarded sharp objects, so it can use the gathered garbage to fire pointy projectiles at foes from afar.
Trubth pilfers coins lost among garbage and refuse, hoarding it until its bags are full to bursting. Some bags rip and leave behind its coins, causing it to continuously hoard the same bits of change.
Garbown plucks garbage from containers and uses it to draw symbols upon the ground. It's believed this habit is an attempt at communication, but none have yet discovered meaning in the trash's shapes.
Normally Garbok keeps itself contained within a bag-like exterior, but when threatened, it will burst out from its containment and flare its garbage-made hood and frightening face to scare off attackers.
It battles using assorted bits of trash fashioned into weapons and armor. Despite the shoddy appearance of its weaponry, it wields them with skill and precision in battle, making them far more effective than they seem.
The garbage comprising Garbrock's body is so tightly compacted as to be as solid as stone. It picks up discarded litter from mountain travelers, using the trash to further strengthen its armor of refuse.
Carbat operate in small packs to take down larger prey, but once the target is felled, all group cohesion is lost. Ravenous greed compels them to try and eat as much as they can for themselves, turning mealtime into a free-for-all.
Carxew groups reflexively sharpen their tusks as a whole; when one begins grinding against a rock or tree, they all instinctively do the same so every member has pristine and sharp tusks.
It's been discovered that Cardisc are highly receptive to chocolate. Ships now often carry surplus containers to toss overboard and placate schools of Cardisc to keep them from becoming aggressive.
Due to its malleable body, its skin is too smooth and its fangs too soft to cause damage. That fact it has to mimic other Pokémon to be a threat causes it no end of vexation.
Sharpto is a hunter inhabiting bodies of water within caverns. It isn't the fastest when swimming, but leaps onto land and scuttles with surprising speed, biting hapless creatures and dragging them underwater.
Sharpnite cuts through the air and the ocean depths with the same incredible speed. With its extreme strength and aggression, it is considered an apex predator of both biomes.
Sharpsaur fight for territory by using their vines to fling the razor-sharp petals of their flower bulbs at each other. The more scars a Sharpsaur bears, the more respect it commands from others.
Sharpmory jets through the air at impossibly fast speeds, and can cleave trees in two with its sharp limbs as it flies past. It produces Sharpedo-shaped explosive projectiles to launch at opponents and prey.
Despite it having great hunting instincts, Sharpvoir's personality is sweet and almost childish. The sight of it happily singing next to freshly-caught prey has been described as disconcerting to many.
It has an extremely aggressive streak and seeks to battle any powerful opponent it can find, especially others of its kind. Sharpslash wears every chip and scar on its blade with pride, as each signifies a vicious fight.
Sharpslash considers sunken ships its territory, and strikes viciously at any who would trespass on its home. It's known to be especially aggressive and violent towards Dhelmise.