Page 3 / 8 of 7304 pokedex entries by sk372.
Sneaqueen is a vain sort, obsessed with jewelry in particular. Trainers should expect to regularly gift and bribe it with bracelets and necklaces if they ever hope to have Sneaqueen obey.
Snearua gather in small packs for hunting operations. Using illusions to disguise themselves, they take hapless targets by surprise and overwhelm them with quick hit-and-run strikes.
Sneadra looks more intimidating than it actually is, but doesn't stand for bullying. It spits a glob of sticky slime at bullies, immobilizing them so it can get close and punish them with its claws.
Tedditu has a simple mind, but possesses great psychic potential. When the crescent moon on its head glows, it receives a short vision of the immediate future.
Teddiring is quite popular due to its large size but amiable disposition, often seeking to cuddle anything smaller than it. It's so softhearted it will tremble before any battle, even against weaker foes.
Tedditank's high consumption of honey means that the milk it produces is particularly sweet in flavor. It's often shy about sharing its milk, but is easily convinced when offered sweets in exchange.
Teddifeon's leafy bits change color with the seasons, growing pale in the winter months. During the spring they become golden-brown, and emit a pleasing honey-like aroma.
Teddikip's preferred home is one lush with mud puddles and trees bearing honey. It's almost constantly seen caked with both mud and honey all over its fur.
Teddidon has a metallic shielding around its skull as well as its claws. The metal around the claws is used to more easily climb and dig into trees to obtain honey.
Though placid in the presence of humans and other Pokémon, Teddiran maintains a strong rivalry with others of its kind. Its quite common to see them charging at and headbutting into each other, particularly over food.
Teddiveon uses its ribbons to gather up extra honey and lick it off of them later. It gathers and consumes so much that even when cleaned off, the ribbons still carry the scent of honey.
The crescent flame and melting wax on Teddiwick's head emit a scent very close to fresh honey. This unfortunately causes it to be accosted by Teddiursa and even the occasional Ursaring.
The only thing that Teddilous's heads agree on is a love for honey. This leaves them often fighting over the snack and winding up coated and sticky, and often biting each other as they try to lick the stains off the other.
A honey-like drool drips from Teddibat's mouth at all times. The sweet scent attracts small insects to it, making it easy for it to slurp up the stuck bugs for a meal.
Teddith collects spare coins it finds and builds a collection. Once it gathers enough, it goes into human civilizations and attempts to barter its coins for tasty treats such as honey.
Teddichamp has a playful sense of pride in its musculature, always looking for a way to show off and impress others. It often expects to be rewarded with sweet honey treats for these displays of strength.
Some believe Tedditly is the spirit of deceased orphan Teddiursa. It floats through forests, its haunting wail causing Teddiursa to cry and Ursaring to go into grief-stricken rages.
Ursawak's strong arms let it wield the bone club with great effectiveness in battle, but its preferred use is more mundane: Ursawak enjoys smearing the bone with honey or sweet juices, saving them to lick up later.
Easy to anger, Ursahorn goes on charging rampages through the forests, bowling over trees and anything in its path. The only thing that can stop its charge is the scent of honey, whereupon it becomes very docile.
Though it looks aggressive, Ursamime takes its antics and attempts to entertain very seriously. Its usual act involves the upper arms arguing with the lower arms during their miming.
A bit sullen and antisocial, Ursavee tends to stick to its own devices, though it is easily lured closer with the promise of honey. If fed enough sweet treats, it will eventually open up and behave in a more upbeat fashion.
Ursawoodo's claws can be detached and used as throwing projectiles against opponents, as they regenerate over time. It's thought that this might have inspired the creation of shuriken in the past.
Ursatress produces a sticky, honey-like substance in its core, which it can fire as projectiles. The impact is powerful enough on its own, and the syrupy thickness often impedes an opponent's movement.
More aggressive than the average Teddiursa, Ursaursa tend to live more solitary lives fending for themselves. They are protective of Teddiursa however, and won't hesitate to claw viciously at anything that threatens them.
Though it has a gruff appearance, Ursabird enjoys sharing gifts from its bag with young children that behave well. It's been noted that all the gifts it hands out are related to honey in some way.
Ursamory's heavy body makes flying for long distances difficult, so it claims only small patches of territory. If angered, it may pluck one of its sharp feathers from its wings and use it as a throwing weapon.
Ursabok hides away in caves until the moonlit night falls and it can hunt. The ring on its chest reflects moonlight and casts hypnosis on victims who see it, stunning them and leaving them open to be constricted.
If you see an Ursaslash curl into a ball, do not assume it has gone on the defensive; it rolls into opponents at high speeds to cut and crush them with its bulk and sharp spines.
Urban legends warn not to go deep into forests at night or you may run afoul of Ursawile. The tales say that if you see its diminutive frame, it's already too late to escape its fearsome maw that lunges from the darkness.
Many a terrifying tale is told about sightings of Ursaclops in the night. As the stories go, a victim sees a glowing ring in the dark, becoming so hypnotized by the sight they never see spectral claws ready to descend upon them...
Ursaveon uses a honey-like secretion from its ribbons to mark territory. Circles drawn on tree trunks using this special sparkling honey indicate the trees have been claimed as Ursaveon's.
Ursapius's leaf-wings are comprised of a sweet and succulent honey-like substance. It constantly has to shake off bevies of smaller Pokémon that climb onto it to sample its flavor.
Ursanine patrols around deep forests, guarding the denizens within from harm. Stoic by nature, it never makes the first strike, but responds mercilessly to those who would choose violence against it or those it protects.
Ursanine patrols around deep forests, guarding the denizens within from harm. Some variations of the species are notably more pacifistic, shielding smaller Pokémon from attacks as they retreat to safety together.
Ursawrath's spiked fists are strong enough to stop a speeding semi-truck in its track with one punch. Rivals will test their strength by punching each other directly in the center of their circular chest patterns.
Ursachop holds itself to a high standard in appearing strong and stoic. This front is rather easily broken when offered honey, as it can't resist ecstatically gorging on the sweet treat.
Ursaler hibernates in caves, curling up and appearing as a large boulder to most. Anything that causes it to wake up will suffer powerful and painful claw swipes in retaliation.
Ursadash protects young forest Pokémon from poachers. With its tremendous strength and speed, it can scoop up helpless young and fend off attackers with powerful swipes or kicks before retreating faster than most can keep pace.
It scratches claw marks into trees that grow particularly flavorful fruit. The three heads will sometimes argue over whether a tree's fruit is worthy enough to be marked.
Slugdeen swim magma rivers, grouping together in small schools. During eruptions, one can witness several of them attempting to swim up the streams to climb the volcano's rim and enter its insides.
Slugzor's wings are not used for flying, but generating warmth to regulate its body temperature. Outside of its volcanic home, it must heat itself constantly, or its body would harden and become brittle as it cools.
Slugby's lack of balance causes it to often fall over as it moves and lose its shape, becoming little more than a pool of magma. It takes several minutes for it to right itself and regain its normal form.
Traveling through Slugshrew territory can be a risky endeavor: it rolls from one lava pool to another in order to avoid its body cooling down and drying up, paying no heed to anything that might be in its path as it does so.
For fun, small groups of Slugshrew will gather together and watch each other curl into balls and leap into lava pools. The one who makes the biggest splash when diving is the victor.
One should take cover should it spot a Sluglord rising up from a lava pool. It surfaces to vent excess lava from its spout, which sprays all about and will burn anything in the surrounding area.
When confronting others, Slugking rises slowly from magma pits, relying on its intimidating appearance to scare off most opposition. Though it possesses great strength, its movements are slow, hindering its ability to physically threaten others.
Slugram's molten body is said to be the result of its internal heat burning so hot that its body has begun to liquefy. It resides deep within volcanic caverns and only appears before those with truly fiery souls.
When standing still, Slugva vibrates its wings rapidly against its body. The wings generate heat and keep its body warm, so it doesn't cool down and begin to harden.
Slugbat are known to reside in large groups within volcanoes, attracted to the intense heat. If one sees a flock of Slugbat flying out of a volcano all at once, it's a sign an eruption is about to occur.
Slugpius's leaves are actually made of a tightly-packed ash. The material is highly condensed, enough that it retains enough strength to allow Slugpius to fly around its volcanic home.
Rarely, plant life will form even in active volcanic areas, becoming Slugsprout. Though hardier than most plants due to their intense survival instinct, water will make it wilt rapidly.
When hiding in its shell, Magon appears as little more than a charred cube of stone. Many unsuspecting creatures have gotten burned by being too close when Magon decides to emerge from within.
A small shell of hardened magma has formed on Magma earlier than usual. The weight added to its small form makes it more difficult to stay moving and to resist its skin cooling and hardening.
Magsola thrives on volcanic islands, extending its magma body from the stone base to better absorb heat and volcanic ash. It retracts into the stone and flips itself over to hide and protect itself when it senses danger.
Magtyke swims about in magma pools without a care. It often floats on its back, sunning itself and keeping its rocky underside dry and brittle.
Magziken slowly waits for the perfect moment in combat before retaliating with blindingly fast counterattacks. When not in battle, it enjoys meditating within pools of molten magma.
Magpert submerges itself almost completely in lava pools, its favorite spot to relax and keep its body coated with fresh magma. Rocky parts of its body that fall off are consumed to regain nutrients.
Chunks of stone and magma swirl endlessly above Magtomb's core stone. Should these components retract into the stone, it means somewhere in the world a volcano is about to erupt.
Folklore states that Magclops is cursed, lava that gained malevolent sentience and inhabited a stone body. It hypnotizes those that gaze into its eye, trying to lure them to walk into pools of magma.
Said by some to be the epitome of volcanic fury, Magdon is a figure of destruction in island mythology. The magma within its shell is believed to reach incalculable, impossible temperatures.
Magkia can manipulate lava and stone, compressing it into spheres it can teleport at will. Living within active volcanoes, trespassers find themselves pelted by these orbs hurtling with the force of falling meteors.
Magram appears to be the subject of ancient legends in some regions, that speak of kingdoms becoming too greedy and being melted away for their hubris by the powers of a molten dragon.
Magloon has been observed using its tendrils to grab hold of wild Slugma and lift them away. It dumps the other Pokémon into nearby volcanoes, though why it does so is not known.
With a body of magma and volcanic rock, Magcanth effortlessly swims through lava in volcanic isles. It dislikes the presence of others, spitting out globs of magma mixed with bits of stone at anyone who catches its ire.
Fearkhan is a doting yet strict parent, encouraging its young to hunt for food on its own. It trains the child's flight by flapping its wings, providing strong gusts of wind the young must fly against.
Feardle primarily feeds on tiny fish in small ponds. It dips its stinger into the water to leak poison into it, then uses its beak to spear the sickened fish that float to the surface.
Feardrill uses the beak-like stingers on its arms to spear through fish and larger insects for consumption. It flies up to high canopies to eat, hoping to remain far away from any that would potentially steal its hard-earned meals.
Fearaid uses long-range spouts of water shot at quick speed to stun targets from a distance. Once stopped in their tracks, it swims forward quickly in an attempt to spear them with its pointed beak.
It uses its wings to kick up strong gusts of wind to blow away trespassers in its territory. Those unable to be pushed away or those who return after ignoring this warning risk getting charged at and potentially skewered.
It perches coiled around tall trees, before using its wings to glide far distances and hunt unsuspecting prey. Having Fearbok glide over you while adventuring is said to be an unlucky omen.
Normally Feareon uses its extendable tongue to catch small bugs to satiate its hunger. However, its beak can also elongate slightly in a quick burst, making it effective at spearing fish swimming close to the surface.
Feartrum's powerful legs and eyes make it a fearsome hunter. It can spot prey miles in the distance, run rapidly to catch up, and leap long distances to pounce and clasp its powerful jaws down upon them.
Fearor keeps low to the ground, as its heavy round body is difficult to keep aloft for long. If another hunter tries to compete with it for a meal, Fearor fires short range beams of light from its eyes to deter them.
Fearlem's wings have the strength to propel it high into the air, but cannot keep it aloft long enough for true flight. It uses these large leaps to drop its heavy body down on prey or opponents.
The tips of Swidra's fins are freezing cold, always covered by a thick layer of frost. It swims around the lower depths of cooler waters, primarily feasting on seaweed it sniffs out.
Swisir's pincers are very cold to the touch. It sniffs out succulent berries growing on trees, using its pincers to grab them, keeping them chilled and fresh until it's ready to eat.
Despite the imposing sharpness of Switops's blades, they are only used for harvesting mushrooms that they sniff out. They chop the mushrooms up into bite-sized pieces, spearing them on the tips before eating the portions.
Swireep's potent sense of smell allows it to sniff out tasty mushrooms even from long distances. If it's caught the scent of something good, the orb on its tail glows brightly.
Swireon goes out to forage during the evening, sniffing out mushrooms to dig up. Its sense of smell seems directly tied to moonlight exposure, so nights with full moons see it racing around and digging up the best quality fungi.
Swikrow typically swipes food from others, with a particular penchant for mushrooms. It's fairly common to see it rifling through garbage located near restaurants and stores.
Its sense of smell has been enhanced even further, able to sniff out food and other items buried deep within the dirt. Its large size means it can accidentally bowl over smaller creatures in its eagerness to investigate a smell.
Trained Swikid can sniff out high-quality mushrooms beneath the soil easily. When it catches a whiff, it runs to the spot and leaps head-first onto the soil, its twin prongs marking the spot that needs to be dug into.
Swieon lives a mostly sedentary lifestyle, making homes where fungi grow abundantly. It spends much of the day napping, using its long tongue to reach out and nab mushrooms when it's hungry.
The spirits inhabiting Switomb's stone are meek and rarely come out on their own. However, they find the smell of fungi irresistible, so offering one is a quick way to draw them out and interact with them.
Swiveon's strong sense of smell lets it easily locate mushrooms beneath the soil, which it then gathers up with its ribbons. It is especially adept at finding mushrooms that have soothing medicinal properties when eaten.
This variant of Swiveon is found in more frigid northern regions, and is especially good at finding rare fungi beneath the snow. These mushrooms are particularly noted for their calming effects when cooked and eaten.
Its fur coat keeps it a little warmer than is comfortable, so it wears an icy cloak to keep itself cool. When strong winds pick up, powdered snow drifts off of the cloak in large amounts.
Swiwear's thick coat of fur lets it walk around in the most frigid of snowstorms with little issue. It does not tolerate anything getting in the way of its mushroom searching, knocking obstacles over the horizon with a single swing of its arm.
With a lazy and simpleminded disposition, not much will rouse Swipoke from its constant slumbering. The best way to get it to wake up and move around is using the scent of mushrooms, its favorite snack.
Swiduo sniffs low to the ground searching for roots and mushrooms to snack on. Its highly skittish nature means that as soon as its heads have found food, they immediately run and hide to eat their meal in solace.
Switly makes little sniffling noises as it flies around frigid areas and leaves a trail of ghostly snowfall behind it. These flakes will give a person momentary chills on contact, even in warmer climates.
Despite its size, Swinix is a timid sort, likely to flee underground at the first sign of aggression. The scent of fresh mushrooms is usually enough to get it to venture out of its home.
Pilorina resides in frigid regions, using its tusks to root around the snowy ground for food. If it spots another creature chilled by the cold, it nuzzles close to warm them with its fur.
Piloveon's thick fur lets it remain nice and warm even in the heaviest of snowy conditions. With just a light brush of its ribbons, it can share its warmth with others, making it invaluable as a traveling companion through frigid areas.
Though its overgrown fur leaves it mostly blind, Piloloom compensates with a powerful sense of smell. It can pick out a foe's scent with ease and use its extendable arms with potent precision.
Pilolurk prefers to live a solitary life, so sightings of it in the wild by humans are exceedingly rare. The ice crystals on its body can generate a localized blizzard around it to help obscure its presence.
Piloroth's fur grows at an alarming rate due to its overactive body functions, even covering its eyes and causing it to flail around blindly as it runs around. Even if its fur is trimmed completely, it will grow back in less than an hour.
A solid coat of ice gives Piloladin's body added protection from attacks. It can make sharp icicles protrude from this coat, launching them en masse to ward off any attackers.
Corbuzz acts as a defender of its fellow aquatic species. Not only will it fight predators with its own formidable electric capacity, it also shares its lightning to supercharge other Electric types and aid them.
Corvee's adaptive form makes it more resilient to changes in water conditions around it. Nature preserves are introducing it to Corsola colonies in the hopes it may spread this resilience over time and help the species's longevity.
Corluff floats around tropical waters, carried by the ocean breeze. It dances in midair when hovering over coral reefs, and some say these dances improve the health of the reef and its inhabitants.
Cormortar lives in coastal areas not far from where coral reefs and Corsola colonies reside. It defends these precious habitats by firing superheated torrents of water from its arms.
Restaurants and other shops in tropical regions often employ Corvoir to help serve clients. Customers are enamored by their vibrant appearance and impeccably professional service.
Coray walks at the bottom of the sea, its powerful eyesight letting it see easily through the darkness of those depths. It's drawn to gather near and protect other Pokémon that share its typing.
Corgron is a pacifistic creature that rests at the bottom of the sea, letting others form communities along its sturdy metal-and-coral form. It only moves to defend its charges, rising up to showcase incredible strength and defense.
The rotation of Corang's two halves has an interesting effect on coral populations. As long as Corang is rotating near, coral reefs seem to flourish more and show an increase in their growth rate.
Corbat can be found in coastal cave areas, being highly active on sunny days. It hunts for small fish that typically mill near Corsola herds, snatching them from the water to drink their blood.
Corzma resides in ocean areas that see the largest amounts of sunlight over a single day. Vibrant rainbow-colored beams of light can be fired from the holes at the end of its huge hands.
Corful plops down in the middle of sunny beaches to soak up the warmth of the sun's rays. It thrashes about if someone tries to move it, with great strength that belies its small stature.
Remobone wields a specially carved gun made of bones to shoot high-pressure water long distances. Science still has not figured out how exactly the makeshift weapon functions.
Because of the weight of its cocooned body, Remopod's swimming speed is rather low. It hides on the sea floor and defends itself with shots of compressed water fired from its mouth.
Remonub spits water on any fungus it manages to sniff out and dig up. This compulsion is so strong that it will not eat any mushroom it hasn't soaked with water beforehand.
In this form, Remoraid becomes markedly more aggressive, seeking out others to use as target practice. The jets of water it shoots from its mouth or cannon can pierce through steel.
Remoshrew curls into a sphere, letting its hardened scales protect it from other small aquatic creatures. It uses water spit from its mouth to propel it around while rolled into a ball.
Remodoof is considered a pest by Bidoof due to its obsession with pranking them. It lies in wait until a colony has completed a dam before blasting a jet of water from its mouth and causing the structure to crumble.
Remoceus hides itself in underwater tunnels, appearing only when it pops out to dispel intruders in its territory. It spits out beams of high-pressure water that travel over 100 mph.
Removeon displays a surprising amount of aggression when hunting underwater. It swims towards prey and snatches them with its feelers, holding them still before knocking them out with jets of high-pressure water shot from its mouth.
A Remoraid floats within the center of Remosteel, the body behaving similarly to its resident's instincts. The cannon on its arm can fire extremely rapid, accurate jets of water.
Its face is a rather perfect encapsulation of its skittish and timid personality. It steers clear of most anything other than its own kind, panicking and spitting ink at those that approach and startle it.
Though it swims at a leisurely pace, Octiking is not to be trifled with; its many mouth tentacles can crush smaller prey with ease, and create and lob painful globs of ink at anything larger.
Octiras tend to follow large ships out of a sense of precaution. Should disaster strike, they use their large body and many tentacles to hold and carry as many survivors to safety as they possibly can.
Octigon gathers up materials and squeezes them into cubes to stack together. It sets up its own personal obstacle course to hop across, and small groups may form to compete to see who has the best time.
Some Octillery will hitch rides on top of Slowking, replacing its crown. Its intelligence diminishes as a result, but it retains enough to function in tandem with its new passenger.
After fusing, Octillery now sports armor plating to help its resilience in standing its ground and firing powerful ink shots at foes. There exist some records that indicate this may have once been Octillery's natural form.
Octilord can store and expel absolutely massive torrents of ink for defense. A single Octilord could fill multiple swimming pools with ink and still not have depleted half of its stored contents.
Many works of fiction use imagery similar to Octiceus to depict evil deities. There is some historical records that some island civilizations made offerings to it in the past to ensure safe travels across the oceans.
The tentacles on Octibat's wings adversely affect its flight capabilities, making it difficult to pursue prey. To compensate, it spits a debilitating poison ink from its mouth to slow down targets enough for it to catch up and ensnare them.
It's advisable to give Octiduck a wide berth for safety; at any moment, it may experience a migraine that causes it to lose control of its bodily functions and spew ink all around it.
Octichoke has a rather surly personality, preferring to work out and do artistic endeavors away from others, disdaining company. Despite this attitude, it remains popular due to many finding it oddly handsome.
Delipom offers the two bags it carries to passersby, letting them choose which to accept a gift from. In one it carries entertaining trinkets, and in the other only useless junk, so every offering is a gamble.
Those who have been overly cruel to others are said to risk being haunted by Delimagius. It comes in the dead of night, its cold whispering cry said to gift those it haunts with horrendous nightmares, as retribution for the anguish they've caused.
Delichu happily hands out gifts from its bag, but it only allows itself to be the one to handle said bag. Anything that tries to touch it will be in for a nasty zap from its bolt-shaped tail.
Tales of the one who delivers gifts at the holidays describe Delicario as his assistants. As the stories go, this Pokémon can sense the auras of children to determine who is naughty or nice.
Deliking enjoys the act of giving and sharing, but has no tolerance for greedy individuals and thieves. Anyone trying to take from another in its vicinity will be sent flying with a swing of its full bag of gifts.
It is customary after a battle for Delinape to present a gift to its opponent. The quality and intensity of the battle increases the quality of the gift offered, no matter whether the foe won the fight or not.
It constantly produces snow-like material inside its bubble that leaves it cold to the touch. Delisis enjoys being held by others in need of cooling down, cooing softly as it shares its temperature.
Deliple carries with it a sack made of the thread it creates from its mouth. It gathers up extra berries from the trees it lives in to share with other Bug-type Pokémon it is on good terms with.
Its bag is filled with shiny trinkets it finds and wishes to share. Deep-sea divers hope to run across Delider during their dives, as it could potentially gift something very profitable.
Manras is most often found in tropical waters near coral reefs. It feels a strong protective instinct towards Corsola species, defending them from any threats that swim by.
Occasionally, small creatures will make Manras's back their home. Manras quickly grows protective and attached to them, and defends them with a ferocity not often seen in most Lapras fusions.
Some say a Mantomb is created when a Mantine and its Remoraid passenger pass away simultaneously. The ghostly spirit steers swimmers away from dangerous waters, and has saved many divers from ill fates.
Manray delights in doing evil acts, though most of its actions are inconvenient pranks at worst. It possesses a strange aversion to sea sponges and starfish, for unknown reasons.
Manquaza is at home both in the sky and the sea, but prefers the depths of the ocean. It is a gentle soul, and even the most powerful and vicious of underwater denizens act calm and complacent while near it.
Despite cutting a fearsome visage, Manedo is very kind and docile, patrolling Sharpedo-infested waters to keep humans safe. It sometimes adopts young Carvanha and raises them to be equally even-tempered.
Manine is commonly seen aiding lifeguards around the world. Quick on land and even quicker in the water, it can locate and retrieve a person in danger with the greatest haste.
Mandash is very intelligent and studious, often isolating itself in its studies. Care must be taken to encourage it to get out and socialize and enjoy the magic that is friendship.
Mandash appears to gallop through the water, swimming at a smooth and speedy rate no matter the current. It breathes steaming-hot water from its mouth when it needs to defend itself.
Skarbone scavenges up a Skarmory skull for defense and some shed metal feathers for offense. It scrapes its feather blade against the skull to make a screeching noise that disorients predators.
Skardle's wings are too heavy to let it fly, instead used primarily as threat displays. The tips of each feather also contain a mild amount of toxins, should its warning go unheeded.
Despite a heavy metal body making prolonged flight difficult, Skardactyl is a surprisingly agile glider. It dives after prey and crashes into them forcefully, before cutting at them with the sharp edges of its wings.
Electric charges from Skareep's wool travel up its wings, letting it discharge bolts of lightning with strong flaps. It has a strong-willed personality, so few are allowed to shear its wool.
Should an intruder approach Skarsire's territory, it will raise its arms and emit a cry of intimidation. Whether or not the intruder flees, Skarsire won't do anything else after its display.
By flapping its steel wings fast enough, Skarmega creates a high-pitched screech that stuns and disorients prey. At top speed, Skarmega creates sonic booms that can shatter glass as it flies past.
Skarceus's body is made of a rare metal not seen naturally on this world. The red feathers of its wings can detach and act independently of itself in order to better defend itself from those who would try to harm it.
Skarblade's two blades are made of a steel material that stays sharp no matter how many battles it fights. It scrapes its blades together to create an intimidating and ear-splitting screech to make its foes cower before it.
Skartula's metal shell helps it conduct some of the electricity within itself. It can quickly weave up electrified webbing before casting it out like a net to ensnare and shock its prey.
In order to keep its metallic feathers pristine, Skardreigon consumes metal from machines and buildings it comes across. Though the heads on its arms do not require sustenance, they too chew and swallow the metal as it tears it apart.
Hounchan decides hierarchy in the pack through rigorous sparring matches. The rare Hounchan that attempts dirty tactics on another will be cast out, no matter if it was victorious or not.
Old science records show that Hounvee was once thought to be a regional variant of Eevee until it was disproved. The skull-like marking on its head shifts color based on elemental affinity, hinting the evolution it may undertake.
Hounrita communicates with its pack via subtle changes in the scent created by its leaf. Pollen spread by the leaf is used as an ingredient in some spicy Johto dishes.
Hounchu are rambunctious little troublemakers inhabiting urban areas. They swipe discarded bones from meals, and use them as heavy clubs to hit and annoy bigger creatures before running off with a barking cackle.
Working together as a group, Hounub use their impeccable sense of smell to locate large batches of mushrooms buried under the ground. The leader of the pack always gets the first bite of the fungi they uncover.
Hounrogue trains together in packs, swapping sparring partners often. Pack members hope for differing evolution, as it will allow a better variety in training partners when the time comes.
Hounchu are rambunctious and rebellious by nature. Though they function in a pack, the hierarchy shifts constantly as they regularly battle amongst each other for dominance and standing.
Hounbi operate in small groups with a single pack leader. If the pack fails in a hunt, the leader will rewind time and let the group try again, as many times as it takes until the hunt is successful.
Hounshrew hunts in small packs in arid desert areas. The pack lies in wait until prey draws near, then takes turns crashing into it from different sides with their curled-up bodies until their target is knocked out.
Gathered together in small packs, Hounwig work together to tend to plants and help trees grow. Berry-bearing trees grown by Hounwig tend to have bitter or spicy-tasting berries.
Should Hounchar feel endangered, it will shriek and flare up the fire on its tail, alerting the rest of the pack. The whole group will fling small fireballs at the foe until the danger has passed.
Images of Hounedge appear often in depictions of medieval times. It's said that it was the partner of choice to knights who became corrupt, breaking or forsaking their oaths.
Hounolu can create small blue aura flames on their body and even breathe out small aura fireballs. The pack trains together to hone auras, flaring at each other to determine which is stronger and decide the hierarchy.
Though it has an impish appearance, Hounish is rather friendly and docile. It often shows up in media as a comically-inept henchman to villainous characters.
Hounbish has been described as having a pungent sulfuric scent, intensified by its tendency to live in small groups. It likes to burn garbage with fire breath before consuming it.
As Hounphox gather in small packs, they hold the flames on their sticks together to create a greater fire. Gazing as a group into the great flame fills them with vigor, making their next coordinated hunt that much more effective.
Game Corners have put out warnings to patrons about Hounth packs, as they have learned to loiter in wait for exiting customers so they can harass them and try to steal their shiny coins.
Due to the headaches they suffer from, their coordination as a pack has suffered, their hunting methods disorganized. The one whose headaches create the strongest psychic pulse is considered the leader.
Hounpoke are popular for being loyal and adorable pets, though they are considered difficult to train. This is not because of any behavioral problems, but that taught tricks will be forgotten within a week.
Hounmite congregates in small groups around lit lampposts at night. It communicates by rubbing its magnets against each other, producing small bursts of electricity.
Its goop-like body burns hot and emits a rancid aroma. People throw it bones leftover from meals to appease it and make it leave, but it takes this as a sign of friendship and lingers longer because of it.
A vicious and tenacious fighter, Hounchan fights by igniting its fists with black flames with every punch it throws. Getting singed by these flames leaves a painful burn that will still hurt even years later.
Hountung's thin, prehensile tongue is surprisingly strong, able to constrict and lift large creatures with ease. Its saliva leaves a nasty lingering burn on anything it licks.
Houncuno lives an isolated existence in frigid mountains, only coming out at night to hunt. Simply being grazed by its chilling breath could lead to severe, debilitating cases of frostbite.
The inside of Hounaw's mouth is perpetually burning hot. Bites from it are excruciating: besides its bite force, sharp teeth and refusal to let go, the heat of its mouth leaves scalding burns around the bite wound.
Hounchu is considered quite dangerous despite its cute and friendly appearance. Its small body cannot properly contain the toxins that cause lingering burns, so an errant touch could have excruciating results.
After fusion, Houndoom's personality becomes more aloof and solitary. In battle, it breathes out pitch-black flames that will leave painful dark burns on skin with just a slight grazing.
Hounperior creates so much fire within its body, it cannot fully contain it. It shoots flames from its arms hot enough to melt a mountain in minutes.
Hounvoir delights in casting a devilish appearance that strikes fear in the hearts of others, though it is all simply an act. It is actually quite afraid of actual combat, and the blood it appears to drink is simply berry juice.
Hounvoir can generate black flames at will that are said to never stop burning those singed by them. It is not particularly aggressive, but will often summon the fire as a threat display to those getting too close to its Trainer.
Fragmented records of a being similar to Hounceus have been discovered in ancient ruins. They illustrate a deity that drags away the wicked with 1000 summoned arms to burn the evil in their souls to ash with cleansing flame.
With a wave of its hand, Houndon can cause dark flames to crack the earth and erupt from the ground. Prophets from ancient civilizations once believed Houndon would pass judgement on humanity by setting the world aflame.
Legends say that the end of days will come from Hounquaza descending from the sky and scorching the earth with flames that will never stop burning. Few believe the stories, but those that do are manic in their preparations.
A vindictive little forest spirit, Hountump sneaks up on trespassers in its territory before poking them with its tail. Being jabbed by the tip of its tail leaves one with a stinging burn that inevitably leaves a spade-shaped mark on the skin.
The tar-like substance that comprises its body is horrifically acidic and deadly. The bones seen within Hounuk's body are all that remains of prey it has engulfed and consumed.
It possesses a flicking tongue, yet none have seen for sure if it actually has a mouth. When threatened, it will rattle its tail, producing electric sparks.
It shakes and rattles the tail in its hand as an intimidation tactic against predators. Those that are not dissuaded by the act will find it is still an effective weapon in Ekbone's hands.
Particularly mischievous Koffing and Ekans are often drawn to each other to cause double the trouble. Many villainous teams have used them to cause hijinks, often accompanied by crafty Meowth as well.
If something approaches that could threaten the egg, Eksey swallows it and flees. Once it feels safe again, it regurgitates it back out and resumes its nurturing ways.
Though effective at quickly and quietly attacking prey from above, Ekgey is most vulnerable after a successful hunt. Its wings are not strong enough to lift both itself and its latest meal.
Ekchou rattles the ends of its antennae as a warning for attackers to stay away. The vibrations stimulate electrical organs within, so if predators persist, Ekchou gives them a painful zap.
Ekcross's biology requires it to ingest tree sap on a regular basis. If it doesn't, the venom in its fangs loses potency and becomes nearly useless for hunting and self-preservation.
It was once said that gazing into Ekvoir's eyes would turn one to stone, but the truth is more mundane. The many Ekans on its head use psychic powers to stun others as an instinctive defense mechanism.
In addition to punches and kicks, Ekolu uses its tail as a whip to strike and trip up foes to give it an edge in combat. The tip of its tail is an organ for sensing the aura of other creatures, making it difficult to sneak up on.
The true body hides within a hollow, yet sturdy false body that it controls at will. It lashes out at close opponents, striking out from the eye or mouth holes to poison a foe before retreating back within its defensive shell.
It snakes its way through the hollowed gears as they turn, seemingly deriving energy from them. Should the serpent be separated from them, it becomes listless and almost immobile.
A reclusive creature, Ekselia will gaze into the eyes of any who happen upon it in the wild. This stare causes the other party to fall into a deep and dreamless sleep, allowing Ekselia to make an easy getaway.
Ekpod is a skittish sort, darting away at the first sign of trouble and finding somewhere to hide. It leaves a faint trail of poisonous ooze in its wake.
Ekform absorbs rainwater with its membrane and processes it into poison. The soft covering around its head turns a deep purple as it creates more and more of the toxic liquid.
Ekmer can shift its body into a more serpentine shape that makes it look almost identical to Ekans. It does this to infiltrate groups of Ekans before hunting and consuming them whole.
A gentle soul at heart, Kingnair does not abide by any hostility in its presence. It belts forth an inky mist to obscure everything around aggressors, then wraps around them to immobilize them until they give up the fight.
Fusion brought out more of Kingdra's latent Dragon DNA, giving it a bit more of a traditional dragon-like appearance. It has an amicable personality, but highly dislikes having its whiskers touched.
Kingon2 only appears on computers that have underwater images as their background. It creates whirlpools within the images, and shoots ink at the screen should a user attempt to change the background.
Kingoh lives high up on the top of mountain peaks located on remote islands. It can spray a prismatic mist to blind others that try to pursue it, and disappear beneath the waves and swim away just as quickly as it can fly.
Should Kingish's lips move in a manner resembling kissing, it is a warning sign to back away. Failure to comply will result in it spitting globs of psychically-enhanced ink that cause migraines and rashes upon contact with flesh.
It flaps its ears to generate electricity stored within its body. It releases bolts of lightning from its trunk in self-defense. Occasionally sparks fly out when it trumpets normally.
Phanbone likes to show off tricks it can do with its bone utilizing its trunk. It's always showing off and coming up with new tricks, eager for attention and praise.
Phanther loves to support others with a friendly pat. Due to its appearance, this often sends the uninformed into a panic, until they realize Phanther's arms are soft and plush, despite their blade-like appearance.
Phanphan are adored for their cute appearance, but are banned in many places as pets. Their massive size combined with their strength and overly-playful nature is too prone to accidental destruction.
By curling into a ball and rolling at high speeds, Phanchu greatly increases its electrical generation. Phanchu roll against each other as a sport, creating huge amounts of sparks each time their bodies impact with one another.
Phanvoir makes a gentle bit of music by whistling through its trunk. It has a calming effect on those it feels closest to, and it often uses that as a lullaby to help its friends sleep.
Phanpy and Nidoran alike are protected by Phanqueen in the wild. Stern and solemn, it has enough strength to stop a charging Donphan with a single hand, and send it flying with a punch from the other.
When psyching itself up for battle, small puffs of aura can be seen flaring out from Phanolu's trunk. Its scrappy fighting technique relies heavily on combat rolls for dodging blows.
Phanron plays with others of its kind by charging into each other and wrestling with their metallic trunks. Training Phanron in pairs is advised, as few other Pokémon can keep up with its playful roughhousing.
It flies through its cavernous home by flapping its ears rapidly. The process is rather exhausting, so Phanbat prefers to move around via hitching rides on large stone Pokémon in the wild, or perched on its Trainer.
Phanrunt's outer coat absorbs the cold around it in order to keep its more sensitive body from freezing. To expel the excess coolness it has drawn in, it breathes out a cold mist periodically from its trunk.
Phankey is seen as more friendly than most Mankey fusions due to its playful nature, but care must be taken: not playing with it enough will send it into a destructive tantrum.
The second head provides Phanduo with a playmate to help keep it from being lonely. The two heads often trumpet in tandem while playing, and many even develop their own "secret handshakes" with their trunks.
When rolling forward at high speeds, Donlix's tough, uneven body tears up the landscape around it. It could conceivably destabilize the inside of a small mountain in minutes.
Donchu generates electricity by swinging its tail around in a circle. Once it builds up enough energy, it curls its whole body into an electricity-coated sphere to bowl down any opposition in its path.
With an extremely sturdy hide and spikes across its body, Donpardos was a powerhouse among the ancient world. A single Donpardos could defend a herd of smaller Pokémon from throngs of would-be predators.
Its wings are incredibly tough, acting as built-in shields that deflect attacks with ease. The edges are very sharp as well, able to cut clean through a boulder with little effort.
Donfable live in small colonies residing in or near mountain ranges. Though reclusive, the packs gather every full moon to trumpet together at the orb, the sound of which echoes for miles.
Donvanha's tough hide combined with its tendency to travel in moderate-sized schools makes it quite difficult to prey on. Some ships carry bait to keep the groups swimming close to the boat as a way to guard it from other aggressive undersea life.
The members of a Porycute clutch are able to operate independently, to an extent. Their power and intelligence shrink the further the group is spread out, however, so they rarely move far apart.
Pollen spread by Poryfree's wings causes flowers to grow on taskbars within cyberspace. In the real world, the pollen causes plants dusted by them to glow in the dark.
Porymime has been seen in cyberspace on websites dedicated to circuses. Despite naturally fitting into its surroundings, Porymime behaves as if it has no memory of how or why it lives there.
Porykarp's pitiful strength and goofy appearance means that it is almost never taken seriously. Even its cry is comical, being a high-pitched noise that sounds like a digitized trumpet.
Porydos is an angry, destructive creature bent on damaging any data it comes across. Its segments can separate and fling about at high speeds, making its indiscriminate rampages quick to decimate its surroundings.
Poryras has a unique digitized voice, heard when it sings as it ferries others across the water. As its song continues, digital music notes appear in the air around it.
Poryto's processors let it analyze foes at a glance and quickly assume their form. However, its capabilities are still developing, so it usually can only mimic their shape, while unable to change its coloration.
Poryuna seeks out empty corners of the internet to hide itself and wait out evolution. Chips in its cocoon quickly regenerate, but for a short time reveal the flowing binary code beneath its shell.
It travels into cyberspace when it wants to contemplate its thoughts. If one spots a Poryowl floating upside-down while in the computer, it's in a particularly heavy state of rumination.
Poryotto will perch on the borders of computer windows, surveying its territory quietly. It's been known to sometimes attack a user's cursor, likely mistaking it for prey or an intruder.
The propeller on Porypip's head gives it a modicum of self-propelled flight capabilities. Its lightweight body means it is easily carried away by a strong breeze, however.
A propeller spinning on Poryloom's head gives it the ability to fly about. It seems to prefer hovering around locations where lots of colorful flowers are in bloom.
Poryluff's propeller spins at high speeds to keep it constantly aloft. It chases after sunlight, absorbed by the panels on its side to sustain itself with solar energy.
Poryown appears rarely within cyberspace, often on sites pertaining to research into the paranormal. It can hijack text boxes to communicate, but despite its apparent intelligence it can only create short, basic sentences.
Porysparce's head and tail can extend from its body, loosely tethered to it by streams of data. This allows it to better search its surroundings to make sure it's safe before it digs a hole for itself using its tail-tip.
When present on a desktop, Porybull tries to project a tough image by throwing punches and making digital growls. Simply clicking on it once shatters the image as it grows fearful and runs off while whimpering.
Though Poryllery's tentacles are stubby, it can project digital extensions of each tentacle to give it more reach and take foes by surprise. It mostly inhabits underwater cavern areas, keeping intruders out with its many limbs.
Poryans's body is made of a soft material that deforms with a slight touch. It can flatten and reshape itself to an extent, making it excellent at hiding away in small spaces; it often prefers being inside computer towers.
Porybi possesses the power to travel through time in cyberspace, visiting previous versions of websites. It seems to find solace in living in the quiet depths of old and defunct sites that no longer see traffic.
Poryrill's CPU is able to process complex emotions, but for unknown reasons, sadness is the emotion most prevalent in its databases. Many a Trainer take pity on it and hope to care for it and replace its sadness with joy over time.
A devious trickster and manipulator, Porykrow hides within a computer's data, finding and hoarding the most important files. Then, it appears before the owner and threatens to delete them, attempting to force users to do its bidding.
Poryvoir tasks itself with keeping all of its Trainer's personal data absolutely safe. It will go so far as creating digital black holes to completely eradicate even a mildly threatening program it finds near said data.
The first recorded sighting of Poryinja was on an almost-defunct occult website. This has led to rumors that if Poryinja appears on one's computer, staring at it for more than a brief moment will steal one's soul.
Poryeon's abilities let it perfectly mimic the computer backdrop behind it. It pranks computer users by staying invisible and grabbing their cursor with its tongue, impeding its movements.
Porydum links its claw with others of its kind to transfer data and share information. It also serves as an effective combat technique, as two Porydum exhibit exponentially stronger abilities while linked.
Four core processing units working simultaneously give Porygross vast intellectual capacity. It is often used to assist in programming, making improvements and fixing coding errors in mere seconds.
Porytomb lies in wait, pretending to be a discarded and harmless USB stick. Those foolish and curious enough to insert it into their computer will have 108 viruses installed into it within seconds.
Porypardos's rounded, smooth body makes it more aerodynamic, giving it great speed and mobility for charging. Folding its crest down creates a dome of cyber energy over its skull to enhance its Headbutt attack.
When something collides with Porydon's solid skull, the colored segments shuffle their pigments into a randomized assortment. If all the colors match, Porydon exhibits a remarkable boost in power.
Poryceus's mind and data-ring are so immensely powerful that it can code or rewrite intricate programs on the fly. Many Porygon in cyberspace flock to it in the hopes it may one day use its abilities to power them up.
A unique moving pattern featuring creatures in a maze forms on Poryterra's shell. Its tree bears blocky fruit periodically, which is only edible for the Porygon species and its fusions.
A strong magnetic force within Porypass's nose helps keep it upright. Even if forcibly toppled over, it will right itself quickly thanks to the potent magnetism.
Poryblade's twin blades swing through the air with smoothness and grace, but its power seems not entirely stable. Its tassels occasionally flicker into binary code, and some of its swings will trail an arc of code that it did not intend to create.
The longer Poryslash's data-blade is unsheathed, the more it begins to distort and glitch as its power runs wild. As such, it aims to end battles in as quick and decisive a manner as possible.
Porygon's visor gives it excellent eyesight, able to view things in perfect clarity no matter the conditions around it. It can even fire beams of heated energy from the visor to fight off enemies.
Porygigas's power is so vast that it cannot always contain it within its body. Code spills out from it when it exerts itself, affecting and reshaping files and programs into something completely different.
Though skittish by nature, Porypunny's programming compels it to be friendly and helpful towards others. It tends to act as a mascot to homepages for businesses, quickly dispensing tips and assistance before hiding just off-screen.
Porynette is an annoying prankster that takes delight in annoying any computer user it comes across. Its favorite method of doing so involves taking control of the user's keyboard and typing out rude messages with it.
Porykyu's Porygon2 disguise is almost flawless at a glance, but becomes obvious the moment it receives damage. Rather than being full of programming code, darkness spills out from any cut or gap.
Porydreigon's three heads resemble the three stages of Porygon evolution. The conflicting programming in each head causes Porydreigon to act erratically and violently, thrashing about and destroying any data it comes across.
Poryrachi's artificial intelligence is quite robust, letting it store vast amounts of data and knowledge on many subjects. It seems most fascinated by the subject of wishes.
Porycada is a docile creature, but when threatened, a strange yet familiar glitched form appears around it and typically frightens off attackers. It's not known if this is an instinctive ability of Porycada's or something else entirely.
Porybas swims across cyberspace until it finds a comfortable desktop screen to inhabit. Curious and easily distracted, it often swims up to investigate anything on the screen, making it a bit of a distracting nuisance for most users.
At first glance Poryink appears smooth and rounded, but the sides of its gears are made up of numerous tiny ridges that interlock during rotation. This design lets it spin and generate energy much quicker and more effectively.
Poryfisk likes to nestle amongst CD collections, for comfort and safety. If picked up and placed in a computer or music player, it produces nothing but junk data and noise before angrily popping out of the disc slot.
Porylass gets quite attached to the computers it inhabits, especially in the case of domesticated individuals. Attempting to upgrade to a new computer results in it freezing the newer device solid in a jealous fit.
Poryvanha is best kept alone, as its hunger for data grows greater as it gets close to others of its kind. Even a small school of Poryvanha could devour every bit of data within a computer in minutes.
Porymy's gooey, smooth body is coated in a special slime full of antivirus data. Viruses and malware that try to infect it are neutralized instantly, and absorbed into its body to sustain it.
Poryice's icy presence is strong enough to immediately freeze a computer it enters. A user visited by Poryice has no options other than waiting until it leaves of its own accord.
Poryzma siphons ambient energy from electronics near it, absorbed into the crystal-like growths on its arms. It releases this energy in pulsing waves strong enough to cause computers in its vicinity to explode.
Porywear's appearance and friendliness towards children have led to it being used as a company mascot in the past. There are sordid rumors that one Porywear once bit a child, causing severe harm, but these reports are unsubstantiated.
Porynea spins its disembodied arms around itself rapidly as a method of offense and defense. Its spines contain a bit of special venom that will dizzy Porygon fusions pricked by them.
Porypuff is very stubborn about sharing its baked goods. It constantly urges others to accept its offer of cookies and other treats, and won't stop insisting until a person gives in and accepts them.
The power of Porymeleon's tail-flame has begun to grow past its capacity to control it properly. Occasionally, it glitches and distorts the area around the fire, especially while in cyberspace.
Poryduck's smooth and streamlined body makes it an excellent swimmer, cutting through rivers and lakes with great speed. It possesses a mild level of telekinesis that lets it manipulate the water near it as well.
The orb that lets Poryling make its chimes is not attached to its body. Occasionally it cries so hard that the orb flies out, forcing Poryling to give chase or be forever silent.
The rings of data around Poryape's limbs are thought to be limiter programs to keep its power in check. If they were to break, Poryape's temper and power would go haywire, leading to disaster.
Porywag looks almost identical to a normal Poliwag, even able to infiltrate pods of them without issue. The main way to distinguish it is through the bubbles it blows, which are made of binary code.
Porykazam's mind is powerful enough that it can use its telekinesis to directly influence the digital world around it. It uses spoons to help channel this vast energy; losing them could potentially let its powers run rampant.
Porysprout blows bubbles filled with binary code as a method of self-defense. Though not particularly strong on biological units, digital beings are susceptible to many adverse effects if the bubbles hit them.
Close inspection reveals small flame jets on the underside of Poryta's body that help propel it around quickly. It is friendly towards young children, making it a pleasant companion for thrilling rides.
High-pressure streams of pure data can be fired from Porytoise's two cannons in its shell. It is an effective defense against malware, able to wash away malicious programs with pinpoint accuracy.
Stanpie lock antlers in combat, fighting over the tastiest leaves on tree branches. The fierce battles on such limited terrain often wind up with both Stanpie plummeting to the ground.
It wields the remains of a Stantler that fell victim to poaching. It strikes the bone club against the antlers to produce an echoing sound that causes dizziness and hallucinations in its target.
It forages among the flowers during the height of their blooming. Stanfree's antlers detect subtle shifts in the air that let it sense the changing of weather and seasons.
Stanther has orbs that possess telekinetic capabilities in both its antlers and its scythes. If it focuses with all four, it can exhibit abilities almost on par with the most potent of Psychic Pokémon.
A lethargic denizen of the forest, Stanlax rarely gets up and moves, even to forage. It uses light hypnotic powers from its antlers to influence others to leave food behind for it instead.
Stansire enjoys soaking itself and sifting around in the bottoms of muddy waters. When it surfaces, its antlers are usually coated with muck it can fling at those who try to agitate it.
Being highly territorial while residing in a rather small area in the wild means Stanrow fights are a common sight. Bucks charge into each other while airborne to lock antlers and battle for dominance.
Stantank's milk is found to be extra creamy and delectable, if fattening. The species is considered something of a holiday icon in certain parts of the world, often paired with Delibird in imagery.
Those who have caused harm to Stanmagius's home will incite its ire, and its curse. A spell cast from its antlers will cause the victim to hallucinate an endless terrifying forest they will wander in for days.
Stangrowth's extending tentacles let it reach high branches and find the tastiest berries to eat. On occasion, it also grabs pretty leaves, pine cones and other accessories to decorate its antlers with.
The orbs on Stanceus's ring light up according to the seasons, one light fading and another growing as the season changes. In olden times, some civilizations believe Stanceus itself controlled the seasonal change.
Stanmeleon is fiercely competitive and territorial, locking antlers with rivals constantly in the wild. Embers fly when they butt heads, and particularly aggressive displays may cause their antlers to ignite.
Stanlett's antlers vibrate rapidly to help it dig through soil more easily while underground. This same vibrations can disorient creatures that come too close when it peeks above ground.
The luxurious tufts of fur on Stanine's body are highly sought for their softness and warmth. It must be willingly given to a trusted human; Stanine won't hesitate to burn away others with flames shot from its antlers.
One head is curious and trusting, the other paranoid and on guard. This clash of personalities often results in small fights and locked antlers between the two.
Smearto draws images on surfaces before transforming based on what it has painted. It practices hard so that one day both its art and its transformations will be perfect replications.
The multicolored plumage of Smeardos's wings summons forth lightning in a multitude of colors. The thunderstorms it summons are technicolor marvels as awe-inspiring as they are devastating.
Many artists have Smearnite as an assistant, always eager to fetch supplies and aid in artistry. If asked for advice, it points to the color on its stomach it feels would most complement the work-in-progress.
Smearsola smears the fluid at the end of its spines on the coral reefs it calls home, restoring color to coral bits that are becoming dull. The fluid actually has a regenerative effect that heals ailing coral over time.
Smearvoir can change the color of the liquid on its tail by dabbing it on certain parts of its lower body. It often creates beautiful landscape paintings to present to its Trainer as a gift.
While most look at Smearking's artwork and see laziness, some art appraisers swear that there is a unique meaning and deeper symbolism behind the lack of effort.
Smearceus levitates bits of color sourced from the ring on its torso, splattering them against surfaces to make works of beautiful art in seconds. Some believe that if it wished, it could bring any of its artistic creations to life.
The sky is Smearquaza's home, and its canvas. It moves, shapes and paints the clouds in the air into massive works of art that inspire the masses below.
Colorful, freezing beams of energy can be fired from Smearem's body at will. Anything struck by them will be frozen in ice that matches the color of the beam.
Speedy and stealthy while airborne, Smearjask quickly draws art across the landscape before darting away. It's believed these markings are meant to serve as communicative markers to others of its kind.
Smearpede rolls at high speeds, spearing a paint-like mucus its body leaks across the ground to make artwork that doubles as territorial markers. When wet, the slime is highly acidic and toxic, so cleaning it off is a difficult process.
Smearitty happily smears the liquid from its tail to make art pieces to gift to its Trainer. Smearitty devotees have begun organizing conventions focused on letting Trainers share artwork their partners have made for them.
Smearduck's sporadic headaches make every artistic endeavor a gamble. If a migraine strikes mid-painting, it could cause it to thrash and ruin the painting, or surge with inspiration and create something truly magnificent.
Smearizard is very prideful of its art while being highly critical of others'. Where groups of Smearizard gather, it's very common to see a showing of one's latest work immediately be followed by a fight with another member of the tribe.
Smearbell mixes the liquid on its tail with that inside its mouth to create a paint that attracts insects for it to consume later. Each individual Smearbell uses a signature design for its trap markings.
The colorful substances leaking from Smearby's claws are unique to each member of the species, used to mark territory. Fights between Smearby over these territorial claims leave beaches a colorful mess.
Tybone trains dutifully with its bone every day, keeping its fighting skills sharp. It can't train without it, losing the focus and will to practice if separated from its beloved bone.
Tykhan can often be found ingratiating itself into Kangaskhan colonies. It trains by playing with the young, but sometimes gets too rough and runs afoul of the parents.
Tyvee is quite easy to train, as both its body and personality are highly adaptive to different sorts of training. It is most happy when given a variety of new training challenges to adapt to and overcome.
The ring of bumps around Tyrita's neck changes color one by one as it matures and strengthens. Once all have shifted hue, it evolves to its next form within the next few days.
A common fighting tactic for Tygey is to kick up dust or sand with its wings, blinding an opponent before swooping in close to fight with a flurry of kicks and wing strikes.
Tydos can skillfully generate thread on the fly, letting it lasso in foes to drag them into close-quarters combat. It deftly uses its fists and multiple legs to beat opponents into submission.
Tyotto are fierce fighters, sparring often with others of their own kind to help them grow stronger. They often encourage smaller bird Pokémon to join in as well so they can become worthy future opponents.
The tiny Tychu is just bursting with combat energy to burn. If its training sessions last long enough, it will begin emitting sparks from its limbs with every kick or punch thrown.
Tyrill's soft, rounded body lets it tank blows with reasonable effectiveness. It usually lets a foe get in a strike to hone its defenses before hitting back with a potent counteroffensive.
Though it has a tiny and frail body, Tykern dreams of becoming a strong fighter as it grows. In the early morning, it can be seen using its singular hand on its head to perform push-ups.
Using quick aerial speed and reflexes, Tyma attempts to grapple and wrestle other airborne Pokémon out of the sky as training. Grappling matches between two Tyma are said to be particularly thrilling to watch.
Tyicate infiltrates human homes searching for good places to train its body and get stronger. Though it lacks teeth, it still attempts to gnaw on things after a training session, for some unknown reason.
Tynub tries to keep to a rigorous and strict training schedule, but it is easily distracted by scents, particularly of food. Trainers recommend specialized nose plugs to help it retain focus during its exercises.
As a pet, Tydour seeks to constantly play with its owner to hone its strength or stamina, its energy seemingly boundless. Some have theorized the type of game it prefers playing is significant to what form it may take as it grows.
Tytank always ends its training sessions with the consumption of milk to keep its body healthy. It will happily share the milk with its sparring partner, as long as they provide it with a good enough workout.
It mimics fighting type Pokémon constantly, hoping to one day be able to master all techniques, and then craft a new one just for itself.
Tyshrew constantly gets into scraps with other Pokémon in order to strengthen its muscles as well as harden its hide. It rarely scratches with its claws, preferring to use fisticuffs instead.
Though all Tyvoir have a penchant for training, domesticated specimens hone themselves especially hard. The want to protect and show off their strength for their Trainer seems to greatly enhance their dedication.
Tyveon seeks to constantly improve its physique, always on the lookout for a sparring partner. It uses its ribbons to stoke the battle vigor in others to help get them in the mood to fight and train with it.
A single thrust of Tyking's fist is strong enough to punch a hole straight through a thick tree trunk. Its physical strength is great, but it is never satisfied and always seeks to reach a new zenith of power.
Feisty by nature and with a fierce zeal for training, Tyfairy shows vast potential in its fighting styles. On star-filled nights, its exuberance for training and battle increases exponentially.
Research shows that Tylurk's large body subtly changes after every battle, adapting to its experiences. It's assumed old civilizations trained it in a myriad of ways to have contingencies for numerous possible scenarios.
Each of Typix's different-colored tails produces a different color of fire, though this is purely a cosmetic difference. When it nears evolution, the colors shift into the same color.
It hones its fists and legs as well as its capacity to control aura. Though its capability is still developing, it can create small bursts of aura power at the end of every punch or kick.
Typod has a cowardly personality, but dreams of becoming a strong fighter in the future. It constantly trains to enhance its fighting spirit and suppress its urge to flee from battle.
Tybink charges into stone walls repeatedly at different angles in order to toughen its body. It's said that one may be able to discern its evolution path via the shapes of the cracks that form on it during training.
Though it has potent spell-casting abilities, Typhox prefers to fight in close-quarters. It ignites its surroundings with roiling flames, to ensure its opponent won't try to flee and keep its distance.
As a way of anger management, Tykey attempts to channel its temper into its strikes, letting loose its rage in punches or kicks during battle. This gives it a relatively calm demeanor than most Mankey fusions.
Some say that one can figure out what Tyape will evolve into by provoking it and seeing whether it predominantly punches or kicks during the rampage. Due to how destructive it can be, this is advice rarely taken.
As training, it will blow bubbles in a random amount and pattern around itself. It then sees how quickly and efficiently it can pop all of them with its punches and kicks.
In battle, Tyler's lower arms are the ones primarily used for punching; the larger upper arms are used to help it get into positions where it can roll over or launch at foes with forceful kicks.
Tyeel attempts to train its fists and feet in equal measure, both in the water and out. Some have even trained to the point where they can stand and fight upright for prolonged periods of time on land.
Though its gaseous body has no arms or legs, wisps imitating them can briefly be seen as Tytly fights. It strengthens these phantom limbs, preparing for the day it evolves actual physical limbs.
Hitmonorb's rotation powers up the volatile energy within its round body. It channels this force into its limbs, which hit opponents with explosive force.
It is said Hitmontwo has achieved a perfect balance of mental and physical strength. It needs only rotate its body a few times to unleash powerful psychic emanations all around it to blow back multiple opponents with ease.
Ancient depictions of Hitmontop were thought to be hoaxes until the fusion's discovery in recent times. It has a very calm and zen personality, always staying completely balanced, even when in fierce combat.
Hitmonxys is able to warp, reshape and extend its limbs. When rotating on its head, this allows it to turn its arms and legs into powerful whips with a massive range in combat.
Hitmoncorio's dances contain lots of spins and twirls, both on the ground and in grand leaping movements. It can easily create tornadoes of fire to menace opponents in combat.
Extremely affectionate by nature, Smoosaur makes a gesture with its vines to express its attachment to others. Doing so is usually followed by using those vines to pull the target of its love closer so it can kiss them as well.
Although the smooching noises it makes with its lips seem cute, it is actually a warning from Smoonyte. Ignoring the warning will cause one to be splattered with a spit of ink before Smoonyte swims away.
Innocent and carefree, Smoopi blows kisses at anyone and everyone it passes by. Those that blow a kiss back are considered a friend for life from that moment on.
Smoosire communicates with noises that sound similar to kissing. This makes many assume it has an amiable personality, but in reality it is quite prickly and standoffish, slapping away at those who come too close.
Smoochomp's confidence in its speed gives a smug and cocky personality. It teases opponents that it outmaneuvers by planting a quick kiss on them before quickly dodging back and continuing to run circles around them.
Smoorina thinks of itself as a caretaker for younger Pokémon, believing that a kiss will calm overly rambunctious youths. Given its kiss contains a mild paralytic, the tactic does prove viable in a technical sense.
Getting pricked by Smoomuku's spines results in a strong bout of paralysis. If afflicted, the most effective cure for the condition is being kissed by Smoomuku, which immediately relieves the paralyzing effect.
Smooron is very proud of the sheen of its armor, taking great care in keeping it pristine. Those who help clean it are given friendly smooches; those that dirty it receive crushingly painful headbutts.
Smooinch, when threatened, will chomp up a big bite of soil, sand, etc. The inside of its mouth freezes the small granules, letting it spit out a heap of pointed, frozen projectiles.
Smoorein keeps itself immaculately clean, as it possesses a vain personality and high beauty standards. It is willing to bless those who gift it pretty accessories with a kiss for their efforts.
When angry, Eletung slams its tongue against the ground to create sparks. One lick from its tongue can leave the licked limb paralyzed for up to an hour.
Internally, Elereon constantly generates a mixture of electricity and heat, leaving it warm to the touch. When it shakes its fur after grooming, tiny sparks and embers flake off.
Once Eleuna has cocooned itself completely, it falls to the forest floor head first. The plug-like organs on its head draw energy from the soil to fuel electricity coursing across its cocoon that deters predators.
As a pet, Elebull can get very spoiled and needy. When it feels it hasn't gotten enough attention, it barks loudly while flailing its limbs and shedding sparks and lightning from the prongs on its head.
It constantly tries to impress others with its electric powers, firing bursts of lightning from its cannon rapidly to any who would watch. Its energy constantly runs out as a result of the showboating, leaving it exhausted often.
It has very little electrical prowess to generate on its own. Elekyu resorts to plugging itself into outlets and siphoning power from there in order to have enough to produce visible electricity.
Its ears charge energy internally when retracted. In battle, Eleary uses these extendable ears to quickly strike and shock its opponents from a distance.
The crest on Elexew's head is where it generates and stores its internal electricity. It can focus the voltage into its mouth and tusks, giving it a more powerful bite.
Eletortle stores up electrical reserves in its tail, which has the appearance of a thundercloud. To intimidate foes and amplify its fighting spirit, it slaps the charged tail against the ground, which creates booming thunder.
Aruna slithers around slowly, its cocoon-covered upper body limiting much of its mobility. Its fangs are hard to spot, but packed with a potent venom that leaves potential predators in spasms.
Aret rears up to full size to greet new faces in excitement. Its sudden rise and the pattern on its belly tend to accidentally frighten off these potential new friends, unfortunately.
Arian keeps its wings close to its body until it comes across prey. The markings on the interior of its wings when unfurled cause paralysis on viewing, giving Arian ample time to get closer and inflict poison with its claws.
Archou uses its orbs to create bright flashes that blind and immobilize prey such as Goldeen. The orbs also secrete a powerful toxin, making them poisonous to the touch.
Four massive serpentine bodies can extend out from within Argross's skull. Each of these limbs can coil around and crush multiple foes with frightening ease.
Arlous sneaks up on creatures before coiling around them to crush them. Its venomous bite works best when used in tandem, so once it grabs a victim it delivers simultaneous bites from both heads.
Aroth uses its arms to swing from trees as well as to constrict and crush prey. It throws the crushed prey into the distance so it can chase after them and burn off excess energy.
Arloon floats down close to prey before spewing a toxic mist from the opening at its bottom. As its prey reels from the poison, it grabs them with its powerful constricting tendrils and carries them back to its den.
Arnine uses its frightening presence to scare off others that would potentially harm its Trainer. Aside from the intimidating looks, it's actually quite gentle and amiable.
When feeling vexed, Magtret often tugs its own ears out of frustration. This reflexively triggers its flame breath, which often leads to further problems as things get accidentally set ablaze.
Magrunt's cloak lets it maintain its warm body temperature, which cools down quickly if exposed to the open air. Magrunt is considered healthy as long as one can see steam visibly rising from the plume on its head.
Steam rises from Magduck's head when it is suffering from a particularly strong migraine. When the pain finally subsides, it exhales a thick cloud of dark smoke in relief.
Miltops produces a steady amount of milk that drips from the end of its scythes. It plants puddles of the tasty liquid to lure in thirsty prey that it can hunt when they stop for a drink.
Raising Milhoot is a finicky process, as it must be milked at a strict time every day or become agitated. However, trying to milk it any other time will cause it to become even more incensed.
Milba often shares its milk with small and young insect Pokémon like Caterpie and Wurmple to help their growth. It uses its many fists to swat away at anything trying to pick them off while it feeds them.
The milk it produces is flavorful, if not very nutritional. In an amusing loop of events, Miltata milk is often used for the creation of its favorite brand of cheese to snack on.
Milfarig's back half appears liquid, yet is actually simply just coated with viscous milk from not being milked enough. The tail proves very affectionate if cleansed of its gooey layer of coating.
At first glance, it appears to lack milk. Close inspection reveals an extremely slow trickle at the end of each feather, allowing it to hydrate itself after long or arduous flights.
Milgon2's limbs and tail can produce jets of milk from the tips, as a gift to allies or a deterrent to foes. The flavor is described as almost as good as natural milk, but still possessing a distinctly artificial aftertaste.
Docile and friendly, Miltler are a common sight on farms alongside their Miltank brethren. The milk it produces is a less sweet and less fattening alternative to the usual fare.
With a short stature and soft limbs, it does not pack as much of a punch as it would like to. To compensate, it learned to incorporate its horn and tail into its training and fighting style.
Milmortar is mostly docile by nature, but won't hesitate to come to the aid of smaller Pokémon being picked on. It fires scalding hot milk from its arms to burn and repel aggressors, before gently nursing the victims to health.
Its color-changing ability remains intact, but instead of changing with its emotions or for camouflage, it represents its milk levels. Mileon in desperate need of milking turn a violent shade of red.
Few have managed to sample the milk from Milceus's ring, which is said to be a type of divine ambrosia. Supposedly, the milk is so nutritious that drinking it once will keep a person from getting sick for a year.
The bells at the end of Milveon's ribbons produce a delightful chime when shaken. Miltank are drawn to the sound, so many farms use Milveon to assist in herding them.
Miloon achieves flight via inflating its udders to lift it off the ground. Its movement is slow, and should something bump into the udder it will burst, spreading milk all across the area as Miloon plummets to the ground.
Its tail, jaw and frill all drip a creamy and viscous milk-like substance. Fossil Pokémon in particular are attracted to the flavor, so Miltrum often amasses a small entourage of followers looking for a taste.
Miloom drools milk constantly from its mouth. This milk can be safely collected and consumed, but the many udders on its head should not be milked, as the liquid within is not only terrible in taste and smell, but toxic as well.
In a distant region, Milucha is used as the mascot for a number of popular dairy products. Commercials tend to depict it liberating the products from a greedy Raticate villain before sharing it with hungry children.
Militty's developing body gives it a large appetite. It is often seen drinking from its own tail in order to satisfy its hunger. It seems to dislike sharing its milk with others.
Milbeat milk is noted for glowing in the dark slightly, making it something of a novelty drink in some regions. Drinking a large amount in a short time will even make one's stomach glow faintly.
The milk comprising Milizard's wings and tail-tip is quite hot at 200 degrees Fahrenheit. Scalding-hot milk can be breathed out of its mouth in place of a Charizard's usual flame.
Miltank farms in locations close to jungles should beware of Milbell presence. Its most favorite meal is Miltank, luring them near it with sweet scents before attempting to swallow the bovine whole.
When Milbell grows hungry, it dangles a cake-shaped lure attached to its tongue to draw in prey. Once something curiously approaches the sweet treat, it lunges forth and swallows them whole.
With its magnets now replaced with udders, science was baffled as to how it retained much of its Magnemite capabilities, until it was discovered the milk itself was very highly magnetic.
Its second head appears to be an udder, but a functioning brain resides within. It pressures the other head to drink from it, which tends to make it uncomfortable with its insistence.
Miltoise can fire high-pressure milk from its cannons over long distances, quenching thirsts for miles. Though it shares that milk freely, only its own young are allowed to nurse from its udders.
The oddly-shaped stone segments seem to be where milk is produced and a lure to attract other Pokémon to drink. However, it turns aggressive should any try to sample from anywhere other than its udders.
Blishorn is extremely eager to help the sad or sick. In its haste to rush to someone in need, it may bowl over other people or objects, inadvertently causing more harm.
Blisrita has an appendage made of what appears to be semi-solidified egg yolk. It offers a taste of this to those who are feeling ill; though the flavor is notably odd, most do note they feel better after sampling it.
Blisrill hangs around nesting grounds, using its egg-shaped tail as a lure to distract egg-hunting predators. Once the predator draws close to what it thinks is a meal, Blisrill swings its tail hard and sends them flying.
Bliswoodo remains still most of the day, letting the energy saved by its lack of movement nurture the egg in its pouch. The eggs on its hands can be detached to use as an Egg Bomb attack if something endangers its precious cargo.
Bliskrow's kind and charismatic nature draw many Murkrow to follow its teachings. Rather than steal things, Murkrow under a Bliskrow's tutelage find lost items and return them to their owners.
Since ancient times, Blisvoir has aided humanity by curing ailments with the recuperative magic of its staff. Many hospitals to this day use an icon of the staff as a symbol of dedication to the art of healing.
Blisceus is vast in its kindness and gentle nature. When it appears, it radiates a glowing energy across its body that soothes the aches of all around it as well as neutralizing any violent or aggressive urges nearby wild Pokémon might have.
Spirited and proud, Blislup take great measure to ensure the eggs they carry are large and immaculate. Though a bit haughty, they do have a kind heart, and will share their eggs with those who absolutely need them to recover with.
Blisray's special eyesight allows it to scan another creature's body for abnormalities, akin to an X-ray. Pokémon Centers use it to help speed up diagnoses and better determine what's wrong with a sick Pokémon.
If Blisrai approaches while one is sleeping, one's dreams will turn to thoughts of child-rearing. It haunts young couples yet to have children, filling their dreams with happy fantasies to encourage them to start a family.
Bliswear gifts its patients little wind-up egg toys after they recover. Each of these toys are hand-made by Bliswear, so the gift has a strong level of sentimental value..
Bliswear cares far more for the health of others than its own. It will put makeshift bandages on major injuries only if it ensures it can more quickly respond to the injury of another.
When raising young, one of Blisdrio's heads tries to be stern, but the other two cannot resist coddling and spoiling the child. Blisdrio tries its best to strike a healthy balance to raise its young correctly.
Raipie is rarely seen, only appearing in forests during intense thunderstorms. It absorbs static in the air with its antennae, which hastens its growth as well as its speed.
It fashions a small hammer to bludgeon foes and charge with electricity. The hammer is surprisingly heavy; even Pokémon like Machamp and Slaking strain to move it, yet Raibone wields it with ease.
Raiwak wields its hammer flawlessly, even throwing it as a projectile when needed. It's said only the chosen may lift the hammer, as no one human or Pokémon has been seen able to budge it aside from Raiwak.
Raisea is a non-aggressive undersea denizen, but should not be thought of as harmless. It blows out small bubbles that are charged with stupendous amounts of electricity.
Raitops channels its electricity into its singular bladed limb. With one swing it can generate a roiling bolt of lightning that can carve up the land several yards in front of it.
Raitres flies for vast distances, only ever seen roosting at the rim of volcanoes. Should its perch become volatile, it casts down lightning into the volcano that somehow returns it to dormancy.
It fires a lightning orb into the sky, which creates a furious thunderstorm in seconds after bursting. Raitwo controls the lightning within the dark clouds it creates, mercilessly frying its opponents.
Rairak travels quickly through forests by swinging from threads it produces. Said threads visibly crackle with potent electricity, warning others to avoid touching them and interrupting its swinging lest they get jolted.
The berry juice created within is often described as having an "electrifying" taste to it, making a drinker's muscles tingle slightly afterward. Companies now sell energy drinks with Raickle juice as an ingredient.
The spines on its back generate electricity it can draw onto its claws. It scrapes its claws together to make sparks as a threat display, before firing deadly bolts of lightning at those that don't heed the warning.
Railia's dance routines are known for their dramatic flair. Sparks fly from its hands and tail as it spins and leaps, and every performance ends with a raised hand and a summoned crack of lightning.
Railup is quite proud of the fluffy mane around its neck, preening it often. If it gets dirty in any way, Railup throws a mild tantrum, angrily flinging little electric orbs from its flippers at random.
Raiking stores up vast amounts of electricity within its tail. It funnels the energy into its horn and claws to devastate its foes, and the tail itself is sturdy enough to be a formidable weapon all its own.
Raitom's whiskers extend out and become electrified tendrils for interacting with others. It zips around the world at a fast pace, only taking periodic breaks within the Pokédex of wandering Trainers.
It is said that aggressive thunderstorms during the full moon are due to Raifable. Small groups gather during these moments, gazing up at the moon longingly and basking in the storm's rainfall.
Rairoc charges its leg muscles with electricity, letting it make great leaps to cover vast distances. It strikes pursuers with diving headbutts that impact with the heavy boom of a thunderclap.
Every one of the flossy threads surrounding Railix's body carries some of its electric charge. These strings are edible and quite sweet, delivering a harmless jolt to the tongue upon consumption that leaves the body tingling.
Railoud's cry booms with the intensity of the strongest thunderclap. Whenever it roars, lightning courses around its body and bursts outward in a powerful burst when its roar ends.
Its psychic pulses create a powerful shockwave around it that sounds like booming thunder. It rubs its pained head afterward, emitting short crackles of lightning from it as it does so.
Hyperactive and rarely able to stay in a singular spot, Raicruel zips through the ocean waters at breakneck speed. The lightning in its cranium is believed to be proportional to its health.
Some Raicruel specimens possess a darker cranial dome, illuminated only by the lightning within. These variants are notably less hyperactive, but far less friendly in behavior as well.
Raitortle speeds across the land by retracting into its shell and using lightning to propel it forward large distances. It tends to rest in caverns near the ocean when not roaming the world.
Raigar finds the homes of those scared by thunderstorms, as they are perfect victims to haunt. It hides in the shadows and terrorizes them with sudden cries that sound like violent, booming thunder.
Enpie cooks up berries it finds with small yet intensely hot flames it breathes out. It only eats the berry once it's cooked to a burnt and blackened crisp.
Enras has been rarely spotted in areas full of lava or extremely hot waters. Although normally solitary, if it finds stranded humans in its home, it will ferry them safely across the scalding hot waters or magma.
Between hunts and long flights, Endactyl perches on the rims of volcanoes and surveys its territory. Legends say its roaring screech will bring a dormant volcano back to life and make it erupt within hours of its cry.
Endos is an elusive sort, often taking flight and escaping to parts unknown the minute it is spotted. The footprints it leaves behind smolder and spark for several minutes after being created.
A number of ruins on remote volcanic islands depict imagery of Enite. According to translations, the ancient people venerated it as a guardian deity due to its ability to turn active volcanoes dormant.
Entwo dominates its battlefields by conjuring countless burning flames made of psychic energy. It has the power to turn even long-dormant volcanoes active and make them violently erupt.
When not on the hunt, Endos rests within the rims of inactive volcanoes. It captures prey with its super-heated webbing that both ensnares and cooks its unfortunate target.
Enflora makes its home in deserts in western regions, basking in the light of the sunset. Its joyful and melodic howl as the sun vanishes down the horizon can be heard for miles around.
Enown is able to conjure up powerful roiling flames from its body. When launched at an opponent, the burns it leaves on contact have the same shape as its own symbol-like form.
Enfeon inhabits the ashen, rocky wastes around volcanoes, occasionally pawing at the ground. The spots it digs at will eventually grow hardy, heat-resistant foliage that blooms with a fiery red color.
Regal in both appearance and demeanor, Envoir takes the protection of its Trainer very seriously. It won't hesitate to conjure eruptions of flame from the ground at even a hint of aggression.
As Enape's rage burns hotter, so does its body, to the point its fists will become enveloped in flames. The heat of these punches can nearly reach the temperature of molten magma.
Enfetchd carries a strange wispy stick with it at all times. Dragging the stick along the ground causes fire to erupt from the scraped area, which it uses to help cover its quick-footed escape.
Ently is difficult to spot in the wild, as it often masks its movements by hiding among plumes of smoke emitted from volcanoes. It has occasionally been observed hiding in a similar fashion near factory smokestacks.
Suisire uses its tendrils to purify lake areas, removing filth and pollution in a few moments' time. It does this not for inherent altruism, but simply because it finds clearer water prettier to look at.
The illusive Suivoir is known to teleport across the lands, using its ribbons to purify lakes and riverbeds and make them pristine again. It is said to only allow those who truly respect nature to approach it.
When at ease, the ribbons on Suilade's elbows flow and ripple like water. Once in combat, they harden and sharpen into weapons that can cut razor-sharp blades of water through the air.
Suicorio has been observed in the wild dancing around the edges of dirty lakes and ponds. Once its dance ends, copious amounts of thick steam rise from the water's surface, and once it dissipates, the filthy water is pristine.
When Suidash gallops at full speed, a shimmering rainbow aurora trails behind its path. It travels across the land, purifying polluted bodies of water and leaving them clear and pristine.
Suidrio's three heads all possess the ability to purify water by dipping their beaks beneath the surface. Larger bodies of water require teamwork, with oceans and the largest of lakes requiring a tandem effort from all three heads.
Larvipie digs deep into the ground in order to consume high-quality soil. It often runs afoul of Diglett, whose tunnels tend to make the most delectable of dirt.
The Tyranitar skull on its head makes it feel more confident and powerful. Larvibone will throw its club at others to pick fights, even with Pokémon several times its size.
Larvisey digs holes periodically to bury the eggs it creates. Though nothing grows from the egg itself, plant life and soil surrounding it will become much more nutrient-rich in the coming months.
Larvicuno buries itself in the dirt when at rest, its cold body chilling the surrounding areas. If an area develops a sudden overnight permafrost, Larvicuno is almost certainly sleeping somewhere beneath.
Larvitini tunnels its way through the ground of mountain trails, devouring soil and then lightly covering the holes it leaves behind. Trainers are advised to tread carefully so as not to trip on these hazardous pitfalls.
Larvitu spends much of its time in quiet contemplation, and doesn't take kindly to interruption. If something disrupts its introspection, it angrily kicks dirt at the nuisance before hopping somewhere else.
It stomps around and makes loud cries attempting intimidation. It dreams often of the day it will evolve fully, so that it may finally be tall and powerful.
A favored pastime for Larvipy is to roll up clumps of dirt with its trunk and lob them at each other. Overly zealous young Larvipy may end up creating a ball of dirt too compact and heavy for it to lift.
Larvibok has a small hood with a pattern it unfurls to frighten smaller creatures. The eye-like markings on its hood can cause the viewer to become paralyzed with fear, helpless to avoid Larvibok's coils wrapping around them.
Larvitile's diet largely consists of soil and plant roots. It keeps itself submerged underground for solitude, but erupts aggressively from the dirt if anything comes too close to its preferred food sources.
It buries the shiny coins it collects in special underground stashes it digs. It will bite and scratch at anything it sees standing too close to its treasure spots.
Larviler uses its multiple arms to sift through dirt and stone carefully, being very particular about what it consumes. It's thought that it only wishes to consume minerals that will assist in speeding up its evolutionary processes.
Larvitly's ghostly powers allow it to manipulate the dirt near it. This typically results in it levitating and flinging dirt clods and mud at intruders to its territory.
With its shell having developed early, Pupitar has adapted a more mobile form but possesses weaker defenses. It uses flaked-off bits of its shell as projectiles to fling in self-defense.
Pupitang floats around mountainsides, its steel shell making it nearly impervious to outside forces. It scratches lines into rock walls, marking the territory it aims to claim once it evolves fully.
Pupipix's tough shell keeps its developing body safe from attackers. To further protect itself, it creates fire orbs from its tail that circle around it as extra defense.
Pupielgon rarely moves, staying almost completely immobile and glaring at those who come near its almost impenetrable shell. It conserves as much energy as possible, ready to unleash it all when it finally evolves.
Pupinaught's shell and hide combine to make it nearly impervious to damage. It stands tall to protect smaller Pokémon from harm; even the mightiest of opponents can scarcely make it budge.
A volatile force to be reckoned with, Tyrandon rarely uses its horn despite how sharp and sturdy it is. If an opponent sees it spin and rev up its drill to use in battle, it means they've earned its respect as an equal.
There are few safer ferries across the sea than Tyranras. Protective of its human passengers, it can easily overpower threats through strength or by creating massive whirlpools with a single motion.
Territorial yet constantly on the move, Tyrandos claims mountains all across the land for itself. If it finds others encroaching on a mountain it considers its own, it will reduce it to rubble via thunderbolts rather than share its domain.
Despite having an imposing figure, Tyranium is reclusive and a bit timid. The frill around its neck can vibrate and generate a thick cloud of sand-like pollen to cover itself, blinding others and giving it a chance to flee.
Tyranpi enjoys playfully stomping around and pretending to be a little tyrant. However, it is stronger than it realizes, as its playful roughhousing can wind up injuring its playmates by accident.
It flaps its wings as a way to help keep its temperament even and not go on a rampage. Should it lose control or be forced to defend itself, it's said it could crumble a whole mountain with only a few strikes.
Tyranmory flies around mountain peaks it has claimed as territory, guarding it fiercely. If it spies an unwelcome guest, it flies down and uses its tough wings to carve rocks loose and attempt to bring falling rocks down upon them.
Tyranmory is a fiercely territorial mountain bird Pokémon with an impossibly tough hide. It can run smoothly and swiftly across steep inclines, making it all but impossible to escape once it catches sight of an intruder.
To hides its appearance and disappearance, Tyranceus creates sandstorms through the endlessly-generating ring of sand around its torso. If it wished, Tyranceus could cover an entire region in a massive sandstorm.
Tyrangrigus were stationed in the tombs of the most revered of ancient kings to watch over their possessions. Graverobbers that foolishly thought to steal would be buried beneath Tyrangrigus's endlessly-spawning limbs of sand.
Tyrano has fierce territorial instincts yet is hampered by limited vision. To even its playing field, it kicks dirt into opponents' eyes, leaving them more vulnerable to its powerful thrashing.
Once Tyrantias claims a mountain range for itself, it circles it rapidly in midair. The speed of its flying kicks up a heavy sandstorm that helps deter intruders from invading its claimed territory.
Tyranxys can create projectile orbs that burst into intensely raging sandstorms. Research has shown that despite appearing like normal sand, the material of the storms is a mineral not of this planet.
The material that makes up the majority of Tyranagon's skull is incredibly hard and resilient. A single headbutt is enough to nearly shatter a solid steel beam.
Powerful and haughty, Tyranrok bullies others in its territory, trying to establish itself as the top of the hierarchy. It inevitably winds up picking on something much stronger than itself and learning a harsh lesson.
Tyrankazam formulates spoons out of tightly-packed sand using its psychic powers. Possessing these spoons helps it focus its mind and temper; without them, it would lose its mind to rage and create a devastating psychic cataclysm around it.
A mighty muscular behemoth of a Pokémon, Tyranchamp's four arms can pummel a mountain to dust in minutes, before creating a massive sandstorm with the remaining rubble.
The sandy scales of Tyranlem are tightly packed and impenetrable to most attacks. In battle it can burst its scales into a massive sandstorm to obscure vision, making it easier to charge down and crush its foes.
Tyrangar hunts by conjuring up blinding sandstorms that trap its victims completely. Hikers say nothing is more terrifying than seeing Tyrangar's demonic grin appearing from within the walls of whirling sand.
Luchan's fists strike with enough force to create powerful gusts of wind. Its most iconic technique is an uppercut that sends its foe flying within a tornado its fist generates.
Several ancient civilizations depict Lumie as some type of celestial deity, feared and revered for its appearance and powers. Its six wings can whip up gale-force winds and crackling storm clouds in mere seconds.
Lugon can rotate its head and limbs at quick enough speeds to create mighty whirlpools when submerged underwater. It's sometimes been used to guard offshore and underwater research stations.
Lunite spends much of its time sleeping peacefully at the bottom of the sea. If awoken from its slumber, it creates swirling whirlpools all around it in a grumpy fit.
Packed with potential, this tiny Pokémon is capable of producing gale-force winds crackling with electricity. Luchu's storms are so powerful that it easily blows its lightweight body back from the force of the wind it generates.
Lupi has a petulant personality and won't hesitate to loudly bawl if it is displeased in any way. As it cries, powerful winds whip about it and begin forming tiny storms and tornadoes.
Luma is thought to be a friendly visitor from somewhere deep in space. It's known to have a gargantuan appetite, and creates a strong burst of energy after gorging itself.
When over the ocean, Luown calls forth aggressive winds and ocean currents to manipulate the waters. As the water funnels around it, some have noticed the whipping water shaping into strange symbols.
Twirling its body parts around fast enough lets Lugon-Z create massive tornadoes. These mighty funnels of wind teleport around at random, creating chaos as they vacuum up everything nearby.
Luveon lives a solitary life on lonely islands or seaside caverns. To repel those who would disturb its home, it can cause whirlpools and strong ocean waves just by touching its ribbons to the water.
Lurade lashes at others by creating thorny whips made of water from within its plant-like hands. These whips can swing with enough force to create massive waves at sea, making it a terrible force to reckon with.
Although Lupunny prefers to avoid direct combat, it is far from helpless. Its ears can kick up large winds with a few swings, enough so that it can create huge waves in large bodies of water.
Lupede's horn can manipulate nearby bodies of water, levitating it and lashing currents around like whips. Water controlled by it also fills with toxins, so those drenched by its water will also become heavily poisoned.
Lutrum tends to make its home around caverns that border the ocean's edge. Highly territorial, it lets out bellowing roars that summon gale-force winds used to blow away any intruders to its domain.
Lucanth's gigantic extra fins help propel it forward at great speeds with a single stroke. To escape predators, it will even launch itself above the water, and glide quite a distance before it dives back.
Its body is wrapped by violent winds and crackling storm clouds, surging with every flap of its wings. None yet have managed to pierce the maelstrom and see what its body truly looks like beneath.
Lufetchd has a strong territorial instinct, driving others off its territory with the stick it always carries. It bears some resemblance to depictions of a supposedly extinct relative to Farfetch'd.
Pikabone appears to have chiseled a weapon and helmet out of Thunder Stones. It uses the stones to enhance its electrical abilities without yet evolving.
Pikagon's Pikachu-like features make it a popular mascot on the digital front. Many educational computer games star it or make use of its imagery to entice children to play and learn.
Pikato likes to lay atop people's heads, the high vantage point making it easier to absorb static in the air. Because of its Pikachu-like appearance, it's become trendy in some areas to wear it as a cap.
Pikanium sends electricity down from its antennae to the flower wreath around its neck, where it can better unleash lightning in combat. While electrified, the flower petals emit a potent bitter scent.
Pikanaw's bite is particularly dangerous; its jaws are plenty powerful on their own, but once it clamps down on something, it discharges electricity through its teeth to shock its victims.
Pikapiny collects shiny rocks akin to Thunder Stones to help it focus its burgeoning electric powers. Occasionally, it manages to procure actual Thunder Stones, but grows far too attached to them to let anyone else take them.
Pikaslash's odd, gangly form often unnerves those it comes across. It has a very childish personality, trying and often failing to ingratiate itself with Pikachu colonies.
Impacts to Pikadon's nigh-impervious skull stimulate its electrical charges within. It sometimes provokes others into attacking it just to help charge itself when it is feeling low.
A constant surge of powerful electricity runs through Pikaceus's ring at all times. It will not harm those who touch it unless Pikaceus wills it, and it's said Electric types that touch it will be instantly recharged to full voltage.
Pikaloom's tail periodically grows berries that have a pleasant taste and energizing effects. It only shares the fruit with those it trusts; others will get an electrified punch from its extendable fists.
Though lazy in demeanor, Pikakoth still possesses potent electrical stores that discharge on contact. Those stunned by its electric jolts often wind up being a makeshift bed for it to nap on while they're paralyzed.
People living in areas with regular thunderstorms have come to welcome Pikaling's presence. Superstitions say that its chirping song is a ward against lightning strikes, keeping home and property safe from harm.
Pikaplume trots happily around lush jungle areas. The pollen its large flower constantly emits contains electrical particles, which increase the likelihood of it paralyzing other creatures on contact.
Pikaura communicate with others by nuzzling their cheeks together. This exchange of electricity between two parties causes the frills behind their ears to emit a small scattering of electric sparks.
Pikatrio fights with a shared store of voltage between the trio. While this gives them the advantage of coordinated lightning attacks to better battle foes, it means they exhaust their electricity in a short amount of time.
As it rolls around, Pikaeal's fur charges up with static electricity. Domestic Pikaeal often like to roll around in laundry piles, bouncing away with stray bits of clothing clinging to its body.
Pikaby clicks its claws together to create electric sparks as a threat display. Those who don't heed the warning fast enough will find themselves zapped in short order.
Averse to violence, Pikaler warns foes by clicking its small claw to produce sparks. If this warning is ignored, it clicks the larger claw to create shots of lightning. It will not give a third warning.
Ho-deen's tail fin emits a short rainbow trail behind it as it swims. When going on the offensive, it closes the beak-like shell over its face for added protection before ramming foes with its beak and horn in tandem.
With every swing of its bladed arms, Ho-ther leaves a rainbow trail behind. The aftermath of especially intense battles is said to be a truly breathtaking marvel of color.
When it flexes, Ho-buzz creates crackling lightning around it in all the colors of the rainbow. Many foes are too transfixed by the technicolor display to properly defend themselves from the coming strikes.
Ho-gon is very effective at combating viruses in digital space, erasing malware via prismatic beams fired from its head. These beams are potent enough that they may affect the color settings of the computers it inhabits.
Ho-kou's cry is said to cause volcanoes to erupt with rainbow-colored magma. It takes great flying leaps to cross the regions quickly, a colorful trail emanating from its wings with every leap.
Ho-piny goes around collecting stones or other similar objects until it has gathered the seven colors of the rainbow. It throws a tantrum if it goes too long without having a full collection.
Ho-growth's vine arms leave behind a rainbow trail when it swings them in combat. It can make all the vines of its body turn radiantly bright in order to blind others and leave them more open to being swatted away.
The rainbow-colored hues on Ho-growth's vine-covered body constantly rotate through the color spectrum. Though undoubtedly a vibrant spectacle to see, the bright, almost gaudy color pattern tends to create headaches when viewed for too long.
Almost every movement Ho-voir makes is followed by a faint rainbow shimmer in the air. It guards its chosen Trainer from harm by creating walls of Sacred Fire to burn away any approaching dangers.
Ho-tomb, when idle, appears as little more than an eternally unhatched egg. When others are near, it reveals itself as a fiery avian spirit, able to emit ghostly flames that can burn enemies to their core.
Some believe ancient civilizations created Ho-lurk as an ostentatious gift for royalty. Raising its wings causes it to generate cascading beams of rainbow light.
Ho-ful's bright appearance makes it very appealing to many young Trainers. When it's happy and embraced by a child, it emanates a warm and radiant rainbow glow.
Ho-etta's fiery dances are said to be truly miraculous displays of rainbow-colored flames swirling in fantastic patterns. It refuses to let its dances be recorded, wanting its performances to be truly special.
The protuberance on Ho-ish's head can emit a rainbow-colored pulse of psychic energy that stuns everything around it. This makes it excellent at hunting smaller fish for prey as well as repelling intruders away from its deep-sea domain.
Ho-dash can be rarely seen galloping across the Johto region at fantastic speed, a rainbow trail forming behind it as it runs. Attempts to stop its runs are met with powerful plumes of rainbow fire breath.
The sharp scythes it wields are able to cut through the fabric of time and open up small portals. It typically uses these to help smaller Pokémon evade predators.
Celedle is shy and jumpy, immediately poking anything that startles it with its stingers. It delivers a toxin that causes those stung to hallucinate visions of being in the past.
People will give out offerings to the shrine on Celeras's back. Should it deem the person and their offerings worthy, it will take them on a pleasant sightseeing trip through time.
As a mischievous creature, Celegon uses its power over times to play tricks on computer users. When it appears, it uses its ability to revert the computer's operating system to an older, outdated one.
Some believe Celedactyl originates from prehistory, having traveled to present time to avoid the extinction events that claimed so many other ancient creatures. It acts perturbed when in the presence of other Fossil Pokémon.
Celetoed creates spiral-shaped portals that propel itself through time to explore the vastness of the world through the eras. It often takes a few Poliwag with it to keep it company across the ages.
Celeflora stands in wide empty fields basking in bright sunlight. Once it's gathered enough, it manipulates time among all the flora around it, making it all bloom at once and creating a lush field of flowers.
Celebull quickly gets attached to humans that are kind to it, following them around loyally. It will even travel through time to become a loyal companion to its Trainer's ancestors and descendants.
Drinking the juice Celeckle creates from berries seems to have mildly rejuvenated old cells in living things. Some scientists theorize studying this could lead to the creation of concoctions that could stave off the effects of aging completely.
Celegon2 possesses the ability to travel back in time. It has been seen reverting programs to older versions, or hanging among small groups of Porygon, presumably out of some sort of sense of nostalgia.
Deeply loyal to its Trainer, Celevoir uses its power of foresight to guide them to their ideal future. It's said truly devoted Celevoir will even go back in time to secretly and retroactively change and improve its Trainer's past as well.
Celeceus is said to choose a select few humans every 1000 years to be sent back in time. If true, what it hopes to achieve with this act is unclear.
Celeslash styles itself a knight, fighting fiercely with sword and shield against much larger foes. It has a stubborn streak, so if it loses, it reverses time and keeps trying until it finally emerges triumphant.
Celeveon can use a bit of its time manipulation ability to help others improve their moods. While it rubs its ribbons on a person, it causes them to remember and relive happy memories from their past.
Celeveon's ribbons cause those touched to experience a sensation of fond nostalgia. It rubs its ribbons on its friends to help them relive happy memories from the past.
Its power to control and travel through time is unparalleled. It's thought that Celealga could change how time itself fundamentally functions if it wished.
It's thought that sightings of Celelett are all of the same Pokémon, digging its way through time. What era it is aiming for and what it hopes to achieve when it arrives are still subjects of intense research.
It is advised to give Celeduck a good amount of space, as should a headache flare up, its time-control powers go haywire and involuntarily teleport it and its surroundings through time.
Celeda does a spinning, wobbly dance before activating its ability to travel through time. Its sense of temporal balance is off, however, so it often winds up traveling to a time period it didn't intend to.
Celepoke is lazy and sleepy by nature, taking naps that can last centuries. If something tries to wake it up early, it will travel back in time to when its nap began and start anew.
One half of Celeduo bears a strange and unconventional appearance. Scientists think it may be connected to the distant past, or even a parallel timeline.
Extremely compassionate and softhearted, Azusey tries its best to help others when they are feeling unwell. Due to its emotional nature, it often ends up bawling loudly as it sympathizes with their woes.
Timid and emotional, Azukhan seeks comfort and protection from bigger Pokémon it hopes to be nurtured by. When alone, it bounces on its tail in an attempt to alleviate its stress.
Azunite is incredibly tender and sensitive, prone to shedding tears at the drop of a hat. It grabs and hugs the soft ball at the end of its tail to comfort itself during these crying fits.
Azuown's first instinct when spotted is to hide itself against the nearest surface, even if it doesn't camouflage itself in the slightest. Staring too long at it while it attempts to hide will result in its eye welling up with frightened tears.
During times of heavier snowfall, Azunub perches on its tail to get a better vantage point over the snowbank. Its sharp sense of smell lets it detect predators from long distances, letting it flee to safety quicker.
Azuchu rests on its bolt-shaped tail to comfort itself, as it has an anxious nature. Owners should take heed of its large electric capacity but weak self-control; touching it by surprise could lead to a very painful jolt.
Azuveon offers up its tail to those who are feeling down. Squeezing and hugging the soft orb at the end helps alleviate stress. Helping others feel better lifts Azuveon's often-somber mood as well.
Azupix's multiple tails are lightweight, but they make moving around a bit awkward. Azupix uses them to get better vantage points as it looks for incoming danger, and all six tails work moderately well as striking weapons against pursuers.
Many joke that Azuliper's beak is not full of normal water, but the Pokémon's tears. It dislikes confrontation, so it contents itself by scooping up aquatic plants and bits of discarded food around the oceans.
The moment Azuin feels a pang of hunger, it becomes very upset. It raises itself up on its tail and wails for someone, anyone to feed it quickly.
Though Azuphish possesses a decent grip strength with its claws, it rarely uses them. Instead, its skittish nature causes it to flail its claws about wildly when threatened, a much less effective method of self-defense.
Azulithe cries and howls when it feels lonely. Trainers are advised not to leave it alone for longer than five minutes, as lonesomeness strikes quickly with Azulithe.
Wychu is naive and cheerful, treating almost everything as a game. Even when fighting or being bullied, it continues smiling and giggling even as it retaliates with balls of electric sparks.
Wycargo oozes around happily around warm areas, seemingly carefree in its attitude. It is incredibly protective of its shell, however, immediately retracting into it and rolling away if something gets too close.
Most of the time, Wytank keeps its udders hidden via a flap of skin on its front. It lifts this up to surprise and spray milk on unsuspecting people, as a prank.
The eyes on Wycune's face are false markings, as its real eyes rest at the end of wispy tendrils extending from its flowing mane. It hides beneath lake water, extending its eyes just above the surface to see if it's safe to wander out.
Wyxio increases its electric powers by taking hits, its body perpetually increasing its natural voltage in response to harm. Wyxio that endure lots of damage can release devastating electrical counters.
Wyphox's uses its stick and its hexing abilities to make fruits and berries fall from trees for it to eat. It abhors combat, so when in danger it prefers to curse a predator with dizziness and disorientation before fleeing into the woods.
When agitated, Ambiros slaps the palms on its three tails down onto the ground. The faster the three tails hit the ground, the closer it is to charging at the object of its ire.
Ambigon may appear on a user's computer at random, attempting to be friendly and help it with its daily tasks. Most will find it more annoying than helpful, however.
Formidable punching strength is packed into both Ambiking's fists and its tails. To keep its strength honed, it regularly boxes with itself, smashing its fists against each other.
Ambilurk defends itself and others with powerful extending fists that pack a hefty punch. It's often found deep in forests, gorging on bananas and defending colonies of Aipom and Ambipom.
An agile and tactical mechanical creature, Ambisteel prefers to stick to long-range tactics in battle. It can fire homing rocket punches from the twin tail wires protruding from its back.
Ambiot uses its two tails to grab heaps of food to shovel into its almost insatiable gullet. It's become common to depict it in commercials for food products, with Ambiot greedily and gleefully consuming said product.
Misther gathers up ghostly energy in its scythes, causing them to glow purple when active. Those cut by the blades while energized fall victim to a year-long curse of bad luck.
A Pokémon of malicious deviance, Misgon aims to cause problems for any user it comes across. It casts hexes on any device it invades, causing them to glitch out and behave wildly, often beyond repair.
The head floating alongside Misfarig acts as its faithful familiar. It floats around cackling and distracting a target, while Misfarig itself prepares a powerful hex to curse the victim with.
In olden times, Mistler was poached for its antlers, as some believed they could be used as parts of staffs to wield magic powers. The species still holds a grudge for this, many casting curses on humans on-sight.
Mislicky carries around a sack at all times, demanding others tribute candies and sweets to it. Those that don't comply will by licked, its tongue inflicting all manner of strange curses and hexes on the victim.
Misvoir grows quite attached to its Trainer, and dislikes sharing their company. Those who get too close to the Trainer find themselves beset with misfortune and mishaps, usually followed by the sound of distant and mischievous laughter.
Old occult records depict Misrom as a fiendish figure. According to the tales, if summoned it would create a cursed thunderstorm across the region, twisting people's hearts towards malevolence.
Misruff is quite loyal to its Trainer, to an almost problematic degree. If it thinks someone has insulted or bullied its Trainer, it casts hexes on the perpetrator, regardless of its Trainer's desires.
Misform's vials are full of strange concoctions, contact with which is highly discouraged. If angered, it heats the vials' contents to a boil until they erupt and splash the liquid tinctures all around it.
Miskazam's powerful mind is believed to have memorized over 1000 different curses. The crystal it carries is said to house part of its soul, ensuring that even if its body failed, its mind would live on.
Honchgon appears on computers offering to hide and encrypt a user's data to protect them, but the offer is a scam. In reality, it plans to hoard the data and make off with anything valuable it can glean from the information.
Honchnite takes great pride in the fluff on its chest, as the size and gloss of it is a sign of status among its kind. Honchnite tips its hat as a sign of respect towards proper grooming.
Its small size belies a very ruthless and cutthroat demeanor. It strong-arms its way to becoming a leader of Murkrow gangs, arranging coordinated heists and forcing its peons to forfeit a fraction of their ill-gotten gains to it.
Honchlicky has a laid-back and jovial personality, often plodding about in urban areas. If it sees Murkrow misbehaving, though, it gives the troublesome bird a disciplinary wallop on the head.
Mysterious and aloof, Honchvoir is never seen without a loyal flock of Murkrow ready to follow its whims. If one tips its cap to you, you've earned its respect, and the flock will be obedient to you as well.
Honchbite bullies smaller Pokémon, particularly Murkrow, into doing its bidding and gathering food for it. Those who resist its demands find themselves on the receiving end of a nasty bite from its sharp teeth.
Honchtina is believed to inhabit places with extremely high Murkrow populations. It uses shadowy tendrils to take control of all of them at once and direct them to cause extreme mischief across the land.
Honchty travels through cities at night, followed by a few Murkrow lackeys to make it feel more important. Any perceived slight against it causes it to swing its cane to bludgeon the insulting party.
The orbs comprising Bonchan's fists are solid and resilient, leaving it able to punch a target repeatedly without getting sore. It trains and fights hard, but is prone to crying excessively if it loses a match.
Bonian has a sensitive heart that is very attuned to nature. If it comes across a fallen tree while in flight, it clings to the tree and cries softly for several minutes.
Although it is highly frowned upon, many farmhands have secretly attested to bullying local Bonkern until they cry. This is because the tears they shed contain nutrients that make crops grown in the soil flourish much greater.
Those who gaze into the hole in Boninja's back begin crying uncontrollably. The effect goes away quickly after looking away, and most regard the experience as strangely cathartic in a way.
Bontuff inflates its soft, stretchy body to increase its size to look more imposing, hoping to scare off intruders. If this fails, its only recourse is to cry and run away.
Bontly silently follows those feeling down, using some of its ghostly gaseous form to cause them to cry. It does this not out of malice, but to try and give the person a measure of catharsis and relief through the crying.
A prankster that preys on the curious, Mimedle hides in its box until something comes near to check out the strange cube, before springing forth from within and using its horn to deliver a paralyzing venom, then cackling as it hops away.
Mimedos suddenly drops from tree canopies to land in front of startled creatures, observing their reaction quietly. It then climbs back up its tree and spins a web designed to depict their fearful expression.
When it senses sadness in others, Mimeon is quick to start dancing to entertain them. It can even use its psychic powers to create little showers of confetti around it to make its dance seem more amusing.
The orbs on Mimedon's body jingle like bells when its sturdy skull is struck. Groups of Mimedon headbutt each other to strengthen their skulls, creating a cacophony of bell-ringing.
A curious creature, Mimeceus will create copies of those it interacts with, using them to mimic their words or actions. When it's done playing around, the mimicries vanish in a burst of colorful sparkles.
Mimemuku can expel its innards and reshape them once expelled. It mimics human hand gestures in a rudimentary attempt at communication.
If it finds a person unappreciative of its dances and mimicry, Mimeoom squeezes its nose. This causes the flower on its head to squirt a noxious liquid at the victim, leaving them tainted with the foul smell for days.
Mimerorus's multicolored frill is a point of pride for it. It is always happy to show off its vibrant coloration, vibrating the frill to create a beautiful colored aurora behind it to impress others.
Mimetle's attempts at mimicry go further than just physical movements. It can often be seen practicing miming by blowing bubbles that take the shape of those near it.
Happipie crawls along the tree branches, leaving behind the egg-like tip of its tail and growing new ones in its wake. These tail-tips are a healthy snack for growing young Bug-type Pokémon.
Inhaling the gases produced by Happizing gives a person a light feeling of giddiness. One should be careful, however, as the gases are still mildly toxic and will cause illness if breathed in too much in a short time.
Happidle is pacifistic in nature, and lacks major defenses. If a predator draws near, it attempts to offer the detachable orb on its tail instead, which sates most appetites for a day.
Happivee has a habit of collecting stones and making nests out of them to sleep in. It's said that the type and shape of the stones hints what its future evolution will be.
When Happigon appears on a computer's screen, it gifts the user a small, egg-shaped token before leaving. While they have no real value, many online communities enjoy comparing how many Happigon tokens they've collected.
Happito rests itself on the sands, its pale exterior often being mistaken for an abandoned egg. If something tries to pick it up, it quickly rolls over and nips at them before making a hasty retreat.
Happihoot finds egg-shaped rocks in the wild and creates nests around them, then sits on and nurtures them as practice for future real eggs. It has a strict schedule of checking the status of its charge every five minutes on the dot.
It charges the stone it carries with small amounts of electricity before rubbing the stone against weary people and Pokémon. This electric massage helps to soothe and stimulate sore muscles.
Happitata gathers up small white stones and places them together in small nests. Though normally docile, it will staunchly protect these nests, biting and scratching those coming too close.
Happikern uses the small stones it carries to practice taking care of actual plant seeds in the future. It will even bury them in fresh soil with plenty of sunlight and water provided, even singing to the stones to promote their growth.
When it flies, the rapid flapping of its wings emits a low-frequency hum. It has a calming, soothing effect on those nearby, helping to relieve tension in mind and body.
It gathers egg-shaped stones and carries them away to create makeshift nests. These nests are always in the vicinity of ruins, suggesting a significance to their placement.
Happicross stores egg-shaped stones inside holes dug into trees. The reasoning for doing this is twofold: practice for safeguarding actual eggs in the future, and to lick and clean tasty sap off the stones.
Happizone has an incubator apparatus on its top, used to nurture eggs until hatching. It uses powerful magnetic waves to repel away anything that could possibly harm the eggs it cares for.
The egg-like organ at the end of Happicor's tail is actually a poison sac. It uses it as a lure to draw out egg-poaching Pokémon, before the bulb bursts and coats the would-be hunter with a debilitating poison, making it easy prey.
Happicko carries eggs on its large, soft tail to keep them safe and warm. Its tail perfectly balances the egg while carrying it, and reacts aggressively towards anything that threatens that balance.
Happidoof gnaws on wood pieces until they're worn down into the shape of an egg. It then nurtures and protects the wooden egg, in practice for one day nurturing the real deal.
Happirade carries around large egg-like stones to practice caring for the real thing. Because this typically leaves it with only one arm to defend itself, they become very adept using a singular thorny whip in battle with devastating precision.
Happiolu can imbue some of its gentle aura into the stone it carries. When shared with others, those gifted the stone will feel more calm and peaceful while carrying it.
Happicorio dances and cheers to support its teammates, often preferring it to actually being in battle. After grueling matches, it rushes to its friends' side to deliver a light electric massage with its pom-poms.
Happiwear loves to give anyone it can a big hug in order to lift their spirits. While well-meaning, this can be dangerous, as it's strength can only be described as bone-crushing.
The pouch that Happiaura stores egg-like stones in keeps the rocks chilled thanks to its cool body. It occasionally lends these stones to friends on warm days to help them cool down.
Happiadier works to protect the nests of other Pokémon from predators. Clinging to tree trunks, it accurately snipes at hunters from above using bubble-coated pebbles thrown at high speeds.
It becomes very emotionally attached to the egg-shaped stone it carries. It cannot retreat into its shell while holding it, so it often gets hurt protecting its precious cargo.
During thunderstorms, Raibone stands in the midst of the storm and raises its specially carved bone up to draw lightning to it. The strikes course through its body and supercharge its energy, making it hyperactive for several days.
It electrifies the bone club it carries to enhance its effectiveness in battle. Raiwak can even tether it to itself via sustained lightning and control its midair trajectory to ensure it hits the target.
When not transformed, Raito maintains a Raichu-like shape, seemingly viewing it as the ideal form for itself. Under close observation, one can see electricity arcing within its gelatinous body.
All of its potent electrical power is centered in the large tip of its tail. Raipom makes a show of juggling balls of condensed lightning with its tail before lobbing the projectile at its foes.
Raickle keeps its lengthy tail almost completely coiled within its shell. This lets it take attackers from behind by surprise when it springs out and swings like a massive whip in their direction.
Raitine is a friendly, gentle soul that travels with and safeguards humans and Pokémon alike. It can generate electricity in great amounts to defend them, as well as small controlled amounts to gently soothe those who hold onto it while swimming.
Researchers theorize this form may be one Raichu took naturally in a distant past of Kanto history. It has yet to be determined why Raichu can no longer naturally take this form.
Rainja's body resembles a Thunder Stone, and even emits a faint energy similar to the stone. There are unfounded rumors that staring into the hole in its back will forcibly reverse the evolution of Pokémon that evolve through Thunder Stones.
Over time, a Raisharp typically amasses itself a small following of Electric-type Pokémon. It trains them thoroughly, often providing its own electricity to boost their strengths when they falter in combat.
Using its tail, Raitula can quickly draw up webs made of lightning anywhere it pleases. These webs dissipate after zapping unsuspecting bugs, which become charred meals for Raitula.
Raixorus's claws and tusks are made of lightning, only visible once it readies itself for combat. The more it surges its massive electrical energy, the longer and sharper its tusks and claws grow.
Feisty by nature, Raiolu is always eager to prove itself to others in combat and impress them with its prowess. With enough effort, it can flare an electrical aura all around its body.
After discharging electricity, the mushroom noticeably shrinks and shrivels. Raisect must be careful to let itself recharge, lest its protective cap dry out completely and leave it helpless.
Special organs within Raisopod's largest hands store electrical charges. When forced into close-quarters combat, it dispels the stored energy on contact to create powerful shockwave punches that blow its foes away.
Bearing a resemblance to Golem's Alolan counterpart, Railem is less aggressive by comparison, but contains far greater stores of electricity. An angered Railem could carve chunks out of a mountain with its lightning bolts.
Lightning trails behind Raidash when it gallops at full speed, taking off with a sound akin to a thunderbolt when it runs. During heavy rain and thunderstorms, it prances happily among the thunder and lightning.
Raidrio builds up internal stores of electricity as it races across the land. When it finally stops, it releases the stored-up energy in a powerful burst, creating vicious electric storms all around it.
Traveling in a clutch of around six, Munchcute only separate as a group in order to forage food. Once they've found it, they group back together, refusing to eat until the entire group is assembled.
Munchtini was initially thought to be cannibalistic in early scientific reports, until further research revealed that it simply devours its own shed skin immediately after molting.
Munchba strings together chains of berries so that it always has a snack while flying around. Munchba in the wild sometimes get into tug-of-war matches over these food-strings.
Interestingly, Munchrak's favorite snack is the webbing of other arachnid Pokémon. Left unchecked, it could remove the webs of an entire colony of Ariados in an hour, and still feel peckish.
Munchkrow swoops in and pilfers trinkets from passersby. It has no use for what it steals, but will only return it to those who give chase if they present it with food to trade back what it stole.
Munchpy's hunger and greed can lead it to snatching food from others before curling into a ball and rolling away. The high speed and momentum often lead to it getting sick once it finally stops.
The paint on Munchgle's tail primarily consists of the pulped remains of its berry meals, so its drawings always retain a faintly sweet smell after being painted. Fittingly, most of its artwork includes food in some form.
The nutrients absorbed from eating so many berries allows Munchgrowth to grow its own on some of its vines. These also get feasted upon when ripe, and have been noted to be rather juicier than the average berry.
Munchkip spends much of its time lazily snacking on food around muddy locales. It often dips the meal it is about to eat in mud, to add texture and flavor.
Living at the outskirts of human civilizations, Munchlia travels into towns and cities to find people to show its plodding, lumbering dances to. It's considered customary to gift it food as payment for the performance.
Munchveon uses its ribbons to nab at any bits of food it can find. If something else reaches for food it wants, it smacks them with its ribbons, which cause the struck victim to suddenly lose all traces of appetite.
Munchkoth are so indolent as to be almost immobile for 90 percent of their life. They lay around in clearings or near civilization, opening their mouth at passersby in the hopes of food being shared with them.
Munchon's first instinct when discovering something new is to attempt to eat it. Its teeth, mouth and digestive tract are covered with a strong metallic layer, so eating rough, pointed or even toxic items won't bother it.
Munchling enjoys roasted berries, spitting small fireballs at ones growing on trees to cook them before eating. Its tongue is covered with burn marks from not waiting for berries to properly cool down before trying to eat them.
Munchduck constantly gorges on snacks, as the act of eating nullifies its almost eternally aching head. The longest recorded time between it stopping eating and suffering a new headache is four minutes.
Munchape's greed and hunger are equally intense, so one should give it plenty of space when it feeds. Staring for too long will be considered a challenge and incite it to violently defend its meal.
Its massive appetite is due in part to the calories needed to maintain its strict training regimen. Eating and training are so intertwined it will often be seen with a full mouth even while exercising.
A sweet-smelling drool drips from Munchsprout's mouth, attracting insects where it lands. The hungrier it is, the sweeter the drool becomes in order to draw more bugs quickly so it can eat.
Munchta's two favorite things are eating and running. However, because it eats so much on a regular basis, its speed and stamina are rather subpar, and it gets tired easily.
It picks up fish bones to use as headgear and a club for defense. On moonlit nights, it can sometimes be seen drawing the outline of a Mantine in the sand, then curling up and resting in the center.
Manfree flutters around beaches, preferring to feed from flowers that grow nearer to seawater. It likes to play with beach-goers by tickling them with its antennae.
Manmime loves helping rear young children, using charades as a way to turn learning things like numbers and shapes into a game. Upon a right answer, Manmime claps and embraces the child to reward their efforts.
Living in trees near coastal areas, Mandle is a friendly and nonviolent little bug. Its horn is venomous, but it only uses it to strike at those who would try to pick on its friends.
Mantini enjoys breaching above water and gliding for short distances using its fins. It is attracted to larger Dragon-type Pokémon, following them closely and mimicking their movements.
Manossom's dance is a bouncy, playful movement taking place on the seashore. It's said if a large enough group dance together, the seas will be smooth and calm for days afterward.
Mantata sightings are fairly common in beach areas, and they are considered docile and unobtrusive. The membranes on their arms let them glide through the air for short distances.
Mansey spends most of its time underwater, but breaches out onto land to occasionally share eggs it creates with humans and other Pokémon. The eggs are especially effective for combating seasickness.
Manqueen is a common sight within water parks. Its swimming skills and friendly, gentle nature, particularly with children, make it an excellent lifeguard as well as mascot.
Mangoo loves to give out hugs to others, which leaves the hugged person stained with the slime it constantly emits. Though the slime is harmless, the smell of salt water lingers for some time even after cleaning it off.
Child-like and extremely friendly, Mandra is quick to run to new acquaintances to give them a hug. It leaves a sticky goop behind when it hugs someone, but the slime quickly dissolves in water.
Mantoy hops around sandy beaches, quickly burying itself underground if it senses danger. Those that try to look into the hole it leaves behind get sprayed with jets of water.
Manine behaves with childish enthusiasm and playfulness, seemingly posessing boundless energy. It's recommended for Trainers to take it to pools often, so it can burn off some energy by swimming, its favorite activity.
Weavbone sharpens down bones to an extremely sharp point, fashioning a small dagger. It moves sneakily through cold areas, coming up from behind prey before delivering a fatal stabbing.
Weavrill has a friendly personality and is quite nimble and intelligent, able to learn tricks quickly. This has led to it being used regularly in entertainment venues such as circuses.
Weavsel is a solitary hunter inhabiting colder regions. It lures parent Pokémon away from their nests before using the distraction to quickly snatch and eat the unguarded eggs.
A sly and manipulative Pokémon, Weavmory saves smaller creatures from harm before demanding offerings for its good deed. It makes a show of displaying its many sharp edges to discourage them from refusing.
Although sustenance for Weavfeon is primarily gathered via photosynthesis, it has hunting urges that need to be regularly sated. Small groups gather to hunt prey together, though once the hunt is finished, few bother to actually eat it.
Sly combatants inhabiting frigid regions, Weavlade band together and form small bandit groups raiding unsuspecting travelers. This tactical coordination ends once it is time to divide up the spoils.
Weavlade can extend a long singular claw from each of its elbows, no less sharp than the ones on its hands. To keep these blades sharp, it practices by slicing and carving away at large ice chunks for training.
A sly and manipulative Pokémon, Weaveon approaches others with a falsely innocent appearance. Presenting its feelers as a peace offering, it waits until close before cutting its target down with the edges, which are as sharp as claws.
Weavtom is an aggressive, devious creature that leaps out from digital screens to slash at others with its large electric claws. Even being grazed by them leaves a victim with a painful wound that turns frostbitten in seconds.
Sly, defensive combatants, Weavcham never make the first move in battle. Their entire combat style revolves around weaving away from every strike, and countering with perfectly-placed claw swipes aimed at weak points.
Weavdude hunt in small groups, usually using tactics that involve flinging one another to quickly gain on potential prey. Raking one's claws through their frills is considered a friendship gesture between Weavdude.
Weavtoise has a wily and slightly sadistic personality, especially once it enters battle. It enjoys getting its opponents to tire themselves out striking its sturdy shell, before making them run and try to avoid multiple water shots from its cannons.
Using electricity manipulated via its antennae, it can control magnets in battle. A pair of drone-like entities follow it at all times, aiding in battle as well as scouting for good feeding spots.
Magnedos unfurls wings made of pure electricity to enhance its flight and magnetic capabilities. It has a habit of nesting on the tallest radio towers, which makes it a nuisance due to the strong interference this creates.
Magnerill uses a mixture of magnetism, electricity and extendable claws to disorient and capture targets. Once seized, it simply observes them closely before releasing them; its motivations for doing so are still unknown.
In battle, Magneking can devastate foes with powerful strikes and searing beams of energy. However, its energy consumption is so vast that it needs to recharge after every action.
Magnetic waves from Magneveon's ribbons disrupt and alter electronics near it. It uses this to make them play visuals and noises meant to soothe those who are near them.
It is believed Magnetina inhabits a world with vastly distorted physics from our own. Its very presence near machinery causes magnetic interference that can tear the machines apart in a short amount of time.
Magnegigas's magnetic powers are strong enough to move and separate large chunks of the land. It reshapes abandoned factory districts into homes that can house its Magnemite friends.
Magneform's antenna lets it detect minute magnetic fluctuations in the air related to weather phenomena. It changes form in advance in anticipation of the incoming weather changes.
Magnewrath pummels its opponents with its large extendable magnet-fists. Its antenna emits subtle radio waves that mess with a foe's concentration, making it harder for them to evade its strikes.
Magneno uses magnetism to hold a hypnotic metal orb resembling Magnemite. The orb radiates a special magnetic wave that is extremely effective at hypnotizing Steel-type Pokémon.
Lickimagius's tongue wraps all around its body and holds onto a large sweet brimming with magic. One must never accept if offered a taste, for the object is cursed and will pass a hex onto those foolish enough to lick.
Lickimagius that have licked their magical treat clean are particularly dangerous, as their tongue has now absorbed all the magic. Their tongue now casts all the spells, the candy now reduced to a potent bludgeoning tool.
Although the slime from Lickigoo's body is relatively harmless, the saliva from its tongue is decidedly less so. A single lick could dissolve clothes in seconds and leave painful acid-like burns on exposed skin.
At first glance, it was thought that Lickikoal produced large amounts of warm water from its tongue-covered body, until further research revealed it was actually expelling large amounts of excess saliva.
Lickibell's saliva has a sweet scent that draws insects closer to its gaping maw. Once anything flies nearby, its tongue shoots out and grabs up its new meal and drags it back into its mouth.
Rhytar uses the drill-horn on its forehead to burrow into the ground near mountains in search of the softest soil to consume. The smaller secondary horn can be fired as a projectile in self-defense, growing back shortly after launching.
With all three of its drills active, Rhyperior can reduce an entire mountain to rubble in minutes. Its stony armor is resilient to nearly all attacks, able to endure explosions with nary a scratch.
Though Rhydon is slow and mainly fights defensively, one must not underestimate its strength; its drill-horns can dig through stone with ease, and can be fired from its head at high speeds into distant targets.
It's said that Rhynoir gathers and consumes souls so that it may serve to do its bidding in combat. It fires spectral projectiles in combat that curses those hit with overwhelming dread.
Though slow and heavy, Rhyedo is an adept hunter. Hanging near the ocean floors, it vacuums debris into its hands to fire powerful shots at distant targets, knocking them out and leaving them helpless to avoid becoming prey.
This alternative coloration of Rhyedo was first discovered in oceans highly populated by Sharpedo. Though first thought to be camouflage, it was later discovered that this variant prefers Sharpedo as its prey.
Rhyaura's powerful horn can drill through even the toughest and thickest of ice blocks with ease. The jewels on its sides can generate immense cold, slowing down or even freezing attackers in place.
Its face resembles an egg, tucked away in the center where it is protected by its many powerful, undulating vines. It tucks away abandoned eggs into its body, keeping them safe and warm beneath the tendrils.
Fusion has reduced Tangela's usual coating of vines, instead forming strong clumps of vines as limbs. It uses these mainly to reach fruits and berries atop trees it couldn't normally reach.
Most of Tanlax's vines reside internally within its stomach. When hungry, its writhing vines lurch out from its hidden mouth and grab as much food as possible to drag back to its rumbling belly.
The different-colored spots of Tanchu's vines are where it generates and stores its electricity. Even if not actively sparking, these points are dangerous, and will deliver a nasty shock on instinct if touched.
Numerous tentacles sprout from beneath the mushroom cap to give Tansect locomotion. The tips release spores into the ground as it walks, so everywhere it steps, fungi will grow.
Electigon2 vents out excess electrical energy through the cable that makes up its tail. It has a volatile temper, and reacts to any surprises by flailing the tail about, shooting lightning in every direction.
The bolt-shaped tip of Electichu's tail is removable, and can be flung like a boomerang. Electric sparks copiously spill out of the tail until the tip is replaced, a testament to how much voltage Electichu stores internally.
The electricity seen in Electinoir's tail comes from an endless electrical field within its stomach. It can open up its stomach like a jaw to unleash a devastating burst of lightning bolts capable of downing dozens of foes at once.
The lines across Electidon's body glow bright as electricity courses through its body. Lightning unleashed by Electidon strikes with enough force to carve deep divots through the planet's crust.
Electidon channels its vast electrical stores inwards to stimulate internal heat stores. When its spines turn red, it's about to unleash torrents of fire from every spike.
Each of Electidreigon's heads are capable of discharging lightning at near-incalculable levels of voltage. The tendrils on its back absorb latent energies in the air to keep it constantly charged with electricity.
Electixio slaps its twin tails on the ground to shed sparks about as a warning sign to people getting too close. The tails toss lightning to its horns that then shoot out in all directions.
When charging up electricity, Electiwrath will grind its teeth against each other, amplifying the charge. Each tooth carries a large amount of electricity within, making its Thunder Fang move particularly potent.
Though Magmorking has great intellect, it also has a fiery temper and is easily annoyed by others. Fire begins leaking from the shell on its head as it gets more agitated, until the entire cap is aflame.
Magmorown fires twin blasts of flame from the two points on either side. The burning flames on its upper half signify its fire stores; once they smolder out, it can no longer shoot fire and must recharge for several hours.
Magmorveon's body generates so much fire internally that it regularly needs to expel it from its mouth and tail. It can create ribbon-like whips of flame reaching great lengths to swing at and singe any foes in combat.
Magmorloom strikes at others with extending flaming fists. When truly enraged or backed into a corner, it shoots out intense flames from the flat mushroom cap on its head.
Magmortoise lives in volcanic areas, submerging itself in magma to keep its body temperature up. It drinks lava in large amounts, storing it internally until it needs to battle, whereupon the molten liquid is fired from its cannons.
Togeking only inhabits deep rivers that have little to no pollution in them. It leaps from the river when happy, trailing sparkles behind it. Witnessing the sparkling trail invokes a feeling of placidity in viewers.
Nicknamed "The Dragon of Blessed Fortune," Togenite is an extremely rare sight to behold in the wild. Catching a glimpse of it in flight is said to bless the witness with a year's worth of good luck.
The plants around Togeleef's neck give off a potent and sweet aroma. Smelling them reduces aggression and creates an urge to do kind gestures to those nearby.
Togenub lives in tree canopies, gliding down to forest floors to sniff out fungi to eat. It is very wary around humans, but earning its trust allows one to share in the mushrooms it finds, which are always of the highest quality.
In some regions, people cut off locks of Togeswine hair to keep as a good luck charm. It has a kind disposition, rubbing up against others to share its warmth with them.
Togeleon is protective of any Pokémon smaller than it. It herds them under its wings for safety, deflecting the attacks of others with its bulk and solid frame.
Due to an extreme aversion to sensing even a hint of hostilities nearby, Togeogre rarely surfaces from the depths of the ocean. When it does, the waters around it appear to grow still and peaceful until it descends once more.
Togerom is said to only appear before those who have the most selfless and lofty of ideals held in their heart. It empowers these chosen few, giving them a blessing of luck to assist with achieving their righteous goals.
The rapid vibration of Togeva's wings creates ultrasonic waves that cause a feeling of calm to wash over those nearby. Colorful scales flake off its wings while flapping, causing a prismatic shimmer in the air around it.
Togewrath takes an unorthodox approach to solving strife and disputes: It pummels those causing trouble until they are too bruised and weakened to continue their troublesome ways.
Sandorb travels in small groups, waddling across the warm desert sands. If threatened, it spins rapidly to kick up clouds of sand to obscure its escape as it burrows quickly underground.
Sandcuno can tuck in its tail and wings to appear near-identical to Sandshrew aside from the plumage atop its head. It lives among its relatives, protecting them from harm with chilling winds flung from its wings.
Sandligatr can dig through the desert sands as smoothly as if it was swimming through water. Its tough hide causes blows to glance off of it, barreling through attacks as it races towards prey it has targeted.
Sandrak creates spheres of webbing to push around, gathering up bugs and berries alike to bring back to its home. It is a nervous sort and will curl into a ball defensively at the slightest touch.
Sandwoodo communicates with others by scratching the spines on its hand-orbs against its tough hide. These orbs can also be detached and thrown as pointed projectiles, growing back a day later.
The darker spots on Sandring's torso are sensitive, so it often remains curled up or hunched over to protect them. It roams about during the night, digging large burrows in the sand to hide in when day breaks.
Sandtei was held in high regard by some ancient civilizations for its strength and regal appearance. Large statues depicting Sandtei have been found intact in the civilizations' ruins, managing to survive the tests of time.
The sand comprising Sandidos's skull is densely packed, making it a sturdy and solid option for offense. It is sensitive to heat, though, meaning Sandidos typically only roams the desert at night.
Sandqueen digs out large burrows in the desert sands to cool down in. It shields smaller Pokémon from harm by curling into a ball around them, protecting them with its sturdy hide.
Sandeary curls into a ball when frightened or nervous. Rather than rolling away to escape danger, it bounces while in ball form, bounding away in great leaps.
Friendly yet shy, Sandlass will whip up small sandstorms in the area when it spots a traveler it likes. It takes them to its den for safety and spends time with them until it feels ready to dissipate the storm.
While walking around, Sandnea's plated body remains smooth, but when it curls into a ball, it extends dozens of cacti-like spines for self-defense. Getting hit by its rolling tackle leaves a target with many a painful puncture.
Sandtoy spins quickly to drill its way beneath the desert sand to hide itself from predators. It occasionally runs afoul of Trapinch and Diglett for ruining their own holes and tunnels.
Sandbell hangs from trees located near desert oases, sucking up insects that fly close to its gaping mouth. Its skin helps retain moisture, so a single sip of water will sustain it for a week.
When happy, Yanvee vibrates its wings rapidly to create a hum loud enough to rumble the ground beneath it slightly. It prefers perching on the highest tree branches it can find, surveying territory with its powerful eyesight.
The churning buzz generated by the flapping of Yanown's wings disrupts radio transmissions and electronics nearby. Its singular red eye glows ominously in pitch-black conditions.
Yantress is a very deadly hunter inhabiting the deepest forests. The best of its wings generate sonic waves that can cause physical injuries, and it fires projectiles from its sides at such speed and accuracy nearly impossible to dodge.
Highly confident in its developing strength, Yantomp can vibrate its arms at rapid, almost imperceptible speeds. This strengthens its muscles, allowing it to clap its hands and create a potent shockwave to knock even the heaviest of opponents over.
Yanwile lies in wait until groups of smaller prey gather together. It then takes to the air, stunning them with shockwaves generated from its powerful wingbeat before snatching them up into its false jaws.
Yaninch buries itself in sand, waiting for prey to stumble near. Once in range, its wings whip up a storm of sand all around, dazing prey and making it easier for Yaninch to pounce upon them.
Yanvenant's body is heavy and stiff, so it is only able to fly in short bursts. Yanma and other insects are drawn to it, and it protects them with vines that extend from the points of its legs.
Yanea regularly travels vast distances in arid areas, flying between oases to search for food and hydration. It rains spines from its arms down on prey from above when on the hunt.
Yanchoke uses the strength of its wings to take to the air in combat. With a single beat of its wings it can leap great heights, coming down with a mighty strike from above sure to flatten its foe.
The rapid beating of Yanmite's wings creates a buzzing sound akin to static. The motions create magnetic waves strong enough to visibly distort the air immediately around it.
Waving around the leaf Leafbone carries produces an earthy, pleasant smell into the air. These scent is meant to calm others down and pacify them, reducing the chances of violence.
Leafkarp floats on the water's surface in order to soak up sunlight for photosynthesis. Unfortunately, this makes it easily snatched up by predators in search of an easy meal.
The more Leafreon photosynthesizes sunlight, the warmer its body grows. After a point, the leafy parts of its fur will begin to smoke and emit a faintly bitter aroma.
The leafy membranes of Leafdactyl's wings spread a sweet scent with every flap. It flies over forests and uses the scent to lure out insects and other small creatures for it to snap up for easy meals.
Leaftini slithers over to the nearest berry tree it can find when it's time for it to shed its skin. The discarded skin biodegrades quickly and will nourish the tree and increase the quality of its next berry batch.
Leaftret likes to snack on leaves that have fallen off of trees during the verdant spring seasons. It uses its tail to boost itself up and get even fresher leaves off of low-hanging branches.
Once Leafdos has claimed a tree as its home, it sets about covering much of the tree with its webbing. This protects the tree from insects that would cause it harm, while also providing Leafdos with future meals.
Leafreep's wool is actually tightly-packed foliage that lets it greatly absorb sunlight for photosynthesis. If kept properly groomed, small flowers may bloom on it when spring arrives.
A rare brightly-colored variant of Leafreep exists, most often spotted in coastal regions. After spending all day in the sunlight, its wool-like foliage will glow in the dark for a few hours.
The orb at the base of Leafreep's tail glows bright while it absorbs nutrients from sunlight. It also stores Leafreep's electricity, surging up its leafy tail before being fired off in quick bolts.
Leafown lives in forests within the vicinity of ancient ruins, camouflaging itself against the foliage. It scrapes symbols into the tree bark to communicate with others of its kind, though the meanings of the markings have yet to be deciphered.
Leafeon resembles old, outdated depictions from when the Leafeon species was first being discovered. It gets most of its nutrients through digging its root-like paws into the ground and feeding off the soil.
A playful and kind Pokémon that is said to hear the souls of plantlife, Leafvoir is friendly to almost any that approach its home. However, those who don't respect nature will earn its ire, and learn a very harsh lesson.
Leafceus exhibits a natural healing aura that is particularly effective in plant life. While it rests beneath the sunlight, even the most barren of fields will slowly return to life in Leafceus's presence.
Leafgigas is thought to be in-tune with the souls of trees. It rests near the tallest and longest-living trees in its home, tending the soil near them and keeping them healthy.
Leafesect is a stoic guardian of nature that is said to only appear when its forest home is in danger of being destroyed. It harnesses energy derived from sunlight and nearby plant life to power the mighty cannon on its back.
Leafpuff's song puts others to sleep while aiding in the growth of plant life around it. They say anyone who falls asleep to its song in the wild will wake up surrounded by beautiful blooming flowers.
Leafra's preferred napping spot is within large piles of leaves to hide itself. If disturbed, it uses telekinesis to scatter the leaves and distract the intruder to help cover its escape via teleportation.
Glacebone uses frozen breath to make large cubes of ice before it. It then uses the sharp end of the bone it carries to chisel the ice into a sculpture resembling those it cares about.
Strangely, fusion has resulted in Glacetank taking a form resembling Vanilluxe. One head is friendly and tries to gift others frozen desserts it creates, while the other maliciously tries to freeze any that try to take said treat.
Glacetei has the ability to breathe out a chilling mist or burning flames, even able to swap between them without pausing for breath. It gets sick easily if the temperature around it isn't consistently moderate.
Glaceitar carves holes in the sides of giant glaciers to make its own personal den. Trespassers might only catch a fleeting glimpse of it before it blows them away with a torrential blizzard generated from the icy gem on its torso.
After working together to make a dam, Glacedoof will breathe ice breath across the structure to coat it with frost. This frost is unique in that only Glacedoof can traverse it; any others will slide right off the slippery surface.
Glaceleon coats the edges of its flippers with sharpened ice to more effectively fight. It is very defensive of other Pokémon, who often look to it for guidance.
To combat opponents, Glacekia creates portals that summon heavy blizzards to pelt foes with snow and hail. Analysis of ice shows the origin of the snowfall comes from all over the world, and possibly even distant icy planets in deep space.
If a child has become lost within a snowstorm, Glacetump will sense it. It rushes to the child's side and draws them to the closest place where warmth and safety can be found.
A cold mucus forms over Glacegoo's body, looking similar to snow when it accumulates. These slimy snowballs are used by Glacegoo to defend itself, tossed at attackers to splatter all over them and impede their movements.
Glaceras roots around for fungi in the dirt before breathing a chilling breeze of air over the mushrooms. It refuses to eat the fungus until it is completely frozen over.
Flocking in colder regions, Glacegull casts a faint bit of frost and snow wherever it glides. When it needs to rest, it freezes a small spot of the water's surface to let it perch on and recuperate.
From the webbing between its claws, it produces ice constantly. It can pack this ice between its hands into extremely solid ice balls it will use to pelt unwelcome intruders in its territory.
Wind brushing Glacecho's tail causes a light chiming sound to carry with the breeze. Small snow crystals fly off from its tail in tune with the music created by the wind flow.
Glisligatr makes its home in caverns containing underground lakes. It clings to the ceiling, slumbering quietly until something approaches the water beneath it, whereupon it crashes down with its heavy weight to prey on them.
Glisckle's diet consists of poisonous bugs and berries, making the juice it creates toxic as well. This poison juice was a known elimination tactic used by assassins in ancient Sinnoh times.
Glis Jr. clacks its large claws rhythmically to intimidate others. On occasion it gets drawn into the rhythm it creates and begins dancing to its own beat, considerably lessening its intimidation factor.
An odd, barely-perceptible hum emanates from Gliszone as it flies around. The lightning it fires from its tail can stun living creatures as well as greatly disrupt any machinery it strikes.
Mamopod rocks its body back and forth to show off its massive tusk-like horn to frighten off predators. Because it lacks mobility, its only method of defense is this scare tactic; if it fails, it is completely at its attacker's mercy.
Mamodos fossils were thought to be an undiscovered Pokémon species until modern specimens were seen. A vicious and fast-moving hunter, it freezes prey with bolts of ice before crushing them with its powerful beak.
Mamopy can breathe a freezing mist from its small trunk. Oblivious to the discomfort it might cause, it freezes smaller creatures into ice cubes to playfully bat around the frozen tundra.
Within the computers that Mamogon2 decides to make its home, it creates a den for itself by freezing several files and programs solid and surrounding itself with them. One must defeat it in battle to regain control of one's data.
Mamobok only comes out of its frigid den in order to hunt, favoring Ice-type Pokémon for prey. It constricts around its victims with its rugged body before chomping on them with its massive poisonous tusks.
Though Mamovoir possesses potent psychic powers, it prefers a primitive and physical lifestyle living in the harsh tundra. It deftly wields spears to deadly effect and can take down mammoth-sized prey all by itself.
Mamovoir emits a freezing aura from beneath its coat that freezes anything in the immediate vicinity. Some say its entire body is made of solid impossible-to-melt ice, but none have seen beneath the cloak to verify.
Mamoquaza flies above polar regions, watching over what it deems as its territory. The ice crystals on its body segments can be fired off as projectiles, freezing solid those they manage to connect with.
Mamoroc's thick fur coat protects it from the frigid elements of its snow-covered home territory. It hunts during blizzards, using its quick speed to strike at prey while visibility is minimal due to the heavy snow.
Each egg in the clutch has a unique appearance and a distinct personality. Because of the many differing psyches in the group, they have difficulty cooperating as a single unit.
Porybone's skull helmet is partially corrupted, affecting its general behavior. Touching anything with the glitched bone it wields has a high chance of corrupting and ruining its data.
The pieces of Porypod's uneven cocoon will occasionally fly off before rearranging themselves. Those who've seen what's underneath during this time all give conflicting reports on the shape of the creature.
Sometimes, a glitch will pass through Porykhan's body and cause the child to be teleported some distance away. Porykhan goes into a flailing panic until it can locate its child again.
The fire Porymar breathes out has a strange pixelated appearance. Those who linger near the warmth of its fire begin experiencing strong feelings of nostalgia.
Poryras is happy to ferry others across bodies of water, but riding on it is a gamble; at any point it may glitch out and teleport to a different body of water, in some cases in a completely different region.
Porycuno's body constantly leaks out excessive binary code. Its presence inside computers fills them up with junk data, slowing down their performance until they freeze up completely.
If spotted in a computer, Porytini gifts its observer with a packet of old data it found before running off. In some cases, the data has been top-secret info that none are sure how Porytini could possibly have come to possess.
For ages past, tales of Poryown sightings have existed among the residents of Cinnabar Island. Accounts vary, but all who claimed to witness it agree it is something that simply should not be.
Porygma's extremely slow movement makes many assume it is completely immobile at first glance. Its slowness actually extends to electronics in its vicinity, their operating speed slowing to a crawl until Porygma is removed from their vicinity.
Its detached limbs rotate around it randomly, but can synchronize in battle to defend itself from all sides. Even its cannon mouth can detach from its head to fire at foes from unorthodox angles.
The flame on Porydour's back flickers in and out of existence at random. It's a bit problematic if it flares up while it's inside a computer, as it causes the computer's core to rapidly heat up.
Porytyke is well-behaved and always seems to be wearing a smile on its face. It rarely makes a sound, however, and most believe its smile is not indicative of its actual mood.
Porymortar fires plumes of odd flames from both of its hands. Once the fire is launched, it jerks and arcs around in unpredictable angles, making guarding against it difficult.
Porylade's disembodied bladed arms let it attack and defend itself from all sorts of odd angles. The corrupted data comprising the blades causes severe disorientation to Steel-type Pokémon struck by them.
Many claim Porytomb's body houses 108 different types of malware. The clashing programming within causes it to behave in chaotic, glitchy ways that often lead to it becoming aggressive.
Porypardos's charges are dangerous not just because of its strength, but its unpredictability. Mid-charge it may glitch and teleport around, causing the attack to come from a completely different direction its target expects.
Spotting Porylord inside cyberspace can be quite troublesome. Its size is so massive that only the most powerful of computers can handle it appearing fully without overloading.
Poryveon's head is not attached to its body and at times may begin floating away. It uses the ribbons on its body to grab the head before it gets out of reach and becomes lost.
A glitched flame sits atop Porywick's head. It flickers and crackles like static, occasionally moving to different parts of its body, and may even darken its surroundings instead of illuminate them.
The AI that dictates Porylurk's behavior is corrupted, thus it acts faulty. It believes itself to be a guardian, but it regularly glitches out, causing the target of its protection to change each time.
A distortion in Porybarel's design causes it to have its face where its tail should be and vice versa. It tries to ingratiate itself into Bibarel groups, but cohesion is difficult, especially when it attempts to build a dam upside-down.
Should Poryink make an appearance on one's computer, avoid interacting with it at all costs. Upon clicking, Poryink will randomly adjust the settings of the computer before vanishing, leaving the user to fix all the changes made.
Porybat's wide open mouth projects an image of a peaceful verdant field that feels nostalgic to most who view it. Those who stick their hand in Porybat's mouth swear they feel a warm summer breeze against their hand.
Porylu most often gather in urban areas near to where computer servers would be located. Their cries sound like reversed vocalizations, and sometimes cause nearby computers to lag.
Due to a corruption in its code, Porydra drips glitched data from much of its body. Though harmless to most, it will cause much odd behavior in computers and Porygon or Rotom-related Pokémon.
Poryras has occasionally been spotted within online video games. A player character that touches its mushrooms usually gets some form of power-up, at the cost of behaving strangely afterward.
The area comprising Poryggy's pants-like lower half has been corrupted. It can lift this section up to somehow give itself a power boost, but in exchange, its movements and behavior become a lot more glitched and off-kilter.
If one angers a Porykey, there will be no escape from its assault. Its limbs detach and chase quickly after and pummel its target, while the body hops along in pursuit.
Fusion has caused Porylithe to resemble early historical depictions of one of its components. This doesn't seem to adversely affect its behavior, though research on any side effects is still ongoing.
Poryfetchd is compelled to strike any electronics near it with its stick. Typically this causes the machinery to malfunction, but oddly, broken machinery will resume working perfectly after being hit.
Porydrio's body generates strange waves that create a trio of holographic heads that follow it around. The three heads gather food for it, protect it in battle and keep it company so it never feels lonely.
Rumors say the first Porymer formed from a computer so overloaded with junk data and viruses that the corruption manifested in the real world. It's commonly found rummaging through the recycle bins in people's computers.
Wild Poryuk sightings tend to happen around garbage dumps stuffed full of old computers. It consumes the old machines, though some theorize it's only truly subsisting on whatever old data lingers in the hard drives.
Porytoise contains a strange glitchy liquid that can be shot out from the twin cannons on its shell. Though harmless to humans, anything mechanical hit by the material will no longer function properly, no matter how many repairs are done.
Poryder loves to send humans on countless adventures as a way of entertaining them. Despite its good intentions, it does not quite understand the human mentality, so the adventures are often bizarre and potentially hazardous.
Porytly is often reported being found on old, abandoned websites. It has been seen trying to restore these pages to their former glory, but the results are often a garbled mess that only vaguely resembles the original site.
Electronic media in Poryter's presence glitches out and begins to take on creepier undertones in text or visuals. It's not yet known if this is intentional or not on Poryter's part.
Unconfirmed reports say Poryter has been spotted in Lavender Town. According to the stories, Poryter appears before someone, demanding they leave before distorting and vanishing before their eyes.
Poryzee occasionally appears upon a person's home screen, insisting that the user log off. If ignored, it forcibly puts them to sleep with a hypnotic message it manifests on the screen.
A strange liquid material is almost always leaking from Porytoise's cannons. Though it seems harmless to most, Steel-type Pokémon that come into contact begin acting strangely, akin to inebriation.
Sticky pads at the bottom of Treesaur's feet allow it to cling and stick to trees perfectly, even while upside down. It claims a single tree as its home for life, and sprays paralyzing pollen from the bulb on its back at any interlopers.
Treevyle hides among the greenery in lush forests, carefully observing those who travel through. Its tail is thicker and heavier than it appears, making it an effective weapon in dealing with unwanted intruders.
A sticky film on Treetomp's hands lets it cling and climb up trees with relative ease. It smears mud in specific shapes on the trunks of trees to mark them as its personal territory.
Treetle is a feisty little forest-dweller that gets very territorial about the trees it calls its own. From within the bushes on its back, small vines fling sharp leaves out at any and all trespassers.
Treeplup marches across the forest, patrolling to check on the status of growing plants. It harshly punishes anything that would try to harm plants that have yet to bloom and grow fully.
Treeinch uses its massive jaws to dig up dirt to consume near the bases of trees. It loosely covers the holes left behind to act as traps to trip up intruders that threaten its home.
Treexen acts as a guardian over small forest-dwelling Pokémon. Though it protects them staunchly, it has a no-nonsense attitude and will strike the little ones with its stick if they act too rambunctiously.
Treephish digs out burrows in the dirt near its favorite trees. It warns those that draw near by clicking its claws rapidly; if the warning it ignored, it starts pelting them with seeds and sharp leaves used as projectiles.
Once Treedude picks out a tree to live in, it goes about meticulously searching for large rocks to surround the trunk with. A Treedude den isn't truly a home until it's a proper mix of plant and stone.
Gropie watches over groups of Caterpie in the wild to insure their safety. It uses the long leaf on its forehead like a whip to lash out at anything that would harm them.
The sharp leaf-blades on Grotops's limbs make it a very efficient combatant. Though typically eating only fruits and berries, in times of dwindling food supplies it will hunt smaller forest denizens.
Groloom's small body overheats easily, so it almost never ventures far from cool water to soak itself in. Water Groloom dips itself into constantly develops a very aromatic floral scent.
Grorill uses the long solid curl on its head to help dig holes in soil to place its round tail into. The tail produces an enzyme that, when absorbed into soil, helps plant life in the vicinity to be more thoroughly nourished.
Grovyle's extra vibrant coloration gives it a high standing amongst its peers. It has a bit of a superficial ego, and does not respond well should anything cause it to become dirty.
Due to a diet of soil and seeds, Grotomp's water is quite high in mineral content and vitamins. Some regions prefer Grotomp water to make healthier batches of tea and other beverages.
Grocario sheds the leaves on its arms once per week. These leaves can be used to brew a beverage that is supposedly good for enhancing muscle strength, but the drink's flavor is incredibly bitter.
The bright red coloration on parts of Grotle's shell serves as a warning to attackers. Those parts of its body are highly poisonous, causing severe rashes and swelling if direct contact is made.
The long leaf on Groaura's head is highly sensitive to changes in air pressure. It lets it sense changing temperatures early, migrating over the seasons to remain in cooler areas year-round.
Scepotto acts as a scout for Sceptile, scoping out its territory and relaying messages of danger or intruders. Sometimes it acts too foolhardy and tries to take on these dangers itself, to varying levels of effectiveness.
Sceplix buries itself in the rainforest soil, staying close to the roots of trees. It uses vibrations sensed through said roots to locate intruders, tunneling up from beneath them to attack.
Scepvyle's protectiveness of its forest makes it overly aggressive, often instigating fights and causing greater problems. The many sharp leaves on its large tail can be fired off in bursts, growing back by the next day.
Sceptile's bright and ostentatious markings strike a powerful figure, and most Grass-type Pokémon look to it as a leader. Those who cause trouble in its forests not only face its ferocious might, but that of all its followers as well.
Scepkip gets very territorial when strangers approach the muddy swamp it calls home. It shakes the large leafy plume on its head violently, emitting a sharp screech in order to scare off intruders.
Scepts acts as a forest guardian, attempting to deflect intruders with psychic manipulation of plants, vines and leaves around it. If something breaches these defenses, however, Scepts is quick to flee in terror.
Scepvoir's bushy skirt is the perfect place for small woodland Pokémon to hide beneath when seeking safe shelter. It fiercely protects those that take refuge beneath it, repelling predators with powerful leaf storms and psychic blasts.
High-quality berries grow on the shrubs on Sceptle's back. It is very particular about who it shares these with, typically only allowing them to be plucked by those who have bested it in combat.
Miles below the ocean surface, Scepogre seeds lush undersea vegetation. Its home is the center of a deep-water forest so vast that none but it have managed to navigate through.
The longer Sceplurk stays in its jungle home, the more vegetation it grows across its body. It mostly lives a sedentary lifestyle, but intruders with ill intent will face a barrage of leaves and vines for their transgressions.
Once it finds a tree with delicious fruit, Scepmo-o claims it as its own. It drives off those who would steal from its tree via a terribly grating noise made from rubbing its tail across the scale on its head.
Scepxen gathers specific berries and sticks from the forest it works to protect. These serve as the ingredients used to cast hexes that strike anyone who dares to intrude upon its hallowed ground.
The orb atop Scepink's head glows as it absorbs sunlight and moisture in the morning. Once sufficiently charged, it uses its power over time to accelerate flower growth in the surrounding area.
Scepobat flutters about woodland areas, sticking primarily to the upper canopy. Heart-shaped divots in tree trunks are a sign of Scepobat marking the tree as its territory.
Torchbone likes to decorate the tuft of fluff on its head with bone accessories. It's quite protective of the accoutrement; a Torchbone acts the most aggressive when it thinks its decoration is in danger.
Torchtini's shed skin retains a strong warmth, and a spicy taste to it. While the spice is too strong for most, several strains of Fire-type Pokémon enjoy it as a treat.
It playfully pranks people by floating by while invisible and rubbing its body against others, startling them when they suddenly feel something unnaturally warm and feathery rubbing against them.
Torchrow molts copious amounts of feathers during summertime. These feathers stay eternally warm, so companies have profited from them by making pillows stuffed with Torchrow feathers.
Its entire body radiates warmth, causing many smaller Pokémon to flock close to it during cold seasons. It flicks embers from the orbs in its antlers to protect it and the little ones it shelters.
Though unable to produce milk of its own, many farms in colder regions import a few Torchtank. Due to their constant warmth, the farms' Miltank flock to it and stay comfortable during the frigid seasons.
Torchoh has a nurturing instinct that compels it to sit on and warm up any Pokémon eggs it comes across. It breathes rainbow-colored fireballs at any who bother it during this, including the egg's actual parents.
Torcheon's tongue is perpetually warm, able to cook berries it grabs just by holding them for a few minutes. It entertains itself by using its long tongue to juggle multiple fireballs it coughs up.
Torchplup has a simple and innocent mind, and lives a carefree lifestyle. For fun, it coughs up small fireballs and bats them around with its flippers, keeping them aloft as long as it can.
Torchink needs to stop in place and rotate its gears when confronted with danger. The motion churns up the fire within, stoking it and allowing Torchink to spit up stronger fireballs.
Eager to impress others, Torchcorio's dances consist of grand sweeping movements that heat up the area. Its enthusiasm sometimes causes it to go overboard and produce far more flames than it intends to.
An eggshell-like carapace rests around Torchladin's body, safeguarding it from harm. The two large quills can shoot out small streams of fire to aid in self-defense.
Torchform's body can adapt to the weather circumstances around it. It prefers drier, warmer climates, as even if its body can change to adjust, it dislikes the cold and rain on principle.
Eager to impress others, Torchduo often tries to show off its pyrotechnic prowess with shows of spitting fireballs. The two heads often get overly competitive and fight with each other mid-performance.
Sandgon2 curls into a ball with its spines pointing outward to protect itself. If it spins in place long enough, it can build up energy and roll forward with an incredible burst of speed.
Sandtomb's spirits take a form resembling the Alolan variant of Sandslash, bound to a strange icy rock. It shoots strange ghostly ice shards at those who disturb its solitude.
Once Sandgron curls into a ball, it becomes an impenetrable, unstoppable rolling orb of destruction towards any opposition. Its plates, though rarely shed, are used to make high-priced tools all but guaranteed never to wear out over time.
Sandesta's five horns absorb heat from its sweltering desert homes during the day. When night falls, the horns ignite, ensuring it perpetually stays warm and dry.
Sandroc's rocky spines are very solid as well as very sharp. It strikes with headbutts and rolling strikes, but isn't afraid to tear a spine off and wield it as a weapon as well.
Sandth snatches up shiny coins it finds, often stealing them from traveling Trainers. Once it has stolen something, it curls up into a ball and rolls away quickly to avoid further conflict and make off with its prize.
Sandkazam spends much of its time meditating quietly near desert oases. If it senses the approach of someone potentially dangerous, it uses psychic powers to cause hallucinations that distract them and lure them away.
Quite fond of nature, Comrita often gets attached to specific plants in the wild. It guards them fiercely, leaping up and kicking rapidly at anything that approaches their special plant.
Comowl quietly observes its target from above, flying quickly and silently and perching on branches just out of sight. Once the target's defenses are down, it strikes with a blindingly fast diving kick.
Comrogue is a spirited little fighter always enhancing its strength, particularly its kicking ability. It can kick at a rapid pace to set its feet alight and burn enemies with multiple strikes in quick succession.
Comtomp possesses a powerful kicking ability, able to ignite its feet to increase the power of its strikes. Doing so overheats it, so it typically cools off by submerging itself in mud afterward.
Highly independent, Complup is likely to kick at anybody who gets too near its personal space. Its signature defensive technique is spitting out a large amount of boiling hot bubbles at attackers.
Comladin's body is covered in a tough plating that resembles an egg shell. It can shift certain segments of the shell to point jagged edges outward, making it much more dangerous to approach it.
Comlett is territorial in regards to its tunnel networks, peeking its head out at the smallest hint of trespassers. It leaps out from its hole to deliver a painful kick to punish those it considers intruders.
Although less mobile on land, in the water Blarill fights with quick speed and great ferocity. It strikes with enough passion to heat and boil the water around its fists with each punch.
Blaking's great mind gives it impressive pyrokinetic abilities, creating and manipulating fire at will with its mind. It picks fights with cocky combatants, delighting in humbling them through strategic use of its mental skills.
When its fighting spirit flares to its max in battle, Blazor's metallic body glows from the sheer heat it's producing inside. Once the battle's over, steam rises from its joints as the body cools down.
The training regimens Blarogue puts itself through grow so intense that it ignites and burns off the feathers on its limbs. One can predict its possible evolution by observing which flames burn the brightest.
A Blarogue that dedicates enough of itself to training can attain a state resembling Blaziken's Mega form. Just a single flex of its muscles will ignite its limbs in roiling flames.
Highly skilled in fighting arts, none may pass through Blatile's home unless they prove themself against it combat. As the battle rages and its fighting spirit rises, its thick tail will ignite and become a powerful additional weapon.
Blalade develops a unique fighting style focusing on its elbow blades as well as its knees. The resulting acrobatic maneuvers in combat are incredibly difficult to defend against, making it a fearsome foe indeed.
The most ferociously combative of Blagross take on this form, ribbons of fire generating from its front limbs. Highly intelligent and immensely powerful, few can take it on in combat and emerge victorious.
Legends say Blaceus is one of several deities that embody different aspects of combat. Just the sight of it is enough to make most Pokémon's fighting spirit ignite into a fiery, passionate blaze.
Blawig is bursting with fighting spirit, ready to leap into battle and give it its all at a moment's notice. The leaves on the plant on its head catch fire when its battle spirit truly ignites fully.
Blaleon's large flippers have the resilience of steel, making them quite an effective defense against opponents' strikes. After blocking a blow, it retaliates with high-powered flaming kicks.
Blaveon can use its ribbons in battle as effectively as its own limbs. Each one can strike with the same powerful force as its kicks, giving it an excellent range to take on multiple opponents at once.
Boosters within Blaesect's wrists and feet give it exceptionally high combat mobility. Sending the engines into overdrive lets it create large waves of flame with each punch or kick it makes.
Blamuku's expelled innards ignite viciously when exposed to the air. It forms the innards into a flaming claw with the strength to grapple and subdue much larger Pokémon.
Blaxen carries a stick in its mouth during battle, attempting to win solely through its physical prowess. It is only when it is truly pushed into a corner that it wields the stick and casts fiery spells with it.
Tipped claws within Blaler's pincers give it massively strong gripping power. These tips can also set its large claws alight, bludgeoning foes with flaming strikes or burning those already trapped in its inescapable grasp.
In recent times, Mudgon populations have begun to skyrocket. Supposedly, the reasoning lies in Trainers breeding them in large amounts in the hopes of hatching a specific color of Mudgon.
Mudtle's long back-fin helps it be more hydrodynamic underwater. Despite being somewhat heavy, it moves beneath the water with a surprising amount of speed and grace.
Mudchar tightly packs balls of mud and scatters them all around its home. That way, when it feels threatened, it's always within easy reach of a mud-ball it can grab, set alight with fire breath, and throw.
The fin on Mudplup's head is cool to the touch and helps regulate its body temperature when out of its typical element. It also seems to aid in balance, as Mudplup with fin injuries tend to wobble about while walking.
Mudpass finds deep mud holes to stand upon and sink into, submerging its body in mud. It gets antsy if it goes too long without a nice coating of mud and grime over its rocky complexion.
Mudjask dives quickly into the nearest mud source to hide itself when predators are near. Once the coast is clear, it uses the rapid movement of its wings to fling the mud off and allow it to fly freely once more.
Rival Mudolu in the wild have been seen covering themselves with mud before initiating combat. It is theorized this is to partially mask their aura and make it more difficult for their foe to anticipate their next moves.
Mudpede enjoys living in muddy, swampy areas, easily able to traipse through the gunk with no problem. It ferries smaller Pokémon across the mud when they want to avoid getting dirty or stuck.
Mudbink burrows into the mud with only its head fin above ground. Detecting small fluctuations in the air lets it know when something approaches, so it can bury itself further and hide.
Mudnaught is relatively nonviolent, relying mostly on its intimidating appearance to scare off those who would pick on the Mudkip it protects. However, if forced to actually fight, its strength is not to be trifled with.
The wand Mudxen carries is made of mud, dried and hardened by its flame abilities. It casts minor spells with it, usually in the form of manipulating water and ground to make mud puddles to splash in.
Mudmeleon has a generally fun-loving disposition, but turns aggressive in the presence of another of its species. The two will immediately search for the nearest mudhole to duke it out and establish dominance.
Though Muditty enjoys playing in mud throughout the day, it always seeks a way to clean itself off when night falls. It seems to have difficulty sleeping if its skin is coated with the grime and muck.
Mud coating the cranium seems to soothe Muduck's headache issues out, so it keeps itself muddy and actively resists being bathed, causing much chagrin to its Trainers.
Mudphish scoops up mud and muck into its claws to store away. When confronted with a predator, it flings out the stashed gunk in order to blind its foe and give it a chance to scuttle away to safety.
Mudgar hides away in muddy areas until travelers pass by. It then materializes behind them and uses its tongue to grab a huge glob of mud and pelt the unsuspecting victims with a filthy surprise.
Marshgon packs large amounts of mud into perfectly-shaped cubes. It puts these cubes together to build itself a fort made of mud, as the first line of defense protecting its mud-hole home.
Marshrogue's training regimen involves coating its body heavily with mud before exercising. The gunk restricts its movement, so it has to work harder to train properly, making it more effective at strengthening its muscles.
Marshwig's diet consists of large bites of mud and soil for nutrients. For self-defense, it spits out huge bubbles of dirty water at opponents.
Several reeds grow upon Marshtle's back, thriving in the mud-like composition of its shell. It rests itself in deep swamps where its back provides it with a decent modicum of camouflage.
Marshferno lounges in mud puddles to cool down its burning-hot body. If bothered, it grabs clumps of mud and heats them into dry and solid heavy chunks for it to lob at the intruders.
Marshlup enjoys splashing about in mud puddles, feeling out of sorts if it doesn't have at least a little mud on its body. It will spit muddy bubbles at its Trainer if it tries to clean it up.
Marshedo can be seen roaming about ocean areas closer to muddy coastlines. It applies bits of mud to the scars on its body, which seems to soothe any aching wounds.
Marshtump tends to inhabit forests that have a lot of swamps or muddy areas. It appears towards children wandering through and tries to get them to play in the mud with them.
Marshecho dips its tail into muddy waters, scooping up globs of mud to carry around. It seems soothed by the presence of the mud, as it tends to sing to itself while carrying the globs with it.
Marshbra is not overly violent, but does not take kindly to being interrupted while playing in the swamp water. It uses advanced telekinesis to lift up the intruder and fling them out of its domain.
Swampgon hangs around areas where Mudkip are common. Because of its large size, it's assumed it protects them, but in fact it is actually quite timid; the Mudkip often come to its defense as it cowers in fear of combat.
Swampossom inhabits muddy, swampy regions, coating itself in some of the grime before performing any dances it creates. Despite the mucky habitat, it still enjoys pretty flowers, its dances summoning a few colorful plants to liven up the area.
Heavily swampy forests are Swamptile's chosen region to inhabit. It will roll in muck, then cover itself with foliage and branches to look more monstrous and imposing in order to scare off troublemakers.
Swampts lives in muddy areas, typically at the bottom of swamps. On the occasions it comes out from the water, it uses psychic powers to keep a shield of mud around itself at all time.
Swampwig gathers rocks around its home to make a circle surrounding a garden for it to tend to. It's quite adept at planting and growing hardy plants that flourish in the muddy areas it calls home.
Swamptle can temporarily rear up onto its hind legs to appear taller and more intimidating. It cannot truly battle in this state, but rivals in the wild may engage in short bouts while upright to fight over territory, food or mates.
Swampy, mist-covered bogs are the typical area where Swampnette inhabits. If provoked, Swampnette's mouth unzips to belch forth a wave of mucky muddy water to wash away unwanted guests.
The ridges on Swampaura's skull are highly sensitive to changes in air pressure. If it senses a cold front coming, it fashions a den made of mud to hide itself in to stay warm.
Traveling Trainers learn to always appoint Swampkin on campfire-making duty. It excels at finding good twigs for burning, piling them into a perfect formation and delighting in setting them ablaze.
Ralther senses hostility in others through its horns, and quickly goes on the defensive with its scythes. Being cut weakens the aggression in those struck, allowing Ralther to flee once their fighting spirit is depleted.
Ralmar is always looking to impress others with its pyrotechnic proficiency. Using its psychic powers, it transforms the flames it breathes into fantastic shapes and colors.
Ralto's soft horn lets it sense the emotions of those near it. It will only transform into others if it senses positive energy emanating from them.
Raltret is curious yet nervous, rarely venturing far from its burrow. It's said that if it chooses to approach someone in the wild to play, it is because that person possesses a kind heart.
Timid by nature and with poor eyesight, Ralhoot rarely pokes itself out of its home high up in trees. It waits until its psychic senses detect no others in the vicinity before it deigns to go out to forage.