Page 3 / 9 of 8182 pokedex entries by sk372.
The child is more aggressive and combative than the parent. Pinekhan is often forced to restrain the young, to keep it from leaping out of the pouch and exploding at something.
Due to the unique texture, Pinefree makes a soft crackling noise with every flap of its wings. Sentret are known to enjoy gnawing on these crunchy scales when they shed and fall to the forest floors.
Pineuna's cocoon is made of several rigid plates layered over each other. It constantly grows new plates to replace the old, so that its defenses remain strong until it completes its evolution.
Pinepi removes and offers tiny plates from its own body as gifts to those it is fond of. They grow back quickly, and the self-removal is painless, so there's no harm in accepting the present.
It has a possessive streak when it seeks a tree to perch on. If Kakuna and similar Pokémon hang threads on its tree, it will use the beating of its wings to blow them all to the forest floor so it alone can remain.
Pinetler rubs its body against tree bark in order to help scrape and snap off plates of its body that have grown excessively. The fallen pieces biodegrade quickly and provide more nutrients for soil and plant life.
Pinesect burrows most of its body down into soft soil to sleep or feast on roots. If a predator should agitate the part that remains above ground, its plate-like mushrooms on its back will eject and burst into blinding, irritating spores.
Pineple is often found milling around groups of Pineco in the wild. It crawls over them and eats small insects that will cling to the Pineco and bother them, grooming them while gaining sustenance for itself.
Forregon's two shell halves rest tightly against its vulnerable core most of the time. If something threatening approaches, the top half levitates upward so it can fire sharp projectiles from its core before quickly shutting closed again.
Forredrill nests should be given a wide berth for safety's sake. Extremely territorial, it fires sharp spines from its front limbs, launching at high speeds from long distances.
With low mobility but impeccable defenses, Forreleon uses its sturdy body to protect wild Piplup from danger. Its mouth and the holes on its flippers can fire icicles as solid as still at high speeds.
Forreon's meals consist of stone, dirt and other minerals in its home. As it digests, parts of the materials get compacted and stored in the pores on its sides, to be fired out at high speeds in self-defense.
Forretrio's body is rather sensitive, so it rarely pokes its heads up very far above ground. Their craniums are protected by a sturdy shell, and they can fire sharp stone projectiles from the growths on their necks.
Forreduck spends much of its time staring blankly into space, ignoring most outside stimuli. Should something manage to startle it out of its stupor, it instinctively creates and fires spikes made of psychic energy as a defense mechanism.
Dunsaur comes out during the warmer parts of the day. As the temperature cools, it uses the vines from its bulb to dig out holes for it to sleep in until the next day brings about more warmth for it to soak in.
When put on the defensive, Dunsea buries its tail into the ground to stabilize itself. Doing this allows it to become much more accurate in its ink shots.
Pressing the red circle on Dunmime's torso makes it emit a variety of funny noises, making it popular with young children. Pressing the red circle on its face hurts it, however.
Dunium has a very calm and gentle personality, taking life at a slow pace. When it yawns, it generates a sweet scent from its mouth that invokes drowsiness in others near it.
Dundreavus digs a hole to hide in, using it to create an echo for its eerie, haunting cry. The acoustics enhance the effect, making it easier for it to feed itself with the fear its cry causes.
Rival Dunrow duel each other via swordfights with the drill tails they possess. Once a hierarchy is reached via victory, the loser forfeits some of its stored food to the victor.
Dunchu uses the drill-tip tail it possesses to dig holes for it to rest in. Should it need to escape quickly, it creates a burst of electricity with its tail, dispersing all the dirt around it so it can flee more easily.
The four drill-tips on Dunxio's tail spin in unison whenever it starts to spark and generate electricity. Unsurprisingly, it is especially protective of this part of its tail.
Dunler's pointed tail is quite powerful and sturdy. If it were rolling down a mountainside at top speed, drilling into the wall with its tail would cause it to stop in its tracks instantly.
Dunpoke's drill-tail is an effective tool for burrowing through dirt, but it often forgets why it burrows and stops halfway within the ground. It will often need help being pulled out of holes it dug for itself.
Glitung's saliva contains a smaller concentration of the same toxin within its stinger. If it fails to sting a target, it will lick them with its lengthy tongue to poison them, even if the effect is less severe.
Gliret squirms its way into narrow spaces, waiting until it can leap onto another's face and grab onto them. This isn't an attack behavior; Gliret is simply overly affectionate.
A vicious jungle hunter, Glimega swoops in and snatches prey faster than most can even perceive. Once it seizes its target in its claws, it pumps them full of toxic venom using the stinger on its tail.
Glieary's large ears give it a keen sense of hearing that aids in hunts. It swoops quickly and silently to strike prey, but flees in terror if the first blow does not finish the job.
Steepie digs tunnels in soil that Caterpie inhabit for safety while Steepie sleeps out in the open. Due to its steel carapace, those that would prey on Caterpie find their jaws useless in trying to take a bite out of Steepie.
Its body is composed of highly durable steel. This resilient form allows it to burst with an explosion of electrical energy, while leaving its body intact and undamaged.
The huge skull of Steelix is almost too heavy for Steebone, hampering its movement in exchange for strong armor. It can hide its entire body within the steel skull to weather prolonged attacks.
Steewak carved itself armor and weaponry out of discarded bits of Steelix. Using these, it considers itself a guardian of the defenseless, striking back at those who would pick on the smaller and weaker.
Steesey's eggs are actually coated in a tough metallic shell to deter predators and make effective weapons in battle. If it wishes to share one for consumption, it breaks the outer layer itself, revealing the nutritious contents within.
Mainly inhabiting watery tunnels and underwater caverns, before their discovery, the wailing and metallic cry of wild Steeras was the fuel for many a seafaring ghost story and a warning for sailing ships.
Steew lives deep underground where the pressure helps harden its already sturdy metal body. It can use psychic powers to separate segments of its tail and launch them as solid projectiles.
Steefarig's back half has not developed a steel coating, leaving it less defensively developed. The secondary head on its tail alerts it to anything coming behind it so it can about-face and defend itself more properly.
Parts of Steesel's body, its claws in particular, are made of solid, sharp crystal. It detests Sableye, as the latter is constantly trying to chew on the jeweled parts of its form.
The steel casing of its body holds tightly around the molten magma Steecargo constantly produces within. Between its nigh-impenetrable shell and its ability to belch streams of lava at will, few are considered a danger to Steecargo.
Steephan consumes large quantities of soil, storing away stones and gems swallowed while digesting the dirt. When it lets out a bellowing trumpet, the stored shards of rock and crystal shoot out and cut away at intruders.
In the past, poachers attempted to hunt Steefeon for the beautiful crystals on its body. This quickly proved fruitless, as once removed from Steefeon, the crystals turn brittle and crumble to dust.
Stone gears churn to power the crystalline core within Steeklang. Once fully charged, the gems fire off powerful beams of radiant light.
The crystals on Steerem's body are considered priceless in value. Gaining them is nigh impossible, however, as its chilling breath will freeze solid any who try to approach it.
Blacksmiths of old used Steelgon to test the durability of their forged weapons. If one could strike the hardy shell of a Steelgon and not crack or break, then it was considered a work of true quality.
Steebat's heavy body makes it nearly impossible for it to fly for more than a few moments. It uses its metallic wings and heavy tail as bludgeoning tools in combat.
Steesteel's heavy metal body is durable to the point of being nigh impervious, but its weight causes it to be nearly immobile. It fires powerful bursts of energy from its feet and hands to maneuver itself in short-distance increments.
Steeras's whole body is covered with a thin layer of sturdy steel, making it slow yet quite resilient. The fungi on its back can be launched as short-range heavy defensive projectiles, growing back within a day.
The spores Steesect produces cause rock-like fungi to grow on most surfaces. Though harmless to humans, these strange mushrooms can be very harmful to Rock-type Pokémon, causing painful paralysis with a single touch.
Steelem shed their outermost layer of metal yearly, growing a stronger one shortly afterward. It's said that those reaching one hundred years develop impenetrable skin.
Despite its heavy body, Steedash can gallop at high speeds, trailing dark flames behind it all the while. It races to the highest peaks it can and stands watch over the mountain, cutting a striking visage.
Despite the lopsided appearance, legs that look unchanged from Dodrio carry the three massive Steelix heads with only a marginal decrease in top speed. Scientists are still baffled by this.
Snubtung is very proud of its big blue tongue, presenting it to any who would bear witness. It is prone to pouting if people do not compliment its size and hue.
Snubew is clingy and likes to be spoiled. It imprints on the first person to give it a treat, following them closely and endlessly from that moment on.
Snubird travel around the world, giving out gifts to well-behaved pet Pokémon. Badly-behaved pets instead get a scolding wallop from the heavy sack of treats it carries.
Though usually well-behaved, Snubusken gets feisty in the presence of others of its kind. A meeting between two Snubusken almost always starts with an exchange of numerous rapid kicks.
Though generally well-behaved, Snubinja's lack of changing expression can make it difficult to judge its mood. The only exception is if something touches its halo, whereupon it bears its teeth and utters a scratchy, ethereal growl.
Snubdew thinks of itself as far more intimidating than it actually appears. It runs up and growls at anything unfamiliar, but grabbing it by the tuft on its head will instantly subdue it.
Snubtik spikes out its fur and sheds sparks when threatened, growling strongly at potential danger. Unfortunately its strength is rather meager, so if the threatening display fails, there's little else it can do.
Normally Snubish has a placid personality, but when it chooses a spot to call its own to settle down and gather sunlight, it becomes more aggressive. It growls at and smacks anything that comes near with its large leaves.
It makes a frightening face and growls to scare smaller Pokémon away and steal their things. Should it face opposition, however, it immediately turns timid and runs away in fear.
Socialites have begun seeing Snublithe as a fine trophy pet to pamper and preen. Competitions to see who has the most well-groomed and dressed-up Snublithe have become common in affluent locales.
Spearos tends to bully flocks of Spearow, yet at the same time defends them from larger Pokémon picking fights. It seems to believe that only it is allowed to pick on the little birds.
Spearvee's fur coat shifts color and thickness in accordance with its surroundings and the seasons. The changes usually come with a shift in attitude as well; Spearvee with thinner or lighter-hued coats appear more docile.
Having not evolved the long beak of its Fearow kin, Spearow often has to resort to bullying flocks of Spearow away from food in order to gain sustenance of its own.
Spearpass uses magnetism to achieve something vaguely resembling flight. This takes a lot of energy to maintain, so travelers should be wary to watch for exhausted Spearpass falling out of the trees.
Speartrum uses its size and shrill cry to cow flocks of Spearow into making it their leader. It seems far more interested in being feared and admired by the flock than actually commanding them to do anything.
Granorb growls and gnashes its teeth to create sparks as a way to ward off others. If this doesn't work, it opens its jaw wide before biting down hard, the force of which causes a powerful explosion.
Grankrow's fearsome face makes small birds flock to be its underlings to avoid incurring its potential wrath. Few figure out that it is incredibly softhearted and will buckle beneath the slightest bit of opposition.
Grancor doesn't have a strong will for fighting, so it relies on clicking its claws and gnashing its large jaws to scare off others. When push comes to shove, however, one shouldn't underestimate its bite or venomous sting.
Parts of Granswine's lower jaw jut out from its face like tusks. During warmer seasons, these oversized teeth generate cold air to keep it cool and prevent overheating.
Granlord's fearsome appearance and huge size cause many to treat it as a vicious monster, but it is in actuality incredibly gentle and even timid. Even when attacked it rarely retaliates, instead choosing to flee.
Grangigas's growl is deep and loud enough to cause the very ground around it to tremble and shake. This is its only intimidation technique, and if it fails to frighten something off, Grangigas itself will flee and hide.
Grantrum is a notorious antisocial rebel, stirring up trouble for no other reason than because it can. Even its own Trainer is not exempt from its unruly and disobedient behavior.
Grandisc's small stature does nothing to curb its violent and aggressive tendencies. It's given a wide berth due to superstition that those bitten by Grandisc will lose the ability to feel love, replaced with rage.
Qwilbone uses a special bone as a flail to smash over the heads of its opponents. The spines on the flail are tinged with toxins, so getting hit causes one to be wracked with a potent poison.
One should take extreme caution when approaching Qwilkhan. The parent can control itself and not poison those it trusts, but the child lacks control of its toxins; any touch of its spines will be painfully poisonous.
An alternate coloration of Qwilkhan often found in more tropical regions. Its different colors are likely due to a higher intake of fruit in its diet, and this variant is known to have less dangerously potent toxins in its spines.
Qwilew inflates its body before releasing a burst of toxin-laced spines all around it. It can control these spikes after firing to make sure all the pointed projectiles hit their targets.
The ends of Qwilturn's antenna inflate when it lights them up to illuminate its surroundings. When they deflate, they release a toxic material into the water surrounding them.
Qwilrill is able to rest on its spiky tail-orb without any sort of discomfort, even bouncing on it to alleviate boredom. Anything else that tries to touch the orb will be pricked and given a painful dose of venom.
Qwilqueen has a protective and nurturing nature, often scooping up smaller Pokémon in order to cuddle and keep them safe. Its spines extend while doing so, intent on protecting its charges from any external harm.
Qwilceus can inflate its body massively to generate poison spines that fire off into the air once it exhales. It's been recorded firing up to a thousand needles in a single burst.
Qwilveon's body possesses many poison spines across it, particularly on its ribbons. The toxin is a potent paralytic agent, though victims are not in pain due to the numbing and euphoric agents mingled within the venom.
The heavy pom-poms on Qwilcorio's arms are filled with both toxins and electricity. It combines its dances in combat with powerful bludgeoning strikes that leave foes poisoned or paralyzed.
Qwilsect's mushroom is covered with dozens of pointed spines. It inflates itself when danger is sensed, causing the spines to fire off and inject the toxic spores within on impact.
Qwildisc has become infamous among couples, as it has a tendency to leap and attempt to sting those it sees behaving romantically. It's thought that this behavior is born out of little more than petty jealousy.
Qwilsian has a personality as prickly as its body. Finicky to the extreme, owners must work hard to earn enough of its trust and affection for it to retract its poisonous spines and allow itself to be pet.
Qwilobat's entire body is covered completely with poisonous quills. If it makes a noise similar to kissing, it is best to flee; the sound is a warning given as it prepares to fire its spines in every direction.
Qwilchop flexes the muscles in its body to inflate itself slightly, looking to appear stronger and more imposing. Its spines carry a mild toxin that causes temporary muscle atrophy in those stung by them.
Qwilno's hypnosis abilities are only effective on about 30 percent of people. When its pendulum fails, it simply hits the victim with it, injecting them with a toxin that quickly knocks them out.
Scichan's heavy metallic form restricts its movement, forcing it to take a tactical approach to combat. It endures attacks while waiting for the perfect opportunity to retaliate with a punch so strong it knocks out a foe with a single strike.
Due to its offensive and defensive strength, Scidon is a bit of a braggart. It taunts foes by rapping its claws against its head or using them to crush thick stones to rubble before their eyes.
The pincer on Sciras's back is spacious and soft inside and ill-equipped for any sort of offense. Instead, it can safely store a number of passengers within to keep them warm and safe during its sea travels.
Scicuno's metal shell is typically very cold, staying at temperatures close to freezing. Prolonged combat causes its body to heat up from the inside, steam beginning to flow from its wings as it does so.
The wings on Sciew's back are not strong enough to fully lift its metal-covered body off the ground. It uses psychic powers to help compensate for the weakness of its wings.
Scitoed's claws contain tongue-like appendages it can fire out to grab and store insects for later consumption. The length and speed of the tongues also make them effective as whips in combat.
Scigia's claws hold the power to emit gale-force winds or torrential geysers of water. It uses these abilities to force back intruders to the solitary islands it claims as its home.
Scipom's two tails end in pincers with incredible gripping power. Some have put it to work in junkyards and other jobs where it can assist by tearing apart large materials.
Despite a heavy steel body, Scilia dances and twirls across the battlefield with grace. Those that try to interrupt its dancing will become victims of heavy crushing blows from its metallic claws.
Scieon launches tongue-like extensions from within its claws. These are covered with the same sturdy metal its body is, making them extremely effective as whips to be used as weapons in combat.
Scinoir's hard steel armor coupled with the capability to turn intangible gives it maximum defenses in battle. Opening its pincers allows it to exude ghostly tendrils that grab foes and drag them into its crushing iron grip.
Scileon's heavy body causes it to plod around slowly when on land. However, despite its weight, it is masterfully quick underwater, hunting dangerous Pokémon like Sharpedo and Tentacruel with ease.
Scileon's pincers possess a powerful grip and freezing ability. Those seized in its claws get frozen solid and tossed aside, as a warning not to mess with Scileon further.
With its steel muscles, scythes and pincers, Scichamp is a destructive powerhouse like no other. Contractors have used it regularly to help in deforestation prior to construction efforts.
The pincer at the end of Scifetchd's stick makes it perfect for grabbing berries too high for it to reach normally. Its weight and metal coating also make it an efficient club to use for self-defense.
Sciler's giant metal pincer and steel body make it a formidable foe. Few attacks can even scratch its heavy carapace, and its giant claw has enough crushing power in its grip to shatter the sturdiest of steels with ease.
Shubone resembles a Shuckle using an old forgotten skull as a replacement shell. As it generates berry juice, excess liquid pours from the hollow eye sockets, making it look as if the skull is crying.
Shusey grows a variety of berries naturally in its pouch, which it uses to create mixed juices inside its body. These concoctions are effective at combating various illnesses, and Shusey shares them freely.
It contorts its limbs into the shapes of wings that miraculously allow it to fly for short periods. It enjoys coating berries in flower pollen before consuming them.
Juice produced by berries held within Shugon's shell is only really appreciated by Porygon-related species. Any others find the flavor to be strange, leaving an odd tingling in the stomach for some time after drinking.
When initially observed, Shutini was thought to be the first sighting of a shell-less Shuckle. Though debunked, it has invited fringe theories about a possible shared lineage.
Usually passive in nature, Shunite keeps most of its body retracted in its shell and looks as unimposing as possible. If pushed to confrontation, however, it reveals its full size and strength, making quick work of its foe.
Shuew's head is located at the very end of its long and small tail. Berries it consumed are filtered to the curled-up body, eventually becoming juice that will leak from the body's closed "eyes".
Shudile spends much of its time tucked into its shell, floating down rivers and streams. It uses a long tongue to slurp up insects drawn to the sweet berry-like scent its shell gives out.
Shuret squishes berries between its paws and offers the juicy slurry to others as a sign of affection. This makes owning one as a pet a sticky, messy affair for most Trainers.
Shuswine is a slow-moving, gentle giant; its hard shell protects it from most dangers. It consumes vast quantities of berries, eventually turning them into juicy frozen treats.
Early sightings of Shuskull in the wild reported the macabre sight of it bleeding from its eyes. Further research revealed this was simply excess berry juice from within its body leaking out through the hollow sockets.
When Shuceus appears in a forest, it consumes all the berries from the trees around it before vanishing. The berry juice created from this mixture within its body is extremely rare, and said to be a miracle elixir capable of curing any disease.
Shuveon uses its many ribbons to grab at berries growing from trees, before smashing them together into a pulp. It then offers to let others lick the sweet, juicy mush off the ribbons; it gets very sad if this generosity is refused.
Berries Shupede consumes mix with its internal toxins to make a poisonous juice. It launches globs of the toxic concoction from the holes in its carapace as a way of self-defense.
When its jaws are closed, Shutrum's tentacles wriggle out of the pores of its shell. When its jaws open, they all undulate out from its mouth to grab and reel in any berries it can take in to consume.
When Shugeist's body is in the process of creating juice, an orange light glows from the largest holes in its shell. This unsettling view has lead many to believe that Shugeist's berry juice is cursed.
After gathering up a small amount of berries in its body, Shuor floats up high and crashes back down to the ground harshly. The impact instantly turns the stored berries into a slurry of tasty berry juice.
As it eats berries, it creates a mixture of berry juices within its shell-like cranium. If a painful migraine flares up, this juice may erupt from the hole on top like a geyser.
Shucanth swims via using its many limbs to propel its shell through the water. When it creates berry juice, the resulting sticky liquid oozes out from the mouth-like hole in its shell.
When Shura senses danger, it tucks its limbs into its shell before teleporting away to safety. On rare occasions, berries it stored within do not travel with it, hovering in midair for a few seconds before dropping to the ground.
Shusprout's juice-making process takes longer than most due to its gangling, spindly body. It swings its lengthy neck around to hit attackers with the solid piece of shell in the center.
To accelerate the juice-making process, Shuler tucks inside itself and rolls down mountainsides to churn the berries inside it. Though effective, much of its juice spills out and stains the paths it rolls down.
The sixth egg in the clutch has a particular affinity for finding sweet nectar and sap for the rest to consume. It does this primarily to make sure that the rest don't ever wish to feed of its own sap.
Heralee's horn is nearly as powerful as its legs. Scooping large opponents and tossing them into the air, it finishes them off with a merciless roundhouse kick as they fall back towards the ground.
Herahorn seeks to consume the sweet sap from forest trees. It won't hesitate to knock over the trees with its charge, just to more easily suck the sap from their bark.
Heragela uses its horn to pry off layers of bark from trees or dig holes in dirt. Once it finds small insects beneath, its many vines reach out and grab the bugs so it can begin eating.
It tears deep holes in trees so that its young can crawl inside and feast on the sweet sap within. Any interlopers that venture too close during this time will be tossed aside by Herakhan's powerful horn.
Normally a Pokémon with a very mild temperament, Herafree becomes very greedy and aggressive where food is concerned. If anything tries to pry it from a tree while it feeds, it responds with extreme violence.
Herauna will embed its horn deep into trees before fully cocooning itself, so that sticky sweet sap trickles onto it. It absorbs the sap into the shell, which helps fuel the evolution process.
It uses the horn on its abdomen to cut and dig into trees in order to get to the sap within. Being greedy, it will aggressively flail its horn at anything approaching while it feasts, even other Heradrill.
Heraew peels bark off of trees in order to get the sap beneath. It does this without physically touching the plants, the tip of its horn glowing with psychic energy as it tears off the outer layers.
Heraros digs into tough tree bark with its horn in order to get at the sweet sap lying just underneath. If others intrude on its feeding process, it blinds them with bright flashes from the orbs on its horn and tail.
It can retract and extend its limbs from any of the holes in its shell. Predators thinking they can sneak up on it will be surprised when its horn disappears and then flies out of a completely different section of its body.
Herasel's horn and claws make it easy for it to tear off tree bark in order to get the sap underneath. It is quite greedy and competitive, so one often sees several Herasel fighting over a single sappy spot.
Herapiny hollows out materials to collect sap it can carry around in its pouch. Though the sap is primarily for its own indulgence, Herapiny will almost always be willing to share if asked.
Normally, Heratile acts as a stalwart, intelligent guardian of small forest Pokémon. However, it occasionally goes wild with a craving for sweet succulent sap, and will tear apart and uproot any tree near it to get its fix.
Heraslash uses its claws to sling onto trees while tearing bark off with its horn to get to the sap beneath. It can flap the back part of its carapace to dislodge the spines on its back to fire at those who might attack it while it eats.
Heralia's twirling dance is as lovely to watch as it is effective in battle. With two horn-like appendages on each arm, it can leap and whirl around to take out opponents with grace and ease.
It lightly peels away bark from trees to gnaw on the wood and seek out sap to suck. Normally nonviolent, its horn is typically only used to swat or fling nuisances away.
Heraking adores honey, berries and sap from trees, but is usually too lazy to get it itself. It grabs smaller Pokémon that pass by and throws them at the nearest tree, threatening further violence if they don't bring it back something tasty.
Its large horn is good for tearing bark off of trees, but is predominantly used against rival Heraran. They butt heads and horns equally in disputes over food, territory and mates.
Heraveon uses its horn to peel bark from trees so it can smear the sap onto its ribbons. It then goes off to share the sap with other hungry insects. The ribbons' natural secretions seem to make the sap more flavorful and appealing to the bugs.
Herafable has a disinclination for prolonged combat, preferring to toss an opponent with its horn and then flee. Usually solitary creatures, during the full moon groups will gather together and mill beneath the moonlight.
Herafable owners like to decorate it for the winter holidays. Herafable itself delights in being dressed up and providing festive lighting for friends and family. Delibird also seem drawn to decorated Herafable.
When hungry, Herarona scatters flammable scales around the tree it chooses. It ignites these scales once it starts feeding, so that the fire will keep intruders from bothering it as it sucks sap from the trees.
Once it sinks its fangs into a tree, it refuses to let go until it's had its fill. If Herabat is not forcibly removed, it may drain a tree completely of its nutrients and leave it a wilting husk.
The many claws near its neck let it attach to trees to better eat the sweet sap from their bark. It is a curious sort, and seems unaware of its size and stature potentially being frightful to smaller creatures.
Heracorio dances to better focus and utilize its psychic powers. Using telekinesis, it pries other creatures off of trees so it alone can peel off the tree's bark and get to the sweet sap beneath.
A tough carapace and horn give Heraitty ample defenses against larger threats. Many sets of armor from Johto's distant past bear a striking resemblance to Heraitty's appearance.
It bashes its horn against trees to dig and pry its way within to get to the sweet sap within. The taste of the sap helps soothe the pain of the headache it gets from using its horn.
When tucked into its shell, the horn sticks out from the front. Small feelers let it sense if predators are near, and it can strike the ground with its horn to propel itself away from danger if needed.
Herafetchd uses the leek it carries in combination with other flavorful grasses as a lure. It sets a trap for leaf-loving insects and waits until they get close, then attacks from above with its horn to knock them out.
The larger head is adept at sensing opportune places to feed as well as nearby predators, while the smaller head takes care of defending itself with its mighty horn.
Sneawak uses the weapons it carves to establish dominance over Sneasel tribes. It unites them under its banner, typically to reign in their more sneaky and devious mannerisms.
Inhabiting colder waters, Sneachou lures creatures closer with the hypnotic glow of its appendage. Once something draws near, it cuts them with tiny claws hidden in its hands that carry a chilling, immobilizing poison.
Sneagon2 is rather dexterous with the large claws it wields. Using them, it can meticulously sort through files and quickly shred apart those that are no longer needed.
Sneaqueen is a vain sort, obsessed with jewelry in particular. Trainers should expect to regularly gift and bribe it with bracelets and necklaces if they ever hope to have Sneaqueen obey.
Snearua gather in small packs for hunting operations. Using illusions to disguise themselves, they take hapless targets by surprise and overwhelm them with quick hit-and-run strikes.
Sneadra looks more intimidating than it actually is, but doesn't stand for bullying. It spits a glob of sticky slime at bullies, immobilizing them so it can get close and punish them with its claws.
Tedditu has a simple mind, but possesses great psychic potential. When the crescent moon on its head glows, it receives a short vision of the immediate future.
Teddiring is quite popular due to its large size but amiable disposition, often seeking to cuddle anything smaller than it. It's so softhearted it will tremble before any battle, even against weaker foes.
Tedditank's high consumption of honey means that the milk it produces is particularly sweet in flavor. It's often shy about sharing its milk, but is easily convinced when offered sweets in exchange.
Teddifeon's leafy bits change color with the seasons, growing pale in the winter months. During the spring they become golden-brown, and emit a pleasing honey-like aroma.
Teddigon-Z has a strong sense of smell regarding sweets, able to sniff them out in the real world even while in cyberspace. If snacks set near one's computer seem to disappear, it is likely Teddigon-Z's doing.
Teddikip's preferred home is one lush with mud puddles and trees bearing honey. It's almost constantly seen caked with both mud and honey all over its fur.
Teddidon has a metallic shielding around its skull as well as its claws. The metal around the claws is used to more easily climb and dig into trees to obtain honey.
Though placid in the presence of humans and other Pokémon, Teddiran maintains a strong rivalry with others of its kind. Its quite common to see them charging at and headbutting into each other, particularly over food.
Teddiveon uses its ribbons to gather up extra honey and lick it off of them later. It gathers and consumes so much that even when cleaned off, the ribbons still carry the scent of honey.
The crescent flame and melting wax on Teddiwick's head emit a scent very close to fresh honey. This unfortunately causes it to be accosted by Teddiursa and even the occasional Ursaring.
The only thing that Teddilous's heads agree on is a love for honey. This leaves them often fighting over the snack and winding up coated and sticky, and often biting each other as they try to lick the stains off the other.
A honey-like drool drips from Teddibat's mouth at all times. The sweet scent attracts small insects to it, making it easy for it to slurp up the stuck bugs for a meal.
Many have falsely assumed that the honey-like scent of Teddiras's mushrooms makes them safe to eat. While not deadly, they should not be eaten by humans and will cause severe stomach upset for days afterward.
The best way to catch a Teddidisc is to put a dollop of honey on one's bait when fishing. Entire schools have been seen flocking to a single piece of bait, so great is Teddidisc's love for the sweet treat.
Teddith collects spare coins it finds and builds a collection. Once it gathers enough, it goes into human civilizations and attempts to barter its coins for tasty treats such as honey.
Teddichamp has a playful sense of pride in its musculature, always looking for a way to show off and impress others. It often expects to be rewarded with sweet honey treats for these displays of strength.
Some believe Tedditly is the spirit of deceased orphan Teddiursa. It floats through forests, its haunting wail causing Teddiursa to cry and Ursaring to go into grief-stricken rages.
Ursawak's strong arms let it wield the bone club with great effectiveness in battle, but its preferred use is more mundane: Ursawak enjoys smearing the bone with honey or sweet juices, saving them to lick up later.
Easy to anger, Ursahorn goes on charging rampages through the forests, bowling over trees and anything in its path. The only thing that can stop its charge is the scent of honey, whereupon it becomes very docile.
Though it looks aggressive, Ursamime takes its antics and attempts to entertain very seriously. Its usual act involves the upper arms arguing with the lower arms during their miming.
A bit sullen and antisocial, Ursavee tends to stick to its own devices, though it is easily lured closer with the promise of honey. If fed enough sweet treats, it will eventually open up and behave in a more upbeat fashion.
Ursaew is greatly attracted to honey sources, floating quickly to them the moment it catches a whiff. It is a bit greedy and may carry off an entire tree using psychic powers if it thinks another Pokémon may try to steal the honey it's after.
Ursawoodo's claws can be detached and used as throwing projectiles against opponents, as they regenerate over time. It's thought that this might have inspired the creation of shuriken in the past.
Ursatress produces a sticky, honey-like substance in its core, which it can fire as projectiles. The impact is powerful enough on its own, and the syrupy thickness often impedes an opponent's movement.
More aggressive than the average Teddiursa, Ursaursa tend to live more solitary lives fending for themselves. They are protective of Teddiursa however, and won't hesitate to claw viciously at anything that threatens them.
Though it has a gruff appearance, Ursabird enjoys sharing gifts from its bag with young children that behave well. It's been noted that all the gifts it hands out are related to honey in some way.
Ursamory's heavy body makes flying for long distances difficult, so it claims only small patches of territory. If angered, it may pluck one of its sharp feathers from its wings and use it as a throwing weapon.
Ursabok hides away in caves until the moonlit night falls and it can hunt. The ring on its chest reflects moonlight and casts hypnosis on victims who see it, stunning them and leaving them open to be constricted.
If you see an Ursaslash curl into a ball, do not assume it has gone on the defensive; it rolls into opponents at high speeds to cut and crush them with its bulk and sharp spines.
Urban legends warn not to go deep into forests at night or you may run afoul of Ursawile. The tales say that if you see its diminutive frame, it's already too late to escape its fearsome maw that lunges from the darkness.
Many a terrifying tale is told about sightings of Ursaclops in the night. As the stories go, a victim sees a glowing ring in the dark, becoming so hypnotized by the sight they never see spectral claws ready to descend upon them...
Ursaveon uses a honey-like secretion from its ribbons to mark territory. Circles drawn on tree trunks using this special sparkling honey indicate the trees have been claimed as Ursaveon's.
Ursapius's leaf-wings are comprised of a sweet and succulent honey-like substance. It constantly has to shake off bevies of smaller Pokémon that climb onto it to sample its flavor.
Ursanine patrols around deep forests, guarding the denizens within from harm. Stoic by nature, it never makes the first strike, but responds mercilessly to those who would choose violence against it or those it protects.
Ursanine patrols around deep forests, guarding the denizens within from harm. Some variations of the species are notably more pacifistic, shielding smaller Pokémon from attacks as they retreat to safety together.
Ursawrath's spiked fists are strong enough to stop a speeding semi-truck in its track with one punch. Rivals will test their strength by punching each other directly in the center of their circular chest patterns.
Ursachop holds itself to a high standard in appearing strong and stoic. This front is rather easily broken when offered honey, as it can't resist ecstatically gorging on the sweet treat.
Ursaler hibernates in caves, curling up and appearing as a large boulder to most. Anything that causes it to wake up will suffer powerful and painful claw swipes in retaliation.
Ursadash protects young forest Pokémon from poachers. With its tremendous strength and speed, it can scoop up helpless young and fend off attackers with powerful swipes or kicks before retreating faster than most can keep pace.
It scratches claw marks into trees that grow particularly flavorful fruit. The three heads will sometimes argue over whether a tree's fruit is worthy enough to be marked.
Slugdeen swim magma rivers, grouping together in small schools. During eruptions, one can witness several of them attempting to swim up the streams to climb the volcano's rim and enter its insides.
Slugew floats around slowly and never ventures far from its magma-laden home. If it did, its body would cool and solidify, immobilizing it and sending it plummeting to the ground.
Slugzor's wings are not used for flying, but generating warmth to regulate its body temperature. Outside of its volcanic home, it must heat itself constantly, or its body would harden and become brittle as it cools.
Slugby's lack of balance causes it to often fall over as it moves and lose its shape, becoming little more than a pool of magma. It takes several minutes for it to right itself and regain its normal form.
Traveling through Slugshrew territory can be a risky endeavor: it rolls from one lava pool to another in order to avoid its body cooling down and drying up, paying no heed to anything that might be in its path as it does so.
For fun, small groups of Slugshrew will gather together and watch each other curl into balls and leap into lava pools. The one who makes the biggest splash when diving is the victor.
One should take cover should it spot a Sluglord rising up from a lava pool. It surfaces to vent excess lava from its spout, which sprays all about and will burn anything in the surrounding area.
When confronting others, Slugking rises slowly from magma pits, relying on its intimidating appearance to scare off most opposition. Though it possesses great strength, its movements are slow, hindering its ability to physically threaten others.
Slugram's molten body is said to be the result of its internal heat burning so hot that its body has begun to liquefy. It resides deep within volcanic caverns and only appears before those with truly fiery souls.
A weak and lethargic creature often seen lazing about near magma pools. Slugkoth only moves enough during the day to keep its body from drying out and becoming completely immobile.
When standing still, Slugva vibrates its wings rapidly against its body. The wings generate heat and keep its body warm, so it doesn't cool down and begin to harden.
Slugbat are known to reside in large groups within volcanoes, attracted to the intense heat. If one sees a flock of Slugbat flying out of a volcano all at once, it's a sign an eruption is about to occur.
Slugpius's leaves are actually made of a tightly-packed ash. The material is highly condensed, enough that it retains enough strength to allow Slugpius to fly around its volcanic home.
Rarely, plant life will form even in active volcanic areas, becoming Slugsprout. Though hardier than most plants due to their intense survival instinct, water will make it wilt rapidly.
Magorb's cranium is filled with a particularly volatile batch of molten magma. Should it become stressed, the magma reacts with an explosive burst that spreads searing lava all over the immediate vicinity.
Much of Magela's body is comprised of vines made from cooled lava that hardened. It sheds many of these vines weekly to prevent its body from becoming too heavy to move.
Magsir patiently waits for creatures to draw near before grabbing them with its stone pincers. Once ensnared, the prey is cooked by lava that comes out from small holes in the pincers' tips.
Though Magros has a volatile and aggressive temperament, its slow movement speed makes chasing down targets difficult. It adapted three long tails of pure flame in order to better lash out at those who have gained its ire.
Mageon's mane is made up of several spines of cooled and hardened lava. Using electricity, it can fire these off in bursts as paralyzing pointed projectiles, though it requires at least a day to reform a new mane afterward.
When hiding in its shell, Magon appears as little more than a charred cube of stone. Many unsuspecting creatures have gotten burned by being too close when Magon decides to emerge from within.
Magnyte tucks into the shell on its back at the slightest inconvenience. It likes to soak deep in popular hot springs, which can cause problems when humans accidentally step on it and incite angry retaliation.
Steam from within Magstar's shell regularly emanates from the spines on said shell. It can increase the pressure within to cause those spikes to fire off at high speeds as a defense mechanism.
Magtops retreats into its hardened shell to appear innocuous, waiting for something to draw near. Once it does, it springs out from hiding and strikes with its liquid magma arm-scythes.
Magew lives deep within active volcanoes, resting within a bubble formed of psychically-manipulated magma. When it does venture out, it likes to play with others by blowing lava bubbles from the tip of its tail.
Magkrow obsesses over the trinkets of others, but the heavy weight of its stone parts limits its ability to pilfer. Incensed by this limitation, it settles for spitting globs of lava at the trinkets and melting them so nobody can have them.
The gray leaves that poke out from beneath Magsaur's shell are always covered with a fine layer of ash. It is quite protective of them, often lashing out at those too close with vines made of lava.
A small shell of hardened magma has formed on Magma earlier than usual. The weight added to its small form makes it more difficult to stay moving and to resist its skin cooling and hardening.
Magsola thrives on volcanic islands, extending its magma body from the stone base to better absorb heat and volcanic ash. It retracts into the stone and flips itself over to hide and protect itself when it senses danger.
Magchum analyzes new objects and people by kissing them. Though not especially dangerous, this can be painful and problematic due to the burns a Magchum's kiss will leave behind.
Despite having a body comprised mostly of magma, Magtank is able to be milked using heat-resistant mechanisms. The warm milk produced by Magtank is perpetually hot, unable to be cooled by any modern means.
Magsly's heavy lower body prevents it from moving too quickly. Sensitive at heart, it cries often, shedding tears of fire that may end up burning some of its surroundings.
Magtyke swims about in magma pools without a care. It often floats on its back, sunning itself and keeping its rocky underside dry and brittle.
Magperior fires heavy chunks of hardened lava from the holes in its palms to deter attackers. It uses its own magma to do this, so repeated firing in a short time causes its body mass to visibly decrease.
A large amount of liquid magma is stored within the shell on Magmortar's back. These stores connect directly to its hands, allowing it to spray magma from its arms to fend off any dangers that it faces.
Magmega's stone body chunks weigh it down heavily, so it spends much of the day at rest. When it goes to hunt, wings of flame temporarily erupt and let it take flight and knock out prey with its heavy stone tail.
Magziken slowly waits for the perfect moment in combat before retaliating with blindingly fast counterattacks. When not in battle, it enjoys meditating within pools of molten magma.
Magpert submerges itself almost completely in lava pools, its favorite spot to relax and keep its body coated with fresh magma. Rocky parts of its body that fall off are consumed to regain nutrients.
Chunks of stone and magma swirl endlessly above Magtomb's core stone. Should these components retract into the stone, it means somewhere in the world a volcano is about to erupt.
Magwile hides much of its body mass within a stone shell that resembles Mawile. It makes itself seem unimposing before a massive mouth made of lava lunges out from within to swallow up its unwary target.
Folklore states that Magclops is cursed, lava that gained malevolent sentience and inhabited a stone body. It hypnotizes those that gaze into its eye, trying to lure them to walk into pools of magma.
Said by some to be the epitome of volcanic fury, Magdon is a figure of destruction in island mythology. The magma within its shell is believed to reach incalculable, impossible temperatures.
Magkia can manipulate lava and stone, compressing it into spheres it can teleport at will. Living within active volcanoes, trespassers find themselves pelted by these orbs hurtling with the force of falling meteors.
Magram appears to be the subject of ancient legends in some regions, that speak of kingdoms becoming too greedy and being melted away for their hubris by the powers of a molten dragon.
Magmuku must spew up much of its magma innards in order to view or interact with its surroundings in any capacity. It enjoys spending much of its time soaking in boiling magma pools.
Magroth's sheer boundless energy lets it move at a quicker, more relentless pace than most Magcargo fusions. Bits of lava fling about as it swings its limbs wildly while moving, so giving it a wide berth is recommended.
Magva's fiery wings have to flap at a very rapid speed in order to exert enough strength to lift its hefty shell. When in flight, its wing-beat makes a deep sound akin to sizzling.
Magelia extends short-range vines of lava from the stone flowers on its hands. Interestingly, the magma from these flowers retains a faint floral scent, one that is fairly popular in Hoenn.
Magloon has been observed using its tendrils to grab hold of wild Slugma and lift them away. It dumps the other Pokémon into nearby volcanoes, though why it does so is not known.
Magbat must flap its wings constantly to keep them from cooling and hardening enough to limit its flight. It hunts by falling upon prey and letting the heat of its molten body cook them.
Magmask clutches a special chunk of volcanic rock tightly to itself, guarding it fiercely. It is said that if one were to forcibly part it from the stone, its body would lose cohesion and turn into a lifeless puddle of magma.
Magesta spends much of its time clinging to the inner rims of active volcanoes. The stones around its torso shield its most sensitive parts, and play a crucial part in helping it evolve later in its life.
Magfisk hides within its shell unless disturbed. If it feels something touch the shell, the stone cracks open and Magfisk's lava body spills out to burn the whatever bothered it.
Almost all of Magpede's body is covered by a layer of cooled, hardened lava, protecting the body while it evolves. When evolution draws near, it will roll up the side of the nearest volcano, diving in to complete its transformation.
Magrunt has an almost irresistible urge to bite and gnash things with its heated jaws. At times, it may tear chunks of cooled and hardened magma from its own body just to sate this compulsion.
Magcorio seeks to use its cheering dance routines as a way to imbue others with its fiery and electrifying spirit. Though most prefer pom-poms made of fire, some Magcorio have been seen wielding ones made of pure lightning.
Steam and incredibly hot magma leak out from the cracks of Magrock's stone body. It is believed that it was considered a sacred guardian, and the volcanoes it lived near were considered holy spots.
Magturne's spines are bits of lava from its body that have cooled and hardened after exposure to the air. It can fire them off in large volleys to deter intruders, new spines forming in their place within seconds.
Magsand can usually be seen dotting volcanic areas, residing near active rivers of flowing lava. It protects young Slugma by letting them hide within its stone castle, which it seals up when approaching danger is sensed.
Magetta uses shed bits of cooled lava to form a makeshift mic stand to use during its performances. Against all odds, this homemade tool does somehow make Magetta's voice louder and have more reverberation.
Magle's stone parts are the result of the electricity in its body running more rampant and hardening specific sections. Touching these hardened spots results in getting a small shock from the stored energy.
A large amount of steam builds up within Magduck's beak, the only part of its body made of hardened lava. It needs to vent this steam out regularly, lest it start developing painful headaches.
Magoose's large stone claws are hard, yet brittle. It fights carefully except when facing serpent-like Pokémon, whereupon it fights with such ferocity that it often chips and breaks its own claws.
When beneath the moonlight, Magatone's magma burns hotter and boils in an almost aggressive manner. The hardened stone bits of its body have been discovered to have a similar makeup to rocks recovered from the moon.
Some have said the magma within Maglrock's body burns hotter than the sun, but this is false. However, it has been noted that the heat of its body does increase dramatically when exposed to direct sunlight.
Magkey's body is held back by the weight of its shell, causing its already fiery disposition to get worse as it fails to strike those far away. Once it manages to attack someone and vent its rage, it is utterly relentless.
With a body of magma and volcanic rock, Magcanth effortlessly swims through lava in volcanic isles. It dislikes the presence of others, spitting out globs of magma mixed with bits of stone at anyone who catches its ire.
Magape's shell limiting its movements makes its already raging temperament even wilder. Once it gets angry enough, it can exhibit enough strength to gain a burst of ludicrous speed and chase down the nearest target it can find.
Magnine sits at rest often, its body quietly smoldering as it conserves its energy. When it senses humans in danger nearby, it uses that stored energy to dash off at breakneck speeds to rescue them.
Magwhirl has been seen being employed by stronger Pokémon to protect their nesting areas. It stands firm with a resilient heavy stone torso, fighting off intruders with its magma fists.
The stone saddle on Magdash's back is cool enough to make it easy for a human to ride it. Though faster than many Magcargo fusions, Magdash's top speed is rather average.
Magtortle's shell forms cracks over time that spout out the fire from beneath periodically. This makes older Magtortle more dangerous as it gives them greater amounts of flame to defend themselves with.
The stone magnets on all three components of Magton work in tandem to great effect. However, the magnets are brittle and may fall off if jostled, inhibiting their coordination until new ones can form.
Fearkhan is a doting yet strict parent, encouraging its young to hunt for food on its own. It trains the child's flight by flapping its wings, providing strong gusts of wind the young must fly against.
Feardle primarily feeds on tiny fish in small ponds. It dips its stinger into the water to leak poison into it, then uses its beak to spear the sickened fish that float to the surface.
Feardrill uses the beak-like stingers on its arms to spear through fish and larger insects for consumption. It flies up to high canopies to eat, hoping to remain far away from any that would potentially steal its hard-earned meals.
Fearaid uses long-range spouts of water shot at quick speed to stun targets from a distance. Once stopped in their tracks, it swims forward quickly in an attempt to spear them with its pointed beak.
It uses its wings to kick up strong gusts of wind to blow away trespassers in its territory. Those unable to be pushed away or those who return after ignoring this warning risk getting charged at and potentially skewered.
It perches coiled around tall trees, before using its wings to glide far distances and hunt unsuspecting prey. Having Fearbok glide over you while adventuring is said to be an unlucky omen.
Normally Feareon uses its extendable tongue to catch small bugs to satiate its hunger. However, its beak can also elongate slightly in a quick burst, making it effective at spearing fish swimming close to the surface.
Feartrum's powerful legs and eyes make it a fearsome hunter. It can spot prey miles in the distance, run rapidly to catch up, and leap long distances to pounce and clasp its powerful jaws down upon them.
Fearor keeps low to the ground, as its heavy round body is difficult to keep aloft for long. If another hunter tries to compete with it for a meal, Fearor fires short range beams of light from its eyes to deter them.
Fearlem's wings have the strength to propel it high into the air, but cannot keep it aloft long enough for true flight. It uses these large leaps to drop its heavy body down on prey or opponents.
The tips of Swidra's fins are freezing cold, always covered by a thick layer of frost. It swims around the lower depths of cooler waters, primarily feasting on seaweed it sniffs out.
Swisir's pincers are very cold to the touch. It sniffs out succulent berries growing on trees, using its pincers to grab them, keeping them chilled and fresh until it's ready to eat.
Despite the imposing sharpness of Switops's blades, they are only used for harvesting mushrooms that they sniff out. They chop the mushrooms up into bite-sized pieces, spearing them on the tips before eating the portions.
Swiew's nose is able to easily sniff out high-quality mushrooms. It has a preference for mushrooms that are hallucinogenic to humans; for Swiew, they seem to temporarily enhance its mental abilities.
Swireep's potent sense of smell allows it to sniff out tasty mushrooms even from long distances. If it's caught the scent of something good, the orb on its tail glows brightly.
Swireon goes out to forage during the evening, sniffing out mushrooms to dig up. Its sense of smell seems directly tied to moonlight exposure, so nights with full moons see it racing around and digging up the best quality fungi.
Swikrow typically swipes food from others, with a particular penchant for mushrooms. It's fairly common to see it rifling through garbage located near restaurants and stores.
Its sense of smell has been enhanced even further, able to sniff out food and other items buried deep within the dirt. Its large size means it can accidentally bowl over smaller creatures in its eagerness to investigate a smell.
Trained Swikid can sniff out high-quality mushrooms beneath the soil easily. When it catches a whiff, it runs to the spot and leaps head-first onto the soil, its twin prongs marking the spot that needs to be dug into.
Swieon lives a mostly sedentary lifestyle, making homes where fungi grow abundantly. It spends much of the day napping, using its long tongue to reach out and nab mushrooms when it's hungry.
The spirits inhabiting Switomb's stone are meek and rarely come out on their own. However, they find the smell of fungi irresistible, so offering one is a quick way to draw them out and interact with them.
Swiveon's strong sense of smell lets it easily locate mushrooms beneath the soil, which it then gathers up with its ribbons. It is especially adept at finding mushrooms that have soothing medicinal properties when eaten.
This variant of Swiveon is found in more frigid northern regions, and is especially good at finding rare fungi beneath the snow. These mushrooms are particularly noted for their calming effects when cooked and eaten.
Its fur coat keeps it a little warmer than is comfortable, so it wears an icy cloak to keep itself cool. When strong winds pick up, powdered snow drifts off of the cloak in large amounts.
Swiwear's thick coat of fur lets it walk around in the most frigid of snowstorms with little issue. It does not tolerate anything getting in the way of its mushroom searching, knocking obstacles over the horizon with a single swing of its arm.
Swiras is easily drawn to areas with extensive amounts of fungi present. One can tell when it senses fungus nearby, as it will sniff the air constantly while the mushrooms on its back begin pulsing and vibrating.
With a lazy and simpleminded disposition, not much will rouse Swipoke from its constant slumbering. The best way to get it to wake up and move around is using the scent of mushrooms, its favorite snack.
Swiduo sniffs low to the ground searching for roots and mushrooms to snack on. Its highly skittish nature means that as soon as its heads have found food, they immediately run and hide to eat their meal in solace.
Switly makes little sniffling noises as it flies around frigid areas and leaves a trail of ghostly snowfall behind it. These flakes will give a person momentary chills on contact, even in warmer climates.
Despite its size, Swinix is a timid sort, likely to flee underground at the first sign of aggression. The scent of fresh mushrooms is usually enough to get it to venture out of its home.
Pilorina resides in frigid regions, using its tusks to root around the snowy ground for food. If it spots another creature chilled by the cold, it nuzzles close to warm them with its fur.
Piloveon's thick fur lets it remain nice and warm even in the heaviest of snowy conditions. With just a light brush of its ribbons, it can share its warmth with others, making it invaluable as a traveling companion through frigid areas.
Though its overgrown fur leaves it mostly blind, Piloloom compensates with a powerful sense of smell. It can pick out a foe's scent with ease and use its extendable arms with potent precision.
Pilolurk prefers to live a solitary life, so sightings of it in the wild by humans are exceedingly rare. The ice crystals on its body can generate a localized blizzard around it to help obscure its presence.
Piloroth's fur grows at an alarming rate due to its overactive body functions, even covering its eyes and causing it to flail around blindly as it runs around. Even if its fur is trimmed completely, it will grow back in less than an hour.
A solid coat of ice gives Piloladin's body added protection from attacks. It can make sharp icicles protrude from this coat, launching them en masse to ward off any attackers.
Corbuzz acts as a defender of its fellow aquatic species. Not only will it fight predators with its own formidable electric capacity, it also shares its lightning to supercharge other Electric types and aid them.
Corvee's adaptive form makes it more resilient to changes in water conditions around it. Nature preserves are introducing it to Corsola colonies in the hopes it may spread this resilience over time and help the species's longevity.
Corluff floats around tropical waters, carried by the ocean breeze. It dances in midair when hovering over coral reefs, and some say these dances improve the health of the reef and its inhabitants.
The coral outcroppings on Corill's tail scrape and scratch those it strikes, making it an effective method of self-defense. It can sit upon its own tail and bounce about without any discomfort or injury.
Cormortar lives in coastal areas not far from where coral reefs and Corsola colonies reside. It defends these precious habitats by firing superheated torrents of water from its arms.
Restaurants and other shops in tropical regions often employ Corvoir to help serve clients. Customers are enamored by their vibrant appearance and impeccably professional service.
Coray walks at the bottom of the sea, its powerful eyesight letting it see easily through the darkness of those depths. It's drawn to gather near and protect other Pokémon that share its typing.
Corgron is a pacifistic creature that rests at the bottom of the sea, letting others form communities along its sturdy metal-and-coral form. It only moves to defend its charges, rising up to showcase incredible strength and defense.
The rotation of Corang's two halves has an interesting effect on coral populations. As long as Corang is rotating near, coral reefs seem to flourish more and show an increase in their growth rate.
Corbat can be found in coastal cave areas, being highly active on sunny days. It hunts for small fish that typically mill near Corsola herds, snatching them from the water to drink their blood.
Corzma resides in ocean areas that see the largest amounts of sunlight over a single day. Vibrant rainbow-colored beams of light can be fired from the holes at the end of its huge hands.
Corful plops down in the middle of sunny beaches to soak up the warmth of the sun's rays. It thrashes about if someone tries to move it, with great strength that belies its small stature.
Remobone wields a specially carved gun made of bones to shoot high-pressure water long distances. Science still has not figured out how exactly the makeshift weapon functions.
Because of the weight of its cocooned body, Remopod's swimming speed is rather low. It hides on the sea floor and defends itself with shots of compressed water fired from its mouth.
Remonub spits water on any fungus it manages to sniff out and dig up. This compulsion is so strong that it will not eat any mushroom it hasn't soaked with water beforehand.
In this form, Remoraid becomes markedly more aggressive, seeking out others to use as target practice. The jets of water it shoots from its mouth or cannon can pierce through steel.
Remoshrew curls into a sphere, letting its hardened scales protect it from other small aquatic creatures. It uses water spit from its mouth to propel it around while rolled into a ball.
Remodoof is considered a pest by Bidoof due to its obsession with pranking them. It lies in wait until a colony has completed a dam before blasting a jet of water from its mouth and causing the structure to crumble.
Remoceus hides itself in underwater tunnels, appearing only when it pops out to dispel intruders in its territory. It spits out beams of high-pressure water that travel over 100 mph.
Removeon displays a surprising amount of aggression when hunting underwater. It swims towards prey and snatches them with its feelers, holding them still before knocking them out with jets of high-pressure water shot from its mouth.
A Remoraid floats within the center of Remosteel, the body behaving similarly to its resident's instincts. The cannon on its arm can fire extremely rapid, accurate jets of water.
Its face is a rather perfect encapsulation of its skittish and timid personality. It steers clear of most anything other than its own kind, panicking and spitting ink at those that approach and startle it.
Though it swims at a leisurely pace, Octiking is not to be trifled with; its many mouth tentacles can crush smaller prey with ease, and create and lob painful globs of ink at anything larger.
Octiras tend to follow large ships out of a sense of precaution. Should disaster strike, they use their large body and many tentacles to hold and carry as many survivors to safety as they possibly can.
Octigon gathers up materials and squeezes them into cubes to stack together. It sets up its own personal obstacle course to hop across, and small groups may form to compete to see who has the best time.
Some Octillery will hitch rides on top of Slowking, replacing its crown. Its intelligence diminishes as a result, but it retains enough to function in tandem with its new passenger.
After fusing, Octillery now sports armor plating to help its resilience in standing its ground and firing powerful ink shots at foes. There exist some records that indicate this may have once been Octillery's natural form.
Octilord can store and expel absolutely massive torrents of ink for defense. A single Octilord could fill multiple swimming pools with ink and still not have depleted half of its stored contents.
Many works of fiction use imagery similar to Octiceus to depict evil deities. There is some historical records that some island civilizations made offerings to it in the past to ensure safe travels across the oceans.
The tentacles on Octibat's wings adversely affect its flight capabilities, making it difficult to pursue prey. To compensate, it spits a debilitating poison ink from its mouth to slow down targets enough for it to catch up and ensnare them.
It's advisable to give Octiduck a wide berth for safety; at any moment, it may experience a migraine that causes it to lose control of its bodily functions and spew ink all around it.
Octichoke has a rather surly personality, preferring to work out and do artistic endeavors away from others, disdaining company. Despite this attitude, it remains popular due to many finding it oddly handsome.
Deligela's vines always remain cool to the touch, no matter the climate it's in. The vines glow a variety of bright colors when it is content, and many enjoy the festive atmosphere the light brings.
During the winter seasons, Deliew will circle people's homes at night, its tail creating trails of red and green lights that linger for days. It is considered quite the blessing to have one's house decorated by Deliew's presence.
Delipom offers the two bags it carries to passersby, letting them choose which to accept a gift from. In one it carries entertaining trinkets, and in the other only useless junk, so every offering is a gamble.
Those who have been overly cruel to others are said to risk being haunted by Delimagius. It comes in the dead of night, its cold whispering cry said to gift those it haunts with horrendous nightmares, as retribution for the anguish they've caused.
Delichu happily hands out gifts from its bag, but it only allows itself to be the one to handle said bag. Anything that tries to touch it will be in for a nasty zap from its bolt-shaped tail.
Tales of the one who delivers gifts at the holidays describe Delicario as his assistants. As the stories go, this Pokémon can sense the auras of children to determine who is naughty or nice.
Deliking enjoys the act of giving and sharing, but has no tolerance for greedy individuals and thieves. Anyone trying to take from another in its vicinity will be sent flying with a swing of its full bag of gifts.
It is customary after a battle for Delinape to present a gift to its opponent. The quality and intensity of the battle increases the quality of the gift offered, no matter whether the foe won the fight or not.
It constantly produces snow-like material inside its bubble that leaves it cold to the touch. Delisis enjoys being held by others in need of cooling down, cooing softly as it shares its temperature.
Deliladin happily waddles across the land, sharing goodies it has gathered with others. Its quills sometimes perforate its bag, so it regularly has to repair or replace it.
Deliple carries with it a sack made of the thread it creates from its mouth. It gathers up extra berries from the trees it lives in to share with other Bug-type Pokémon it is on good terms with.
Its bag is filled with shiny trinkets it finds and wishes to share. Deep-sea divers hope to run across Delider during their dives, as it could potentially gift something very profitable.
Manras is most often found in tropical waters near coral reefs. It feels a strong protective instinct towards Corsola species, defending them from any threats that swim by.
Occasionally, small creatures will make Manras's back their home. Manras quickly grows protective and attached to them, and defends them with a ferocity not often seen in most Lapras fusions.
Some say a Mantomb is created when a Mantine and its Remoraid passenger pass away simultaneously. The ghostly spirit steers swimmers away from dangerous waters, and has saved many divers from ill fates.
Manray delights in doing evil acts, though most of its actions are inconvenient pranks at worst. It possesses a strange aversion to sea sponges and starfish, for unknown reasons.
Manquaza is at home both in the sky and the sea, but prefers the depths of the ocean. It is a gentle soul, and even the most powerful and vicious of underwater denizens act calm and complacent while near it.
Despite cutting a fearsome visage, Manedo is very kind and docile, patrolling Sharpedo-infested waters to keep humans safe. It sometimes adopts young Carvanha and raises them to be equally even-tempered.
Manine is commonly seen aiding lifeguards around the world. Quick on land and even quicker in the water, it can locate and retrieve a person in danger with the greatest haste.
Mandash is very intelligent and studious, often isolating itself in its studies. Care must be taken to encourage it to get out and socialize and enjoy the magic that is friendship.
Mandash appears to gallop through the water, swimming at a smooth and speedy rate no matter the current. It breathes steaming-hot water from its mouth when it needs to defend itself.
Skarbone scavenges up a Skarmory skull for defense and some shed metal feathers for offense. It scrapes its feather blade against the skull to make a screeching noise that disorients predators.
Skardle's wings are too heavy to let it fly, instead used primarily as threat displays. The tips of each feather also contain a mild amount of toxins, should its warning go unheeded.
Despite a heavy metal body making prolonged flight difficult, Skardactyl is a surprisingly agile glider. It dives after prey and crashes into them forcefully, before cutting at them with the sharp edges of its wings.
Electric charges from Skareep's wool travel up its wings, letting it discharge bolts of lightning with strong flaps. It has a strong-willed personality, so few are allowed to shear its wool.
Should an intruder approach Skarsire's territory, it will raise its arms and emit a cry of intimidation. Whether or not the intruder flees, Skarsire won't do anything else after its display.
By flapping its steel wings fast enough, Skarmega creates a high-pitched screech that stuns and disorients prey. At top speed, Skarmega creates sonic booms that can shatter glass as it flies past.
Skarceus's body is made of a rare metal not seen naturally on this world. The red feathers of its wings can detach and act independently of itself in order to better defend itself from those who would try to harm it.
Skarblade's two blades are made of a steel material that stays sharp no matter how many battles it fights. It scrapes its blades together to create an intimidating and ear-splitting screech to make its foes cower before it.
Skartula's metal shell helps it conduct some of the electricity within itself. It can quickly weave up electrified webbing before casting it out like a net to ensnare and shock its prey.
In order to keep its metallic feathers pristine, Skardreigon consumes metal from machines and buildings it comes across. Though the heads on its arms do not require sustenance, they too chew and swallow the metal as it tears it apart.
Hounchan decides hierarchy in the pack through rigorous sparring matches. The rare Hounchan that attempts dirty tactics on another will be cast out, no matter if it was victorious or not.
Old science records show that Hounvee was once thought to be a regional variant of Eevee until it was disproved. The skull-like marking on its head shifts color based on elemental affinity, hinting the evolution it may undertake.
Hounrita communicates with its pack via subtle changes in the scent created by its leaf. Pollen spread by the leaf is used as an ingredient in some spicy Johto dishes.
Hounchu are rambunctious little troublemakers inhabiting urban areas. They swipe discarded bones from meals, and use them as heavy clubs to hit and annoy bigger creatures before running off with a barking cackle.
Working together as a group, Hounub use their impeccable sense of smell to locate large batches of mushrooms buried under the ground. The leader of the pack always gets the first bite of the fungi they uncover.
Hounrogue trains together in packs, swapping sparring partners often. Pack members hope for differing evolution, as it will allow a better variety in training partners when the time comes.
Hounchu are rambunctious and rebellious by nature. Though they function in a pack, the hierarchy shifts constantly as they regularly battle amongst each other for dominance and standing.
Hounbi operate in small groups with a single pack leader. If the pack fails in a hunt, the leader will rewind time and let the group try again, as many times as it takes until the hunt is successful.
Hounshrew hunts in small packs in arid desert areas. The pack lies in wait until prey draws near, then takes turns crashing into it from different sides with their curled-up bodies until their target is knocked out.
Gathered together in small packs, Hounwig work together to tend to plants and help trees grow. Berry-bearing trees grown by Hounwig tend to have bitter or spicy-tasting berries.
Should Hounchar feel endangered, it will shriek and flare up the fire on its tail, alerting the rest of the pack. The whole group will fling small fireballs at the foe until the danger has passed.
Images of Hounedge appear often in depictions of medieval times. It's said that it was the partner of choice to knights who became corrupt, breaking or forsaking their oaths.
Hounolu can create small blue aura flames on their body and even breathe out small aura fireballs. The pack trains together to hone auras, flaring at each other to determine which is stronger and decide the hierarchy.
Though it has an impish appearance, Hounish is rather friendly and docile. It often shows up in media as a comically-inept henchman to villainous characters.
Hounbish has been described as having a pungent sulfuric scent, intensified by its tendency to live in small groups. It likes to burn garbage with fire breath before consuming it.
As Hounphox gather in small packs, they hold the flames on their sticks together to create a greater fire. Gazing as a group into the great flame fills them with vigor, making their next coordinated hunt that much more effective.
Game Corners have put out warnings to patrons about Hounth packs, as they have learned to loiter in wait for exiting customers so they can harass them and try to steal their shiny coins.
Due to the headaches they suffer from, their coordination as a pack has suffered, their hunting methods disorganized. The one whose headaches create the strongest psychic pulse is considered the leader.
Hounpoke are popular for being loyal and adorable pets, though they are considered difficult to train. This is not because of any behavioral problems, but that taught tricks will be forgotten within a week.
Hounmite congregates in small groups around lit lampposts at night. It communicates by rubbing its magnets against each other, producing small bursts of electricity.
Its goop-like body burns hot and emits a rancid aroma. People throw it bones leftover from meals to appease it and make it leave, but it takes this as a sign of friendship and lingers longer because of it.
A vicious and tenacious fighter, Hounchan fights by igniting its fists with black flames with every punch it throws. Getting singed by these flames leaves a painful burn that will still hurt even years later.
Hountung's thin, prehensile tongue is surprisingly strong, able to constrict and lift large creatures with ease. Its saliva leaves a nasty lingering burn on anything it licks.
Houncuno lives an isolated existence in frigid mountains, only coming out at night to hunt. Simply being grazed by its chilling breath could lead to severe, debilitating cases of frostbite.
The inside of Hounaw's mouth is perpetually burning hot. Bites from it are excruciating: besides its bite force, sharp teeth and refusal to let go, the heat of its mouth leaves scalding burns around the bite wound.
Hounchu is considered quite dangerous despite its cute and friendly appearance. Its small body cannot properly contain the toxins that cause lingering burns, so an errant touch could have excruciating results.
After fusion, Houndoom's personality becomes more aloof and solitary. In battle, it breathes out pitch-black flames that will leave painful dark burns on skin with just a slight grazing.
Hounperior creates so much fire within its body, it cannot fully contain it. It shoots flames from its arms hot enough to melt a mountain in minutes.
Hounvoir delights in casting a devilish appearance that strikes fear in the hearts of others, though it is all simply an act. It is actually quite afraid of actual combat, and the blood it appears to drink is simply berry juice.
Hounvoir can generate black flames at will that are said to never stop burning those singed by them. It is not particularly aggressive, but will often summon the fire as a threat display to those getting too close to its Trainer.
Hounvoir has a boisterous and thuggish personality, showing off displays of its flames as a form of intimidation. This aggression can only be cowed marginally at the behest of its Trainer's commands.
Fragmented records of a being similar to Hounceus have been discovered in ancient ruins. They illustrate a deity that drags away the wicked with 1000 summoned arms to burn the evil in their souls to ash with cleansing flame.
With a wave of its hand, Houndon can cause dark flames to crack the earth and erupt from the ground. Prophets from ancient civilizations once believed Houndon would pass judgement on humanity by setting the world aflame.
Legends say that the end of days will come from Hounquaza descending from the sky and scorching the earth with flames that will never stop burning. Few believe the stories, but those that do are manic in their preparations.
Once a month, groups of Hounfairy will gather together and create a roaring fire, dancing around it beneath the moonlight. A Hounfairy unable to attend the gathering becomes inconsolably bitter and sullen until the next opportunity arises.
A vindictive little forest spirit, Hountump sneaks up on trespassers in its territory before poking them with its tail. Being jabbed by the tip of its tail leaves one with a stinging burn that inevitably leaves a spade-shaped mark on the skin.
The tar-like substance that comprises its body is horrifically acidic and deadly. The bones seen within Hounuk's body are all that remains of prey it has engulfed and consumed.
It possesses a flicking tongue, yet none have seen for sure if it actually has a mouth. When threatened, it will rattle its tail, producing electric sparks.
It shakes and rattles the tail in its hand as an intimidation tactic against predators. Those that are not dissuaded by the act will find it is still an effective weapon in Ekbone's hands.
Particularly mischievous Koffing and Ekans are often drawn to each other to cause double the trouble. Many villainous teams have used them to cause hijinks, often accompanied by crafty Meowth as well.
If something approaches that could threaten the egg, Eksey swallows it and flees. Once it feels safe again, it regurgitates it back out and resumes its nurturing ways.
Though effective at quickly and quietly attacking prey from above, Ekgey is most vulnerable after a successful hunt. Its wings are not strong enough to lift both itself and its latest meal.
Ekchou rattles the ends of its antennae as a warning for attackers to stay away. The vibrations stimulate electrical organs within, so if predators persist, Ekchou gives them a painful zap.
Ekco rattles its tail as a warning to predators that come close to it while it dangles from tree limbs. Each plate of its body is secreted in a fine layer of poison, further repelling predators that don't heed its warning.
Ekcross's biology requires it to ingest tree sap on a regular basis. If it doesn't, the venom in its fangs loses potency and becomes nearly useless for hunting and self-preservation.
It was once said that gazing into Ekvoir's eyes would turn one to stone, but the truth is more mundane. The many Ekans on its head use psychic powers to stun others as an instinctive defense mechanism.
In addition to punches and kicks, Ekolu uses its tail as a whip to strike and trip up foes to give it an edge in combat. The tip of its tail is an organ for sensing the aura of other creatures, making it difficult to sneak up on.
The true body hides within a hollow, yet sturdy false body that it controls at will. It lashes out at close opponents, striking out from the eye or mouth holes to poison a foe before retreating back within its defensive shell.
It snakes its way through the hollowed gears as they turn, seemingly deriving energy from them. Should the serpent be separated from them, it becomes listless and almost immobile.
A reclusive creature, Ekselia will gaze into the eyes of any who happen upon it in the wild. This stare causes the other party to fall into a deep and dreamless sleep, allowing Ekselia to make an easy getaway.
Ekpod is a skittish sort, darting away at the first sign of trouble and finding somewhere to hide. It leaves a faint trail of poisonous ooze in its wake.
Ekform absorbs rainwater with its membrane and processes it into poison. The soft covering around its head turns a deep purple as it creates more and more of the toxic liquid.
Ekmer can shift its body into a more serpentine shape that makes it look almost identical to Ekans. It does this to infiltrate groups of Ekans before hunting and consuming them whole.
A gentle soul at heart, Kingnair does not abide by any hostility in its presence. It belts forth an inky mist to obscure everything around aggressors, then wraps around them to immobilize them until they give up the fight.
Fusion brought out more of Kingdra's latent Dragon DNA, giving it a bit more of a traditional dragon-like appearance. It has an amicable personality, but highly dislikes having its whiskers touched.
Kingon2 only appears on computers that have underwater images as their background. It creates whirlpools within the images, and shoots ink at the screen should a user attempt to change the background.
Kingoh lives high up on the top of mountain peaks located on remote islands. It can spray a prismatic mist to blind others that try to pursue it, and disappear beneath the waves and swim away just as quickly as it can fly.
Should Kingish's lips move in a manner resembling kissing, it is a warning sign to back away. Failure to comply will result in it spitting globs of psychically-enhanced ink that cause migraines and rashes upon contact with flesh.
It flaps its ears to generate electricity stored within its body. It releases bolts of lightning from its trunk in self-defense. Occasionally sparks fly out when it trumpets normally.
Phanbone likes to show off tricks it can do with its bone utilizing its trunk. It's always showing off and coming up with new tricks, eager for attention and praise.
Phanther loves to support others with a friendly pat. Due to its appearance, this often sends the uninformed into a panic, until they realize Phanther's arms are soft and plush, despite their blade-like appearance.
Phanring beats its chest, roars and bellows in order to seem more imposing, but this is all just a grandiose act. It simply wants to be respected and seen as powerful, but is much more interested in playing than fighting.
Phanphan are adored for their cute appearance, but are banned in many places as pets. Their massive size combined with their strength and overly-playful nature is too prone to accidental destruction.
By curling into a ball and rolling at high speeds, Phanchu greatly increases its electrical generation. Phanchu roll against each other as a sport, creating huge amounts of sparks each time their bodies impact with one another.
Phanvoir makes a gentle bit of music by whistling through its trunk. It has a calming effect on those it feels closest to, and it often uses that as a lullaby to help its friends sleep.
Phanpy and Nidoran alike are protected by Phanqueen in the wild. Stern and solemn, it has enough strength to stop a charging Donphan with a single hand, and send it flying with a punch from the other.
When psyching itself up for battle, small puffs of aura can be seen flaring out from Phanolu's trunk. Its scrappy fighting technique relies heavily on combat rolls for dodging blows.
Phanron plays with others of its kind by charging into each other and wrestling with their metallic trunks. Training Phanron in pairs is advised, as few other Pokémon can keep up with its playful roughhousing.
It flies through its cavernous home by flapping its ears rapidly. The process is rather exhausting, so Phanbat prefers to move around via hitching rides on large stone Pokémon in the wild, or perched on its Trainer.
Phanrunt's outer coat absorbs the cold around it in order to keep its more sensitive body from freezing. To expel the excess coolness it has drawn in, it breathes out a cold mist periodically from its trunk.
Phankey is seen as more friendly than most Mankey fusions due to its playful nature, but care must be taken: not playing with it enough will send it into a destructive tantrum.
The second head provides Phanduo with a playmate to help keep it from being lonely. The two heads often trumpet in tandem while playing, and many even develop their own "secret handshakes" with their trunks.
Donew's tough hide lets it shrug off most normal attacks. If it curls into a ball and rolls in midair, it generates a heavy barrier of psychic energy to aid in bowling over any of its foes.
When muddy locations to play in are scarce, Donsire rolls in place at high speeds to dig its own new mud hole. Sometimes it enjoys the act of rolling so much that it digs a hole so deep it has difficulty climbing out.
When rolling forward at high speeds, Donlix's tough, uneven body tears up the landscape around it. It could conceivably destabilize the inside of a small mountain in minutes.
Donchu generates electricity by swinging its tail around in a circle. Once it builds up enough energy, it curls its whole body into an electricity-coated sphere to bowl down any opposition in its path.
With an extremely sturdy hide and spikes across its body, Donpardos was a powerhouse among the ancient world. A single Donpardos could defend a herd of smaller Pokémon from throngs of would-be predators.
Its wings are incredibly tough, acting as built-in shields that deflect attacks with ease. The edges are very sharp as well, able to cut clean through a boulder with little effort.
Donfable live in small colonies residing in or near mountain ranges. Though reclusive, the packs gather every full moon to trumpet together at the orb, the sound of which echoes for miles.
Donvanha's tough hide combined with its tendency to travel in moderate-sized schools makes it quite difficult to prey on. Some ships carry bait to keep the groups swimming close to the boat as a way to guard it from other aggressive undersea life.
The members of a Porycute clutch are able to operate independently, to an extent. Their power and intelligence shrink the further the group is spread out, however, so they rarely move far apart.
Pollen spread by Poryfree's wings causes flowers to grow on taskbars within cyberspace. In the real world, the pollen causes plants dusted by them to glow in the dark.
Porymime has been seen in cyberspace on websites dedicated to circuses. Despite naturally fitting into its surroundings, Porymime behaves as if it has no memory of how or why it lives there.
Porykarp's pitiful strength and goofy appearance means that it is almost never taken seriously. Even its cry is comical, being a high-pitched noise that sounds like a digitized trumpet.
Porydos is an angry, destructive creature bent on damaging any data it comes across. Its segments can separate and fling about at high speeds, making its indiscriminate rampages quick to decimate its surroundings.
Poryras has a unique digitized voice, heard when it sings as it ferries others across the water. As its song continues, digital music notes appear in the air around it.
Poryto's processors let it analyze foes at a glance and quickly assume their form. However, its capabilities are still developing, so it usually can only mimic their shape, while unable to change its coloration.
Poryuna seeks out empty corners of the internet to hide itself and wait out evolution. Chips in its cocoon quickly regenerate, but for a short time reveal the flowing binary code beneath its shell.
It travels into cyberspace when it wants to contemplate its thoughts. If one spots a Poryowl floating upside-down while in the computer, it's in a particularly heavy state of rumination.
Poryotto will perch on the borders of computer windows, surveying its territory quietly. It's been known to sometimes attack a user's cursor, likely mistaking it for prey or an intruder.
The propeller on Porypip's head gives it a modicum of self-propelled flight capabilities. Its lightweight body means it is easily carried away by a strong breeze, however.
A propeller spinning on Poryloom's head gives it the ability to fly about. It seems to prefer hovering around locations where lots of colorful flowers are in bloom.
Poryluff's propeller spins at high speeds to keep it constantly aloft. It chases after sunlight, absorbed by the panels on its side to sustain itself with solar energy.
Poryown appears rarely within cyberspace, often on sites pertaining to research into the paranormal. It can hijack text boxes to communicate, but despite its apparent intelligence it can only create short, basic sentences.
Porysparce's head and tail can extend from its body, loosely tethered to it by streams of data. This allows it to better search its surroundings to make sure it's safe before it digs a hole for itself using its tail-tip.
When present on a desktop, Porybull tries to project a tough image by throwing punches and making digital growls. Simply clicking on it once shatters the image as it grows fearful and runs off while whimpering.
Though Poryllery's tentacles are stubby, it can project digital extensions of each tentacle to give it more reach and take foes by surprise. It mostly inhabits underwater cavern areas, keeping intruders out with its many limbs.
Poryans's body is made of a soft material that deforms with a slight touch. It can flatten and reshape itself to an extent, making it excellent at hiding away in small spaces; it often prefers being inside computer towers.
Porybi possesses the power to travel through time in cyberspace, visiting previous versions of websites. It seems to find solace in living in the quiet depths of old and defunct sites that no longer see traffic.
Poryrill's CPU is able to process complex emotions, but for unknown reasons, sadness is the emotion most prevalent in its databases. Many a Trainer take pity on it and hope to care for it and replace its sadness with joy over time.
A devious trickster and manipulator, Porykrow hides within a computer's data, finding and hoarding the most important files. Then, it appears before the owner and threatens to delete them, attempting to force users to do its bidding.
Poryvoir tasks itself with keeping all of its Trainer's personal data absolutely safe. It will go so far as creating digital black holes to completely eradicate even a mildly threatening program it finds near said data.
The first recorded sighting of Poryinja was on an almost-defunct occult website. This has led to rumors that if Poryinja appears on one's computer, staring at it for more than a brief moment will steal one's soul.
Poryeon's abilities let it perfectly mimic the computer backdrop behind it. It pranks computer users by staying invisible and grabbing their cursor with its tongue, impeding its movements.
Porydum links its claw with others of its kind to transfer data and share information. It also serves as an effective combat technique, as two Porydum exhibit exponentially stronger abilities while linked.
Four core processing units working simultaneously give Porygross vast intellectual capacity. It is often used to assist in programming, making improvements and fixing coding errors in mere seconds.
Porytomb lies in wait, pretending to be a discarded and harmless USB stick. Those foolish and curious enough to insert it into their computer will have 108 viruses installed into it within seconds.
Porypardos's rounded, smooth body makes it more aerodynamic, giving it great speed and mobility for charging. Folding its crest down creates a dome of cyber energy over its skull to enhance its Headbutt attack.
When something collides with Porydon's solid skull, the colored segments shuffle their pigments into a randomized assortment. If all the colors match, Porydon exhibits a remarkable boost in power.
Poryceus's mind and data-ring are so immensely powerful that it can code or rewrite intricate programs on the fly. Many Porygon in cyberspace flock to it in the hopes it may one day use its abilities to power them up.
A unique moving pattern featuring creatures in a maze forms on Poryterra's shell. Its tree bears blocky fruit periodically, which is only edible for the Porygon species and its fusions.
A strong magnetic force within Porypass's nose helps keep it upright. Even if forcibly toppled over, it will right itself quickly thanks to the potent magnetism.
Poryblade's twin blades swing through the air with smoothness and grace, but its power seems not entirely stable. Its tassels occasionally flicker into binary code, and some of its swings will trail an arc of code that it did not intend to create.
The longer Poryslash's data-blade is unsheathed, the more it begins to distort and glitch as its power runs wild. As such, it aims to end battles in as quick and decisive a manner as possible.
Porygon's visor gives it excellent eyesight, able to view things in perfect clarity no matter the conditions around it. It can even fire beams of heated energy from the visor to fight off enemies.
Porygigas's power is so vast that it cannot always contain it within its body. Code spills out from it when it exerts itself, affecting and reshaping files and programs into something completely different.
Though skittish by nature, Porypunny's programming compels it to be friendly and helpful towards others. It tends to act as a mascot to homepages for businesses, quickly dispensing tips and assistance before hiding just off-screen.
Porynette is an annoying prankster that takes delight in annoying any computer user it comes across. Its favorite method of doing so involves taking control of the user's keyboard and typing out rude messages with it.
Porykyu's Porygon2 disguise is almost flawless at a glance, but becomes obvious the moment it receives damage. Rather than being full of programming code, darkness spills out from any cut or gap.
Porydreigon's three heads resemble the three stages of Porygon evolution. The conflicting programming in each head causes Porydreigon to act erratically and violently, thrashing about and destroying any data it comes across.
Poryrachi's artificial intelligence is quite robust, letting it store vast amounts of data and knowledge on many subjects. It seems most fascinated by the subject of wishes.
Porycada is a docile creature, but when threatened, a strange yet familiar glitched form appears around it and typically frightens off attackers. It's not known if this is an instinctive ability of Porycada's or something else entirely.
Porybas swims across cyberspace until it finds a comfortable desktop screen to inhabit. Curious and easily distracted, it often swims up to investigate anything on the screen, making it a bit of a distracting nuisance for most users.
At first glance Poryink appears smooth and rounded, but the sides of its gears are made up of numerous tiny ridges that interlock during rotation. This design lets it spin and generate energy much quicker and more effectively.
Poryfisk likes to nestle amongst CD collections, for comfort and safety. If picked up and placed in a computer or music player, it produces nothing but junk data and noise before angrily popping out of the disc slot.
Porylass gets quite attached to the computers it inhabits, especially in the case of domesticated individuals. Attempting to upgrade to a new computer results in it freezing the newer device solid in a jealous fit.
Poryvanha is best kept alone, as its hunger for data grows greater as it gets close to others of its kind. Even a small school of Poryvanha could devour every bit of data within a computer in minutes.
Porymy's gooey, smooth body is coated in a special slime full of antivirus data. Viruses and malware that try to infect it are neutralized instantly, and absorbed into its body to sustain it.
Poryice's icy presence is strong enough to immediately freeze a computer it enters. A user visited by Poryice has no options other than waiting until it leaves of its own accord.
Poryzma siphons ambient energy from electronics near it, absorbed into the crystal-like growths on its arms. It releases this energy in pulsing waves strong enough to cause computers in its vicinity to explode.
Porywear's appearance and friendliness towards children have led to it being used as a company mascot in the past. There are sordid rumors that one Porywear once bit a child, causing severe harm, but these reports are unsubstantiated.
Porynea spins its disembodied arms around itself rapidly as a method of offense and defense. Its spines contain a bit of special venom that will dizzy Porygon fusions pricked by them.
Porypuff is very stubborn about sharing its baked goods. It constantly urges others to accept its offer of cookies and other treats, and won't stop insisting until a person gives in and accepts them.
The power of Porymeleon's tail-flame has begun to grow past its capacity to control it properly. Occasionally, it glitches and distorts the area around the fire, especially while in cyberspace.
Poryduck's smooth and streamlined body makes it an excellent swimmer, cutting through rivers and lakes with great speed. It possesses a mild level of telekinesis that lets it manipulate the water near it as well.
The orb that lets Poryling make its chimes is not attached to its body. Occasionally it cries so hard that the orb flies out, forcing Poryling to give chase or be forever silent.
The rings of data around Poryape's limbs are thought to be limiter programs to keep its power in check. If they were to break, Poryape's temper and power would go haywire, leading to disaster.
Porywag looks almost identical to a normal Poliwag, even able to infiltrate pods of them without issue. The main way to distinguish it is through the bubbles it blows, which are made of binary code.
Porykazam's mind is powerful enough that it can use its telekinesis to directly influence the digital world around it. It uses spoons to help channel this vast energy; losing them could potentially let its powers run rampant.
Porysprout blows bubbles filled with binary code as a method of self-defense. Though not particularly strong on biological units, digital beings are susceptible to many adverse effects if the bubbles hit them.
Close inspection reveals small flame jets on the underside of Poryta's body that help propel it around quickly. It is friendly towards young children, making it a pleasant companion for thrilling rides.
High-pressure streams of pure data can be fired from Porytoise's two cannons in its shell. It is an effective defense against malware, able to wash away malicious programs with pinpoint accuracy.
Stanpie lock antlers in combat, fighting over the tastiest leaves on tree branches. The fierce battles on such limited terrain often wind up with both Stanpie plummeting to the ground.
It wields the remains of a Stantler that fell victim to poaching. It strikes the bone club against the antlers to produce an echoing sound that causes dizziness and hallucinations in its target.
It forages among the flowers during the height of their blooming. Stanfree's antlers detect subtle shifts in the air that let it sense the changing of weather and seasons.
Stanther has orbs that possess telekinetic capabilities in both its antlers and its scythes. If it focuses with all four, it can exhibit abilities almost on par with the most potent of Psychic Pokémon.
A lethargic denizen of the forest, Stanlax rarely gets up and moves, even to forage. It uses light hypnotic powers from its antlers to influence others to leave food behind for it instead.
An elusive forest dweller that hides in the most lush of regions. Stanew generates psychic waves from its antlers that modify the memories of those it targets, eliminating any memory they have of witnessing it.
Stansire enjoys soaking itself and sifting around in the bottoms of muddy waters. When it surfaces, its antlers are usually coated with muck it can fling at those who try to agitate it.
Being highly territorial while residing in a rather small area in the wild means Stanrow fights are a common sight. Bucks charge into each other while airborne to lock antlers and battle for dominance.
Stantank's milk is found to be extra creamy and delectable, if fattening. The species is considered something of a holiday icon in certain parts of the world, often paired with Delibird in imagery.
Those who have caused harm to Stanmagius's home will incite its ire, and its curse. A spell cast from its antlers will cause the victim to hallucinate an endless terrifying forest they will wander in for days.
Stangrowth's extending tentacles let it reach high branches and find the tastiest berries to eat. On occasion, it also grabs pretty leaves, pine cones and other accessories to decorate its antlers with.
Stangon-Z can vibrate its antlers to cause disruptions in machinery and even cause them to cease functions entirely. This occasionally extends to its own body, which falls lifelessly to the ground and lies inert for several minutes.
The orbs on Stanceus's ring light up according to the seasons, one light fading and another growing as the season changes. In olden times, some civilizations believe Stanceus itself controlled the seasonal change.
What appear to be antlers sprouting from Stanras's back are actually uniquely-shaped mushrooms. Vibrating them causes the mushrooms to release spores that cause hallucinations in those who inhale them.
Stanmeleon is fiercely competitive and territorial, locking antlers with rivals constantly in the wild. Embers fly when they butt heads, and particularly aggressive displays may cause their antlers to ignite.
Stanlett's antlers vibrate rapidly to help it dig through soil more easily while underground. This same vibrations can disorient creatures that come too close when it peeks above ground.
The luxurious tufts of fur on Stanine's body are highly sought for their softness and warmth. It must be willingly given to a trusted human; Stanine won't hesitate to burn away others with flames shot from its antlers.
One head is curious and trusting, the other paranoid and on guard. This clash of personalities often results in small fights and locked antlers between the two.
Smearto draws images on surfaces before transforming based on what it has painted. It practices hard so that one day both its art and its transformations will be perfect replications.
The multicolored plumage of Smeardos's wings summons forth lightning in a multitude of colors. The thunderstorms it summons are technicolor marvels as awe-inspiring as they are devastating.
Many artists have Smearnite as an assistant, always eager to fetch supplies and aid in artistry. If asked for advice, it points to the color on its stomach it feels would most complement the work-in-progress.
Smearcargo paints its pictures using its own warm, viscous body. It has to retreat into its strangely shaped shell in order to change colors, though how the process works exactly is unknown.
Smearsola smears the fluid at the end of its spines on the coral reefs it calls home, restoring color to coral bits that are becoming dull. The fluid actually has a regenerative effect that heals ailing coral over time.
Smearvoir can change the color of the liquid on its tail by dabbing it on certain parts of its lower body. It often creates beautiful landscape paintings to present to its Trainer as a gift.
Smearpardos is very self-critical of its artistic endeavors. If it views an art piece it creates and deems it to have even a single crucial flaw, it smashes it with a mighty headbutt out of frustration.
While most look at Smearking's artwork and see laziness, some art appraisers swear that there is a unique meaning and deeper symbolism behind the lack of effort.
Smearceus levitates bits of color sourced from the ring on its torso, splattering them against surfaces to make works of beautiful art in seconds. Some believe that if it wished, it could bring any of its artistic creations to life.
The sky is Smearquaza's home, and its canvas. It moves, shapes and paints the clouds in the air into massive works of art that inspire the masses below.
Colorful, freezing beams of energy can be fired from Smearem's body at will. Anything struck by them will be frozen in ice that matches the color of the beam.
Speedy and stealthy while airborne, Smearjask quickly draws art across the landscape before darting away. It's believed these markings are meant to serve as communicative markers to others of its kind.
Smearpede rolls at high speeds, spearing a paint-like mucus its body leaks across the ground to make artwork that doubles as territorial markers. When wet, the slime is highly acidic and toxic, so cleaning it off is a difficult process.
Smearitty happily smears the liquid from its tail to make art pieces to gift to its Trainer. Smearitty devotees have begun organizing conventions focused on letting Trainers share artwork their partners have made for them.
Smearduck's sporadic headaches make every artistic endeavor a gamble. If a migraine strikes mid-painting, it could cause it to thrash and ruin the painting, or surge with inspiration and create something truly magnificent.
Smearizard is very prideful of its art while being highly critical of others'. Where groups of Smearizard gather, it's very common to see a showing of one's latest work immediately be followed by a fight with another member of the tribe.
Smearbell mixes the liquid on its tail with that inside its mouth to create a paint that attracts insects for it to consume later. Each individual Smearbell uses a signature design for its trap markings.
The colorful substances leaking from Smearby's claws are unique to each member of the species, used to mark territory. Fights between Smearby over these territorial claims leave beaches a colorful mess.
Tybone trains dutifully with its bone every day, keeping its fighting skills sharp. It can't train without it, losing the focus and will to practice if separated from its beloved bone.
Tykhan can often be found ingratiating itself into Kangaskhan colonies. It trains by playing with the young, but sometimes gets too rough and runs afoul of the parents.
Tyvee is quite easy to train, as both its body and personality are highly adaptive to different sorts of training. It is most happy when given a variety of new training challenges to adapt to and overcome.
The ring of bumps around Tyrita's neck changes color one by one as it matures and strengthens. Once all have shifted hue, it evolves to its next form within the next few days.
A common fighting tactic for Tygey is to kick up dust or sand with its wings, blinding an opponent before swooping in close to fight with a flurry of kicks and wing strikes.
Tydos can skillfully generate thread on the fly, letting it lasso in foes to drag them into close-quarters combat. It deftly uses its fists and multiple legs to beat opponents into submission.
Tyotto are fierce fighters, sparring often with others of their own kind to help them grow stronger. They often encourage smaller bird Pokémon to join in as well so they can become worthy future opponents.
The tiny Tychu is just bursting with combat energy to burn. If its training sessions last long enough, it will begin emitting sparks from its limbs with every kick or punch thrown.
Tyrill's soft, rounded body lets it tank blows with reasonable effectiveness. It usually lets a foe get in a strike to hone its defenses before hitting back with a potent counteroffensive.
Though it has a tiny and frail body, Tykern dreams of becoming a strong fighter as it grows. In the early morning, it can be seen using its singular hand on its head to perform push-ups.
Using quick aerial speed and reflexes, Tyma attempts to grapple and wrestle other airborne Pokémon out of the sky as training. Grappling matches between two Tyma are said to be particularly thrilling to watch.
Tyicate infiltrates human homes searching for good places to train its body and get stronger. Though it lacks teeth, it still attempts to gnaw on things after a training session, for some unknown reason.
Tynub tries to keep to a rigorous and strict training schedule, but it is easily distracted by scents, particularly of food. Trainers recommend specialized nose plugs to help it retain focus during its exercises.
As a pet, Tydour seeks to constantly play with its owner to hone its strength or stamina, its energy seemingly boundless. Some have theorized the type of game it prefers playing is significant to what form it may take as it grows.
Tytank always ends its training sessions with the consumption of milk to keep its body healthy. It will happily share the milk with its sparring partner, as long as they provide it with a good enough workout.
It mimics fighting type Pokémon constantly, hoping to one day be able to master all techniques, and then craft a new one just for itself.
Tyshrew constantly gets into scraps with other Pokémon in order to strengthen its muscles as well as harden its hide. It rarely scratches with its claws, preferring to use fisticuffs instead.
Though all Tyvoir have a penchant for training, domesticated specimens hone themselves especially hard. The want to protect and show off their strength for their Trainer seems to greatly enhance their dedication.
Tyveon seeks to constantly improve its physique, always on the lookout for a sparring partner. It uses its ribbons to stoke the battle vigor in others to help get them in the mood to fight and train with it.
A single thrust of Tyking's fist is strong enough to punch a hole straight through a thick tree trunk. Its physical strength is great, but it is never satisfied and always seeks to reach a new zenith of power.
Feisty by nature and with a fierce zeal for training, Tyfairy shows vast potential in its fighting styles. On star-filled nights, its exuberance for training and battle increases exponentially.
Research shows that Tylurk's large body subtly changes after every battle, adapting to its experiences. It's assumed old civilizations trained it in a myriad of ways to have contingencies for numerous possible scenarios.
Each of Typix's different-colored tails produces a different color of fire, though this is purely a cosmetic difference. When it nears evolution, the colors shift into the same color.
It hones its fists and legs as well as its capacity to control aura. Though its capability is still developing, it can create small bursts of aura power at the end of every punch or kick.
Typod has a cowardly personality, but dreams of becoming a strong fighter in the future. It constantly trains to enhance its fighting spirit and suppress its urge to flee from battle.
Tybink charges into stone walls repeatedly at different angles in order to toughen its body. It's said that one may be able to discern its evolution path via the shapes of the cracks that form on it during training.
Though it has potent spell-casting abilities, Typhox prefers to fight in close-quarters. It ignites its surroundings with roiling flames, to ensure its opponent won't try to flee and keep its distance.
As a way of anger management, Tykey attempts to channel its temper into its strikes, letting loose its rage in punches or kicks during battle. This gives it a relatively calm demeanor than most Mankey fusions.
Some say that one can figure out what Tyape will evolve into by provoking it and seeing whether it predominantly punches or kicks during the rampage. Due to how destructive it can be, this is advice rarely taken.
As training, it will blow bubbles in a random amount and pattern around itself. It then sees how quickly and efficiently it can pop all of them with its punches and kicks.
In battle, Tyler's lower arms are the ones primarily used for punching; the larger upper arms are used to help it get into positions where it can roll over or launch at foes with forceful kicks.
Tyeel attempts to train its fists and feet in equal measure, both in the water and out. Some have even trained to the point where they can stand and fight upright for prolonged periods of time on land.
Though its gaseous body has no arms or legs, wisps imitating them can briefly be seen as Tytly fights. It strengthens these phantom limbs, preparing for the day it evolves actual physical limbs.
Hitmonorb's rotation powers up the volatile energy within its round body. It channels this force into its limbs, which hit opponents with explosive force.
It is said Hitmontwo has achieved a perfect balance of mental and physical strength. It needs only rotate its body a few times to unleash powerful psychic emanations all around it to blow back multiple opponents with ease.
Hitmonew floats about while upside-down, getting upset if anything tries to set it upright. It can spin at rapid speeds to create pulses of psychic energy that can forcibly push its opponents back.
Ancient depictions of Hitmontop were thought to be hoaxes until the fusion's discovery in recent times. It has a very calm and zen personality, always staying completely balanced, even when in fierce combat.
Hitmonxys is able to warp, reshape and extend its limbs. When rotating on its head, this allows it to turn its arms and legs into powerful whips with a massive range in combat.
Hitmoncorio's dances contain lots of spins and twirls, both on the ground and in grand leaping movements. It can easily create tornadoes of fire to menace opponents in combat.
Extremely affectionate by nature, Smoosaur makes a gesture with its vines to express its attachment to others. Doing so is usually followed by using those vines to pull the target of its love closer so it can kiss them as well.
Although the smooching noises it makes with its lips seem cute, it is actually a warning from Smoonyte. Ignoring the warning will cause one to be splattered with a spit of ink before Smoonyte swims away.
Innocent and carefree, Smoopi blows kisses at anyone and everyone it passes by. Those that blow a kiss back are considered a friend for life from that moment on.
Smoosire communicates with noises that sound similar to kissing. This makes many assume it has an amiable personality, but in reality it is quite prickly and standoffish, slapping away at those who come too close.
Smoochomp's confidence in its speed gives a smug and cocky personality. It teases opponents that it outmaneuvers by planting a quick kiss on them before quickly dodging back and continuing to run circles around them.
Smoorina thinks of itself as a caretaker for younger Pokémon, believing that a kiss will calm overly rambunctious youths. Given its kiss contains a mild paralytic, the tactic does prove viable in a technical sense.
Getting pricked by Smoomuku's spines results in a strong bout of paralysis. If afflicted, the most effective cure for the condition is being kissed by Smoomuku, which immediately relieves the paralyzing effect.
Smooron is very proud of the sheen of its armor, taking great care in keeping it pristine. Those who help clean it are given friendly smooches; those that dirty it receive crushingly painful headbutts.
Smooinch, when threatened, will chomp up a big bite of soil, sand, etc. The inside of its mouth freezes the small granules, letting it spit out a heap of pointed, frozen projectiles.
Smooeary possesses a strange mix of curiosity and timidity. It may impulsively hop up to someone to kiss it as a way of analyzing them, before smacking them with its ears and hopping away in fear.
Smoorein keeps itself immaculately clean, as it possesses a vain personality and high beauty standards. It is willing to bless those who gift it pretty accessories with a kiss for their efforts.
When angry, Eletung slams its tongue against the ground to create sparks. One lick from its tongue can leave the licked limb paralyzed for up to an hour.
Internally, Elereon constantly generates a mixture of electricity and heat, leaving it warm to the touch. When it shakes its fur after grooming, tiny sparks and embers flake off.
Once Eleuna has cocooned itself completely, it falls to the forest floor head first. The plug-like organs on its head draw energy from the soil to fuel electricity coursing across its cocoon that deters predators.
As a pet, Elebull can get very spoiled and needy. When it feels it hasn't gotten enough attention, it barks loudly while flailing its limbs and shedding sparks and lightning from the prongs on its head.
Elesel channels electricity from its prong into its claws to make them more effective in a fight. It only has enough energy to electrify one of its claws at a time, however.
It constantly tries to impress others with its electric powers, firing bursts of lightning from its cannon rapidly to any who would watch. Its energy constantly runs out as a result of the showboating, leaving it exhausted often.
It has very little electrical prowess to generate on its own. Elekyu resorts to plugging itself into outlets and siphoning power from there in order to have enough to produce visible electricity.
Its ears charge energy internally when retracted. In battle, Eleary uses these extendable ears to quickly strike and shock its opponents from a distance.
The crest on Elexew's head is where it generates and stores its internal electricity. It can focus the voltage into its mouth and tusks, giving it a more powerful bite.
Eletortle stores up electrical reserves in its tail, which has the appearance of a thundercloud. To intimidate foes and amplify its fighting spirit, it slaps the charged tail against the ground, which creates booming thunder.
Aruna slithers around slowly, its cocoon-covered upper body limiting much of its mobility. Its fangs are hard to spot, but packed with a potent venom that leaves potential predators in spasms.
Aret rears up to full size to greet new faces in excitement. Its sudden rise and the pattern on its belly tend to accidentally frighten off these potential new friends, unfortunately.
Arian keeps its wings close to its body until it comes across prey. The markings on the interior of its wings when unfurled cause paralysis on viewing, giving Arian ample time to get closer and inflict poison with its claws.
Archou uses its orbs to create bright flashes that blind and immobilize prey such as Goldeen. The orbs also secrete a powerful toxin, making them poisonous to the touch.
Four massive serpentine bodies can extend out from within Argross's skull. Each of these limbs can coil around and crush multiple foes with frightening ease.
Arlous sneaks up on creatures before coiling around them to crush them. Its venomous bite works best when used in tandem, so once it grabs a victim it delivers simultaneous bites from both heads.
Aroth uses its arms to swing from trees as well as to constrict and crush prey. It throws the crushed prey into the distance so it can chase after them and burn off excess energy.
Arloon floats down close to prey before spewing a toxic mist from the opening at its bottom. As its prey reels from the poison, it grabs them with its powerful constricting tendrils and carries them back to its den.
Arnoone's narrow body lets it move at high speeds and slink around within tight spaces. Once it corners prey, it can extend its body to twice its length in order to ensnare its target and crush them by coiling around them.
Arnine uses its frightening presence to scare off others that would potentially harm its Trainer. Aside from the intimidating looks, it's actually quite gentle and amiable.
When feeling vexed, Magtret often tugs its own ears out of frustration. This reflexively triggers its flame breath, which often leads to further problems as things get accidentally set ablaze.
Magrunt's cloak lets it maintain its warm body temperature, which cools down quickly if exposed to the open air. Magrunt is considered healthy as long as one can see steam visibly rising from the plume on its head.
Steam rises from Magduck's head when it is suffering from a particularly strong migraine. When the pain finally subsides, it exhales a thick cloud of dark smoke in relief.
Miltops produces a steady amount of milk that drips from the end of its scythes. It plants puddles of the tasty liquid to lure in thirsty prey that it can hunt when they stop for a drink.
Raising Milhoot is a finicky process, as it must be milked at a strict time every day or become agitated. However, trying to milk it any other time will cause it to become even more incensed.
Milba often shares its milk with small and young insect Pokémon like Caterpie and Wurmple to help their growth. It uses its many fists to swat away at anything trying to pick them off while it feeds them.
The milk it produces is flavorful, if not very nutritional. In an amusing loop of events, Miltata milk is often used for the creation of its favorite brand of cheese to snack on.
Milfarig's back half appears liquid, yet is actually simply just coated with viscous milk from not being milked enough. The tail proves very affectionate if cleansed of its gooey layer of coating.
At first glance, it appears to lack milk. Close inspection reveals an extremely slow trickle at the end of each feather, allowing it to hydrate itself after long or arduous flights.
Milgon2's limbs and tail can produce jets of milk from the tips, as a gift to allies or a deterrent to foes. The flavor is described as almost as good as natural milk, but still possessing a distinctly artificial aftertaste.
Docile and friendly, Miltler are a common sight on farms alongside their Miltank brethren. The milk it produces is a less sweet and less fattening alternative to the usual fare.
With a short stature and soft limbs, it does not pack as much of a punch as it would like to. To compensate, it learned to incorporate its horn and tail into its training and fighting style.
Milmortar is mostly docile by nature, but won't hesitate to come to the aid of smaller Pokémon being picked on. It fires scalding hot milk from its arms to burn and repel aggressors, before gently nursing the victims to health.
Milvoir telekinetically manipulates the milk it produces, often using it to form tendrils to touch and interact with others. Those who have experienced this are split between calling it amusing and considering it off-putting.
Its color-changing ability remains intact, but instead of changing with its emotions or for camouflage, it represents its milk levels. Mileon in desperate need of milking turn a violent shade of red.
Few have managed to sample the milk from Milceus's ring, which is said to be a type of divine ambrosia. Supposedly, the milk is so nutritious that drinking it once will keep a person from getting sick for a year.
The bells at the end of Milveon's ribbons produce a delightful chime when shaken. Miltank are drawn to the sound, so many farms use Milveon to assist in herding them.
Mildreigon's milk production is so excessive that much of its body is coated with the substance, and its udders constantly drip liquid. Drinking the milk stimulates adrenaline and causes a temporary surge of anger in the drinker.
Miloon achieves flight via inflating its udders to lift it off the ground. Its movement is slow, and should something bump into the udder it will burst, spreading milk all across the area as Miloon plummets to the ground.
Its tail, jaw and frill all drip a creamy and viscous milk-like substance. Fossil Pokémon in particular are attracted to the flavor, so Miltrum often amasses a small entourage of followers looking for a taste.
Miloom drools milk constantly from its mouth. This milk can be safely collected and consumed, but the many udders on its head should not be milked, as the liquid within is not only terrible in taste and smell, but toxic as well.
In a distant region, Milucha is used as the mascot for a number of popular dairy products. Commercials tend to depict it liberating the products from a greedy Raticate villain before sharing it with hungry children.
Militty's developing body gives it a large appetite. It is often seen drinking from its own tail in order to satisfy its hunger. It seems to dislike sharing its milk with others.
Milbeat milk is noted for glowing in the dark slightly, making it something of a novelty drink in some regions. Drinking a large amount in a short time will even make one's stomach glow faintly.
The milk comprising Milizard's wings and tail-tip is quite hot at 200 degrees Fahrenheit. Scalding-hot milk can be breathed out of its mouth in place of a Charizard's usual flame.
Miltank farms in locations close to jungles should beware of Milbell presence. Its most favorite meal is Miltank, luring them near it with sweet scents before attempting to swallow the bovine whole.
When Milbell grows hungry, it dangles a cake-shaped lure attached to its tongue to draw in prey. Once something curiously approaches the sweet treat, it lunges forth and swallows them whole.
With its magnets now replaced with udders, science was baffled as to how it retained much of its Magnemite capabilities, until it was discovered the milk itself was very highly magnetic.
Its second head appears to be an udder, but a functioning brain resides within. It pressures the other head to drink from it, which tends to make it uncomfortable with its insistence.
Miltoise can fire high-pressure milk from its cannons over long distances, quenching thirsts for miles. Though it shares that milk freely, only its own young are allowed to nurse from its udders.
The oddly-shaped stone segments seem to be where milk is produced and a lure to attract other Pokémon to drink. However, it turns aggressive should any try to sample from anywhere other than its udders.
Blishorn is extremely eager to help the sad or sick. In its haste to rush to someone in need, it may bowl over other people or objects, inadvertently causing more harm.
One of the kindest and most beautiful of undersea Pokémon. Hospitals will place aquariums filled with Blisdeen in lobbies and the like, as simply seeing them swim has a soothing effect on those who watch.
Blisrita has an appendage made of what appears to be semi-solidified egg yolk. It offers a taste of this to those who are feeling ill; though the flavor is notably odd, most do note they feel better after sampling it.
Blisrill hangs around nesting grounds, using its egg-shaped tail as a lure to distract egg-hunting predators. Once the predator draws close to what it thinks is a meal, Blisrill swings its tail hard and sends them flying.
Bliswoodo remains still most of the day, letting the energy saved by its lack of movement nurture the egg in its pouch. The eggs on its hands can be detached to use as an Egg Bomb attack if something endangers its precious cargo.
Bliskrow's kind and charismatic nature draw many Murkrow to follow its teachings. Rather than steal things, Murkrow under a Bliskrow's tutelage find lost items and return them to their owners.
Since ancient times, Blisvoir has aided humanity by curing ailments with the recuperative magic of its staff. Many hospitals to this day use an icon of the staff as a symbol of dedication to the art of healing.
Blisceus is vast in its kindness and gentle nature. When it appears, it radiates a glowing energy across its body that soothes the aches of all around it as well as neutralizing any violent or aggressive urges nearby wild Pokémon might have.
Spirited and proud, Blislup take great measure to ensure the eggs they carry are large and immaculate. Though a bit haughty, they do have a kind heart, and will share their eggs with those who absolutely need them to recover with.
Blisray's special eyesight allows it to scan another creature's body for abnormalities, akin to an X-ray. Pokémon Centers use it to help speed up diagnoses and better determine what's wrong with a sick Pokémon.
If Blisrai approaches while one is sleeping, one's dreams will turn to thoughts of child-rearing. It haunts young couples yet to have children, filling their dreams with happy fantasies to encourage them to start a family.
Bliswear gifts its patients little wind-up egg toys after they recover. Each of these toys are hand-made by Bliswear, so the gift has a strong level of sentimental value..
Bliswear cares far more for the health of others than its own. It will put makeshift bandages on major injuries only if it ensures it can more quickly respond to the injury of another.
When raising young, one of Blisdrio's heads tries to be stern, but the other two cannot resist coddling and spoiling the child. Blisdrio tries its best to strike a healthy balance to raise its young correctly.
Raipie is rarely seen, only appearing in forests during intense thunderstorms. It absorbs static in the air with its antennae, which hastens its growth as well as its speed.
It fashions a small hammer to bludgeon foes and charge with electricity. The hammer is surprisingly heavy; even Pokémon like Machamp and Slaking strain to move it, yet Raibone wields it with ease.
Raiwak wields its hammer flawlessly, even throwing it as a projectile when needed. It's said only the chosen may lift the hammer, as no one human or Pokémon has been seen able to budge it aside from Raiwak.
Raisea is a non-aggressive undersea denizen, but should not be thought of as harmless. It blows out small bubbles that are charged with stupendous amounts of electricity.
Raitops channels its electricity into its singular bladed limb. With one swing it can generate a roiling bolt of lightning that can carve up the land several yards in front of it.
Raitres flies for vast distances, only ever seen roosting at the rim of volcanoes. Should its perch become volatile, it casts down lightning into the volcano that somehow returns it to dormancy.
It fires a lightning orb into the sky, which creates a furious thunderstorm in seconds after bursting. Raitwo controls the lightning within the dark clouds it creates, mercilessly frying its opponents.
Raiew generates a loud thunderclap and a burst of electricity whenever it teleports. It likes to surprise others by teleporting close to them and scaring them with the loud noise.
Rairak travels quickly through forests by swinging from threads it produces. Said threads visibly crackle with potent electricity, warning others to avoid touching them and interrupting its swinging lest they get jolted.
The berry juice created within is often described as having an "electrifying" taste to it, making a drinker's muscles tingle slightly afterward. Companies now sell energy drinks with Raickle juice as an ingredient.
The spines on its back generate electricity it can draw onto its claws. It scrapes its claws together to make sparks as a threat display, before firing deadly bolts of lightning at those that don't heed the warning.
Railia's dance routines are known for their dramatic flair. Sparks fly from its hands and tail as it spins and leaps, and every performance ends with a raised hand and a summoned crack of lightning.
Raivoir will channel the power of the strongest storms in defense of those it cares for. Massive orbs of pure condensed electricity can be formed and fired at foes in mere seconds.
Raivoir possesses so much internal electricity that it creates a thunderclap whenever it teleports. It can fire lightning from its arms into the air and fill the sky with raging storm clouds within seconds.
Railup is quite proud of the fluffy mane around its neck, preening it often. If it gets dirty in any way, Railup throws a mild tantrum, angrily flinging little electric orbs from its flippers at random.
Raiking stores up vast amounts of electricity within its tail. It funnels the energy into its horn and claws to devastate its foes, and the tail itself is sturdy enough to be a formidable weapon all its own.
Raitom's whiskers extend out and become electrified tendrils for interacting with others. It zips around the world at a fast pace, only taking periodic breaks within the Pokédex of wandering Trainers.
It is said that aggressive thunderstorms during the full moon are due to Raifable. Small groups gather during these moments, gazing up at the moon longingly and basking in the storm's rainfall.
Rairoc charges its leg muscles with electricity, letting it make great leaps to cover vast distances. It strikes pursuers with diving headbutts that impact with the heavy boom of a thunderclap.
Every one of the flossy threads surrounding Railix's body carries some of its electric charge. These strings are edible and quite sweet, delivering a harmless jolt to the tongue upon consumption that leaves the body tingling.
Railoud's cry booms with the intensity of the strongest thunderclap. Whenever it roars, lightning courses around its body and bursts outward in a powerful burst when its roar ends.
Its psychic pulses create a powerful shockwave around it that sounds like booming thunder. It rubs its pained head afterward, emitting short crackles of lightning from it as it does so.
Hyperactive and rarely able to stay in a singular spot, Raicruel zips through the ocean waters at breakneck speed. The lightning in its cranium is believed to be proportional to its health.
Some Raicruel specimens possess a darker cranial dome, illuminated only by the lightning within. These variants are notably less hyperactive, but far less friendly in behavior as well.
Raitortle speeds across the land by retracting into its shell and using lightning to propel it forward large distances. It tends to rest in caverns near the ocean when not roaming the world.
Raigar finds the homes of those scared by thunderstorms, as they are perfect victims to haunt. It hides in the shadows and terrorizes them with sudden cries that sound like violent, booming thunder.
Enpie cooks up berries it finds with small yet intensely hot flames it breathes out. It only eats the berry once it's cooked to a burnt and blackened crisp.
Enras has been rarely spotted in areas full of lava or extremely hot waters. Although normally solitary, if it finds stranded humans in its home, it will ferry them safely across the scalding hot waters or magma.
Between hunts and long flights, Endactyl perches on the rims of volcanoes and surveys its territory. Legends say its roaring screech will bring a dormant volcano back to life and make it erupt within hours of its cry.
Endos is an elusive sort, often taking flight and escaping to parts unknown the minute it is spotted. The footprints it leaves behind smolder and spark for several minutes after being created.
A number of ruins on remote volcanic islands depict imagery of Enite. According to translations, the ancient people venerated it as a guardian deity due to its ability to turn active volcanoes dormant.
Entwo dominates its battlefields by conjuring countless burning flames made of psychic energy. It has the power to turn even long-dormant volcanoes active and make them violently erupt.
When not on the hunt, Endos rests within the rims of inactive volcanoes. It captures prey with its super-heated webbing that both ensnares and cooks its unfortunate target.
Enflora makes its home in deserts in western regions, basking in the light of the sunset. Its joyful and melodic howl as the sun vanishes down the horizon can be heard for miles around.
Enown is able to conjure up powerful roiling flames from its body. When launched at an opponent, the burns it leaves on contact have the same shape as its own symbol-like form.
Enfeon inhabits the ashen, rocky wastes around volcanoes, occasionally pawing at the ground. The spots it digs at will eventually grow hardy, heat-resistant foliage that blooms with a fiery red color.
Regal in both appearance and demeanor, Envoir takes the protection of its Trainer very seriously. It won't hesitate to conjure eruptions of flame from the ground at even a hint of aggression.
Enor has a luxurious flowing mane that ripples in the air behind it. When flying at its maximum speed, the mane ignites and turns into a vibrant fiery trail akin to a comet's tail.
As Enape's rage burns hotter, so does its body, to the point its fists will become enveloped in flames. The heat of these punches can nearly reach the temperature of molten magma.
Enfetchd carries a strange wispy stick with it at all times. Dragging the stick along the ground causes fire to erupt from the scraped area, which it uses to help cover its quick-footed escape.
Ently is difficult to spot in the wild, as it often masks its movements by hiding among plumes of smoke emitted from volcanoes. It has occasionally been observed hiding in a similar fashion near factory smokestacks.
Waters purified by Suiew's touch emit a faint sparkling glow. Imbued with some of its powers, drinking this water grants a person a small measure of temporary psychic power.
Suisire uses its tendrils to purify lake areas, removing filth and pollution in a few moments' time. It does this not for inherent altruism, but simply because it finds clearer water prettier to look at.
The illusive Suivoir is known to teleport across the lands, using its ribbons to purify lakes and riverbeds and make them pristine again. It is said to only allow those who truly respect nature to approach it.
When at ease, the ribbons on Suilade's elbows flow and ripple like water. Once in combat, they harden and sharpen into weapons that can cut razor-sharp blades of water through the air.
Suicorio has been observed in the wild dancing around the edges of dirty lakes and ponds. Once its dance ends, copious amounts of thick steam rise from the water's surface, and once it dissipates, the filthy water is pristine.
When Suidash gallops at full speed, a shimmering rainbow aurora trails behind its path. It travels across the land, purifying polluted bodies of water and leaving them clear and pristine.
Suidrio's three heads all possess the ability to purify water by dipping their beaks beneath the surface. Larger bodies of water require teamwork, with oceans and the largest of lakes requiring a tandem effort from all three heads.
Larvipie digs deep into the ground in order to consume high-quality soil. It often runs afoul of Diglett, whose tunnels tend to make the most delectable of dirt.
The Tyranitar skull on its head makes it feel more confident and powerful. Larvibone will throw its club at others to pick fights, even with Pokémon several times its size.
Larvisey digs holes periodically to bury the eggs it creates. Though nothing grows from the egg itself, plant life and soil surrounding it will become much more nutrient-rich in the coming months.
Larvicuno buries itself in the dirt when at rest, its cold body chilling the surrounding areas. If an area develops a sudden overnight permafrost, Larvicuno is almost certainly sleeping somewhere beneath.
Larvitini tunnels its way through the ground of mountain trails, devouring soil and then lightly covering the holes it leaves behind. Trainers are advised to tread carefully so as not to trip on these hazardous pitfalls.
Larvitu spends much of its time in quiet contemplation, and doesn't take kindly to interruption. If something disrupts its introspection, it angrily kicks dirt at the nuisance before hopping somewhere else.
It stomps around and makes loud cries attempting intimidation. It dreams often of the day it will evolve fully, so that it may finally be tall and powerful.
A favored pastime for Larvipy is to roll up clumps of dirt with its trunk and lob them at each other. Overly zealous young Larvipy may end up creating a ball of dirt too compact and heavy for it to lift.
Larvibok has a small hood with a pattern it unfurls to frighten smaller creatures. The eye-like markings on its hood can cause the viewer to become paralyzed with fear, helpless to avoid Larvibok's coils wrapping around them.
Larvitile's diet largely consists of soil and plant roots. It keeps itself submerged underground for solitude, but erupts aggressively from the dirt if anything comes too close to its preferred food sources.
It buries the shiny coins it collects in special underground stashes it digs. It will bite and scratch at anything it sees standing too close to its treasure spots.
Larviler uses its multiple arms to sift through dirt and stone carefully, being very particular about what it consumes. It's thought that it only wishes to consume minerals that will assist in speeding up its evolutionary processes.
Larvitly's ghostly powers allow it to manipulate the dirt near it. This typically results in it levitating and flinging dirt clods and mud at intruders to its territory.
With its shell having developed early, Pupitar has adapted a more mobile form but possesses weaker defenses. It uses flaked-off bits of its shell as projectiles to fling in self-defense.
Pupitang floats around mountainsides, its steel shell making it nearly impervious to outside forces. It scratches lines into rock walls, marking the territory it aims to claim once it evolves fully.
Pupipix's tough shell keeps its developing body safe from attackers. To further protect itself, it creates fire orbs from its tail that circle around it as extra defense.
Pupielgon rarely moves, staying almost completely immobile and glaring at those who come near its almost impenetrable shell. It conserves as much energy as possible, ready to unleash it all when it finally evolves.
Pupinaught's shell and hide combine to make it nearly impervious to damage. It stands tall to protect smaller Pokémon from harm; even the mightiest of opponents can scarcely make it budge.
A volatile force to be reckoned with, Tyrandon rarely uses its horn despite how sharp and sturdy it is. If an opponent sees it spin and rev up its drill to use in battle, it means they've earned its respect as an equal.
There are few safer ferries across the sea than Tyranras. Protective of its human passengers, it can easily overpower threats through strength or by creating massive whirlpools with a single motion.
Territorial yet constantly on the move, Tyrandos claims mountains all across the land for itself. If it finds others encroaching on a mountain it considers its own, it will reduce it to rubble via thunderbolts rather than share its domain.
Despite having an imposing figure, Tyranium is reclusive and a bit timid. The frill around its neck can vibrate and generate a thick cloud of sand-like pollen to cover itself, blinding others and giving it a chance to flee.
Tyranpi enjoys playfully stomping around and pretending to be a little tyrant. However, it is stronger than it realizes, as its playful roughhousing can wind up injuring its playmates by accident.
It flaps its wings as a way to help keep its temperament even and not go on a rampage. Should it lose control or be forced to defend itself, it's said it could crumble a whole mountain with only a few strikes.
Tyranmory flies around mountain peaks it has claimed as territory, guarding it fiercely. If it spies an unwelcome guest, it flies down and uses its tough wings to carve rocks loose and attempt to bring falling rocks down upon them.
Tyranmory is a fiercely territorial mountain bird Pokémon with an impossibly tough hide. It can run smoothly and swiftly across steep inclines, making it all but impossible to escape once it catches sight of an intruder.
A massive amount of power hides behind Tyranvoir's gentle veneer. Should one threaten its friends or Trainer, it retaliates with enough psychic strength to crumble a mountain into dust.
To hides its appearance and disappearance, Tyranceus creates sandstorms through the endlessly-generating ring of sand around its torso. If it wished, Tyranceus could cover an entire region in a massive sandstorm.
Tyrangrigus were stationed in the tombs of the most revered of ancient kings to watch over their possessions. Graverobbers that foolishly thought to steal would be buried beneath Tyrangrigus's endlessly-spawning limbs of sand.
Tyrano has fierce territorial instincts yet is hampered by limited vision. To even its playing field, it kicks dirt into opponents' eyes, leaving them more vulnerable to its powerful thrashing.
Once Tyrantias claims a mountain range for itself, it circles it rapidly in midair. The speed of its flying kicks up a heavy sandstorm that helps deter intruders from invading its claimed territory.
Tyranxys can create projectile orbs that burst into intensely raging sandstorms. Research has shown that despite appearing like normal sand, the material of the storms is a mineral not of this planet.
The material that makes up the majority of Tyranagon's skull is incredibly hard and resilient. A single headbutt is enough to nearly shatter a solid steel beam.
Powerful and haughty, Tyranrok bullies others in its territory, trying to establish itself as the top of the hierarchy. It inevitably winds up picking on something much stronger than itself and learning a harsh lesson.
The clouds emitted from Tyrankoal's back are thick and mixed with sand particles. It blows out a large amount to create an obscuring sandstorm when it feels threatened.
Tyrankazam formulates spoons out of tightly-packed sand using its psychic powers. Possessing these spoons helps it focus its mind and temper; without them, it would lose its mind to rage and create a devastating psychic cataclysm around it.
A mighty muscular behemoth of a Pokémon, Tyranchamp's four arms can pummel a mountain to dust in minutes, before creating a massive sandstorm with the remaining rubble.
The sandy scales of Tyranlem are tightly packed and impenetrable to most attacks. In battle it can burst its scales into a massive sandstorm to obscure vision, making it easier to charge down and crush its foes.
Tyrangar hunts by conjuring up blinding sandstorms that trap its victims completely. Hikers say nothing is more terrifying than seeing Tyrangar's demonic grin appearing from within the walls of whirling sand.
Luchan's fists strike with enough force to create powerful gusts of wind. Its most iconic technique is an uppercut that sends its foe flying within a tornado its fist generates.
Several ancient civilizations depict Lumie as some type of celestial deity, feared and revered for its appearance and powers. Its six wings can whip up gale-force winds and crackling storm clouds in mere seconds.
Luvee is highly attuned to the winds, particularly coastal breezes. Its cry seems to have some control over the ocean movements, partially calming rough currents in its vicinity.
Lugon can rotate its head and limbs at quick enough speeds to create mighty whirlpools when submerged underwater. It's sometimes been used to guard offshore and underwater research stations.
Lunite spends much of its time sleeping peacefully at the bottom of the sea. If awoken from its slumber, it creates swirling whirlpools all around it in a grumpy fit.
Packed with potential, this tiny Pokémon is capable of producing gale-force winds crackling with electricity. Luchu's storms are so powerful that it easily blows its lightweight body back from the force of the wind it generates.
Lupi has a petulant personality and won't hesitate to loudly bawl if it is displeased in any way. As it cries, powerful winds whip about it and begin forming tiny storms and tornadoes.
Luma is thought to be a friendly visitor from somewhere deep in space. It's known to have a gargantuan appetite, and creates a strong burst of energy after gorging itself.
When over the ocean, Luown calls forth aggressive winds and ocean currents to manipulate the waters. As the water funnels around it, some have noticed the whipping water shaping into strange symbols.
Twirling its body parts around fast enough lets Lugon-Z create massive tornadoes. These mighty funnels of wind teleport around at random, creating chaos as they vacuum up everything nearby.
Luveon lives a solitary life on lonely islands or seaside caverns. To repel those who would disturb its home, it can cause whirlpools and strong ocean waves just by touching its ribbons to the water.
Lurade lashes at others by creating thorny whips made of water from within its plant-like hands. These whips can swing with enough force to create massive waves at sea, making it a terrible force to reckon with.
Although Lupunny prefers to avoid direct combat, it is far from helpless. Its ears can kick up large winds with a few swings, enough so that it can create huge waves in large bodies of water.
Lupede's horn can manipulate nearby bodies of water, levitating it and lashing currents around like whips. Water controlled by it also fills with toxins, so those drenched by its water will also become heavily poisoned.
Lutrum tends to make its home around caverns that border the ocean's edge. Highly territorial, it lets out bellowing roars that summon gale-force winds used to blow away any intruders to its domain.
Lucanth's gigantic extra fins help propel it forward at great speeds with a single stroke. To escape predators, it will even launch itself above the water, and glide quite a distance before it dives back.
Its body is wrapped by violent winds and crackling storm clouds, surging with every flap of its wings. None yet have managed to pierce the maelstrom and see what its body truly looks like beneath.
Lufetchd has a strong territorial instinct, driving others off its territory with the stick it always carries. It bears some resemblance to depictions of a supposedly extinct relative to Farfetch'd.
Pikabone appears to have chiseled a weapon and helmet out of Thunder Stones. It uses the stones to enhance its electrical abilities without yet evolving.
Pikagon's Pikachu-like features make it a popular mascot on the digital front. Many educational computer games star it or make use of its imagery to entice children to play and learn.
Pikato likes to lay atop people's heads, the high vantage point making it easier to absorb static in the air. Because of its Pikachu-like appearance, it's become trendy in some areas to wear it as a cap.
Pikanium sends electricity down from its antennae to the flower wreath around its neck, where it can better unleash lightning in combat. While electrified, the flower petals emit a potent bitter scent.
Pikanaw's bite is particularly dangerous; its jaws are plenty powerful on their own, but once it clamps down on something, it discharges electricity through its teeth to shock its victims.
Although generally docile, Pikaursa becomes quite scrappy when the presence of honey is involved. It won't hesitate to discharge electricity at anything getting between it and the sweet snack it craves.
Pikapiny collects shiny rocks akin to Thunder Stones to help it focus its burgeoning electric powers. Occasionally, it manages to procure actual Thunder Stones, but grows far too attached to them to let anyone else take them.
Impacts to Pikadon's nigh-impervious skull stimulate its electrical charges within. It sometimes provokes others into attacking it just to help charge itself when it is feeling low.
A constant surge of powerful electricity runs through Pikaceus's ring at all times. It will not harm those who touch it unless Pikaceus wills it, and it's said Electric types that touch it will be instantly recharged to full voltage.
Pikaloom's tail periodically grows berries that have a pleasant taste and energizing effects. It only shares the fruit with those it trusts; others will get an electrified punch from its extendable fists.
Though lazy in demeanor, Pikakoth still possesses potent electrical stores that discharge on contact. Those stunned by its electric jolts often wind up being a makeshift bed for it to nap on while they're paralyzed.
People living in areas with regular thunderstorms have come to welcome Pikaling's presence. Superstitions say that its chirping song is a ward against lightning strikes, keeping home and property safe from harm.
Pikaplume trots happily around lush jungle areas. The pollen its large flower constantly emits contains electrical particles, which increase the likelihood of it paralyzing other creatures on contact.
Pikaras is generally even-tempered, but dislikes being touched without warning. Strong jolts of electricity can be chained from its tail to its mushrooms, increasing the output of the lightning it emits.
Pikaura communicate with others by nuzzling their cheeks together. This exchange of electricity between two parties causes the frills behind their ears to emit a small scattering of electric sparks.
Pikatrio fights with a shared store of voltage between the trio. While this gives them the advantage of coordinated lightning attacks to better battle foes, it means they exhaust their electricity in a short amount of time.
As it rolls around, Pikaeal's fur charges up with static electricity. Domestic Pikaeal often like to roll around in laundry piles, bouncing away with stray bits of clothing clinging to its body.
Pikaby clicks its claws together to create electric sparks as a threat display. Those who don't heed the warning fast enough will find themselves zapped in short order.
Averse to violence, Pikaler warns foes by clicking its small claw to produce sparks. If this warning is ignored, it clicks the larger claw to create shots of lightning. It will not give a third warning.
Ho-deen's tail fin emits a short rainbow trail behind it as it swims. When going on the offensive, it closes the beak-like shell over its face for added protection before ramming foes with its beak and horn in tandem.
With every swing of its bladed arms, Ho-ther leaves a rainbow trail behind. The aftermath of especially intense battles is said to be a truly breathtaking marvel of color.
When it flexes, Ho-buzz creates crackling lightning around it in all the colors of the rainbow. Many foes are too transfixed by the technicolor display to properly defend themselves from the coming strikes.
Ho-gon is very effective at combating viruses in digital space, erasing malware via prismatic beams fired from its head. These beams are potent enough that they may affect the color settings of the computers it inhabits.
Ho-kou's cry is said to cause volcanoes to erupt with rainbow-colored magma. It takes great flying leaps to cross the regions quickly, a colorful trail emanating from its wings with every leap.
Ho-piny goes around collecting stones or other similar objects until it has gathered the seven colors of the rainbow. It throws a tantrum if it goes too long without having a full collection.
Ho-growth's vine arms leave behind a rainbow trail when it swings them in combat. It can make all the vines of its body turn radiantly bright in order to blind others and leave them more open to being swatted away.
The rainbow-colored hues on Ho-growth's vine-covered body constantly rotate through the color spectrum. Though undoubtedly a vibrant spectacle to see, the bright, almost gaudy color pattern tends to create headaches when viewed for too long.
Almost every movement Ho-voir makes is followed by a faint rainbow shimmer in the air. It guards its chosen Trainer from harm by creating walls of Sacred Fire to burn away any approaching dangers.
Ho-tomb, when idle, appears as little more than an eternally unhatched egg. When others are near, it reveals itself as a fiery avian spirit, able to emit ghostly flames that can burn enemies to their core.
Some believe ancient civilizations created Ho-lurk as an ostentatious gift for royalty. Raising its wings causes it to generate cascading beams of rainbow light.
Ho-ful's bright appearance makes it very appealing to many young Trainers. When it's happy and embraced by a child, it emanates a warm and radiant rainbow glow.
Ho-etta's fiery dances are said to be truly miraculous displays of rainbow-colored flames swirling in fantastic patterns. It refuses to let its dances be recorded, wanting its performances to be truly special.
The protuberance on Ho-ish's head can emit a rainbow-colored pulse of psychic energy that stuns everything around it. This makes it excellent at hunting smaller fish for prey as well as repelling intruders away from its deep-sea domain.
A radiant giant of a fighter, Ho-choke's matches are always a vibrant display. Rainbows trail behind its every strike, and colorful bursts of light follow every dramatic fighting pose it takes.
Ho-dash can be rarely seen galloping across the Johto region at fantastic speed, a rainbow trail forming behind it as it runs. Attempts to stop its runs are met with powerful plumes of rainbow fire breath.
The sharp scythes it wields are able to cut through the fabric of time and open up small portals. It typically uses these to help smaller Pokémon evade predators.
Celedle is shy and jumpy, immediately poking anything that startles it with its stingers. It delivers a toxin that causes those stung to hallucinate visions of being in the past.
People will give out offerings to the shrine on Celeras's back. Should it deem the person and their offerings worthy, it will take them on a pleasant sightseeing trip through time.
As a mischievous creature, Celegon uses its power over times to play tricks on computer users. When it appears, it uses its ability to revert the computer's operating system to an older, outdated one.
Some believe Celedactyl originates from prehistory, having traveled to present time to avoid the extinction events that claimed so many other ancient creatures. It acts perturbed when in the presence of other Fossil Pokémon.
When Celew appears before someone, it quickly scans their mind and memories. If it likes them, it then transports them back in time to their happiest moments to let them relive those joys.
Celetoed creates spiral-shaped portals that propel itself through time to explore the vastness of the world through the eras. It often takes a few Poliwag with it to keep it company across the ages.
Celeflora stands in wide empty fields basking in bright sunlight. Once it's gathered enough, it manipulates time among all the flora around it, making it all bloom at once and creating a lush field of flowers.
Celebull quickly gets attached to humans that are kind to it, following them around loyally. It will even travel through time to become a loyal companion to its Trainer's ancestors and descendants.
Drinking the juice Celeckle creates from berries seems to have mildly rejuvenated old cells in living things. Some scientists theorize studying this could lead to the creation of concoctions that could stave off the effects of aging completely.
Celegon2 possesses the ability to travel back in time. It has been seen reverting programs to older versions, or hanging among small groups of Porygon, presumably out of some sort of sense of nostalgia.
Deeply loyal to its Trainer, Celevoir uses its power of foresight to guide them to their ideal future. It's said truly devoted Celevoir will even go back in time to secretly and retroactively change and improve its Trainer's past as well.
Celeceus is said to choose a select few humans every 1000 years to be sent back in time. If true, what it hopes to achieve with this act is unclear.
Celeslash styles itself a knight, fighting fiercely with sword and shield against much larger foes. It has a stubborn streak, so if it loses, it reverses time and keeps trying until it finally emerges triumphant.
Celeveon can use a bit of its time manipulation ability to help others improve their moods. While it rubs its ribbons on a person, it causes them to remember and relive happy memories from their past.
Celeveon's ribbons cause those touched to experience a sensation of fond nostalgia. It rubs its ribbons on its friends to help them relive happy memories from the past.
Its power to control and travel through time is unparalleled. It's thought that Celealga could change how time itself fundamentally functions if it wished.
It's thought that sightings of Celelett are all of the same Pokémon, digging its way through time. What era it is aiming for and what it hopes to achieve when it arrives are still subjects of intense research.
It is advised to give Celeduck a good amount of space, as should a headache flare up, its time-control powers go haywire and involuntarily teleport it and its surroundings through time.
Celeda does a spinning, wobbly dance before activating its ability to travel through time. Its sense of temporal balance is off, however, so it often winds up traveling to a time period it didn't intend to.
Celepoke is lazy and sleepy by nature, taking naps that can last centuries. If something tries to wake it up early, it will travel back in time to when its nap began and start anew.
One half of Celeduo bears a strange and unconventional appearance. Scientists think it may be connected to the distant past, or even a parallel timeline.
Extremely compassionate and softhearted, Azusey tries its best to help others when they are feeling unwell. Due to its emotional nature, it often ends up bawling loudly as it sympathizes with their woes.
Timid and emotional, Azukhan seeks comfort and protection from bigger Pokémon it hopes to be nurtured by. When alone, it bounces on its tail in an attempt to alleviate its stress.
Azunite is incredibly tender and sensitive, prone to shedding tears at the drop of a hat. It grabs and hugs the soft ball at the end of its tail to comfort itself during these crying fits.
Azuown's first instinct when spotted is to hide itself against the nearest surface, even if it doesn't camouflage itself in the slightest. Staring too long at it while it attempts to hide will result in its eye welling up with frightened tears.
During times of heavier snowfall, Azunub perches on its tail to get a better vantage point over the snowbank. Its sharp sense of smell lets it detect predators from long distances, letting it flee to safety quicker.
Azuchu rests on its bolt-shaped tail to comfort itself, as it has an anxious nature. Owners should take heed of its large electric capacity but weak self-control; touching it by surprise could lead to a very painful jolt.
Azushrew is quite jumpy and easily startled. When surprised, it curls into a ball and bounces off its own tail, ricocheting around at random due to the following momentum.
Azuveon offers up its tail to those who are feeling down. Squeezing and hugging the soft orb at the end helps alleviate stress. Helping others feel better lifts Azuveon's often-somber mood as well.
Azupix's multiple tails are lightweight, but they make moving around a bit awkward. Azupix uses them to get better vantage points as it looks for incoming danger, and all six tails work moderately well as striking weapons against pursuers.
Many joke that Azuliper's beak is not full of normal water, but the Pokémon's tears. It dislikes confrontation, so it contents itself by scooping up aquatic plants and bits of discarded food around the oceans.
The moment Azuin feels a pang of hunger, it becomes very upset. It raises itself up on its tail and wails for someone, anyone to feed it quickly.
Though Azuphish possesses a decent grip strength with its claws, it rarely uses them. Instead, its skittish nature causes it to flail its claws about wildly when threatened, a much less effective method of self-defense.
Azulithe cries and howls when it feels lonely. Trainers are advised not to leave it alone for longer than five minutes, as lonesomeness strikes quickly with Azulithe.
Wychu is naive and cheerful, treating almost everything as a game. Even when fighting or being bullied, it continues smiling and giggling even as it retaliates with balls of electric sparks.
Wycargo oozes around happily around warm areas, seemingly carefree in its attitude. It is incredibly protective of its shell, however, immediately retracting into it and rolling away if something gets too close.
Most of the time, Wytank keeps its udders hidden via a flap of skin on its front. It lifts this up to surprise and spray milk on unsuspecting people, as a prank.
The eyes on Wycune's face are false markings, as its real eyes rest at the end of wispy tendrils extending from its flowing mane. It hides beneath lake water, extending its eyes just above the surface to see if it's safe to wander out.
Wyxio increases its electric powers by taking hits, its body perpetually increasing its natural voltage in response to harm. Wyxio that endure lots of damage can release devastating electrical counters.
Wyphox's uses its stick and its hexing abilities to make fruits and berries fall from trees for it to eat. It abhors combat, so when in danger it prefers to curse a predator with dizziness and disorientation before fleeing into the woods.
When agitated, Ambiros slaps the palms on its three tails down onto the ground. The faster the three tails hit the ground, the closer it is to charging at the object of its ire.
Ambigon may appear on a user's computer at random, attempting to be friendly and help it with its daily tasks. Most will find it more annoying than helpful, however.
The twin palms on Ambivire's two tails are the main electricity-generating organs in its body. Clapping them together at full force causes a massive burst of lightning.
Formidable punching strength is packed into both Ambiking's fists and its tails. To keep its strength honed, it regularly boxes with itself, smashing its fists against each other.
Ambilurk defends itself and others with powerful extending fists that pack a hefty punch. It's often found deep in forests, gorging on bananas and defending colonies of Aipom and Ambipom.
An agile and tactical mechanical creature, Ambisteel prefers to stick to long-range tactics in battle. It can fire homing rocket punches from the twin tail wires protruding from its back.
Ambiot uses its two tails to grab heaps of food to shovel into its almost insatiable gullet. It's become common to depict it in commercials for food products, with Ambiot greedily and gleefully consuming said product.
Misther gathers up ghostly energy in its scythes, causing them to glow purple when active. Those cut by the blades while energized fall victim to a year-long curse of bad luck.
A Pokémon of malicious deviance, Misgon aims to cause problems for any user it comes across. It casts hexes on any device it invades, causing them to glitch out and behave wildly, often beyond repair.
The head floating alongside Misfarig acts as its faithful familiar. It floats around cackling and distracting a target, while Misfarig itself prepares a powerful hex to curse the victim with.
In olden times, Mistler was poached for its antlers, as some believed they could be used as parts of staffs to wield magic powers. The species still holds a grudge for this, many casting curses on humans on-sight.
Mislicky carries around a sack at all times, demanding others tribute candies and sweets to it. Those that don't comply will by licked, its tongue inflicting all manner of strange curses and hexes on the victim.
Misvoir compresses pure magical and ghostly energy into a swirling mass held in front of it. When this orb bursts, the energy released causes any being within 100 feet to be paralyzed with a sudden surge of absolute terror.
Misvoir grows quite attached to its Trainer, and dislikes sharing their company. Those who get too close to the Trainer find themselves beset with misfortune and mishaps, usually followed by the sound of distant and mischievous laughter.
Old occult records depict Misrom as a fiendish figure. According to the tales, if summoned it would create a cursed thunderstorm across the region, twisting people's hearts towards malevolence.
Misras raises itself up on spindly legs to scare off smaller creatures. Its mushrooms spread spores that, when inhaled, cause the victim to experience strong feelings of fear and anxiety.
Misruff is quite loyal to its Trainer, to an almost problematic degree. If it thinks someone has insulted or bullied its Trainer, it casts hexes on the perpetrator, regardless of its Trainer's desires.
Misform's vials are full of strange concoctions, contact with which is highly discouraged. If angered, it heats the vials' contents to a boil until they erupt and splash the liquid tinctures all around it.
Miskazam's powerful mind is believed to have memorized over 1000 different curses. The crystal it carries is said to house part of its soul, ensuring that even if its body failed, its mind would live on.
Honchwak stalks urban streets at night, tapping its bone against the ground to warn troublemakers of its presence. With a wave of its bone staff, it can command flocks of Murkrow to swarm its target.
Honchgon appears on computers offering to hide and encrypt a user's data to protect them, but the offer is a scam. In reality, it plans to hoard the data and make off with anything valuable it can glean from the information.
Honchnite takes great pride in the fluff on its chest, as the size and gloss of it is a sign of status among its kind. Honchnite tips its hat as a sign of respect towards proper grooming.
Its small size belies a very ruthless and cutthroat demeanor. It strong-arms its way to becoming a leader of Murkrow gangs, arranging coordinated heists and forcing its peons to forfeit a fraction of their ill-gotten gains to it.
Honchlicky has a laid-back and jovial personality, often plodding about in urban areas. If it sees Murkrow misbehaving, though, it gives the troublesome bird a disciplinary wallop on the head.
Mysterious and aloof, Honchvoir is never seen without a loyal flock of Murkrow ready to follow its whims. If one tips its cap to you, you've earned its respect, and the flock will be obedient to you as well.
Honchvoir's beguiling and bewitching appearance makes it easy to manipulate Murkrow to do its bidding. It has them steal luxurious trinkets and accessories so that it may decorate itself to look beautiful.
Honchbite bullies smaller Pokémon, particularly Murkrow, into doing its bidding and gathering food for it. Those who resist its demands find themselves on the receiving end of a nasty bite from its sharp teeth.
Honchtina is believed to inhabit places with extremely high Murkrow populations. It uses shadowy tendrils to take control of all of them at once and direct them to cause extreme mischief across the land.
Honchty travels through cities at night, followed by a few Murkrow lackeys to make it feel more important. Any perceived slight against it causes it to swing its cane to bludgeon the insulting party.
The orbs comprising Bonchan's fists are solid and resilient, leaving it able to punch a target repeatedly without getting sore. It trains and fights hard, but is prone to crying excessively if it loses a match.
Bonian has a sensitive heart that is very attuned to nature. If it comes across a fallen tree while in flight, it clings to the tree and cries softly for several minutes.
Although it is highly frowned upon, many farmhands have secretly attested to bullying local Bonkern until they cry. This is because the tears they shed contain nutrients that make crops grown in the soil flourish much greater.
Bonpiny is often found with a Leaf Stone in its possession. It cherishes this stone as if it were its own child, and becomes inconsolable should something separate the two for even a moment.
Those who gaze into the hole in Boninja's back begin crying uncontrollably. The effect goes away quickly after looking away, and most regard the experience as strangely cathartic in a way.
Bontuff inflates its soft, stretchy body to increase its size to look more imposing, hoping to scare off intruders. If this fails, its only recourse is to cry and run away.
Bontly silently follows those feeling down, using some of its ghostly gaseous form to cause them to cry. It does this not out of malice, but to try and give the person a measure of catharsis and relief through the crying.
Mimemime is still fine-tuning its mimicry techniques, and studies its subjects intensely to perfect its performances. Its barrier-creating ability is still weak; the walls it makes will dissipate in only a few seconds.
To entertain itself and others, Mimebuzz juggles spheres it gathers using its electricity as a tethering cable. It puts more effort into these shows of entertainment than it does into battle.
A prankster that preys on the curious, Mimedle hides in its box until something comes near to check out the strange cube, before springing forth from within and using its horn to deliver a paralyzing venom, then cackling as it hops away.
Mimedos suddenly drops from tree canopies to land in front of startled creatures, observing their reaction quietly. It then climbs back up its tree and spins a web designed to depict their fearful expression.
When it senses sadness in others, Mimeon is quick to start dancing to entertain them. It can even use its psychic powers to create little showers of confetti around it to make its dance seem more amusing.
The orbs on Mimedon's body jingle like bells when its sturdy skull is struck. Groups of Mimedon headbutt each other to strengthen their skulls, creating a cacophony of bell-ringing.
A curious creature, Mimeceus will create copies of those it interacts with, using them to mimic their words or actions. When it's done playing around, the mimicries vanish in a burst of colorful sparkles.
Mimemuku can expel its innards and reshape them once expelled. It mimics human hand gestures in a rudimentary attempt at communication.
If it finds a person unappreciative of its dances and mimicry, Mimeoom squeezes its nose. This causes the flower on its head to squirt a noxious liquid at the victim, leaving them tainted with the foul smell for days.
Mimerorus's multicolored frill is a point of pride for it. It is always happy to show off its vibrant coloration, vibrating the frill to create a beautiful colored aurora behind it to impress others.
Mimetle's attempts at mimicry go further than just physical movements. It can often be seen practicing miming by blowing bubbles that take the shape of those near it.
Happipie crawls along the tree branches, leaving behind the egg-like tip of its tail and growing new ones in its wake. These tail-tips are a healthy snack for growing young Bug-type Pokémon.
Inhaling the gases produced by Happizing gives a person a light feeling of giddiness. One should be careful, however, as the gases are still mildly toxic and will cause illness if breathed in too much in a short time.
Happidle is pacifistic in nature, and lacks major defenses. If a predator draws near, it attempts to offer the detachable orb on its tail instead, which sates most appetites for a day.
Happivee has a habit of collecting stones and making nests out of them to sleep in. It's said that the type and shape of the stones hints what its future evolution will be.
When Happigon appears on a computer's screen, it gifts the user a small, egg-shaped token before leaving. While they have no real value, many online communities enjoy comparing how many Happigon tokens they've collected.
Happito rests itself on the sands, its pale exterior often being mistaken for an abandoned egg. If something tries to pick it up, it quickly rolls over and nips at them before making a hasty retreat.
Happiew uses psychic abilities to keep an egg-shaped stone attached to its tail. It takes great care to keep the stone safe, and clings to it with its whole body when sleeping.
Happihoot finds egg-shaped rocks in the wild and creates nests around them, then sits on and nurtures them as practice for future real eggs. It has a strict schedule of checking the status of its charge every five minutes on the dot.
It charges the stone it carries with small amounts of electricity before rubbing the stone against weary people and Pokémon. This electric massage helps to soothe and stimulate sore muscles.
Happitata gathers up small white stones and places them together in small nests. Though normally docile, it will staunchly protect these nests, biting and scratching those coming too close.
Happikern uses the small stones it carries to practice taking care of actual plant seeds in the future. It will even bury them in fresh soil with plenty of sunlight and water provided, even singing to the stones to promote their growth.
When it flies, the rapid flapping of its wings emits a low-frequency hum. It has a calming, soothing effect on those nearby, helping to relieve tension in mind and body.
It gathers egg-shaped stones and carries them away to create makeshift nests. These nests are always in the vicinity of ruins, suggesting a significance to their placement.
Happicross stores egg-shaped stones inside holes dug into trees. The reasoning for doing this is twofold: practice for safeguarding actual eggs in the future, and to lick and clean tasty sap off the stones.
Happizone has an incubator apparatus on its top, used to nurture eggs until hatching. It uses powerful magnetic waves to repel away anything that could possibly harm the eggs it cares for.
The egg-like organ at the end of Happicor's tail is actually a poison sac. It uses it as a lure to draw out egg-poaching Pokémon, before the bulb bursts and coats the would-be hunter with a debilitating poison, making it easy prey.
Happicko carries eggs on its large, soft tail to keep them safe and warm. Its tail perfectly balances the egg while carrying it, and reacts aggressively towards anything that threatens that balance.
Happidoof gnaws on wood pieces until they're worn down into the shape of an egg. It then nurtures and protects the wooden egg, in practice for one day nurturing the real deal.
Happirade carries around large egg-like stones to practice caring for the real thing. Because this typically leaves it with only one arm to defend itself, they become very adept using a singular thorny whip in battle with devastating precision.
Happiolu can imbue some of its gentle aura into the stone it carries. When shared with others, those gifted the stone will feel more calm and peaceful while carrying it.
Happicorio dances and cheers to support its teammates, often preferring it to actually being in battle. After grueling matches, it rushes to its friends' side to deliver a light electric massage with its pom-poms.
Happiwear loves to give anyone it can a big hug in order to lift their spirits. While well-meaning, this can be dangerous, as it's strength can only be described as bone-crushing.
The pouch that Happiaura stores egg-like stones in keeps the rocks chilled thanks to its cool body. It occasionally lends these stones to friends on warm days to help them cool down.
Happisect holds large white stones in a cavity within its mushrooms, practicing for incubating eggs in the future. It gets very antsy if it doesn't have something occupying the mushroom's gap.
Happiadier works to protect the nests of other Pokémon from predators. Clinging to tree trunks, it accurately snipes at hunters from above using bubble-coated pebbles thrown at high speeds.
It becomes very emotionally attached to the egg-shaped stone it carries. It cannot retreat into its shell while holding it, so it often gets hurt protecting its precious cargo.
During thunderstorms, Raibone stands in the midst of the storm and raises its specially carved bone up to draw lightning to it. The strikes course through its body and supercharge its energy, making it hyperactive for several days.
It electrifies the bone club it carries to enhance its effectiveness in battle. Raiwak can even tether it to itself via sustained lightning and control its midair trajectory to ensure it hits the target.
When not transformed, Raito maintains a Raichu-like shape, seemingly viewing it as the ideal form for itself. Under close observation, one can see electricity arcing within its gelatinous body.
All of its potent electrical power is centered in the large tip of its tail. Raipom makes a show of juggling balls of condensed lightning with its tail before lobbing the projectile at its foes.
Raickle keeps its lengthy tail almost completely coiled within its shell. This lets it take attackers from behind by surprise when it springs out and swings like a massive whip in their direction.
Raitine is a friendly, gentle soul that travels with and safeguards humans and Pokémon alike. It can generate electricity in great amounts to defend them, as well as small controlled amounts to gently soothe those who hold onto it while swimming.
Researchers theorize this form may be one Raichu took naturally in a distant past of Kanto history. It has yet to be determined why Raichu can no longer naturally take this form.
Raicor snaps its claws to make a crackling electrical sound to frighten the prey it is hunting. It cackles while watching them grow unnerved, zapping them with lightning from its stinger the moment they try to flee outright.
Rainja's body resembles a Thunder Stone, and even emits a faint energy similar to the stone. There are unfounded rumors that staring into the hole in its back will forcibly reverse the evolution of Pokémon that evolve through Thunder Stones.
Over time, a Raisharp typically amasses itself a small following of Electric-type Pokémon. It trains them thoroughly, often providing its own electricity to boost their strengths when they falter in combat.
Using its tail, Raitula can quickly draw up webs made of lightning anywhere it pleases. These webs dissipate after zapping unsuspecting bugs, which become charred meals for Raitula.
Raixorus's claws and tusks are made of lightning, only visible once it readies itself for combat. The more it surges its massive electrical energy, the longer and sharper its tusks and claws grow.
Feisty by nature, Raiolu is always eager to prove itself to others in combat and impress them with its prowess. With enough effort, it can flare an electrical aura all around its body.
After discharging electricity, the mushroom noticeably shrinks and shrivels. Raisect must be careful to let itself recharge, lest its protective cap dry out completely and leave it helpless.
Special organs within Raisopod's largest hands store electrical charges. When forced into close-quarters combat, it dispels the stored energy on contact to create powerful shockwave punches that blow its foes away.
Bearing a resemblance to Golem's Alolan counterpart, Railem is less aggressive by comparison, but contains far greater stores of electricity. An angered Railem could carve chunks out of a mountain with its lightning bolts.
Lightning trails behind Raidash when it gallops at full speed, taking off with a sound akin to a thunderbolt when it runs. During heavy rain and thunderstorms, it prances happily among the thunder and lightning.
Raidrio builds up internal stores of electricity as it races across the land. When it finally stops, it releases the stored-up energy in a powerful burst, creating vicious electric storms all around it.
Traveling in a clutch of around six, Munchcute only separate as a group in order to forage food. Once they've found it, they group back together, refusing to eat until the entire group is assembled.
Munchtini was initially thought to be cannibalistic in early scientific reports, until further research revealed that it simply devours its own shed skin immediately after molting.
Munchba strings together chains of berries so that it always has a snack while flying around. Munchba in the wild sometimes get into tug-of-war matches over these food-strings.
Interestingly, Munchrak's favorite snack is the webbing of other arachnid Pokémon. Left unchecked, it could remove the webs of an entire colony of Ariados in an hour, and still feel peckish.
Munchkrow swoops in and pilfers trinkets from passersby. It has no use for what it steals, but will only return it to those who give chase if they present it with food to trade back what it stole.
Munchpy's hunger and greed can lead it to snatching food from others before curling into a ball and rolling away. The high speed and momentum often lead to it getting sick once it finally stops.
The paint on Munchgle's tail primarily consists of the pulped remains of its berry meals, so its drawings always retain a faintly sweet smell after being painted. Fittingly, most of its artwork includes food in some form.
The nutrients absorbed from eating so many berries allows Munchgrowth to grow its own on some of its vines. These also get feasted upon when ripe, and have been noted to be rather juicier than the average berry.
Munchkip spends much of its time lazily snacking on food around muddy locales. It often dips the meal it is about to eat in mud, to add texture and flavor.
Living at the outskirts of human civilizations, Munchlia travels into towns and cities to find people to show its plodding, lumbering dances to. It's considered customary to gift it food as payment for the performance.
Munchveon uses its ribbons to nab at any bits of food it can find. If something else reaches for food it wants, it smacks them with its ribbons, which cause the struck victim to suddenly lose all traces of appetite.
Munchkoth are so indolent as to be almost immobile for 90 percent of their life. They lay around in clearings or near civilization, opening their mouth at passersby in the hopes of food being shared with them.
Munchon's first instinct when discovering something new is to attempt to eat it. Its teeth, mouth and digestive tract are covered with a strong metallic layer, so eating rough, pointed or even toxic items won't bother it.
Munchling enjoys roasted berries, spitting small fireballs at ones growing on trees to cook them before eating. Its tongue is covered with burn marks from not waiting for berries to properly cool down before trying to eat them.
Munchduck constantly gorges on snacks, as the act of eating nullifies its almost eternally aching head. The longest recorded time between it stopping eating and suffering a new headache is four minutes.
Munchape's greed and hunger are equally intense, so one should give it plenty of space when it feeds. Staring for too long will be considered a challenge and incite it to violently defend its meal.
Its massive appetite is due in part to the calories needed to maintain its strict training regimen. Eating and training are so intertwined it will often be seen with a full mouth even while exercising.
Munchchamp is prone to intense workouts as well as intense gorging to keep up its strength and calorie intake. It's not uncommon to see two of its arms carrying food while it trains with the others, switching hands as appropriate.
A sweet-smelling drool drips from Munchsprout's mouth, attracting insects where it lands. The hungrier it is, the sweeter the drool becomes in order to draw more bugs quickly so it can eat.
Munchta's two favorite things are eating and running. However, because it eats so much on a regular basis, its speed and stamina are rather subpar, and it gets tired easily.
It picks up fish bones to use as headgear and a club for defense. On moonlit nights, it can sometimes be seen drawing the outline of a Mantine in the sand, then curling up and resting in the center.
Manfree flutters around beaches, preferring to feed from flowers that grow nearer to seawater. It likes to play with beach-goers by tickling them with its antennae.
Manmime loves helping rear young children, using charades as a way to turn learning things like numbers and shapes into a game. Upon a right answer, Manmime claps and embraces the child to reward their efforts.
Living in trees near coastal areas, Mandle is a friendly and nonviolent little bug. Its horn is venomous, but it only uses it to strike at those who would try to pick on its friends.
Mantini enjoys breaching above water and gliding for short distances using its fins. It is attracted to larger Dragon-type Pokémon, following them closely and mimicking their movements.
Manossom's dance is a bouncy, playful movement taking place on the seashore. It's said if a large enough group dance together, the seas will be smooth and calm for days afterward.
Mantata sightings are fairly common in beach areas, and they are considered docile and unobtrusive. The membranes on their arms let them glide through the air for short distances.
Mansey spends most of its time underwater, but breaches out onto land to occasionally share eggs it creates with humans and other Pokémon. The eggs are especially effective for combating seasickness.
Manqueen is a common sight within water parks. Its swimming skills and friendly, gentle nature, particularly with children, make it an excellent lifeguard as well as mascot.
Mangoo loves to give out hugs to others, which leaves the hugged person stained with the slime it constantly emits. Though the slime is harmless, the smell of salt water lingers for some time even after cleaning it off.
Child-like and extremely friendly, Mandra is quick to run to new acquaintances to give them a hug. It leaves a sticky goop behind when it hugs someone, but the slime quickly dissolves in water.
Mantoy hops around sandy beaches, quickly burying itself underground if it senses danger. Those that try to look into the hole it leaves behind get sprayed with jets of water.
Manine behaves with childish enthusiasm and playfulness, seemingly posessing boundless energy. It's recommended for Trainers to take it to pools often, so it can burn off some energy by swimming, its favorite activity.
Weavbone sharpens down bones to an extremely sharp point, fashioning a small dagger. It moves sneakily through cold areas, coming up from behind prey before delivering a fatal stabbing.
Weavfa uses its size and appearance to its advantage, making itself appear demure and nonthreatening. When the target's guard is down, it strikes with calculated cuts from it deceptively sharp claws.
Weavrill has a friendly personality and is quite nimble and intelligent, able to learn tricks quickly. This has led to it being used regularly in entertainment venues such as circuses.
Weavsel is a solitary hunter inhabiting colder regions. It lures parent Pokémon away from their nests before using the distraction to quickly snatch and eat the unguarded eggs.
A sly and manipulative Pokémon, Weavmory saves smaller creatures from harm before demanding offerings for its good deed. It makes a show of displaying its many sharp edges to discourage them from refusing.
Although sustenance for Weavfeon is primarily gathered via photosynthesis, it has hunting urges that need to be regularly sated. Small groups gather to hunt prey together, though once the hunt is finished, few bother to actually eat it.
Weavoir is quite devious and sly, feigning innocence and naivety in order to let others get close and drop their guard. It is a master of manipulating those close to it both mentally and emotionally.
Sly combatants inhabiting frigid regions, Weavlade band together and form small bandit groups raiding unsuspecting travelers. This tactical coordination ends once it is time to divide up the spoils.
Weavlade can extend a long singular claw from each of its elbows, no less sharp than the ones on its hands. To keep these blades sharp, it practices by slicing and carving away at large ice chunks for training.
A sly and manipulative Pokémon, Weaveon approaches others with a falsely innocent appearance. Presenting its feelers as a peace offering, it waits until close before cutting its target down with the edges, which are as sharp as claws.
Weavtom is an aggressive, devious creature that leaps out from digital screens to slash at others with its large electric claws. Even being grazed by them leaves a victim with a painful wound that turns frostbitten in seconds.
Sly, defensive combatants, Weavcham never make the first move in battle. Their entire combat style revolves around weaving away from every strike, and countering with perfectly-placed claw swipes aimed at weak points.
Weavdude hunt in small groups, usually using tactics that involve flinging one another to quickly gain on potential prey. Raking one's claws through their frills is considered a friendship gesture between Weavdude.
Weavtoise has a wily and slightly sadistic personality, especially once it enters battle. It enjoys getting its opponents to tire themselves out striking its sturdy shell, before making them run and try to avoid multiple water shots from its cannons.
Weavno uses their hypnotic pendulum to subdue large groups of travelers and pilfer anything interesting it finds from them. Other Weavno even hypnotize their own just to hijack their attempted thievery for themselves.
Using electricity manipulated via its antennae, it can control magnets in battle. A pair of drone-like entities follow it at all times, aiding in battle as well as scouting for good feeding spots.
Magnedos unfurls wings made of pure electricity to enhance its flight and magnetic capabilities. It has a habit of nesting on the tallest radio towers, which makes it a nuisance due to the strong interference this creates.
Magnerill uses a mixture of magnetism, electricity and extendable claws to disorient and capture targets. Once seized, it simply observes them closely before releasing them; its motivations for doing so are still unknown.
Magnedily's markings make it appear friendlier than it actually is. It possesses a special biological magnetism that lets it forcibly lift and carry smaller creatures closer to it so it can swallow them whole.
In battle, Magneking can devastate foes with powerful strikes and searing beams of energy. However, its energy consumption is so vast that it needs to recharge after every action.
Magnetic waves from Magneveon's ribbons disrupt and alter electronics near it. It uses this to make them play visuals and noises meant to soothe those who are near them.
It is believed Magnetina inhabits a world with vastly distorted physics from our own. Its very presence near machinery causes magnetic interference that can tear the machines apart in a short amount of time.
Magnegigas's magnetic powers are strong enough to move and separate large chunks of the land. It reshapes abandoned factory districts into homes that can house its Magnemite friends.
Magneform's antenna lets it detect minute magnetic fluctuations in the air related to weather phenomena. It changes form in advance in anticipation of the incoming weather changes.
Magnewrath pummels its opponents with its large extendable magnet-fists. Its antenna emits subtle radio waves that mess with a foe's concentration, making it harder for them to evade its strikes.
Magneno uses magnetism to hold a hypnotic metal orb resembling Magnemite. The orb radiates a special magnetic wave that is extremely effective at hypnotizing Steel-type Pokémon.
Lickidra's long tongue is used for grappling objects. It can be used to constrict around and subdue aggressors or wrap around nearby items and pull itself closer at a faster pace than swimming.