Page 3 / 6 of 5471 pokedex entries by sk372.
Honchty travels through cities at night, followed by a few Murkrow lackeys to make it feel more important. Any perceived slight against it causes it to swing its cane to bludgeon the insulting party.
The orbs comprising Bonchan's fists are solid and resilient, leaving it able to punch a target repeatedly without getting sore. It trains and fights hard, but is prone to crying excessively if it loses a match.
Bonian has a sensitive heart that is very attuned to nature. If it comes across a fallen tree while in flight, it clings to the tree and cries softly for several minutes.
Those who gaze into the hole in Boninja's back begin crying uncontrollably. The effect goes away quickly after looking away, and most regard the experience as strangely cathartic in a way.
Bontly silently follows those feeling down, using some of its ghostly gaseous form to cause them to cry. It does this not out of malice, but to try and give the person a measure of catharsis and relief through the crying.
A prankster that preys on the curious, Mimedle hides in its box until something comes near to check out the strange cube, before springing forth from within and using its horn to deliver a paralyzing venom, then cackling as it hops away.
Mimedos suddenly drops from tree canopies to land in front of startled creatures, observing their reaction quietly. It then climbs back up its tree and spins a web designed to depict their fearful expression.
When it senses sadness in others, Mimeon is quick to start dancing to entertain them. It can even use its psychic powers to create little showers of confetti around it to make its dance seem more amusing.
The orbs on Mimedon's body jingle like bells when its sturdy skull is struck. Groups of Mimedon headbutt each other to strengthen their skulls, creating a cacophony of bell-ringing.
A curious creature, Mimeceus will create copies of those it interacts with, using them to mimic their words or actions. When it's done playing around, the mimicries vanish in a burst of colorful sparkles.
Mimemuku can expel its innards and reshape them once expelled. It mimics human hand gestures in a rudimentary attempt at communication.
If it finds a person unappreciative of its dances and mimicry, Mimeoom squeezes its nose. This causes the flower on its head to squirt a noxious liquid at the victim, leaving them tainted with the foul smell for days.
Happipie crawls along the tree branches, leaving behind the egg-like tip of its tail and growing new ones in its wake. These tail-tips are a healthy snack for growing young Bug-type Pokémon.
Happidle is pacifistic in nature, and lacks major defenses. If a predator draws near, it attempts to offer the detachable orb on its tail instead, which sates most appetites for a day.
Happivee has a habit of collecting stones and making nests out of them to sleep in. It's said that the type and shape of the stones hints what its future evolution will be.
Happito rests itself on the sands, its pale exterior often being mistaken for an abandoned egg. If something tries to pick it up, it quickly rolls over and nips at them before making a hasty retreat.
Happihoot finds egg-shaped rocks in the wild and creates nests around them, then sits on and nurtures them as practice for future real eggs. It has a strict schedule of checking the status of its charge every five minutes on the dot.
It charges the stone it carries with small amounts of electricity before rubbing the stone against weary people and Pokémon. This electric massage helps to soothe and stimulate sore muscles.
Happitata gathers up small white stones and places them together in small nests. Though normally docile, it will staunchly protect these nests, biting and scratching those coming too close.
Happikern uses the small stones it carries to practice taking care of actual plant seeds in the future. It will even bury them in fresh soil with plenty of sunlight and water provided, even singing to the stones to promote their growth.
When it flies, the rapid flapping of its wings emits a low-frequency hum. It has a calming, soothing effect on those nearby, helping to relieve tension in mind and body.
It gathers egg-shaped stones and carries them away to create makeshift nests. These nests are always in the vicinity of ruins, suggesting a significance to their placement.
Happicross stores egg-shaped stones inside holes dug into trees. The reasoning for doing this is twofold: practice for safeguarding actual eggs in the future, and to lick and clean tasty sap off the stones.
Happizone has an incubator apparatus on its top, used to nurture eggs until hatching. It uses powerful magnetic waves to repel away anything that could possibly harm the eggs it cares for.
The egg-like organ at the end of Happicor's tail is actually a poison sac. It uses it as a lure to draw out egg-poaching Pokémon, before the bulb bursts and coats the would-be hunter with a debilitating poison, making it easy prey.
Happicko carries eggs on its large, soft tail to keep them safe and warm. Its tail perfectly balances the egg while carrying it, and reacts aggressively towards anything that threatens that balance.
Happidoof gnaws on wood pieces until they're worn down into the shape of an egg. It then nurtures and protects the wooden egg, in practice for one day nurturing the real deal.
Happirade carries around large egg-like stones to practice caring for the real thing. Because this typically leaves it with only one arm to defend itself, they become very adept using a singular thorny whip in battle with devastating precision.
Happiolu can imbue some of its gentle aura into the stone it carries. When shared with others, those gifted the stone will feel more calm and peaceful while carrying it.
Happicorio dances and cheers to support its teammates, often preferring it to actually being in battle. After grueling matches, it rushes to its friends' side to deliver a light electric massage with its pom-poms.
Happiwear loves to give anyone it can a big hug in order to lift their spirits. While well-meaning, this can be dangerous, as it's strength can only be described as bone-crushing.
The pouch that Happiaura stores egg-like stones in keeps the rocks chilled thanks to its cool body. It occasionally lends these stones to friends on warm days to help them cool down.
It becomes very emotionally attached to the egg-shaped stone it carries. It cannot retreat into its shell while holding it, so it often gets hurt protecting its precious cargo.
During thunderstorms, Raibone stands in the midst of the storm and raises its specially carved bone up to draw lightning to it. The strikes course through its body and supercharge its energy, making it hyperactive for several days.
It electrifies the bone club it carries to enhance its effectiveness in battle. Raiwak can even tether it to itself via sustained lightning and control its midair trajectory to ensure it hits the target.
When not transformed, Raito maintains a Raichu-like shape, seemingly viewing it as the ideal form for itself. Under close observation, one can see electricity arcing within its gelatinous body.
All of its potent electrical power is centered in the large tip of its tail. Raipom makes a show of juggling balls of condensed lightning with its tail before lobbing the projectile at its foes.
Researchers theorize this form may be one Raichu took naturally in a distant past of Kanto history. It has yet to be determined why Raichu can no longer naturally take this form.
Rainja's body resembles a Thunder Stone, and even emits a faint energy similar to the stone. There are unfounded rumors that staring into the hole in its back will forcibly reverse the evolution of Pokémon that evolve through Thunder Stones.
Over time, a Raisharp typically amasses itself a small following of Electric-type Pokémon. It trains them thoroughly, often providing its own electricity to boost their strengths when they falter in combat.
Using its tail, Raitula can quickly draw up webs made of lightning anywhere it pleases. These webs dissipate after zapping unsuspecting bugs, which become charred meals for Raitula.
Raixorus's claws and tusks are made of lightning, only visible once it readies itself for combat. The more it surges its massive electrical energy, the longer and sharper its tusks and claws grow.
After discharging electricity, the mushroom noticeably shrinks and shrivels. Raisect must be careful to let itself recharge, lest its protective cap dry out completely and leave it helpless.
Special organs within Raisopod's largest hands store electrical charges. When forced into close-quarters combat, it dispels the stored energy on contact to create powerful shockwave punches that blow its foes away.
Bearing a resemblance to Golem's Alolan counterpart, Railem is less aggressive by comparison, but contains far greater stores of electricity. An angered Railem could carve chunks out of a mountain with its lightning bolts.
Lightning trails behind Raidash when it gallops at full speed, taking off with a sound akin to a thunderbolt when it runs. During heavy rain and thunderstorms, it prances happily among the thunder and lightning.
Raidrio builds up internal stores of electricity as it races across the land. When it finally stops, it releases the stored-up energy in a powerful burst, creating vicious electric storms all around it.
Traveling in a clutch of around six, Munchcute only separate as a group in order to forage food. Once they've found it, they group back together, refusing to eat until the entire group is assembled.
Munchtini was initially thought to be cannibalistic in early scientific reports, until further research revealed that it simply devours its own shed skin immediately after molting.
Munchba strings together chains of berries so that it always has a snack while flying around. Munchba in the wild sometimes get into tug-of-war matches over these food-strings.
Interestingly, Munchrak's favorite snack is the webbing of other arachnid Pokémon. Left unchecked, it could remove the webs of an entire colony of Ariados in an hour, and still feel peckish.
Munchkrow swoops in and pilfers trinkets from passersby. It has no use for what it steals, but will only return it to those who give chase if they present it with food to trade back what it stole.
Munchpy's hunger and greed can lead it to snatching food from others before curling into a ball and rolling away. The high speed and momentum often lead to it getting sick once it finally stops.
The paint on Munchgle's tail primarily consists of the pulped remains of its berry meals, so its drawings always retain a faintly sweet smell after being painted. Fittingly, most of its artwork includes food in some form.
The nutrients absorbed from eating so many berries allows Munchgrowth to grow its own on some of its vines. These also get feasted upon when ripe, and have been noted to be rather juicier than the average berry.
Living at the outskirts of human civilizations, Munchlia travels into towns and cities to find people to show its plodding, lumbering dances to. It's considered customary to gift it food as payment for the performance.
Munchveon uses its ribbons to nab at any bits of food it can find. If something else reaches for food it wants, it smacks them with its ribbons, which cause the struck victim to suddenly lose all traces of appetite.
Munchkoth are so indolent as to be almost immobile for 90 percent of their life. They lay around in clearings or near civilization, opening their mouth at passersby in the hopes of food being shared with them.
Munchon's first instinct when discovering something new is to attempt to eat it. Its teeth, mouth and digestive tract are covered with a strong metallic layer, so eating rough, pointed or even toxic items won't bother it.
Munchduck constantly gorges on snacks, as the act of eating nullifies its almost eternally aching head. The longest recorded time between it stopping eating and suffering a new headache is four minutes.
Munchape's greed and hunger are equally intense, so one should give it plenty of space when it feeds. Staring for too long will be considered a challenge and incite it to violently defend its meal.
Its massive appetite is due in part to the calories needed to maintain its strict training regimen. Eating and training are so intertwined it will often be seen with a full mouth even while exercising.
A sweet-smelling drool drips from Munchsprout's mouth, attracting insects where it lands. The hungrier it is, the sweeter the drool becomes in order to draw more bugs quickly so it can eat.
It picks up fish bones to use as headgear and a club for defense. On moonlit nights, it can sometimes be seen drawing the outline of a Mantine in the sand, then curling up and resting in the center.
Manfree flutters around beaches, preferring to feed from flowers that grow nearer to seawater. It likes to play with beach-goers by tickling them with its antennae.
Manmime loves helping rear young children, using charades as a way to turn learning things like numbers and shapes into a game. Upon a right answer, Manmime claps and embraces the child to reward their efforts.
Living in trees near coastal areas, Mandle is a friendly and nonviolent little bug. Its horn is venomous, but it only uses it to strike at those who would try to pick on its friends.
Manossom's dance is a bouncy, playful movement taking place on the seashore. It's said if a large enough group dance together, the seas will be smooth and calm for days afterward.
Mantata sightings are fairly common in beach areas, and they are considered docile and unobtrusive. The membranes on their arms let them glide through the air for short distances.
Mansey spends most of its time underwater, but breaches out onto land to occasionally share eggs it creates with humans and other Pokémon. The eggs are especially effective for combating seasickness.
Manqueen is a common sight within water parks. Its swimming skills and friendly, gentle nature, particularly with children, make it an excellent lifeguard as well as mascot.
Mangoo loves to give out hugs to others, which leaves the hugged person stained with the slime it constantly emits. Though the slime is harmless, the smell of salt water lingers for some time even after cleaning it off.
Child-like and extremely friendly, Mandra is quick to run to new acquaintances to give them a hug. It leaves a sticky goop behind when it hugs someone, but the slime quickly dissolves in water.
Mantoy hops around sandy beaches, quickly burying itself underground if it senses danger. Those that try to look into the hole it leaves behind get sprayed with jets of water.
Manine behaves with childish enthusiasm and playfulness, seemingly posessing boundless energy. It's recommended for Trainers to take it to pools often, so it can burn off some energy by swimming, its favorite activity.
Weavbone sharpens down bones to an extremely sharp point, fashioning a small dagger. It moves sneakily through cold areas, coming up from behind prey before delivering a fatal stabbing.
Weavrill has a friendly personality and is quite nimble and intelligent, able to learn tricks quickly. This has led to it being used regularly in entertainment venues such as circuses.
Weavsel is a solitary hunter inhabiting colder regions. It lures parent Pokémon away from their nests before using the distraction to quickly snatch and eat the unguarded eggs.
A sly and manipulative Pokémon, Weavmory saves smaller creatures from harm before demanding offerings for its good deed. It makes a show of displaying its many sharp edges to discourage them from refusing.
Sly combatants inhabiting frigid regions, Weavlade band together and form small bandit groups raiding unsuspecting travelers. This tactical coordination ends once it is time to divide up the spoils.
Weavlade can extend a long singular claw from each of its elbows, no less sharp than the ones on its hands. To keep these blades sharp, it practices by slicing and carving away at large ice chunks for training.
Sly, defensive combatants, Weavcham never make the first move in battle. Their entire combat style revolves around weaving away from every strike, and countering with perfectly-placed claw swipes aimed at weak points.
Weavdude hunt in small groups, usually using tactics that involve flinging one another to quickly gain on potential prey. Raking one's claws through their frills is considered a friendship gesture between Weavdude.
Using electricity manipulated via its antennae, it can control magnets in battle. A pair of drone-like entities follow it at all times, aiding in battle as well as scouting for good feeding spots.
Magnerill uses a mixture of magnetism, electricity and extendable claws to disorient and capture targets. Once seized, it simply observes them closely before releasing them; its motivations for doing so are still unknown.
In battle, Magneking can devastate foes with powerful strikes and searing beams of energy. However, its energy consumption is so vast that it needs to recharge after every action.
Magnewrath pummels its opponents with its large extendable magnet-fists. Its antenna emits subtle radio waves that mess with a foe's concentration, making it harder for them to evade its strikes.
Magneno uses magnetism to hold a hypnotic metal orb resembling Magnemite. The orb radiates a special magnetic wave that is extremely effective at hypnotizing Steel-type Pokémon.
Lickimagius's tongue wraps all around its body and holds onto a large sweet brimming with magic. One must never accept if offered a taste, for the object is cursed and will pass a hex onto those foolish enough to lick.
Lickimagius that have licked their magical treat clean are particularly dangerous, as their tongue has now absorbed all the magic. Their tongue now casts all the spells, the candy now reduced to a potent bludgeoning tool.
Lickibell's saliva has a sweet scent that draws insects closer to its gaping maw. Once anything flies nearby, its tongue shoots out and grabs up its new meal and drags it back into its mouth.
Rhytar uses the drill-horn on its forehead to burrow into the ground near mountains in search of the softest soil to consume. The smaller secondary horn can be fired as a projectile in self-defense, growing back shortly after launching.
With all three of its drills active, Rhyperior can reduce an entire mountain to rubble in minutes. Its stony armor is resilient to nearly all attacks, able to endure explosions with nary a scratch.
Though Rhydon is slow and mainly fights defensively, one must not underestimate its strength; its drill-horns can dig through stone with ease, and can be fired from its head at high speeds into distant targets.
It's said that Rhynoir gathers and consumes souls so that it may serve to do its bidding in combat. It fires spectral projectiles in combat that curses those hit with overwhelming dread.
Though slow and heavy, Rhyedo is an adept hunter. Hanging near the ocean floors, it vacuums debris into its hands to fire powerful shots at distant targets, knocking them out and leaving them helpless to avoid becoming prey.
This alternative coloration of Rhyedo was first discovered in oceans highly populated by Sharpedo. Though first thought to be camouflage, it was later discovered that this variant prefers Sharpedo as its prey.
Its face resembles an egg, tucked away in the center where it is protected by its many powerful, undulating vines. It tucks away abandoned eggs into its body, keeping them safe and warm beneath the tendrils.
Fusion has reduced Tangela's usual coating of vines, instead forming strong clumps of vines as limbs. It uses these mainly to reach fruits and berries atop trees it couldn't normally reach.
Most of Tanlax's vines reside internally within its stomach. When hungry, its writhing vines lurch out from its hidden mouth and grab as much food as possible to drag back to its rumbling belly.
The different-colored spots of Tanchu's vines are where it generates and stores its electricity. Even if not actively sparking, these points are dangerous, and will deliver a nasty shock on instinct if touched.
Numerous tentacles sprout from beneath the mushroom cap to give Tansect locomotion. The tips release spores into the ground as it walks, so everywhere it steps, fungi will grow.
The bolt-shaped tip of Electichu's tail is removable, and can be flung like a boomerang. Electric sparks copiously spill out of the tail until the tip is replaced, a testament to how much voltage Electichu stores internally.
The lines across Electidon's body glow bright as electricity courses through its body. Lightning unleashed by Electidon strikes with enough force to carve deep divots through the planet's crust.
Electidon channels its vast electrical stores inwards to stimulate internal heat stores. When its spines turn red, it's about to unleash torrents of fire from every spike.
Each of Electidreigon's heads are capable of discharging lightning at near-incalculable levels of voltage. The tendrils on its back absorb latent energies in the air to keep it constantly charged with electricity.
Electixio slaps its twin tails on the ground to shed sparks about as a warning sign to people getting too close. The tails toss lightning to its horns that then shoot out in all directions.
Though Magmorking has great intellect, it also has a fiery temper and is easily annoyed by others. Fire begins leaking from the shell on its head as it gets more agitated, until the entire cap is aflame.
Magmorown fires twin blasts of flame from the two points on either side. The burning flames on its upper half signify its fire stores; once they smolder out, it can no longer shoot fire and must recharge for several hours.
Magmorloom strikes at others with extending flaming fists. When truly enraged or backed into a corner, it shoots out intense flames from the flat mushroom cap on its head.
Nicknamed "The Dragon of Blessed Fortune," Togenite is an extremely rare sight to behold in the wild. Catching a glimpse of it in flight is said to bless the witness with a year's worth of good luck.
The plants around Togeleef's neck give off a potent and sweet aroma. Smelling them reduces aggression and creates an urge to do kind gestures to those nearby.
In some regions, people cut off locks of Togeswine hair to keep as a good luck charm. It has a kind disposition, rubbing up against others to share its warmth with them.
Togeleon is protective of any Pokémon smaller than it. It herds them under its wings for safety, deflecting the attacks of others with its bulk and solid frame.
Togewrath takes an unorthodox approach to solving strife and disputes: It pummels those causing trouble until they are too bruised and weakened to continue their troublesome ways.
Sandorb travels in small groups, waddling across the warm desert sands. If threatened, it spins rapidly to kick up clouds of sand to obscure its escape as it burrows quickly underground.
Sandcuno can tuck in its tail and wings to appear near-identical to Sandshrew aside from the plumage atop its head. It lives among its relatives, protecting them from harm with chilling winds flung from its wings.
Sandrak creates spheres of webbing to push around, gathering up bugs and berries alike to bring back to its home. It is a nervous sort and will curl into a ball defensively at the slightest touch.
Sandtei was held in high regard by some ancient civilizations for its strength and regal appearance. Large statues depicting Sandtei have been found intact in the civilizations' ruins, managing to survive the tests of time.
Sandqueen digs out large burrows in the desert sands to cool down in. It shields smaller Pokémon from harm by curling into a ball around them, protecting them with its sturdy hide.
While walking around, Sandnea's plated body remains smooth, but when it curls into a ball, it extends dozens of cacti-like spines for self-defense. Getting hit by its rolling tackle leaves a target with many a painful puncture.
Sandtoy spins quickly to drill its way beneath the desert sand to hide itself from predators. It occasionally runs afoul of Trapinch and Diglett for ruining their own holes and tunnels.
Sandbell hangs from trees located near desert oases, sucking up insects that fly close to its gaping mouth. Its skin helps retain moisture, so a single sip of water will sustain it for a week.
The churning buzz generated by the flapping of Yanown's wings disrupts radio transmissions and electronics nearby. Its singular red eye glows ominously in pitch-black conditions.
Highly confident in its developing strength, Yantomp can vibrate its arms at rapid, almost imperceptible speeds. This strengthens its muscles, allowing it to clap its hands and create a potent shockwave to knock even the heaviest of opponents over.
Yanwile lies in wait until groups of smaller prey gather together. It then takes to the air, stunning them with shockwaves generated from its powerful wingbeat before snatching them up into its false jaws.
Yaninch buries itself in sand, waiting for prey to stumble near. Once in range, its wings whip up a storm of sand all around, dazing prey and making it easier for Yaninch to pounce upon them.
Yanvenant's body is heavy and stiff, so it is only able to fly in short bursts. Yanma and other insects are drawn to it, and it protects them with vines that extend from the points of its legs.
Yanea regularly travels vast distances in arid areas, flying between oases to search for food and hydration. It rains spines from its arms down on prey from above when on the hunt.
Yanchoke uses the strength of its wings to take to the air in combat. With a single beat of its wings it can leap great heights, coming down with a mighty strike from above sure to flatten its foe.
The rapid beating of Yanmite's wings creates a buzzing sound akin to static. The motions create magnetic waves strong enough to visibly distort the air immediately around it.
Waving around the leaf Leafbone carries produces an earthy, pleasant smell into the air. These scent is meant to calm others down and pacify them, reducing the chances of violence.
Leafkarp floats on the water's surface in order to soak up sunlight for photosynthesis. Unfortunately, this makes it easily snatched up by predators in search of an easy meal.
The more Leafreon photosynthesizes sunlight, the warmer its body grows. After a point, the leafy parts of its fur will begin to smoke and emit a faintly bitter aroma.
The leafy membranes of Leafdactyl's wings spread a sweet scent with every flap. It flies over forests and uses the scent to lure out insects and other small creatures for it to snap up for easy meals.
Leaftini slithers over to the nearest berry tree it can find when it's time for it to shed its skin. The discarded skin biodegrades quickly and will nourish the tree and increase the quality of its next berry batch.
Leaftret likes to snack on leaves that have fallen off of trees during the verdant spring seasons. It uses its tail to boost itself up and get even fresher leaves off of low-hanging branches.
Leafreep's wool is actually tightly-packed foliage that lets it greatly absorb sunlight for photosynthesis. If kept properly groomed, small flowers may bloom on it when spring arrives.
A rare brightly-colored variant of Leafreep exists, most often spotted in coastal regions. After spending all day in the sunlight, its wool-like foliage will glow in the dark for a few hours.
The orb at the base of Leafreep's tail glows bright while it absorbs nutrients from sunlight. It also stores Leafreep's electricity, surging up its leafy tail before being fired off in quick bolts.
Leafown lives in forests within the vicinity of ancient ruins, camouflaging itself against the foliage. It scrapes symbols into the tree bark to communicate with others of its kind, though the meanings of the markings have yet to be deciphered.
Leafeon resembles old, outdated depictions from when the Leafeon species was first being discovered. It gets most of its nutrients through digging its root-like paws into the ground and feeding off the soil.
A playful and kind Pokémon that is said to hear the souls of plantlife, Leafvoir is friendly to almost any that approach its home. However, those who don't respect nature will earn its ire, and learn a very harsh lesson.
Leafceus exhibits a natural healing aura that is particularly effective in plant life. While it rests beneath the sunlight, even the most barren of fields will slowly return to life in Leafceus's presence.
Leafgigas is thought to be in-tune with the souls of trees. It rests near the tallest and longest-living trees in its home, tending the soil near them and keeping them healthy.
Leafpuff's song puts others to sleep while aiding in the growth of plant life around it. They say anyone who falls asleep to its song in the wild will wake up surrounded by beautiful blooming flowers.
Leafra's preferred napping spot is within large piles of leaves to hide itself. If disturbed, it uses telekinesis to scatter the leaves and distract the intruder to help cover its escape via teleportation.
Glacebone uses frozen breath to make large cubes of ice before it. It then uses the sharp end of the bone it carries to chisel the ice into a sculpture resembling those it cares about.
Glacetei has the ability to breathe out a chilling mist or burning flames, even able to swap between them without pausing for breath. It gets sick easily if the temperature around it isn't consistently moderate.
Glaceitar carves holes in the sides of giant glaciers to make its own personal den. Trespassers might only catch a fleeting glimpse of it before it blows them away with a torrential blizzard generated from the icy gem on its torso.
After working together to make a dam, Glacedoof will breathe ice breath across the structure to coat it with frost. This frost is unique in that only Glacedoof can traverse it; any others will slide right off the slippery surface.
Glaceleon coats the edges of its flippers with sharpened ice to more effectively fight. It is very defensive of other Pokémon, who often look to it for guidance.
To combat opponents, Glacekia creates portals that summon heavy blizzards to pelt foes with snow and hail. Analysis of ice shows the origin of the snowfall comes from all over the world, and possibly even distant icy planets in deep space.
If a child has become lost within a snowstorm, Glacetump will sense it. It rushes to the child's side and draws them to the closest place where warmth and safety can be found.
Glaceras roots around for fungi in the dirt before breathing a chilling breeze of air over the mushrooms. It refuses to eat the fungus until it is completely frozen over.
Flocking in colder regions, Glacegull casts a faint bit of frost and snow wherever it glides. When it needs to rest, it freezes a small spot of the water's surface to let it perch on and recuperate.
From the webbing between its claws, it produces ice constantly. It can pack this ice between its hands into extremely solid ice balls it will use to pelt unwelcome intruders in its territory.
Glisckle's diet consists of poisonous bugs and berries, making the juice it creates toxic as well. This poison juice was a known elimination tactic used by assassins in ancient Sinnoh times.
Glis Jr. clacks its large claws rhythmically to intimidate others. On occasion it gets drawn into the rhythm it creates and begins dancing to its own beat, considerably lessening its intimidation factor.
An odd, barely-perceptible hum emanates from Gliszone as it flies around. The lightning it fires from its tail can stun living creatures as well as greatly disrupt any machinery it strikes.
Mamopod rocks its body back and forth to show off its massive tusk-like horn to frighten off predators. Because it lacks mobility, its only method of defense is this scare tactic; if it fails, it is completely at its attacker's mercy.
Mamodos fossils were thought to be an undiscovered Pokémon species until modern specimens were seen. A vicious and fast-moving hunter, it freezes prey with bolts of ice before crushing them with its powerful beak.
Mamopy can breathe a freezing mist from its small trunk. Oblivious to the discomfort it might cause, it freezes smaller creatures into ice cubes to playfully bat around the frozen tundra.
Mamobok only comes out of its frigid den in order to hunt, favoring Ice-type Pokémon for prey. It constricts around its victims with its rugged body before chomping on them with its massive poisonous tusks.
Though Mamovoir possesses potent psychic powers, it prefers a primitive and physical lifestyle living in the harsh tundra. It deftly wields spears to deadly effect and can take down mammoth-sized prey all by itself.
Mamovoir emits a freezing aura from beneath its coat that freezes anything in the immediate vicinity. Some say its entire body is made of solid impossible-to-melt ice, but none have seen beneath the cloak to verify.
Each egg in the clutch has a unique appearance and a distinct personality. Because of the many differing psyches in the group, they have difficulty cooperating as a single unit.
Porybone's skull helmet is partially corrupted, affecting its general behavior. Touching anything with the glitched bone it wields has a high chance of corrupting and ruining its data.
The pieces of Porypod's uneven cocoon will occasionally fly off before rearranging themselves. Those who've seen what's underneath during this time all give conflicting reports on the shape of the creature.
Sometimes, a glitch will pass through Porykhan's body and cause the child to be teleported some distance away. Porykhan goes into a flailing panic until it can locate its child again.
The fire Porymar breathes out has a strange pixelated appearance. Those who linger near the warmth of its fire begin experiencing strong feelings of nostalgia.
Poryras is happy to ferry others across bodies of water, but riding on it is a gamble; at any point it may glitch out and teleport to a different body of water, in some cases in a completely different region.
Porycuno's body constantly leaks out excessive binary code. Its presence inside computers fills them up with junk data, slowing down their performance until they freeze up completely.
If spotted in a computer, Porytini gifts its observer with a packet of old data it found before running off. In some cases, the data has been top-secret info that none are sure how Porytini could possibly have come to possess.
For ages past, tales of Poryown sightings have existed among the residents of Cinnabar Island. Accounts vary, but all who claimed to witness it agree it is something that simply should not be.
Its detached limbs rotate around it randomly, but can synchronize in battle to defend itself from all sides. Even its cannon mouth can detach from its head to fire at foes from unorthodox angles.
The flame on Porydour's back flickers in and out of existence at random. It's a bit problematic if it flares up while it's inside a computer, as it causes the computer's core to rapidly heat up.
Porytyke is well-behaved and always seems to be wearing a smile on its face. It rarely makes a sound, however, and most believe its smile is not indicative of its actual mood.
Porymortar fires plumes of odd flames from both of its hands. Once the fire is launched, it jerks and arcs around in unpredictable angles, making guarding against it difficult.
Porypardos's charges are dangerous not just because of its strength, but its unpredictability. Mid-charge it may glitch and teleport around, causing the attack to come from a completely different direction its target expects.
Spotting Porylord inside cyberspace can be quite troublesome. Its size is so massive that only the most powerful of computers can handle it appearing fully without overloading.
The AI that dictates Porylurk's behavior is corrupted, thus it acts faulty. It believes itself to be a guardian, but it regularly glitches out, causing the target of its protection to change each time.
Should Poryink make an appearance on one's computer, avoid interacting with it at all costs. Upon clicking, Poryink will randomly adjust the settings of the computer before vanishing, leaving the user to fix all the changes made.
Porybat's wide open mouth projects an image of a peaceful verdant field that feels nostalgic to most who view it. Those who stick their hand in Porybat's mouth swear they feel a warm summer breeze against their hand.
Porylu most often gather in urban areas near to where computer servers would be located. Their cries sound like reversed vocalizations, and sometimes cause nearby computers to lag.
Poryras has occasionally been spotted within online video games. A player character that touches its mushrooms usually gets some form of power-up, at the cost of behaving strangely afterward.
If one angers a Porykey, there will be no escape from its assault. Its limbs detach and chase quickly after and pummel its target, while the body hops along in pursuit.
Fusion has caused Porylithe to resemble early historical depictions of one of its components. This doesn't seem to adversely affect its behavior, though research on any side effects is still ongoing.
Poryfetchd is compelled to strike any electronics near it with its stick. Typically this causes the machinery to malfunction, but oddly, broken machinery will resume working perfectly after being hit.
Porydrio's body generates strange waves that create a trio of holographic heads that follow it around. The three heads gather food for it, protect it in battle and keep it company so it never feels lonely.
Rumors say the first Porymer formed from a computer so overloaded with junk data and viruses that the corruption manifested in the real world. It's commonly found rummaging through the recycle bins in people's computers.
Wild Poryuk sightings tend to happen around garbage dumps stuffed full of old computers. It consumes the old machines, though some theorize it's only truly subsisting on whatever old data lingers in the hard drives.
Porytoise contains a strange glitchy liquid that can be shot out from the twin cannons on its shell. Though harmless to humans, anything mechanical hit by the material will no longer function properly, no matter how many repairs are done.
Porytly is often reported being found on old, abandoned websites. It has been seen trying to restore these pages to their former glory, but the results are often a garbled mess that only vaguely resembles the original site.
Electronic media in Poryter's presence glitches out and begins to take on creepier undertones in text or visuals. It's not yet known if this is intentional or not on Poryter's part.
Unconfirmed reports say Poryter has been spotted in Lavender Town. According to the stories, Poryter appears before someone, demanding they leave before distorting and vanishing before their eyes.
Poryzee occasionally appears upon a person's home screen, insisting that the user log off. If ignored, it forcibly puts them to sleep with a hypnotic message it manifests on the screen.
A strange liquid material is almost always leaking from Porytoise's cannons. Though it seems harmless to most, Steel-type Pokémon that come into contact begin acting strangely, akin to inebriation.
Once Treedude picks out a tree to live in, it goes about meticulously searching for large rocks to surround the trunk with. A Treedude den isn't truly a home until it's a proper mix of plant and stone.
Gropie watches over groups of Caterpie in the wild to insure their safety. It uses the long leaf on its forehead like a whip to lash out at anything that would harm them.
The sharp leaf-blades on Grotops's limbs make it a very efficient combatant. Though typically eating only fruits and berries, in times of dwindling food supplies it will hunt smaller forest denizens.
Groloom's small body overheats easily, so it almost never ventures far from cool water to soak itself in. Water Groloom dips itself into constantly develops a very aromatic floral scent.
Grocario sheds the leaves on its arms once per week. These leaves can be used to brew a beverage that is supposedly good for enhancing muscle strength, but the drink's flavor is incredibly bitter.
The long leaf on Groaura's head is highly sensitive to changes in air pressure. It lets it sense changing temperatures early, migrating over the seasons to remain in cooler areas year-round.
Scepotto acts as a scout for Sceptile, scoping out its territory and relaying messages of danger or intruders. Sometimes it acts too foolhardy and tries to take on these dangers itself, to varying levels of effectiveness.
Sceplix buries itself in the rainforest soil, staying close to the roots of trees. It uses vibrations sensed through said roots to locate intruders, tunneling up from beneath them to attack.
Scepvoir's bushy skirt is the perfect place for small woodland Pokémon to hide beneath when seeking safe shelter. It fiercely protects those that take refuge beneath it, repelling predators with powerful leaf storms and psychic blasts.
Miles below the ocean surface, Scepogre seeds lush undersea vegetation. Its home is the center of a deep-water forest so vast that none but it have managed to navigate through.
Once it finds a tree with delicious fruit, Scepmo-o claims it as its own. It drives off those who would steal from its tree via a terribly grating noise made from rubbing its tail across the scale on its head.
Torchbone likes to decorate the tuft of fluff on its head with bone accessories. It's quite protective of the accoutrement; a Torchbone acts the most aggressive when it thinks its decoration is in danger.
Torchtini's shed skin retains a strong warmth, and a spicy taste to it. While the spice is too strong for most, several strains of Fire-type Pokémon enjoy it as a treat.
It playfully pranks people by floating by while invisible and rubbing its body against others, startling them when they suddenly feel something unnaturally warm and feathery rubbing against them.
Torchrow molts copious amounts of feathers during summertime. These feathers stay eternally warm, so companies have profited from them by making pillows stuffed with Torchrow feathers.
Its entire body radiates warmth, causing many smaller Pokémon to flock close to it during cold seasons. It flicks embers from the orbs in its antlers to protect it and the little ones it shelters.
Though unable to produce milk of its own, many farms in colder regions import a few Torchtank. Due to their constant warmth, the farms' Miltank flock to it and stay comfortable during the frigid seasons.
Torchplup has a simple and innocent mind, and lives a carefree lifestyle. For fun, it coughs up small fireballs and bats them around with its flippers, keeping them aloft as long as it can.
Eager to impress others, Torchcorio's dances consist of grand sweeping movements that heat up the area. Its enthusiasm sometimes causes it to go overboard and produce far more flames than it intends to.
Torchform's body can adapt to the weather circumstances around it. It prefers drier, warmer climates, as even if its body can change to adjust, it dislikes the cold and rain on principle.
Eager to impress others, Torchduo often tries to show off its pyrotechnic prowess with shows of spitting fireballs. The two heads often get overly competitive and fight with each other mid-performance.
Sandtomb's spirits take a form resembling the Alolan variant of Sandslash, bound to a strange icy rock. It shoots strange ghostly ice shards at those who disturb its solitude.
Once Sandgron curls into a ball, it becomes an impenetrable, unstoppable rolling orb of destruction towards any opposition. Its plates, though rarely shed, are used to make high-priced tools all but guaranteed never to wear out over time.
Sandesta's five horns absorb heat from its sweltering desert homes during the day. When night falls, the horns ignite, ensuring it perpetually stays warm and dry.
Sandroc's rocky spines are very solid as well as very sharp. It strikes with headbutts and rolling strikes, but isn't afraid to tear a spine off and wield it as a weapon as well.
Sandkazam spends much of its time meditating quietly near desert oases. If it senses the approach of someone potentially dangerous, it uses psychic powers to cause hallucinations that distract them and lure them away.
Quite fond of nature, Comrita often gets attached to specific plants in the wild. It guards them fiercely, leaping up and kicking rapidly at anything that approaches their special plant.
Comowl quietly observes its target from above, flying quickly and silently and perching on branches just out of sight. Once the target's defenses are down, it strikes with a blindingly fast diving kick.
Highly independent, Complup is likely to kick at anybody who gets too near its personal space. Its signature defensive technique is spitting out a large amount of boiling hot bubbles at attackers.
Although less mobile on land, in the water Blarill fights with quick speed and great ferocity. It strikes with enough passion to heat and boil the water around its fists with each punch.
Blaking's great mind gives it impressive pyrokinetic abilities, creating and manipulating fire at will with its mind. It picks fights with cocky combatants, delighting in humbling them through strategic use of its mental skills.
When its fighting spirit flares to its max in battle, Blazor's metallic body glows from the sheer heat it's producing inside. Once the battle's over, steam rises from its joints as the body cools down.
The training regimens Blarogue puts itself through grow so intense that it ignites and burns off the feathers on its limbs. One can predict its possible evolution by observing which flames burn the brightest.
A Blarogue that dedicates enough of itself to training can attain a state resembling Blaziken's Mega form. Just a single flex of its muscles will ignite its limbs in roiling flames.
Blalade develops a unique fighting style focusing on its elbow blades as well as its knees. The resulting acrobatic maneuvers in combat are incredibly difficult to defend against, making it a fearsome foe indeed.
Blagross's four limbs strike with speed and intensity belying its heavy weight and appearance. Striking the ground with enough force lets it create pillars of fire to put pressure on its opponents.
The most ferociously combative of Blagross take on this form, ribbons of fire generating from its front limbs. Highly intelligent and immensely powerful, few can take it on in combat and emerge victorious.
Legends say Blaceus is one of several deities that embody different aspects of combat. Just the sight of it is enough to make most Pokémon's fighting spirit ignite into a fiery, passionate blaze.
Mudchar tightly packs balls of mud and scatters them all around its home. That way, when it feels threatened, it's always within easy reach of a mud-ball it can grab, set alight with fire breath, and throw.
Mudpass finds deep mud holes to stand upon and sink into, submerging its body in mud. It gets antsy if it goes too long without a nice coating of mud and grime over its rocky complexion.
Mudjask dives quickly into the nearest mud source to hide itself when predators are near. Once the coast is clear, it uses the rapid movement of its wings to fling the mud off and allow it to fly freely once more.
Mudpede enjoys living in muddy, swampy areas, easily able to traipse through the gunk with no problem. It ferries smaller Pokémon across the mud when they want to avoid getting dirty or stuck.
Mudnaught is relatively nonviolent, relying mostly on its intimidating appearance to scare off those who would pick on the Mudkip it protects. However, if forced to actually fight, its strength is not to be trifled with.
Mud coating the cranium seems to soothe Muduck's headache issues out, so it keeps itself muddy and actively resists being bathed, causing much chagrin to its Trainers.
Mudgar hides away in muddy areas until travelers pass by. It then materializes behind them and uses its tongue to grab a huge glob of mud and pelt the unsuspecting victims with a filthy surprise.
Marshgon packs large amounts of mud into perfectly-shaped cubes. It puts these cubes together to build itself a fort made of mud, as the first line of defense protecting its mud-hole home.
Marshwig's diet consists of large bites of mud and soil for nutrients. For self-defense, it spits out huge bubbles of dirty water at opponents.
Marshecho dips its tail into muddy waters, scooping up globs of mud to carry around. It seems soothed by the presence of the mud, as it tends to sing to itself while carrying the globs with it.
Swampossom inhabits muddy, swampy regions, coating itself in some of the grime before performing any dances it creates. Despite the mucky habitat, it still enjoys pretty flowers, its dances summoning a few colorful plants to liven up the area.
Swampwig gathers rocks around its home to make a circle surrounding a garden for it to tend to. It's quite adept at planting and growing hardy plants that flourish in the muddy areas it calls home.
Swampy, mist-covered bogs are the typical area where Swampnette inhabits. If provoked, Swampnette's mouth unzips to belch forth a wave of mucky muddy water to wash away unwanted guests.
The ridges on Swampaura's skull are highly sensitive to changes in air pressure. If it senses a cold front coming, it fashions a den made of mud to hide itself in to stay warm.
Traveling Trainers learn to always appoint Swampkin on campfire-making duty. It excels at finding good twigs for burning, piling them into a perfect formation and delighting in setting them ablaze.
Ralmar is always looking to impress others with its pyrotechnic proficiency. Using its psychic powers, it transforms the flames it breathes into fantastic shapes and colors.
Raltret is curious yet nervous, rarely venturing far from its burrow. It's said that if it chooses to approach someone in the wild to play, it is because that person possesses a kind heart.
Timid by nature and with poor eyesight, Ralhoot rarely pokes itself out of its home high up in trees. It waits until its psychic senses detect no others in the vicinity before it deigns to go out to forage.
Ralrak is a timid but kindhearted denizen of the forest. Should it sense sadness in the heart of another being, it spins webs in the shape of cute or funny imagery to try and lighten their mood.
Every Raldoof eventually develops a strong attachment to a stick it finds, and carries it with it always. If the two are separated, Raldoof becomes emotionally distraught and inconsolable.
Ralwig is generally quite shy and tends to hide when it sees others approaching. It is drawn to brightly-colored flowers, and can be coaxed out of hiding by presenting it with some as a peace offering.
Ralrunt stick together in small groups for safety and comfort. Their horns and cloaks are highly sensitive to the emotions of those around them, so even a hint of aggression in the air will send the entire pack into hiding.
If Raltump senses the fear of one lost in the forest, it floats its way towards them to be by their side. It comforts them with soft cries and gently leads them back out of the forest.
Ralple has a skittish nature, rarely peeking out from its home inside tree stumps. Sensitive to the emotions of others, it will come out and cling to those it senses have kind, caring natures.
Raltoy senses the emotions and motives of others through the horns on its head. Easily frightened, the moment it senses hostility or aggression it hops away to find the nearest spot it can drill into to hide.
Kirhorn enjoys dancing along to music, but its simple mind leaves it unable to follow a beat for long. Many have seen a small group of Kirhorn dancing to the same song, each with completely different dance moves.
Kiros enjoys prancing around open fields and cavorting amongst the flowers peacefully. Interrupting these moments of calm indulgence is a quick way to wind up on the receiving end of its horns.
It enjoys entertaining others with interpretive dance routines that involve shapeshifting into various other Pokémon. No matter the sequence, the dance ends with a flourish done in the shape of a Kirlia.
Kirvee are loyal pets, always sticking by their Trainer's side and guiding them away from any danger it senses. Kirvee's ears will often change colors when evolution draws near.
Kirchu spins and prances about when in high spirits. This twirling generates electricity within its body, so sparks and small crackles of electricity emanate from it as it dances.
When happy, Kiricate will begin to dance around those close to it. It clacks its teeth together to keep rhythm, which also helps to keep its teeth ground down.
It dances in front of people, performing twirls and small hops to entertain, as well as request food offerings for its entertainment efforts. It becomes quite petulant if nobody feeds it after its dance.
It moves its body in rhythmic ways, each dance coinciding with an attempted warning of upcoming disaster. Due to misinterpretation, many areas think these dances are meant to bring about the calamities instead.
Some time after Kirin swallows up a meal, it will spin in place as a sign of delight. It has to wait until after it fully digests to do this, otherwise it will make itself sick.
Kirno will hypnotize passersby almost immediately upon spotting them, but not out of any sense of malice. It simply craves partners in its twirling dance, and hypnosis better allows others to follow its rhythm properly.
To Gardekhan, its Trainer is its family and as important as its own child. It will dote on them, spoil them, and even try to carry them in its pouch.
Gardefree flutters over flower gardens, monitoring the behavior of Bug-types below. If their behavior gets too unruly, it spreads a pacifying powder from its wings to calm them down.
Gardeyu fights in tandem with a loyal Staryu partner, directing it with a wand it carries. Some believe the species came from another galaxy somewhere far away in space.
Though physically weak, Gardekarp's telekinesis lets it protect itself and others from harm. It regularly sends out a calming mental pulse that lowers aggression in those surrounding it, making its home that much more peaceful.
The flame sac inside Gardereon always keeps it heated and ideal for comfortably warm hugs. It can breathe out a uniquely-colored pink flame that seems to sparkle while it burns.
It uses its blades for hunting, but also for defending boats that pass through its territory. Many ships have been saved from rampaging Pokémon due to Gardetops's intervention.
Gardedactyl perches atop mountain peaks surveying its territory. If it spots a fight between Pokémon, it swoops down and gets between the combatants and stops the fight, forcibly separating them with psychic pulses.
Many a tale has been told of Gardecuno teleporting before travelers lost in frigid wastelands and carrying them to safety. Once they arrive, it never lingers, vanishing once more in a burst of sparkling powdery snow.
Gardetwo possesses a conflicting mix of antisocial tendencies with a want for close companionship. Once it bonds with a Trainer, it is fiercely loyal and extremely reluctant to be around anyone else.
Gardedreavus's uniquely divided image is said by some to represent the duality and balance of good and evil. It uses a strange psychic power to grant boons to the kindhearted and to cast hexes upon the wicked.
Garderaid is well-equipped to help Trainers capture or relocate Pokémon in the wild. It fires out psychic bullets that pacify and immobilize even the most aggressive of Pokémon.
Gardephan can typically be found around mountain areas, blocking off the more treacherous areas and guiding hikers and the like towards safer passages through the area.
A budding martial artist, Garderogue treats each of its opponents with the utmost respect. It always gives a bow before and after every battle as thanks for the opportunity to hone its developing body.
It uses psychic powers in conjunction with an innate connection to lightning to sense those lost within raging thunderstorms across the world. It teleports to their side instantly in order to take them to safety.
Legends speak of ships about to meet extreme storms, before the oceans stilled suddenly, allowing safe passage. Above the ships, Gardegia could be seen, calming the sea with its psychic powers to protect the humans aboard.
Gardechu is perhaps one of the most friendly and loyal of Pokémon. Its calm, caring and protective nature makes it ideal as a companion and caretaker for young children.
Able to perfectly control the voltage from its twin tails, many hospitals employ Gardevire to help with defibrillation. Highly intelligent and compassionate, it always knows precisely the right amount of intensity to apply.
Fusing Gardevoir gives it an obscene amount of psychic power, to the point it radiates off of it. The psychic waves it emanates, along with the pose it takes, establish a sense of dominance over other creatures.
Taking on an appearance similar to Mega Evolution, Gardevoir's strength is vastly improved. Its protective instincts are also strengthened, so it rarely lets its Trainer out of its sight.
After fusing, Gardevoir takes on a form similar to Mega Evolution. Its strength increases to the level of the form as well, though its gentle nature means it rarely uses its power at full capacity.
Wedding dresses designed after Gardevoir's appearance are becoming increasingly common, as Gardevoir is seen as a symbol of love. If one should appear at a couple's wedding, it's believed the couple will stay together forever.
A uniquely-colored variant of Gardevoir that has garnered some level of infamy. According to reports, it has a habit of suddenly appearing in homes and challenging Trainers to a harrowing battle against it.
A strange ghostly spirit that projects itself into a chosen victim's television. Gardetomb crawls out from the screen and haunts their home for seven days before vanishing and choosing another.
A strange ghostly spirit that projects itself into television screens. Gardetomb crawls out of the TV and haunts a chosen victim, though some believe this is a strange show of affection on its part.
Gardeking is protective of companions, but still lazy at heart. Most Trainers must contend with it using psychic powers to keep them close so Gardeking need not move much to keep them safe.
Gardesol's disaster sense, coupled with its kind nature and protective instincts, make it a beloved guardian to many towns across the regions. Just seeing a Gardesol nearby is enough to give many stronger individuals peace of mind.
Gardesol travels the world, leading small packs of Absol along. It makes a show of guiding the Absol to help and rescue others, so that Absol's poor reputation may be positively changed over time.
A gentle giant of the sea, Gardelord uses its huge body to defend smaller creatures that can't defend themselves. Those that threaten its charges are crushed with immense psychic pressure.
Gardelord's gargantuan size and kind nature make it deathly afraid of harming others. It often sits quietly at the water's edge, watching others and staying perfectly still to avoid potentially hurting anyone.
Protective and aggressive, Garderan appoints itself as a guardian of young Nidoran. Anything that gets too close will be charged down and stabbed with its horn, which immobilizes the victim with its psychically-charged venom.
Gardeleon watches over the Ice types in the tundra it calls home as a loyal and kind guardian. The three horns on its head can generate orbs of psychic energy that disrupt the gravity of the target they hit.
Gardeslash is pacifistic by nature, acting almost entirely defensively if attacked. If its friends are threatened, however, it draws its blade and strikes mercilessly and decisively to end the battle in seconds.
It is said that, were humanity to face disaster from beyond the stars, Gardequaza will descend from on high to protect it, repelling the invaders with powerful black holes fueled by its very life force.
Gardekia opens portals between locations with ease, traveling great distances in mere moments. It has a flighty personality, often showing up out of nowhere to play or prank those it is fond of.
Gardegigas was often seen in the service of those of royal lineage, protecting castles and all those within them. Its sturdy armored body withstood any attack, and it could retaliate with a myriad of elemental energies from the orbs on its front.
If a battle to protect those it holds dear becomes truly dire, Gardegigas closes its helmet and essentially shuts off its merciful instinct. Driven by a desire for victory at all costs, it fights with power enough to tear a continent asunder.
Gardesect dedicates every ounce of its fearsome mechanical body to protect its beloved Trainer and friends. It fears obsolescence and will become increasingly erratic if not regularly allowed to fight on its Trainer's behalf.
Gardeblim floats high above its Trainer, scouting the distances with its strong eyesight and psychic powers. Should it sense anything dangerous ahead, it will quickly descend to its Trainer and lift them away to safety.
To keep a close eye on its Trainer, Gardetom will inhabit the nearest electronic device in their possession. Though it means well, the possession causes the item's power to drain at triple the usual rate.
Gardeniclus's actual body is small, so it extends large gelatinous limbs to make itself appear bigger. It seems to have a complex about its height, responding very angrily should someone make light of it.
Gardexorus's sharp tusks are coated with a psychic energy that dulls them just enough to ensure their strikes are always nonlethal. Cuts inflicted by Gardexorus slowly sap the fighting spirit of foes until they collapse from exhaustion.
A playful prankster of a nature spirit, the tendrils of Gardeki's leafy wreath reach out to take keys and other tiny trinkets from unsuspecting travelers, so it can revel in making them chase after it to retrieve the stolen items.
Gardekyu uses a cute and gentle appearance to endear itself to humans so it may protect them. It's said that as a defensive last resort, it will suck attackers into a black hole nestled beneath its cloth.
Gardeinch buries itself deep in the sand, its psychic senses letting it perceive creatures above-ground. Once prey wanders close, it immobilizes them with telekinesis from below, digging up to snatch them in its jaws.
Gardeloon specifically tunes its psychic frequency to sense children feeling sad or frightened. If it detects one, it goes to them and lets them hold onto it, its strings granting a warm and soothing sensation to the child when held.
A kind creature with a regal air, Gardefisk can rarely bring itself to fight against others. It has a taste for mushrooms, and it's said it is rather adept at baking delicious cakes.
Fossil records indicate Gardetrum lived in close proximity to humanity's ancient ancestors. Some speculate it guarded them from predators, and that humanity might not exist if not for its efforts.
Gardelie floats around frigid areas, its psychic powers alerting it to the presence of travelers. It guides goodhearted Trainers through the cold, using its freezing breath to defend them from aggressive Pokémon.
A friendly forest spirit, Gardetump comes out at night to protect children lost in the darkness of the woods. It radiates a faint light, and repels any other Ghost-type Pokémon that approach and try to cause trouble.
Some say Garderock was created with magic and stone to be a guardian of humanity. Several tales exist of it suddenly appearing and psychically stopping landslides and rockfalls that would have taken the lives of unfortunate travelers.
Pointed quills are hidden beneath Gardepin's curl of fur over its head. It can extend these to prick foes in self-defense, but due to its gentle nature this is an absolute last resort of a technique.
Nonconfrontational by nature, Gardebre prefers hiding in water and pretending to be a simple lily pad. However, if it spies cruel behavior occurring, it blasts the perpetrator with powerful psychic energy while remaining hidden.
Gardecie's serene and beautiful appearance is used on many wedding chapels in the modern era. Some say it's an embodiment of the purest kind of love.
Gardein helps out around the home by oozing around and eating expired food and other bits of garbage around the house to keep it clean. As it digests the refuse, it emits a pleasant scent that soothes those near it.
A Pokémon of near unparalleled loyalty and devotion to its Trainer. Gardenine will memorize its Trainer's scent and even brainwaves so that no matter where they are, Gardenine will be able to sense, find and aid them.
Gardekazam acts as a cleric in its team, preferring to avoid combat and healing its allies instead. If pressed, however, it can use massively powerful psychic abilities to defend itself.
Sometimes referred to as "the Mage in White" in some regions, Gardekazam abhors violence and refrains from fighting as much as possible. Even when it does fight, once the battle concludes, it will heal its opponent as well as itself.
Gardechoke trains relentlessly so that both its mind and body are at peak efficiency for protecting others. Extremely powerful Gardechoke can even create psychic projectiles launched from their fists.
Gardester is often spotted guarding areas where young undersea Pokémon are born and raised. It fires telepathically-controlled spikes from its shell to deter any hunters that would try to prey on the young.
Gallcune roams the land rejuvenating and purifying bodies of water with its ribbons. Those it finds polluting the waters will receive just and merciless punishment.
Gallslash uses psychic powers to chip off the pointed tips of its spines to use as projectiles in battle. It forces a foe to dodge the spines in order to draw them closer so it can rake at them with its razor-sharp claws.
Shedbone stands stock-still, immobile for most of its lifetime. When no other sounds are present, what sounds like faint crying can be heard echoing from its hollow eye sockets.
It trained and fought endlessly until its body simply couldn't take any more. Though normally motionless, it can still fight opponents with swift and precise movements, as if its spirit still guides the body to grow ever stronger.
Shedfree's crescent-shaped wings glow faintly in the night. When the moon is full, should Shedfree be hovering silently over a field of flowers, all the plants will have wilted by the time the sun rises.
It appears to stand completely motionless, but wise Trainers know to give Shedther a wide berth. Agitators will find themselves beset with cuts coming from seemingly nowhere, as Shedther stares blankly in their direction...
Shedkarp swims slowly and motionlessly through the deep sea, seemingly oblivious to its surroundings. Schools of Magikarp and even Gyarados will flee if they spot Shedkarp approaching.
Shedrill makes its home near hollowed and abandoned former nests of other insect Pokémon. Some believe it guards the spirits of those who perished defending those hives from predators.
Shedbat makes its home in the deepest and darkest of mountain caverns. It's said that those who touch the crescent floating above its head will be transformed into a Zubat.
Shedpert perches at the edges of swampy marshes and stands unmoving, as if waiting for something. What that might be is unknown, but all other Pokémon vacate the marsh before nightfall when Shedpert is present.
Shedpert with larger halos have stood watch over their designated marshes for extraordinary lengths of time. When night falls, a strange ghostly mist settles over the swamp, and a strange light glows within Shedpert's eyes.
Should one hear the ominous hum of a Shedlord hovering above, they must avoid looking up at all costs. Those who gaze into its hollow underside will be sucked into the abyss within, never to be seen again.
Certain ancient records state the sight of Shedceus is a harbinger of the end of existence. The stories say all life will one day be pulled into its hollow shell and used as fuel to reincarnate the universe anew.
Shedinja congregate near Shedterra, some venturing in and out of its seemingly hollow shell. Some believe that those Shedinja entering Shedterra's body are storing the spirits they've stolen within its confines.
Shedveon slinks around quietly near civilization, watching people and drawing closer when unobserved. Those touched by its strange ribbons have any negative emotions drained away for a time.
Shedroth is one of the most spirited of Shedinja fusions, moving around quickly and almost frantically. It clings to others and drains their vitality with a touch, leaving them listless while keeping its own energy high.
The flame on its tail is rumored to be the last embers of the hollow body's soul. Superstitions say dousing the flame will cause it to suck out the soul of the perpetrator to replenish the fire anew.
Shedloon hovers across the land silently, brushing its feelers against other creatures. Others get a chill from the touch, and many believe prolonged contact will lead to one's soul being stolen.
A vicious superstition follows Shedisc, leading to it being heavily hunted in the wild. According to the stories, those that gaze too long at it will lose the ability to love or be loved.
Travelers are warned not to gaze into Shedloud's gaping maw if they see it in the wild. According to legend, staring into the void in its mouth will permanently steal the voice of those who look.
It appears hollow and immobile, but faint psychic waves can be sensed from within. Those that stare too long into the hole in its back will develop a crippling migraine.
Shedash appears at night, seeming to gallop at full speed without even moving a muscle. Catching a glimpse of it in motion is said to be a sign that one's demise is approaching.
Shedpoke appears completely inert, staying motionless even when it levitates and floats away. It's said that those who gaze into the hole in its back will have the intelligence drained from their minds.
Shedmite spends most of its time lying on the ground motionless. If electronic devices enter its vicinity, the machinery suddenly loses all power, and Shedmite springs to life.
Nidotto has a sharp sense of smell, letting it locate fresh berries and small prey in hiding. If it has any leftovers from a meal, it flies about to search for smaller Pokémon to share them with.
Nidozor uses its powerful pincers to defend groups of female Nidoran. Its claws deliver a poison to those it places in its powerful grip, though fortunately for them the toxin is rather mild.
Both Nidoans's bite and its poison are rather weak. It carries just enough venom to make an attacker sluggish, so that it can escape and slither away to a safe place to hide.
Nidovoir is playful and a bit impish in behavior, nudging and needling at others just to get a reaction out of them. It appears to be most compelled to badger the male Nidoran line and fusions pertaining to them.
Though highly intelligent and well-meaning, some Nidovoir Trainers find themselves exasperated with its attempts at helping, as it is compelled to fix even the smallest error it spots someone committing.
Nidoceus is said to appear before orphaned Nidoran and take care of them in their time of need. Nidoran raised by it are said to be some of the strongest, yet most gentle of all, acting as stalwart defenders of young Pokémon in the wild.
Due to the Nidoran families having large groups and constantly intermingling, Nidoran is a less uncommon fusion to spy in the wild. It often seems to act as a mediator between younger members of both species.
Nidoking mixes Nidoking's vast power with the female Nidoran's timid nature. Any damage it causes is typically incidental, accidentally hitting things with its thick and powerful tail as it quickly turns to flee from perceived danger.
Kechorn never seems to consciously change color. Instead, the impact from charging into something jolts its brain, causing it to take on the coloration of whatever it collided with until it hits another target.
The eggs it creates come in a variety of colors. Each color signifies a different ailment the egg is specially made for treating, such as fatigue, nausea, insomnia, and so forth.
Because it's still learning, the baby Keckhan often forgets about its own camouflage when its parent blends into its surroundings, leading to the awkward appearance of "floating" Keckhan young.
Kecwoodo fancies itself the life of any social gathering, attempting to wow others with displays of color changing and its self-taught style of dancing. Most find its desperation to look cool rather off-putting.
Kectler shifts the hues of its body in accordance with the seasons. In some regions, its color changes are used to help prepare for changing weather and crop planting.
Keceus's camouflage ability is so great that it can not only turn invisible, but intangible as well. Folk tales say that the feeling of being watched means that Keceus is observing you from an unseen vantage point.
After stealing keys, Kecki alters their colors with its unique physiology to make them harder to retrieve. Yanking its tongue forces the keys to return to their original color.
As the gears turn, Kecink fires out extendable tongues to catch insects to consume. Should the two tongues collide when extended, sparks will fly from the impact point and Kecink will be disoriented for a time.
Kecmander is considered a relatively easy pet to care for, with a simple diet and disposition. In addition, the flame on its tail changes color based on its mood, making it easy to tell when it is content or not.
Kecish hides among any flower patches it finds, changing the color of its leaves and body to blend in. Any unsuspecting insects that fly overhead get caught by its extendable tongue lashing out and snagging them.
Kecoom's flower emits different types of pungent smells depending on the color it shifts itself into. This lets it attract and repel a variety of creatures so it can snack on a balanced meal of different kinds of bugs.
Keclucha is a trickster in combat, using camouflage to disappear on the battlefield. It deceives foes by tapping them from one side with its prehensile tongue before striking from the other side with a bombastic aerial attack.
Kecgast attempts to blend into its surroundings to try and secretly agitate the many noisy beach-goers it deals with, but fails each time, as it can oddly never seem to properly match the color of sand.
Cowardly and opportunistic, Kecpod uses its long tongue to steal parts of a meal from others before quickly turning tail and fleeing, using its camouflage ability to blend into its surroundings as it hides away.
As Keczagoon runs about in a zigzag path, it switches between two colors depending on which direction it's running. The two color combinations are unique among each member of the species.
When it dashes in a straight line, Kecnoone's colors change and shift, creating a colorful blur. Once it comes to a halt, it's usually a completely different color pattern than before it started running.
One can tell how well a Kecduck is feeling just by looking: should it begin to suffer headaches, it loses control of its camouflage ability and begins to shift through all manner of colors and patterns until the pain subsides.
Sometimes Kecpoke will forget that its tail is used for fishing and instead dip its extendable tongue in the water. This often leads to the ridiculous sight of an alarmed Kecpoke attempting to sling a Magikarp or Shellder off its tongue.
The magnetic pull of Kecmite's "ears" keeps its also-magnetic tongue perfectly centered when extended. If the tongue begins drifting to a side, it's a sign Kecmite is becoming ill.
The tiny claws at Belpod's underside allow it some mobility, and its shell is metallic and sturdy for great defense. Should it still find itself cornered, it can use mental waves to call nearby bug Pokémon to assist it.
Belchu lifts its tail during thunderstorms, attracting lightning to strike and recharge its internal stores. At max capacity, the electricity constantly arcs between its ears.
Though Beldum appears identical to Metang, research has shown it is inferior to the real thing in both strength and intelligence. Some anti-fusion protest groups use this as evidence to decry fusion technology as unnatural.
Fusion has resulted in an appearance resembling a state between Beldum and Metang. Beldum's physical might has been boosted greatly, but its mental capacity has barely increased at all.
Belveon links its ribbons with others of its own kind to communicate. When brushed against Steel-type Pokémon, the ribbons cause them to act mildly dazed for a short period.
Belxio discharges huge amounts of electricity through the claws at the end of its tail. When releasing voltage, its singular eye notably dims and flickers.
Belbat is not blind like many Zubat variants; its single eye is hidden in its mouth. When hunting, it flies in front of its prey and blinds them with a flash of light from its eye before using its fangs to drain blood.
Metsey carries Beldum around in a hollow slot in its torso, protecting it from harm. Metsey seeks out others of its kind so its Beldum can meet another and merge into Metang.
Metbat flies through the air at ridiculous speeds, its powerful metal wings keeping it aloft with ease. It crashes prey against the nearest surface with its powerful arms, before tossing them into its mouth where iron fangs wait.
Metpi has the cheerful disposition of a naive child. It easily gets clingy towards others, grabbing onto them to keep close. Because of the massive grip strength its claws have, it's difficult to pry it away once it gets attached.
The claws on Metsaur's feet have a powerful grip, making it hard to knock over in battle. It communicates with others of its kind by extending and linking their metallic vines together.
Metaldo's sturdy claws let it easily dig out dens in the bottom of shallow waters. A solitary creature, it rarely comes out of its den unless hunting or defending its home from intruders.
Metauna's steel shell is near impervious, protecting its evolving body within. Its massive four claws will rend apart anything that attempts to disturb its evolution process.
With unmatched speed, strength and intelligence, Metatops was an amphibious apex predator of prehistory. Fossil records indicate even hunting Tyrantrum as prey was not uncommon.
Metanite is always seeking out strong opponents to test and hone its might in battle. It usually tosses a sword to its foe before a fight so they can clash blades honorably and equally.
With its high intelligence, it can quickly ascertain the weakest spot on anything it spies. This makes it easily capable of incapacitating foes or shattering structures with a single calculated strike of its metallic skull.
Metarade's arms emit a scent pleasant to Steel-type Pokémon. Once they draw near, it ensnares and crushes them with metallic vines before dragging them to its home so it may drain them of nutrients.
What appear to be claws on each limb are actually additional fangs, capable of biting and absorbing blood. As long as even one of Metabat's points punctures a foe, it can feast on them.
Bibone gnaws down bits of wood with its teeth, forming it into a handheld weapon. The weapons made differ across the species, from clubs to swords to spears and many other types.
Bichan trains its fisticuffs by punching logs, chipping away until only splinters remain. Some have been trained to punch down wood into specific forms, after which the owner can sell the makeshift carvings.
Biceus appears rarely, usually in lakeside regions where Bidoof are common. Using its mighty powers, it reshapes dams that Bidoof have built into a facsimile of its own form, then vanishes mysteriously.
Bitias flies at high speeds, zooming about to gather wood to help Bidoof build their dams. Without realizing, it sometimes steals the wood from other Bidoof to help the current Bidoof it's helping.
Biselia floats around lakefront areas, sleeping during the day and being active at night. If one dreams about becoming a Bidoof while they sleep, it's because Biselia floated past them during their slumber.
Spirieon can fire off tiny electrically-charged needles from its rocky mane. Folklore in some regions says that those who are pierced by the needles will one day join the collective of spirits that inhabits its stone.
Spiripi's shell appears to contain several spirits within. The main spirit that comprises the body is protected by these other spirits, which leak from cracks in the stone to strike out at any threats to the main body.
The spirits inhabiting the stone form limbs to hop around swamps and ponds. Spiritoed then extends its face out from the mouth like a tongue to shriek at and scare away potential aggressors.
Spirifeon is said to be formed when the spirits of deceased plants conglomerate into a single stone. It siphons the life essence from nearby plantlife in order to sustain itself.
The many spirits inhabiting Spiridum's stone manifest a spiritual arm that allows it to float around or grab and crush aggressors. The spirits are not entirely in sync, however, causing it to behave erratically at times.
Some legends say Spiriceus is the result of 1000 souls possessing an Arceus statue and achieving sentience and untold power. Gazing into the swirling aura ring around its torso is said to give a person a glimpse into the afterlife.
The sword embedded in the ground emits a faint aura that compels people to try and pull it out. Once they venture too close, the spirits possessing the sword lash out and attack in an attempt to add to their numbers.
The portal linked to Spirikia's tail suggests the spirits inhabiting the stone artifact may have come from some other dimensional space. Some researchers theorize it may even have a link to Ultra Space and Ultra Beasts.
Spirink resides in the stone-shaped gear, which rotates slowly at all times. The longer it spins before unleashing its power, the longer the spirits inhabiting it can remain manifested.
Spirikoal is thought to be the spirits of an old island civilization that worshiped Torkoal, their souls joining together in idols carved in its shape. It resides in volcanic areas, warning travelers away from perilous conditions.
Spiriloud is a number of spirits inhabiting a stone remarkably similar in shape to a boombox. Its haunting, distorted cry sounds like 108 voices shrieking in unison.
Spiriduck moves with an odd, stumbling gait that some believe is due to the body being possessed by many spirits. When it exerts psychic powers, a ghastly and ghostly aura flares up around its body.
Spiricanth hides at the ocean bottom pretending to be a simple rock, using the spirits possessing the stone to move about when the coast is clear. An eerie glow radiates from it while it swims.
Some believe Spirinine is the conglomeration of many lost Arcanine spirits combining into one being. When it howls at night, a chorus of identical howls join in, even if no other creatures are nearby.
Lucabone wields aura-infused bones with incredible finesse. Strikes made by these enhanced weapons leave painful aura burns behind that take ages to go away.
Maritime workers consider Lucaras invaluable in times of disasters at sea, especially during the night. With its ability to sense aura, it can locate those in need of rescue more effectively than the naked eye.
With a powerful fighting spirit, Lucato will only copy opponents it deems worthy enough, fighting in its normal form until then. Its transformed state retains a faint flickering aura emanating around it.
To appear taller and more imposing, Lucatret raises itself up with its tail. It can even use aura generated from its tail to boost itself further upward, to try and intimidate particularly large opponents.
With the ability to sense the auras and the minds of living creatures, few can hide their true motives from Lucaeon. Law enforcement agencies are beginning to consider employing it to assist in lie detection during interrogations.
Lucasey infuses its eggs with aura based specifically on the aura it senses from those not feeling well. With the infusion, the eggs are specially enhanced to be more effective at curing the person's ills.
Lucavoir's psychic abilities and aura manipulation combine to make it a formidable opponent. Its senses give it amazing foresight, and the large aura projectiles it counters with take out most foes with a single shot.
Lucaceus's skill with aura is nearly unmatched. It can freely manipulate its own incredible aura and even use it to form copies of itself or its opponents to aid itself when in combat.
Extremely powerful and prideful, Lucaleon flares its own aura often, taking any chance it can get to show off its strength. Even the smallest slight against it will see it indignantly respond with viciously sharp aura slashes in retaliation.
Lucark's illusory powers are so effective it can even perfectly recreate the aura of others as well as their form. It's said the goal of every Lucark is to master 1000 auras.
A powerful aura cannon rests on Lucaesect's back, capable of firing devastating beams of aura energy. It only chooses to use this on opponents that have given it a decent enough fight to warrant its full power.
The webs Lucatula spins carry some of its aura-detecting nature within. Those that are pure of aura can touch the threads and feel no shock or stickiness, but evil hearts will be jolted and stuck nigh-instantaneously.
Lucalurk patrols dark caverns, using its aura-sensing capabilities to detect intruders. If it sense no evil it ignores the target, but shows no mercy in repelling those with detestable auras from its home.
Lucagar uses its mastery of aura to flare up a powerful blaze of spiritual energy around it, shaping it into whatever fearsome monstrosity it thinks would most frighten its opponent senseless.
Lucano's pendulum is formed from its own aura manipulation, ensuring that it never loses its method of hypnotizing foes. It prefers to hypnotize those with evil auras in order to forcibly change their ways.
Lucaler's oversized claw makes for a deadly accessory in combat. Already powerful on its own, it can focus aura into the claw and create concentrated aura orbs it launches with incredible force.
Friendly by nature, Gibret gently nips and tugs at others when it wants to play. It's particularly fond of being given something to hold in its mouth and then playing a game of keep-away.
Gibray's excellent vision lets it scope out prey from long distances and even through solid rock. Its bite can deliver a powerful paralyzing shock; once prey is bitten, there's no escape.
Gabchou surges quickly through the water in silence, blasting potential prey with a blinding flash of light once it gets close enough. While the prey is stunned, it circles around and attacks from behind while they're defenseless.
Gabreep owners must take care to shear it often, as the buildup of electricity in its wool will agitate it and increase its aggression. An overgrown Gabreep will gnash at anything near, while a sheared one is completely docile.
Some generations ago, people would traverse mountains to hunt Gabtar. A controversial medicine said to greatly improve vitality was brewed using ground-up Gabtar scales as a main ingredient.
Making its home in forest areas near the ocean, Gartler is highly territorial. It scratches deep gashes into trees to mark its territory and warn others to stay away lest they wish to be cut just as deeply.
Gartank is incredibly dangerous to milk, as its udders are pointed and extremely sharp. If successfully done, the milk it produces is highly energizing and very good for bones and muscles.
Escaping from a hungry Garbell is not easy. Even if one runs from the tree it hangs from, it can fling itself and extend its leaves in a way that lets it glide through the air in an attempt to swallow fleeing prey whole.
Garter loves to frighten others by jetting through the air at high speeds and pretending to cut at its target with its floating limbs. Its devious mocking cackle remains in the victim's mind long after it has vanished to find another to scare.
Venusparce's wings aren't strong enough for it to take off and fly. If it needs to move around quickly, it fires the drill-tip on its tail, connected by an extendable vine, lodging it into surfaces to pull and swing itself around.
Spotting a Venuslash in the desert is a good sign for weary travelers: since it needs plenty of fresh water to nourish its large flower, it makes its home close to oases where water would be plentiful.
Venuvoir's psychic powers let it manipulate the plant-life around it, growing flowery vines from the ground to protect itself and others. Its large flower can generate a thick protective barrier of pollen and flower petals as well.
This variant of Venuvoir lacks the typical enormous flower atop its head, hampering its photosynthesizing capabilities. It needs to spend a larger amount of time basking in sunlight to keep itself energized.
From within the plant on its torso, Venuceus can sprout up to a thousand vines to defend itself. It resides deep within verdant forests, surrounded by plant life and Grass-type Pokémon that seek its protection.
Venuquaza flies above the clouds, gathering sunlight with the flower on its head. If it is forced to descend from the skies, it devastates opposition with an intense Solar Beam.
Venurona's leafy wings absorb and store vast amounts of sunlight. It flies deep into the darkest parts of the rain-forests to cascade the stored light across plants that need it, helping keep the plant-life healthy and verdant.
Venutrum lumbers around the deepest parts of lush forests. It uproots trees with ease thanks to its powerful jaws, clearing out open spots for it to lay down and nap while absorbing copious amounts of sunlight to sustain itself.
When Venuselia flies through the air at night, the flower on its back releases colorful spores that bloom vibrant plant-life. The resulting plants that grow have fragrant scents that put those that smell them into a deep and pleasant sleep.
Venuling will often hide near the flower on Venusaur's back, blending in with it. It aids the larger Pokémon by helping it with grooming and removing small parasites from its back.
Nidoffy rubs its own fur to generate sparks and electricity along its claws. It uses the voltage it gathers to make little light shows to entertain children and young Pokémon.
Nidoking's burgeoning maternal instincts mixed with its aggression to make it a fiercely strict guardian. Those it takes under its wing are trained harshly, and punished even harsher for misbehavior.
Nidoking thinks of itself as a mediator between members of Nidoran clans. Its aggressive nature makes most of its mediation consist of aggressive displays meant to cause both parties to cower in submission and cease fighting, or else.
Mawking's large tail hides a secondary mouth more ravenous than the one on its front. Many would-be hunters become prey when its tail opens up and takes a large bite.
Though they all share the same body, each of its many mouths has its own appetite. As such, it is always hungry, and always searching for the next meal to shove into its starving maws.
Mawlosion has a volatile temperament and is easily angered. Once its fury is triggered, it retracts the flames on its back and focuses all its fire to its head, breathing massive plumes of fire all around it in an aimless rage.
Mawking, in order to meditate on its deep thoughts, can shut its shell tightly around its head to shut out external stimuli. In this state, the orb glows and telekinetically tosses aside anything that comes too close.
Old folk tales say that Mawceus devours the souls of the wicked, storing them in the false mouth on the back of its head. The stories further say the stored souls are used to fuel its wicked powers, used to cast hexes upon the irredeemably evil.
Mawpass remains almost completely still, biding its time. When unsuspecting prey wanders within range, it uses powerful lung capacity to inhale its new meal into its jaws, which clamp down and allow no escape.
Tricky and malevolent forest spirits, Mawtump lull others into a false sense of security with the false wooden face they wear, pretending to be comforting or concerned so they can slip up closer to a victim and take a big bite.
Mawetta lives within abandoned homes, pretending to be a normal piano. Once an unsuspecting adventurer comes near, it springs to life and chases after them, gnashing its toothy maw.
Mawduo's twin mouths lie in wait, secreting faint smells to draw creatures in to be devoured. The two often try to steal food out of the other's mouth, despite sharing a stomach.
It buries itself in stone, leaving only a single part of its tail exposed above ground. When something touches this stone, Mawnix leaps from its tunnel and devours the unfortunate victim before diving back underground.
Tentacles protrude from a small portion of Lilpod's hard shell. Small insects that float within range will be snatched and pulled inside to be consumed as fuel to speed up its evolution.
Lilras dwells in areas with lots of kelp for it to feast upon. It has been observed batting around clams and shellfish on the ocean floor for fun.
Although it only has one extendable tongue, the antennae on Liltoed's head generate a similar sticky saliva that can trap insects for it to consume at its leisure later on.
Lilts hides itself in underwater dens, timid and afraid of most other aquatic denizens. Its many feelers sense the presence and emotions of others around it, letting it know when it is safe to peek out.
Liliard's lower body has excellent gripping power. It grapples onto larger opponents and ceaselessly stabs away at them with its blades until either victorious or knocked out.
Lilrachi's underwater habitat appears to be linked to where meteors fell into the ocean in prehistory. It remains relatively inactive, but nights of meteor showers see it becoming a much more active hunter.
It scuttles around the forest floors, licking at Tiny Mushrooms. Most are eaten right away, but those it particularly enjoys the taste of are attached to its back, carried to its home to be savored later.
Several sticky tongue-like organs stretch out from Lilem's core. As it trudges around mountain areas, these limbs stretch out and grab anything in sight, dragging it back into its hungry center.
Pokémon always seen together in a pair, sharing an obviously strong bond. The younger appears more energetic and naive, and is protected by the more aggressive and introverted older one.
Cradtyke inhabits shallow waters, waiting until it sees a large amount of small creatures congregating. It leaps out of the water and rolls around, its sticky appendages capturing the tiny morsels to be dragged back into the water for consumption.
Cradgrowth lives on the ocean floor, typically covering its body with seaweed and kelp. Its massive extendable arms reach out and snatch large fish that swim too close, making them easy meals.
Cradvoir extends sticky tendrils from either of its hands to immobilize opponents. The tendrils also work effectively to catch small insects, one of its preferred sources of sustenance.
Cradno has limited eyesight, but its feelers on its neck make up for that with intrinsic senses of its surroundings. The moment an insect buzzes by, the feelers snatch it up and throw it into Cradno's mouth.
Those put to sleep by Cradno's hypnosis dream vivid visions of a prehistoric world. Some scientists think exploring these dreams further could lead to archaeological discoveries.
Anowoodo hides amid underwater plants in an attempt to camouflage itself. The many eye-stalks on its hands give it strong vision, but also present multiple weak points foes can take advantage of.
The stalks jutting from the sides of Anopip's head are its actual eyes. The eye-like pattern on its face changes depending on its mood.
Anoceus's eyes are quite powerful, able to see clearly for miles in all directions. Even the tiniest of bugs won't escape its sight as it hunts for them around the coastal forests it tends to inhabit.
Anomence's impressive size and wingspan cuts an imposing visage, but its behavior is simple and non-confrontational. It spends much of its time in the air, swooping down only to dig up tree bark and feast on insects hiding beneath.
The feathery plumage hides gills that allow Anorunt to function underneath the water as well as on land. Due to its mass, it doesn't swim well, instead walking along the ocean floor and digging for food.
The mushrooms growing on Anoras's back are a type thought to have gone extinct millions of years ago. As the fungi can only grow on Anoras itself, care is taken to protect the species to help further scientific research.
Armorb rolls around the depths of the ocean, shuffling its claws through the sand to dig for food. If it thinks it has chanced upon a prey's den, it creates a small explosion with one claw to blow away the sand and reveal the morsels within.
Armaura is primarily found in cooler, wetter regions of the world, subsisting on moss, algae and the occasional insect. The frills on its neck and head are coated with a very faint layer of frost.
Armo-o lives in small groups nestled around shallow waters. It uses its front claws to groom others of its kind, keeping the scales on their heads nice and clean.
Craneon bathes in water constantly to keep its cranium clean and pristine. It's not aggressive by nature, but anything that causes its dome to become filthy is in for a painful, pointed charging headbutt.
Crantini sheds its skin regularly, which leaves its domed skull soft and weakened afterward. It immediately goes around headbutting things to quickly toughen it back up.
Cranown does not take kindly to others trespassing in the ruins it inhabits. It spins through the air and tackles at others, the spines on its cranium causing painful gashes if it connects.
Cranvoir is a bit overly zealous in its defense of its beloved Trainer. Unless taught otherwise, its first instinct towards unfamiliar people is to freeze them with psychic powers before using a charging headbutt.
The hard plating on Cranpuff's head produces a sharp clanging that varies in pitch depending on how it was struck. It headbutts things and uses the tone created to help it tune its singing.
Rival Cranmeleon in the wild compete against each other by butting their solid craniums against each other. Each impact causes the fire on their tails to flare up explosively.
If Rambone taps the bone it carries onto its solid skull, it's a challenge. Rivals in the wild charge into each other to see who has the stronger headbutt, and the loser forfeits their prized bone.
The crystals growing on Rampardos's body are extremely sturdy; only impact with another Rampardos will chip them. Their rarity and vibrant shine make crystal shards a highly prized commodity.
Its cranium is so sturdy that it's thought to be completely invulnerable. Once, a misfired cannon shot struck a nearby Ramdon; the cannonball shattered on impact, and Ramdon neither flinched nor noticed.
Shielrogue carries a heavy shield as tall as it is to give it better defenses in combat. If a battle turns desperate, it may toss the shield aside and fight with a berserk fury.
It is still developing its dance and mimicry skills, and is quite self-critical. If Shiel Jr. fails to perfectly copy a dance or action, it hits its own resilient skull plate while throwing a tantrum.
Shielperior play with each other by launching small rocks from their hands at the other, reflecting them back at the thrower by bouncing the stones off of their solid skulls.
Shielvoir always stands close to its Trainer, regarding itself as something of a bodyguard. It creates psychic shields in front of itself and its allies, bouncing attacks back before flinging its constructs at the attacker.
Bastiouna's extremely resilient cocoon stores the kinetic energy of strikes made against it. If something attacks it, the force they applied will be immediately rebounded back, injuring its attacker while its shell remains unharmed.
The top and bottom layers of Bastiotress's body are nigh-impenetrable, with only the small area between them being vulnerable. To protect its weak spots, it fires high-speed metal shards from the holes on its sides.
Bastiotei travels quickly across the land defending the weak, stopping bullies mid-strike with its sturdy skull. It gives the perpetrators one chance to back away and avoid conflict, acting mercilessly to those who don't heed the warning.
Bastioish's durable body makes it able to take a head-on collision from a speeding car and barely flinch. Its rocky leaves are less sturdy, however, and may fly off after a sufficiently powerful impact.
Bastiocanth's heavy plating gives it a supremely slow swim speed, but makes it near impervious to predators. A rampaging Gyarados was once knocked unconscious after it charged straight into a Bastiocanth aimlessly swimming by.
Slapie spends much of its time sleeping inside trees. It only wakes up to devour every leaf on the tree in a feeding frenzy, then goes straight back to its constant hibernation.
Slagela lumbers around slowly in tall grass areas, poking around for food and swatting at anything that bothers it with its huge arms. Its vines, if removed and steamed, make a meal that invokes drowsiness in those that eat it.
Because the joey spends most of its time sleeping and requires little food, Slakhan is a rather lax parent. It is one of the few Kangaskhan fusions that allows others to hold its young for extended periods.
Slafree takes its time consuming the nectar of entire fields of flowers. It violently punts anything that comes too close while it is eating; even much larger Pokémon can be sent flying by its kick.
Tiny and lazy, Slaper only needs to feed once a week, loafing the rest of its time away. Even yawning is treated like a strenuous activity for Slaper.
Highly attached to their Trainer but extremely lazy at heart, Slavoir uses psychic powers to subtly influence its Trainer to live a more indolent lifestyle like it does.
Slawile stores berries in its false mouth so it can lengthen the time between hunts for food. Occasionally, it may injure itself trying to store too much at once in this effort to be lazy.
Power radiates from every inch of Slaceus's body, but it rarely moves, too lethargic to unleash its vast strength. Stories say if it were to unleash its true power, the planet itself would rupture.
It rarely moves, so an ecosystem of small Pokémon flourishes on its back. This suits Slaterra just fine, as it can feed on leftover bits of their meals that fall from above, letting it remain sedentary longer.
Legends say it sleeps somewhere far above the clouds, and that should humanity's follies wake it from its slumber, it will descend with great fury and put all of humanity to rest.
Slablim enlists help from Drifloon in order to fly, as it's too heavy to float on its own power. It commands them to carry it to areas rich in fruit, so it can drop down and gorge itself.
Slapuff's singing is quite cacophonous, as it doesn't bother to practice and hone its skill. Listeners often feign sleep to make it stop more quickly; the resulting indignant wrath is still less painful than its song.
Slabas is usually content to float placidly in water, ignoring most of its surroundings. Should something agitate it, however, it will fly into a thrashing rage potent enough to give a Gyarados pause.
Many falsely assume the two Pokémon work in tandem to trap unfortunate victims, but in reality the Slaking is trying to save any creature Palossand tries to sneakily capture and hide within itself.
Its wings have atrophied from lack of use and even the fire on its tail hardly smolders when it deigns to move around. If angered, however, Slaizard's fire will erupt into a blazing inferno used to immolate the target of its ire.
The twin flails of Nidoblade strike hard and fast against all opposition. Though normally it carefully coordinates its attacks, if a child is in danger it goes berserk with protective instincts and enters a whirling frenzy to smash the threat.
Nidoking is powerfully aggressive, but also has a strong maternal instinct to protect anything smaller than it. Some have even been seen getting into fights with Kangaskhan over who could better protect the child.
Abchu creates images made of sparks above it in an attempt to warn others of impending disasters. Because its powers are weak, however, the images are vague or misinterpreted, and its warnings often go unheeded.
Absly possesses the ability to foresee disasters, crying when it receives the precognitive visions. Researchers have found it cries differently depending on the kind of disaster, and use this to more quickly decipher its warnings.
Abking uses its strength and intimidating appearance to frighten villages into evacuating before disasters strike. In the past it was believed to be the cause, but now it's known that it merely acts the villain to hasten people fleeing to safety.
Abwick appears in dangerous locales, drawing people to follow by lighting the wick upon its head. Those who don't follow the flame will wind up meeting a terrible disaster of some kind.
Abkyu seeks to improve the poor image of Absol, by doing good deeds while disguised to resemble it. This slowly garners it the friendship of Absol and humans alike as the damaged reputation is repaired.
Duscute's shells are fragile, so they band together tightly and try to frighten off any potential dangers. Working together, they can use psychic powers to project a fearsome skull visage above them to better scare off attackers.
Milk sourced from Dustank emits an eerie glow at night. The milk makes most creatures slightly nauseous, but Ghost-type Pokémon adore the taste and can consume it with no problems.
Seeing Dusgia in flight was considered a deeply bad omen for sailors. The legends said that locking eyes with it would cause it to follow one's ship and harass it unceasingly until it was sunk.
Dusnaut's red eye puts those who gaze into it into a short-term trance. While under its spell, Dusnaut uses them to get fruits it from trees it can't reach, then dismisses them from its control.
Said in some legends to harvest the souls of the malevolent, Duspom swings a massive scythe wielded by the skeletal arms jutting from its body. It lets out a distinctive cackling shriek as it reaps its target.
Dusdon was depicted in ancient drawings as a resident of the underworld that rose up to punish those who did not respect the planet's majesty. Stories say it would rend the land asunder, opening crevasses up to swallow civilizations whole.
Dustom is considered a bit of a menace, due to the fact that any electronic it possesses will cease to function after it leaves it. Sadly this is unintentional and involuntary on Dustom's part.
Duselgon moves very little, awaiting evolution while protected by a shell made of dense and sturdy bone. Those that gaze into its glowing red eyes too long swear they see the image of a demon developing within its shell.
Smaller Ghost Pokémon like Gastly and Shuppet will hide within Dusloud's mouth for safety. When Dusloud is in combat, it sends out its compatriots to help assist it in battle in exchange for being their safe haven.
Alone, Dusamo is fairly weak and powerless against most opposition. As such, it travels in schools together, scaring off predators by simultaneously making their stark red eyes glow bright.
Dusra has incredibly weak defenses, but a lot of determination. In battle, it constantly teleports to endlessly dodge until its opponent gives up out of exhaustion or frustration.
Dusbell's hunting strategy is to phase through foliage in the darkest of night, startling its target with its stark skull-like visage. With its prey frozen in fear from the display, Dusbell swallows it whole.
The bones on Dusmite's side emit faint levels of magnetism as well as a strange spiritual aura. When the bones vibrate and rattle, other Ghost-Type Pokémon in the vicinity gather around it.
Dusctret raises itself up with its tail to get a better vantage point, casting an eerie red light with its singular eye. Some say a Dusctret's gaze stares right into the soul of other creatures.
Very simpleminded, Duscsire typically plods around bodies of water located near graveyards. It creates spectral balls of water with its large hands, and lobs them at passersby, mostly out of boredom.
Using psychic and ghostly powers, Duscvoir can create floating hands to help in its endeavors. It typically uses these to grab and punish unruly Ghost types that are misbehaving and pranking others.
When in combat, Dusclade extends blades from its elbows comprised of a strange spectral energy. It's said that these blades will cut an opponent down to their very soul.
Duscleon extends a red spectral energy from parts of its body. These blades and talons are incredibly sharp, and rumored to be able to slice through to an opponent's soul.
Duscgrigus resides in ancient crypts, lying dormant with its eye socket seemingly empty. If a graverobber should stumble upon it, however, its singular eye will appear, glowing red as it attempts to drag the thief into the hollow socket.
Duscbat casts hexes on passing Trainers, though it has been discovered the spells are not malicious in nature. Heart-shaped marks appear on those affected, and their amorous feelings spike for days afterward.
Duscdash's giant eye glows brightly in the dark of night, as does its crimson flames. Superstitions say that if you catch one staring at you, it is a sign of impending doom.
A Dusknoir has taken pity on the soul of a dead Cubone yet to avenge its mother. The skeleton walks again, granted a fraction of Dusknoir's power with which to finish its business.
A hollow spot in Duskpod's cocoon lets it protect Caterpie within itself. If anything tries to disturb the little ones, Duskpod unleashes a ghastly aura from its shell to defend them.
Duskossom is occasionally spotted in graveyards, quietly and eerily dancing among the tombstones. Those who have spotted its dance in the wild swear to have beheld faint images of those long deceased dancing alongside it.
It is said that Dusklade is tasked with bringing others to the afterlife, but feels honor-bound to give its targets a fair fight for their soul. If defeated, it bows out with grace, never to bother its foe again.
Dusksol's crescent hair is said to let it communicate with the spirit world. Some say its mind is haunted by the whispers of those who lost their lives to natural disasters.
Staring into Duskclops's glaring red eye can paralyze a victim with fear. Horror stories say that once its prey is immobilized, Duskclops's upper body detaches and sucks the frozen target's soul into its being.
Duskdew's bud gains nutrients by absorbing starlight and moonlight. In the distant past, people were convinced the black-petaled flower that blooms on its head would steal the souls of those nearby.
Wailorb enjoys placidly floating around buoys in the ocean, but has little patience for having its leisure time interrupted. Ships or sea creatures that float by risk getting hit by a powerful explosive burst.
Many Wailorb have less volatile tempers than others of their kind, but they suffer a bit from their kin's bad reputation. They often float around looking for companions, but most run off to avoid an explosive altercation.
Wailorb's fierce glare is a testament to how temperamental it is. If agitated even slightly while underwater, it explodes with a force equal to the most powerful of depth charges.
Wailtor traipses through forests, its elongated neck giving it a massive vantage point. If it spies areas lacking hydration, it sprays water from its spout to nourish the surrounding plant life.
Wailbone is found at the ocean floor, where the skulls of Wailord lie. Small groups live together within the massive skeletal remains, working together to defend their home and family.
Spinning the star on its back allows Wailmie to swim swiftly through water and even glide through the air after breaching. Above water, its gem releases bursts of fine misty water to keep itself from drying out.
Wailras's large size and buoyant body allows it to ferry large amounts of people at once. It's often used as a budget alternative to luxury cruises across the ocean.
An ever-present bubble around Wailpi's mouth allows it to traverse on land. It can expand the bubble to contain its entire body and float through the air, drifting along with the breeze.
Each of the vines that make up Wailgrowth's arms end with spouts that can shoot out water. It uses these to create and manipulate whips of water to smack away anything that gets too close or aggressive.
Wailshrew curls into a ball when it sleeps on the beach, often winding up mistaken for a beach ball and played with by beachgoers. Its hide is soft yet sturdy, so it rarely even notices being used for recreation while it naps.
Wailiper's titanic mouth means it scoops up a truly massive amount of water when it swoops down to hunt fish. Researchers warn that having too many Wailiper in the wild risks depleting the oceans over time.
The thread that Arcpie generates in self-defense is supernaturally strong, with even the most physically-imposing Pokémon unable to break free when sprayed. The threads dissipate in an hour, turning into a sparkling dust before vanishing.
People are very fearful of angering Arcorb due to its volatile nature and stores of power. At full force, it's believed its explosion could take out a sizable chunk of a continent.
Arcorb strongly resembles the Master Ball, though it's not known which one's appearance predates the other. Some Trainers swear Pokéballs more effectively catch Pokémon in its presence, but this is only speculation for now.
Tales state that each egg is supposed to contain an essence of existence itself: time and space, mind, body and soul, matter and antimatter. Old tomes state that creation rests in the center, protected always by the others in the clutch.
Arcwak is able to create bone-like weapons from thin air to help it do battle. Rumors have said it could even form and animate an entire skeleton to assist it if it so chose.
Arckhan considers its young sacred, raising them for a divine purpose beyond mortal keen. If one approaches without the parent's approval, Arckhan will attempt to erase them from existence.
As Arcking is a powerful ocean denizen, few will run the risk of agitating Arcking and putting it on the offensive. It can cut through the water at breakneck speeds with a horn that can puncture steel before releasing a burst of light energy.
When Arcyu spins rapidly, it generates star-shaped light projectiles all around it as a way of repelling others. If this fails to deter attackers, it follows up with a beam of pure light from its core.
The rings rotating around Arcmie contain eyes it can use to view its surroundings, giving it 360 degree vision. They can also generate a shield of light around it, giving it near impregnable defensive measures.
The gems on Arcmie's body and rings glow white when it prepares to attack. Beams of piercing white light fire from these spots, and arc through the air to home in on its opponents.
The constructs that Arcmime can create through miming are some of the most detailed and intricate among Mr. Mime fusions. It makes elaborate set pieces and shows intense dedication to the solo performances it puts on.
Arcsir's carapace and shell are quite heavy, making it rather sluggish in movement. To compensate, it can extend beams of energy from the pincers on its head to give it a great deal more reach for snagging prey than first glance would suggest.
Arcfree's wings spread tiny sparkling scales down with every flap. It makes its home on mountain tops, where vibrant flower gardens grow thanks to the properties of the scales it disperses.
Stories etched into temples near the ocean speak fearfully of Arcdos's temper. Many offerings were made in order to keep it from going on a potentially civilization-ending rampage.
Arcvee is in full control of the marvelous adaptability of its body, able to rewrite its DNA on the fly to adapt to its surroundings. This makes it capable of enduring even the most taxing of conditions with little issue.
First recorded locked in a cabin's basement, Arcvee's form changes based on the perception of those who view it. No matter the form it takes, one thing remains common: Arcvee values its freedom above all else.
Arceon can fire up to 1000 electrically-charged needles of light from its prickly fur. It's said that these needles will seek out those with wicked hearts, and burn them twice as painfully as divine punishment.
Arcreon stands tall and imposing, always itching for a good fight. It actually detests when fights are too one-sided in either direction, always hoping for an adversary that will give it an equal battle that lasts as long as possible.
The flames born from Arcreon's internal flame sac burn a fantastically bright white. They crackle and undulate in majestic ways while burning, and some say gazing long enough in the fire may bring enlightenment.
Arcgon absorbs all the data within a computer it inhabits to fuel its appetite and its power. Some believe if it consumes enough data, it will attain a new form with unparalleled power within the digital world.
Arcto is being sought out by researchers due to its ability to easily detect fossils beneath the ground. Some believe it may even be able to resurrect fossilized creatures without the need of machinery.
Some temples in the Kanto region depict Arctops as some kind of purification agent. According to the translations, Arctops's scythes cut to a person's soul and cleave out the darkest parts of them, purifying them.
Arclax spends much of its life sleeping soundly. To ensure its slumber is undisturbed, it radiates a mental pulse that causes anything that gets within 100 feet of it to fall asleep instantly, only waking when it does.
Arcuno's four frigid wings command ice at an unparalleled level. With a single flap, it can summon a thick blizzard to blind or freeze those who would attempt to interrupt its solitude.
Arctini is said to only inhabit the purest bodies of water, vanishing the moment a drop of filth contaminates it. Some believe that Dragon types that consume its shed skin will gain some of its supposedly-divine power.
Rumors circulate that Arctwo is the result of illegal experiments attempting to make the ultimate Pokémon. Those that have ventured out to where it reportedly lives reappear elsewhere in the region with no memory of their travels.
Stories about Arctwo say that its mental abilities are so vast that it could reshape reality to its whims. The sheer scale of its power is said to be the reason it isolates itself from humanity, and few have reported ever seeing it in person.
Those that manage to venture forth and find Arctwo in the wild are judged on sight. It reads their minds to determine their motives, teleporting those that fail away while allowing those that pass to test their mettle against it in combat.
The scent that wafts from Arcrita's leaf is perceived differently by whoever smells it. No matter the specifics of the scent, the aroma is always one that will have a calming effect on the one breathing it in.
Each column in Arclava's rings can burst forth with strong pillars of pure-white flame. It's been shown that in the past, this fire was used specifically in the holy rituals of some ancient civilizations.
Arcdile is very proud of its teeth, which always remain pristine and powerful. Bite marks left behind by Arcdile's jaws glow faintly with a white light for the next three days.
Pidgey bring bits of food to Arcgey as offerings, so it rarely moves from its home in holes within trees. Its shed feathers have been made into rare quills worth a fortune.
Arcligatr's hide is near impervious to harm, and what injuries it does receive heal up within a day. It's quite territorial, blasting away intruders near its riverside home with roaring torrents of water from its mouth.
Arcba uses the ring behind it to float around, rotating to avoid attacks. From the front, it fires short bursts of light from its fists, while star-shaped projectiles launch from the spots on its back to defend itself.
Arcian's many fists can strike rapidly, sending out little bursts of light energy with each swing. It strikes so many times so quickly that its attacks resemble a miniature meteor shower.
Archu's potential is almost limitless, but it is still learning to control aspects of its power. If it gets too excited, it may release a blinding flash of electric sparks that knocks even itself over from the force expelled.
Arcpi supposedly has infinite potential power, but little to no control of it. It waves its arms side to side to use its strength, but even it doesn't know what sort of ability will activate when it finishes.
It is said that Arctu gazes into the future and works to shape the future to its own ends. It is believed it only partners with Trainers whose actions will affect the future it hopes to create.
Arctoed's croaking cries reverberate across the swamps it inhabits, drawing forth members of the Poliwag family. Enthralled and seemingly empowered by its voice, its followers loyally serve it from that point on.
Arcpip is typically content to let the afternoon breeze direct where its lightweight body flows. If it wants to quickly change directions, it summons a contrasting breeze to whip its body the way it wants to go.
Arcluff's wings and head decoration are made of densely-packed pollen fluff. It dispenses it carefully as it floats across the land, the pollen helping plants grow into the most vibrant and healthy of specimens.
Arctata is a tricky household pest to get rid of. Its teeth can cause a lot of damage in a short amount of time, but upon discovery it teleports away and hides until it can return when the owner isn't looking.
The ring above Arckern's head adjusts its position to absorb the most sunlight possible at any given time. If in danger, the ring responds instinctively and fires off the stored energy in a blazing Solar Beam attack.
Arcflora's head can levitate above its body and radiate a light almost exactly the same as the sun itself. The beams of light it generates can completely revitalize flowers that bask in its rays for only a few seconds.
Arcper has an innocent and playful personality. Quite fond of muddy spots, it can instantly form a small pond or swamp in the nearby terrain so it always has a place to splash around in.
Arcsire is a powerful prankster, though ultimately harmless at heart. It can turn any surface into a mud puddle, using this power to cause passersby to trip into them and get filthy.
Arcreon is typically only seen at night, flying through the air while illuminated by the full moon. Sometimes it can be seen casting a small beam of light towards the moon itself, though it is not known for what reason it does this.
Although Arckrow tends to live a solitary existence, it still functions best with a flock. To this end, it creates illusory copies of itself to distract or frighten others so it can make off with food or belongings.
Arcking possesses a great intellect and a benevolent personality. However, it requires those who seek its knowledge to pass a rigorous series of trials, and few, if any, have been known to succeed.
Strongly defensive of its forest home, Arcsaur does not take kindly to intruders. It strikes out with glowing whips of vine and fires shining seed bullets from its bud to repel those who are trespassing.
When Arcicate gnashes its teeth together, the noise compels all rodent Pokémon nearby to bring it food and trinkets. This power over them causes it to live an indolent lifestyle, lazing in its den while its subjects tend to it.
Arcown's eye is said to see into a person's soul, and judges them accordingly. Those judged unworthy will be blinded by a flash from its eye, with Arcown nowhere to be found once sight returns.
Arcown takes the appearance of a book which contains constantly-changing contents. It is rumored that were it to be translated, the book would depict a complete history of the universe from its origins to the present.
Arcfarig has a benevolent personality, but the being on its tail behaves in a malicious and malevolent fashion. For every good deed Arcfarig does with its abilities, its tail casts an equally devilish hex to counter it.
Arclix emits a strange magnetic energy from its body. It's believed this energy gives it the ability to dig through the ground without actually creating holes or disturbing the rock and soil it moves through.
Arcbull has a spoiled personality, and demands that others cower before its immense power. It's debatable whether it's as powerful as it acts, as it can only manage to make flashy light shows in protest when being ignored.
Combative and egotistical, Arcrow is prone to picking fights with the biggest bird in whatever area it flies into. Despite the small size, it has the strength to back up its claim, often ending as the victor of these shows of dominance.
The symbol floating above Arckle's shell emits an energy that draws in all berries nearby, pulping them into juice the moment they reach the Pokémon's aura. Arckle's juice is said to supercharge the drinker's abilities.
Berry juice sourced from Arckle was once said to grant those who drink it eternal life. Though debunked in current times, frenzied hunts for the species in the past have led to it being scarcely seen in the wild nowadays.
Arcross's horn pulses with a bright, radiant light. The emission causes sap within trees to glow, making it easy for Arcross to locate the next place it will indulge its sweet tooth for the substance.
Arcursa is said to contain near-limitless potential, but is unable to fully access it. It may perform miracles in order to help those it cares for, without realizing how it even did so.
When pressed into combat, Arcring will separate the halo on its back and wield the two halves in its claws. As weapons, they carry extraordinary weight and strength, leaving those struck with a feeling of powerlessness.
Arcgma's molten body never cools down, even if it were to be in the most frigid point on the planet. A single drop of its liquid form could supposedly cause a long-dormant volcano to activate and violently erupt.
When Arcnub's powerful nose has sensed a high-quality mushroom beneath the soil, its ring separates and spins beneath the ground to dig it up. The ring returns moments later, the mushroom floating safely in the center's gap.
Science is not sure yet whether to classify Arcswine's coat as fur or feathers. Whatever the case, it makes for excellent protection against the cold; even a small handful is said to keep a holder warm in the most freezing of temperatures.
The metal on Arcmory's body is sturdy enough to have never been recorded becoming dull, losing its sheen or even dented. It can fire sharp feathers as projectiles, growing them back almost instantly.
Due to its rarity, Arcdour packs are comprised of small numbers, typically no more than five. It shares a psychic link with its pack-mates, leading to extremely well-coordinated hunts that rarely, if ever, fail.
Arcdoom breathes out a burning white flame said to purify the evil in one's soul. The more evil the soul of the victim, the hotter and more painful the fire is said to burn as it cleanses them.
The shaking of the rattle on Arcans's tell creates a strangely deep and reverberating echo for large distances. While most Pokémon are warded off by the noise, serpent-like Pokémon find themselves compelled to flock near Arcans.
Arcdra slumbers deep at the bottom of the sea, away from those who would disturb it. If awakened, it goes into a wrathful rampage, spinning fierce undersea whirlpools all around it with a single breath.
Arcdra spotted with purple accents on its body is considered more dangerous to encounter. If angered, the whirlpools it conjures beneath the sea are composed of a very virulent poisonous ink it spews.
Every work painted by Arcgle is considered a masterpiece by the artistic communities. Artists beg it to teach them its technique, but there is no record of it ever taking on a protégé.
Despite it possessing great strength already, Arcrogue never stops training and honing itself. It yearns to one day take on a new form that will bring its power to even greater heights.
Arctop maintains a picture-perfect balance on its head, and nothing has been seen able to forcibly cause it to tilt even a tiny fraction. At max speed, its spins can summon great tornadoes centered around itself.
Arcsey's eggs are a rare delicacy, and consuming them is said to cure all a person's ails and even extend their life expectancy. It only shares these eggs with those who have proven to be pure of heart and worthy of them.
Arckou's mane wisps about even without a shred of wind in the air, casting a sparkling trail behind its movements. It avoids prolonged human contact, transforming into pure lightning and vanishing with a thunderclap when spotted.
Arctei is said to have personally crafted all the volcanoes that exist across the world. Legends say that with one howl, it could cause every volcano to erupt simultaneously and bathe the world in magma.
Arcune can purify bodies of water with just a glance. It disdains pollution and has been known to harass factories across the world that generate the most water-affecting pollutants.
Arctar is almost completely immobile, but its shell is durable to the point of being able to resist explosions without a scratch. It vibrates intensely to create shockwave pulses to push nuisances back when it must defend itself.
Arcitar generates massive sandstorms of an unknown sparkling material to blind those who trespass its mountain home. While a traveler is blinded, it grabs them and teleports them back to the entrance.
An old legend states that once a mighty civilization offended Arcmagius with an improper offering. Arcmagius cast a single hex in return, and the civilization was in ruins before the month's end.
Avian Pokémon flock before Arckrow, inspired by its powerful appearance and aura. It directs them calmly, teaching them to behave in a calm and just manner.
A ring of orbs floats around Archu's tail like planets orbiting a sun. These spheres can fly off at will and go after opponents, each able to generate small but potent fields of shocking electricity.
Due to its impressive power and tendency to throw destructive tantrums when hungry, many ancient civilizations regularly offered food to placate Arclax. Even now some altars remain for people to leave meals out for it to partake from.
A sparkling, glimmering trail follows behind Arctyke when it leaps out of the water. It can float through the air under its own power, allowing it to traverse on land and explore it when curiosity overtakes it.
A very cunning and efficient hunter, Arcvile first sends out illusory copies of itself after prey. While its target exhausts itself fighting off the illusions, Arcvile makes its moves and strikes while they're weakened.
Arcperior has the power to fire projectiles of pure light from the holes in its palms. The horn on its head spins, glows and radiates brightly when it's preparing to launch a barrage of them at its opponent.
Arcperior's stone plating changes hues depending on its current state. Radiant and vibrant when at full health, if Arcperior is ill or exhausted, the color fades into a more dull coloration.
The half-ring floating with Arcshrew can generate a barrier of light to protect itself. When Arcshrew rolls into a ball, the ring creates an even larger circular barrier around it, making its rolling charge that much more powerful.
When Arcfeon photosynthesizes sunlight in the wild, unique yellow and white flowers sprout from the ground surrounding it. Once it gets up and moves away, these flowers disappear in a flash of light.
Arcswine lives in glacial areas, entering caverns before freezing over the entrance with ice to remain isolated. It can create massive ice pillars from the ground by stomping, using it to dispel intruders in its territory.
Arcgon-Z's powers are immense but unpredictable. If it leaps into a computer, it has an equal chance of upgrading it, scrambling it, exchanging it with another across the world, or outright destroying it.
A forest guardian that tolerates no disrespect of its domain, Arctile is ruthless to its opponents. The golden orbs floating with it can distract and even blind foes with flashes of sunlight they've absorbed over time.
Archic's helmet gives it a sense of power and purpose. Though it is small, it fights with a brave heart, intent on serving justice to those with wicked hearts with the pale fire it breathes out.
Arcziken is said to have perfected the art of combat and mastered 1000 fighting styles. Legends say it will gift its cloak to the greatest warriors of the era as a symbol of their accomplishment.
To behold Arclia's dances was considered a divine blessing in ancient times. Its graceful movements and sparkling leaps command attention, and few can look away until the performance is finished.
Ancient records show that some civilizations banned the depiction of Arcvoir as a religious taboo. It was said to be a being of unlimited power and unlimited kindness that only appeared before those chosen for a higher purpose.
Arceon can change the colors of every part of its body to seamlessly blend into its surroundings. Its long and flexible tongue moves with remarkable dexterity, enough to be considered an extra limb.
Arcario has trained itself to the pinnacle of combat prowess. It is said that just flaring its aura is enough to cow all but the bravest and most worthy of combatants into surrender.
Hovering tentacles snatch almost anything that draws near Arcleep and hurls it into its goblet-like form. A week later, a strange liquid spills over from within its confines. None have yet been willing to drink the concoction.
Arcpardos's cranial dome is made of an impervious material that has yet to be fully analyzed. When it charges down something and strikes it with a headbutt, the resulting shockwave produces enough pressure to uproot trees and shatter boulders.
Knocking into Arcdon's solid skull produces a resonating sound and a blinding light. Attackers are left deafened and blinded, making it easy for Arcdon to send them flying with a retaliatory headbutt.
Arcdon's defenses are nearly impenetrable, particularly its huge and thick skull plating. Strikes against it cause it to radiate a blinding light, leading to Arcdon delivering a punishing counterattack.
Arclord's body is almost as massive as the presence it commands. It swims slowly through the water, stopping fights by getting between the combatants, its tough skin resisting their attempts to battle it instead.
Some theorists believe the common depiction of Arceus is merely an avatar, and that this form is the closest approximation of its true form that humans can comprehend. Most scientific communities treat the idea with heavy derision.
The dirt on Arcwig's shell is the freshest and most nutrient rich soil known to man. Seeds planted in its shell will grow to full size, full of life, in less than a week.
Arcterra's shell pattern resembles a temple where one of the only known Arceus sightings was recorded. When it sleeps, some say they can faintly hear the sound of a flute playing from the landscape on its shell.
Arcferno intimidates others with a great display of pyrotechnics utilizing the flames burning on the edges of its crest. Despite having great power, it's rather timid, and tends to flee rather than fight if the intimidation fails.
When backed into a corner, Arcferno displays a sudden surge of power, its flames changing color and burning more fiercely. While it fights ferociously, once the battle is over it seems not to remember its own display of strength.
Arclup thinks highly of its own power, always trying to show off and impress others. It can blow an entire wall of bubbles as an attack, but doing so leaves it reeling from overextending itself.
A legendary weapon once used by a hero of ancient history was fashioned to resemble Arcleon's face plate. The edges of Arcleon's flippers are said to be able to cut cleanly through even the strongest of materials.
Perhaps due to being worshiped in the past, Arcpass has a very haughty personality. If it is not properly venerated, it punishes the insulting party by raining down beams of light at them.
The three familiars floating around Arcpass help aid it in battle. While Arcpass uses psychic powers, the familiars distract opponents with small displays of manipulating time, space and antimatter.
Legends persisted for centuries that the one who would wield Arcslash would lead humanity into a golden era. Every slash of its blade leaves a dazzling golden trail of light, and its shield shines brilliantly with every impact it receives.
Arcray can create a burst of light so bright from its body that anyone within 100 feet will be temporarily blinded. With only it able to see, it becomes all too simple for Arcray to pick off foes this way.
The dream of many artists is to be able to properly depict Arctic's beauty as it swims. A radiant, shining trail follows its leaps above water in what many describe as a breathtaking, life-changing view.
Arcark is known for how effective its illusions and mimicry abilities are. There are some crackpot theories that believe nearly half of humanity are just simulacra used by Arcark to observe and mingle with humans.
Arcveon abhors violence, its first response to seeing a fight being to teleport next to the combatants and touch them with its ribbons. A single gentle touch is enough to pacify even the most violent of Pokémon.
Arcking makes sure that others respect it as a king with constant displays of power. It shows off its might by punching the ground to crack it or destroying structures with a single swing of its tail.
Arcdon's power to move and shape the ground beneath it is unmatched. Some believe it could move and reshape the continents of the world completely in less than a day.
Arcalga possesses an unparalleled power over the flow of time. Ancient scriptures warned against angering it, as it would supposedly age a person to dust or leave them forever frozen in time as punishment.
Arckia can manipulate spacial boundaries with ease, opening portals that can reach across the universe. Those that earn its fury get banished into one of these portals, never to return.
Arctina is said to rule over a world vastly different from our own. It rarely makes appearances in this dimension, and the few recorded visits detail it doing little more than quietly observing humanity.
The power of Arcesect's beam of judgment shot from its cannon is tied to the plate inserted into the barrel. Arcesect can manifest elemental plates at will, ensuring it always has access to the type its foe is weakest to.
The turbine on Arcrom's tail makes a thunderous roar that can be heard for miles as it charges up lightning. The stone plate that floats near it is said to help it channel its energy into destructive bolts.
Arcblim floats at an incredibly high point in the air, rarely coming down closer to the ground. Its very presence causes others nearby to begin floating up into the air.
Despite seeming to possess massive power, Arcpunny is still timid and easily frightened. Only those with the kindest and most patient souls will be able to befriend it, gaining a powerful and loyal ally in the process.
Arcjask's multiple wings let it fly at immensely high speeds. It moves so quickly that it seems to be teleporting, leaving behind a faint afterimage when it flies at its top speeds.
The core rarely moves, making some wonder if Arcniclus is conscious or even sentient. Its body reacts instinctively to the presence of others, sensing their motives before reacting with gentle or violent touches accordingly.
Arcdile is always coming up with flashy displays of power to go along with its flashy appearance. It actually exhibits something akin to anxiety if it feels that its efforts have failed to impress onlookers.
Arcgrigus is said to guard the most sacred and treasured relics in all of Sinnoh. Countless stories exist of thieves entering its temples to make a quick buck and never returning.
Arcwick possesses a flame so strong that it cannot be doused and illuminates even the largest of rooms completely. It's said that holding it long enough will grant a person the ability to create luminescence from their own body.
Seeing the radiant light of Arcpent's body in the distance is said to be a good omen. It appears before those experiencing dire dread, its radiance causing feelings of warmth and confidence to well within the viewer.
Arcxorus can create arcing blades of light with a swing of its head. These cutters are devastating in combat, powerful enough to cleave through several trees in a row without losing speed or sharpness.
Supposedly, Arclurk was created by old civilizations using fragments of plates said to hold the power of deities within. These granted Arclurk immense strength used to guard their most important temples.
At will, Arcpix can create six orbs of glowing golden fire from its tails. These fireballs follow it around and act as autonomous defense, burning enemies that come close and intercepting long-range attacks.
Arcmuku expels its innards to interact with others. Its insides are made of pure light, able to form fists and claws that can burn others on contact.
Few are allowed to touch, let alone use, Arcki's keys. According to legends, each one can open portals through time, space or even to entirely different dimensions.
Arckyu's appearance and powers have caused it to be worshiped by some small civilizations in the past. However, what it wants is not worship but merely friendship.
Despite lacking eyes to see, Arcno has a sense of clairvoyance that alerts it to its surroundings. It fires small beams of light from its mouth to attack those who intrude upon its territory.
Destructive beams of light can be fired from all three of Arcdreigon's heads. It seems indiscriminate in its destruction and can leave an entire city in rubble and ash in just a few minutes.
Arctias jets across the land at incredible speeds, only stopping when it sees someone hurt and in need of the healing light from its ring. Stories say it searches for its stronger, more stoic counterpart.
Arctios jets across the land at incredible speeds, only stopping when it senses an injustice it must cast judgment upon. Stories say it travels in search of its kinder, gentler counterpart.
Thousands of years in the past, people worshiped Arcrachi as a granter of wishes to the chosen pure. Many believe it came from space, as it first appeared descending from deep within a starlit sky.
Because Arckoth is always hanging from the ring behind it, some debate if it can hover on its own. It moves slowly and rarely, but is never in danger; anything that gets close to it is overwhelmed by a sense of lethargy and weakness.
Though it doesn't mean to be, Arcroth is a destructive menace. It has too much power to control and constantly runs around venting that energy with swinging limbs and bursts of light, usually causing immense property damage in the process.
Though small of stature, Arcnx contains a lot of electrical potential. It needs only to concentrate a little to generate a floating orb above its head that bursts and showers the area with lightning.
Arcxio's single eye is powerful enough to see clearly for miles into the distance. It also serves to direct the electricity in its body, shooting out intensely powerful bursts of lightning at its foes.
Arcpuff's song is a strange sound that almost seems to distort the areas around it, sung in a language none understand. Those that fall asleep listening to it have visions that blur the lines between dreams and prophecies.
Rubbing Arcva's wings together creates ultrasonic waves powerful enough to visibly distort the air in front of it. Those hit with these waves are not only knocked back, but lose all sense of equilibrium.
Arcbas uses its powers for rather petty motives. Self-conscious of its appearance, it casts hypnotic illusions on those around it to make them praise its good looks.
Perhaps because of being overly-worshiped by ancient humans, Arcrua often hides itself by using illusions to mimic other Pokémon. It only shares its true form with those it comes to truly trust.
Arcpet's few sightings have always been while hovering close to the vicinity of newborn children before disappearing. It's not known what its motivations are, but the children it watched all reportedly grew up having uncannily good luck.
Although the layer around Arcsis is soft and pliable to the touch, not even the sharpest instrument can puncture it. If it feels threatened, it can create a psionic pulse all around it that knocks anyone nearby unconscious.
Arctik summons strange pillar-like objects when it needs to spin a web and capture prey. Once the threads are spun, the pillars disappear and the web remains, hovering and waiting for prey to become ensnared.
Arcesta sleeps within volcanoes, and is thought to keep them dormant with its presence. If forcibly awakened, it may cause the volcano to erupt in its anger.
Arcfisk lays flat on the ground in old temple areas, camouflaging itself among the stone floor. If something steps on it, it emits a bright and blinding flash of light in a burst of energy.
Arceye can focus light reflected from its jewel eyes into orbs of energy it uses against opponents. It has a haughty personality, and only responds positively to those who offer up a gem of sufficient beauty to it.
Two rings constantly rotate around Arcpede's body. At any moment, they can lash out as makeshift claws, or spin even more rapidly, generating a near-impenetrable shield of light around it.
Just a drop of the poison in Arcpede's claws is said to be able to fell legendary Pokémon in seconds. It stays curled up most of the time, and forcing it to stand tall and turn aggressive is considered extremely foolish.
Arclass prefers to live in frigid areas in solitude, and in the absence of such will create one. With a wave of its arm, it can freeze a mile of its surroundings and all who dwell in the area to make its new home.
Arcish spends the nights buried in soil and absorbing moonlight. It generates an aura while taking in the light that energizes the soil around it, causing plants nearby to glow in the dark.
Arctump is a ghostly spirit that inhabits remote forests across the land. Only children can travel its domain unscathed; adults are teleported back to the entrance, their minds left hazy and confused.
Arclu hides away in the fluffiest of clouds, chirping happily as it settles within and glides with the wind. Its chirps are a light, comforting noise that can sometimes be heard from directly below.
Arcgoo's goo, when spit up from its mouth, is strong enough to melt through anything, though only at its discretion. It will sometimes spit harmless goop onto others just to watch them panic.
Each of Arcsteel's many colored sections are said to be forged with metal infused with the elements. This allows it to fire beams of energy from its body of any typing, exploiting any opponent's weakness.
Consumption of Arcplume's leaves or inhalation of its pollen, even in small doses, leads to hallucinations. Some theorists say ancient prophets and their visions were simply hallucinatory effects caused by encounters with Arcplume.
It's said that pure of heart children will be visited by Arcful while they sleep. As the tales go, hugging it while sleeping will dispel nightmares for good, ensuring the child always has pleasant dreams for the rest of their life.
In olden times, it was said that those who were blessed by the heavens would encounter Arcruff and gain its friendship. Its loyalty and love are without bounds, and some say it is impossible to remain unhappy while in its gentle presence.
Some musicians have dedicated their lives to perfectly performing the songs Arcetta sings, considered the greatest of symphonies. Concerts playing these songs sell out within minutes of announcement.
Arcetta's dances are a breathtaking sight. Concert venues sell out quickly when performances are scheduled, and every performance is backed by a full orchestra to accompany the majesty.
It is said that only a few, select chosen ones will have Arcselia visit them within their dreams. Supposedly it visits the selected to deliver an important message, but none remember the vision upon waking.
Arcmo-o congregates in small groups, rarely seen in the wild. Their head crests are made of an impervious material that makes a resounding echo when struck, able to be heard from hundreds of feet away.
Arcrantis is somewhat vain and addicted to the praise of others. It changes its body into bright and vivid color combinations just so it can hear others marvel at its colorful appearance.
Arcladin will never fight for itself, but will rush to the defense of other Pokémon. The ring behind it can split in two and become hand-held weaponry for Arcladin to use, akin to tonfa.
Arcninja's speed is so great that most swear it is teleporting from place to place. It can generate dozens of water shurikens at will to strike down entire groups of opponents with little effort.
Arcmoth moves so quickly through the forest that most sightings only record the cloud of scales from its wings it leaves behind. Inhaling these toxic scales causes a victim to become immobile and plagued with hallucinations.
From thin air, Arclix can create bite-size tasty treats to reward those it cares for. Trying to force it to generate the sweets results in it force-feeding the aggressor candies so sour as to cause severe stomach upset.
Arcpuff's hair, orb and ring are all edible, regenerating quickly after consumption. It freely shares the treats; those who have eaten it profess the flavor is so sweet and delicious that no man-made candy could hope to compare.
Few, if any, can resist the hypnotic dance moves Arcolo possesses. Even without directly viewing them, those in its vicinity can't help but shake their hips in time to its rhythmic movements.
Arcor descends from the sky, leaving behind a radiant trail until it crashes into the ground. Older human civilizations debated on whether its arrival was a gift or an attempt at punishment.
After shedding its shell, Arcor's core glows with radiant light and power. Many cannot gaze on it too long without pain, and staring into its eyes is said to strike one blind.
When threatened, Arcple can spit out a burst of silk that seeks out and wraps around the aggressor instantly. The threads are uniquely strong, and few can break out before the strings dissipate an hour later.
The silk Arcoon's cocoon is made of is legendary for its strength, creating a near impervious layer of armor around it. The spiny rings around its torso can fire of points of energy that stun potential attackers.
Arcscoon's silk is legendary for its strength and resilience, creating a nearly unbreakable cocoon around it. The thorns on its body cause those pricked to hallucinate visions of strange glowing symbols all around them.
Arctite hones its body through quiet meditation, floating in place and responding little to outside influence. As its mind grows in strength, its body emits a radiant glow that leaves those around it lightheaded.
Archam meditates to the point that it is said to have achieved perfect enlightenment. Even in the heat of a frenzied battle, a calm and peaceful expression never leaves its face.
Freely able to manipulate its own cellular structure, Arcform adapts to even the most minor fluctuations in weather around it. It radiates an aura that protects others near it from the elements as well.
Despite Arcecho's small stature, the chimes Arcecho's tail makes echo with great booming rings. Those who hear its ringing are said to feel a sense of judgement wash over them, as if they are being watched by something unseen.
Arckey's temper is so great, it radiates around it and spreads to other creatures. It lives a solitary lifestyle, as being around others would cause the groups to degenerate into violent mobs obsessed with fighting one another.
Some temples in northern frigid areas have statues depicting Arcrein. It was considered a guardian deity that would freeze the unjust with icy breath, leaving them frozen solid in ice that would never melt.
Parts of Arckey's body tint crimson when its temper reaches its boiling point. It lets out sharp cries and swings its limbs through the air to vent this temper, each motion causing the area to tremble from the sheer energy of its raging.
Deeply loyal and loving, Arclithe make for great pets. No matter how far away they are from their owner, they are able to hear them calling and immediately teleport to their side when their name is called.
Arcnine, depicted in ancient records as a guardian deity of humanity, is said by stories to teleport from the heavens next to civilizations in crises and transport entire cities away to safety in the blink of an eye.
Legends say that Arckazam's knowledge is infinite, that it knows of everything that was or will be. Those considered geniuses across history are rumored to have been visited by Arckazam in their dreams, and granted a fraction of its intellect.
Once Arcsprout roots itself to the soil, no force on the world seems able to move it. It shares nutrients to the plant life around it, revitalizing them to bloom brighter than ever, before it vanishes in a flash of stark-white pollen and leaves.
Easily frightened, Arctle is quick to hide in its shell, which is sturdy enough to seem almost impenetrable. While tucked away, it hovers via telekinesis, and flies itself away somewhere safer.
The acids inside Arcbell are strong enough to dissolve almost anything into sustenance within minutes. Many will offer it assorted trinkets to keep it sated so it doesn't seek to wrap up and devour other creatures.
Old tales of hunters fighting Arcruel detail how difficult it was to deal with, regenerating tentacles instantly if severed. According to the stories, its tentacles must be severed 1000 times before it will no longer regenerate them.
Arctortle's shell boasts high defense, but it never retreats into it without fighting in earnest first. Its thick fluffy tail can create a small tidal wave of water with a single swing.
Arcbro appears to have vast potential power, but a simple mind that limits its access to the power. The strange shadowy creature on its back behaves with more aggression, reaching out to claw at others with its tendrils.
Intense magnetism powers Arcmite's body. Each of the four magnets surrounding it has enough strength to drag and hold onto even the heaviest of Steel-type Pokémon.
The stick Arcfetchd carries is said to carry unlimited power, enough to reshape reality. Arcfetchd exhibits little of this power, mostly using it to pick up berries that are too far for it to reach.
Arcdrio's three heads observe and judge others in its vicinity. One believes in mercy, another in retribution, and another in neutrality, so it can never fully agree on what to do to pass its judgement.
In locations where massive pollution disasters have occurred, Arcmer has appeared and saved the day. It takes all the polluted material into its body, absorbing it before vanishing without a trace.
The water shot from Arctoise's canons is said to be a holy liquid that purifies those it strikes. It can control the trajectory of the water shots once fired, ensuring that none can escape being hit once it's targeted them.
A spirit inhabiting old temples that used to worship Pokémon, Arctly follows explorers around, staying invisible and unnerving them with strange whispers in an unknown language echoing in their ears.
A devious little spirit haunting ancient temples, Arcter floats around invisibly, searching for victims to scare. It fills its home with 1000 ghostly hands, letting it spook others with dozens of ghostly touches.
Arcno's hypnotic ability is said to be strong enough to put a victim to sleep for 1000 years. As it swings its pendulum, it gleams with a color relating to the target's typing.
Arcby's claws can shine with a powerful light. It dips these claws into water to attract fish towards it, making them easy pickings to snap up when curiosity compels them to approach.
Once Arcler has found its next prey, there is almost no chance of escape. Its massive pincer can detach and chase after a target at high speeds, and its grip is too strong for all but the most powerful of creatures to escape from.
When snacking on berries, Turpie carefully removes the seeds and sets them aside. Once it finishes eating, it digs holes to bury the seeds in and help continue the plant's circle of life.
Turkern has a massive appetite for dirt and soil, which helps keep the plant on its head thriving. It chomps through loose soil constantly, and is almost never seen without its mouth full of dirt.
On Tursparce's back is soft soil that will nurture plant life if seeds are planted. Its sedentary and docile nature means that it has no problem if its owners wish to use it to grow flowers or minor crops on it.
Turbi tasks itself with keeping a specific body of water pristine, traveling through time to drink the water in the future to see if it's still pure. If it isn't, it travels back in time to fix whatever problem led to its decline.
Twigs sprout and grow slowly from Turolu's body. It snaps these off after a point and uses them as a weapon in battle to help hone its combat prowess.
Turpede rolls across the dirt in order to mix new soil into the dirt part of its shelled body. This helps it obtain more nutrients so its evolution can proceed more smoothly and quickly.
After drinking, its body and limbs swell up as they absorb the moisture. It is more sluggish in movement and weaker in combat during this time.
Though it is quite powerful, Turchamp prefers a pacifistic lifestyle and spends its time carefully tending to gardens. It gets incredibly agitated if its plants are disturbed, doubly so if it's the precious plant upon its head.
Grokip takes shelter within thick bushes when it comes time to sleep. Its plant-like tail and crest often stick out of its sleeping spot, however, and get bitten by plant-eating creatures that then wind up chased away by the irate Grokip.
After consuming enough water and sunlight, the plants on Groblim will occasionally bear a unique type of fruit. The fruit has a lighter-than-air core, so it floats through the air when released from something's grip.
Gromy oozes up tall trees to avoid predators. It leaves a faint trail of sap behind while it moves, which soaks into the trees it climbs and helps them grow more juicy and robust fruits or berries.
Tortwo secludes itself deep in the thickest and darkest of forests to avoid contact with others. Should intruders enter its territory, it uses psychic powers to manipulate the greenery to disorient and repel them.
What appears to be a tree is just Tormuku's cleverly-disguised ejected innards. Once a small creature perches on it to rest or make a home, Tormuku sucks it back into its body for consumption.
Tornine is most often spotted in the wild during the autumnal seasons, dashing between the trees and surveying its territory. The red-tinted leaves its tree sheds are warm to the touch, and shrivel into ash at a rapid rate.
The tree growing on Torbro's shell has a mind of its own. Though mostly inactive, it will rustle its branches in specific ways in order to influence Torbro's behavior to an extent.
Tortly haunts the remains of dead forests, hiding among the rotting wood and grass. It torments travelers by making ghoulish illusions of demonic plants and tree limbs reaching for them.
The sweet and salty fruit that grows on Torby's trees is one of its favorite snacks. Unfortunately, it is also highly prized by Wingull and other birds, so Torby often has to fight fiercely just to get a bite for itself.
Chimram leaps up to the tops of trees strong enough to support its size, and waits for passersby. It delights in pranking them by firing large fireballs from its tail down upon them and watching them flee in panic.
Chimdot has a soft yet resilient body and a strong sense of loyalty, craving a leader. There was once a case of an Empoleon that amassed a small army of loyal Chimdot underlings.
When threatened, Nidotung slides its large tongue across its horn, slicking it with its poison so that it can apply a debilitating lick from a distance. The toxins leave a foe paralyzed for an hour after being licked.
One should take care not to stand too close to Nidotres. The flames on its body produce a faint but powerful toxic smoke that will cause muscle paralysis or worse afflictions after inhalation.
Nidotwo can create spines made of psychic energy containing potent poison, and hurl them at opponents. Once a foe is incapacitated by the toxin, it flings them far away via telekinesis.
Nidotu munches on the seeds of poisonous berries between meals. Its body filters the toxins into its horn, boosting the potency of its own poison should it need to stab a foe to defend itself.
Nidoans's poison is shared between its horn and fangs, so after using one, both are depleted and useless for a time. The more vibrant the color on its tail, the more venomous the specimen.
Nidovoir's personality is a bit prickly, only truly trusting its Trainer and often not even letting its Trainer's other Pokémon near it. It can soften up in behavior over time, but the process takes quite some time.
The venom from its horn causes paralysis, and Nidorina uses it well in defense as well as discipline; it has been observed giving unruly young Nidoran a "time-out" by stunning them with a poisonous poke.
Nidoqueen feels a special kinship with the male Nidoran line, and tries to temper their aggressive tendencies. If raised by Nidoqueen, even a Nidoking will tend to have a calm and almost demure disposition.
Nidolord typically roots around the deeper ocean levels, snacking on small groups of fish. It isn't overly aggressive, but will defend itself with the venom in its horn, which is potent enough to give a Gyarados pause.
Having not fully matured to the next form, Nidorino's poison is less concentrated due to its larger size, and loses potency as a result. It's notably more docile than Nidorino and male Nidoran as well.
Nidolithe is a loyal and affectionate pet, but carries a poisonous bite. Some Trainers get the toxins from their pet to avoid potential issues, but most consider it an inhumane act.
When put on the defensive, Montortle retreats its head into its shell, spinning and flaring up the flame on its tail, swinging it around and flinging embers everywhere to deter opponents.
Even during battle, Inferfable skips and prances around seemingly without care, but these antics belie shrewd tactics. Foes that lower their guard due to its carefree actions open themselves up to fierce fiery strikes.
Some parts of Hoenn use Inferish leaves to brew a specialty tea. The drink is spicy and bitter, but works well as a home remedy for combatting the flu.
It prefers using flashy moves in battle over more practical ones. Its signature move is a rolling leap into a grapple or suplex, preferably on larger opponents to maximize flair.
Pipbone wears the trident-shaped mask of an Empoleon to make itself feel braver and stronger. It uses a thick icicle in battle, hacking away or hurling it at its foes.
Pipyu sticks to the underside of glaciers, claiming it as its own. Highly prideful, it can sense the presence of other Pipyu near its glacier, and drives them off with plumes of sparkling bubbles shot from its core.
Pipras takes pride in the number of times they've helped ferry humans across water, flaunting their count over others with lower numbers. They sometimes even fight over which of them will get to carry a passenger in need.
Piprunt bundles itself up to keep its cool body temperature from dissipating too quickly. Without its cloak, even just being in room temperature surroundings would lead to overheating before long.
Piptly floats around colder regions, playfully pelting others with bubbles blown from its beak. The bubbles contain a bit of ghostly energy in them, so those hit by the bubbles feel a strange chill where they were impacted.
Aggressive little spirits that haunt frigid areas, Piptly pelts those it comes across with ghostly bubbles of water and ice. It won't give up the assault until it has properly chased its target out of its territory.
After snatching up fish from the water, Pipby enjoys doing a scuttling victory dance around its spoils. Sometimes it gets so into its celebration that another predator manages to sneakily steal the meal.
Pringle happily shares a salty potato snack it creates with those who are hungry. The snack is rather addictive, so most who begin eating find it hard to stop.
Prinle's large flipper-like ears generate a small electrical current. With the right application, it can be used as an effective massage technique to stimulate circulation and muscle recovery.
Printle tends to be solitary, as it has a growing ego that leads it to compete with any other Printle, often in swimming contests. Due to its stubbornness, it refuses to accept a loss, leading to near-endless rematches.
A viciously strong Pokémon inhabiting the frigid northern waters, Empodos often receives tribute from small Ice- and Water-type Pokémon. In exchange, it beats down on even the fiercest of aquatic hunters that try to prey on its subjects.
Smug and self-important, Emposel expects nearly every other being to respect and praise its strength. Its skill and dexterity with the trident it wields are masterful, so its ego is not entirely unfounded.
Empovile lies in wait in frozen arctic areas, waiting for Pokémon like Dewgong to breach onto land. Once it spots a target, it leaps out from hiding, swinging its razor-sharp flippers wildly to cut them down.
Empovyle live together in small groups around the waters of colder regions. The membranes on the back of each wrist are sturdy and act as makeshift shields for defense in combat.
Empoish clashes with others of its kind through bashing and scraping their metal masks against each other. Once triumphant, an Empoish shoots water from the tips of the trident as a mark of celebration and dominance.
Deep rumbling breaths can be heard from its false mouth, puffs of steam emitting from what appears to be a nose. When sleeping, it always makes sure this mouth is pointed north, for unknown reasons.
Using magnetism, Noseonee flies through the air, following the latest scent that piqued its curiosity. Despite being made of stone, its body is actually quite lightweight.
Nosekey usually remains sedate, but upon smelling certain trigger smells will fly into a frothing rage. The scents that trigger the anger are different for each individual, so preventing tantrums is difficult.
It has been said that pressing the nose of a Noseape during its rampage will calm it down instantly. Due to the ferocity of its raging, this has yet to be scientifically verified.
Nosechoke is rather vain about its physical appearance, polishing and chiseling its stone form into the build it finds perfect. The only part it refuses to adjust is its massive nose, thinking it already flawless.
Noseler has a specialized sense of smell, able to identify the type and quality of any stone or gem offered to it. Many appraisers keep one on hand to help with determining the value of any given jewel they come across.
Noseduo's heads often argue to the point of attempting to peck at each other. Due to their noses possessing the same magnetic polarity, this just causes their heads to be repelled back, preventing any real violence.
Nosetly can be identified by the deep, ethereal noise it makes as it breathes. If you hear spectral snorting every night, you're being haunted by Nosetly.
Constantly stressed, Probolee vents its anxiety by running around at high speeds and tackling into others. One can tell if Probolee is on a rampage by the high-pitched yowl of a scream it makes before it runs about.
Magnetism in Probochu's body allows it to levitate as long as the trio of rocks circle it evenly. When upset, lightning courses across the large mustache on its face.
Proboeon is a gentle, slow-moving creature inhabiting the forests. It rarely gets involved in conflict, but if pressed, the two small stone drones that float alongside it help fight on its behalf, due to its slow speed in combat.
Though its charge is slow and lumbering, few things can stand the impact of Probopardos's headbutt. It has been observed carefully grooming the mane around its neck, using magnetism from its horn to remove any debris.
Probodile's eyes can see vast distances with ease. It focuses in on those who enter its territory and once locked on, sends its little drones off to harass them for trespassing.
Probopuff's large mustache muffles and distorts its singing voice, giving its song a very strange, deep and warbling tone. The song is only half as effective at putting others to sleep as a result.
Probochop's body is heavier than it appears, so its primary method of attack is jumping onto a foe's head. It seems to have a strong inclination of viewing turtle-like Pokémon as rivals.
Honbone wields its blade with honor and fierce dedication, determined to protect those it holds dear. It often places itself as a warrior that guards families of Marowak and Cubone in the wild.
Hongey's beak is as sharp as a blade. It uses it to stab through fruits and berries and drink their juices from within, tossing the husk aside when it's finished.
Its sun-summoning dance moves are not just to sustain itself through photosynthesis. Honossom's sword is made of a unique metal that sharpens when exposed to sunlight, making it more effective in combat.
Hongia stand tall at the edges of the ocean, watching over and protecting the land from the sea's beasts. A single swing of their blade is enough to split water down to the seabed.
Hontomb appears to be a mass of spirits haunting an empty scabbard. The spirits form themselves into a huge razor-sharp blade to strike at others in battle.
Honpede is often spotted slowly patrolling small areas, grabbing and tossing intruders aside with its tassel. Research suggests it guards the buried bones of ancient Scolipede.
Some stories say Honrunt are the souls of warriors fallen in battle within icy plains, forever bundling themselves in a vain attempt to stave off the endless cold, and striking vindictively at all who draw near.
These strange Pokémon were first sighted lurking around the homes of village blacksmiths. They feast on scrap metal and other discarded materials during the process of forging weapons.
Said to be two spirits inhabiting the same body, Honful can strike with long-range sword swings and powerful fisticuffs. The sword sheathes within its body, causing it mild discomfort.
Honaura can sometimes be seen during snowstorms, its scarf billowing with the breeze. Some say the icy wind is pointing it towards its next worthy opponent.
Honduck wields a blade in self-defense, but its constant headaches hamper its focus in battle. As such, it makes wild, inaccurate swings in hope that one will connect with the foe.
The organ inside Honamo that generates electricity lets it emit a constant charge from its mouth. It thrashes its body to swing the lightning blade around, dispersing it in a shower of sparks when it contacts a foe.
The bladed points on its shell are extremely sensitive to its surroundings. Should something venture too close, its tassel-like tongue lashes out to grab them and drain their life force.
Each egg in the clutch wields blades via psychic powers. Each member is very impulsive, so Doubcute has trouble coordinating attacks as a team.
The parent typically softens up its opponent with glancing blows before letting the child issue the final winning strike. The youth's movements in battle are still amateurish, but it shows great potential.
Doubmie can fire off the five points on its front, guiding them through telekinesis generated from its crystal core. Its tassels gracefully move and direct the blades' movements akin to a conductor.
Doubuzz's bladed arms make it a formidable close-range opponent. Should a foe try to keep their distance, Doubuzz charges its swords up with electricity and fires arcs of lightning.
The pointed blade on Doubdle's head is coated with a mild poison, infecting any wounds it creates. The smaller blade it wields can be used in battle in a pinch, but is primarily used to carve the skin off berries before consumption.
Doubgey uses the twin tassel-like tails it possesses to grab onto food, especially fruits growing on trees. Using the sharp blades at the edge of its wings, it carves the skin off the fruit before eating the sweet insides.
In battle, Doubhoot has been observed posing with its blades after any victories, pointing both swords in differing directions. Research shows the directions pointed coincide with the exact hour and minute of the battle's end.
Doubrill swings around its weapon and flings it out to strike from great distances. Sometimes it lets the momentum of its flying weapon sling its own lightweight body towards an opponent as a follow-up strike.
Doubphan wields its twin blade tusks with great skill, striking with clean cutting strikes while rolling. The blades can detach as well, and float around attacking as if they possess a will of their own.
Doubgia are the elite guardians of those who dwell outside the ocean. With twin blades in hand, they can carve land and sea apart in a furious maelstrom meant to subdue the foulest of deep-sea beasts.
Doubvoir fights zealously with a twin-blade fighting style. It moves with quick speed and grace, its two swords acting in harmony to make a near-perfect offense and defense against its opponents.
Connecting together by a single sash, the two halves of Double fight in tandem with the blades on their head. They are still developing coordination, however, and one will occasionally interfere with the other in battle.
The four swords of Doublade travel across the land seeking adventure. Though not always in perfect sync, when they link together properly, their skill and strength is the stuff of legend.
Should Doubtales's many tails brush against a foe in battle, a hex is cast that causes the victim to hallucinate ghostly blades striking at them. The confusion this causes makes it easier for Doubtales to strike with its actual blades.
Doubat's tassels grab hold of prey and draw it closer to its mouth. Its two blade-like tongues swing fast to chop its food into smaller pieces it can slide into the sides of its mouth.
Doublett buries one blade in the ground and wields the other in combat, typically with a defensive style. It becomes particularly aggressive if something breaches its defenses and touches the sword embedded in the ground.
Doubduck has finely honed its battle senses through constant combat. Sneak attacks are almost impossible, as it can quickly shift the grip on its blades to strike behind it as fluidly as it would counter an attack from the front.
Doubwrath plants one of its blades in the ground before battle to fight with a single sword and its fist. Only powerful enough fighters will make it dual-wield its weapons and fight at its fullest.
Doubpoke's combat strategy consists of wildly flailing its bladed arms. The sword in its head can be removed and wielded through telekinesis, but Doubpoke often forgets it has that ability.
When it goes into combat, Doubfetchd closes its eyes and enters a zen-like state of tranquility. Its battle movements are fierce and fluid, as if the blades themselves guide its hands to victory.
Douby's metal claws are quite sharp and possess a strong grip when clamped. It uses them to stab, slice and crush fish and crustaceans for sustenance.
Rattata look up to Aegitata, as it is a staunch defender of their colonies. As it watches over them, Aegitata tries to teach the other rodents better behavior, so that their reputation as pests may fade in time.
Aegieon uses its psychic powers to deftly wield its blade in combat. It only allies itself with honorable Trainers, and fights valiantly to uphold said honor.
Holding a large blade with its tail and coated with solid armor, Aegieon boasts formidable offense and defense. It can throw the blade at an opponent and manipulate it psychically to throw off a foe's rhythm.
With axe-like tusks, a sword in its trunk, and shield-like armor across its body, Aegiphan cuts a striking visage. Knights of old carrying an emblem in its image were said to be the most skilled and chivalrous of their era.
Each strike Aegikid makes against a foe generates more internal electricity. Once it charges enough, it transfers the energy to the points on its head, which fire out blades of lightning to cleave its opponents.
Aegibi rides on its massive blade, which can cut through and travel across time. It leaps through the eras to fight against and alongside the greatest Trainers of the past, present and future.
Aegivoir fights for truth and justice using its sword and shield, and even a lasso of psychic energy it can create. Legends say there exists an island inhabited solely by Aegivoir, where they hone their combat skills to perfection.
Aegigross appears in many tales where ancient legends say only the greatest of heroes can brave its defenses and pull the blade from its body. No records, past or present, exist of anyone successfully doing so.
Many look down on Aegibish for the shabby appearance of its body and equipment. It should not be underestimated, however, as in combat it shows surprising amounts of strength and tactical prowess.
Despite being comprised of refuse and adhering to dirty tactics in combat, Aegiodor prides itself in the beauty of its equipment. It keeps its weapon, armor and shield as pristine as possible, cleaning and shining them often.
Some Aegiodor become obsessed with battling, disregarding any semblance of honor in pursuit of victory. This dirtier outlook on fighting is reflected in their weaponry, dirty and worn out from lack of care.
Aegiedo protects weaker undersea creatures with its resilient body, shielding them from harm. It is merciless against foes that prey on the weak, attacking swiftly with teeth and fins as sharp as blades.
With every swing of Aegietta's weapon, one can hear an ethereal melody playing. Aegietta wields its sword with grace, intent on making every battle a beautiful symphony.
Though Aegibra's blade resembles a large spoon, one should not underestimate its combat strength. Its high intellect lets it formulate perfect battle strategies, earning it victories without taking a scratch.
It's said that Aegibra who win enough victories disappear to a far-off land and return with a golden spoon-blade. The new gilded weapon serves as a symbol of their unparalleled skill in battle.
The sword being larger than it means Aegitle's swings are broad and heavy. Its offense may lack, but if it retreats into its shell, its defenses become almost impregnable.
Nidowoodo is highly territorial, hiding motionless until it spies an intruder and immediately attacks. It wipes the orbs on its limbs against its horn, smearing poison across them to make its hits more deadly.
Nidodoom's fire-breathing capability is a potent offense on its own, but the true danger lies in the smoke it creates, as it is incredibly toxic and will incapacitate a person within seconds of inhalation.
Nidolord exhibits strong aggressive and territorial tendencies, stabbing at unwanted intruders with its horn. It can even puncture the hulls of most ships unfortunate enough to sail through its domain.
Care should be taken to avoid Nidotom possessing one's electronics. Once it has inhabited one, the device will drain more power when in use, with the expenditure rate increasing exponentially every subsequent possession.
Nidoape's aggressive tendencies are due to its own body not being completely immune to its own internal poison reserves. It seeks to poison others with its horn to relieve some of the painful pressure it feels.
Pawnvoir behaves as a loyal bodyguard to its Trainer, remaining dutifully by their side. Their first instinct to new arrivals approaching is to teleport close and hold them at blade-point until their Trainer calls them off.
Many would take a look at Pawneon's pointy body and claws and resolve to keep a distance in battle, but this would be ineffective; the extendable tongue within its mouth is also a sharp blade just ready to strike and slice opponents.
Pawnkoth is fiercely loyal to those it follows, but is lacking in energy reserves. It crawls around, stubbornly resisting its biological need to sleep constantly, yet always fails to fight off the naps in the end.
Among its own kind, Pawnrunt is rambunctious and disorderly, battling other Pawnrunt to establish dominance. Should any larger Pokémon bark an order at it, however, it obeys without question.
Ordinarily, Bigon-Z behaves in a nonsensical manner, as if detached from reality. In the dark, however, it exhibits a surprising clarity, intellect and fighting prowess.
With a calm mind and a strong intellect, Bivoir make highly effective team leaders. No matter how different its allies, it can always formulate tactics that allow each member to contribute to a shining victory in battle.
Every one of Biesect's many bladed appendages is sharpened to the finest point possible. It can slice clean through the thickest and toughest of metals like a hot knife through butter.
Luxaldo's powerful eyesight lets it see well even in the pitch-black conditions of ocean trenches. It uses surging bursts of bio-electricity to shock and hunt its prey.
Fiercely loyal to its Trainer, Luxflame always battles at full capacity for the sake of their victory. It whips up powerful tornadoes with its wings, before lighting them up with lightning or flame for enhanced effect.
Aggtops is often seen in pairs, despite primarily being solitary hunters. This is because their blades require regular sharpening, which is best done by scraping against the metal that makes up their carapace.
The branch on Aggsly's head grows a trio of incredibly heavy and solid metal orbs. It flings these off at others to defend itself, but if the attack doesn't knock out its foe, it runs away and hides until it can regrow another set.
A warrior clad in powerful armor, Aggvoir defends its Trainer with its life. The ferocity with which it fights is unmatched, and many Aggvoir have a difficult time coming down from the high of battle when combat is finished.
Haunting the most remote mountain regions, Aggrigus uses a seemingly endless reserve of sharp metal plates as reaping tools. The coffins it carries are said to hold the souls of those it has hunted down for trespassing.
Strong defensive armor, sharp metallic projectiles and crushingly powerful limbs make Aggink a force to be reckoned with in battle. The gear on its chest is its only weak spot.
It prefers to target Pokémon with tough carapaces, aiming to pierce or shatter them with its horns. These heavy charges cannot be stopped once started, so it may embed itself in a wall or ground should the target evade.
Aggor is a bit of a grump, rarely seen without a scowling visage on its face. If it clamps its steel shell shut around itself, take cover; a disgruntled and painful tackling charge is sure to follow.
Aggor's glowing eyes seem to be able to instantly analyze metal with a single glance. It's become very valuable for its ability to quickly spot spots in metal structures where the steel has begun to weaken.
Flyfree creates massive wings made out of sand from pores on its sides. It can quickly whip up blinding sandstorms with said wings in order to escape any sort of danger.
Flyjask's wings flap at incredible speeds, making it move blindingly fast in spite of its size. It kicks up so much dust in its desert home that it was at one point believed to be a living sandstorm until it was properly recorded on film.
If one hears the distinct high-pitched sound of Flymuku's spines vibrating, one should hide or retreat; it ejects these spines along with much of its innards to swing them about wildly and spear prey.
Milotops inhabits the bottom of deep lakes, only breaching onto land to hunt when fish are scarce. Scraping the sharp scales on its blades creates small showers of rainbow-colored sparks.
Milotto has a rather placid personality, spending time preening and watching over younger avian Pokémon. It spits a stream of water upward to create a showering fountain for the little ones to play under.
Milolord is known to be both beautiful and rather aggressive towards those it deems behaving in an ugly manner. It's primarily been seen picking fights with Gyarados and Sharpedo in this regard.
Miloceus sightings are extremely rare, as it teleports away in a flash of radiant colors when noticed. Its disappearance rarely leaves behind one of its iridescent scales behind, which fetch obscene prices on collectors' markets.
It's said that gazing into the mirror Milomask holds shows the visage of a person's soul. Those with just hearts see an ideal version of themselves, while the wicked-hearted see a twisted, horrifying mockery.
Considered one of the most breathtaking of Pokémon in appearance, Miloselia leaves a sparkling rainbow trail behind it when it flies. Legends tell of it appearing in the dreams of those who slumber next to pristine lakes.
A highly-adept swimmer, Miloduck creates a rainbow trail behind it when it leaps above the water's surface. Though beautiful, witnesses to this colorful display develop strong headaches.
For a time, shed Milopoke scales were harvested to sell as glamorous accessories. This was outlawed after demand caused greedy sorts to begin harvesting them in inhumane ways.
Though technically only able to glide rather than achieving true flight, Salato still delights in the wings it grew. It's so proud, that whenever it transforms it purposely retains them while in its new shape.
One of the apex predators of the ancient world, Saladactyl's cry was enough to send throngs of smaller Pokémon scurrying for shelter. Fossil records suggest it shared leftovers from its hunts with young Bagon.
Murals depicting Salaoh have been discovered in Hoenn ruins. According to these depictions, its prismatic plumage was highly valued; those possessing even a single feather were considered blessed by higher powers.
Salavoir manipulates its own gravity to let it fly long distances without rest. Though it has a nonviolent personality, its strength should not be underestimated; it can tussle with the toughest of dragons without breaking a sweat.
Salakyu strives to find the perfect composition for its disguise that will allow it to soar through the air. After failed attempts, it thrashes about in a petulant tantrum.
The parasite having absorbed most of its life essence, Salasect can no longer fly. Though supposedly a husk, the host's lingering rage at being denied its dream causes it to occasionally rampage indiscriminately.
Salachamp prides itself in aerial supremacy, keeping itself in flight at all times in combat. If an opponent forcibly grounds it, there will be no escape from the indignant rage it enters.
Klinkbone's gear club acts not only as a weapon but as a way to bolster itself. It can align the grooves of its gear with parts of its body, churning and adjusting a bit to give it a temporary boost to strength or speed.
The many gears on Klinkhorn's body control its powerful running charges. It can quickly charge, stop, and turn at a moment's notice, making it surprisingly maneuverable.
Klinknium is powered by the gears turning in and around its neck, protected by wires that lash out from within its body. The smoke produced by the turning of the gears has a remarkably pleasant floral scent.
With powerful metal plating, missiles and even beam weaponry from its mouth, Klinkligatr is a powerful tank of a fighting machine. It fares poorly in muddy or swampy terrain, however.
A multitude of powerful gears within Klinkian give its wings and fists a tremendous amount of strength. It can maneuver in the air at fantastic speeds and throw a flurry of powerful punches in the blink of an eye.
Klinkrill rides atop the large gear on its tail, which spins rapidly to give it a quick form of locomotion. Small groups of Klinkrill like to participate in races against each other.
Once its chainsaw limbs are revved up, Klinkvile won't rest until it's cut into something with them. Many get employed to help out in lumber yards or as wood carvers.
The gears churning in its back give extra power to the water it can shoot from its mouth. Klinktomp applies mud to its body that, strangely, seems to increase the functionality of its gears as they rotate.
Sometimes referred to as "The Machine Queen," Klinkqueen has influence over all mechanical Pokémon. The orb on its staff is able to power-up or power-down any technology, a power only Klinkqueen can activate.
This clockwork monstrosity is well-suited to battle against legendary leviathans. Its powered by a bottomless well of hydrothermal energy that goes haywire during droughts.
This mechanical creature is well-suited to battle against legendary titans. The artificial sun powering its engine glitches out when confronted by heavy rains.
The colored orbs indicate Klinkrona's disposition, glowing red when it becomes aggressive. In combat, fire bursts from every one of its vents, coating its body and wings in roiling flames.
Klinkpuff's gears churn at different speeds to control the pitch and tempo of its singing. Its song has the unique trait of being able to cause machinery nearby to shut down.
Klinkodor is most often seen in scrapyards, consuming any bits of metal it comes across. With its composition being a seemingly-random assortment of junk parts, scientists are still studying how it functions at all.
Klinkler hangs around junkyards and trash heaps, using its extra arms to grab and analyze scrap it finds. It consumes metal that meets its criteria, though the exact criteria it searches for is not yet known.
Zoroeon scares schools of fish by casting illusions to make itself appear to be a much larger, fearsome Pokémon. As the school scatters, Zoroeon takes advantage of the confusion to pick off a few stragglers for its meal.
Zorosaur loves to prank unfortunate folks lost in the woods. It casts an illusion to disguise itself as a large set of foliage, waiting for a hapless traveler to come close before belting out an unnervingly deep croaking laugh.
Zoroceus's illusory abilities let it perfectly mimic any other creature in the world. There are some fringe groups in certain regions that believe that most of the people in the world are actually Zoroceus in disguise.
Sylfing's body constantly produces puffs of thick, soothing perfume clouds. Though the scent and calming nature are pleasant, the high volume it creates can be more than a little stifling.
When threatened, Sylsea spits out a cloud of multicolored ink to mask its escape. Anything that swims through the cloud to chase after it quickly finds itself drained of energy and numbed by the ink's effects.
As Sylbuzz swings its arms to generate its electricity, colorful sparks can be seen flaking off of its limbs. The lightning it launches is similarly multicolored, making battles a fantastical display of hues.
Sylros has a very sensitive nature and cannot stand to sense the negative emotions of others. It races towards the source of negativity at breakneck speed in order to brush it away with its three ribbon-like tails.
Negative emotions put Sylros in a frustrated state, irritating it to the point of nearing violence. To keep itself in check, it tries to assuage negative feelings with its three tails, so it can remain calm as well.
Sylvee is a great pet to have for most, as its ribbons will help soothe stress with just a touch. Sylvee will adapt over time to learn telltale signs of stress in its owner, becoming able to sooner approach them to soothe their woes.
In response to stress, Syleon can spike out its fur and fire it off like needles. The fur produces a numbing electricity when it pierces skin, stunning those hit and leaving them with a dazing, pleasant sensation coursing through them.
The constant warmth of Sylreon's body has soothing properties, so owners are advised to regularly embrace it. As a sign of elation, it may produce a beautiful multicolored flame breath into the air.
Sylreon's many ribbons are especially warm at the tips. Ordinarily these ribbons are used to soothe others with a calming warm touch, but if threatened, they can be ignited and used to sling painful fireballs at Sylreon's opposition.
Syltres is seen as a symbol of both peace and power. According to legends, the vividly-colored flames Syltres breathes can burn away all traces of aggression in others, leaving them forever calm and pacifistic.
Syltini's shed skin is often quickly snatched up by scavengers once left behind. When consumed, it causes a feeling of pleasant numbness and tingling, to an almost intoxicating degree.
A rarer alternate color variant of Syltini found in some regions, Syltini's shed skin possesses mild hallucinogenic properties when consumed. Scavengers that eat the skin left behind are often left laying prone and confused for several hours.
Syltwo seeks peace among others around it, to an aggressive degree. If just the touch of its ribbons isn't enough to make someone behave, it will resort to temporarily emptying their mind of negative thoughts with its psychic powers.
Syltwo's powerful psychic abilities let it generate orbs of condensed, vibrantly-colored energy. Those hit by these projectiles find themselves feeling numbed and dazed, deprived of all negative thoughts and feelings.
When the wind picks up, the ribbon-like leaves on Sylrita's head flutter about and spread a faint, minuscule pollen across the air. It evokes pleasant feelings in those that inhale it, and causes plants it lands on to bloom in more vibrant colors.
From its colors to its kind personality to its soft body and soothing ribbons, Sylret is perfect for easing a person's troubled mind. It is becoming more common to see it in hospitals and therapy sessions to calm the nerves of others.
Sylret is a very amorous specimen, always searching for the next partner to hug and shower affection on. Its scent, combined with the overzealous nature of its affections, causes most to try to escape from its adulation, however.
Sylba uses the ribbons on its head to mark its favorite trees with a faint liquid emanated from the tips. This liquid has pheromones that cause other Pokémon to defend the tree from pests, parasites and even loggers.
Sylturn communicates with others of its kind via flashing the many lights on its prong in different patterns. These sequences are quite varying and intricate, so research into discerning their exact meanings progresses slowly.
When the full moon is directly overhead, Syltu spreads its wings wide. As it soaks in the moonlight, it exudes a powerful psychic aura that invokes calmness and joy in all creatures in the surrounding area.
Sylwoodo spends most of its time remaining immobile, but every so often it will do a small dance involving the ribbons on its arms. The ribbons cast a placating aura in the direction they are swung, calming those in the area.
Sylown uses its ribbon-like appendages to draw symbols resembling letters on the nearest surfaces. Though they don't appear to be any readable language, those who look at its messages feel a calming sensation wash over them.
Despite an aggressive appearance, Sylbull has a gentle and meek heart. However, having its ribbons pulled will cause it to fly into an aggravated rage and lash out at anything nearby.
The secretions from Sylfish's quills have a potent numbing effect. Research is currently ongoing on the subject of applying it to improve modern anesthetics.
Pokémon learn quickly not to cause trouble in Sylring territory. Though not especially aggressive, it abhors conflict and will put troublemakers in especially tight and possibly painful bear-hugs until they stop acting out.
Sylswine's thick coat of fur produces a warming and calming aura, making it a valuable partner for venturing through frozen areas. Staying close to it will allow others to stave off the effects of the cold easily.
When it feels in danger, Syltler will use its ribbons to strike its antlers. The vibrations this cause sends out a pulsing energy around it that causes those nearby to feel dizzy and giddy, allowing Syltler to flee.
Syltler can vibrate its antlers to create a small pulse of psychic energy that drains aggression from others around it. Those in the pulse's vicinity feel sluggish, sleepy, and content.
Sylgle's creations are some of the most vibrantly colored among the Smeargle fusions. People who view its finished artwork report a sense of calm and ease washing over them.
Sylbok coils around rowdy Pokémon and uses its ribbons to calm them down. If this proves ineffective, it can deliver a soporific venom through its fangs, though it hates to do so, and only uses it as a last resort.
Extremely kind and generous, Syltank will offer up its milk to anyone it thinks looks unhappy. The milk is very healthy and calming, so it is certainly effective at combating stress and unease.
Syltank milk is unique for being produced in various vibrant shades of pink and blue. The coloration, alongside the sweet flavor, makes it a popular novelty drink sold in most stores.
Sylkou generates colorful storm clouds above it that respond to the emotions of others. Aggressive behavior in its presence triggers paralyzing, brightly colored bolts of lightning from the clouds.
Syltei runs swiftly across the land, calming those it finds dealing with high stress. The gentle touch of its many ribbons soothes nerves and fills a person with feelings of comforting warmth.
Sylcune's ribbons can purify any body of water with a single touch. Drinking the water immediately after it has been purified is believed to extend a person's lifespan.
Sylitar detests combat within its territory; if it sees others fighting, it creates a massive storm of multicolored sand. The grains of sand blind others and slowly whittle away their combat urges, making continuing to fight impossible.
Those who reside near Sylitar's claimed mountain are under its protection. It treats companions gently, but picking on those it guards will cause it to show the terrible depths of its wrath and strength.
Sylax loves to eat, but hates doing so alone. Brushing its ribbons against others causes them to feel pangs of hunger, making it easy for Sylax to share food and have company while eating.
Syltyke are used to help with swimming lessons and those scared of the ocean. Its ribbon-like feelers helps soothe nerves while it gently carries them along the shallow waters.
A walking mass of countless ribbon tentacles, Sylgrowth could pacify an entire city with its many limbs. If one comes across a town filled completely with strangely placid, happy citizens, a Sylgrowth may be affecting the populace.
The color of Sylmortar's fire launched from its arm alternates between pink and blue. The blue flames are more powerful, but the pink fire causes those singed by it to slowly grow weaker as their energy is burned away.
Sylvoir absolutely abhors violence and strife. It creates a small specialized black hole that sucks the negative emotions of all those around it before destroying it, leaving those afflicted feeling placid and content, if also exhausted.
The ribbons extending from Sylade's elbows can stiffen and sharpen in order to be more formidable in combat. Outside of battle, they flutter gently and can soothe minor aches and pains in those touched by them.
It floats around quietly, drifting towards those angry or in distress, soothing them with a touch from its ribbon-like wings. It's thought that Sylinja actually feeds on the negative emotions it siphons from others.
A gentle peacekeeper among Pokémon, Sylran is particularly effective at calming down rowdy male Nidoran and its related fusions. Just a few touches from its ribbons will cause even a raging Nidoking to become placid and content.
Any sea creature that swims too close to Syleep will be wrapped up by its ribbon-like feelers. These numb and paralyze the captured victim, making them easy for Syleep to swallow up for a quick meal.
Sylqueen carries itself with a calm and regal demeanor at all times. Gentle by nature, it always tries to deescalate a situation peaceably, but will deftly utilize the blade it carries if a peaceful solution is unattainable.
Sylceus's ribbons have the power to instantly calm even the most belligerent rampaging Pokémon. It can form up to a thousand ribbons to soothe entire hordes of people in need of its calming embrace.
Sylup can't resist trying to one-up others of its kind. If two Sylup run into each other, they will compete to see who can make the other feel happier with their ribbons.