Page 1 / 6 of 5471 pokedex entries by sk372.
Bulbapi can tuck itself into its bulb-like shell for protection and camouflage. If a predator gets too close, it can also spray a pollen meant to reduce aggression in others and pacify them.
Its curious nature leads it to kiss things as a way of exploring its surroundings. If Bulbachum particularly enjoyed kissing something, a puff of pollen in the shape of a heart floats from the bulb on its head.
Curiosity leads Bulbachum to kiss at things as it explores its surroundings. If something tries to avoid being kissed, vines sprout from its head to grab and reel in its target.
The plants that grow on Bulbaterra's back regularly bear fruit and berries over time. The flavor is simple, but the fruit is quite nutritious, particularly for young Pokémon's development.
Bulbaink's gears turn steadily, nourishing the bulb attached to the second gear. It can use its vines to turn the bulb's gear faster, overclocking it and making it erupt pollen to agitate attackers.
Bulbatoy's spinning provides energy for the bulb on its head. Once it rotates enough, the bulb will release a potent pollen that can help rejuvenate plant life and soil in old and barren areas.
It uses discarded parts of Metapod shells as protective armor. Its club is used mainly to knock tasty leaves and berries down from trees for it to eat.
In desperate moments, it won't hesitate to use unwitting Caterpie as makeshift clubs for self-defense. It tries not to damage its impromptu weapon too much.
Catervee is most often seen in the wild during the autumn season, indulging in feasts of fallen and dried leaves. Some people have taken to using Catervee as an easier way to clear their yard of foliage.
It has a strong appetite for fresh leaves straight from the branches. A hungry Caterdactyl can strip a verdant tree bare in about an hour.
Catering are often employed by high-end restaurants for their pleasant demeanor and surprising professionalism. They are easily compensated as well, only asking for a nice plate of fresh leaves after a job well-done.
Caternaut shoots thread from the forest floor to pull down berries from up high. It has a modest appetite, so it shares the leftovers of its meal with smaller Bug types.
Caterark's mane is made entirely out of silken thread generated from its mouth. It seems to have a connection to its illusion powers, as Caterark with less thread casts smaller-scale illusions.
If two Cateragon spy the same leaf, they will headbutt each other to battle over who will eat the meal. Their stubborn nature means the leaf is often snatched by another Pokémon while the Cateragon duke it out.
Catereanie possesses a multitude of feelers that sense fluctuations in the air, letting it know if other creatures are around. Incredibly timid, it rarely has the courage to come out from beneath its own tendrils.
Voltorb's appearance has changed into one resembling an old prototype design for the Pokéball. Its behavior seems less volatile in this form, and it is less prone to exploding.
It combines Voltorb's self-destructive tendencies with Electrode's enhanced power stores. Voltode's smug grin reflects its explosive potential and the ego fed by the fear it inspires.
Sparks emanate at the end of Voltgela's vines, signifying the potent electricity it possesses within. Severed vines have been used as materials for highly-conductive electrical wiring in some regions.
Voltlax generates electricity within itself by smacking its large belly. If it smacks its belly quickly enough in short succession, it can create enough energy to trigger a powerful explosion.
Care must be taken after a Voltini sheds its skin, as the discarded layer is still volatile. Improper handling will lead to it bursting into a shower of sparks.
A Voltata is considered highly dangerous: it gnaws on electrical wires to siphon electricity, but if it consumes too much at one time, it will explode and cause greater damage.
As a warning, it shakes its tail to make a low rumble of rattling noises, sparks flying from the tip. If the warning is ignored, it strikes the ground near the agitator, creating an explosion.
When curled up, it looks nearly identical to a normal Voltorb. It pranks groups of Voltorb by hiding among them, then uncurling to send them flying with its trunk.
Voltsey enjoys helping Trainers catch other Pokémon, somehow producing a variety of Poké Balls on its own to share. To the chagrin of many, there are no records of a Voltsey that can create Master Balls.
As Voltar's body changes within its shell, the volatile, growing energy within leaks out from small gaps. It's advised not to get too close, as arcing electricity can lash out from Voltar at any time and cause injury.
Rival Voltshrew in the wild curl into balls and roll at each other to establish dominance. If these displays last long enough, their combined electricity may produce sparks and even lightning.
Voltvoir contains vast amounts of electricity, seen crackling within certain parts of its body. Should something threaten its Trainer, it will not hesitate to discharge explosive bursts of lightning to defend them.
Locals are advised not to attempt assistance if a Voltlord washes up on land; it is extremely volatile and temperamental, and even the slightest prodding will make it explode and devastate the surrounding beach area.
Poké Ball-like objects hover around Voltceus at all times. Each can operate independently of Voltceus, and send out powerful electric bursts to stun its opponent and leave them open to an explosive follow-up attack.
Voltpunny is a bit jumpy and paranoid, always remaining on the defensive when faced with something new. Its ears and feet both contain explosive power in their strikes, should it be pushed into fighting back.
When Voltwick is thinking deeply, the lightbulb on its head lights up. Thinking too hard for too long will cause the bulb to explode, however.
Supposedly, Voltrachi is capable of granting people's wishes. However, it's ill-advised to make requests of it; if Voltrachi doesn't like a wish, it violently explodes and disappears to parts unknown.
Factories once tested using Voltink as generator parts due to their high stores of electricity. This experiment was quickly put to rest after incidents of Voltink exploding while inside the machines.
It flies through the air, gnashing at anything close. If it latches its fangs onto something, it creates a small explosion with enough force to propel itself backwards.
With enough effort, Voltinder can focus the energy in its body to cause a burst of electricity from its tail that can knock over much larger Pokémon. Doing so will leave it too weak to properly fly for some time afterward, however.
Workers in electric plants are always on the lookout for Voltfisk. It's considered highly dangerous due to being easy to overlook and step on, whereupon it explodes with great force.
Voltrum can channel much of its internal electrical force into its lower jaw. Once charged up, it lets loose an explosive roar that creates a devastating electric burst in front of it.
It buries itself into the soil in order to absorb nutrients from the dirt around it. If anything touches the leaves that remain above ground, it will explode in self-defense.
Voltetta creates small explosions in sequence, formulating a musical beat. Some orchestras have used it in performances to make their music have a much greater level of bombast.
Fearful of others chasing after it, Voltpod takes no chances. When it flees, it does so by turning tail and propelling itself with an explosion of force that also blows away any potential pursuers right behind it.
Great caution must be taken in the presence of Voltlix, as it can extend floss-thin tendrils out around it that carry massive voltage levels to shock anything that earns its ire.
Voltskit flits across the surface of water, carefully keeping an eye on what goes on beneath it. If it spots the approach of a fish, it explodes in self-defense, using the explosive energy to propel it to safety.
Voltlrock's energy stores are vast enough that electricity leaks out from all sides of its body. When it explodes, it creates a blinding burst of sunlight.
Volteal are considered a danger despite having a very friendly disposition. The problem comes from the fact that they roll about to move around, but their bodies are so volatile that colliding with anything while rolling causes them to explode.
Voltcanth can fire out intense explosive bursts of electrical energy from its mouth. It sometimes uses this to carve out chunks of undersea rock to create holes for it to sleep in.
Voltwrath charges power in its fists with every strike that connects during battle. If the spiral pattern on its stomach swirls at high speeds, its next punch will have an explosive enhanced impact.
Voltbra mixes its psychic and electric powers to create explosive projectiles from thin air. These explosives always take the form of some variety of Pokéball.
Now taking on the appearance of a Master Ball, Electrode's explosive capabilities have gone into overdrive. A single explosion from it can leave behind a crater at least a mile in length and depth.
Electrtung uses its massive tongue to discharge excess electricity to avoid becoming bloated and ill. Some hospitals have even used them as living defibrillators.
Electrdon discharges massive bursts of electricity from its horn, often during violent thunderstorms. It's thought that if it doesn't periodically release this energy, it may cataclysmically explode.
Each segment of Electrlix's body is capable of exploding with tremendous force. Triggering one sets off the rest in a devastating chain reaction.
Electrbull has a vicious appearance to match its vicious nature. Electricity surges powerfully within it, released through potent punches or explosively loud, disruptive barks.
Electrceus can create an explosive burst of energy powerful enough to be mistaken for earthquakes. It feeds on electricity, able to drain the strongest electrical generators in less than 30 minutes.
Electrachi creates compacted orbs of stardust and flings them downward like meteorites crackling with electricity. The sparkly rocks left behind after they land and fizzle out are a popular accessory in some regions.
Electrpuff's voice is shrill and often causes sharp feedback when singing into its microphone. If it feels listeners don't appreciate its voice, it's prone to exploding in an angry huff.
The central head of Electrdrio contains all of the electricity in its body, as well as all the aggression. This leaves the other two heads very wary of setting it off in any way.
Exeggbone wears a thick eggshell over its head for protection. The bone it carries is coated with a sticky yolk-like fluid that Exeggbone can sometimes be seen sucking on to comfort itself when nervous.
What looks like a tongue is actually part of the amorphous insides of Exeggtung. It can grow, shrink, and reshape this appendage for a variety of purposes.
A yolk-like ooze surrounds the egg-shaped core of the body. Whenever it morphs, this core is always faintly visible somewhere in its transformed form.
Exeggrita smacks others with its yolk-like leaf when it's in a bad mood. The sticky residue left behind is difficult to remove, and the pungent smell that lingers is even more so.
Exeggturn creates and electrifies a yolk-like fluid from its body as a form of self-defense. If the fluid is extracted and then added to a beverage, the drink will glow in the dark, with no adverse effects otherwise.
Exeggpom is a sticky, messy nuisance of a creature. It dips the palm at the end of its tail in the yolk of its skull before smearing and flinging the sticky, odorous substance all over anything it can reach.
The eggs it produces serve as its own special paint for creating murals. If it runs out of its current batch, it can use the fluid inside its head, though this causes visible discomfort.
It constantly creates more yolk-like fluid within, offering it to others to sample. Those that drink it develop faint psychic powers for a few hours afterward.
Seeds planted within Exeggwig's body will grow up healthy in short order, nurtured by the liquids inside. The plants can even bear fruit, though the fruit will contain a distinctly egg-like aftertaste.
Seeds planted within Exeggwig's body will grow up healthy in short order, nurtured by the liquids inside. The plants can even bear fruit, though the fruit will contain a distinctly egg-like aftertaste.
Exeggpunny gifts colorful sweet eggs to others, making it especially popular with young children and Pokémon. It often leaves these gifts in secret so as not to be overwhelmed by eager youngsters craving sweets.
The frills on Exeggaura's head emit a yolk-like liquid that creates a uniquely yellow, shimmering aura behind it when it runs. While intriguing to view, most don't care for the egg-like scent it also carries.
The six faces on its body allow it to be aware of its surroundings at all times. The yolk-like substance it secretes from its head is said to grant a person a glimpse into the spirit realm when consumed.
Exeggugar never lets go of the heads it carries with it. Because this keeps its claws always occupied, the heads compensate by using psychic powers to stun prey and make it easier to hunt.
Exeggutik live among the branches of trees that grow juicy tropical fruits. Once a fruit ripens enough, a small swarm of Exeggutik leap onto it, sinking their fangs into it and draining its juices until it's completely dry.
Whenever Exeggusian utters its cry, the bulb on the tip of its tail will mimic it. No matter how often this happens, Exeggusian will always seem surprised and confused by the echo.
Parts of Exegguwrath's body have cracked slightly due to the strength of some of its muscles. It fights very carefully, doing its best to avoid letting an opponent strike at these weak spots.
Cusaur carries a bone in the center of its bulb. It has a strong attachment to the bone; attempts to touch it result in a vine extending from the bulb and using it like a club to beat up the nuisance.
Cuorb's hide is vulnerable, so it uses skulls it finds as makeshift armor for protection. Using some of its electric energy, it lifts and flings other discarded bones as projectiles for added defenses.
Cuode resting upside and showing its soft underbelly is a trap to fool predators. Once they come near expecting an easy meal, they are blown away by the explosive force it generates all at once.
Fashioning tougher bone clubs to dual-wield and a more solid skull, Cubone has a strong-willed personality, leaving sorrow behind. It gathers other Cubone in groups to guide them and help them grow stronger.
Cuwak carries around a Marowak skull, which it cries quietly to almost every night. It's said that the Marowak's spirit visits Cuwak in its dreams, whispering words of comfort and encouragement.
Cuchan fashioned a helmet of bone to protect its head, and bone gauntlets for its fists. It has to regularly replace the gauntlets as they fall apart from constant punching.
Cufing produces small but thick clouds of toxins from four segments of its body. These clouds cause intense coughing fits and eye irritations, leaving the eyes bloodshot and full of tears.
Interlocking plates of bone and stone give Cuhorn's body a highly resilient frame. It's fearful of others, and will charge right through solid stone in a panic to run away.
Cufree flutters around in search of flower gardens to rest and feed from. If it comes across dead flowers during its travels, it lands among the plants and cries over the loss.
Cumime is prone to occasional fits of sullen behavior and wishing not to be disturbed. It produces barriers to box itself off from the outside world until it's ready to socialize again.
Cubuzz swings its lumbering arms around to generate stronger electricity. Once it's churned up enough energy, it directs it through the bone it carries, letting it more accurately pinpoint the target it wants to zap.
Lost travelers within caves have occasionally been assisted by wild Cumar. Igniting the bone it carries and using it as a makeshift torch, it illuminates the area and guides the visitors towards the exit.
Cusir's pincers are made of solid bone and have quite the grip strength. It clicks them together rapidly as a warning to others to stay away if they wish not to get crushed.
Curos has a bitter and combative nature, easily sent into an angry tantrum. Its hard skull makes charges painful, and those who resist that will be struck by the bones held by its three tails.
Cudle uses thread spilled from its mouth as a tether to swing the bone it carries around. It clubs small Pokémon unconscious, then leaps onto them to deliver a venomous sting with its tail.
Cudos lashes out constantly, and almost exclusively targets traveling families and friend groups. It's thought that it does this due to a constant sense of loneliness leading to intense jealous anger.
Curas was once a rare sight in the water, and retreated often due to fear of humans. In recent times, more are seen being adopted by Lapras colonies, and the species is growing more sociable as a result.
It's thought that Cuto gathers up the bones of other creatures in order to better mimic them. Because of this, however, its transformations usually end up with a few extra bones sticking out of its new form.
Cuvee is very loyal as a pet, but gets lonesome easily. Owners should be prepared to spend a long while cuddling its fluffy body after being separated for only a small span of time.
A swift swimmer with a gentle heart, Cueon mostly keeps to itself away from people. However, it is quick to rescue humans it sees in trouble at sea, vanishing back into the water once it's sure they're safe.
Custar hides its body within a skull for protection, using its many tentacles to move and hunt prey. Many deep-sea divers have been startled by the sight of the skull scuttling across the seafloor.
Before cocooning itself, Cuna gathers a few bones. When something gets too close, it shoots out a bone from gaps in its cocoon to bash away the intruder and keep its fragile body safe.
In ancient times, Cutops was a scavenger, avoiding direct conflict with other creatures. It trailed behind hunting Kabutops, eating bones and whatever else remained once the former had moved on.
The skull it carries is a tragic keepsake it cannot even wear properly. Its large size and appetite is theorized to be the result of using food as a coping mechanism for its sadness.
Rarely seen in the wild, Cudos carries the bones of long-departed members of its species within its wings. Some theorize it has a practical benefit for increasing its electrical prowess, while others think the reason is more spiritual.
Cunite is usually timid despite its size, but won't stand to see others picking on those smaller than it. Some have been spotted tending to and guarding areas where many Dragon-type Pokémon have passed on.
Cudrill strikes rapidly and aggressively with its bony limbs. Highly territorial, it seems most likely to reside in areas where destroyed and desecrated Beedrill hives are present.
Some theorize Cutwo is one of the last discarded failed attempts at creating Mewtwo, that managed to cling to life after being rejected. It has a cold, emotionless personality, except in battle, where it releases its boundless rage.
Cuew is very kindhearted, teleporting across the land to bring lonely Pokémon to others who seek companionship. Doing so makes it feel more at peace with its own sense of loneliness.
The many leaves on Culeef's neck grow around a ring of bones. They have a bitter taste and a bitter scent; those who smell or taste them exhibit slight signs of depression afterward.
Cunium was originally thought to be a sentient mass of vines inhabiting the bones of another creature. Further research discovered the vines amass around the most fragile parts of Cunium's bare body as protective covering.
Cuquil's flame capacity is weak, so it can usually only manage to blow smoke from its back to ward off others. When it cries, it emits copious amounts of smoke that smell more acrid.
The flames that shoot up from Culava's body glow with an eerie color. It's thought by some that the skull it wears gives it a connection to the afterlife, altering its fire.
Culosion is often seen in the throes of sorrow, crying softly to itself as smoke billows lightly from its back. Its flames are rather weak, only seen when it can push past its sadness and focus on a battle its partaking in.
Cudile keeps the bones left behind from meals to use as tools in battle. Between meals and fights it gnaws on the bone club to keep its teeth maintained as well as to stave off boredom.
Cuian uses the bones it carries as a way of communicating with other forest denizens. Rapping the bones loudly and repeatedly against a tree trunk serves as a warning that predators are on the move.
When at rest, Curak tucks its legs into the skull shell and clings to trees. The eerie image of several Curak skulls covering tree trunks has become a popular sight in horror media.
Cudos ties webbing to the bone it carries before throwing it, letting it cast threads long distances and increase the size and speed of the webs it makes. It's also effective at knocking out prey once they're ensnared.
Cubat scrapes the bony edges of its wings across cave walls to make an unnerving screech to frighten prey. It attacks from above by descending rapidly and striking with a solid headbutt using its solid skull.
Holding bones with its antennae allows Cuchou to make the items glow. It uses the illumination to draw in smaller creatures, before smashing them on both sides with its glowing clubs.
Cuturn uses the organ on its head to illuminate the deep sea and help it navigate darker areas. Due to the front bulb looking like a glowing skull, it has startled many deep-sea divers caught unawares.
Cuchu carries a bone with it to help it better channel its electric power. Without a bone to focus electricity through, its body would spark at random and risk hurting those close to it.
Cufa's mood fluctuates depending on the amount of stars in the sky. A night sky filled with lights has it acting joyful, while a sky devoid of any visible stars causes it to sob uncontrollably.
Cupi uses its own eggshell as armor, keeping as much on it as possible and refusing to remove it. It's very afraid of most of the outside world, instinctively striking with its bone club at anything unfamiliar.
Cutic responds very poorly to conflict. It can barely defend itself even with a bone club, and spends most of the time pleading and crying for combatants to simply stop fighting one another.
Imbuing bones with psychic energy, Cutu uses them to draw symbols in the ground. The shapes it makes have yet to be deciphered, but are believed to have some import related to the future.
Cureep travels alongside flocks of Mareep in the wild. It generates little electricity on its own, so it rubs against other members of the group to absorb some of their energy and store it within its wool.
As Curos wields its bone club, it slowly charges it up with electricity from its body. After enough time, it can make the bone glow with the same level of brightness as its tail.
Cuossom gather in small groups to choreograph their dances together. The one who carries the biggest bone is the conductor, directing the movements of the rest.
Curill's buoyant body allows it to easily stay afloat as it swims around in solitary lake areas. It takes great care of the bone club it carries, cleaning it vigorously every day.
A greedy little Pokémon that steals anything it gets, Cutata will even steal away the bones of others of its kind, for no other reason than it can.
Cukern hides under a skull when it digs into the dirt to protect itself while it photosynthesizes. It vibrates rapidly to churn up and throw dirt around when predators draw close.
Cuflora finds the strongest stick it can to wield as a weapon in battle. After absorbing enough sunlight during the day, the skull it wears starts to emit a warm glow.
Cuma's quick flying skills let it stay out of danger, fleeing the moment it feels threatened. It perches high up tall tree trunks, tapping out a pattern with its many bony limbs to warn other Cuma of nearby dangers.
Cueon's psychic powers let it easily wield bones as flying clubs in battle. It has a gentle heart, often drawn to those who feel lonely so it can help lessen that isolation.
Cureon's mood is highly dependent on the phases of the moon. When it is full, Cureon is at peace, but the more it wanes, the more sorrowful it behaves.
Cukrow has an innate sense for finding bones buried under the ground. Some police forces have used it to locate missing remains, but discipline is needed to keep Cukrow from stealing its findings for itself.
Cuown uses a strange power to levitate a bone to use and vengefully lash out at those it comes across. Gazing too long at Cuown's skull will send visions of lost loved ones searing into a person's mind.
Cutress's carapace is made of super-strong bone marrow. From the hollow spines in its side, it fires sharpened projectiles made of bones at high speeds, piercing through anything that bothers it.
Cunub's strong sense of smell lets it sniff out tasty mushrooms buried beneath the soil. Racing towards them, it uses the upper fangs of the skull it wears to better dig through the dirt and reach the fungi.
Cuswine's thick furry body and equally thick and sturdy skull make it easy to bowl over smaller Pokémon. It's not overly aggressive, but if hungry, it won't let anything stand between it and a potential meal it's sniffed out.
Cusola's back has bony growths that resemble coral. It hangs around Corsola colonies in the ocean, using its similar shape to distract predators so the Corsola can safely escape.
Half-skeletal in appearance, Curaid has an aggressive personality to go along with its fierce looks. An eerie, shrill shriek emits from its mouth whenever it spits out water jets at others.
Cudour stick together in packs to stave off loneliness, becoming fiercely loyal with one another. Pack members offer up bones leftover from meals to the one they consider the pack leader.
Cugon2 is effective at keeping computers organized, regularly cleaning out junk data and disposing of unused objects. It sometimes stares forlornly at the recycling bins within computers, as if in sorrow.
Old rumors circulate that Cutler is the remains of poached Stantler reanimated for the sake of vengeance. Its tendency to appear in places where Stantler poaching was high helps perpetuate these rumors.
Cugle decorates the skull it wears with splotches of paint from its tail. Each Cugle carries its own unique personalized artistic decoration.
Cuby tries to make itself feel braver by lighting the bone it carries with its flame breath. Because breathing too much fire tires it out, it tries to keep its flaming club lit for as long as possible.
The lonely Cutank usually finds itself being adopted into Miltank herds. In exchange for the kindness, it becomes fiercely protective of the group, charging down perceived threats to whack them with the bone it carries.
Wild Blissey will often adopt orphan Cubone, carrying them in its pouch, feeding them its eggs and raising them tenderly. The joy and love these newly-formed families feel is palpable.
Aggressive sea storms located near cliff-side caverns are usually attributed to Cugia. It's said the ocean responds to the Pokémon's intense frustration and feelings of loneliness and isolation.
Cuchu charges up the bones it carries with lightning from its body, enough to make them glow brightly. It's often seen leading young Pichu around, defending them with deft use of its charged-up weapons.
Cuoh is a very solitary, aggressive Pokémon that lives deep in underground caverns. The bones of previous trespassers are strewn about its territory as a warning for travelers to delve no further.
Curill fashions a helmet of bone not just for itself, but for its tail as well. When feeling lonely, it will talk to its tail, and make noises to pretend the tail is responding back.
Although Cukrow is a thief and a bit of a brute in combat, it has its own sense of honor. Fallen rivals have their bones gathered and buried by Cukrow as a sign of respect.
Cuchu supercharges the bone held by its tail with electricity, making it glow and crackle with lightning. It can fling the bone as a weapon, cracking through the air like a lightning strike.
The bone clubs Culax wields will usually be larger in size and still carrying a sizable amount of meat on them. This makes it effective both as a bludgeoning tool and a portable snack.
A vicious solitary hunter, Cuvile is very skilled at using bones in combat. It keeps one end of the bone blunt while sharpening the other, so it can bludgeon or pierce to suit its needs.
The beat of Cumega's wings can produce shockwaves powerful enough to shatter bone. It drops bones it carries as a distraction to prey, swooping down on them from a completely different direction.
Cufeon is deeply in-tune with nature, and cares greatly for the lives of plants. If it finds dying plants near it, it curls up next to them and cries in sorrow.
Cuswine's skull and tusks are made of extremely solid bone. It could charge full-speed into a solid glacier of ice and not even chip a piece off of its body.
Cugon-Z's glitchy behavior seems to be a byproduct of emotional instability in its programming. Its sorrow values spike at random, leading to fits of crying and hysterics.
Cutile takes great care in looking over the plants in its region. It gently digs up the remains of dead plants, planting seeds it collects in the holes left behind so new life can grow.
Multiple bones stick out of Cuslash's back, giving it ample defenses. Rolling allows it to bowl over most enemies with ease, and shed bone-spines can be picked up and used as extra weapons.
Cupert watches travelers while submerged in the mud to appear as little more than discarded bones. If a trespasser starts causing trouble, it leaps from the muck to strike them down with its bony weapons.
Culia's dance moves are slow and graceful, with a melancholic edge. It is quite emotionally sensitive, and often seen crying quietly after it finishes a performance.
Cuvoir possesses a psychic connection with the souls of deceased Marowak. It communes with them in the afterlife, attempting to grant their spirits some measure of peace, so they may rest.
Culade's bone limbs are effective for bludgeoning, but not its most effective technique. It extends pointed bones from its elbows to use for stabbing and slicing particularly tough opponents.
Cuinja flies in total silence, though it always appears to be crying. Some say gazing into the hole in its back will show visions of deceased loved ones, communicating with the viewer from beyond the veil.
Some believe Cugross is the spirits of four deceased Cubone in a singular body. It stomps around on bony limbs, its eyes never opening even as it attacks others with psychic pulses.
Cudoof's teeth are very strong, due to its habit of gnawing on bones. It will reshape larger bones using its teeth until they are custom-fitted to its grip or the shape of its skull.
Tales exist that say Cutomb is an entire generations' worth of Cubone and Marowak spirits tied to the same skeleton. Despite the frightening appearance, Cutomb is surprisingly gentle and kind to those unafraid of it.
Cucario fights vigorously in the name of protecting others. It creates small clubs in the shape of bones made from its own aura to wield deftly in combat.
Cuble gnaws on bones as a leisure activity. Its powerful jaws regularly crush the bone it chews on, causing it to constantly be on the lookout for more to collect.
Cuchomp can leap in and out of the desert sands as if it were water. It's a fierce hunter, cutting down prey with the sharpened bone bits at the edge of its limbs.
Curina uses its bone helmet and weaponry in defense of the Nidoran families it guards. A mild venom leaks from a hole in the tip of the skull, allowing it to poison particularly stubborn foes.
Culeep hides itself among undersea rock formations, so it only appears to be a skull on the sea bottom. Unsuspecting prey that swims by is then grabbed by sticky tentacles, dragged down to be eaten.
Made of extremely thick and solid bone, Cupardos's cranium is resistant to nearly every sort of physical strike. Young members of the species will playfully bonk each other with bone clubs, barely feeling the impact of the strike.
A gentle giant of the undersea world, Culord is usually seen swimming with a few Wailord bones in its mouth. It deposits them in a single den area, sleeping among the remains and crying softly to itself.
An unsettling aura emanates from Cuterra's shell, which takes on the appearance of a tombstone. Rumors say that if you spot a wild Cuterra staring at you quietly from the distance, your demise is nigh.
Cuchar has been observed using the bone club it carries to start fires. When together in small groups, they dance and chant around the flame.
Cuferno has a strong intellect, able to use a bone as a club and tool in everyday life in the wild. It throws the club at intruders before beating its chest and screeching to try and scare them off.
Appearing at first to be two swords stuck within a Cubone skull, Cublade demonstrates its true skill in the heat of combat. Both blades release from their holder and strike with precision, while a faint glow emits from the skull's eye sockets.
The ghostly wail of a Cubone is heard whenever Cuslash's skull-shield is struck, often unnerving opponents. This gives it the perfect opportunity to unsheathe its bone-blade and cut its foe down.
Some say Cuiard are inhabited by the spirits of soldiers who refuse to stop serving their leaders even after death. They dutifully serve their Trainer, using bones sharpened by the blades on their torso.
Curay inhabits the darkest caverns, its eyes glowing as it perceives others through the dark with perfect clarity. It creates sparks with the bone on its tail as a warning before belting out lightning at intruders.
It appears to be a reanimated Milotic skeleton buried beneath sand and old seaweed. It hunts by pretending to be simple scenery, before leaping out and attacking prey with the sharp ends of its bones.
Cumence flies around mountain peaks, living a solitary lifestyle. It usually inhabits mountains that have a history of fallen Dragon types, and aggressively targets those who would invade and desecrate the area.
Cuark casts illusions in forests to confuse travelers into getting lost. It appears before them to lead them towards the exit, desperately seeking praise from others even if it has to engineer false heroics to do so.
Cuking uses the biggest and sturdiest bones from fallen creatures as a symbol of its might. It is very protective of younger Pokémon, showing no mercy to those who pick on them in its presence.
Isolated at the bottom of the sea, Cuogre does not want anything else to intrude upon its solitude. Anything that approaches its home is sent all the way back to the ocean's surface via massive churned-up whirlpools.
Cuquaza is a small specimen that appears to be wearing the skull of an ancient deceased Rayquaza. It lands only for a short duration to gather food, disappearing into the ozone layer, fearful of contact with other beings.
Legends say that Cualga would appear before certain humans and send them back in time. The stories all share a common theme of the time-traveler wanting to save a lost loved one.
Images of Curem wielding a bone scythe gave rise to rumors depicting it as a reaper of lonely souls. The bony parts of its body are extremely chilling to the touch, and coated with permafrost.
A strange, ghastly sort of aroma emanates from Curade's flowers. Most Pokémon are repelled, but Ghost types are attracted to the scent, leading to exorcists using it to help forcefully expel ghosts haunting homes.
In private, Cupunny likes to play with its bone, tossing it in the air and catching it like a baton as it leaps around. It gets extremely embarrassed if someone catches it doing this.
Culoom uses its powerful leaps combined with its lengthy tail to strike opponents from afar. The spores its mushroom cap creates cause watery eyes in those afflicted.
Cunette controls the bones it carries with ghostly power, but makes it appear as if it's the other way around. It does this to look more frightening and more effectively scare small children.
Cupix is most often seen in the wild near graveyards. It seems to have a light connection to the spirit world, and some believe the pale flames its tails conjure are the spirits of deceased Pokémon made manifest.
Cuki lies prone, waiting for a curious onlooker to approach. Once they're within range, it springs to life and rattles the bones it collects creepily before floating away.
Wearing a disguise looking like Cubone and even wielding a bone similarly, Cukyu tries to make friends with the Pokémon. Some appreciate the effort, while others find it disconcerting.
At first it was thought that Cuno's bony helmet obscured its vision before it was discovered it lacks eyes. Its strong sense of smell leads it to prey it knocks out with a single solid headbutt.
First discovered in the vicinity of Lavender Town, Cutales is an elusive species that avoids human contact. Touching one of its tails is said to curse the perpetrator to be eternally lonely.
Extremely slothful, Cukoth rarely moves even in its own self-defense. It is quite attached to its club, but even if it's stolen it won't muster up the energy to take it back, simply crying loudly in response.
Curoth has been seen pulling the bones out of its own body to use as weapons. It does this because its body grows new bones so quickly, the old ones would cause it extreme discomfort if not removed for too long.
Curon lays around dry areas, moving so little that small insects often flock to it. It pretends to be deceased as a way to avoid interacting with others; it is quite antisocial.
The Salamence skull Cuagon wears fills it with even more determination to one day fly. At the same time, it seems less inclined to leap off tall cliffs, fearful of breaking the helmet that inspires it so.
Cuelgon hides its small frame with the skull of a fallen Salamence. Timid and not terribly strong, it rarely pokes itself out from the shelter until it's time to evolve.
Curua uses illusions to masquerade itself as other Pokémon so it won't be lonely. If its friends discover it in its true form, however, it gets embarrassed and flees in a panic.
Wearing the skull of a fallen Charizard fills Cumander with vigor and bravery. It fights much more confidently, but this confidence falters instantly should someone manage to remove its helmet.
Highly timid, Cueary tries its best to be brave when trouble approaches. It usually manages a few seconds of flailing its club about before it inevitably hops away in terror.
Cusis has a difficult time trusting in others. When under stress, it hardens the normally gelatinous covering around its skull until it gets as rigid and sturdy as solid bone.
The strange, dripping material surrounding Cusion has a consistency somewhere between slime and sand. Research is still determining whether the head or the crossbones is the true core and source of its powers.
Curok tries to project an aura of confidence and charisma, but is actually highly self-conscious. If something knocks the skull off of its face, it will sob uncontrollably until it manages to cover itself again.
Cuxew grinds the bones it carries against the its tusks, in order to sharpen them both for battle. Broken tusks grow back and cause it little issue, but bones breaking while sharpening cause it to go into a panicked fluster.
Culing create nests made of skulls and bones when it comes time to roost. The quiet chirping songs they sing during these moments have a decidedly melancholy feel to them.
Small flames flare up from the nostrils of Cuinder's skull-helmet when it's agitated. It uses bones leftover from previous hunts to help build its nests.
Curunt's extra skull layer around its cranium gives it ample protection from blows. It has a belligerent personality, but chewing on bones keeps its more aggressive impulses at bay.
Curunt carries a bone with it at all times, and sharpens one end of it over time. It uses the pointed end to chisel away at large ice blocks, digging itself out a den for when night falls.
Cuish buries itself in the ground to sleep, appearing to be a simple skull and foliage. If something gets too close, it instinctively waves its bone around and spreads an annoying pollen around that provokes sneezing fits.
Cucorio cheers valiantly for its allies in battle, sparks showering from the pom-poms it holds. If the ally still loses, it falls to the ground, despondent at having failed to support them enough.
Traveling in small schools, hungry Cuvanha can reduce creatures to bones in a few moments of a feeding frenzy. Even the bones are not wasted, held in Cuvanha's jaws to use as self-defense.
Cuedo aggressively picks fights with other fierce underwater denizens, most often Sharpedo. The larger and deeper the scar on its skull is, the more respect it garners from others of its kind.
With a glowing red eye and many bone accessories, Cuvenant cuts a frightening visage. It's actually quite weak-willed, however; if its appearance and roar don't scare something off, it panics and flees into the forest.
Cuoom's scent is tied to its mood, and is primarily a noxious aroma due it often being in a state of depression. The tears it sheds are a type nectar known for being particularly sweet.
A silent and deadly hunter of the night, Cuvern swoops down and uses the bone club it carries to knock out prey in one strike. A second swoop follows, snatching up its target to be taken back to its lair.
With a sensitive heart, Cudra is prone to crying at the drop of a hat. The tears it sheds are a thick and viscous fluid that often leaves sticky streaks trailing down from its eyes.
Cuplume's pollen clouds cause strong hallucinations in victims. In ancient times, people thought it caused them to glimpse into the afterlife, giving it a feared reputation.
Cuful is incredibly forlorn, bonding with the first person to show it kindness. Its attachment is so great that it sometimes lashes out at family and friends, fearful they will take its beloved companion from it.
Culucha decorates the underside of its wings with bones. This macabre display not only intimidates some of its opponents, but it can pluck them from its wings to throw as projectiles in battle.
Cunea buries itself in the sand and pretends to be the skull of a fallen creature, until something wanders too close. It leaps from the sand with a cry, and comes down with a spiky-limb punch.
Curas's mushrooms have a brittle texture and a terribly bitter and sour taste, so few bother to pick them from it. The unique flavor is actually quite liked by certain Ghost types, however.
Cusand takes on the appearance of a friendly sanctum for small Pokémon to gather under for safety. Its extreme loneliness makes it very clingy, however, so those that enter beneath its skull dome are not allowed to leave.
Friendly and unfailingly loyal, Curuff makes for a devoted, if slightly over-attached, pet. Its most beloved bonding activity is playing fetch with its Trainer using its favorite bone.
Cusect carries a strange mushroom with it that dispenses heavy amounts of spores with a single shake. Living things that come in contact with the spores have their eyes become extremely irritated and watery for several hours.
Cunat's compound eyes let it easily spot oncoming threats and move to avoid them. When alone, it has a habit of chewing on the bone it carries to calm its nerves.
Cukin practices casting fire magic, using the bone it carries as its staff. It ignites the tip with its flame breath before flinging the fireball at its target.
When upset, copious amounts of steam pour out from the eyes of Cukoal's skull-like shell. Sometimes, the steam clouds take the shape of Cubone or Marowak before dissipating.
Cukaboo likes to target those traveling at night through forests for its pranks. Using a bit of ghostly energy, it throws hexes of bad luck from its bone, using it like a magic wand.
Bones grow from Cuor's core and jut out of holes in its exterior. It fires these bones as a self-defense method, the hollow holes glowing a faint, colorful energy until a new bone grows and fills the gap anew.
Cuor emits a strange energy that lets it control the broken off bone shards of its shell-like casing. Using this, it manipulates them into weapons and armor to keep itself safe from attackers.
It wears the skull of another unfortunate Diglett on its head for protection. Culett was first discovered after sightings of "Diglett ghosts" became increasingly more common.
Cudisc appears to be drawn to feelings of loneliness. It leaps from the water into the arms of those feeling isolated, and cries for them out of sympathy.
Trainers hoping to raise Cuyena are advised to adopt them in pairs. It is easily prone to lonesomeness, and needs the presence of another of its kind in order to not become depressed.
Cuple's back is covered with a bony carapace to keep itself safer from predators. It rarely crawls down from its home on branches, using thread shot from its mouth to reel in food from the forest floor.
Cutrio carries a duo of bones and skulls with it at all times. It has been observed speaking to them regularly, and some observers swear to have faintly heard responses on occasion.
Easily upset, Cumur cries constantly and loudly. Its decibel levels while crying could cause cave-ins, so many other creatures kick it out of their dens on sight, making it even more despondent.
Before rival Cuyama get into a shoving match to express dominance, they use their collected bones to beat the ground as a customary pre-battle ritual. The loser will have to forfeit some of its bones to the victor.
Cuwhirl was a common sight in the past as part of the many pirate crews. It used its large bone club to help its partners in crime board other ships and plunder their belongings.
Cuwrath fights with a great strength tinged with a great sorrow. It's fairly common to see its eyes heavy with tears even as it battles opponents with all its might.
Cura defends itself from multiple angles with the telekinetically controlled bones of deceased Marowak. In serious situations, it reforms the entire skeleton to battle an opponent alongside it.
Cukazam wears and wields several bones across its body. Using its powerful mind, it can control these skeletal pieces all at once in battle, giving it a wide range of attacks to use on foes.
Cuchamp wields bone clubs in two hands while the other two remain empty-handed, letting it excel in two combat methods. Some more aggressive Cuchamp have been seen fashioning bone gauntlets for their fists.
The bulbs poking through the skull Cucool wears help it navigate, sensing surroundings with bio-electric pulses. Its sting causes allergic reactions near the eyes, resulting in irritation, excessive tear production and even blindness in some cases.
The first sightings of Cuta in the past caused slight mass panic due to its ghastly appearance, leading to many horror stories about them. Fortunately, modern times let people realize the species is harmless and in fact quite shy.
Cudash's morbid appearance and odd-colored flames gave it a dark initial reputation. Old folk tales say it would appear to chase down and forcibly drag innocent souls to the underworld.
It feels angry and forlorn, though it cannot remember the reason why. It finds some tranquility when in the presence of Slowpoke and Cubone families.
Cutortle swims through riverbanks in search of opponents to test its mettle against. The more scratches its shell and skull helmet show, the more battle-hardened Cutortle becomes.
The Cuton trio can separate to better evade or attack foes. The center member directs the other two with waves of its magnetically-charged bone.
Cufetchd gathers up bones from old nests to use as a tool. It is intelligent enough to draw symbols in the ground with its bone in order to better communicate with humans.
Cutoise's large size belies its tender heart, and it is quite emotional. When sad or angry, the water it shoots from its cannons fires at twice the usual strength.
Holding it with its tongue, Cuder wields a bone as a weapon with surprising dexterity. The pointed teeth of its skull give it a painful bite force as well, should its bone-club prove ineffective.
The bone-like protrusions on the side of Custer's shell can launch out and home in on targets. Once they've connected and knocked out a foe, the bones fly back and slot into place.
Despite its size, Cunix is gentle and non-confrontational. It prefers gently nudging or batting away problems with the bone on its tail rather than using its massive stone-and-bone-covered body.
Cuno's skull helmet protects it somewhat from the psychic assaults of other Pokémon. Rapping the bone it carries against its pendulum causes it to generate extremely powerful hypnotic waves.
Cuby collects bones from the beaches to make a den for itself. Though a home made entirely of bones seems intimidating, Cuby is quite friendly and docile.
When it shakes or clacks its claws together, they make an eerie hollow rattling sound that is effective at frightening off predators. The claws themselves are somewhat brittle and ill-equipped for prolonged combat.
Marode bashes the ground with the club held in its mouth to warn away potential attackers. If the warning isn't heeded, it spits the club like a projectile before rolling forward quickly to get close and trigger a devastating explosion.
Familial love allows the spirit of a Marowak to stay tethered to the mortal realm. Though it is no longer alive, the ghost will stay by its side and protect it always.
Marodon's body is so durable that there has never been a specimen seen with a crack on its bony armor. It lives among Rhyhorn colonies, keeping watch over the young in particular.
Marosey is said to communicate with the souls of fallen Marowak. It takes it upon itself to care for any and all Cubone it comes across, to soothe the matron spirit it communes with.
Marotu was often seen as an assistant to priests of ancient tribal civilizations. It was believed that using and wearing the bones of fallen Pokémon allowed it to draw from their spirits and gaze into the afterlife.
The bones of its rivals are worn by Maroring as a monument to its strength and triumph over others. It's thought that ancient tribes used Maroring's markings as inspiration in their magical practices.
Maroraid chews on the bones of undersea creatures to gain nutrients. If it neglected to do so, its teeth and water-spitting capacity would stagnate, leaving it less able to defend itself from larger creatures.
The two blades are made of exquisitely sharpened bones. Maroblade's fighting style is extremely aggressive, hacking away wildly at opponents with both swords, as if taking out repressed anger out on its opponents.
Marotic is a fierce hunter that moves smoothly through desert sands as if it were water. It seizes its prey with seaweed-like tendrils before constricting them and dragging them beneath the sand.
Marotuff's bone club emits a faint aura that lets it gently put people into a restful slumber. It stays near the sleeper, using the club just as effectively for defense should an attacker draw close to them.
The bone at the end of Marororus's tail is incredibly solid, strong enough to shatter a boulder with a single swing. It travels alone, only interacting with others when it sees young Pokémon in need of protection.
Marosect scuttles around caverns, pretending to be a hollow skull to avoid predators. It is said that if one listens closely, the faint and eerie cry of a Marowak can be heard echoing within the skull-like growth.
Maromeleon scrapes the bone it carries across its skull to set it aflame, lighting it like a match. Its fighting style gets fiercer once its bone is on fire, so Trainers should take care to make sure it doesn't get carried away in battle.
The bony covering over Maroloud's skull gives its cries a reverberating effect and increases its bass levels. It can cause seismic activity in its immediate surroundings using its powerful voice.
The star present on Marobra's skull changes color as it grows smarter and more psychically proficient. Gold is considered the highest rank, though rumors persist of a level beyond even that.
Marokazam uses powerful telekinesis to control sand and wind alike and create sandstorms at will. Whirling bones propelled by dusty tornadoes will assault any that disturb its solitude.
Marochoke possesses a physique and strength near unparalleled, and maintains a quiet, somber persona. Some say it trains constantly because it fears the possibility of lacking the strength to protect its loved ones.
The skulls on each head are so solidly built that it's often said nothing can survive being hit by all three in tandem. Marodrio dashes across arid dry lands at night, leaping through the air with a piercing cry.
Hitmonbone uses the bones it carries as a makeshift lance and shield. It doesn't neglect training its own body, balancing itself on its bone-spear and practicing its kicking techniques when alone.
Hitmonlee's kicking-based fighting style is emulated by many professional martial artists. Though it focuses almost exclusively on kicks, it has a formidable fist strike able to send a foe flying with a mere one-inch punch.
Hitmonlee's hands have become legs as well, gaining the same strength and extendable nature its legs normally possess. This gives it unparalleled combat capabilities with a unique four-kick fighting style.
Hitmonchu's extendable legs pack a powerful punch for its size. Its electric control is still developing, so only about half of its kicks are able to be enhanced and charged up with electricity.
Though its horn is as powerful a weapon as its legs, Hitmoncross only uses it in battle as a last resort. It much prefers victories that come only from its kicking prowess.
Its legs are powerful, but its heavy rotund body makes its mobility poor. Hitmonperior fires pressurized air from the holes in its palms at the ground to help it leap through the air and close the distance to its opponents.
Its still-budding aura sense is strongest in its well-trained legs. As such, it has to kick or otherwise touch a person with its feet in order to sense their aura.
Hitmonbat perches on cave ceilings until it needs to hunt, rocketing downward with its foot to knock prey out in one strike. The "Hitmonbat Kick" is a popular image in recent media.
Hitmonizard possesses great discipline as well as a great ego. It looks down upon most others, and won't even deign to kick at an opponent until they prove worthy of the effort.
Hitmoncool was thought to be an undiscovered variant of Toedscool until further research was performed. Its leg-like tentacles are deceptively strong, and deliver a potent dose of poison with every kick.
Hitmonler can tuck its multiple feet into its body in order to roll down steep slopes. This also makes it adept at hiding limbs in combat until the right moment to launch surprise kicks at opponents.
The screws at the bottom of Hitmonmite's body are much longer than they seem, able to extend far outward at high speed as an attack. Though small, these "kicks" carry enough power to send a Golem flying.
Its feet can operate freely from the main body, allowing it to launch kicking attacks from long distances at any angle. They must return to it to recharge periodically, however, or risk falling out of the sky and becoming useless until retrieved.
Above and especially beneath the waters, Hitmoneel delivers a strong kick with the swing of its tail. After winning a match, it claps its arms and feet together in celebration of victory.
Hitmontoise fires disembodied feet from its cannons to assault foes with powerful kicks from a distance. A few minutes after being fired, the feet dissolve into water.
Hitmonlee uses its retractable and stretchy legs to maintain balance while ducking and weaving from an opponent's blows. They also allow it to take positions that let it punch from unorthodox angles.
Hitmontwo is a furious fighter, venting out its pent-up aggression through its fists. If a punch sends its foe flying off, it uses telekinesis to pull them back to it just so it can continue pummeling them.
Hitmondour has firm protective plating formed around the head, so that its skull is guarded against opponents and other Hitmondour it trains with. Humanity may have taken inspiration from it when creating boxing safety gear.
Hitmon Jr. is often found watching boxing matches on television or from the ringside. It mimics the moves of the combatants, honing its punching skills to perfection.
Hitmonzone's limbs deliver powerful blows and have a long reach. It uses strong magnetism to quickly maneuver around opponents and strike from the best angles.
It's thought that fusion has somehow caused Hitmongon-Z to be stuck between the real world and cyberspace. Its limbs undulate and swap around at random, and few can look at its glitchy form for long without developing headaches.
A prime example of a dance-battler, Hitmonlia dodges a foe's strikes with ballerina-like grace, and returns with a punishing counter-punch without missing a step in its dance routine.
Though it has good fighting spirit and decent offense, Hitmondoof has something of a glass jaw; even a single hit impacting its tooth will send it scurrying away, the will to fight completely gone.
Hitmonpass's gloves contain powerful magnets, propelling them forward once they've locked onto a foe. Hitmonpass floats back and forth as it waits for its opponent to strike, magnetically repelling itself to dodge before delivering a devastating counter.
Hitmonblade floats around deftly in battle, dodging strikes and countering with strong punches. If desperate to win a fight, its fists can become blades, giving it more power and reach.
A pugilistic pup with a penchant for punches, Hitmonolu powers up its aura through fisticuffs. In particularly intense training bouts or battles, its fists may even begin emitting aura with each swing.
Hitmonbas is extremely self-conscious about its appearance. If it even thinks a person is looking down on it for its looks, it responds with extreme aggression and numerous fists to the face.
It trains itself by flying above and striking others with its fist-feet. Because of its small stature, the strikes are viewed more as a considerable nuisance than actually painful.
Hitmonbat never uses its fangs while hunting, only its fists. It fights prey one-on-one, and only deigns to sink its teeth and draw blood if it has knocked an opponent out in a straightforward bout.
Its frozen fists chill the air around it, forming ice whenever it throws a punch. It is said that even the hottest of Fire-Type Pokémon will be frozen solid from getting hit by even a single jab.
Hitmonea's boxing style is unrefined, consisting of wild swinging of its arms until it hits something. It hydrates itself often before and after battle, to the point of excess, leaving it bloated and slower-moving for a time.
Hitmonetta's combat movements are light and limber, akin to dance moves. It incorporates many twirls into its fighting style and specializes in spinning backhanded punches.
Every punch swung by Hitmonloud is accompanied by its bellowing cry. Its voice is so strong that it's not uncommon for a punch to miss, only for the opponent to be damaged by the sound-waves of its deafening roar.
Hitmonler often taunts an opponent by beating its chest, daring a foe to take the first hit. Those that fall for the gambit find themselves hit by a punishing counter from Hitmonler's four fists.
Hitmonlem has mastered a unique style of defense and offense. It tucks itself into a sphere and rolls at high speeds, its stone body near impervious to damage, before it springs out with quick punches that send opponents flying.
Though its punches are already potent, Hitmonmite excels in fighting Steel-type opponents. It shifts the polarity of its fists so they magnetize toward the target, increasing the speed and force it can punch metallic foes with.
Hitmonton can fire two of its fist-like components outward as long-distance punching attacks. Attached magnets ensure they quickly return, ready to be launched again.
Hitmonster are constantly seen closed and at rest, their tough shell and sharp spikes deterring most predators. Those who attempt to forcefully pry open the shell will see it open suddenly to launch a devastating punch from within.
Hitmonter's gloved fists can pass through solid objects, punching others from a completely different room. It picks fights with other Ghost Pokémon to see who's more worthy of haunting a location.
Thanks to a hive mind, any flavor one egg's tongue comes across, the others will taste as well. Should one of the clutch find something particularly delicious, the entire group will swarm and lick it intensely from all sides.
Between the stone whip it carries and its thick tongue, Lickiwak is never lacking a tool to bludgeon opponents. It's quite protective of smaller, younger Pokémon it resides near.
If something piques its interest, it will charge towards it, intent on licking it thoroughly. It will bowl over anything unfortunate enough to get between it and its target.
Before offering any of its nutritious eggs to others, Lickisey will thoroughly lick them to ensure they are clean. While meant as a gesture of goodwill, this often makes the exchange feel awkward for the other party.
Like its vines, Lickigela's tongue will be replaced by a new one within 24 hours if severed. A severed tongue flops and wriggles for several seconds afterward, a sight many consider unnerving.
With its huge tongue, Lickikhan can gather up large amounts of food in a single motion, gathering it for its child. These large portions are necessary, as Lickikhan young have a prodigious appetite.
The tongue-like organs on its arms let it poke and prod at things to determine if they are tasty or not. It favors areas where lots of tart-flavored berries grow.
Lickito's transformative accuracy increases if it has licked the object it intends to mimic shortly before changing. Research suggests the lingering taste of what it licked helps it remember finer details.
When Lickiflora soaks in a sufficient amount of sunlight, the ring of tongue-like petals around its face drips a type of condensation. Some are disturbed by the idea that morning dew might actually be Lickiflora's "saliva".
Lickichu can use lightning coursing from its ears to electrify its tongue in battle to powerful effect. Out of battle, it sometimes "swallows" the electricity on its tongue, apparently enjoying the tingling sensation it brings.
Fusion has caused Lickilicky's body to be unable to retract its long tongue, leaving it forever extended. It must regularly find sources of moisture to lick to prevent its tongue drying out.
Extremely lazy, a lounging Lickiking will gesture at passersby to feed it. Those that do not comply will be seized by its lengthy tongue, then pummeled by its powerful fists for their refusal.
Some have theorized that the entirety of Lickilie's body within the outer casing is comprised of tongues, but this is unconfirmed. Anyone licked by one of its tongues will experience severe chills afterward.
One can see through its transparent dome that Lickisteel has a mass of roiling tongues within it. Should it fire one of its tongue-limbs off or lose it in battle, another from the center mass will replace it shortly.
Always eager for a good fight, Lickilucha does not consider a fight truly won until it has pinned its opponent beneath its powerful tongue for a three-count. Unsurprisingly, not many are eager to let it earn this type of victory.
Explorers are cautioned against picking Lickiras's mushrooms, even in cases of dire hunger. In the majority of people, consumption causes a highly uncomfortable swelling of the tongue.
Lickiple's tongue can extend to almost three times its body length. Using this, it can reach out and consume leaves from a safe distance and rarely scurry far out of its home inside tree trunks.
Lickiler wraps its tongue vertically around itself before rolling down mountainsides. Anything that gets stuck to its tongue as it rolls gets slurped up after the downward roll is complete.
Its taste buds are very sensitive, so any time food touches Lickipoke's tongue, its simple mind is overwhelmed by the flavors. It's so enamored by the feeling of it against its tongue that it often forgets to actually eat the food.
The sticky tongue shared by both heads moves between them like a conveyor belt: food flows into one head and disappears, then the other. When bored, the heads may play an odd sort of tug-of-war with the tongue.
It loves to lick up anything it can find off the ground to eat and let its goo-like body grow larger. It can even be seen slurping up parts of its own body that have dripped off and puddled on the ground.
As Lickiuk roams near urban areas, it uses its tongue to grab and swallow any object it comes across. These items are not digested but are left behind in Lickiuk's trail, coated in stinky slime.
Though possessing less power than a normal Weezing, this Pokémon carries itself with a more chipper demeanor as well. It's theorized this is because the fusion resulted in less gas within it, causing less internal pressure.
The stench of Koffdon's toxic clouds is particularly abhorred by Rock-type Pokémon. It can fling drill-shaped smog projectiles at foes that seep into their body and leave them badly poisoned.
Koffbuzz generates toxic storm-clouds from the pores on its body. Due to the lightning and poison, the clouds are untouchable by others, though Koffbuzz can manipulate them effortlessly.
Koffew's behaves in a carefree and dim manner, floating after anything that catches its curiosity. The clouds it emits all have a different scent, and research has determined each matches the natural odor of various other Pokémon species.
As a sign of affection, Koffgey will use its wings to blow the clouds it creates in order to share its scent with others. It doesn't seem to realize most others don't appreciate its uniquely pungent aroma.
Those that inhale Koffrai's fumes will find themselves quickly falling into a deep slumber. The sleep is fraught with nightmares framed around being unable to breathe; victims always wake up gasping for air.
Koffpix expels fumes from behind at a constant rate, its three tails of smog never dissipating in full. If threatened, it can ignite the fumes and use them to sling fireballs at attackers.
As Koffetta sings, it emits clouds of gas in the shapes of musical notes. Though it makes a pleasant sound, these clouds are very pungent and will send those who smell them into fierce coughing fits.
Koffecho floats along with the breeze, always trailing a tail made of its gases. Those that inhale the gases as it passes by hear a faint ringing in their ears for a few hours afterward.
Koffnix's toxins work their way up from the tip of the tail before being exhaled through the segments closer to its head. Its poison works particularly well on Rock-types, so many underground denizens give it a wide berth.
Metaceus's cocoon is said to be made of materials more ancient and durable than any naturally that are occurring on the planet. Analyzing them has proven difficult, as once Metaceus evolves, the cocoon dissipates completely into dust.
Metakyu gathers discarded pieces of Metapod cocoons in order to form its disguise. Despite the patchwork assembly, the result is rather sturdy, protecting it from predators until it can counterattack.
Metarachi's cocoon is highly sought after; when it evolves, it vanishes in a flash of light, leaving behind scattered remains of its shell. Supposedly, these shards contain wish-granting powers if enough are collected.
It struts slowly in the afternoon heat, precisely positioning its wings before flapping in place. The warmth it gathers from the sunlight expedites its evolution process.
It gathers ambient static from the air with the bristles at the end of its wings. When threatened, Metacorio electrifies its shell as a deterrent. Its evolution process is halted while the shell is electrified.
It rests in windy areas to await its evolution, where the breeze stimulates its psychic energy. If the winds grow too forceful, it uses telekinesis to hold steady, hampering its evolution speed.
The extra head has not grown properly, leaving it unstable. Though no longer prone to exploding, a single touch can cause it to release large amounts of foul gas from its pores.
As a conjoined being, both parts of Weeto are able to transform. They cannot separate, however, so their transformations result in having a miniature version of its new form attached to the main body.
Weeluff floats about cheering on battles by shaking its smoky pom-poms and scattering them around small cloud puffs. Due to the stench of the clouds, its cheer routines aren't as effective as it would like.
Weedreavus floats around deliberately spewing out toxic mists that make those inhaling it suffer feelings of fear and disorientation. Some believe the smaller head behaves like a conscience, trying vainly to make it stop acting maliciously.
The head functioning as a Weecargo's shell regularly puffs out pungent clouds of smoke. Some try to find meaning in the clouds' shapes, such as determining Weecargo's current wants or mood.
Referred to as "The Scion of Toxic Storms" in old nautical legends, Weegia releases noxious air from the many pores along its body. When it flies, it creates a putrid maelstrom at sea that none can sail through unscathed.
Cascading clouds of toxic gas flow forth from Weeoh with each flap of its large wings. It can exhale a rainbow-colored cloud of even stronger gas that greatly burns skin on contact.
In the distant past it was believed inhaling Weetomb's fumes allowed one to commune with the spirit world. In actuality, breathing in high amounts of the gas causes hallucinations.
Though appearing toxic at first glance, the fumes from Weeler are harmless and have an earthy scent, a result of its constant diet of rock and stone. This unique scent is popular as a perfume in Pewter City.
Weeuk has been used recently in media to provide testament to the dangers of pollution. Of particular note is a film depicting a giant, polluting Weeuk being defeated by a heroic Tyranitar.
If Rhybone feels threatened, it charges forward at the danger, swinging its bone wildly. It usually closes its eyes during the charge, often causing it to run past the target and crash into another obstacle.
Rhytung enjoys lobbing things into the air with its strong tongue before headbutting them away. Owners must take caution, as it's too dim to understand the importance of others' property.
Rhyfree flies around looking for verdant flower fields and soft soil, before charging down so hard it buries itself into the dirt. It then eats the flowers from the roots up.
Mysterious symbols scattered among ruin walls confounded researchers for years, until it was discovered they were simply the results of Rhyown charging around, hitting the walls and leaving impact silhouettes of its shape.
When it goes on the attack, it extends an arm to grab or punch the target. Because of its simple mind, even if it misses, it won't retract its arm back until it hits something or extends to its maximum limit.
It is impulsive and staunchly protective of its Trainer. It charges at perceived threats recklessly, forgetting that it could use telekinesis to better effect.
Rhyduck has a slow, plodding walk on land, but is a very deft and swift swimmer. The gem on its forehead glows when it is about to charge through the water and chase something down.
Rhychop rotates its arms to wind up a punch before charging at an opponent fist-first, not stopping until it hits something. These charge-punches can knock down entire trees with ease.
Rhynix's sturdy serpentine stone body allows it to charge and dig through rock and dirt with ease. Some say a stubborn Rhynix could dig its way through to the other side of the planet, if it tried hard enough.
Rhysaur was one of the first known recorded fusions on record. Its discovery lead to reopening old scientific debates on which of its constituents were the first Pokémon scientifically recorded in history.
Rhyqueen acts as a caretaker for younger Nidoran species, but has a very simple mind and little patience for bad behavior. The young ones are often seen running from a Rhyqueen attempting to headbutt them as punishment.
A very gentle and kind Pokémon, Chanite is happy to share the eggs it creates with those in need of a pick-me-up. The eggs are particularly effective on Dragon types, revitalizing them completely in seconds.
Chanwile has a protective nature, nurturing Pokémon and their eggs alike. Many Trainers and Pokémon Centers rely on them to safeguard Poké Balls in their near-impenetrable false mouth.
Considered the ultimate caretaker, Chanceus's love and kindness is near infinite. It's said it could manifest 1000 arms made of divine energy in order to take care of throngs of creatures in need.
Chanlup is very prideful, believing itself to be the most skilled caretaker. If two Chanlup meet, they will immediately compete to see who has the better care techniques and better quality eggs.
Chansharp trains other Pokémon in the art of rescue and care of wounded and stranded travelers. A strict instructor, any who aren't paying sufficient attention risk a painful punishment.
Chanking shares healthy eggs with members of the Nidoran family, but outsiders are not appreciated. Any other creature that tries to take its egg will be sent flying with one swing of its mighty tail.
To deal with unruly Pokémon, Chanpede grips them with the many claws on its front. The claws deliver a calming substance that numbs the Pokémon, making them much easier to deal with.
Chansteel possesses a kind heart as well as a solid and robust body. It gets employed by Pokémon Centers to defend them from those who would get unruly, pinning the perpetrators down with its strong, extendable limbs.
The hairs on Chanat's body carry a compound that reduces stress and fatigue with prolonged contact. Shed fur is often used by garment weavers to make comfort blankets.
Chanduck's eggs are excellent for combating a lot of minor ailments. Ironically, they are ineffective at fighting headaches, which Chanduck constantly suffers from.
Chanbell creates and regurgitates eggs from within its body to offer other Pokémon in exchange for food. The tart taste of the eggs is popular in some rural regions of Unova.
A strange mass of tendrils that infests the bones of an unfortunate Marowak. It occasionally shifts its tentacles into a shape resembling the body of Cubone, but is unable to hold that form for long.
The reddish vines from its mouth all operate as individual tongues of Tantung. This means it can grab and taste several things at once, and discover untold amounts of flavor combinations.
Rather than normal miming, Tanmime enjoys the art of shadow puppetry. It can manipulate its vines to form varying shapes with its arms, and make quite a spectacle of shadows.
Though pointed at the ends, Tanther's vines aren't particularly sharp and thus aren't well-suited for stabbing or cutting foes. It's much more effective unraveling their coiled shape and using them to surprise and constrict them instead.
Tanvee's vines vary in texture, feeling warm, cold, rough, or soft. It's said that when more vines feel alike, it signals that evolution is near.
Tanotto scouts for swarming insects from high above, swooping down and using its tentacled wings to grab up as many as it can. It gorges eagerly, then shares the rest with other insectivores once it's had its fill.
At first glance Tanicate appears to undulate across the ground using its many wriggling tentacles, but further inspection reveals it has very tiny feet beneath the vines that it uses to move around.
Tanrina has a caring nature towards any creature smaller than it. With the many tendrils comprising its body, it can pet, hold and comfort a multitude of creatures it wishes to nurture and protect.
Tanking's tendrils move on instinct to grab anything edible, so it rarely has to move and forage for itself. It only uses its limbs in self-defense, where it shows little mercy.
The tentacles wriggling out of several holes in Tanmuku's body are just a few of several that make up nearly the entirety of its internals. If in danger, it can fire its tentacles as projectiles in order to retreat and regenerate a new set.
During moments of hyperactivity, Tanroth will tear off its own vines and swing them around like whips. Due to its high energy, these vines grow back within minutes, so it never runs out.
Tanbat's odd shape makes flying rather erratic. Though poor at swooping, its tendrils let it latch onto nearby prey and bring it closer so it can bite into them.
Tanpede's spines produce a venom that flows into the vines upon its head, letting it poison anything that gets too close with a potent Vine Whip. The mustache-shaped vines on its front are harmless, however, and preened often.
On occasion, the vines Tanrunt keeps hidden within its hood will slip out, thrashing and reaching out wildly towards those nearby. Tanrunt hastily covers them back up, seemingly embarrassed at this moment of exposure.
A wriggling mass of vines extending out of a partially-metallic body, Tansteel's arms can extend up to thirty meters. It regularly retracts and replaces the vines serving as its limbs to keep them from drying out.
It produces steam from its hidden mouth, as it's shell is filled to the brim with its superheated tendrils. Steamed Tankoal vines are a popular snack food in some parts of Hoenn.
Every one of Tanbra's vines is imbued with psychic power. This lets it take on multiple opponents at once, being capable of firing off over a dozen Psybeams at once.
Its arms are covered with retractable vines, so Tanchop's reach is much longer than it would seem, letting it grapple opponents that wrongly assume they're a safe distance away.
Tanby is highly sought by upscale restaurants for high-class dining. The meat in its body combined with the texture and taste of its vines when cooked create a delectable, protein-rich meal worth a high price.
Tanler has sometimes been observed using its pincers to sever its own tentacles and eat them. They grow back over a long period, so it only does this when other food sources are scarce.
The eggs in the group age at different rates, leaving the older ones to take care of the younger until they fully hatch and develop. Once all are fully grown, Kangascute exhibits marvelous unity in battle.
Kangasbone fends for itself using the first bone it can find, but isn't very strong on its own. It searches for Kangaskhan herds, hoping to be adopted into a loving family.
A young Kangasther does not have blades at birth, so the defenseless joey clings to its parent's back at all times. Kangasther uses the soft hum of its wingbeat to lull the child to sleep at night.
Despite how dangerous it looks, the strong-yet-delicate grip of Kangasir's pincers makes it the safest place for the child to be held. Those who disturb the baby quickly learn it needs no pincers to be a fierce guardian.
Part of Kangasto divided and became its young. The child can only transform its face at first, so the parent tutors it in the ways of shapeshifting until its mimicry can become perfect.
Due to their similar appearances, Kangasvee are often found in the company of Kangaskhan, adopted as an additional child by the parent. More and more Kangaskhan are being spotted carrying a Kangasvee in their pouch.
Kangasdos encourages a free spirit in its child, teaching it to roam fast, far and wide. Though the child has little electrical strength yet, occasional small bolts of lightning spark from its wings when it practices flight.
Kangasew encourages its timid child to go out, explore and make friends. It's a very kind and trusting parent, but will immobilize a creature instantly with psychic powers the moment it senses a hint of a threat.
In order to toughen up its progeny, Kangasotto allows its child to play-fight with other young in the flock. If the roughhousing gets too extreme, parents may step in and brawl over whose child was at fault.
Though Kangaswoodo prefers to remain still, its curious child often hops out of the pouch to explore, forcing it to give chase. The young cries and pouts when Kangaswoodo lifts it back into the pouch.
Kangasflora finds the sunniest spot it can to hold its child aloft and let it absorb the sunlight for nutrients. Many artisans find the sight of it oddly majestic, and many a statue and figure have been made of the scene.
A strange pair of letter-like creatures, Kangasown are never seen far apart from one another. The "child" seems to enjoy getting dirty and defacing walls with its body, much to the "parent's" chagrin.
Kangasbuffet appears to be a conjoined parent and child, with the parent taking the brunt of violence from predators. Though unconfirmed, it's believed the child eventually falls off the parent in order to fully mature.
Its child is hidden beneath the ridges surrounding its torso. If necessary to protect the child, it will burst all these pieces violently at foes, before retreating somewhere safe to let the protective shell regrow.
The child is naturally curious, and the parent overly protective. If the child hides within, Kangastress is relatively calm, but if the baby curiously peeks outside, its parent may fire spikes at the slightest movement.
It works in tandem with its young to search for sweet fruits and nectar in forests. Once they have found a good source of food, the child will be allowed to gorge itself first before the parent eats what is left.
On occasion, Kangasgon-Z's head glitches out and vanishes to parts unknown. The child must direct the body until the cranium manages to teleport back in place.
It has a gentle disposition and prefers to avoid conflict, a demeanor it hopes to pass onto its young. If forced to fight however, it is utterly merciless for the sake of its children.
With its extendable tongue, Kangaseon catches insects and small fruits to share with the young it carries within its pouch. The joey is a curious sort and is often using its own tongue to lick and explore its surroundings.
Kangaslord's hide is incredibly tough and resilient to almost anything undersea hunters could throw at it. The child's hide is undeveloped and soft, so for safety it hides within the parent's mouth until it grows stronger.
As the baby lacks any poison points, it relies solely on the parent to protect it from harm, always staying close. The parent is overly aggressive in defense and will charge and attempt to poison almost anything that draws near.
Kangasrino's exceedingly aggressive protective instincts are thought to be linked to its high testosterone levels. It will even attack massive Pokémon like Nidoking at the slightest provocation, blinded to the risks by its parental fervor.
It has spent much of its time honing the strength of its fists and legs in order to fight or leap away to protect its young from harm. It can leap into the air and send even the heaviest flying Pokémon crashing to the ground with a single punch.
Its young cannot fly, so it remains perched on the parent's head while it hunts. Due to its speed and maneuverability, Kangasjask is always able to catch its child should it lose its grip and fall during flight.
Boundless energy mixed with parental instinct means Kangasroth is always running from one domain to another to keep its child safe. The youngster is often a bit dizzy and disoriented from all the constant running around.
Whether Kangastrum can be considered a good parent is hotly debated in some circles. While there's no doubt it is caring and protective, it also raises its child to be domineering and bully other child Pokémon.
The child is immune to Kangasbell's digestive fluids, so the inside of the parent's body is the safest place for it to be. Kangasbell protects its young with a flurry of whipping vines and poisonous powders.
Hortor lounges at the sea-bottom in tropical areas, where some Pokémon will make the coral growths on its head their home. It defends these inhabitants with a trio of powerful Bubblebeam attacks.
It ferries humans across the waters happily, defending them with ink shots from its mouth. Horas Trainers sometimes play games of tag this way, seeing which Horas can hit the other with ink first.
Horto shuffles around the ocean floor before dispersing a thick smokescreen of ink. The blinding ink cloud stirs up small organisms that Horto sucks up while they flail about in blind confusion.
Horgeot swoops over water and sprays ink across the surface to make it murky. As the ink obscures vision and causes chaos beneath, it makes it easier for Horgeot to swoop once more and snatch up the confused prey.
At first, Horfish was thought to be poisonous due to the liquid dripping from its spines. It's actually more ink so that Horfish can deploy vast amounts around it to make underwater smokescreens.
Territorial and unafraid to pick fights with bigger foes, Horan does not seem to know the concept of retreat. Its first strike in combat is always spitting up a large amount of poisonous ink at an opponent's face.
Though it appears decorative, the seaweed Hormise holds acts in accordance with its will, usually to grab and hinder other creatures so that Hormise can blind them with an inky smokescreen.
Seanite flies alongside large ships as they travel across the ocean, dutifully guarding them. If it spots aggressive Pokémon breaching the waters in preparation to attack, it stuns them with precision shots of ink from its mouth.
Seackle lives a sedentary lifestyle on the sea-floor, often accompanied by small Corsola groups. It has little patience for nuisances, so unwelcome guests are shot from far away by highly-accurate ink shots.
Despite a somewhat distorted appearance, Goldeen functions normally and seems perfectly peaceable in behavior. It's even become something of a mascot of a power plant located in a remote part of Unova.
Goleon takes great pride in its glossy and pristine coat. It refuses to swim in an waters that aren't clean enough, and will show no mercy to those that dirty its fur.
Golfeon is mostly found in forest areas with high precipitation. It soaks up as much rain as it can to keep its fur glossy, and allow it to better absorb sunlight on the clearer sunny days.
Some regions attempted to use Goldisc as a more glamorous gift counterpart to Luvdisc, but the Pokémon's aggressive temperament made it ill-suited to be a loved one's present.
Despite its small stature, Seadra is aggressive and territorial, blinding intruders with shots of ink to the eyes before swiftly closing in to gore them with its sharp horn.
Seainja appears to swim through the water without ever moving a muscle. It's said it wears a sorrowful expression due to housing the souls of all those who have been lost at sea.
Seabarel is a territorial bully that inhabits large lakes. It uses its bulk and solid horn to attack and steal food from other Pokémon, as well as taking gnawing on any boats that happen to float through its territory.
It considers itself a fierce and just king of underwater Pokémon, defending its kingdom from usurpers and aggressors. It will grapple and stab even Gyarados into submission for the sake of its subjects.
The orb at the end of its bone-staff spreads a pollen similar to that of its wings, but much more potent. Non-violent by nature, it puts aggressors to sleep with a wave of its wand before running away.
Buttermagius's wings spread a magical powder with every flap. For plant life it merely promotes healthy growth, but humans that inhale the powder become obsessively compelled to plant flower gardens for Buttermagius to later feast upon.
Buttermagius guards over flower gardens at night, becoming more active the more the moon wanes in the sky. Trampling across the flowers it protects is a quick way to earn a nasty hex.
Butterperior keeps to itself, gorging on flowers and plants in verdant areas. To defend itself and its food, it fires off bursts of concentrated pollen from its palms that poison or stun trespassers that ventured too close.
Butterdon's facial guard, while not being the strongest, is still quite sturdy and resistant to blows. Impacts cause it to let loose poisonous powder, weakening that that try to pick a fight with it.
Butterino claims entire flower gardens for itself, with rivals fighting constantly over these territorial claims. Its horn can generate small bursts of annoying pollen to blind or otherwise incapacitate others.
Butteresect enjoys sampling and analyzing honey from many different kinds of flowers across the land. It prefers to avoid combat, but if pushed, it can dispense vast amounts of poisonous powder from its cannon.
Being blind, Butterno uses its strong sense of smell to hunt for sweet treats to lap up. Wild Butterno have even followed unsuspecting Trainers to their home, lured by the scent of something sweet in their bag.
Butterxew is a messy eater of flowers, swooping down to chomp large patches at random and leaving gardens in disarray. It is often seen flying while still chewing on a bundle of flowers.
It buries itself face-down in the sand to camouflage itself as a normal starfish. Should it be attacked even then, Starsea spews copious amounts of ink to smokescreen its escape.
At first, it was thought this fusion only caused a slight change in Staryu's appearance and little else. Further research found it now shows a marked decrease in intelligence and a more lethargic personality.
It flies high in the skies during starlit nights, a red glow shining in each of its many cores. It's suspected that supposed sightings of "UFO lights" at night were people catching glimpses of Starquaza.
Stardisc darts about beneath the ocean waves, communicating to others with flickers of light from its core. When in the presence of couples, it observes them with a pattern of shifting colors that seems to indicate curiosity.
The massive gem on Starbra's forehead is said to be the source of its potent telekinetic abilities. Some have tried to hunt it, thinking it would grant them its power, but none have succeeded.
Whenever Starchamp's muscles tense in anticipation of an attack, the jewels on its stars glow brightly. It responds extremely negatively towards any attempts to touch the star on its face.
When Starta travel in herds together, they communicate with flashing lights from the gems on their body. This lets them seamlessly send messages through the herd while still moving at top speed.
Startoise normally fights with water shot from its twin cannons, but if its torso begins to glow brightly its opponent should brace themselves, as its core is feeding energy to the cannons to fire powerful twin beams of light.
Starmime generates shimmering walls of light from the gem on its face, that it then manipulates with its hands to form defensive walls. It can occasionally be seen using these barriers to float along the surface of the ocean.
Due to Stargon's capacity to function in the deep depths of the ocean and its tendency to flash its crystal brightly while in the presence of technology, it has been invaluable in searching and recovering tech lost at sea.
Starturn's lights on its head and face can shine in a myriad of colors independent of each other. It can create truly radiant flickering displays of light that can confuse and stun prey and opponents in battle.
Despite the weight of the crystals on its body, Starluff freely flies by being carried by the wind. The air flow energizes the gems it holds, letting it shake them about to spread out colorful sparkles or even small bursts of energy.
In the past, despots across various civilizations would order the poaching of Starkiss to claim its jeweled eye as a garish symbol of wealth and power. The species is rarely seen in modern day, and considered endangered.
Strange flames burn constantly on its tails. Starpix communicates with others of its kind by flashing its eyes a vast assortment of colors; when communicating, its fire will change colors to match its eyes.
Starpede emits a bright flash from the crystal in its center that acts as a sensor pulse for it to survey its surroundings. It rolls its way to the nearest body of water to rest at the bottom and wait for its evolutionary process to complete.
Starvern's wings shimmer and twinkle during the night. Gazing too long at its unfurled wingspan will lead to being hypnotized and potentially becoming its prey.
Starplume buries itself in the sand to absorb sunlight, appearing to be a beached Starmie to most observers. Those that try to touch it get blasted with a spray of stinky multicolored pollen from its core.
Startle keeps a cool head at all times, leaving its emotions almost inscrutable. It's capable of firing powerful beams of light from the core on its shell as well as its sunglasses.
Every one of Mr. gela's tentacles ends in a hand made for miming. Should one be severed, it likes to grab the wriggling vine and wave it at others to unnerve them. Removed vines grow back in a few days.
Mr. sea playfully blows bubbles at others to get their attention. Once it does, it attempts to dazzle them with displays of bubbles blown into specific shapes and objects.
Mr. mime's behavior has become random and chaotic, acting with no rhyme or reason. It seems to operate under the belief that it can do anything.
Mr. nite entertains others with amusing acts involving its own clumsiness. After it ends up in some sort of funny debacle, it ends the act by giving a comically bemused shrug to the audience.
Mr. ki has developed an interesting type of mimicry: despite their appearances, every one of its various differently-shaped accessories can function perfectly as a key when Mr. ki wishes to lock or unlock something.
Mr. mer has a voracious appetite for berries, breaching onto land to gorge on them. This messy eating habit leaves its teeth stained with juice, often unnerving those who come across it after its meal.
Mr. bat's main way of entertaining others is to act as if its swooping in for an attack, before knocking against an invisible wall and hitting the ground. Most specimens are known to have chronic headache issues.
Mr. trum attempts to entertain others with wild gesticulations and funny dances, but its efforts often fall flat, as viewers are too put off by its unnervingly wide and ever-present grin.
Nicknamed "The Fighting Clown" due to its appearance, Mr. lucha does its best to make a fool of its opponents with unpredictable movements and distracting gestures. The more serious the opponent, the harder it tries to make them look foolish.
Mr. tite meditates to stimulate its imagination and come up with better miming techniques. After enough meditation, it can reshape the barriers it creates by miming into different shapes, often in the body shape of its foe.
Mr. phish's hands have short reach, but a powerful grip. Its mouth hangs permanently agape, so whatever food it grabs must be thrown into its mouth and swallowed whole.
Scybone wields parts of Scizor's exoskeleton in battle, the partial pincer it uses being effective at cutting and bludgeoning. It maintains the pincer by sharpening it against rocks.
Scyhorn sharpens its scythe-like horn against stones. At maximum sharpness, its horn can cleanly cut through a thick tree trunk with a single swing of its head.
Scygela obsesses over the height of the tall grass surrounding its home, cutting it down whenever it grows too long. It even prunes its own vines with its scythes if they grow too lengthy and unruly.
Scyfree is pacifistic and prefers using its scythes to pierce into berries to eat them. Though gentle, it is rather selfish and will swat at anyone approaching it while it eats.
Scysire possesses sharp bladed limbs but has a gentle and dim-witted demeanor. It mostly uses its blades to chop down branches or entire trees that grow its favorite berries.
Though not particularly aggressive, Scytler has an irritable disposition and gets agitated easily. If provoked too much, it disorients a target with a strange buzz from its antlers before striking with its bladed arms.
It floats around motionlessly without appearing to acknowledge any of its surroundings. Yet if something threatens it, the aggressor falls to unseen cuts slashing away at their body.
The ice crystals Jynperior fires from its hands can grow into large ice sculptures once they embed into a surface. Jynperior uses this to furnish its home into a veritable ice palace.
Jynceon is a moody prima-donna of a Pokémon. Giving orders will only result in it turning up its head and flipping its hair, which flings ice crystals in the direction of whoever dares boss it around.
It cheerfully dances for others, loving having an audience to its bouncy movements. Anyone who watches a performance all the way to the end is rewarded with a big kiss, whether they want it or not.
Jyntrum stomps around frozen cavernous areas, particularly those heavy with pristine bodies of water or crystal growths. It prefers these areas as they provide surfaces for it to enjoy gazing at its beautiful reflection.
Jynselia leaves behind a shimmering trail of frost as it flies through the air. Those who have seen it in flight report their next sleep being filled with dreams of living in excessive luxury and beauty.
Jyngull dive-bombs out of the air lips-first in order to kiss its target. Its kiss has a mild paralytic effect, so this technique is most often used to stun a person in order to steal their meal and fly off.
Should Jynduck's headache intensify, the psychic surge around it compels all affected to begin dancing for several minutes. Jynduck always seems confused by this development.
The jewel on its forehead gleams and shines as it dances. Should one stare too deeply at it, they will be caught in the rhythm, forced to copy the movements until Jynduck has finished its dance.
It is a common ritual for Jynpoke, after successfully catching a fish, to dance in celebration of securing a meal. On occasion, it may forget to actually eat the fish after the dance concludes.
Being very prideful, Jynuk thinks of its sludgy exterior as truly beautiful, and wishes to share that beauty with others. It flings its goop at others to coat them with it and thus, make them as lovely as it is.
It is often seen scuttling about in a rhythmic fashion, clicking its claws together to make the beat for its dance. Nearby Krabby that witness it feel compelled to join in the chorus.
If it concentrates hard enough, Electafing can generate electricity in the form of limbs such as fists. With an aggressive temperament, it does this often in order to beat others into submission.
With fire in one hand and electricity in the other, Electamar make formidable opponents indeed. Some Trainers say you can tell what kind of personality it has by which hand favors which element.
During thunderstorms, Electaeon climbs to the tallest spot it can in order to attract lightning to strike it. If it does, it lets out a booming cry of triumph as loud as thunder.
Electaligatr can channel massive amounts of electricity into its claws. Swipes from these electrified limbs are so powerful, the swing itself creates a thunderous boom.
It perches high up within areas where thunderstorms are common, using its beak as a lightning rod to recharge its internal electricity. Overzealous Trainers often mistake it for being a wild Zapdos.
Electavoir is very feisty and particularly defensive about its reputation. If it feels it or a friend has been slighted, it will angrily rant and threaten the perpetrator with electrified fists until they've atoned for the insult.
Electaskull haunts factories at night, siphoning electricity from the machines until they're completely depleted. When fully gorged, a crackling aura of electric energy surrounds it.
Electavern hunts its best during stormy nights. It masks its movements between the flashes of lightning, snatching up prey quickly and quietly before vanishing back into the storm clouds above.
A fusion of two Magmar has its flames grow in intensity to the point of being almost completely comprised of burning fire. Despite its fiery appearance, it has a remarkably calm demeanor.
While normally friendly in behavior, should Magnite spot another of its kind, the two will be unable to resist the urge to compete and establish dominance. A fierce battle of claws and flame follows, until one of them lies unconscious.
Magchu's fire power is powerful, but volatile and difficult for it to control. Even simple coughs or sneezes might lead to a small inferno.
Although more likely to flee than attack, Magtler can breathe a strong stream of flame for defensive purposes. Its antlers turn bright from heat just before it unleashes its fire breath.
Magrowth uses its extending vines to constrict around its prey. Once it has them fully in its grasp, it sets the vines alight with its fire breath, holding them down and roasting them until they're ready for consumption.
Magtrum was a terrorizing bully of the ancient world. It would breathe flames to send smaller Pokémon scurrying off in fear, then leap into magma where few could follow in order to avoid retribution.
Proud of both its physique and its flame prowess, Magchoke puts on shows for any who would watch. Between flexing poses and plumes of fire exhaled in a variety of shapes, it makes for quite the spectacle.
Magdrio's competitive nature means all three heads try to one-up the other in fire prowess. Some have even observed the heads angrily breathing flames on each other when competition gets too heated.
Pinhorn charges down anything smaller than itself in order to bludgeon and fling them with its horn. Once battered and stunned, it pounces and uses its massive weight to pin its prey down beneath it and eat.
Pinsey is an opportunistic hunter, even residing near Pokémon Centers in order to potentially hunt injured Pokémon. Due to this cruelty, the Chansey line consider it a mortal enemy.
The pincers on Pinfree's wings behave on instinct, clamping down violently on anything that passes through the gap. Though effective for capturing prey, the added weight leaves it grounded and potentially vulnerable to becoming prey itself.
Though it possesses decently strong limbs for clubbing foes, Pinther's true strength lies in clamping them together, possessing a powerful gripping force that crushes its opponent after weakening them.
A frightening creature of the deep woods, Pingrowth uses its pincers and countless tentacles to bind and crush prey for consumption. It's not uncommon to see it holding a few struggling creatures in its tentacles to save for later.
Pininja in the wild hovers around abandoned Pinsir nests, usually clinging to nearby trees. It's said if one disturbs the empty home, Pininja will open its body and suck the interloper's soul away.
Pinsian is an effective pet for homes that have a tendency towards insect problems. It waits until a bug nest is nearly full, then pounces and inhales the whole colony into its maw in a bountiful feast.
It roots around for spicy berries during colder seasons for warmth. The spice gives it a headache, however, which causes psychic power to surge and results in felled trees and branches.
Pinizard's terrifying visage spells doom for any insects in the vicinity. The small bugs get inhaled into its massive mouth before being incinerated by the flames within.
When angered, the five outer eggs rotate around the center, creating psychic energy that levitates Taucute in the air and allows it to charge forward to headbutt the target of its ire.
When its temper flares in combat, it becomes relentless. It won't stop chasing and striking a target until it's unconscious or Tauwak's bone club shatters and it's forced to find a replacement.
The tongue-like organs on its head let Tautung touch objects to discern if they would be tasty or not. Non-tasty objects that get licked will be batted away with a swing of Tautung's head.
The fusion of Rhyhorn and Tauros has given it a massive horn to better charge at foes with. However, it often charges into things and gets itself stuck, the new horn lodged deep within the object it crashed into.
Tausey designates its territory as no-conflict zones. Should it spy infighting from any people or Pokémon, it aggressively charges and ends the fight by knocking them out with its heavy egg and powerful Headbutt.
It furiously charges at others that come to close to flower fields it has claimed, especially other Taufree. Should two Taufree clash, they headbutt each other until one is left knocked out among the flowers.
Sunlight is crucial to Tauflora's well-being, but care must be taken to ensure it doesn't absorb too much; if it does, it overheats and goes on a rampage.
Both heads have the same size brain and the same urge to charge at intruders. It's not unheard of to see a Taufarig rapidly charging forward and backward as both heads struggle for control.
Tautress attempts to charge down and smash anything in sight with its sturdy shelled body. If a target manages to outrun it, it can launch detachable horns at high velocity to strike from long distances.
It uses its three tails and its resilient skull to help it knock down and grab berries to consume. The berry juice its body creates has a strong bitter aroma and taste.
Taupom swings among trees claiming entire forests as its territory. Highly aggressive, it descends on any intruders and beats them mercilessly with the palms on its three tails.
When sensing disaster approaching, Tausol charges quickly into nearby towns and forcibly pushes and frightens people away from the endangered zone. Though well-meaning, the brute-force method of helping gives it a poor reputation.
Taunette's already aggressive nature is exacerbated if it witnesses badly-behaved children. Its zipper-mouth opens up to let loose an otherworldly bellow just before it attacks.
Due to the fur over its eyes, Tauno has poor vision. It instead relies on its strong sense of smell to perceive intruders to charge down and nail with the sharp horns on its head.
Tauroth is considered one of the wildest of animals, rampaging violently and indiscriminately. Tauroth has even been observed thrashing and lashing out in its sleep, never stopping its perpetual raging.
Its charging tackle isn't very strong on its own, but the mushrooms on its back release spores on impact that weaken the muscles of its foe, leaving them more susceptible to follow-up headbutts.
Fusion has given Tauroc the rampaging temper of Tauros with Lycanroc's agility and focus. This makes it much more dangerous when angered, as its quick movements make avoiding its charge next to impossible.
Taunat habitats have put up signs warning travelers about its presence. Tourists falsely confuse its cute, wide-eyed appearance for innocence, when it is actually quite aggressive towards strangers.
It will aggressively charge at anything encroaching its territory. Its two heads may lock on to different targets to chase down, leading to sudden and erratic direction changes mid-charge.
Magiyu contains what appears to be a Magikarp in the center, controlling its actions. It's thought that Magiyu channels strange energy into it, ensuring a more powerful evolution in its future.
Magiros are a placid and weak species that tend to wander aimlessly across plains and farmland, grazing without thought or care. Touching its whiskers will send it into a thrashing rage.
It likes to help humans across the water, but has weak swimming skills, so it can only ferry a single person at a slow pace. Lapras herds tend to keep Magiras around out of pity.
Magichou's body is rotund and squishy, requiring electric whiskers for protection. Unfortunately, its electric power is so weak that an attacking predator would feel no more than a faint static tingle, leaving Magichou effectively defenseless.
Magillery creates a large amount of ink within its body to use as projectiles, but because its mouth muscles are rather weak, the ink only comes out in a copious dark dribble instead.
Magimagius is a devious little ne'er-do-well always intent on casting hexes on others. Fortunately for its victims, its spell-casting ability is rather pitiful, and most of its curses fizzle out uselessly almost immediately.
Despite its massive size, Magilord is lacking in speed, strength and defense. It floats around slowly and aimlessly, only surviving due to predators not bothering to hunt it due to the bland taste of its meat.
Magislash are often employed at seafood restaurants, particularly those that serve Magikarp cuisine. Their skill with the blade means that every meal is perfectly cut and portioned.
Magiwick lights up its flame at night to try and attract prey. The act of doing so is exhausting for it, though, so by the time anything is drawn close enough to hunt, Magiwick is too tired to do so.
Magink's odd body composition, consisting of gears interlocking at an odd angle, leaves it weak and ill-equipped to function as gears or for swimming. It's considered rather useless as a result.
Found in the mud of drained lakebeds, Magifisk is considered one of the most pitiful Pokémon in terms of both strength and appearance. Even as food, they are considered bland and tacky at best.
Though it has ferocious, aggressive tendencies, Magivanha's small teeth are incapable of piercing skin. Unable to properly hunt as a result, it bitterly resorts to being an undersea scavenger instead.
It is debatable whether the Magikarp inside Magisteel is controlling it or merely residing in it. Whatever the case, Magisteel reacts with aggression should anyone try to interact with it.
Due to its weak muscles, Magiaura rarely has the strength to lift up its long neck. It communicates by blowing a small amount of slow-moving cold bubbles at others.
Magith is commonly found at the bottom of wishing wells. Some think it believes the coins within contain "wish energy", and that it wants to use that energy to wish to evolve sooner.
It will tug its whiskers during battle in order to enhance the normally weak psychic emanations it produces for its attacks. This leaves it with a splitting headache afterward, however.
While possessing reasonable physical resilience, Magicanth is nonetheless incredibly weak and slow; it moves no faster in the ocean than it would on land.
It has weak swimming capabilities, and even the poison of its stingers is incredibly mild, useless for defense. Magicool often ends up washed up on shore, staring pathetically at passersby.
When at rest, it plays with the whiskers on its face for amusement. Based on reports of Magipoke trying to consume or pull off these whiskers, it's thought that Magipoke does not realize they are a part of its body.
It comes onto land to rest, as swimming for too long leaves its muscles weak and exhausted. Observers find its tired and pitiful panting on land rather endearing.
Magider latches onto Slowpoke tails like Shellder, though no evolution takes place. Instead, Magider uses its host as a way of migrating to a new body of water to reside in, as its own swimming capability is quite weak.
Though overall weak, its claws have a strong gripping power. It often uses them to hitch a ride on larger Pokémon while they hunt, grabbing and eating whatever scraps remain afterward.
Still physically frail, it evolved extra stingers that secrete and coat the wings with a fine poison to deter predators who would hunt it. Wrapping itself in its wings akin to a cocoon is a typical defensive maneuver.
Weether's scythes secrete the same poison found in its horn, used for self-defense. Though mild, it only takes a single light cut for the poison to take effect and result in strong bouts of nausea and dizziness.
The horns on its head and tail secrete a very mild poison. The poison's effects vary depending on its surroundings: burning, dehydration, paralysis, blindness, light sensitivity, chills, rashes and numbness have all been reported.
Electric power is stored and concentrated within its stingers. As a show of intimidation towards predators, it taps the two stingers together, causing sparks to fly out around it.
Weetata has a strong sense of smell, able to sniff out its preferred food from many yards away. Weetata fights for food and territory by battling one another using the stinger on its tail.
Weerow hovers around areas where Kakuna gather in wait for evolution. It swoops and poisons those who would prey on the Kakuna to protect the vulnerable cocoons, though primarily to prey on the would-be predators itself.
The poison from Weeceus's horn is highly potent, with a single drop being enough to render almost anything immobile. Careful studies are being undertaken to see if it could lead to the creation of a powerful catch-all antivenom.
It stores static electricity in its stinger until it's ready to make a surprise strike on an unsuspecting victim. The jolt is still incredibly minor and rarely regarded as anything more than a momentary nuisance.
Weelu forages around bug nests, snacking on the discarded pieces of cocoons left behind from evolution. The poison in its horn is mild, but numbs victims quickly enough to let it fly away.
The mushrooms are no longer deadly to the host, but are now quite poisonous if consumed. This seems to have had the interesting side-effect of making Weeras no longer able to secrete poison from its horn.
Due to its strong sense of smell, sneaking up on Weera before it teleports away is near impossible. It is docile enough to be lured close with its favorite type of leaf, however.
The marks on its leaves were thought to be signs of illness, until research found that Weesprout occasionally nibbles its own leaves. This seems to cause no harm, and its leaves grow back if fully consumed.
Gyarasea hunts small fish with a combination of stealth and ferocity. It blinds prey with ink while hiding among kelp, before swimming quickly and snatching it up with its vicious bite.
It has a ferocious and vindictive attitude towards all it comes across, but aside from a nasty bite, it is largely unremarkable and ineffective. It tends to act more passively in the presence of Magikarp.
If two Gyararas meet, they will fight to the death, no matter what. It's thought that their aggressive and independent instincts are so great that Gyararas actively seek to be the last, and only, of their kind.
Many a tale has been passed down amongst sailors about Gyarallery. Should a ship run afoul of it, it will chase it down across entire oceans, not resting until it sends the boat sinking to the briny deep.
Many have claimed the secret to taming a Gyaratine is to climb on its back and pull its whiskers like reins. Pokémon Centers and hospitals regularly put out PSAs to discourage this idea.
The horns and tendrils on Gyaravire's head generate massive levels of electrical voltage. Extremely violent, a rampaging Gyaravire will decimate all its surroundings with titanic storms of lightning until little remains.
Gyarakiss is often found in accompanying wild Gyarados. It acts to curb their violent tendencies, pushing them away when they move to attack. For whatever reason, Gyarados never turn aggressive on Gyarakiss itself.
Gyaracorio dancing is a sign of territorial aggression, a warning to any who see it. One should back away slowly as it dances, lest one wants to contend with flame, scalding water and a razor-sharp beak.
It has a most vicious, destructive nature towards anything that catches its ire, even slightly. With its speed and strength, it has torn entire ships to shreds in seconds.
What appears to be a miniature Gyarados inhabits Gyarasteel's center. Gyarasteel has a similar violent temperament to its passenger, firing off powerful beams of energized water and decimating anything nearby when it goes on a rampage.
Gyaradisc's small stature does nothing to curb its violent and aggressive tendencies. It's given a wide berth due to superstition that those bitten by Gyaradisc will lose the ability to feel love, replaced with rage.
Gyaraduck is perpetually angry and violent due to the pain of its constant headaches. The stronger the headache, the more intense its rampage; a strong enough migraine can even make it release a massive Hyper Beam.
Gyaraduck is a highly adept swimmer, capable of swimming across entire oceans in a few hours. Its speed and ferocity are enough to let it hunt Sharpedo on a regular basis.
It looks fierce, but Gyarawag is fairly harmless, as its fangs are soft and unable to pierce skin. It's not uncommon to see it clinging to larger Pokémon with its mouth, stubbornly trying and failing to do any damage.
Gyaracruel is referred to as "The Devouring One" in some ancient legends. What appear to be tentacles are actually multiple tongues, which deliver paralyzing venom before dragging prey into its hungry maw.
Sometimes, Gyarapoke will throw a tantrum, thrashing its tail and gnashing its teeth wildly for little reason. It then forgets why it was angry, and begins a lengthy nap to recover the wasted energy.
Gyaragong is playful towards humans, but still remains a merciless hunter on land or sea. Many admit to being perturbed seeing it change so seamlessly from friendly to fierce and back.
Gyaraster are ravenous and ferocious creatures that are able to devour nearly anything. In ancient times, it was believed that whirlpools were caused by famished Gyaraster attempting to swallow the ocean itself.
Its fiercely aggressive and battles those in its territory no matter the size. Anything smaller than it will be hunted as prey, and anything larger will be bit and pinched until they flee.
Its jaws possess a powerful crushing strength. It has an extremely violent, stubborn nature, so anything it latches onto with its jaws will not be released until it has shattered beneath its strength.
Lapbone is often seen drifting at sea inside Lapras bones fashioned into a makeshift boat. It sails the oceans in search of more Lapras, hoping to form a family for itself.
Lapzing can be found floating around coastal areas on misty mornings, inhaling the fog in order to expel it in the form of pungent clouds from its pores. Some ships have started keeping it around in order to help visibility in foggy waters.
Fast and agile swimmers, Lapdos inhabit the deeper depths of the oceans, rarely being seen near the surface. They enjoy the company of deep-sea divers, following them curiously and protecting them from harm.
Though it lacks the power to make fully-formed flames erupt from the gaps in its shell, Lapquil can create great amounts of boiling-hot steam to burn others in self-defense and obscure their vision so it can hide.
As it runs across the land, Laptei casts a trail of warm, frothy bubbles behind it. On the rare occasions it's seen staying still, it casts a quiet, solemn gaze in the direction of distant volcanoes.
Lapcko's heavy tail is used for self-defense. It can use it both as a bludgeoning tool to swing at opponents as well as pulling it over its back to act as defensive plating.
Lapcario train themselves vigorously to be powerful swimmers and aquatic battlers. Their swimming speed, strength and ability to sense aura make them popular as assistants to lifeguards and sailors.
Lapizard is fiercely protective of humanity. Rivalries develop amongst its own kind as different Lapizard battle to see which of them is more fit to be guardian to humans in their territory.
When it charges, it won't stop until it hits a wall. The impact causes its malleable gelatinous body to distort, leaving Dithorn misshapen and disoriented for a few moments.
Ditsey nurtures abandoned eggs until they hatch, whereupon it transforms into a copy of the Pokémon that hatched, in order to raise it among its own kind as closely as it can.
The form Dito takes after self-fusion has resulted in inquiries lobbied towards the Cinnabar Mansion about its true origins. The investigation is still currently ongoing.
Ditflora's transformation ability is dependent on sunlight. If it hasn't photosynthesized enough energy, it will wind up stuck between transformations before reverting back to normal, exhausted.
A very curious Pokémon, Ditown communicates with others by forming its body into letters and symbols. According to Trainers, it adores playing games of charades.
A common, somewhat joking theory about Ditking's existence is that it's the result of a Ditto copying Slaking so perfectly, it became too lazy to change back to normal.
Though Ditnape can freely transform, it prefers to start fights in its normal form to gauge an opponent's strength. Its malleable body allows it to nimbly dodge strikes and hit back with stretchy, gelatinous limbs.
Although usually in sync, Ditdreigon's three heads possess some autonomy from each other. This results in transformations occasionally having traits of another Pokémon involved as one head tried shifting into a different form than the others.
Ditdreigon usually keeps its three heads shifted into different Dragon-type Pokémon, borrowing their abilities and intimidating appearance. It's not uncommon for one head to forget to transform completely, though.
Its small body requires energy from photosynthesis in order to transform, so Ditdew can only morph while in direct sunlight. When the light is gone, it immediately returns to its normal shape.
Ditxure is quite proud of the shape and size of its tusks, and tends to incorporate the tusks in its transformations. Whether in the new form's mouth or hands or as some type of accessory, the tusks will always be present in its changed state.
Ditrum may seem intimidating with its size, but has no real inclination towards aggression. In fact, it often accompanies large aggressive Pokémon, inadvertently curbing their violent tendencies with its incessant want to play with them.
Ditice will only exercise its transformative abilities in colder areas. Warmer temperatures mess with its cellular structure, making it difficult for it to maintain its transformed states.
The fungus cannot properly infest Ditto's unstable DNA, rendering it harmless. However, it cannot change form like the main body, so all of Ditsect's transformations have a large mushroom attached.
Ditloud analyzes creatures in front of it by shouting, measuring how the sound waves bounce off of its target. It can only transform into something after yelling at it in this manner first.
Though it's mimicked a Mankey's form, Ditkey cannot truly mimic its violent temperament. It tries to keep an angry expression, but cannot hold it long before a jovial smile returns to its face.
When Ditcanth transforms into other Pokémon, sometimes its transformation varies starkly from what it should look like. Researchers believe it may be copying what prehistoric versions of its mimicry target looked like.
Ditchoke loves showing off its muscular form, flexing in a variety of poses. It often goes too far, overexerting its muscles and causing them to lose shape and temporarily turn to goop.
Ditle maintains the solidness of its shell for protection. When transforming, it hides within the shell, popping out in its altered form once the process is complete.
Few, if any, Ditpoke have been observed in the act of transforming. It's theorized by some that their simple minds have caused them to forget they even have the ability.
Each of the eggs in an Eecute clutch exhibits a different type of element. Though individually their capabilities are meager, together they can make a formidable confluence of powers.
It's thought that the type of vegetation Eedle eats affects its evolutionary direction, as it has a noticeable shift in appetite, preferring specific types of plants shortly before it evolves.
Due to its adaptive DNA and the long-lasting naps it takes, it's not uncommon for an Eelax to evolve while asleep and not even realize its changed for some time after waking.
Eedrill are quite affectionate and will often swarm after something to hug and nuzzle it. They seem unaware that their appearance hurtling towards another at high speed could be seen as disconcerting.
Eetwo is able to create constructs resembling evolutionary stones through sheer psychic power. It quietly ponders these facsimiles often, its tail shifting through a myriad of hues as it does so.
Eeret's was initially assumed to be an odd coloration of Furret due to their strong resemblance. It was only after a wild specimen evolved on contact with a Water Stone that researchers realized it was a fusion.
Rare variants of Eeret that take on coloration similar to Eevee have been spotted in the wild. These versions of Eeret seem a bit less skittish and more approachable in the wild by comparison.
Eerill's soft and fluffy tail has been described by many as pleasant to squeeze. Eerill itself feels a pleasant tickle from the act, so it happily offers up its tail to anybody who wants to hold it.
The flaps around Eeco's face can easily and painlessly break off and regrow. Though considered tough and flavorless, some have found a use for them as chew toys for some small Pokémon.
Eegar can be found across all the regions, its adaptive body letting it function perfectly well in a multitude of climates. The membranes of its wings vary in color depending on its current habitat.
Many of Eelix's segments resemble evolutionary stones, but so far show no signs of functioning similarly. Supposedly, if one segment begins glowing brighter than the other, it signifies what direction Eelix's evolution will take.
A friendly creature that loves to wrap around and cuddle with others, it's not uncommon to see Trainers with their Eeans happily draped over their shoulders or around their neck like a fluffy accessory.
When living in an area that would help induce evolution, Eetler's fur will change hue slightly, and its antlers will gain additional attributes, such as a layer of frost, flames at the tips or electric sparks, among others.
The markings on Eebok's torso resemble evolution stones, though the resemblance appears to be completely superficial. There are rumors that Eebok with different patterns exist in regions like Johto and Sinnoh.
Eetank's milk takes on different flavors and textures depending on its surroundings. Northern Kanto Eetank milk is particularly popular for its creamy quality and sweet taste.
Eevoir appears to be able to harness the power of every known elemental force. It can freely generate and manipulate these elements in order to protect those it holds dear.
When gnawing on wood, Eedoof has been observed chiseling shapes into the trees it chews on. Though unconfirmed, it's believed the shapes relate to the form that specific Eedoof hopes to one day evolve into.
Early in its life, Eesaur's flower has a multitude of different colors on its petals. As it grows and acclimates to its surroundings, the flower petals will change to all become the same pattern.
Eequeen is an excellent caretaker of young and fussy Pokémon. Any little one throwing a tantrum is picked up and put into a firm, yet gentle hug and won't be let go until they've calmed down.
Eeloom scatters spores from its cap whenever it lands after a jump. The spores grow a random variety of unique mushrooms should they take root within fresh soil.
Eetom reshapes itself and changes color in accordance to its move. As it grows closer to evolution, its default color alters to a different shading, hinting at what it will become.
Eetales is highly protective of its many colorful tails. According to rumors, pulling on one will cause one to be cursed, with the terrible fate that awaits differing depending on the tail's color.
Eemander's flame starts out being colorless in the early days of its life, but as it develops, the color will change depending on the habitat it resides in. Urban-raised Eemander typically develop tan-colored flames.
Eegoo's slick and gelatinous body lets it slide itself into a variety of tight spaces it enjoys exploring. These explorations leave behind a sticky, furry residue that fortunately dissipates in an hour.
Eebra uses telekinesis to carry evolutionary stones with it at all times. When it places one over its forehead, it gains an elemental boost to its psychic powers.
Eeel's fur adapts to the water it dives into, keeping it warm and sleek to swim through the depths with ease. It dries out quickly once it breaches back onto land, becoming warm and fluffy once more.
Vaporwak fashions a trident made of bone to accentuate its already potent hunting capabilities. Swimming at high speeds through water, it spears large fish and even the occasional low-flying avian for its meals.
Vaporfing's body regularly puts out a copious amount of bubbles from its many pores. Though harmless and even aesthetically pleasing to some, the bubbles release a pungent scent when popped.
Vaporos can swim at high speeds by twirling its three tails behind it akin to a propeller. It gets extremely aggressive if the jewel on its forehead is touched.
Vaporvee developed a body that allows it to swim swiftly through the water, but lacks the gills needed to remain underwater. It can only remain underwater for 30 minutes before requiring air.
Vaporeon's normally smooth fur bristles out and stiffens when it becomes tense. It soaks aggressors with a stream of spat-out water, before jolting them with electricity shot out from its fur.
The flame sac within its body allows it to super-heat any water it produces and expels. In battle, it can fire boiling hot water or bursts of scalding steam to leave foes badly burnt.
Its gills let it stay underwater indefinitely, and its body is smooth and streamlined for quick swimming. It could swim from one end of the ocean to the other in less than a day.
Preferring to remain in solitude, Vaportwo surrounds itself with large bubbles. These bubbles are brimming with psychic energy, and reflect all manner of attacks, be they physical or projectile.
Vaporossom's Rain Dance is noted to be highly effective, quickly summoning torrents of clean water to revitalize the plant life around it. Many owners use it to help maintain personal gardens.
Many aquariums are beginning to staff Vaporgon2 as assistants. It seems to intrinsically know all the habits and needs of a majority of aquatic creatures, making it very helpful in ensuring proper care-taking is observed.
Vaporziken mixes fire and water in equal measures in battle. It strikes with geysers of water shot from its fists as well as powerful, flaming kicks.
Vaportomp's frill is highly sensitive, with it reacting negatively to even an accidental touch. Its long and thick tail can swing with enough force to send an adult human flying back over 30 feet.
Only those with righteous hearts are said to be able to draw Vaporom out from its deep undersea home. Its arm can shoot a massive amount of bubbles at high speeds, each one charged with intense amounts of electricity.
Vaportales can unfurl its tail wide in order to intimidate and ward off potential threats. Those that don't heed the warning will have to contend with its formidable control over fire and water.
With waterproof fur and a robust body, Vapornine is a powerful and speedy swimmer, and supremely loyal and friendly. It is rapidly becoming the de facto assistant to lifeguards at beaches for its capabilities.
Its ears move and twitch slightly as it picks up on ambient changes in electricity nearby. On occasion, an arc of electricity passes between them.
Joltvee has developed some of Jolteon's electrical output early. Though its voltage is potent, it lacks the full strength and runs out of energy after a few discharges.
Fire and lightning churn together within Joltram's body, giving it powerful offensive capabilities. Any point struck by the lightning bolts it generates instantly ignites with white-hot flames.
Whenever Jolton discharges electricity, the voltage remains coursing across its metallic skin for some time afterward. Trainers must be careful not to touch it until at least five minutes have passed since a discharge.
It generates constant steady electricity through the turning of its two gears. Ongoing research suggests that Joltink may be able to recharge depleted Thunder Stones.
Joltgast is a beach-dwelling prankster, pretending to be a sandcastle until something ventures too close, whereupon it shoots out little bits of pointed fur charged with electricity. It dives beneath the sand laughing as its victim gets shocked.
Thunder Stones grow on its stone body, generating the electricity it uses for self-defense. Once a year it sheds the stones to grow new ones, making the once-rare evolutionary stones far more common.
As Flapod gets closer to evolving, its shell radiates more and more heat from within. The tufts of fur igniting signals the process is nearing completion.
The joey is kept warm in the pouch, which is heated by an internal flame sac. The parent uses flame breath too cook food for the child, and cook anybody who gets too close to it.
One should never attempt to touch the stone on Flaros's head, as doing so will send it into an immediate rage. It will coat itself in raging flame before charging into anything and everything nearby until it calms down.
Flavee has a potent flame sac within it that lets it expel flame breath and leaves it very warm to the touch. The fire it breathes may take on different colors over time depending on its surroundings.
Its large size, warmth and friendly disposition make Flalax a popular pet for those who can afford to feed its prodigious appetite. It emits enough heat from its body that many like to use it in lieu of a fireplace for warmth.
Embers shed by Flaleef's flame take on the appearance of falling leaves. Its soft mane is warm and carries an herbal, soothing scent, so cuddling up to it is encouraged.
If one seems steam rising from a muddy pond, it's likely a Flasire is lounging within the water. It regularly submerges its warm body in cool water and coats itself with mud from the bottom to help regulate its internal temperature.
Flazor needs to regularly vent the fire its body constantly generates, lest it begin to overheat. Some parts of its metal carapace will even begin melting if it goes too long without letting its flames loose.
The flame sac inside Flatei that generates its fire reaches temperatures equal to that of molten magma. A mere touch of its paw could heat a frigid lake into a boiling hot spring in minutes.
Flacott's innocent face belies its extremely devious intentions. It slips into homes through the smallest of gaps before spreading little embers from its fluff and setting things ablaze for fun.
Flalass is a welcome sight for those traversing frigid mountainsides. It guides them to its home and warms them with its fluffy embrace until they feel ready to tackle the cold once more.
Should it need to defend itself, Flaskit will remove some of its fur and set it alight. It waves it around like a torch to repel predators long enough to give it a chance to escape.
Whenever it uses its psychic abilities, the tuft of fur on its head moves and flickers like a real flame. When it soaks its head to relieve its headaches, steam can be seen rising from its cranium.
Porytor tries to spread its placid and content feelings onto others. Should it appear on someone's device, it generates pleasing music and visuals that help a person envision a relaxing tropical getaway.
Porybone wields a club made of coding that works best within cyberspace. It's effective at destroying low-rank viruses across the internet, deleting them with a single smash of its club.
Porymie is occasionally spotted on websites related to oceanic research and the deeper areas of the ocean. It spins the star on its back to charge energy, releasing a shimmering and colorful beam from its eye once fully charged.
Whenever Porygon moves, it leaves a short trail of numerous afterimages behind. This effect can disorient foes in battle, but also seems to be taxing to Porygon as well.
Porytler is sometimes spotted hanging around web pages dedicated to forests or nature preserves. It sometimes roots around trashed files yet to be fully deleted, consuming them to increase its bulk.
Poryvoir is highly intelligent, able to analyze and manipulate data whether in or out of cyberspace. Hackers find it invaluable as a partner for cracking encrypted information.
Porylord has simple and rudimentary programming that makes it mostly used for simple guard duties both in and out of cyberspace. Its bulky form acts as a blockade, and it defends itself with beams of energy shot from the hole in its nose.
Some say Poryceus came to be through a strange programming accident while analyzing documents related to Arceus. A strange aura of binary code follows it wherever it appears in cyberspace.
Porytias is highly elusive, both in and out of cyberspace. If spotted, it flees immediately at high speeds, leaving a trail of binary code in its wake.
Poryatone's presence on a website darkens the contents to the point of being illegible. It will only return to normal once Poryatone is removed from the domain.
Porylrock's presence on a webpage forces the background to turn excessively bright and potentially damaging to the eyes. It won't return to normal until Porylrock is removed from the domain.
Rarely seen in the wild, Porycanth sightings on the internet suggest that it prefers to dwell on the oldest of websites that are still around, but abandoned or forgotten by most.
While in cyberspace, Porybra's spoon lets it move files around instantaneously. Due to its intellect and meticulous nature, many businesses use it to sort and arrange files in order to reduce clutter and confusion.
Omatwo is viciously territorial, tearing apart any ships it senses coming too close to its domain. The striking visage of it floating amongst the many shipwrecks it made makes up the cover of a bestselling Kantonian fiction novel.
Highly affectionate, Omapiny loves to be carried around or cling onto others to stay close to them. While clinging to them, it uses its little tentacles to give light massages to sore spots, hoping to relieve stress.
The stone spines on Omaeon's mane can be electrically charged and launched to jolt and paralyze prey. Immobilized, the afflicted victim is easily dragged away by Omaeon's tail-tentacles back to its den.
Strange ethereal tendrils reach out from within Omaew's body, sending a chill through those they touch. Some morbid minds believe Omaew's goal in life is to consume one of every Pokémon.
As Omaleef ages, the spiral shells around its neck will fall off and be replaced by new ones. These shells carry a faintly sweet scent that makes them highly appealing to small crustaceans.
Parts of Omaian's shell casing can retract or close to reveal or protect its eyes. It strikes rapidly with six tentacles to make quick stinging strikes while flitting about around its foes.
Omanoir uses its ghostly powers to extract fossils from dirt and stone before consuming them. Some believe it gains sustenance from the lingering spirits still contained within those fossilized remains.
An ancient civilization lost to time appeared to worship Omaceus as its main deity. The only remaining legible records left behind in the civilization's ruins read "Praise Helix."
Omarom is said to hide itself away in parts of the ocean perpetually wracked by violent thunderstorms. Tall tales say just glancing at its form will drive a mind to madness and pledging themselves to Omarom's ideals.
Undersea ruins have been discovered that house Omagrigus as their guardians. The many tentacles jutting from the shell lash out viciously at any and all intruders.
A gelatinous membrane and a tough bony shell keep Omasis's eye protected from outside stimuli. It whips at opponents with extendable water tentacles or jolts them with psychic beams from its eye.
The shell on Omabro's head numbs its already dim mind. The Shellder on its tail has to bite it to make its tentacles grab nearby food just so Omabro will remember to eat.
Antennae and wings have formed, but Kakfree's evolution is not yet complete. Its wings can spread a mild poison mist, giving it a bit more defense against predators until it finishes evolving.
Its scythes are a last resort to defend its cocooned body. Though sharp, they are rather delicate; if swung too forcefully they may snap off the body completely, leaving it vulnerable.
The sturdy cocoon immobilizing Kakros as it evolves does little to assuage its raging temper. The moment its shell cracks when evolution finishes, it will explode out of the cocoon to charge down the first target it can find.
It makes a soft hoot periodically, an act done to regulate its internal temperature as it evolves. When evolution draws nearer, the hooting increases dramatically in frequency.
Kakchou's cocooned body lacks mobility, but can freely move its antennae to sense its surroundings. If it senses danger, the antenna can discharge short-range bursts of electricity to defend itself.
Not very mobile, Kakchu spends time storing energy, waiting for evolution to finish. If a predator draws near, it releases a bright burst of electric energy to blind the foe so Kakchu can escape.
It has extraordinary airspeed and maneuverability to avoid predators, its wings never resting. Because it takes so much energy to maintain this flight technique, its evolution process is massively extended compared to most Kakuna fusions.
It remains almost entirely immobile to conserve energy, hoping its appearance alone will frighten off predators. If that fails, it can still use its stored energy to make at least one strong lunge and potent bite.
Kaksel has a lot of pent-up energy, but its cocoon hampers a great deal of its mobility. Much of its time is spent moping and impatiently waiting for its evolution to finish.
Kakchu's cocoon is multilayered, as each electric burst it uses to deter predators vaporizes the outermost shell. It grows new layers to replace them, though this process delays its evolution.
It buries itself in the sand in shallow waters until only its antennae stick out. Should it sense anything getting too close to it, water spouts shoot from the antennae to knock away intruders.
Clad in a sturdy cocoon, Kakvoir uses telekinesis to move its restricted body around. It uses its own body to shield others, as most blows will glance off of its hard shell.
Some Kakvoir cocoons are less sturdy and chip off over time, revealing some of the Pokémon within. Despite the weaker armor, it still willingly uses its shelled body to protect those it cares for.
Kakdum gather in small swarms so they can stick together in piles on the forest floor. The proximity allows for better defenses; if the pile is under attack, they can unite their psychic powers to fend off the aggressor.
Kakrachi clings high up in trees and waits for its evolution to finish. Its ethereal ribbons are made of strange poisonous stardust that acts on instinct, striking anything nearby and creating painful scratches and rashes on contact.
Since its cocooned body has no means of attack, its only defense is to fly away from danger. The exertion from flying its heavier body around delays its evolution process.
It burrows into the ground, leaving the leaves on its head exposed. These are a deterrent, as between the hardness of its shell, the bitter taste, and the mild poison, few will bother trying to eat it.
Kakth scrounges around for discarded coins to consume. Science isn't yet sure how, but eating large amounts of coins seems to expedite its evolution process slightly.
Kaknine remains stationary as long as possible, conserving energy to hasten its evolution. Should it feel endangered, though, it can tear off across the land at high speeds to find a safer spot to rest.
Areas where Kakta's cocoon couldn't form properly seep out large amounts of silk. The silk is extremely hot and will quickly singe those who touch it.
Archaeologists consider Kabubone a bit of a menace, as its penchant for using fossils as weapons and armor runs the risk of damaging what could be very important scientific finds.
Kabunyte's appearance has brought about fervent archaeological research, as it has led to theories that the fossil Pokémon of Kanto may share a previously unknown common ancestor.
Kabuna buries itself in the underwater sand in order to wait out the time necessary to evolve. The shards of its cocoon left behind are a beloved treat for ocean bottom feeders.
Kabutini scurries along the shallow beach waters, digging around the sands for food. Though it can breach the water and move on land, lingering out of water too long results in its top half drying out and becoming brittle.
Flames sprouting up from Kabuquil's back is a sign of curiosity. The larger and more intense the plume of fire, the more its interest has been piqued by something.
When Kabureep wants to venture onto land from the water, it sticks its tail out and flashes a light. This lets it sense the bio-electric signatures of living things around it, alerting it to anything that might be waiting on land to attack it.
The orbs on Kabuwoodo's hands contain a chemical that causes water to bubble and boil on contact. It uses this to bring small creatures to the top of ponds so it can feed.
When in danger, Kabukern can split itself into two halves that operate independently and make it easier to confuse and escape predators. Some think the fossil in its center is somehow the source of this ability.
Kabugar will approach humans and beg, attempting to appeal to others with its cute appearance for easy meals. If denied however, it won't hesitate to get aggressive and use its claws and stinger to steal food.
Kabutyke spends most of the day in the ocean but scuttles onto land to sleep. It digs holes in the ground to submerge its underside in. If something steps on its exposed shell, it quickly scurries away in a panic.
Legless variants of Kabutyke are rarely spotted in the wild and spend the majority of their time floating around the waters. They hop onto land briefly to nap during the warmest parts of the midday.
Kabutomb is believed to be hollowed-out Kabuto shell possessed by a multitude of spirits. Kabutomb gathers up fossil remains into its ghostly vortex, though none are sure if it does this for sustenance, to strengthen itself, or simply to hoard them.
Multiple eyes poking from the single large socket give Kabupass a strong sense of sight. The eyes can fire small beams of light that disrupt the internal magnetism of others, disorienting them.
Kabutina is able to reach out and grab distant objects and prey via shadows emanated from its underside. There is evidence it lived among and even led Kabuto colonies in the past.
Kabuthorn's body and limbs carry a remarkable resemblance to Kabuto. It occasionally lives among small groups of Kabuto, protecting them from predators in exchange for food offerings from the smaller Pokémon.
The false eyes on Kabupix's many tails help confuse predators. They also serve as the spot where flames will generate when Kabupix produces potent little fireballs to pelt at its opposition.
Spots on Kabuplume's flower make it look as if it has multiple eyes. This throws off most predators long enough for Kabuplume to belch out a cloud of stinky pollen from its flower to help make its escape.
Kaburuff regularly digs holes to bury itself in, submerging its lower half in soil. It seems to find comfort in being partially underground, or at least coated with a fine layer of fresh soil.
Kabuno digs up fossils to use as special pendulums for hypnotizing others. It primarily targets Rock types, and siphons nutrients from their bodies as they slumber.
Kabubone fights off others by using fossils it digs up in order to club others. Archaeologists the world over have tried to barter the important artifacts from it, but to no avail.
Kabulax's limbs are powerful and sharp, but it rarely uses them for fighting. Instead it uses them to cleave apart trees, roots, berries and anything else it feels like consuming at the time.
Almost every talon on Kabuligatr's claws is incredibly long and sharp. Once it pins down prey, it slowly and meticulously cuts away, carefully carving off its favorite parts to eat.
With incredible aerial speed and razor-sharp blades, Kabumega was an apex flying predator of the ancient world. Fossil records of its habitats indicate it preyed on even the most gargantuan of prehistoric Pokémon.
If Kabuvoir or its Trainer is attacked, it immobilizes the assailant with telekinesis before raking its sharp blades across them as a warning before it releases them. Very few aggressors choose to ignore this threat.
Sharp scythes extend from Kabunea's stubby arms, giving it a bit of additional range for attacks. It goes into a frenzy easily, swinging its arms around wildly and cutting down anything that gets too close.
The blades on Kabuwrath's fists are retractable, and it normally keeps them stowed away during most battles. Only when an opponent has proven themselves to be tough enough will Kabuwrath pull out its claws and fight at its full potential.
Some believe that the myriad volcanoes dotting the world were all created by Aerodon. It erected these magma-filled dens from the earth in order to incubate and nurture its young within.
Aeron's heavy metallic skull makes it nearly impossible to fly, but it never stops trying. It can glide short distances, but will inevitably hurtle head-first to the ground, though its tough skull prevents any lasting damage to itself.
Some variants of Aeron lack wings to attempt flight, leaving them landlocked. They watch their winged compatriots try to fly with a mixture of jealousy and pity.
Aerorunt is too heavy to fly for long, forced to flap constantly just to stay a meager amount off the ground. It's believed to have fought over food and territory with Archeops in prehistory.
Snororb has a volatile temper, prone to throwing tantrums if it gets too hungry. These fits can be dangerous, as they sometimes result in it exploding from sheer rage.
Snorbone uses a sharpened bone to poke and pick up berries and other foods, even cooking them over fires it makes. It angrily swings the bone at those who would seek to take even a crumb of its food from it.
Snorhorn has a simple and placid personality, spending most of its time grazing and sleeping. Waking it up from a nap, however, will make it charge at the culprit in a grumpy rage.
Snormie settles to the bottom of the sea and slumbers for long periods of time. Its deep open-mouthed snoring causes faint rumbles and miniature whirlpools.
Snormar is considered a gourmand when it comes to cooking meats, using flame-breath to roast meals to perfection. Improperly heating a meal will send it into an indignant rage.
Snorcune knocks down berries from trees and stores them in its flowing mane. It yawns and snores so much while traveling the land that some believe it's running around in its sleep.
Using its control over time, Snorbi eats up a handful of berries almost completely, then reverses the berries' time, regenerating them and letting it eat them over and over again.
Snortyke travels the seas, gathering up berries and small fish to take to secret hoarding spots. Once it's amassed a stash twice its weight, it gorges itself before settling down for a nice nap.
Despite having a slender figure, Snorvoir's appetite is as strong as any normal Snorlax. The only one it will ever allow to share a little of the huge meals it gorges on is its Trainer.
The fruit that grows upon Snorterra's tree is quite flavorful and juicy, but also incredibly fattening. Eating only a few in a short time could lead to a weight increase of up to 20 pounds.
Snoragon's skull is extremely sturdy due to repeated impacts. Said impacts are mostly caused by its tendency to fall asleep while standing, and then tumbling head-first to the ground in its slumber.
Snortrum hunts once a month, gorging itself on berries and meat that will digest over the following weeks. Once full, it is quite docile, even happily allowing children to play on it while it sleeps off its massive meal.
Snorselia is only seen in flight when it is off to gorge itself between hibernating naps. Those who see it flying fall into week-long slumbers filled with dreams of delicious food.
Sharing food is a mark of great affection for Snordisc. It considers anyone that gives it their meal a true friend, and should it offer to share its own food, its a sign of utmost respect, loyalty and love.
Snorcanth slumbers away on the seafloor, rarely moving more than a little bit each day. Scavengers expecting easy prey get a painful surprise when it slaps them away with a surprising amount of fin strength.
Snorler lives and snoozes among the craggy cliffs of mountainsides. Its tough skin and deep slumber mean that even if it turns in its sleep and rolls all the way down a mountainside, it won't be jostled from its nap.
Snorfetchd fashions a flute from a leek and apricorn. It plays the flute in the presence of other Pokémon, lulling them to sleep so it can steal their meals while they slumber.
Artieon's elegant fur cools and freezes moisture in the air in its immediate vicinity, making it consistently surrounded by a faint layer of frost and mist. It freezes over ponds and lakes so it can take naps upon the frozen surface.
Artidrill's stingers possess a very potent chilling power; anything pierced by them will slowly become frozen from the inside out. These icy statues of victims serve as a warning for others to not disturb its hive.
Pointed icicles jut from Artilava's back when it gets angry. These icicles can fire off as projectiles, lodging into opponents before suddenly melting into boiling-hot water and causing painful burns.
Artisey's wings generate a gentle and cool breeze with calming properties. It uses the chill of its own body to help those suffering from fevers, or to cool eggs that develop better in colder temperatures.
Artivoir is a solitary being, allowing very few to venture deep into its frigid territory. Those who are not welcome will be repelled via a shower of sharp icicles it generates with each flap of its wings.
Articeus lives far atop the iciest of mountain peaks, generating powerful snowstorms with only a few flaps of its wings. Legends say it decorates its home with ice statues fashioned in the image of those brave enough to reach it.
Every swing Artiblade's blades make leaves a freezing trail behind. It can even send crescent-shaped chunks of ice at foes as projectiles, ensuring none can escape its frigid might.
Artitina sightings are rare, as it arrives to our world from another via portals, and remains within the most frigid of areas. Strange, shadowy snow falls from its wings as it glides through the air.
As Artitias zips through the air, it cools the air and creates snow drifts that linger for a short while after. It likes to fly over tropical areas and give the inhabitants a short respite from the hot temperatures.
Artielgon hides itself away on frigid mountains so it may grow into its next form in solitude. Those that disturb its peace will be pelted with frozen winds created through the swing of its tail.
Artibat makes its home in caverns located in colder regions. A quick and silent hunter, it prefers to swoop at and suck the blood of Ice-type Pokémon.
The quick fluttering of Artimoth's wings casts frost with each flap, making its flight paths look like moving snow flurries. It flash-freezes prey in midair, swooping quickly to snag them before they hit the ground.
A sage-like Pokémon that resides on frigid mountains, Artibra is often sought out for its wisdom. It rarely deems others worthy, casting those it rejects out of its domain with gusts of icy wind created from its staff.
Seen nesting in long-abandoned power plants, Zapdrill is considered highly-dangerous. Aggressive to outsiders, it fires electrically-charged needles that launch with the speed of lightning, and boom like thunder when fired.
Zaphoot's internal electric generation follows a strict regulation schedule. It vents a small burst of excess electricity around its body every hour, on the hour.
Zapchu's body is still developing, so it cannot properly fly or control its electricity yet. Whenever it flaps its wings to practice taking flight, it sends short range bolts of powerful lightning around it.
Zapi has a joyous personality, but little understanding or control of its powers. When overjoyed it prances and sprays sparks and even small bolts of lightning around, potentially causing problems for those it wants to play with.
Zapreon ventures out during stormy nights in order to draw lightning to its body, absorbing the voltage. When it does so, circular scorch marks are left in the ground where it stood.
Drawings resembling Zapown have been seen within a number of ancient ruins. Research suggests the areas were prone to heavy lightning storms, so Zapown may have been considered a harbinger of such by those old civilizations.
Zapfarig's front half resembles Zapdos's Galarian counterpart, and has a strong tendency to run about at high speeds. The back half is less equipped for running in such a manner, so it struggles to keep pace.
Zapdour summons and channels lightning via the beak-like horn on its head. Its not uncommon to see pack-mates zapping each other to compete and determine hierarchy among themselves.
Zaptei races across the land, rarely staying in one locale for more than a day. When it does linger, fierce rumbling storm clouds begin to accumulate in the area more and more the longer it stays.
Zapom's tails create and hold clouds brimming with electricity, squeezing them to send numerous volts in every direction. It lets out a shrieking cackle as other Pokémon flee to avoid being zapped.
Zapvoir's powerful legs let it dash across the ground at speeds approaching 70 MPH. Once it bonds with a Trainer, it regularly offers to ferry them quickly to wherever they need to go.
The tower on its back is consistently producing large amounts of electricity. Researchers are hoping to find more Zapsaur in the wild, as they could be a great boon to power plants across the world.
Zapgull only flies through the sky during stormy weather. It absorbs lightning from storm clouds through its feathers, which provides it with energy and a burst of extra speed while in flight.
Zapra hides itself within cumulus clouds, its electric stores slowly turning them dark and thunderous. Once its current hiding spot turns thunderous, it teleports to another, "clean" cloud to hide.
Zapdash gallops with such speed that it could be mistaken for a bolt of lightning crackling through the air. Only those it trusts the most are able to touch it without being zapped by its electrified fur.
Molsparce glides short distances across dry areas in search of food and shelter. It spins the flame on its tail into a drill-like spiral as a defensive display to deter attackers.
Milk sourced from Moltank remains piping hot for a long amount of time. It has a pepper-like aftertaste to it, and is popular in some regions as an ingredient for spicy pasta sauces.
Moltank's flames burn hotter and more wildly the longer it goes without milking. Owners need to make sure to keep a strict milking regiment to avoid potential future fire hazards.
Molkou roams far and wide over the land and the air. When it runs, it leaves behind small flames with every step, while in the air, lightning crackles from every flap of its wings.
A shed Molbite scale greatly retains its heat, not cooling down until a month has passed. Used as an ingredient, it helps make warm brews that stave off colds and chills.
Mologre swims deep within the lava found on volcanic islands. It dislikes intrusions on its territory, and it has been said that if others invade its home, it will sink the island beneath the ocean in a rage before seeking a new home.
Drackle sheds its skin on a regular basis, pushing it out through one of the holes in its shell. Because this skin has been soaking in berry juice, some restaurants sell it as a very unique delicacy.
It's skin is soft and smooth to the touch, and requires regular baths to keep it so. The small embers Drachic can breathe are colored a rather ethereal blue hue.
Dragon's wings are too small for flight, but they dispense small glittering scales when flapped rapidly. The scales cause painful rashes on contact with most desert-dwelling predators it shares a habitat with.
In areas known for their connection to Dragon-type Pokémon, it is common for people to gift another Dradisc as a romantic gesture. While underwater, it blows heart-shaped bubbles at others.
Dragofing resides in misty areas, further obscuring itself from view via the ethereal mist its body constantly creates. Researchers believe it is incredibly shy and seeks to hide itself from view as much as possible.
The smooth crystal segments are said to contain a potent magical force. This is theorized to explain how Dragolix can fly through the air despite the size and weight of its body compared to its wings.
Those who have managed to spot the elusive Dragokou in the wild report it leaping through the air with unparalleled grace. It leaves a shimmering, sparkling veil behind it with every jump.
There exist folk tales stating that every 1000 years, Dragoceus will appear and deliver its precious mystical jewel to a chosen Dragon-type Pokémon. The chosen one will become leader of all dragons, blessed by the gem with unfathomable strength.
Dragobra creates several spherical gems that float around it, attacking anything that draws close without permission. It's said to lie deep within mountains, testing the mettle of Dragon types that approach it.
As Dragozee waves its arms and fingers around, it creates a shimmering, sparkling ripple in the air. This display entices and hypnotizes others, so that Dragozee can siphon energy from them to fuel its own psychic powers.
Dragopie is a kindhearted being that loves to take care of other small bug Pokémon. It flies around the forest gathering berries to share with them, saving them the risks from gathering them themselves.
Dragocute's eggshell is extremely sturdy and protects it from almost any attack. It keeps its shell almost completely shut, so none have seen what it looks like beneath the shell.
Dragosey adopts and cares for any Dratini it finds in the wild, keeping them in its pouch for safety. Very protective and averse to violence, it will take to the skies with terrific speed if it feels the young one is in any danger.
Dragosey adopts and cares for any Dratini it finds in the wild, keeping them in its pouch for safety. Dratini raised by Dragosey are noted to live longer, healthier lives due to its care.
Those who would take Dragodeen as a pet should be prepared to give it lots of space and multiple bodies of water. It gets restless if it is not allowed to leap out of one pond and glide its way to another.
Soft and warm, Dragoreon is an excellent companion for those who love to cuddle their pets. The thickest parts of its fur possess mild therapeutic qualities, soothing tension in a person's mind and body when they hold it close.
Considered by many to be one of the friendliest and cuddliest of Pokémon, this charm point actually causes a minor issue for Dragolax owners. Namely, its great strength and love of hugs makes escaping an embrace extremely difficult.
Dragotwo views itself as something of a prodigy among Dragon types. It can't resist the urge to challenge them in shows of strength or intelligence, and lords its superiority over them should it win.
Dragotto travel in small flocks, migrating from coast to coast. The one with the longest crest on its head is considered the leader, expected to guide the entire group safely through the potentially hazardous ocean winds.
Dragokou travels across the lands at high speeds, trailing electric sparks behind it as it runs. If angered, vicious rumbling storm clouds quickly begin to form in the sky above it.
Remote islands contain ruins that suggest old civilizations worshiped Dragotei as some type of deity. Though not violent, Dragotei is protective of these ruins and rarely lets anyone explore them.
Dragobok uses its large hood to help it glide long distances through the air. It warns away intruders with a shake of its tail, which pulses and produces an ominous reverb.
Dragolia is a kind soul that cares greatly for young Dragon-type Pokémon. The elegant dances it performs can soothe and comfort even the most agitated of baby dragons, so it is said.
Following a Dragolia in flight is considered sound sailing advice. The Pokémon's twirling aerial dance calms the waters beneath it and ensures smooth sailing for ships that follow its path.
In ancient civilizations that worshiped Dragon-type Pokémon, Dragovoir would often be found protecting the temples that honored the dragons. Even today, some can be found still guarding the ruins from those who would desecrate them.
Using the Dratini-shaped tendrils on its head, Dragodily draws in would-be predators closer so that it can devour them instead. In this way, it sustains itself while protecting the wild Dratini it holds dear.
A tower-like structure grows naturally off of Dragoterra's back. On occasion, smaller Pokémon will use the top of the tower as a place to rest or even build nests, which the gentle Dragoterra doesn't mind.
Dragotic leaves a rainbow-colored streak behind it when it leaps out from the ocean depths it inhabits. Those who manage to catch sight of the spectacle are said to be blessed with good luck for a year afterward.
Dragogre is an incredibly powerful being, but also very gentle and shy. It stays near the bottom of the sea, but if it senses ships sailing above it while it swims, it keeps the ocean waves gentle to ensure safe travel for those on the surface.
Some say Dragolurk was created by a civilization that worshiped Dragonite as protector gods. When it fires a destructive Hyper Beam from its arm, the dragon's roar can be heard.
Dragorachi flies vast distances across the oceans, trailing sparkling stardust behind it. It only seems to stop when it senses a sad child, appearing before them to grant a wish and make them smile.
Once a year, Dragodisc migrate en masse to the Dragon's Den in Johto. Their increased presence seems to cause an uptick in the mating frequency of Dragon types in the area during this time.
In the past, Dragochoke's flight speed and durable body made it ideal for sending messages all across the regions. Though less commonly seen, it still loyally provides this service to this day.
Beefing leaks a very pungent honey from its pores that acts as a delicious treat for small insects. The syrupy substance is toxic to humans and non-Bug-Type Pokémon.
Beemar breaths fire onto its needles to coat them with flame, making its jabs more deadly. If truly enraged, it will fire flaming needles nonstop until it collapses from exhaustion.
Beelax carries a pair of pointed stingers around with it. Ostensibly for self-defense, in actuality the points are mostly used to spear out-of-reach berries for Beelax to nibble on.
A chilling pollen spreads from its majestic wings with every flap. It has a calm disposition and avoids conflict, but has been seen freezing unruly and aggressive Bug-Type Pokémon in its domain.
As Beepip flies around, wind gusts cause it to release a light pollen from its leaves. Fruit-bearing trees that get coated by this pollen have their fruit grow faster and turn out sweeter.
Beebull has a distinct growl that sounds like buzzing. The stinger on its tail is almost vestigial and useless for defense, so it uses the stinger-like fangs on its jaw to deliver venomous bites to invaders.
Though generally kind and well-behaved, Beepiny is quite possessive of the stone it carries, refusing to share. It finds sweets such as honey or berry juice to coat the stone in and lick off of it.
Beepardos's body is covered with durable, pointed stingers that deliver a painful toxin on contact. Its tail spreads a honey-like substance that slows enemies, making them easier to chase down.
The nectar in its flower and the drool from its mouth are both incredibly sweet. Even with stingers for defense, it still finds itself accosted by a variety of Pokémon addicted to the tastes.
Though not terribly mobile, Beekaboo can strike with its stingers at an incredibly rapid and accurate pace. Some have trained their Beekaboo to carve intricate jack o' lanterns from pumpkins for autumn celebrations.
Beeduck's honey is sweet and medicinal, effective at helping headaches in people and Pokémon. Because it suffers from constant headaches itself, Beeduck is usually seen eating or bathing in the stuff.
Most Mewbone grow up without a parent, forcing them to fend for themselves and grow cold and standoffish. Some have been observed at night, drawing an image similar to Mew in the air with psychic energy.
First discovered on Cinnabar Island, Mewto is theorized to be left over from failed cloning attempts during Mewtwo's creation. Being incomplete, it can only partially mimic the form of the being it was supposed to be.
Brimming with ego and power alike, Mewnite isolates itself from those it deems unworthy, claiming entire islands for itself. It uses psychic powers to force those who invade its territory to kneel before it.
Fusion has resulted in Mewtwo taking an appearance closer to its DNA source Mew. Its psychic potential is even more vast, but its personality has become much gentler, so it rarely uses its full power.
Fusion has caused Mewew to develop a highly aggressive personality. It teleports around, flinging psychic projectiles indiscriminately at others. It searches for powerful rivals who can compete against its mental might and give it a proper fight.
Mewperior is a master of psychic projectiles in battle. It generates powerful orbs of mental energy from holes in its palms, and quick-moving psychic drill projectiles from the horn on its head.
Purple flames fueled by psychic energy launch from the holes in Mewmortar's hands. It has clear control over the fire it shoots, mentally directing its path so that opponents cannot escape its attacks.
Mewvoir's psychic abilities are almost without peer, to the point some theorize that at full power it could warp reality. It staunchly protects its Trainer, showing almost no emotion as it does so.
Mewrith shuffles around at the sea-bottom in moderately-deep waters. It keeps to itself mostly, and anything that bothers it is seized by powerful telekinesis and flung above the water and into the distance.
Mewnette sneaks up on other creatures, creating strings made from its own powerful psychic energy that latch onto others. Once snared, it can manipulate its victim to do its bidding.
Mewbat's sharp screech messes with the mind of those who hear it, leaving them disoriented and easier to attack. It requires the drinking of other's blood to keep its body and its psychic powers strong.
The frill around Mewtrum's neck glows with energy when using telekinesis. Its roar sends out a shockwave of psychic energy that overloads the senses of those in front of it, leaving them immobile and helpless.
Mewtrum is viciously violent and intelligent, and should be avoided at all costs if spotted. Rumors circulate that it was created in a lab to be entertainment at an island zoo resort before escaping.
Mewdash flees at the sight of humans, wishing to avoid them at all costs. Pursuers are dispelled by the flames it leaves behind as it gallops, manipulated by psychic energy to hone in on aggressors.
Visually very similar to Slowpoke, mentally Mewpoke is its complete opposite, intelligent and scheming. It uses this intellect and unassuming form to take advantage and manipulate other Pokémon to do its bidding.
Mew often pranks Mewbro by grabbing and nibbling its tail suddenly. Mewbro's angry reaction ruins its ruse as a dim, placid Pokémon, which Mew uses to teach Mewbro a lesson.
The three heads exhibit features and behavior from Mewtwo and its two Mega forms. Mewdrio's stance and fighting style changes depending on which head is currently most in control.
Mewpod possesses the ability to rewrite the cellular structure of its cocoon. It does this in response to the presence of other Pokémon, morphing its outer layer into a defense tailor-made for whatever predator tries to hunt it.
Mewnx is renowned for its friendly attitude and playful dances, which it's always willing to show off. It takes great pride in its hair as well, grooming it thoroughly after any performance.
Mewnx is known to have a voracious appetite for sweets, always on the lookout for treats. Some say it will turn others into candy if it's hungry enough, though this is unconfirmed and unlikely.
Mewreon's warm body soothes those who touch it, emptying their mind of troubled thoughts for a time. In battle, it can psychically manipulate the fire it breathes, making it move in unique arcs and chase after evasive foes.
The lightning coursing across Mewdos's body appears to be composed of pure psychic energy. Those struck by its bolts have their will to battle completely zapped away.
Kindhearted but incredibly shy, Mewnite tries to make itself as elusive as possible. It helps those in need, but teleports away immediately after the rescue, leaving no trace of its presence behind.
Some have nicknamed this fusion "Mewthree." Fusion has calmed Mewtwo's once-violent heart, perhaps due to Mew's genetic material filling in gaps in Mewtwo's DNA. It has become a being of incredible power, but also incredible kindness.
Mewew resembles one of the first ever known depictions of Mew. This has sparked research into whether the depiction may have been Mew's original form many millennia in the past.
Mewew's body, said to possess the genes of all Pokémon, has become unstable after fusion. Its form will randomly shift into a combination of other Pokémon at any given moment.
Mewper is a curious sort, often following along after something passing by has caught its interest. It is rather shy as well, so should the person it follows turn to see their pursuer, it turns invisible so as not to get caught.
Meweon seems to possess the capability to read and influence the minds of all other species of Pokémon. With a playful and kind nature, it primarily uses the influence to make those it encounters more peaceable.
Mewzor is accompanied by two floating claws that it controls through powerful telekinetic powers. Its power appears to originate in its double tails, as the tips glow bright as it directs the claws around.
Mewrill bounces around the regions looking for new people and Pokémon to play with. Shaking the end of its tail emits a psychic wave that calms frazzled nerves.
Mew's unique DNA allows Mewgross to change any part of its body into that of any other Pokémon while in combat. These chimeric combinations allow it to create nearly unbeatable offensive and defensive forms.
It's thought that Mewking can psychically resonate with any nearby Pokémon and pacify them, putting them to sleep so that it can also peacefully slumber without the noise of conflict.
Mewram is said to intrinsically understand the true nature of every being that was or ever will be. Flames of blue and red will travel along its tail and ignite the symbol at the end, should it be in the presence of those with dishonest hearts.
Its crystal core contains the DNA of every known Pokémon. Geneticists theorize that it can transform any Pokémon it touches into any other form, using its vast DNA manipulation skill.
The psychic powers triggered by Mewcorio's dances are so strong they can be witnessed rippling the air around it. Even the most violent and aggressive of Pokémon will be pacified if Mewcorio dances near it.
Sightings of Mewsteel in the wild are so rare, it was thought to be only a rumor until recently. The most common sighting appears to be Vermillion City, and reports always include sighting a Mew accompanying it.
Mewsect spreads a puff of spores around itself once per day. The spores will grow into all manner of different mushrooms; scientists believe Mewsect may potentially be able to produce any kind of fungus, if only at random.
Friendly and kind-hearted, Mewle uses its powerful psychic abilities to help others' moods. It amplifies positive emotions within a person, increasing the joy they feel at the moment.
Friendly and kind-hearted, Mewun uses its powerful psychic abilities to help others' moods. It negates the negative emotions within a person, decreasing the amount of sorrow and letting joy better flourish.
Mewduck's head aches if it's not in the presence of other Pokémon. The larger the group and the more varied the species of Pokémon within, the more its pain ebbs away.
No matter how dirty the surroundings, the water Mewduck makes its home in remains pristine. The jewel on its forehead emits a psychic energy that constantly removes impurities in the water it swims in.
Mewhirl creates swirling patterns made of bubbles in the air whenever it meets someone new. The bubbles are laced with psychic emanations that invoke a feeling of peace in those who gaze at them.
Though Mewchamp much prefers friendship to fighting, it won't back down from sparring or combat. It creates extra arms from psychic energy when it battles, making it impressively formidable and difficult to defend against.
Mewlem forms a mobile shell around itself by compacting heavy stones together via telekinesis. It's very shy by nature, so it's rarely seen outside of the shell, even among its friends and Trainer.
Medical science has achieved great breakthroughs thanks to Mewuk. Because its body contains the DNA of every Pokémon, researchers are slowly developing antivenom for every Poison type and their myriad fusions.
Chikodeen swims close to the surface of water, letting its leaf poke out to absorb sunlight. The sweet scent wafting from the leaf tends to attract predators, however.
The leaf around Chikolix's face is as sturdy as the steel on the rest of its body, giving it added protection. It only pulls back to reveal its face when it breathes out a suffocatingly sweet breath to disorient others.
Though Chikoeon's body can shift hues to blend in with any territory, its leaf can only become the natural colors that foliage takes with the seasons. As such, it hides away among leafy tree branches where it can camouflage properly.
Chikocorio emits a pleasant floral scent as it dances and cheers on its allies. The plants on its arms can spray batches of paralyzing pollen in the faces of those that come too near.
Chikoom's flower emits paradoxical scents based on its mood: when happy it emits a noxious scent that repels others, but when sad it releases a pleasant scent that entices others closer.
The leaf on Chikoras's head spreads spores that grow mushrooms on the bark of trees. The leaf-shaped fungi on its back are used in some restaurants as a mildly flavorful garnish for foods.
Chikochop's leaf acts similarly to a sweat gland. As it trains and exerts itself, dew gathers along the leaf's petal, and a floral aroma grows more and more potent as the training continues.
It enjoys lazing around in moist areas, watching the water droplets drift down off of its leaf. The faint scent wafting from said leaf invokes a feeling of listlessness in others.
Chikomer goes around touching flowers yet to bloom, smearing its slimy form across the plant. Those plants touched by it are notably more vibrant in coloration when they bloom.
Baykern is almost always seen carrying a number of leaves and seeds within its mouth. It trades these with other Grass-type Pokémon in exchange for other foods, protection, or simply to share particularly tasty greens.
Baygon2 is usually spotted hanging around websites based on the subjects of floral upkeep. It's quite helpful in guiding users towards sites that will give them even more details on how to properly care for their gardens.
Baytrio's leaves have a slightly bitter taste to plant-based Pokémon. At times, one can even observe one of its three heads attempting to gnaw on another head's leaf.
Megamie's petals are known for their pleasant scent, akin to tropical fruit. Its core absorbs sunlight over time, which it shares in low amounts with plant life in need of a little boost.
Unlike Meganium's normal scent, this form's flower emits an odor meant to stoke the fighting spirit in others. Because this form brings out Meganium's own latent battle instincts, it uses the odor to entice others into giving it a challenge.
Megacross clings to the trunks of giant trees, gorging on the sap it digs up from beneath the bark. As it feasts, its leaves emit a pleasantly sweet aroma that soothes and calms the creatures nearby.
Some say Megatina came from another world containing almost exclusively plant-life. It takes great care around vegetation, but rarely even acknowledges the presence of people or Pokémon.
Though normally it keeps its shell coated in flame for self-defense, Cyndaras can easily retract the fires to allow others to ride on its back. Land-based Cyndaras are often seen carrying young children to school.
Though normally it keeps its shell coated in flame for self-defense, Cyndaras can easily retract the fires to allow others to ride on its back. Water-based Cyndaras are most often seen carrying people across small lakes.
Despite their cute appearance and friendly nature, Cyndadile bite to signify affection. Their flames flare constantly due to their joyful energy, making them a handful for most Trainers.
Rival Cyndatu get into light shoving matches over food. Should one be toppled over backwards, the flames it shoots from its back propel it back to its feet to continue the fight.
Cyndalord has an easygoing and upbeat personality. It often flares up the flames on its tail when happy, though typically without thinking about whether any other creature might be nearby when it does.
A singular warm twig grows on Cyndaterra's back, a sign of the potential for strong growth in its future. It ignites its back in self-defense if anything draws too close, but the flames do not harm the plant itself.
As a pet, Cyndasian is affectionate, but finicky. It enjoys being pet, but only for a certain amount of time; once it's done receiving affectionate, it flares fire on its back to let others know it no longer wishes to be touched.
Quivoir is often described as having a sassy and fiery personality. It has little patience for the antics of others, and threatens them with bursts of flame from its body if they agitate it too much.
The burning flame atop Quiking's head is the only part of it that is particularly active. It uses the flame to heat up the delicious berries that fall down from trees near its vicinity.
If rival Quiron meet in the wild, they will try to intimidate the other by flaring their fires up to see who burns hotter. If neither backs down from the display, they charge their heavy bodies into each other and begin fighting for dominance.
The more hyped up in combat that Quichop gets, the more of its body lights up with flames. It's entirely possible to see two Quichop battling while every inch of their bodies are coated with blazing fire.
When it's time to frighten a victim, Quiter flares its fiery hands up to twice their normal size, emitting a cackling peak of laughter as it does so. It prefer to hide in old furnaces until it's ready to scare someone.
Flames jet from its back in order to vent its energy and keep from overheating. Should these flames recede, it's a sign that Typhode is preparing to unleash a massive wall of flame from its mouth.
When approached, Typhtops breathes a thick cloud of steam at others in order to obscure their vision. The last thing most of its prey see are piercing red eyes from within the sweltering mist.
Typhnite ignites its wings in flames as a show of strength and dominance over others. Rivals clashing against each other will flare their fire up particularly fiercely, in some cases tripling the apparent visual size of their wingspan.
Typhwoodo immolates itself for defense, bursting with powerful flames across its whole body. As the flames roil on, the scent of burning wood fills the air.
Typhtler's flames around its neck flare up when it turns aggressive. It must take care, as its antlers are flammable, and if its fire burns too strongly it may set them ablaze.
Typhchic has a belligerent and bratty personality, angrily chirping and flaring its flame up at random when in a bad mood. Despite its small stature, it can breathe and flare up intense fire in formidable amounts.
Cocky in combat, Typhwile loves to let its opponents think they've got it cornered, before its false mouth belches a plume of flame, catching them off-guard and opening them up for a vicious counterattack.
Living deep beneath volcanoes, Typhlord swim through lava like water, their durable skin impervious to heat. It is believed that earthquakes during eruptions are caused by Typhlord hastily relocating before they're caught in the blast.
Typhtrum prefers volcanic and ashy areas to call home. The flames that emit from its body flicker in accordance to the volcano's dormancy. Should they blaze up suddenly, an eruption is imminent.
Totokarp hunts by leaping from the water and biting at anything flying above. Once it latches onto something, it doesn't let go, dragging its prey beneath the water's surface.
It tags alongside its Trainer, its protective nature making it wary of any strangers drawing near. Even faces familiar to the Trainer must be wary; if they aren't familiar enough to Totovoir, they risk getting bitten.
It will share the accessories on its ring, but only if traded something equally pretty or valuable. Any who try to take them by force will be given a nasty bite from its powerful jaws.
The face on the mask changes its expression to match Totomask's mood. If the mask shows its teeth, take care; Totomask is in a mood to bite anything that comes close.
Totodisc has a contentious reputation as a pet mostly due to its way of showing affection. The longer it holds onto you after biting, the more it loves you. The longest recorded Totodisc bite is currently 6 hours.
It has a tendency to bite down onto large machines, though nobody is sure why. Due to the magnetism in its jaws, it's difficult to pry it off once it's bitten down.
Crocotar will often be seen walking around with a large rock carried in its mouth. It shatters the stone by crunching down with its jaws as an intimidation display.
Cocky and boisterous, Crocovoir is often seen picking fights with larger Water-types by smacking them with its club. If it is disarmed of its weapon in the ensuing battle, it doesn't hesitate to bite down with its sharp teeth instead.
Though it takes on an appearance similar to Krokorok, Crocorock behaves much differently. It leads a solitary lifestyle, and uses its stone tail to send intruders flying if they dare intrude in its territory.
Crocorock lumbers around arid areas, though never strays too far from a source of water. Its powerful stone jaws clamp down so strongly that nothing tossed inside its mouth has any hope of escaping.
It has strong swimming muscles, allowing it to swim against most currents easily. It goes on land to feed, eating the worms and small bugs that inhabit the riverside.
Pidgey exhibits features of Pidgeot's Mega Evolution. It flies at ridiculous speeds for its small stature to the point that it often has difficulty stopping properly.
Pideon has an inquisitive personality, often observing the activities of others from a safe distance. One can tell if it is particularly intrigued by something if the jewel on its forehead sparkles and flickers brightly.
Pideon's capacity for reading minds and sensing moods is particularly effective in regards to avian Pokémon. It can soothe an angry flock of birds in just a few moments with its mental abilities.
Pidgar perches against tree trunks, listening for the sounds of Pidgey hunting. When it catches one that is just about to eat, it swoops down with an ear-piercing shriek, scaring off the Pidgey and stealing its hard-earned meal.
Pidrow tries to interject itself into Pidgey communities and assert itself as the de facto leader by bullying others into submission. This usually results in it being chased off by the whole flock.
It leaves behind puddles of sticky berry juice, then hides nearby. Once enough insects are stuck, it goes to feast on the mixture of tasty juice and bugs.
Pidvoir has a soft and demure personality, often taking Pidgey flocks under its wing to care for them. It soothes the birds by singing with a cooing melodic voice.
It uses its rock-solid skull to headbutt trees, dislodging fruits, nuts and bugs for it to eat. Overzealous Pididos occasionally end up knocking the entire tree down.
Pidblade both fights and forages via quick stabbing maneuvers with its paired blades. In the wild, it stabs through fruits and shares the meal with the head on the opposite sword.
Pidish primarily gets around by hopping, as its leaves weigh heavily on its tiny frame. Shed leaves can be steeped in water to brew an herbal tea popular in coastal parts of Kanto.
Piduck in the wild often act as mentors to Pidgey flocks, training and keeping the small birds in line. Though very patient by nature, they won't hesitate to punt one of their trainees if they get too uppity.
Pidchop has powerful physical potential, which often gives it a cocky, narcissistic demeanor. It spends more time preening its feathers than it does actually training.
Though it never ferries humans itself, Feraras ensures that Lapras it oversees carry others safely. Anything that dares threaten them under Feraras's watch will be mercilessly rent apart.
Strangely, self-fusion has caused Feraligatr to lose its upper limbs and ridges. Its jaw strength and ferocity has been greatly amplified however, making it quite a danger to underestimate.
Feratu feasts on berries and nuts with the toughest of skins or shells. Its beak is full of solid, sharp teeth that easily crunch down on these tough exteriors and let it enjoy the succulence within.
Pokémon that live around the lake area Feravoir calls home quickly learn to fear and respect its physical and psychic power. The spiky club it carries is a symbol of its strength and position in this hierarchy.
Ferapardos hides itself just out of sight underwater, remaining motionless until suitable prey draws near. It then leaps from the water at frightening speed to deliver a crushing headbutt to knock out its future meal.
An absolutely vicious amphibious hunter, Feradreigon claims large lakes as its own, driving out the strongest prior inhabitants. Lakes claimed by it quickly become off-limits to humans as a matter of public safety.
Possessing one of the toughest hides and sturdiest builds around, Feranaught is a massive juggernaut of a Pokémon. It can take a full-bodied charge from Pokémon several times its size and weight and not even flinch.
Senbone's tail is strong and heavy, used to lift itself up to get a better vantage point and look out for danger. It makes for an effective club against aggressors as well, when needed.
Sento extends part of its gooey body as a tail to lift itself up, gaining a better vantage point to observe others. This lets it transform better, increasing the accuracy of its shapeshifting.
Sensaur shares territory with Sentret, much to its chagrin. The latter is attracted to the chestnut on its back, so Sensaur is constantly fighting to keep itself from being accosted.
In order to gain better vantage points, Sencargo will roll onto its back and extend its liquefied body upward to look around. Though good for ascertaining its surroundings, Sencargo often has difficulty righting itself afterward.
Senvoir is very loving and easily grows attached to others, craving regular hugs. It's a bit stubborn as well, so those that try to release the hug before Senvoir is finished get forcibly pulled back in by its psychic powers.
Lacking teeth, Senble subsists on swallowing insects whole for sustenance. It uses its strong tail to give it a boost in height when bugs fly up high to evade it.
Seedot will occasionally hitch rides upon Sensaur. While it carries a passenger, the normally mellow Sensaur becomes fiercely protective, lashing out at those who get too close too quickly.
Senpet is a friendly spirit often spotted within the homes of those who live alone. It nuzzles up to them at night, keeping them company so they don't get lonely through the evening.
Its strongest muscle is its large and thick tail. Senchop pummels foes with its powerful punches and kicks, but always saves the final blow for a mighty swing of its tail.
Furphan loves to play with its Trainer by curling into a ball and being rolled around. Its large size and heavy weight makes it difficult for most to push it around for long, unfortunately.
Furtei is friendly yet aloof, roaming the world and never staying in one locale for long. It curls up next to sleeping Trainers and keeps them warm, but as soon as they wake, it quickly takes its leave.
Friendly and playful, Furceus delights in playing hide-and-seek with others. Despite its size, it can squish and fold its own body to hide in spots as small as three feet in diameter, making it excellent at hiding.
Though incredibly affectionate, keeping a Furoth as a pet is often discouraged due to its boundless energy. It unceasingly asks for food or play, and rarely sleeps for more than an hour a day.
Furtuff's body is deceptively pliable, able to inflate rapidly for intimidation or deflate for evasion and infiltration. It loves having people hug and squish its soft body with all the strength they can muster.
Hootdle constantly creates a poison that causes blurry vision in those afflicted. At the same time every day, it secretes excess poison from its horn, smearing it on the leaves around its home.
Its head can turn 360 degrees, and it can control its flight path no matter what angle its head or body is turned. This makes it very tricky for prey to avoid being caught by it.
Hootco often goes unnoticed, hiding among piles of its favorite snack of dried leaves and pretending to be a simple pine cone. Those that see past the deception must still be wary of it exploding in self-defense.
Hootdour are quite effective pack hunters. The leader formulates plans to enact at very specific times, and the rest of the group execute their parts at the exact proper times to flawlessly take down prey.
Its strong eyesight lets it see the movement of prey even in the darkest of forest evenings. It leaves its den and hunts at the same exact time every night.
Hootler's antlers are most solid and robust early in the morning. As the day passes, they soften and begin to "wilt," until they obscure its vision. They regain their rigidity overnight while Hootler sleeps.
Hootank milk is sought after for its supposed ability to increase the intelligence of those who drink it regularly. However, it seems to only work if the milk is drunk at very specific times of day.
Incredibly shy and reclusive, Hoots is only seen outside of its home inside tree trunks for a short time each day. During this time, it can be heard singing a quiet, slow-tempo song to itself.
Groups of Hootdoof will work together to gnaw wood down to usable sizes in a timely manner. Those that don't adhere to the strict schedule are shunned and scorned.
Hootpod keeps a strict foraging schedule, timing its every move to avoid danger. If disrupted, the break in routine causes it debilitating levels of stress.