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Page 2 / 9 of 8182 pokedex entries by sk372.

The shell on Omabro's head numbs its already dim mind. The Shellder on its tail has to bite it to make its tentacles grab nearby food just so Omabro will remember to eat.
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Antennae and wings have formed, but Kakfree's evolution is not yet complete. Its wings can spread a mild poison mist, giving it a bit more defense against predators until it finishes evolving.
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Its scythes are a last resort to defend its cocooned body. Though sharp, they are rather delicate; if swung too forcefully they may snap off the body completely, leaving it vulnerable.
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The sturdy cocoon immobilizing Kakros as it evolves does little to assuage its raging temper. The moment its shell cracks when evolution finishes, it will explode out of the cocoon to charge down the first target it can find.
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Kakgon hides in cyberspace, cocooned in a protective shell while it waits to evolve further. Clicking repeatedly on it will chip off parts of its shell, but Kakgon will seek vengeance on those who do so once it evolves.
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Kakew moves very slowly, as its cocooned body attempts to conserve energy for evolution. The cocoon releases a large psychic pulse if struck, instantly knocking out any creature within 100 feet for 24 hours.
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It makes a soft hoot periodically, an act done to regulate its internal temperature as it evolves. When evolution draws nearer, the hooting increases dramatically in frequency.
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Kakchou's cocooned body lacks mobility, but can freely move its antennae to sense its surroundings. If it senses danger, the antenna can discharge short-range bursts of electricity to defend itself.
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Not very mobile, Kakchu spends time storing energy, waiting for evolution to finish. If a predator draws near, it releases a bright burst of electric energy to blind the foe so Kakchu can escape.
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It has extraordinary airspeed and maneuverability to avoid predators, its wings never resting. Because it takes so much energy to maintain this flight technique, its evolution process is massively extended compared to most Kakuna fusions.
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It remains almost entirely immobile to conserve energy, hoping its appearance alone will frighten off predators. If that fails, it can still use its stored energy to make at least one strong lunge and potent bite.
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Kaksel has a lot of pent-up energy, but its cocoon hampers a great deal of its mobility. Much of its time is spent moping and impatiently waiting for its evolution to finish.
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Kakchu's cocoon is multilayered, as each electric burst it uses to deter predators vaporizes the outermost shell. It grows new layers to replace them, though this process delays its evolution.
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It buries itself in the sand in shallow waters until only its antennae stick out. Should it sense anything getting too close to it, water spouts shoot from the antennae to knock away intruders.
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Clad in a sturdy cocoon, Kakvoir uses telekinesis to move its restricted body around. It uses its own body to shield others, as most blows will glance off of its hard shell.
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Some Kakvoir cocoons are less sturdy and chip off over time, revealing some of the Pokémon within. Despite the weaker armor, it still willingly uses its shelled body to protect those it cares for.
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Kakdum gather in small swarms so they can stick together in piles on the forest floor. The proximity allows for better defenses; if the pile is under attack, they can unite their psychic powers to fend off the aggressor.
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Kakrachi clings high up in trees and waits for its evolution to finish. Its ethereal ribbons are made of strange poisonous stardust that acts on instinct, striking anything nearby and creating painful scratches and rashes on contact.
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Kaksaur's cocoon and the weight of its flower keep it almost completely immobile while it waits to evolve further. Fortunately, its flower can release thick pollen clouds and sturdy vines to defend itself.
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Since its cocooned body has no means of attack, its only defense is to fly away from danger. The exertion from flying its heavier body around delays its evolution process.
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It burrows into the ground, leaving the leaves on its head exposed. These are a deterrent, as between the hardness of its shell, the bitter taste, and the mild poison, few will bother trying to eat it.
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Kakth scrounges around for discarded coins to consume. Science isn't yet sure how, but eating large amounts of coins seems to expedite its evolution process slightly.
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Kaknine remains stationary as long as possible, conserving energy to hasten its evolution. Should it feel endangered, though, it can tear off across the land at high speeds to find a safer spot to rest.
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Areas where Kakta's cocoon couldn't form properly seep out large amounts of silk. The silk is extremely hot and will quickly singe those who touch it.
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The cocoon around Kakdash's body leaves its mobility more restricted than most Rapidash fusions. The threads flowing out from the cocoon's gaps can be ignited in order to help it defend itself from attackers.
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Archaeologists consider Kabubone a bit of a menace, as its penchant for using fossils as weapons and armor runs the risk of damaging what could be very important scientific finds.
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Kabunyte's appearance has brought about fervent archaeological research, as it has led to theories that the fossil Pokémon of Kanto may share a previously unknown common ancestor.
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Kabuna buries itself in the underwater sand in order to wait out the time necessary to evolve. The shards of its cocoon left behind are a beloved treat for ocean bottom feeders.
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Kabutini scurries along the shallow beach waters, digging around the sands for food. Though it can breach the water and move on land, lingering out of water too long results in its top half drying out and becoming brittle.
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Although aggressive, the size of Kabudrill's stingers causes its hunting technique to be somewhat ineffective. If it misses a diving strike, the stinger often lodges into the ground, where it has difficulty pulling it back out.
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Flames sprouting up from Kabuquil's back is a sign of curiosity. The larger and more intense the plume of fire, the more its interest has been piqued by something.
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When Kabureep wants to venture onto land from the water, it sticks its tail out and flashes a light. This lets it sense the bio-electric signatures of living things around it, alerting it to anything that might be waiting on land to attack it.
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The orbs on Kabuwoodo's hands contain a chemical that causes water to bubble and boil on contact. It uses this to bring small creatures to the top of ponds so it can feed.
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When in danger, Kabukern can split itself into two halves that operate independently and make it easier to confuse and escape predators. Some think the fossil in its center is somehow the source of this ability.
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Kabugar will approach humans and beg, attempting to appeal to others with its cute appearance for easy meals. If denied however, it won't hesitate to get aggressive and use its claws and stinger to steal food.
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Kabutyke spends most of the day in the ocean but scuttles onto land to sleep. It digs holes in the ground to submerge its underside in. If something steps on its exposed shell, it quickly scurries away in a panic.
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Legless variants of Kabutyke are rarely spotted in the wild and spend the majority of their time floating around the waters. They hop onto land briefly to nap during the warmest parts of the midday.
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Kabuchu's tail has developed a remarkable sharpness while retaining its electric power. It stabs the blade into prey, paralyzing them with electricity before tossing them into its wide torso-spanning maw.
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The water around Kabuchic is always warm due to its internal heat. It can heat up the mandibles in its jaw in order to burn those it bites, though it only uses this ability in self-defense.
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Kabuvoir is sensitive to light, preferring to come out at night or remain in the shade during the day. Gentle at heart, it seems to easily form connections with small Rock-type and Fossil Pokémon.
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Kabutomb is believed to be hollowed-out Kabuto shell possessed by a multitude of spirits. Kabutomb gathers up fossil remains into its ghostly vortex, though none are sure if it does this for sustenance, to strengthen itself, or simply to hoard them.
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Multiple eyes poking from the single large socket give Kabupass a strong sense of sight. The eyes can fire small beams of light that disrupt the internal magnetism of others, disorienting them.
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Kabutina is able to reach out and grab distant objects and prey via shadows emanated from its underside. There is evidence it lived among and even led Kabuto colonies in the past.
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Kabuthorn's body and limbs carry a remarkable resemblance to Kabuto. It occasionally lives among small groups of Kabuto, protecting them from predators in exchange for food offerings from the smaller Pokémon.
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The false eyes on Kabupix's many tails help confuse predators. They also serve as the spot where flames will generate when Kabupix produces potent little fireballs to pelt at its opposition.
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Kabuinch spends a large amount of time shuffling among the shallow waters of the oceans. Anything unfortunate enough to accidentally step on it will receive a very painful bite in retaliation.
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Kabuinch's large false head is used largely for intimidation attempts to scare off predators and competitors for food. It still possesses a painful bite, however, so one should not underestimate it.
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Kabumander can breathe out small bursts of fire from the gap in its torso, but it must regulate its usage. The fire it breathes is directly sourced from its tail-flame, and will leave it very weak if overused.
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Spots on Kabuplume's flower make it look as if it has multiple eyes. This throws off most predators long enough for Kabuplume to belch out a cloud of stinky pollen from its flower to help make its escape.
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Kaburuff regularly digs holes to bury itself in, submerging its lower half in soil. It seems to find comfort in being partially underground, or at least coated with a fine layer of fresh soil.
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Kabubro's eyes are capable of seeing even in the dark depths of the ocean floor, where it roots around for food. Although slow of mind, its tail is sensitive; touching it will result in an instinctive and surprisingly quick swinging attack.
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Kabuno digs up fossils to use as special pendulums for hypnotizing others. It primarily targets Rock types, and siphons nutrients from their bodies as they slumber.
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Kabubone fights off others by using fossils it digs up in order to club others. Archaeologists the world over have tried to barter the important artifacts from it, but to no avail.
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Kabulax's limbs are powerful and sharp, but it rarely uses them for fighting. Instead it uses them to cleave apart trees, roots, berries and anything else it feels like consuming at the time.
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Almost every talon on Kabuligatr's claws is incredibly long and sharp. Once it pins down prey, it slowly and meticulously cuts away, carefully carving off its favorite parts to eat.
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With incredible aerial speed and razor-sharp blades, Kabumega was an apex flying predator of the ancient world. Fossil records of its habitats indicate it preyed on even the most gargantuan of prehistoric Pokémon.
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If Kabuvoir or its Trainer is attacked, it immobilizes the assailant with telekinesis before raking its sharp blades across them as a warning before it releases them. Very few aggressors choose to ignore this threat.
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Kabudily hides among kelp and seaweed, part of its body retracted to better camouflage itself. When unsuspecting prey draws near, the Kabutops-like upper half emerges and cuts them down with its scythes.
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Kabuquaza is an ancient leviathan that dives from the ozone layer into the ocean whenever it is time to feed. The sharp blades on Kabuquaza's claws and tail let it rend apart even vicious ocean dwellers like Gyarados into its next meal.
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Sharp scythes extend from Kabunea's stubby arms, giving it a bit of additional range for attacks. It goes into a frenzy easily, swinging its arms around wildly and cutting down anything that gets too close.
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The blades on Kabuwrath's fists are retractable, and it normally keeps them stowed away during most battles. Only when an opponent has proven themselves to be tough enough will Kabuwrath pull out its claws and fight at its full potential.
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Aeronaw swoops down from the sky to snatch up prey into its powerful jaws. Afterwards, it takes off into the air, thrashing its head around to injure them and finish the hunt.
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The rocky shell of Aerosaur's bulb covers up an amber growth on its back. It is very protective of the amber, stone vines whipping furiously at anything that tries to get too close to it.
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Some believe that the myriad volcanoes dotting the world were all created by Aerodon. It erected these magma-filled dens from the earth in order to incubate and nurture its young within.
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Aeron's heavy metallic skull makes it nearly impossible to fly, but it never stops trying. It can glide short distances, but will inevitably hurtle head-first to the ground, though its tough skull prevents any lasting damage to itself.
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Some variants of Aeron lack wings to attempt flight, leaving them landlocked. They watch their winged compatriots try to fly with a mixture of jealousy and pity.
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Aeroeye holds a giant crystallized chunk of amber to use as a form of protection. When in combat, the gem will glow and surge with Dragon energy, the silhouette moving within as it powers up Aeroeye's strikes.
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Aerorunt is too heavy to fly for long, forced to flap constantly just to stay a meager amount off the ground. It's believed to have fought over food and territory with Archeops in prehistory.
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Most of Aerokoal's shell appears to be made of a solid amber substance. It vents internal steam through extremely tiny pores within, the steam often tinted a similarly golden color as its source.
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Snororb has a volatile temper, prone to throwing tantrums if it gets too hungry. These fits can be dangerous, as they sometimes result in it exploding from sheer rage.
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Snorbone uses a sharpened bone to poke and pick up berries and other foods, even cooking them over fires it makes. It angrily swings the bone at those who would seek to take even a crumb of its food from it.
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Snorhorn has a simple and placid personality, spending most of its time grazing and sleeping. Waking it up from a nap, however, will make it charge at the culprit in a grumpy rage.
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Snordra is a bottom feeder that roots around the ocean floor, eating vast quantities of food. The more it eats, the bigger quantities of ink it can expel to obscure itself when in danger.
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Snormie settles to the bottom of the sea and slumbers for long periods of time. Its deep open-mouthed snoring causes faint rumbles and miniature whirlpools.
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Snormar is considered a gourmand when it comes to cooking meats, using flame-breath to roast meals to perfection. Improperly heating a meal will send it into an indignant rage.
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Snorgon has a large appetite, able to subsist on normal food but with a particular hunger for electronics. One must keep it well-trained and well-fed, lest it go out and eat every machine in a home or even an entire city.
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Its large singular eye remains eternally closed, though Snorown still functions normally in spite of this. Some fringe theorists believe that should Snorown open its eye, it is a harbinger of great doom.
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Snorcune knocks down berries from trees and stores them in its flowing mane. It yawns and snores so much while traveling the land that some believe it's running around in its sleep.
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Using its control over time, Snorbi eats up a handful of berries almost completely, then reverses the berries' time, regenerating them and letting it eat them over and over again.
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Snortyke travels the seas, gathering up berries and small fish to take to secret hoarding spots. Once it's amassed a stash twice its weight, it gorges itself before settling down for a nice nap.
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Despite having a slender figure, Snorvoir's appetite is as strong as any normal Snorlax. The only one it will ever allow to share a little of the huge meals it gorges on is its Trainer.
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The fruit that grows upon Snorterra's tree is quite flavorful and juicy, but also incredibly fattening. Eating only a few in a short time could lead to a weight increase of up to 20 pounds.
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Snoragon's skull is extremely sturdy due to repeated impacts. Said impacts are mostly caused by its tendency to fall asleep while standing, and then tumbling head-first to the ground in its slumber.
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Snortrum hunts once a month, gorging itself on berries and meat that will digest over the following weeks. Once full, it is quite docile, even happily allowing children to play on it while it sleeps off its massive meal.
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Snorselia is only seen in flight when it is off to gorge itself between hibernating naps. Those who see it flying fall into week-long slumbers filled with dreams of delicious food.
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Sharing food is a mark of great affection for Snordisc. It considers anyone that gives it their meal a true friend, and should it offer to share its own food, its a sign of utmost respect, loyalty and love.
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Snorcanth slumbers away on the seafloor, rarely moving more than a little bit each day. Scavengers expecting easy prey get a painful surprise when it slaps them away with a surprising amount of fin strength.
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Snorler lives and snoozes among the craggy cliffs of mountainsides. Its tough skin and deep slumber mean that even if it turns in its sleep and rolls all the way down a mountainside, it won't be jostled from its nap.
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Snorfetchd fashions a flute from a leek and apricorn. It plays the flute in the presence of other Pokémon, lulling them to sleep so it can steal their meals while they slumber.
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Artieon's elegant fur cools and freezes moisture in the air in its immediate vicinity, making it consistently surrounded by a faint layer of frost and mist. It freezes over ponds and lakes so it can take naps upon the frozen surface.
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Fusion has caused Articuno to take on a form akin to its Galarian counterpart. It seems to exhibit rudimentary psychic capabilities as well as its typical high level of freezing powers.
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Artidrill's stingers possess a very potent chilling power; anything pierced by them will slowly become frozen from the inside out. These icy statues of victims serve as a warning for others to not disturb its hive.
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Pointed icicles jut from Artilava's back when it gets angry. These icicles can fire off as projectiles, lodging into opponents before suddenly melting into boiling-hot water and causing painful burns.
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Artinub descends to the ground to sniff out mushrooms to gather, favoring those that grow in colder areas. Once it has its food, it flies up to higher ground; it seems unwilling to eat meals below a certain altitude.
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Some variants of Artinub have a coloration similar to Articuno from a far-off region. This subspecies is slightly more aggressive concerning food; interrupted meals incite a violent response rather than fleeing.
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Artisey's wings generate a gentle and cool breeze with calming properties. It uses the chill of its own body to help those suffering from fevers, or to cool eggs that develop better in colder temperatures.
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A unique bioelectricity within Artivire's body lets it generating freezing gales around it. It decorates its lair with frozen pieces of machinery it has drained of electricity.
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Artivoir is a solitary being, allowing very few to venture deep into its frigid territory. Those who are not welcome will be repelled via a shower of sharp icicles it generates with each flap of its wings.
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Articeus lives far atop the iciest of mountain peaks, generating powerful snowstorms with only a few flaps of its wings. Legends say it decorates its home with ice statues fashioned in the image of those brave enough to reach it.
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Every swing Artiblade's blades make leaves a freezing trail behind. It can even send crescent-shaped chunks of ice at foes as projectiles, ensuring none can escape its frigid might.
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Artiray's sharp eyesight lets it quickly locate any travelers going through its frigid home. It appears before those lost in snowstorms and guides them to safety, illuminating the path with its glowing eyes.
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Artitina sightings are rare, as it arrives to our world from another via portals, and remains within the most frigid of areas. Strange, shadowy snow falls from its wings as it glides through the air.
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Artiloom flies down from cold mountain peaks to forage for mushrooms to eat. To deal with pests, it coats its claws with ice produced from its wings before extending its arms to deal chilling long-range claw swipes.
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As Artitias zips through the air, it cools the air and creates snow drifts that linger for a short while after. It likes to fly over tropical areas and give the inhabitants a short respite from the hot temperatures.
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Artielgon hides itself away on frigid mountains so it may grow into its next form in solitude. Those that disturb its peace will be pelted with frozen winds created through the swing of its tail.
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Artibat makes its home in caverns located in colder regions. A quick and silent hunter, it prefers to swoop at and suck the blood of Ice-type Pokémon.
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The quick fluttering of Artimoth's wings casts frost with each flap, making its flight paths look like moving snow flurries. It flash-freezes prey in midair, swooping quickly to snag them before they hit the ground.
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A sage-like Pokémon that resides on frigid mountains, Artibra is often sought out for its wisdom. It rarely deems others worthy, casting those it rejects out of its domain with gusts of icy wind created from its staff.
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Zapto's transformation capabilities are fueled by its electricity stores. It crackles with lightning even while transformed, and needs to absorb electricity after transforming back to refuel itself.
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Seen nesting in long-abandoned power plants, Zapdrill is considered highly-dangerous. Aggressive to outsiders, it fires electrically-charged needles that launch with the speed of lightning, and boom like thunder when fired.
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Zaphoot's internal electric generation follows a strict regulation schedule. It vents a small burst of excess electricity around its body every hour, on the hour.
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Zapchu's body is still developing, so it cannot properly fly or control its electricity yet. Whenever it flaps its wings to practice taking flight, it sends short range bolts of powerful lightning around it.
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Zapi has a joyous personality, but little understanding or control of its powers. When overjoyed it prances and sprays sparks and even small bolts of lightning around, potentially causing problems for those it wants to play with.
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Zapreon ventures out during stormy nights in order to draw lightning to its body, absorbing the voltage. When it does so, circular scorch marks are left in the ground where it stood.
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Drawings resembling Zapown have been seen within a number of ancient ruins. Research suggests the areas were prone to heavy lightning storms, so Zapown may have been considered a harbinger of such by those old civilizations.
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Zapfarig's front half resembles Zapdos's Galarian counterpart, and has a strong tendency to run about at high speeds. The back half is less equipped for running in such a manner, so it struggles to keep pace.
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Zapdour summons and channels lightning via the beak-like horn on its head. Its not uncommon to see pack-mates zapping each other to compete and determine hierarchy among themselves.
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Zapbok shakes the tip of its tail to generate vast amounts of electricity in its body, which causes the eye pattern on its torso to glow. Vibrating its tail enough lets it create violent storm clouds that zap anything near it.
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Zaptei races across the land, rarely staying in one locale for more than a day. When it does linger, fierce rumbling storm clouds begin to accumulate in the area more and more the longer it stays.
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Zapom's tails create and hold clouds brimming with electricity, squeezing them to send numerous volts in every direction. It lets out a shrieking cackle as other Pokémon flee to avoid being zapped.
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Zapvoir's powerful legs let it dash across the ground at speeds approaching 70 MPH. Once it bonds with a Trainer, it regularly offers to ferry them quickly to wherever they need to go.
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The tower on its back is consistently producing large amounts of electricity. Researchers are hoping to find more Zapsaur in the wild, as they could be a great boon to power plants across the world.
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This variant of Zapquaza takes on aspects of the Galarian form of Zapdos. It flies low to the ground at incredible speeds, intense lightning crackling from its body and razing the land it flies over.
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Zapgull only flies through the sky during stormy weather. It absorbs lightning from storm clouds through its feathers, which provides it with energy and a burst of extra speed while in flight.
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Zapra hides itself within cumulus clouds, its electric stores slowly turning them dark and thunderous. Once its current hiding spot turns thunderous, it teleports to another, "clean" cloud to hide.
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Zapdash gallops with such speed that it could be mistaken for a bolt of lightning crackling through the air. Only those it trusts the most are able to touch it without being zapped by its electrified fur.
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Molew nests itself deep within the hearts of volcanoes. It roams the land between these slumbers, exploring the world while wreathed in a sphere of protective flames.
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Molsparce glides short distances across dry areas in search of food and shelter. It spins the flame on its tail into a drill-like spiral as a defensive display to deter attackers.
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Molgon2 has complete control over the flames on its body. Care should be taken not to offend it, as it has a vindictive personality and will burn down the files of anyone who angers it.
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Milk sourced from Moltank remains piping hot for a long amount of time. It has a pepper-like aftertaste to it, and is popular in some regions as an ingredient for spicy pasta sauces.
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Moltank's flames burn hotter and more wildly the longer it goes without milking. Owners need to make sure to keep a strict milking regiment to avoid potential future fire hazards.
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Molkou roams far and wide over the land and the air. When it runs, it leaves behind small flames with every step, while in the air, lightning crackles from every flap of its wings.
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A shed Molbite scale greatly retains its heat, not cooling down until a month has passed. Used as an ingredient, it helps make warm brews that stave off colds and chills.
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Mologre swims deep within the lava found on volcanic islands. It dislikes intrusions on its territory, and it has been said that if others invade its home, it will sink the island beneath the ocean in a rage before seeking a new home.
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Molzma's flames burn hotter and brighter by absorbing the light around it. At maximum power, its entire body will be engulfed in fire that will blind a person at a glance or leave permanent burn wounds if touched.
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Moldude rests in the warm depths of volcanoes, its body glowing red-hot from the heat absorbed. It leaps into the lava before eruption, getting a thrill from being thrown into the air by the force.
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Dragon is almost indistinguishable from normal Dratini at a glance, though it resembles older depictions of the species. It mingles well with groups of Dratini in the wild, standing up to others to protect its kin.
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In order to shed its skin, Drachu lets loose an electric burst that disintegrates the outer layer. The process leaves it exhausted and lacking electricity for some time afterward.
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Drackle sheds its skin on a regular basis, pushing it out through one of the holes in its shell. Because this skin has been soaking in berry juice, some restaurants sell it as a very unique delicacy.
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Drafeon swims about in freshwater ponds, getting nourishment from sunlight hitting the water. Its shed skin dissolves shortly after shedding, purifying the water of toxins and filth.
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It's skin is soft and smooth to the touch, and requires regular baths to keep it so. The small embers Drachic can breathe are colored a rather ethereal blue hue.
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Forming a circle with its body allows Dravoir to utilize its full potential. The gem on its tail being close to its head enhances its psychic powers enough that it can even generate small black holes if it needs to.
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Dradon's skull is partially covered by a sturdy gem said to possess concentrated draconic energy. The jewel will somehow flash brightly after being impacted, causing Dradon to surge with heightened stamina and strength.
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Dragon's wings are too small for flight, but they dispense small glittering scales when flapped rapidly. The scales cause painful rashes on contact with most desert-dwelling predators it shares a habitat with.
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In areas known for their connection to Dragon-type Pokémon, it is common for people to gift another Dradisc as a romantic gesture. While underwater, it blows heart-shaped bubbles at others.
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Highly reclusive, Dradash tends to take off running at the first hint of humans nearby. Its speed is fast enough that it can run across the surface of the water, sparkling light trailing from its mane.
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Dragofing resides in misty areas, further obscuring itself from view via the ethereal mist its body constantly creates. Researchers believe it is incredibly shy and seeks to hide itself from view as much as possible.
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The longer Dragohorn runs during a charge, the more mystical power builds up within its body. After enough time, it can even gain the ability to fly temporarily, despite the weight of its body and the small size of its wings.
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The smooth crystal segments are said to contain a potent magical force. This is theorized to explain how Dragolix can fly through the air despite the size and weight of its body compared to its wings.
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Those who have managed to spot the elusive Dragokou in the wild report it leaping through the air with unparalleled grace. It leaves a shimmering, sparkling veil behind it with every jump.
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There exist folk tales stating that every 1000 years, Dragoceus will appear and deliver its precious mystical jewel to a chosen Dragon-type Pokémon. The chosen one will become leader of all dragons, blessed by the gem with unfathomable strength.
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Dragopuff's chest-orb glows when it sings, following the tempo of its song. Its singing is particularly effective at putting Dragon-type Pokémon to sleep.
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Once a decade, Dragorunt will shed its cloak-like covering and grow a new one, a process done in complete solitude and secrecy. It's believed finding and wearing a discarded cloak will grant the wearer mystical powers.
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Dragobra creates several spherical gems that float around it, attacking anything that draws close without permission. It's said to lie deep within mountains, testing the mettle of Dragon types that approach it.
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As Dragozee waves its arms and fingers around, it creates a shimmering, sparkling ripple in the air. This display entices and hypnotizes others, so that Dragozee can siphon energy from them to fuel its own psychic powers.
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Dragopie is a kindhearted being that loves to take care of other small bug Pokémon. It flies around the forest gathering berries to share with them, saving them the risks from gathering them themselves.
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Dragocute's eggshell is extremely sturdy and protects it from almost any attack. It keeps its shell almost completely shut, so none have seen what it looks like beneath the shell.
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Dragosey adopts and cares for any Dratini it finds in the wild, keeping them in its pouch for safety. Very protective and averse to violence, it will take to the skies with terrific speed if it feels the young one is in any danger.
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Dragosey adopts and cares for any Dratini it finds in the wild, keeping them in its pouch for safety. Dratini raised by Dragosey are noted to live longer, healthier lives due to its care.
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Those who would take Dragodeen as a pet should be prepared to give it lots of space and multiple bodies of water. It gets restless if it is not allowed to leap out of one pond and glide its way to another.
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Soft and warm, Dragoreon is an excellent companion for those who love to cuddle their pets. The thickest parts of its fur possess mild therapeutic qualities, soothing tension in a person's mind and body when they hold it close.
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Considered by many to be one of the friendliest and cuddliest of Pokémon, this charm point actually causes a minor issue for Dragolax owners. Namely, its great strength and love of hugs makes escaping an embrace extremely difficult.
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Dragotwo views itself as something of a prodigy among Dragon types. It can't resist the urge to challenge them in shows of strength or intelligence, and lords its superiority over them should it win.
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Dragotto travel in small flocks, migrating from coast to coast. The one with the longest crest on its head is considered the leader, expected to guide the entire group safely through the potentially hazardous ocean winds.
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Dragoma's sleek and streamlined design and rapid wingbeat let it fly at high speeds from forest to forest. It can often be found hovering around lakes where Dratini are present.
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Remote islands contain ruins that suggest old civilizations worshiped Dragotei as some type of deity. Though not violent, Dragotei is protective of these ruins and rarely lets anyone explore them.
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Dragobok uses its large hood to help it glide long distances through the air. It warns away intruders with a shake of its tail, which pulses and produces an ominous reverb.
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Dragolia is a kind soul that cares greatly for young Dragon-type Pokémon. The elegant dances it performs can soothe and comfort even the most agitated of baby dragons, so it is said.
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Following a Dragolia in flight is considered sound sailing advice. The Pokémon's twirling aerial dance calms the waters beneath it and ensures smooth sailing for ships that follow its path.
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In ancient civilizations that worshiped Dragon-type Pokémon, Dragovoir would often be found protecting the temples that honored the dragons. Even today, some can be found still guarding the ruins from those who would desecrate them.
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Using the Dratini-shaped tendrils on its head, Dragodily draws in would-be predators closer so that it can devour them instead. In this way, it sustains itself while protecting the wild Dratini it holds dear.
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A tower-like structure grows naturally off of Dragoterra's back. On occasion, smaller Pokémon will use the top of the tower as a place to rest or even build nests, which the gentle Dragoterra doesn't mind.
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Dragotic leaves a rainbow-colored streak behind it when it leaps out from the ocean depths it inhabits. Those who manage to catch sight of the spectacle are said to be blessed with good luck for a year afterward.
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Dragogre is an incredibly powerful being, but also very gentle and shy. It stays near the bottom of the sea, but if it senses ships sailing above it while it swims, it keeps the ocean waves gentle to ensure safe travel for those on the surface.
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Dragodon can shape and lift the ground around it, manipulating the terrain to suit its needs. It's rumored that it has created a series of islands far from humanity, where Dragon Pokémon can live in peace.
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Some say Dragolurk was created by a civilization that worshiped Dragonite as protector gods. When it fires a destructive Hyper Beam from its arm, the dragon's roar can be heard.
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Dragorachi flies vast distances across the oceans, trailing sparkling stardust behind it. It only seems to stop when it senses a sad child, appearing before them to grant a wish and make them smile.
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Once a year, Dragodisc migrate en masse to the Dragon's Den in Johto. Their increased presence seems to cause an uptick in the mating frequency of Dragon types in the area during this time.
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Although Dragogoose relishes getting into combat, it won't initiate a fight against those unwilling to match it. The only exception to this rule is any and all serpentine Pokémon it encounters.
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Exceedingly loyal and gentle, Dragolithe is considered an excellent choice as a young child's first Pokémon. Even when defending its Trainer, it is still gentle at heart and only fights to repel a foe, not injure them.
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In the past, Dragochoke's flight speed and durable body made it ideal for sending messages all across the regions. Though less commonly seen, it still loyally provides this service to this day.
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Beefing leaks a very pungent honey from its pores that acts as a delicious treat for small insects. The syrupy substance is toxic to humans and non-Bug-Type Pokémon.
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Beemar breaths fire onto its needles to coat them with flame, making its jabs more deadly. If truly enraged, it will fire flaming needles nonstop until it collapses from exhaustion.
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Although more docile than the average Beedrill, Beegon is still quite territorial. It hovers around specific types of trees, and fires little stinging bolts of energy from the two prongs on its front.
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Beelax carries a pair of pointed stingers around with it. Ostensibly for self-defense, in actuality the points are mostly used to spear out-of-reach berries for Beelax to nibble on.
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A chilling pollen spreads from its majestic wings with every flap. It has a calm disposition and avoids conflict, but has been seen freezing unruly and aggressive Bug-Type Pokémon in its domain.
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Beelosion expels a honey substance from its back to lure in prey with its intensely sweet scent. Once something drawn to the aroma comes near, it cooks them with intense fire breath.
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As Beepip flies around, wind gusts cause it to release a light pollen from its leaves. Fruit-bearing trees that get coated by this pollen have their fruit grow faster and turn out sweeter.
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Beebull has a distinct growl that sounds like buzzing. The stinger on its tail is almost vestigial and useless for defense, so it uses the stinger-like fangs on its jaw to deliver venomous bites to invaders.
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Beekrow amasses flocks of Murkrow and commands them to raid Beedrill nests to claim the honey within. This has led to the two species becoming much more aggressive towards each other in the wild.
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Though generally kind and well-behaved, Beepiny is quite possessive of the stone it carries, refusing to share. It finds sweets such as honey or berry juice to coat the stone in and lick off of it.
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Beevoir deftly wields two small stinger-spears to defend those it considers part of its hive, particularly its Trainer. Any honey it produces will be hoarded and staunchly protected, though freely given if its Trainer requests.
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Beevoir considers its Trainer and their Pokémon as members of its hive. Its personality alternates on doting on its hive-mates, and viciously striking at any that get too close to them for its liking.
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Beepardos's body is covered with durable, pointed stingers that deliver a painful toxin on contact. Its tail spreads a honey-like substance that slows enemies, making them easier to chase down.
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Beedrill flock to the trees on Beeterra's back due to the sweetness of its fruits and honey. Beeterra keeps the territorial Beedrill from becoming violent, restraining them with vines when they act aggressive towards outsiders.
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Despite the playful way Beefable flits about with its own kind, it is highly dangerous and territorial. One should not, under any circumstances, venture close to Beefable territory when the moon is full.
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Beesand's honey is so sweet and aromatic that few Pokémon can resist. Just a touch will have them trapped by the sticky fluid however, as small drones emerge from Beesand's mouth to swarm and drag them into its mouth.
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Though not terribly mobile, Beekaboo can strike with its stingers at an incredibly rapid and accurate pace. Some have trained their Beekaboo to carve intricate jack o' lanterns from pumpkins for autumn celebrations.
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Beeduck's honey is sweet and medicinal, effective at helping headaches in people and Pokémon. Because it suffers from constant headaches itself, Beeduck is usually seen eating or bathing in the stuff.
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Most Mewbone grow up without a parent, forcing them to fend for themselves and grow cold and standoffish. Some have been observed at night, drawing an image similar to Mew in the air with psychic energy.
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First discovered on Cinnabar Island, Mewto is theorized to be left over from failed cloning attempts during Mewtwo's creation. Being incomplete, it can only partially mimic the form of the being it was supposed to be.
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Brimming with ego and power alike, Mewnite isolates itself from those it deems unworthy, claiming entire islands for itself. It uses psychic powers to force those who invade its territory to kneel before it.
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After fusion, Mewtwo resembles one of its Mega Forms. Its mental power is unleashed further, allowing it to float through the air with ease and create massive orbs of pure psychic energy to blow away opponents.
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Self fusion resulted in Mewtwo taking a form resembling one of its Mega Forms. Its psychic capacity has improved to extreme levels, forming massive projectiles of pure telekinetic energy in seconds to wipe out its foes.
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Fusion has resulted in Mewtwo taking an appearance closer to its DNA source Mew. Its psychic potential is even more vast, but its personality has become much gentler, so it rarely uses its full power.
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Fusion has caused Mewew to develop a highly aggressive personality. It teleports around, flinging psychic projectiles indiscriminately at others. It searches for powerful rivals who can compete against its mental might and give it a proper fight.
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Mewgon2 is rumored to have been created using data and notes left over from the creation of Mewtwo. It is extremely antisocial and will often wipe the minds of any users who encounter it in cyberspace.
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Mewrogue trains relentlessly, honing its developing body with fierce and rigorous regimens. It uses its powerful psychic abilities to compensate when its budding body falls short.
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Mewperior is a master of psychic projectiles in battle. It generates powerful orbs of mental energy from holes in its palms, and quick-moving psychic drill projectiles from the horn on its head.
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Purple flames fueled by psychic energy launch from the holes in Mewmortar's hands. It has clear control over the fire it shoots, mentally directing its path so that opponents cannot escape its attacks.
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Although Mewvoir is very antisocial, it has an intensely strong attachment to its Trainer. This tends to make it almost violently protective and rather selfish in regards to the Trainer's attention.
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Mewvoir's psychic abilities are almost without peer, to the point some theorize that at full power it could warp reality. It staunchly protects its Trainer, showing almost no emotion as it does so.
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Mewrith shuffles around at the sea-bottom in moderately-deep waters. It keeps to itself mostly, and anything that bothers it is seized by powerful telekinesis and flung above the water and into the distance.
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Mewnette sneaks up on other creatures, creating strings made from its own powerful psychic energy that latch onto others. Once snared, it can manipulate its victim to do its bidding.
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Mewbat's sharp screech messes with the mind of those who hear it, leaving them disoriented and easier to attack. It requires the drinking of other's blood to keep its body and its psychic powers strong.
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The frill around Mewtrum's neck glows with energy when using telekinesis. Its roar sends out a shockwave of psychic energy that overloads the senses of those in front of it, leaving them immobile and helpless.
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Mewtrum is viciously violent and intelligent, and should be avoided at all costs if spotted. Rumors circulate that it was created in a lab to be entertainment at an island zoo resort before escaping.
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Mewsect's large mushroom appears to be the source of its vast array of psychic capabilities. It is quite hostile to people and other Pokémon, banishing them from its domain with powerful displays of telekinesis.
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Mewnaught is very protective of others, but gets overzealous in its efforts. It fends off attackers so viciously that it often ends up scaring the one it attempts to protect.
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Mewdash flees at the sight of humans, wishing to avoid them at all costs. Pursuers are dispelled by the flames it leaves behind as it gallops, manipulated by psychic energy to hone in on aggressors.
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Visually very similar to Slowpoke, mentally Mewpoke is its complete opposite, intelligent and scheming. It uses this intellect and unassuming form to take advantage and manipulate other Pokémon to do its bidding.
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Mew often pranks Mewbro by grabbing and nibbling its tail suddenly. Mewbro's angry reaction ruins its ruse as a dim, placid Pokémon, which Mew uses to teach Mewbro a lesson.
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The three heads exhibit features and behavior from Mewtwo and its two Mega forms. Mewdrio's stance and fighting style changes depending on which head is currently most in control.
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Mewpod possesses the ability to rewrite the cellular structure of its cocoon. It does this in response to the presence of other Pokémon, morphing its outer layer into a defense tailor-made for whatever predator tries to hunt it.
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Mewnx is renowned for its friendly attitude and playful dances, which it's always willing to show off. It takes great pride in its hair as well, grooming it thoroughly after any performance.
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Mewnx is known to have a voracious appetite for sweets, always on the lookout for treats. Some say it will turn others into candy if it's hungry enough, though this is unconfirmed and unlikely.
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Mewreon's warm body soothes those who touch it, emptying their mind of troubled thoughts for a time. In battle, it can psychically manipulate the fire it breathes, making it move in unique arcs and chase after evasive foes.
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The lightning coursing across Mewdos's body appears to be composed of pure psychic energy. Those struck by its bolts have their will to battle completely zapped away.
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Kindhearted but incredibly shy, Mewnite tries to make itself as elusive as possible. It helps those in need, but teleports away immediately after the rescue, leaving no trace of its presence behind.
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Some have nicknamed this fusion "Mewthree." Fusion has calmed Mewtwo's once-violent heart, perhaps due to Mew's genetic material filling in gaps in Mewtwo's DNA. It has become a being of incredible power, but also incredible kindness.
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Mewew resembles one of the first ever known depictions of Mew. This has sparked research into whether the depiction may have been Mew's original form many millennia in the past.
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Mewew's body, said to possess the genes of all Pokémon, has become unstable after fusion. Its form will randomly shift into a combination of other Pokémon at any given moment.
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A gentle denizen of the most remote forests. Mewowl is rarely seen, said to only come out at night during times of strife, emitting a psychic pulse from its head crest that calms and pacifies those around it.
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Mewper is a curious sort, often following along after something passing by has caught its interest. It is rather shy as well, so should the person it follows turn to see their pursuer, it turns invisible so as not to get caught.
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Meweon seems to possess the capability to read and influence the minds of all other species of Pokémon. With a playful and kind nature, it primarily uses the influence to make those it encounters more peaceable.
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A playful spirit that seems to appear randomly across the world at night. It's believed the orbs around its neck let it manipulate the DNA of Pokémon and forcibly evolve them should Mewdreavus will it.
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Mewzor is accompanied by two floating claws that it controls through powerful telekinetic powers. Its power appears to originate in its double tails, as the tips glow bright as it directs the claws around.
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Mewrill bounces around the regions looking for new people and Pokémon to play with. Shaking the end of its tail emits a psychic wave that calms frazzled nerves.
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Mew's unique DNA allows Mewgross to change any part of its body into that of any other Pokémon while in combat. These chimeric combinations allow it to create nearly unbeatable offensive and defensive forms.
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It's thought that Mewking can psychically resonate with any nearby Pokémon and pacify them, putting them to sleep so that it can also peacefully slumber without the noise of conflict.
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Mewalga is rarely seen by humans, and theorized to be constantly dipping through time at its own whims. Some believe it makes itself present for the birth and discovery of every new Pokémon species, past and future.
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Mewram is said to intrinsically understand the true nature of every being that was or ever will be. Flames of blue and red will travel along its tail and ignite the symbol at the end, should it be in the presence of those with dishonest hearts.
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Each of Mewgrigus's psychic limbs ends in an orb that emits powerful telekinetic energy. It's believed something incredible lies within its tomb-like body, but Mewgrigus refuses to let anyone open it to see.
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Its crystal core contains the DNA of every known Pokémon. Geneticists theorize that it can transform any Pokémon it touches into any other form, using its vast DNA manipulation skill.
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Mewtik teleports onto others to nip them and siphon a tiny amount of mental energy to sustain its minuscule body. The act is harmless and painless, only ever causing people to stop and momentarily forget what they were doing.
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The psychic powers triggered by Mewcorio's dances are so strong they can be witnessed rippling the air around it. Even the most violent and aggressive of Pokémon will be pacified if Mewcorio dances near it.
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Sightings of Mewsteel in the wild are so rare, it was thought to be only a rumor until recently. The most common sighting appears to be Vermillion City, and reports always include sighting a Mew accompanying it.
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Mewsect spreads a puff of spores around itself once per day. The spores will grow into all manner of different mushrooms; scientists believe Mewsect may potentially be able to produce any kind of fungus, if only at random.
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All three members of Mewtrio use psychic powers in tandem to move soil around to dig their tunnels. Sometimes it behaves mischievously and uses the clumps of soil to pelt others nearby when it stops to rest.
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Friendly and kind-hearted, Mewle uses its powerful psychic abilities to help others' moods. It amplifies positive emotions within a person, increasing the joy they feel at the moment.
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Friendly and kind-hearted, Mewun uses its powerful psychic abilities to help others' moods. It negates the negative emotions within a person, decreasing the amount of sorrow and letting joy better flourish.
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Mewduck's head aches if it's not in the presence of other Pokémon. The larger the group and the more varied the species of Pokémon within, the more its pain ebbs away.
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No matter how dirty the surroundings, the water Mewduck makes its home in remains pristine. The jewel on its forehead emits a psychic energy that constantly removes impurities in the water it swims in.
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Mewhirl creates swirling patterns made of bubbles in the air whenever it meets someone new. The bubbles are laced with psychic emanations that invoke a feeling of peace in those who gaze at them.
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Though Mewchamp much prefers friendship to fighting, it won't back down from sparring or combat. It creates extra arms from psychic energy when it battles, making it impressively formidable and difficult to defend against.
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Mewlem forms a mobile shell around itself by compacting heavy stones together via telekinesis. It's very shy by nature, so it's rarely seen outside of the shell, even among its friends and Trainer.
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Medical science has achieved great breakthroughs thanks to Mewuk. Because its body contains the DNA of every Pokémon, researchers are slowly developing antivenom for every Poison type and their myriad fusions.
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Chikodeen swims close to the surface of water, letting its leaf poke out to absorb sunlight. The sweet scent wafting from the leaf tends to attract predators, however.
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The leaf around Chikolix's face is as sturdy as the steel on the rest of its body, giving it added protection. It only pulls back to reveal its face when it breathes out a suffocatingly sweet breath to disorient others.
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Chikotyke keeps its leaf above the water as it swims during the day, giving it more energy as it photosynthesizes sunlight. Remoraid are attracted to the sweet scent of the seeds on its underbelly.
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Chikogon-Z can flutter its leaves to waft a calming floral scent around it. Though pleasant and effective at soothing others, the aroma feels noticeably artificial to those with sharp senses.
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Though Chikoeon's body can shift hues to blend in with any territory, its leaf can only become the natural colors that foliage takes with the seasons. As such, it hides away among leafy tree branches where it can camouflage properly.
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Chikoblade's leafy tassels emit a pleasant scent as it swings its blades through the air. The aroma weakens a foe's fighting spirit the longer a battle goes on, giving Chikoblade the advantage.
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Chikocorio emits a pleasant floral scent as it dances and cheers on its allies. The plants on its arms can spray batches of paralyzing pollen in the faces of those that come too near.
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Chikoom's flower emits paradoxical scents based on its mood: when happy it emits a noxious scent that repels others, but when sad it releases a pleasant scent that entices others closer.
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The leaf on Chikoras's head spreads spores that grow mushrooms on the bark of trees. The leaf-shaped fungi on its back are used in some restaurants as a mildly flavorful garnish for foods.
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Chikochop's leaf acts similarly to a sweat gland. As it trains and exerts itself, dew gathers along the leaf's petal, and a floral aroma grows more and more potent as the training continues.
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Chikosprout wafts a sweet scent in the areas around it by swinging around its thin, flexible body to wave its leaves. It detests foul odors and tries its best to freshen the air in stinky areas.
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It enjoys lazing around in moist areas, watching the water droplets drift down off of its leaf. The faint scent wafting from said leaf invokes a feeling of listlessness in others.
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Chikomer goes around touching flowers yet to bloom, smearing its slimy form across the plant. Those plants touched by it are notably more vibrant in coloration when they bloom.
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Bayleef's aggressive appearance and disposition are thought to be due to fusion reviving a more prehistoric disposition. The leaf on its head is very sturdy and rigid, used to bludgeon anything that bothers it.
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Baykern is almost always seen carrying a number of leaves and seeds within its mouth. It trades these with other Grass-type Pokémon in exchange for other foods, protection, or simply to share particularly tasty greens.
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Baygon2 is usually spotted hanging around websites based on the subjects of floral upkeep. It's quite helpful in guiding users towards sites that will give them even more details on how to properly care for their gardens.
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Baysol's precognitive abilities alert it to disasters that will take a heavy emotional toll on people. Though it can do nothing to divert the disasters themselves, its leaf emits a calming scent that can help soothe the victims after the fact.
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Megamie's petals are known for their pleasant scent, akin to tropical fruit. Its core absorbs sunlight over time, which it shares in low amounts with plant life in need of a little boost.
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Unlike Meganium's normal scent, this form's flower emits an odor meant to stoke the fighting spirit in others. Because this form brings out Meganium's own latent battle instincts, it uses the odor to entice others into giving it a challenge.
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Megacross clings to the trunks of giant trees, gorging on the sap it digs up from beneath the bark. As it feasts, its leaves emit a pleasantly sweet aroma that soothes and calms the creatures nearby.
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Megaziken is a powerful martial artist, though it prefers to avoid excess battling. When it doesn't want to fight, it ignites the petals on its wrists, spreading a pollen-filled smoke that weakens the fighting spirit of those that inhale it.
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Some say Megatina came from another world containing almost exclusively plant-life. It takes great care around vegetation, but rarely even acknowledges the presence of people or Pokémon.
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Though normally it keeps its shell coated in flame for self-defense, Cyndaras can easily retract the fires to allow others to ride on its back. Land-based Cyndaras are often seen carrying young children to school.
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Though normally it keeps its shell coated in flame for self-defense, Cyndaras can easily retract the fires to allow others to ride on its back. Water-based Cyndaras are most often seen carrying people across small lakes.
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Despite their cute appearance and friendly nature, Cyndadile bite to signify affection. Their flames flare constantly due to their joyful energy, making them a handful for most Trainers.
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Rival Cyndatu get into light shoving matches over food. Should one be toppled over backwards, the flames it shoots from its back propel it back to its feet to continue the fight.
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Cyndalord has an easygoing and upbeat personality. It often flares up the flames on its tail when happy, though typically without thinking about whether any other creature might be nearby when it does.
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A singular warm twig grows on Cyndaterra's back, a sign of the potential for strong growth in its future. It ignites its back in self-defense if anything draws too close, but the flames do not harm the plant itself.
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Cyndapet uses bursts of flame from its underside in order to travel through the air. Easily startled, it may wind up careening out of control when it flares its fire too much after being taken by surprise.
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As a pet, Cyndasian is affectionate, but finicky. It enjoys being pet, but only for a certain amount of time; once it's done receiving affectionate, it flares fire on its back to let others know it no longer wishes to be touched.
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Cyndabra can set the spoon it carries on fire with a mere flick of the wrist. While alight, the fire helps it focus, increasing the potency of its telekinetic capabilities.
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Quivoir is often described as having a sassy and fiery personality. It has little patience for the antics of others, and threatens them with bursts of flame from its body if they agitate it too much.
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The burning flame atop Quiking's head is the only part of it that is particularly active. It uses the flame to heat up the delicious berries that fall down from trees near its vicinity.
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If rival Quiron meet in the wild, they will try to intimidate the other by flaring their fires up to see who burns hotter. If neither backs down from the display, they charge their heavy bodies into each other and begin fighting for dominance.
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Quiras can create a great amount of fire on its back to fend off others that draw too close. If the flames engulf its mushrooms, the fungi emit a pungent black smoke that further repels potential attackers.
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The more hyped up in combat that Quichop gets, the more of its body lights up with flames. It's entirely possible to see two Quichop battling while every inch of their bodies are coated with blazing fire.
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When it's time to frighten a victim, Quiter flares its fiery hands up to twice their normal size, emitting a cackling peak of laughter as it does so. It prefer to hide in old furnaces until it's ready to scare someone.
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Flames jet from its back in order to vent its energy and keep from overheating. Should these flames recede, it's a sign that Typhode is preparing to unleash a massive wall of flame from its mouth.
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When approached, Typhtops breathes a thick cloud of steam at others in order to obscure their vision. The last thing most of its prey see are piercing red eyes from within the sweltering mist.
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Typhnite ignites its wings in flames as a show of strength and dominance over others. Rivals clashing against each other will flare their fire up particularly fiercely, in some cases tripling the apparent visual size of their wingspan.
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Typhew tries to appear more intimidating than it truly is. To this end, it flares up the fire behind its neck to maximum level and forms it into a huge fireball above it to frighten off potential attackers.
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Typhwoodo immolates itself for defense, bursting with powerful flames across its whole body. As the flames roil on, the scent of burning wood fills the air.
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The pollen orbs of Typhluff's body can be ignited in order to give it better self-defense. On occasion, they will also catch on fire when a supportive Typhluff gets too energetic in cheering on its allies.
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Typhtler's flames around its neck flare up when it turns aggressive. It must take care, as its antlers are flammable, and if its fire burns too strongly it may set them ablaze.
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Flaring the flames on Typhcor's back allows it to boost its speed when it swoops after prey. Once it latches onto something, its stinger delivers both paralyzing venom and a blisteringly painful burn.
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Typhchic has a belligerent and bratty personality, angrily chirping and flaring its flame up at random when in a bad mood. Despite its small stature, it can breathe and flare up intense fire in formidable amounts.
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Even when Typhshrew's flames are at rest, segments of its hide still glow red-hot from the heat it emanates. It ignites its fire just before rolling at opponents, turning itself into a burning, whirling fireball.
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Typhvoir flares up the fire around its neck to keep others at bay, as it has a rather standoffish personality. The only exception to this rule is its Trainer, for whom it happily retracts the burning ring of flame.
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Cocky in combat, Typhwile loves to let its opponents think they've got it cornered, before its false mouth belches a plume of flame, catching them off-guard and opening them up for a vicious counterattack.
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Living deep beneath volcanoes, Typhlord swim through lava like water, their durable skin impervious to heat. It is believed that earthquakes during eruptions are caused by Typhlord hastily relocating before they're caught in the blast.
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Typhtrum prefers volcanic and ashy areas to call home. The flames that emit from its body flicker in accordance to the volcano's dormancy. Should they blaze up suddenly, an eruption is imminent.
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Typhrein can burst out flames on its face as a form of self-defense when agitated. It also uses this ability when eating, hovering its face close to its meal to cook it before eating.
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Typhtoise's shell begins to glow red-hot when it prepares to shoot fire from its twin cannon nozzles. The flames burn hot enough to liquefy solid stone in a matter of seconds.
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Totokarp hunts by leaping from the water and biting at anything flying above. Once it latches onto something, it doesn't let go, dragging its prey beneath the water's surface.
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Totolax's ravenous appetite causes it to bite down and rarely let go of anything that looks remotely edible. More than a few Trainers have adopted one simply because it bit their bag and refused to let go for hours or even days.
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It tags alongside its Trainer, its protective nature making it wary of any strangers drawing near. Even faces familiar to the Trainer must be wary; if they aren't familiar enough to Totovoir, they risk getting bitten.
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Totosaur has an intense urge to bite anything near it as a way to relieve its aggressive urges. Anything that tries to escape gets caught by vines from its flower, and dragged closer so it can chomp down on them.
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Once Totomuku bites onto something, it refuses to let go. Even if it was forcibly knocked back, it would expel its innards, jaws included, so that it would remain connected to its target.
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It will share the accessories on its ring, but only if traded something equally pretty or valuable. Any who try to take them by force will be given a nasty bite from its powerful jaws.
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The face on the mask changes its expression to match Totomask's mood. If the mask shows its teeth, take care; Totomask is in a mood to bite anything that comes close.
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Though Totoras's mouth is small, it has a strong jaw that lets it grip onto something and be incredibly difficult to remove. Bites from it have a high chance of developing into painful rashes.
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Totodisc has a contentious reputation as a pet mostly due to its way of showing affection. The longer it holds onto you after biting, the more it loves you. The longest recorded Totodisc bite is currently 6 hours.
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It has a tendency to bite down onto large machines, though nobody is sure why. Due to the magnetism in its jaws, it's difficult to pry it off once it's bitten down.
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Crocotar will often be seen walking around with a large rock carried in its mouth. It shatters the stone by crunching down with its jaws as an intimidation display.
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Cocky and boisterous, Crocovoir is often seen picking fights with larger Water-types by smacking them with its club. If it is disarmed of its weapon in the ensuing battle, it doesn't hesitate to bite down with its sharp teeth instead.
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Though it takes on an appearance similar to Krokorok, Crocorock behaves much differently. It leads a solitary lifestyle, and uses its stone tail to send intruders flying if they dare intrude in its territory.
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Crocorock lumbers around arid areas, though never strays too far from a source of water. Its powerful stone jaws clamp down so strongly that nothing tossed inside its mouth has any hope of escaping.
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It has strong swimming muscles, allowing it to swim against most currents easily. It goes on land to feed, eating the worms and small bugs that inhabit the riverside.
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Pidgon hovers around near where Pidgey flock, looking to steal some of the food they scrounge up. Its cry is a louder, shriller version of Pidgey's, and effective at sending a flock flying away so it can swipe a meal.
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Pidgey exhibits features of Pidgeot's Mega Evolution. It flies at ridiculous speeds for its small stature to the point that it often has difficulty stopping properly.
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Pideon has an inquisitive personality, often observing the activities of others from a safe distance. One can tell if it is particularly intrigued by something if the jewel on its forehead sparkles and flickers brightly.
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Pideon's capacity for reading minds and sensing moods is particularly effective in regards to avian Pokémon. It can soothe an angry flock of birds in just a few moments with its mental abilities.
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Pidgar perches against tree trunks, listening for the sounds of Pidgey hunting. When it catches one that is just about to eat, it swoops down with an ear-piercing shriek, scaring off the Pidgey and stealing its hard-earned meal.
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Pidrow tries to interject itself into Pidgey communities and assert itself as the de facto leader by bullying others into submission. This usually results in it being chased off by the whole flock.
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It leaves behind puddles of sticky berry juice, then hides nearby. Once enough insects are stuck, it goes to feast on the mixture of tasty juice and bugs.
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Pidvoir has a soft and demure personality, often taking Pidgey flocks under its wing to care for them. It soothes the birds by singing with a cooing melodic voice.
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It uses its rock-solid skull to headbutt trees, dislodging fruits, nuts and bugs for it to eat. Overzealous Pididos occasionally end up knocking the entire tree down.
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Pidblade both fights and forages via quick stabbing maneuvers with its paired blades. In the wild, it stabs through fruits and shares the meal with the head on the opposite sword.
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Pidish primarily gets around by hopping, as its leaves weigh heavily on its tiny frame. Shed leaves can be steeped in water to brew an herbal tea popular in coastal parts of Kanto.
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Piduck in the wild often act as mentors to Pidgey flocks, training and keeping the small birds in line. Though very patient by nature, they won't hesitate to punt one of their trainees if they get too uppity.
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Pidchop has powerful physical potential, which often gives it a cocky, narcissistic demeanor. It spends more time preening its feathers than it does actually training.
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Though it never ferries humans itself, Feraras ensures that Lapras it oversees carry others safely. Anything that dares threaten them under Feraras's watch will be mercilessly rent apart.
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Strangely, self-fusion has caused Feraligatr to lose its upper limbs and ridges. Its jaw strength and ferocity has been greatly amplified however, making it quite a danger to underestimate.
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Feratu feasts on berries and nuts with the toughest of skins or shells. Its beak is full of solid, sharp teeth that easily crunch down on these tough exteriors and let it enjoy the succulence within.
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Feravoir rests at the bottom of lakes, its psychic senses attuning it to all the creatures within. If it senses them in any danger from outside sources, it rockets out of the water to violently defend its charges.
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Pokémon that live around the lake area Feravoir calls home quickly learn to fear and respect its physical and psychic power. The spiky club it carries is a symbol of its strength and position in this hierarchy.
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Ferapardos hides itself just out of sight underwater, remaining motionless until suitable prey draws near. It then leaps from the water at frightening speed to deliver a crushing headbutt to knock out its future meal.
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Feradile has a very thuggish personality, accosting any travelers and intimidating them into giving it an offering as a toll for passing through its territory. Few are willing to see what the cost of refusal would be.
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Feraxorus is a ferocious hunter that leaps from watery depths to hack at prey with the sharp ridges on the sides of its jaws. Rivals compete for territory and dominance, battling until one has severed the ridges of the other.
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An absolutely vicious amphibious hunter, Feradreigon claims large lakes as its own, driving out the strongest prior inhabitants. Lakes claimed by it quickly become off-limits to humans as a matter of public safety.
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Ferasopod possesses a tough exterior carapace resembling Feraligatr's Mega form. Normal blows glance off this casing and leave its foes open to a terribly strong counterattack from its four massive arms.
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Possessing one of the toughest hides and sturdiest builds around, Feranaught is a massive juggernaut of a Pokémon. It can take a full-bodied charge from Pokémon several times its size and weight and not even flinch.
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Senbone's tail is strong and heavy, used to lift itself up to get a better vantage point and look out for danger. It makes for an effective club against aggressors as well, when needed.
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Sento extends part of its gooey body as a tail to lift itself up, gaining a better vantage point to observe others. This lets it transform better, increasing the accuracy of its shapeshifting.
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Senew enjoys having its large soft tail squeezed, giggling brightly whenever someone does so. It cuddles up against its own tail like a pillow whenever it sleeps.
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Sensaur shares territory with Sentret, much to its chagrin. The latter is attracted to the chestnut on its back, so Sensaur is constantly fighting to keep itself from being accosted.
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In order to gain better vantage points, Sencargo will roll onto its back and extend its liquefied body upward to look around. Though good for ascertaining its surroundings, Sencargo often has difficulty righting itself afterward.
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Senvoir is very loving and easily grows attached to others, craving regular hugs. It's a bit stubborn as well, so those that try to release the hug before Senvoir is finished get forcibly pulled back in by its psychic powers.
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Lacking teeth, Senble subsists on swallowing insects whole for sustenance. It uses its strong tail to give it a boost in height when bugs fly up high to evade it.
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Seedot will occasionally hitch rides upon Sensaur. While it carries a passenger, the normally mellow Sensaur becomes fiercely protective, lashing out at those who get too close too quickly.
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Senveon's ribbons are strong enough to be able to lift its own weight off the ground. It uses this ability to raise itself higher and get a better vantage point to ascertain its surroundings.
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Senpet is a friendly spirit often spotted within the homes of those who live alone. It nuzzles up to them at night, keeping them company so they don't get lonely through the evening.
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Its strongest muscle is its large and thick tail. Senchop pummels foes with its powerful punches and kicks, but always saves the final blow for a mighty swing of its tail.
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Furphan loves to play with its Trainer by curling into a ball and being rolled around. Its large size and heavy weight makes it difficult for most to push it around for long, unfortunately.
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Furtei is friendly yet aloof, roaming the world and never staying in one locale for long. It curls up next to sleeping Trainers and keeps them warm, but as soon as they wake, it quickly takes its leave.
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Friendly and playful, Furceus delights in playing hide-and-seek with others. Despite its size, it can squish and fold its own body to hide in spots as small as three feet in diameter, making it excellent at hiding.
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Furveon loves nothing more than wrapping others up in a comforting hug. It wraps its ribbons around someone, then curls its own flexible body around them as well, refusing to let go until it sees them with a beaming, bright smile.
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Though incredibly affectionate, keeping a Furoth as a pet is often discouraged due to its boundless energy. It unceasingly asks for food or play, and rarely sleeps for more than an hour a day.
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Furtuff's body is deceptively pliable, able to inflate rapidly for intimidation or deflate for evasion and infiltration. It loves having people hug and squish its soft body with all the strength they can muster.
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Furster's hard shell stays closed while underwater to allow it a nice restful sleep at the bottom of the ocean. People who manage to force its shell open often feel bad for disturbing its slumber.
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Hootdle constantly creates a poison that causes blurry vision in those afflicted. At the same time every day, it secretes excess poison from its horn, smearing it on the leaves around its home.
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Raising Hootvee as a pet is considered simultaneously simple yet challenging. It has a good demeanor and simple needs, but feeding and play must be kept to a very strict daily schedule, or it will quickly begin acting out.
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Its head can turn 360 degrees, and it can control its flight path no matter what angle its head or body is turned. This makes it very tricky for prey to avoid being caught by it.
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Hootco often goes unnoticed, hiding among piles of its favorite snack of dried leaves and pretending to be a simple pine cone. Those that see past the deception must still be wary of it exploding in self-defense.
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As Hootfish swims around, it slowly rotates its body over time. One can partially tell the hour of the day by seeing what angle Hootfish is currently swimming at.
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Hootdour are quite effective pack hunters. The leader formulates plans to enact at very specific times, and the rest of the group execute their parts at the exact proper times to flawlessly take down prey.
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Its strong eyesight lets it see the movement of prey even in the darkest of forest evenings. It leaves its den and hunts at the same exact time every night.
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Hootler's antlers are most solid and robust early in the morning. As the day passes, they soften and begin to "wilt," until they obscure its vision. They regain their rigidity overnight while Hootler sleeps.
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Hootank milk is sought after for its supposed ability to increase the intelligence of those who drink it regularly. However, it seems to only work if the milk is drunk at very specific times of day.
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Incredibly shy and reclusive, Hoots is only seen outside of its home inside tree trunks for a short time each day. During this time, it can be heard singing a quiet, slow-tempo song to itself.
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Groups of Hootdoof will work together to gnaw wood down to usable sizes in a timely manner. Those that don't adhere to the strict schedule are shunned and scorned.
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Hootina shifts its position periodically, striking several obtuse poses it remains in until taking the next one. It is believed these stances have something to do with the time, but in a dimension separate from this one.
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Hootpod keeps a strict foraging schedule, timing its every move to avoid danger. If disrupted, the break in routine causes it debilitating levels of stress.
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It likes to pilfer coins from passersby, but observation has noted that the attempts at stealing adhere to a strict schedule, allowing locals to help travelers plan their time to avoid being robbed.
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Hootlithe makes for a tricky pet to raise, as it adheres to a strict daily schedule for feeding, recreation and so forth. Any deviation from this schedule tends to cause it stress.
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Hootmite's magnetic feathers stick out at different angles depending on the time of day. Its magnetism is at its most powerful during dusk and dawn.
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It adheres to a strict schedule of nightly dream consumption. If one feels a disturbance in their sleep at the same time every evening, a Hootzee is likely to be residing nearby.
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Noctgon is excellent for Trainers who wish to remain punctual. It has a perfect sense of time and memory, setting an alarm on every electronic in a person's house to make sure they do not forget an appointment.
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The only part of Noctuna that moves is its head, tilting back and forth with the passing seconds. It's assumed it's counting down the exact number of seconds it will take for it to complete evolution.
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Noctret's lithe body makes it highly aerodynamic, able to take off and maneuver through the air silently and gracefully. This makes it very efficient at both hunting and evading attacks.
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Highly intelligent, Noctrak captures prey with carefully-planned web placement, borne from many nights of careful observation. It knows the perfect place to set its trap based on its prey's daily habits.
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Noctu is said to receive regular visions of the future, and is often seen in quiet contemplation. Many believe its mind is constantly racing with thoughts on how to continue shaping the perfect future.
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Its high intelligence helps it formulate hunting plans that rarely fail. Its hooting cry has a distinctly artificial tone to it, and has been noted to disrupt the time-keeping function of technology in its vicinity.
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Intelligent and kind, Noctvoir watches over those lost in the forest at night. It silently repels those who would hunt them with psychic powers, and many are unaware their safe passage was due to Noctvoir's protection.
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With powerful eyesight, hearing, and quick speed on the ground and in the air, Noctray is an unparalleled hunter. The beak on its tail possesses a tongue-like organ that can discharge incredible amounts of electricity with just a tap.
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Noctmence watches over heavily forested mountain areas, treating the inhabitants as its subjects. It is highly intelligent and prefers peaceful coexistence, not hesitating to cast out Pokémon that pick too many fights in its domain.
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In battle, Noctpunny shields its body with its massive ears, contemplating multiple battle factors to calculate the best course of action. Once it's formulated a plan, it leaps out of its shielding and fights back with powerful kicks.
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Six times a day, Noctpix will cough up a fireball that floats above it and bursts into a shower of sparks. It appears to be merely recreation, though none are sure why it never deviates from that exact number.
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Sometimes while at rest, Noctmuku will expel its innards out of its body in a way that mimics the hands of a clock. The positions the hands take is always a perfect match for the current time.
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Noctflame quietly observes its target in the darkness, analyzing the best time to strike. It spreads embers in front of fleeing prey, sending them scurrying the opposite direction, often right into its waiting talons.
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Noctcorio can be seen doing its slow and swaying dance in the evening, before it takes off in flight to hunt. It's believed it is communing with the spirit of its ancestors, who aid it in its subsequent search for prey.
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Though it stands perfectly rigid, its eyes dart around, taking in its surroundings with perfect clarity. Once it sees the opportunity to hunt, it moves with calculated perfection, its prey disappearing from the forest in total silence.
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Noctdude gathers stones to keep within its home in the upper parts of tree trunks. Once its keen eyes spot prey running below, it uses its strong stone arms to hurl the rocks and knock out its target.
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Noctfetchd has been observed holding its stick at different angles depending on the hour. No matter the time and position, it is always capable of wielding its weapon with calculated precision.
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Ledyode's unblinking eyes are always on the lookout for potential dangers around it. It leaves star-shaped indentations in the ground after it explodes.
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Normally kept tucked close to its cocoon, Ledyuna can extend its fists short distances in order to deter predators. Its sensitive antennae and strong eyesight let it remain wary of anything approaching its surroundings.
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Ledypy's trunk possesses a sense of smell strongly attuned to sweet aromas. The berries and mushrooms it finds and forages are delectable, if almost sickeningly sweet in taste.
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Ledygle's multiple arms allow it a controlled and more intricate touch to its brushstrokes when painting. Stars are often a major theme in the drawings it creates.
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Ledytank is rather placid and happy to keep to itself, but holds a surprise for anybody approaching to hunt or milk it: what appear to be udders are six extendable fists ready to pummel anything making the mistake of bothering it.
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Though most of the spines on Ledyslash's back are removable without issue, the dark spines are not, and Ledyslash will become quite agitated if they are tampered with. Some believe they are directly attached to highly sensitive nerves.
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Ledysteel rolls aimlessly around grassy, green zones with plenty of hills. It seems generally harmless, but strangely turns aggressive when in the presence of Sandslash and other similar Pokémon.
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Ledycanth swims at a leisurely pace in the ocean, feeding on kelp and the smallest organisms. The spots on its back can pulse with short-range bursts of energy to repel pests and predators.
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Lightweight and friendly, Ledode propels itself through the air by blowing bubbles that move it backwards. It's said somewhere there exists a flute that can summon Ledode forth with its song.
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Several orbs embedded in Ledgon's back can separate and operate independently from it. These aid it greatly in fighting opponents, but even more so in helping it deal with malware when inhabiting cyberspace.
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Due to the cocoon and the body within being frail, Leduna uses its four fists to vigorously defend itself. The scarf-like frill around its neck billows in the breeze, even when there is no discernible wind.
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Ledzor is a staunch defender of insect Pokémon. If it spots a bug being picked on, it descends with heroic flair and retaliates on the aggressor with a flurry of punches from its four metallic claws.
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Ledgigas's flaps its wings to help build up energy and speed within its body. Once it builds up enough power, it can strike with a flurry of punches with ridiculous speed and force.
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Each egg in a Spinacute clutch covers itself with silk as an added layer of defense. If any member loses part of their armor, the rest of the group will work to weave a replacement posthaste.
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Spinabone is a bit skittish and very quick to go on the offensive. It keeps its bone club connected to its hand via webbing, swinging it around like a whip to beat at potential threats from afar.
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Spinatres leaves its roost within mountain caverns to descend to nearby forests for hunting. It spits out super-heated thread from its mouth that wraps around prey and cooks it within seconds.
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The wool that Spinareep grows over its body is very sticky and tricky to shear off properly. Once removed, it is primarily used for the making of particularly strong fishing nets.
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Spinaursa spins its webs around the lower areas of forests, catching insects attracted to the honey-like scent its webbing emanates. The threads can be consumed by humans without issue, and have a faintly sweet taste.
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Spinalax cannot stick to or climb trees due to its legs not supporting its weight properly. Instead, it shoots thin sticky webbing from its mouth at fruits and other snacks to drag them down to it.
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The markings on its head are meant to deter predators, and hide the fact that Spinats is in fact incredibly timid. Sibling pairs have been seen accidentally frightening each other and running away simultaneously.
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Spinavoir spreads thin strands of psychic energy-infused webbing around its home to alert it to any intruders. Trained Spinavoir often keep a thread connected to their Trainer so they always know where they are at any given time.
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Spinakey clings to a web until it spots suitable prey, then leaps from its perch, using horns and fangs, fists and feet, and even its tail to pummel its target into submission with relentless anger.
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Ariabone wields a part of a deceased Ariados as a weapon in combat. It smears poison from glands in its mouth across the weapon, making just a single wound from it inflict a debilitating condition.
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Once Ariachan chooses an opponent, it quickly spins a large cage of webbing to act as a boxing ring for the match. Its opponent isn't allowed to escape unless it bests Ariachan in a fight.
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Ariadle spins a myriad of small webs across branches to catch insects in. Once it finds one stuck in its trap, it poisons them with the secretions from its horn before consuming them.
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Ariaturn lives deep within the darkest of forests, emitting a faint glow from its lure when prey stumbles near. Those who follow seeking escape from the dark will find themselves soon ensnared in its webs.
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Ariacune's horn constantly creates thread that becomes a flowing mane over its body. It swings its head around while visiting swampy areas, collecting large amounts of bugs in the web for it to consume later.
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Over time, Ariafeon will choose a specific tree in a forest to spin its webs around in particular. Keeping the tree free of pests in this way allows the plant to flourish and grow more vibrantly in the coming months.
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Ariagon-Z can generate silken threads from both its mandibles and its arms. Due to its body's tendency to glitch out, the webs it creates are often messy and haphazard in form.
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Ariasaur will adopt young Spinarak without a home, carrying them on its back as it lumbers through the forests. It uses a combination of strong silk and powerful vines to gather food for them until they can hunt on their own.
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Ariarith's similar appearance to Ariados allows it to hide among their colonies. Lacking webbing or hunting skills, it carefully swipes prey from unattended webs, fearful of inciting Ariados's ire.
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Arialord occasionally comes up from its dark undersea dwelling to go on land and rest near forests and let Spinarak climb atop it. It then ferries the small spiders off to a new home before returning to the sea.
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One of the more aggressive arachnid fusions, Ariatula covers a large area surrounding its home with electrically-charged webbing. It's nearly impossible to traverse through its territory without being shocked or ensnared.
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Ariaoom's body over-produces its poisons and silk, to the point it overflows from various points of its body. This, combined with its potent stench, makes it very difficult for it to socialize with others, making it lonesome.
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Ariaplume uses the markings of its body to disguise itself as a normal Vileplume. Once something flies overhead, it extends its claws to grab its prey and web them up quickly for later consumption.
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Its quick temper and tendency to get violent is already enough of an issue, but Ariakey is even more dangerous due to the purple fists it possesses generating a highly paralytic poison that leaves victims unable to fight back.
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Ariachamp weaves webs quickly mid-battle to reel distant foes back into grappling distance. It waves champion belts made of tightly-woven webbing to give to those who give it a suitable challenge.
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Ariadash's purple flames will not burn a person, but are toxic and will poison those it does not trust if touched. During Ariadash races, those trailing behind try to spit webs to trip up those ahead of them.
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It spins haphazardly-shaped webs to catch prey in, but by the time something is caught in the web, Ariapoke has forgotten about the hunt. It usually plays with the caught creature for a few minutes before releasing it.
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The sticky, toxic webbing Ariauk spins is made of its own sludge, so it shrinks as it spins larger, more intricate webs. Once it ensnares prey, it consumes the victim as well as its own web to regain its lost size.
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Arianix's multiple pointed legs have great strength, letting it cling to cave walls and ceilings with ease. It drops down from these perches to web up Rock-type Pokémon to drain nutrients from them.
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Arialer treads along the sea floor, picking at small fish and clams to consume. Its large claw is coated with a sticky webbing that ensures once it grabs something, there will be no escaping its grip.
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Cro Jr.'s four wings assist with its balance as it dances about in its cavernous home. Its swaying movements have been known to attract Zubat swarms, who watch intently as if hypnotized.
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Scattered logs can be seen on the cavern ground where Crodoof resides. It steals wood from nearby forests, attempting to create dams on the cave ceilings, seemingly never understanding the folly of this endeavor.
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Croking's arm strength is great enough that only a single flap is needed to take off from the ground. It glides from region to region, depriving entire forests of their fruits and berries.
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Ghost-, Poison- and Bug-type Pokémon flock to the withered trees on Croterra's back, often making small communities together. Croterra doesn't seem to mind, but does seem to immensely enjoy its rare moments of solitude.
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Croveon can flap its many ribbons in a mimicry of wings, attaining something close to flight. It seeks out Zubat colonies in the wild, using its ribbons to calm them down and lower their aggression towards travelers.
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Croesect's four wings give it great control of its aerial movement. It hides itself in dark upper corners of caverns, targeting prey below and taking shots at them with the energy cannon on its head.
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Croder's solid shell and four wings give it a strong defense and excellent maneuverability. To attack, it closes its shell and drops down from above to crack its sturdy body on top of its target.
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Pidgefree appoints itself as a guardian of its home forest. It protects Caterpie and Weedle families by swooping down to peck and claw at would-be hunters.
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Pidgeto oozes its way up tall trees to hunt for prey from the canopy. It flaps its wings to send goop-like feathers onto targeted prey, which slows them enough for Pidgeto to hunt them down.
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Whether in the water or out, Chinbone guides others to safety with illuminating light. Underwater it uses the bulbs on its cranium, while on land it uses a secretion it covers its bone club with that glows in the dark.
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The lights at the end of Chinx's hair glow brightly in the dark, illuminating and accentuating its dance moves. Its dance is vaguely hypnotic; viewers are compelled to keep watching until the performance finishes.
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Chingon works effectively as an antivirus program in cyberspace. Its nose and tail emit a glow that draws in malicious programs, so it can purge them once they draw close.
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Chinuna floats near the ocean bottom, tethered to the sea floor via a strong thread from its bottom. Attackers are repelled by painfully bright flashes of light from its antennae.
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The light emanating from Chinew's twin tails compels others to stare into them, putting them in a stupor. This trance state lets Chinew more easily explore the minds and memories of those it has charmed.
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During the night, the orbs at the end of Chinhoot's eyebrows pulse at exactly one-minute intervals. If the orbs begin glowing out of sync, it is a sign that Chinhoot is growing ill.
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Chinco is protective of small insects, flashing its light to attract them at night so they will flock to it and remain safe. Anything that tries to hunt the bugs will be zapped by lightning.
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Chinmory's feathers are connected to the light-creating organ on its tail. It shifts the energy from its tail while flying, letting its wings glow bright and help illuminate its flight path.
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The bulb on Chinpardos's head glows brightly when it is preparing to charge at something. Though soft to the touch, upon impact the bulb releases a powerful electric burst of stored energy.
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The undulating appendages on Chinceus's body can shine with a light bright enough to light up the deepest trench of the ocean. If it were to use all of its bulbs at once, the flash would likely cause permanent blindness to all who saw it.
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Chinogre rests at the seafloor, within the deepest trenches of the ocean. The light from its antennae, even from those depths, is potent enough to be seen from above the water.
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Before it teleports, Chinra's tail glows bright and releases a blinding flash to help aid it in escaping predators. Faint bits of electricity can be seen coursing over its body after it teleports.
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Landactyl dives into the deep sea to hunt. It cuts through the water at an incredible pace, creating blinding flashes of light with its body that leave fish too stunned to avoid the grip of its snapping jaws.
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There have been many a story of Trainers lost in caverns being rescued by Lantres. Illuminating a path with the orb on its head, it carries them safely to the nearest exit, before leaving in a bright flash of light.
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The lights at the end of Lanew's tail are fueled by its psychic powers, and can change colors at will. It enjoys using this ability to make light shows for friendly underwater denizens.
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Lansire uses the light on its head to draw others closer so it can embrace and stick to them with its many fins. Wailord and occasionally Gyarados have been spotted with a few Lansire clinging along for a ride.
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Lanbull flashes the orbs on its head brightly when frightened, blinding and stunning potential foes. It has a very jumpy personality, so it often ends up flashing those who mean it no ill will.
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Lanchic's bulbs can generate high amounts of light and heat. Beneath the water, the bright flashes repel predators, and when it pokes above the water, it launches fireballs at creatures flying by, purely for sport.
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Lanvoir has several light-producing organs on its body. Its protective nature means it will often construct a sphere of pure light around itself and its allies to shield them from harm.
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If not for special membranes over Langon's eyes, the light from its antennae would blind it whenever it flashes. The rapid beat of its wings charges the membranes on the edges, causing it to glow while in flight.
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Lantina rests at the bottom of the ocean, where little to no light reaches. If one sees the illumination coming from the multiple orbs along its wings, it is too late to escape from Lantina's grasp.
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Do not be fooled by Lanedo's comical appearance, for it belies a conniving undersea hunter. It stuns prey with painfully bright flashes from its lure, leaving them helpless to avoid its razor-sharp teeth.
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Lantrio uses all three of its lanterns while digging to illuminate their path and increase visibility. In unison, their lights are bright enough to be seen from above ground as a faint glow moving underground.
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Rather than for any type of hunting, Lancanth uses the light-emitting organ on its head solely to defend itself. Blinding flashes or paralyzing jolts of electricity are the typical way to stun others so it can swim away.
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Hiding away in the darkness, Lanbell deploys a lure from its mouth that resembles a friendly Lanturn. By the time prey realizes the Lanturn is fake, it is too late to escape becoming Lanbell's meal.
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Its electrical capability is strong, but its body lacks the strength to properly contain it. As such, its body has shattered, loosely connected to and covering its electrical core while puffing out small storm clouds.
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While Pimime's miming techniques are skilled, it still occasionally loses control of its electricity. Instead of placing up a Barrier, its hands may wind up discharging electricity in front of it instead, causing issues.
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Piras is happy to ferry people across water, but doing so is somewhat risky. Since its body is still developing, it may inadvertently discharge some electricity and accidentally shock its passengers.
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Piew is playful, friendly and even a bit mischievous. It lacks complete control over its vast capabilities, so at times it may accidentally discharge psychic energy, typically resulting in inadvertently levitating objects near it.
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A few obscure records from Johto's distant past describe creatures similar to Pichu. Research is being done to determine if Pichu once looked like this in the past, or if the records are of a now-extinct relative.
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Spoiled and petulant, Pirow will inevitably throw tantrums if it doesn't get its way. It screeches and flaps its wings, sending out electric sparks all around it until it calms down.
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Pigle is a budding artist constantly doodling using the ink-like substance on its tail. The liquid carries faint amounts of electricity from its body, so touching its art while the ink is still wet usually results in a jolt.
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Though Pichu has better control over its electricity than Pichu, it still has not fully mastered it. Accidental electrical bursts can still occur, but fortunately the discharges no longer harm Pichu itself.
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Piquaza resides high up in the sky, near the ozone layer. It descends during stormy weather to soak up the electricity within the storm clouds, its body crackling with energy as it weaves through them.
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Pibas is always seeking companionship and new friends, nuzzling up against other fish as it swims. It unfortunately cannot control its electricity well, so it often accidentally shocks others this way and cause them to avoid it.
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The Pichu in Pisteel's center appears to control the body's movements. It hasn't fully mastered its strength, so sometimes it discharges far more electricity with an attack than it means to.
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Most of Piras's electrical power is stored within the mushrooms on its back. They spark on occasion when it is startled, and removing the fungus will sap it almost completely of its electric capabilities.
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Pieal generates electricity in its body while rolling around in the snow. When it stops, the stored-up energy bursts outward due to its developing body's inability to properly store it.
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Clefpip has a very exploratory nature, using the evening breeze to carry it to parts unknown to explore. When traveling in groups, Clefpip link hands and perform aerial dances together.
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Clefdreavus's necklace appears to be made of lunar stone, making it highly valuable. Would-be poachers should beware, however, as it also allows it to channel moonlight into powerful beams of energy to defend itself.
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Cleftios zips through the air like a shooting star, sparkles trailing behind it. It seeks out groups of Clefairy to carry on its back, letting them enjoy flying beneath the moon and stars.
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Clefeary delights in tickling others with the fluffy tips of its ears. When its ears excitedly perk straight up for most of the day, that means a shooting star will pass through the sky at night.
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Playfully combative, Clefkey throws weak punches at anyone who draws near, not intending to cause any lasting harm. During the full moon, it loses a bit of self-control and may accidentally hurt those it wants to play with.
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The rocky material on Clefbyss's body does not seem to be natural to this world. The species is rare and flees from the presence of humans, so researching the stones' origins is difficult.
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A small Cleffa controls the main body, a protective layer forming over it when in danger or diving underwater. Clefcool is non-hostile, and spends much of its time dancing about on land, its long tentacles acting as legs.
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Igglyvee's body appears fluffy, but is entirely soft and pliable, bouncy like rubber. It actively enjoys playing by being thrown from one person to another like a game of catch.
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Igglygon's soft and bouncy body lets it rebound off of anything it collides with. Its favorite way to play is to have a computer user drag it and fling it with a cursor, causing it to bounce harmlessly all about the screen.
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Igglyuna's cocoon is several times the size of its own body. This gives it ample room to get comfortable, while also providing extra time to escape, as predators often strike at empty sections of the cocoon.
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Igglychu likes to put on small concerts for its friends, singing chipper high-pitched songs to all who would listen. It creates a small shower of colorful sparks above it for the finale.
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Igglytler's lightweight body makes prancing through the forest a simple task. It can inhale deeply and inflate its body to increase its size in an attempt to scare off others that might prey on it.
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Igglyvoir practices singing in a quiet voice when alone, afraid of letting others hear its amateur vocals. It will only allow a truly trusted and beloved Trainer to be its one-person audience.
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Although Igglytios flies at high speeds and has some aggressive tendencies, it is not much of a danger to others. Its soft and rubbery body means that typically when it charges into something, it tends to rebound harmlessly on impact.
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It likes to bury itself in the soft and mushy soil in moist, lush forests. It eats its way out of the ground, and then sings in delightful appreciation of its meal.
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Igglyish's only method of defense is to inflate its body with air, turning a deeper red to scare off others. It cannot hold its breath for long, so it hides in taller grass to limit its need to use this technique.
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Igglyby can inflate its hands in order to appear more intimidating to others. It's only a scare tactic, however; its claws are far too soft to be effective as striking weapons, even when oversized.
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It drags along the remaining bones of a fallen Togekiss with it and can only sleep soundly while laying near the old bones. Some think the Togekiss spirit still lingers and grants Togebone small comforts during sleep.
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Togetung adores the taste of eggs, slurping up any egg-based dishes it can. It consumes so much, even its saliva has taken a consistency and odor similar to that of egg yolk.
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Togew is such a rare sight that some say even the purest and gentlest of soul may not be worthy of its appearance. In ancient times, those who managed to have one as a partner were considered descendants of royalty or even divinity.
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Togegey is a bit of a spoiled brat in behavior. In the wild it invades nests and rests next to the eggs, insisting the parents pamper it as if it were their child.
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Togebuff likes to leap out of its shell and streak around during bursts of playful hyperactivity. It will always wish to return to its shell and sleep in it once it gets tired.
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It carries a second piece of eggshell with it wherever it goes. This lets Togepi tuck itself into a complete shell, offering it more defense when things get troublesome.
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Once a month, Togeco sheds the colored plates on its body in order to grow new ones. These plates are said to bring good luck, so accessories made of them are in relatively high demand.
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Togenub's sense of smell is so acute that it can detect fluctuations in emotions by scent alone. It sidles up to those that are feeling sad and nuzzles them to bring them some comfort.
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Togechum feels a compulsion to follow after anything it senses exuding joy or excitement. Togechum parents and Trainers alike find themselves working hard to keep it from running off constantly.
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Rarely seen and with few verified records of it in history, Togekiss is said to be the embodiment of joy and innocence itself. Those who gaze upon its form will feel all aggression and negative emotions drain from their minds.
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Togefeon sheds the pale leafy parts of its body monthly. Insects and other small creatures will gather the shed leaves to help make nests, which seem to foster better health in young reared within said nests.
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A friendly forest denizen, Togecko is innocent and always trying to make new friends. It gathers up pretty-looking leaves to collect, and shares them with those it hopes to befriend.
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Togevoir is said to bestow a minor blessing of luck to anyone it meets with a kind heart. It saves the best blessing for its Trainer, however; owners are said to never have bad luck as long as Togevoir is near.
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Though the blade is many times larger than the body, Togedge wields it with surprising ease and agility. A popular children's show starring Togedge is currently entering its fourth season.
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Togeveon is an innocent and joyful soul that seeks to bless any kind person it comes across. A brush from its ribbons not only fills one with joyous feelings, but is believed to grant good luck for the next week.
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Said to only grant wishes to pure-hearted children, Togerachi is a popular figure in nursery rhymes. A child that gazes into its third eye will know nothing but happiness for the rest of their days.
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Despite looking similar to an eggshell, Togelgon's body is highly sturdy and resistant to blows. It has no natural predators, so it has a very curious personality and approaches strangers without a care.
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Togeloon is a popular gift presented to game winners at carnivals. It's said that no child is unhappy if they're holding a Togeloon's strings, and vice-versa.
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Togepet often appears floating around the cribs of newborns at night. Unlike many other ghostly Pokémon, its presence is welcomed; many believe it only haunts near children destined to grow up happy and healthy.
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Though blind, Togebat can sense the hearts of others nearby, whether wicked or kind. It only bites and draws blood from those it deems as possessing a wicked heart.
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Togetrum is quite protective of young Pokémon in the wild. If it spots danger, it hides the young in its egg-like lower jaw and runs off with great haste, releasing them once they've made it to safety.
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When confronted with negative emotions, Togerunt tightens its cloak around it and hides itself from the world. The cloak emanates a faint calming aura during this time that alleviates stress and aggression in those nearby.
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Togeish can be found prancing through blooming flower fields, chirping happy little tunes. It flicks pollen from its leaves at those it deems good souls; inhaling it brings calm and joy for hours.
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Togecorio is reclusive and shy, but can be seen quietly approaching wakes for the deceased. Its slow and careful dance moves are said to soothe the minds of the grieving, as well as the soul of the recently-departed.
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Togegast enjoys playing with young children at the beach, forming shapes together with its sandy body. Touching the shell-like top of its head will cause it to instinctively fling sand and run away, however.
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Togeras was once hunted due to the belief that eating its mushrooms gave the consumer good luck. Now it is assumed this belief stemmed from the mild euphoria that comes from eating the fungi.
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Togeth has a simple mind that equates money with joy. To spread that joy around, it collects any and all shiny coins it finds and gifts them to others.
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Being incredibly warm, gentle, and friendly, Togelithe is ideal as a pet for extremely young children. It has been known to help shy and introverted kids come out of their shells and socialize more with others.
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Togebell drops an egg-shaped lure from the treetops to trick egg-hunting creatures into taking the bait. Once it's grabbed, it drags them up into its mouth and swallows them whole.
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Togefetchd only approaches those it senses kind and positive energy from. Tapping those it comes near with its stick causes them to feel a warm and joyous sensation filling them.
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Some segments of Togenix's body are brittle and chip away to reveal the flesh underneath. These parts are very sensitive, and Togenix will cry and thrash about if they are touched.
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Togeby innocently pokes and prods at any litter it comes across while roaming the beach shores. It seems particularly intrigued by egg shell shards from the occasional abandoned nest.
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Togeras is rarely seen in the wild, supposedly only appearing before people with kind and pure hearts. It's noted for singing while it swims, a soft melody that soothes the hearts of those who manage to hear it.
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Togefa gather together on starry nights to fly together and bask in the beauty of the stars above. Seeing them flying en masse is said to be a blessing that bestows fantastic luck on one fortunate enough to witness it.
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Togepi flies over groups of people, intent on spreading joy to others however it can. This usually takes the form of fluttering over to someone and clinging to them in a friendly hug.
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In the past, Togerill was hunted for its tail, which was believed to grant a life of good fortune when consumed. The species is rarely seen in the wild and considered critically endangered as a result.
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Togevyle will only appear before forest travelers if they are not deemed a threat to it or its home. Rarely, it will offer one of the colored leaves from its limbs, which many believe are charmed to bring good luck to the wearer.
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Togecario has a unique ability, possessing both blue and red aura in equal balance. It shares these with others in differing amounts, believed to be helping others balance their own aura and feel more at peace.
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It's said that Togeary has an innate ability to sense good fortune. If one sees it perk its ears up before running off somewhere, following it seems to inevitably lead to something fortuitous.
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Togerantis is a kind and gentle creature that thrives in the presence of positive emotions. Its friendly demeanor and vibrant coloring see it often employed as assistants and guides at circuses, fairs and other attractions.
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Togesect can lift itself off the ground for only a few minutes at a time with its small wings. When it flies, it spreads spores from its mushroom cap that provide a short-lived euphoric sensation in those who inhale them.
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Nadle goes around the forest floor looking for seeds to eat. Its beak secretes a mild poison that weakens predators just enough to allow it to flee back into its home beneath tree trunks.
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A chaotic creature indeed, Nagon causes glitches aplenty when it appears on a person's computer. It will only fix the problems it causes if the user makes a deal with it, but the price is always steep.
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Natu bears resemblance to old records of a supposedly now-extinct middle form between Natu and Xatu. It's quite intelligent and curious and can even use tools to draw and communicate with others.
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At night, Nareon stands motionless while gazing up at the moon. It's said to divine the future from this action, its wings spreading wide and its rings glowing bright when it receives a vision.
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Nasel is a calm and calculating sort, spending a good chunk of its time meditating. It possesses mild precognition, able to anticipate predators trying to attack it while it meditates, and counter the attacks accordingly.
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Nanub has a penchant for sniffing out tasty mushrooms to eat. It will often begin cultivating its own garden of fungi over time, and some have attempted to decipher if there is meaning behind the odd patterns in which it tends to grow them.
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It's speculated that about 10 percent of murals found on ancient Hoenn ruins were painted by Nagle. Whether the art has deeper meaning or is simply ancient graffiti has yet to be determined.
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When Natina stands stock-still, it is believed to be peering into a world different from our own. It doesn't respond to interactions during this time, though its shadowy wings instinctively brush away anything trying to bother it.
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Once a week, Namander gathers sticks together to light up with its flames and gaze into the smoke it creates. Some say it's attempting to discern future events through the smoke's shapes.
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Nalucha perches on tree limbs and observes fights from afar with its strong eyesight, cataloging the moves of different Pokémon. Pokémon often come to seek its advice on how to counter the techniques it has witnessed.
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Naskit skims across puddles of water in forest areas. It sometimes stops and rhythmically taps upon the water, casting ripples that some believe are an attempt to communicate a message to others.
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Naform's mental capacity is at its greatest when its basking in the summer sunlight. Its cranium glows brightly and spreads a warmth that is said to increase the intellect of those nearby.
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Nabra spends much of the day staying still with its arms crossed in contemplation. Occasionally it stares into its reflection in its spoon, but what it ascertains from this is unknown.
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Nadude has sharp eyesight and even sharper reflexes. If it spots something approaching while out gathering food, it flings itself off the ground with its strong arms and hurtles its entire body towards the interloper.
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Naduo are a very observant species, making sure that one head is always taking in their surroundings. Some domesticated Naduo can even draw detailed maps of the areas surrounding their home.
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Xagon possesses a modicum of insight into the future. It communicates its visions with a series of flashes from its eyes that represent binary code, to be decoded and translated.
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Xatini's shed skin was once believed to hold some of its mystical power. Potions were brewed using the discarded skin, said to grant the drinker the temporary ability to see into the future.
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Xalade's movements in battle are so careful and calculated that many believe it gazes into the future to see how its opponent will fight, and moves according to that vision.
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Xaveon is seen as a symbol of hope in some regions. Coming into contact with its ribbons is said to instill visions of a happy future, inspiring people to work towards making it a reality.
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Xakyu fashions a disguise resembling Xatu in order to coexist alongside it. Its disguise lacks wings to raise to communicate, so it creates temporary false wings from the darkness underneath, often scaring Xatu in the process.
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In ancient civilizations, the wisest and most regarded of seers rode Xadash as their steed. It is believed the Pokémon shared its precognitive abilities with its rider, letting them glimpse the future.
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Matini regularly sheds its skin at a rate of about once a week, including whatever wool remains. After shedding, it will have no electrical abilities until enough new wool grows back.
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It rubs its woolly palms together to gather immense amounts of static electricity, creating powerful orbs of lightning to hurl at foes. The orb on its tail can emit powerful stunning psychic pulses to further incapacitate opponents.
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Manaw rubs the wool on its tummy to gather electricity and fling it from its claws at others. Though it has a small mouth, its teeth are still quite sharp, so its bites cause quite a bit of damage.
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A domesticated Maret's favorite thing is having its belly rubbed, but owners should be careful; rubbing too fast stirs up the electricity in its fur and could lead to a sharp little shock to their hand.
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Marak's electrified webbing is made from its own wool, so it uses minimal webs to hunt so it won't run out. Some factories use the sheared threads to help increase the conductivity of manufactured wiring.
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Feathers shed by Marow retain faint electricity gathered from rubbing against its wool. These feathers are a popular novelty quill, as ink written with them will glow in the dark for a few days.
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Mans coils up in its own fluffy wool to stay warm. If agitated it will shake its tail furiously, flickering a bright light to blind the nuisance and give Mans time to slither away.
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In the wild, rival Matler will attempt to cow the other to submission via displays of electric power. The one who can create the larger arc of antler-shaped lightning above their head is considered superior.
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The wool on Ma Jr.'s head grows at an alarming rate. In only a few days, its wool will grow thick enough to obscure its vision and put it off-balance.
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Mavoir channels electricity from the wool on its head into the gem on its torso. By channeling the energy, it can fire strong lightning bolts used in defense of its Trainer and companions.
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It rubs the wool on its body vigorously before a battle or hunt. The static charge this creates internally coats its extendable tongue in electricity, allowing it to shock foes or prey into submission.
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Every full rotation of Maklang's gears causes a small burst of light and electric energy to generate from its cores. If the wool on its head is not groomed regularly, it will cause issues with its functionality.
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Maveon needs to be regularly sheared so that its wool does not grow excessively. If allowed to grow out, the wool will surge with excessive electricity and create ribbon-like whips of lightning that can injure those nearby.
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As Matias zips through the air at high speeds, it leaves a trail of static electricity from its wool behind. If multiple Matias fly together, their trails may intersect and cause a dazzling array of sparks to erupt.
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After every twelve rotations of the gear a small burst of electrically-charged wool particles bursts out from Mang. The particles are harmless, only causing an hour of ticklish tingling sensations.
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As Malucha swings its fluffy wings about during pre-fight poses, small electrical discharges burst out and add to the flair. The orb on its torso glows brightest during its victory pose.
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It scuttles around the forest floors, licking at Tiny Mushrooms. Most are eaten right away, but those it particularly enjoys the taste of are attached to its back, carried to its home to be savored later.
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If static electricity builds up too much within Maduck's fur, it develops strong migraines. Periodic controlled discharges and regular shearing will ensure a healthy, happy Maduck.
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Pidsea cuts through the water at blistering speeds, making it a fierce hunter. By blinding prey through quick movements and spreading ink around, it can take down fish much larger than it in mere seconds.
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In earlier days of the internet, Pidgon would deliver emails, as it tended to move through cyberspace faster than messages would typically send. This is less prevalent now, but letting Pidgon deliver mail is still done for sentiment and exercise.
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Pidans's beak has a potent venomous bite and a large territorial streak, so it should be given a wide berth in the wild. It uses the feathers on the end of its tail to groom the glossy mane of feathers on its head.
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An apex aerial hunter, Pidchu sends thunderbolts crashing down from the air to send prey scurrying out of their dens to be easily snatched up. Its glossy crest becomes spiky and stands up on the eve of intense thunderstorms.
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Some ancient ruins depict murals of Pidzone, revering it as some type of guardian deity. It fires magnetically charged feathers that can move independently and strike multiple targets.
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Pidfeon's glossy mane lets it soak up a maximum amount of sunlight for photosynthesis. In battle, it vigorously flaps its wings to shed razor-sharp leaf-like feathers propelled by the gusts of wind it creates.
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Pidoof uses its powerful wings to fly up to the tops of trees and gather more branches for its dams. Part of its mating ritual involves Pidoof grooming each others' glossy manes.
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With a single flap of its wings, Pidceus can take to the skies at speeds reaching 70MPH. Its take-off is so powerful that it releases a shockwave, and it always leaves a single glowing feather behind after it flies off.
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Pidpass's strong control over its own magnetism lets it float around almost indefinitely. It can fire off parts of its stone wings as projectiles, the stones returning shortly after via magnetic force.
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It takes pride in the glossy length of feathers extending from its head. Anything touching these feathers will quickly send Pidkey into a flapping, screeching frenzy.
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Pidler takes great care in grooming the plumage located on the back of its claws. The bigger and better-kept the feathers, the more likely it will be able to attract a partner.
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Orphaned Mareep are under Flaakhan's protection, carried safely within its pouch. Electricity stored in the orb on its tail can be discharged at any time in protection of its child.
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If it feels threatened, Flaarita begins waving the fluff on its head around. The wool's rotation charges up electricity within it, letting it release it in bursts to defend itself.
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Flaazor clips small clumps of its wool to store within its claws. This way, when it opens them next in battle, its foe will be caught off-guard by the sudden bolts of lightning released from the highly charged wool within.
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The electricity in Flaafeon's wool is dependent on regular photosynthesis sessions. If the light radiating from the orb on its tail is dim, it needs to recharge itself beneath sunlight soon.
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A swirling mass of wool generates electricity to protect Flaatomb from its opposition. The orbs can detach from the mass to directly attack others, and are believed to be inhabited by ghostly spirits.
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Flaainch can transfer the energy illuminating its tail to an organ located in its throat. Doing this projects light from its mouth when open, turning it into something of a living flashlight.
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Flaakoal can use its electric powers to shine bright beams of light from its tail or certain spots of its shell. Some venues paint over these spots to color the beams and have Flaakoal create vibrant light shows.
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Flaasian rubs against those it likes, generating a faint tingle of electricity to mark them. One should be careful about attempting to pet it back; it has a capricious personality and may use a stronger shock if it doesn't feel like being touched.
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Amphapie acts as a lookout for other bug Pokémon. By flashing the bright light at the end of its tail, it warns bugs on the ground of approaching danger so they have time to flee to higher ground.
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When Amphanyte meet at the sea floor, they communicate by flashing the orbs in their shells at each other. Mass gatherings of Amphanyte can cause glows of light visible even above the water's surface.
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Amphaffy can rub its own wool to transfer its copious electrical energy into the fleece. This lets the wool glow blindingly bright and even generate a shield of electricity around itself for a time.
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Amphallery uses radiant flashes of light from the suction cups on its tentacles to blind prey. It then finishes them off with bolts of electrically-charged ink spat from its mouth.
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Amphatar finds itself in dark places to hide due to its hard shell limiting its mobility. To fend off anything that comes too close, its tail can emit blindingly bright flashes of light in short bursts.
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When feeling happy, Amphalax's entire body illuminates with light generated from the orb on its tail. Since it usually does this after eating, one can temporarily see the silhouette of its recent meal within its stomach.
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The light on the end of Amphaceus's tail can light up to the point of being visible from space. Ancient civilizations once believed the stars in the night sky were various Amphaceus illuminating the skies.
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Amphapass can create a powerful storm cloud beneath its nose, shocking anything too close with its bolts of lightning. Its pearl-like eyes can flash with a light bright enough to blind every person in a 100-yard radius.
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Amphagron can supercharge its iron body with electricity, making it glow prominently as a warning for others not to approach or touch it. Its tail and primary horn can create intense light bursts able to be spotted from miles away.
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Amphathorn's three orbs can all glow with extremely bright light. If active simultaneously, its light can dispel darkness for miles around, making the darkest night seem like the brightest day.
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Ampharona's many fluffy wings churn up electrical energy, casting off strong amounts of heat with each flap. If thunderstorms happen constantly around a volcano, it's likely an Ampharona is living within.
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Amphainch's strongest light-generating organ rests in the back of its throat. If it feels threatened, it opens its mighty jaws and lets loose a retina-searing beam of light that can cause permanent blindness in some cases.
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Ampharia's electrical generation lets its cloud-covered wings cast thunderbolts at will. It flies through stormy seas, guiding ships toward safe harbors via the bright light its tail can emanate.
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Amphamy's tail is able to generate a powerfully illuminating light at will. If it stuffs it tail into its mouth, it can make its entire body glow brightly.
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The multiple orbs on Amphasect's mushroom allow it to create dazzling and blinding displays of flashing lights. Some have used it to create impressive light shows at public events.
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Amphatric's body is so heavily charged with electricity that it can be seen crackling across its body with even the faintest movement it makes. It locks eyes with prey before blinding them with bright flashes from its large red eyes.
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A loyal companion, Amphalithe rarely leaves its Trainer's side. It wags its tail when excited, and the happier its mood, the more brightly the orbs on its tail and nose will glow.
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Amphapoke's tail emits a bright flash of light as an instinctive self-defense maneuver whenever it is jostled too much. Due to Amphapoke's tendency to play with its own tail when bored, it often ends up blinding itself with this light.
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With just a snap of its massive claw, Amphaler generates a burst of electric energy. The resulting flash is bright enough to be visible from a mile away.
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To Bellee, combat and dancing are the same, and both must be tackled with skill and grace. It practices its movements constantly so that every movement in or out of battle is practiced and perfected.
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When there's ample sun and fresh air, Bellros behaves in a docile manner. Once the sun sets or the weather turns foul, however, it gets agitated, snorting and flaring about in frustration.
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Belluna hides among groups of Bellossom as camouflage to protect itself from predators. It can be identified among the crowd as the only "Bellossom" not dancing.
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Nestled deep in tropical forests, Bellew's dance moves send out healing psychic waves around it. The pulses are most effective on flora, helping nourish the flowers around it and making sure they stay healthy and vibrant.
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When the sun is at its highest and casts the most warmth, Belltret dances its most vibrantly. It uses its flowery tail to lift itself up and make it more visible, so that more outsiders can bare witness to its joyous moves.
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The hollow clacking of Bellzor's coconut-like pincers serves as its own rhythmic backdrop for its dances, unique to each individual. Its music and moves have inspired several famous songs and dances in media.
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Bellceus appears to live in tropical regions bursting with vibrant flowers and fruit-bearing trees. Its dance moves can instantly cause all the plants around it to bloom, ensuring its surroundings are always spectacular and colorful.
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A small and playful little creature that inhabits colder tropical regions. Bellup greets others by blowing a series of bubbles that have a faint and fruity scent.
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Bellpuff's song and dance puts most creatures to sleep, while having a revitalizing effect on plants around it. Those that fall asleep to its performance often wake up surrounded by blooming flowers.
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Bellpuff decorates its ears with petals from flowers, favoring those it has helped bloom with its song and dance. When gathered in groups, it often trades petals to make its decorative loops more colorful.
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An inhabitant of tropical beaches, Bellgast is a friendly creature that shuffles and dances near where flowers grow. Touching the shovel on its head, however, causes it to generate sandy tentacles that grab a person and throw them into the distance.
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Matic submerges itself in water and lets its tail bob on the surface, appearing to hunters as a lost egg floating by. When a predator draws near, it hits them on the head with its tail before diving back down and swimming away.
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The first recorded sighting of Machu was reported in a remote part of Kanto. It was originally thought to be a strange unseen evolution of Pikachu before further research confirmed otherwise.
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Soft and water-resistant feathers coat Maplup's body, which aid it in swimming through chilly waters. Its round tail is quite heavy, used to knock away attackers coming up from behind while underwater.
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Maseed sinks to the bottom of water quickly thanks to the high density of its spiked body. It uses its spiky, heavy tail to crack open the shells of Shellder and other hard-shelled aquatic denizens.
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Malix's fluffy fur can be removed in small chunks and consumed as a sweet treat. If it is allowed to soak up fresh water beforehand, the sweetness increases as Malix's fur turns the stored water into a sugary juice.
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The spines on the side of Azumatress's body can fire out heavy blue orbs to strike at others. When it is overwhelmed, it spins rapidly and becomes a whirling dervish of heavy blows.
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Azumavoir drifts lightly over lakes, looking down and watching the creatures swimming below. It creates a force field made of the water beneath it if attacked while it floats around.
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When diving, Azumadoof keeps its ears above the water to listen for danger. If it hears the sound of an aerial hunter swooping down, it leaps out of the water and knocks the attacker out with the heavy ball on its tail.
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Some believe life preservers were designed based on the ring around Azumaceus's torso. It appears during great disasters at sea, using its powers to keep survivors afloat and carry them to safety.
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Some swimming schools use Azumaveon to help beginners learn how to swim. Holding its buoyant tail helps keep the beginner afloat, while the gentle touch of its ribbons helps calm the swimmer's nerves while treading water.
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Azumaloom forages around lakes and rivers to find water-based fungi to snack on. Its tail is extendable and packs a powerful punch, letting it deter things that would try to attack it while it feeds.
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Azumaish submerges itself in the muddy edges of ponds and lakes so it can eat its fill of moist soil every day. If bothered, it spits a stream of muddy water to deter its opposition.
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Azumalie floats around placidly in icy waters in northern regions. It can shoot water bursts or large chunks of ice from the many holes in its hollow body.
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A happy-go-lucky creature that roams northern areas, Azumaice loves to join others in bodies of water to make new friends. Unfortunately, its frigid body almost instantly freezes the water after it enters, trapping the other creatures within.
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Azumasteel sinks its heavy body to the bottom of lakes, finding relaxation at the deepest depths. It behaves sluggishly if it spends too much time out of the water.
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Three heads poke out of a frozen ice block Azumatrio inhabits. Playful by nature, it greets others by showering them with three streams of chilly bubbles blown from each mouth.
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When it snoozes deep in the forest, other smaller Pokémon nest or feed among Sudohorn's foliage. Its resilient hide means it doesn't even notice the extra company most times.
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Young Bonsly are allowed to ride in Sudosey's pouch to feel safe and content. Though Sudosey tends to stay perfectly still, anyone approaching the child aggressively will find themselves slapped rather hard and suddenly.
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Though it prefers to spend time standing as still, Sudokhan possesses strong parental instincts towards Bonsly. Those agitating the children find themselves struck hard from behind, yet Sudokhan appears to never have moved...
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Rather than remaining rigid like Sudowoodo, Sudomime mimics realistic tree motions such as swaying with the breeze and seasonal color changes. It still has trouble convincing onlookers it is a tree, however.
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Sudother tries to remain stationary most of its life, but the orbs growing on its limbs have a sweet scent and taste that attracts insects. It often has to shake the bugs off and relocate several times a week.
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The ever-present orbs circling Sudoew have a strange effect on the mind. After getting hit, a person will no longer recognize Sudoew as a Pokémon, instead thinking of it as a normal tree.
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Seeking to avoid conflict, Sudonium attempts to stand still and hide itself amongst tall trees. The orbs around its neck put forth a strong herbal scent when it is stressed, often resulting in it giving away its position.
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It has a placid personality, seeking to avoid conflict and indeed most interactions with others outside its species. It spends much time trying to pose in ways that make it look perfectly symmetrical, but fails often.
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Sudotress floats through sparse forests and spins rapidly, launching large green seeds into the dirt around it. These seeds grow into mighty, sturdy trees later.
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Parks and reserves employ Sudoring as mascots and guides. They stand completely still, but if a person asks directions and then looks away, when they glance back Sudoring's arms will point them to their destination.
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The orbs on its antlers are attuned to wind and weather, letting it know when precipitation is imminent so it can seek shelter. Like a Sawsbuck, these orbs change color with the season.
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Sudosly tries hard to pretend to be a tree, remaining perfectly still when interacted with or in harsh conditions. Its main weakness is rainstorms, which cause it to cry uncontrollably.
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Sudogon-Z attempts to mimic an image of a tree within images of forests and the like. Its form is prone to glitching out visually, however, making it difficult to maintain the illusion for long.
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Due to its ability to change color, Sudoeon can more easily blend in with its surroundings and the changing seasons. This causes it to gain the ire of jealous Sudowoodo in the wild.
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Sudoidos stands stock-still in forests, pretending to be a tree. Attempts to provoke it and dispel this masquerade are met with an angry headbutt before Sudoidos sulks off elsewhere.
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Its coloration allows it to hide well amongst the trees of its home, to better let it hunt prey suddenly and efficiently. Between its camouflage and high-speed hunting, few have actually seen a wild Sudojask in motion.
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Although Sudopix likes to remain motionless as long as possible, its many tails move instinctively on their own. When under attack, the orbs at the ends will ignite and fling scalding fire at any aggressors.
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Sudoroth wishes to mimic trees, but contains far too much pent-up energy to remain still for long. When it tries to stand motionless, visible strain can be seen in its eyes before it gives up and runs around wildly.
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Scrappy by nature, Sudoty is always up for a good sparring session. Its signature combo is a one-two punch with its fists before a downward strike using the log on its cranium.
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Sudotrio has conflicting responses to being put in danger. One remains perfectly still, another attempts to engage in close combat, while the third stays back and lobs dirt and stone.
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The main body has poor eyesight, so Sudoduo uses the functional eyes on each green segment of its hands to better survey its surroundings. It goes through a variety of odd poses in order to maximize surveillance.
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The green orbs on the end of some of Sudoster's spines act like depth charges. They detach from it before it swims away, before bursting explosively and launching sharp shards in every direction.
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Polinite can eat almost anything, latching onto anything remotely edible-looking with its long tongue. Rumors persist of islands where Polinite of all colors live in their own secluded society.
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Poliew encases itself in a bubble of psychic energy before descending to the bottom of lakes to sleep. The loud, croaking rumble of its snoring can be heard from above the water no matter how deep it has dived.
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Historical records from Johto's past occasionally reference a creature looking very similar to Politoed. It's believed that Politoed may have looked this way in ancient history before adapting to its modern form.
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Poliphan's long tongue wraps around itself to protect its body when it begins rolling. Many things are often stuck to the tongue once it finally stops, causing it discomfort.
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Politop utilizes Hitmontop's signature spinning fighting style in combat, but with an extra secret. Using its lengthy tongue, it can attack enemies out of range, acting as an extendable whip while it spins at rapid pace.
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When finding wood for building dams, Polidoof always observes its chosen chunk with the curl on its head before gnawing or carrying it away. It's not yet known what it ascertains from this method of examination.
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Polible blows large bubbles from its wide mouth to communicate with others of its kind. Rivals in the wild will bite down on the other's hair curl and tug it roughly as a show of dominance.
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Policeus's mane constantly generates mineral-rich rain that helps nourish the ground and plant-life of the areas it travels through. It spends long periods of time growing plentiful flowers that attract the most delicious insects for it to eat.
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Polibish opens its mouth to let the stinky aroma of its insides attract flies and other insects. Once enough gather, it lashes out its tongue, made of garbage, and snatches up a meal of bugs.
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Poligoo is very proud of the curl on its head, meticulously preening it to just the right shape. It will cry for hours if something causes it to become dirty or disheveled.
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The curl on Polisteel's head is thought to be an antenna that can pick up any radio signal across the world. Its bellowing, metallic croak causes disruption in communication technology within a mile radius.
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Intelligent and possessing a regal disposition, Polikazam places itself as the king of ponds and swamps. When not imparting wisdom to young Water types, it spends much of its time preening its mustache to perfection befitting royalty.
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A sage of a Pokémon that retires itself to ponds, Polikazam often amasses a following of Poliwag eager to learn from its wisdom. Polikazam is known to offer advice to travelers and even adopt orphaned Water-type Pokémon.
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The lightweight eggs bundle together to avoid being blown away by strong winds. The one that grows leaves upon its head is the de facto leader of the group.
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The leaf on Hopeon's head can be safely removed and steeped in order to brew tea. The drink is notable for its fruity taste and for making those who drink it feel lighter afterward.
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Hopgey is often found accompanying groups of Hoppip floating across the breeze. It helps the Hoppip's journey by flapping its wings to adjust their flight paths.
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Hopchu accumulates more electricity in its body via stimulation from the wind that carries its light body through the air. It vents the excess energy when it lands, causing bright bursts and loud pops when it touches the ground.
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Its body is very attuned to the breeze, small fluctuations letting it know when predators may be around on the hunt. Because of this, Hoptata rarely leaves its burrow on days with little to no wind.
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With almost nonexistent wings, Hopkrow flies by being carried some distance by the wind. Groups of Hopkrow often congregate near fountains, attracted by the water and the coins tossed within.
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Hoprow is usually found pecking at the grass in open fields, searching for seeds to eat. As it flies, it sheds feather-like leaves that are used by some to sweeten the taste of their tea.
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Once a month, Hopans sheds the leaves on its tail and grows a new set the next day. These leaves are used to brew a tea that has become fairly popular in northern Kanto areas.
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Hopvoir adores the sensation of a warm and gentle summer breeze. Using its psychic powers, it levitates itself and lets the wind carry its lightweight body about.
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Hoprith is often found wading in the shallows of tropical islands, absorbing light for sustenance. Its bright coloration is a warning to predators, as tasting it will make most aquatic Pokémon ill.
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Hopsis's bubble-like coating is easily popped, but splatters a sticky coating of goo when it does. It regenerates this coating instantly and floats away while the bubble-popper is slowed by the goop.
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Hopselia releases a sparkling pollen from its wings as it flies. This sweet-smelling pollen helps nourish the ground, so farmers consider seeing it in flight as an omen of a bountiful spring harvest.
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Hopdisc lives in placid waters, as its weak swimming muscles and light body makes it easily swept up by any current. If it leaps out of the water, it may even be carried away by a strong breeze.
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It pulls off and consumes its own leaves to help soothe its aching head. It's only a curative for Hopduck, however; others consuming its leaves will develop a strong headache instead.
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Hopkey spends most of its time digging in soft dirt for seeds and roots to chew on. The leaves shed from its tail can be ground up for medicinal powder, but the powder is extremely bitter to taste.
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Hopter dutifully tends to small gardens at night, arranging plants to help them best gather sunlight in the morning. It gently brushes aside those that get in its way, often accidentally spooking them with its sudden ethereal touch.
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Skiptung slumbers in dormancy whenever the temperature cools down. Once it warms up, it awakens to seek out flowers, licking the pollen off of them to last it through its next hibernation.
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Skiprill enjoys hanging around ponds with lots of floral growth surrounding them. For fun, it tosses the ball on its tail into the air and attempts to catch it with the flower on its head.
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When hungry, Skiplax floats over to the nearest flower patch by riding the breeze. After gorging itself on the flowers, it is grounded until it digests, as the binge-eating makes it too heavy to float.
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Despite its immense size and strength, Skipgigas is one of the gentlest of giants. It meticulously and carefully tends to gardens of flowers in the wild, and faintly hums in joy when it feels the breeze against its body.
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Skiptuff's inflatable body lets it float up high into the air once inflated enough. It does this to place itself closer to sunlight, absorbing more energy into the flower on its head.
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A pleasant aroma is emitted from Skipmantis's flower, so long as the temperature of its surroundings remains warm enough. If the temperature around it drops too low, the smell turns foul.
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Jumpzing is always seen floating around in something of a daze. It's not immune to its own pollen flow, so its allergies leave its heads constantly feeling heavy and stuffy.
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When Jumpdeen leaps out of the rivers it calls home, it flings out one of the pollen orbs on its tail towards the river-line. The pollen aids in plant growth, so rivers with Jumpdeen in it tend to be bordered by plenty of robust, colorful flowers.
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To save energy, Jumpfree floats through the air by catching the wind with its tail. It only uses its wings to alter its flight path when it spots tasty-looking flowers beneath it.
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Jumpicate has a frightening appearance, but only eats bark and is incredibly skittish. Its only means of defense is spraying pollen from its head, hands and tail to blind and agitate predators while it runs away.
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Jumpgon2 grows the three fluffy orbs on its body by gathering dust and detritus from within computers, cleaning them out. The orbs are easy to safely remove and dispose of, making Jumpgon2 invaluable for keeping electronics clean and functional.
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Jumpgle runs about in verdant fields, using the fluff on its head and tail to let pollen scatter in the winds. It has been discovered that the blooming flowers from its actions create vast works of art when viewed from above.
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Despite its large size, Jumpbok is a very timid Pokémon that runs at the first sign of trouble. If cornered, it smacks an opponent with the fluff on its tail, spreading pollen to agitate the attacker's vision so Jumpbok can escape.
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When threatened, Jumpkou shakes off several bits of pollen-like fluff into the air around it. It then releases powerful electric jolts from its body that jump from clump to clump, creating a chain-lightning effect.
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Jumplicky promotes the growth of nectar-rich flowers with the pollen it shakes from its hands. When they run out, it restocks them by regurgitating lumps of pollen produced from within its rotund belly.
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Rival Jumpkip bonk heads against each other in the wild, causing the pollen on their head to disperse in great batches. Areas where Jumpkip live tend to be filled with a greater amount of plant-life due to this.
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Jumpveon blows the bits of pollen that grow at the end of its ribbons at others during allergy seasons. This is not a malevolent act, as inhaling this special pollen has proven to combat allergies for up to a week after inhalation.
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Jumpmer's underside is covered with layers of fluffy waterproof pollen. On sunny, windy days, it floats upside-down on the water's surface to let the breeze carry the pollen off to distant lands.
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Jumpang is deceptively heavy, as its cotton-puff exterior covers heavy metal body parts. This sometimes causes issues when a happy Jumpang launches from the gear to hug its Trainer.
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Quick to flee from larger beings, Jumpede lets loose lots of fluffy pollen behind as it runs away. Pursuers who inhale the poisonous pollen find themselves quickly beset with painful coughing and sneezing fits.
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Jumpras's mushrooms are coated with a thick layer of cotton-like spores. The spores can burst and spread outward both as a defense mechanism and as a way to stimulate fungal growth in the area.
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Ratbone wields a bone it procures to bully Rattata and steal their food from them. Rattata often retaliate by stealing its skull helmet, furthering the vicious cycle of aggression.
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A common household pest, Ratdle chews its way into garbage cans to get to the discarded foodstuffs within. It's poison stinger on its head will cause a minor rash if stung by it.
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When in danger, Rateon's fur bristles out as it prepares to fire needles of electricity in defense. It enjoys chewing on electrical wiring, so urban areas consider it a bit of a pest.
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Many treat having a Ratdos living in one's house as less of a pest problem than other infestations. Though the scratching in the walls can be annoying, Ratdos makes up for it by hunting and keeping the house almost completely insect-free.
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The bright light that emanates from Ratros's tail will compel Rattata within a mile of its location to head to the light's source. This works quite handily as a grand-scale method of pest control.
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Ratank enjoys nursing and nurturing Rattata with its milk. Though a kind gesture, most owners don't appreciate the increased rodent problem this creates as Ratank gets attached to its new family.
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Ratvoir emits a faint psychic energy that draws Rattata to it. The Rattata are compelled to follow its commands, which it uses to make them behave better and do minor tasks for it.
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Ratking seeks out Rattata colonies so it can bully and beat its way into leadership. Once hierarchy is established, it lazes around while the browbeaten Rattata gather food for it.
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If Ratceus is present, Rattata will flock to it, bringing it offerings of pilfered food. It's said to bless those who bring it enough offerings with a massive power boost, making them the strongest of all Rattata.
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Ratferno is a greedy, opportunistic creature. It occasionally teams up with others of its kind to steal meals from other Pokémon, but the alliance will inevitably fall apart as each tries to hoard all the food for themselves.
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Rattata flock to Ratram on instinct if they sense its presence, looking up to it and following its commands. Ratram has an honest and honorable personality, so its influence makes the Rattata more well-behaved.
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Those who treat Rattata as friends and not pests are said to rarely be visited by Ratrachi, which grants a wish for their kindness. It runs away instantly if the person tries to touch its cheese helmet, however.
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Ratik inadvertently lets out a bit of electricity every time it bites down on something. Though relatively harmless, enough playful or loving nips to a friend can cause uncomfortable tingling.
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Ratpius's wings have the appearance, scent and taste of fresh cheese. Rattata and Raticate flock to it constantly, causing it to have an attack-on-sight mentality for the sake of self-preservation.
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Aichu's tail appears to hold a lightning bolt–shaped object of great electrical power. It wields it akin to a spear, jabbing at opponents and firing electric bolts from the tip.
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Airan won't hesitate to drop from its perch among treetops to strike down at any intruders in its territory. The fingers of its hand-like tail have tiny points that can deliver poison to those unable to avoid its smack.
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What appear to be Airade's fingers are actually retracted thorny whips it hides from view. Those that underestimate it will find it able to lash out with spiked vines with deadly precision.
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Sunhorn can be seen happily charging and prancing about open fields in the sunlight. The moment it reaches a point where there is no sunlight however, it flops onto the ground and becomes sullen.
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Residing in large bodies of water near verdant locales, Sundos has an ill temperament that contrasts with its cute expression. However, despite its size, it is rather weak, so its attempts at rampaging fall a bit flat.
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Sunew's psychic power is dependent on sunlight, so it is at its strongest and happiest in the mornings. At night, it uses what power remains to form a shield around itself to sleep in until morning arises again.
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To save energy in order to hasten evolution, Sungey rarely takes to the air and flies. It huddles together in small groups, eating nuts, berries and pine cones that fall from trees.
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Suntank can be milked for a sweet sap, though only for a small amount every day. The fluid is sweetest after absorbing plenty of sunlight and nutrients, so the early morning is the best time to milk it.
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A timid sort, Suneon only comes up from underground during the early mornings to take in sunlight. On windy mornings, it extends its leaf-like tongue out as well in order to catch pollen carried by the breeze.
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Sunram only comes out in the early morning, to bask in the first rays of the sunrise for nourishment. As it photosynthesizes, it radiates a strong warmth around it that evaporates the morning dew.
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Sunxys uses its tendrils to dig out holes in the soil to plant seeds in. It's believed that its touch manipulates the properties of the soil to perfectly adapt to the seed it plants to maximize its potential growth.
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Sundew chews on small plants to gain additional nutrients separate from its photosynthesis. Once it finishes eating, its bud opens up and spreads pollen that will aid plant growth in the area.
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Loyal and obedient, Sunruff makes for a good pet. Its most active in the mornings, so owners should be prepared to wake up early so it can soak in the sunrise for sustenance and energy.
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Sunxen spends as much time in the sunlight as it can. The more solar energy it absorbs, the more pyrotechnic feats it can perform with the twigs it gathers up each day.
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Suntrio digs its way towards various sunny spots, needing large amounts of sunlight to keep its three heads energized. Grass Pokémon know that a Suntrio hole is a sign of a prime location for photosynthesis.
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Sungull requires sunlight exposure to have enough strength to glide through the air. As the sun sets, its wings begin to weaken, so it finds a safe place in tree canopies to roost until the morning.
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Sunkey owners are recommended to let it absorb as much morning sunlight as possible, as the solar rays keep its temper even for the day; too little light and it will throw tantrums all throughout the evening.
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Sunbra carefully picks out prime spots to dig holes for it to place flowers and other plants into. Once planted, it stimulates the flower with its psychic powers to nurture it and help improve its future growth.
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The more sunlight Suntle absorbs in the morning, the more clear and refreshing the water it produces is. It enjoys spending the afternoon tending to any plants that need nourishment.
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Sharing sunlight as they absorb it means every flower head on Suncute is always as vibrant and jubilant as the rest. Gifting someone a Suncute is considered a romantic gesture in some island regions.
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The upper part of Sunpod's cocoon absorbs sunlight to fuel and hasten the evolution process. Once complete, its evolution will burst from the cocoon in an eruption of bright sunlight.
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Sunkhan constantly seeks the freshest soil to fill its pouch for the sake of its child's development. Solar energy the parent absorbs will naturally filter to said soil and then be absorbed by its young.
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Sundeen pokes above the water's surface and spits streams of water at the ground nearby, hoping to help plant life grow. Sundeen is at its happiest when its home is surrounded by blooming flowers.
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Sunmar absorbs sunlight and fire in equal measure for energy, the mark on its torso glowing as it does so. It can fire flames from this mark, or from the petals circling its face.
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Sunros enjoys wide open, sunlit fields to run around in, and maintains a relatively easy disposition among humans. The only time it gets aggressive is when butting heads over a prime spot for absorbing sunlight with a rival Sunros.
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Sunew floats around the world, seeking out the sunniest spots it can. As its body takes in sunlight, it radiates a psychic pulse that causes a feeling of joy in those the wave washes over.
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Sunbat flies up high for most of the day, absorbing sunlight into its four wings. Once it has absorbed enough, it can shine the petals on its wings brightly and share the sunlight with flowers.
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Sunros's tail radiates a warm glow with properties not unlike those of the sun's rays. Tanning salons and greenhouses, among other businesses, have begun using them to provide artificial sunlight.
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The main body tries to be serious, while the Sunflora on its back is always smiling and chipper as it absorbs sunlight. Often the Sunflora will prod and poke the body in order to get it to crack a smile, which it rarely does.
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Suncross bounds about in sunny groves, smearing sap from one tree to the next to share it with others. It detests using its horn in self-defense, as it messes up the arrangement of leaves surrounding it.
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Sungon2 greets computer users with a bright expression and a cheery disposition. Many believe something sinister and soulless lies behind the smile, though most have determined the belief to be simply paranoid rumors.
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Sunbok is a very jubilant serpent Pokémon always searching for heat sources, particularly sunlight. When sunlight is not easily available, it will coil around nearby people or Pokémon, embracing them tightly to share in their warmth.
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Suntar picks out sunny spots to bask in, the sunlight helping to strengthen its shell as well as expedite its evolution. The brighter and warmer the day, the bigger the joyous smile on Suntar's face.
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Sunitar are most often seen outside their mountain dwellings, absorbing massive amounts of sunlight. Many carve holes in the walls of the mountains so that even within the caverns, there are still spots to bask in the sun's rays.
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Sunchu's happy disposition and adorable features have garnered it quite a positive reputation among pet owners. Some regions even hold beauty competitions solely featuring Sunchu.
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Sunlax is usually seen sitting among large flower gardens, singing and snacking on the plants around it. Though almost always keeping a sunny disposition, it starts crying once it's eaten all the flowers nearby.
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When exposed to sunlight, Sungon-Z becomes overjoyed and dances, wiggling its rotund body around and singing a tune made of digital tones. Those who hear the song can't help but join in and share Sungon-Z's joy.
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Sunlia is always up for a dance, moving more vibrantly the more direct sunlight is upon it. Other Sunlia are compelled to join in if nearby, forming entire troupes of smiling, blissful dancers.
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Sunwile uses the false flower on the back of its head to lure in unsuspecting insect Pokémon near. The flower expels a stunning poison on the victim, leaving them helpless to resist becoming Sunwile's prey.
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Though quite powerful, Sunking are friendly and docile, spending their days lazing among verdant flowerbeds. Being offered one of their shed petals is considered a sign of a prosperous future in some regions.
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Sunkyu fashions a disguise in an attempt to join Sunflora in the wild and bask in the sunlight. Unfortunately, its disguise becomes dry and brittle quickly, falling apart from the heat and requiring constant repairs.
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The high amounts of sunlight it absorbs during the day allows it to continue to be extremely active during the night as well. A sleeping Sunroth is one that has been dangerously deprived of sunlight.
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This duo of Sunflora and Oddish delight in each other's company; Sunish is never seen without a smile on both faces. They march together beneath the sunlight, singing a happy duet together.
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Sunlucha loves to strike poses dramatically with the sun behind it before leaping into battle. The more it is allowed to bask in the sun before a fight, the more bombastic its moves become.
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Inhabiting southern tropical areas heavy with sunlight, Sunrorus is a friendly and gentle giant of a Pokémon. When it opens its frill fully, it generates a warm light akin to the sun's rays for others to bask in.
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Sunlett dances in place happily, and behaves as if it considers everyone its best friend. Some say it houses a much darker personality lurking just beneath its smiling face.
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Suntrio often finds its way into urban gardens, making its home within the soft soil. Because of its friendly personality and cute appearance, many residents wind up adopting it and letting it live there permanently.
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It tries to remain in sunlight for as long as possible. This is because it begins suffering intense headaches the moment it no longer feels sunlight on its skin.
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This Pokémon lazes by sunny riverbeds, happily swirling its tail in the water and taking in the sunlight. Some have described it as being the pinnacle of blissful ignorance.
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It runs across the land at high speeds during the day, keeping its heads in the sunlight for as long as possible. Only when the sun is hidden does it finally stop moving and rest, until it detects the next ray of sunshine.
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Yanbone can vibrate the bone it carries to mimic the sounds of a Yanma's beating wings. Yanma often respond to the sound like an emergency call, flying in to keep Yanbone safe from harm.
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With 360-degree vision, those that try to sneak up on Yanto will find it transforming to defend itself before they even get close. It typically excludes changing its eyes during transformation, so that it may retain its vision as a precaution.
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Despite its developing body being restrained by its cocoon, Yanuna can still actively avoid danger thanks to its light weight and strong wings. Its wings never stop moving until evolution is finished.
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Yanpip's wings only allow it to maintain flight for a few minutes at a time. It typically lets the wind carry it instead, using its wings to adjust its flight path slightly.
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Quick fliers with superb senses of sight and hearing, Yantata are experts at stealing food. One need only look away for a moment, and it will have snatched a new meal from them with hardly a sound.
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Courageous little thrill-seekers, Yansel enjoy pushing the limits of what their aerial capabilities can do. A favored exercise is leaping from tall mountains and free-falling to see how close they can come to impact before flying off.
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Yanolu's eyes are very sharp, giving it a wide range of clear vision. Though still developing, they also allow it to faintly see the auras of others, even through solid obstacles.
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With 360 degree vision, ultrasonic waves for detection and precision flying capabilities, it is near impossible for prey to avoid Yanbat hunting them, nor for a predator to sneak up on Yanbat.
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Yantle can run across the ground at high speeds before retreating into its shell and crashing full-force into opponents. After knocking a foe down this way, it always makes sure to pose and adjust its "glasses" in a cool manner.
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Yanfetchd swoops at a target from above, smacking it with its leek before retreating to wait for another chance to strike. As it has weak defenses, these hit-and-run tactics are its best bet for successful hunts.
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The pendulum Yano carries is actually a mere distraction, meant to keep a target's focus occupied. The actual hypnotic effect it wields comes from the strange hum it emanates with its rapid wingbeat.
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Woolax are often seen close to or within human populations, following the people within in hopes of gaining food from them. With their cute face and simple demeanor, most Trainers can't help but give them the treats they seek.
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Wookoth spends most of its time in the wild lingering around muddy areas. It scoops up mud to smear on itself to keep cool, and feeds by lazily picking at bugs and worms that scurry by.
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Simpleminded creatures that live around forest lakes and ponds, Woovenant spends much of its time keeping the waters clean of detritus. It takes fruit from nearby trees to share with the Pokémon that live in the water.
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Wooful enjoys soaking in water, so much that its owners should take precautions; if Wooful senses someone taking a shower or bath, it will barge in unexpectedly in order to join them.
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Docile and simplistic to an extreme degree, Woopoke "hunts" by floating along the rivers with its mouth open and half-submerged, hoping something will float into its waiting maw.
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Although Quagbone carries several bones on its body, it doesn't appear to use them for battle purposes. It smacks its clubs together because it likes the noise, and wears the helmet because it likes how it looks wearing it.
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As a parent, Quagkhan is simple-minded and trusting. It has been known to hand its child over to people and Pokémon it has only just met before waddling off to enjoy some alone time.
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Quagfree regularly takes a dip in water between flights, as its wings don't function well without sufficient moisture. Its favorite meals are plants and mushrooms that grow in the muddy edges of ponds and lakes.
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Quagras is happy to ferry passengers along the water, but it is rather scatterbrained. It will often need to be reminded repeatedly of where it is supposed to go so that it doesn't wander off.
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Despite its massive size and strength, Quagon is as gentle as can be. Extremely simpleminded, it floats belly-up in lakes and lets Pokémon such as Wooper and Bidoof rest on its stomach.
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Simpleminded and friendly, Quagew teleports across the world to play with Pokémon that live in swamps and other muddy areas. Occasionally, Trainers have been randomly teleported to mud-holes because of a Quagew wishing to play.
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Many are drawn to Quagleef for its pleasing scent, described as floral with a hint of salty sea air. Most are then repelled by its breath, which is very odoriferous due to its diet of particularly pungent fungi.
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Quagsire is so in-tune with its muddy habitat that its body has in part become mud as well. Despite its slightly unstable, almost melting form, Quagsire remains happy and carefree in behavior.
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Quagfarig trots mindlessly around swampy regions, enjoying the humidity in the air. Wooper are drawn to follow it due to its tail, which resembles that of Wooper and can even mimic its cry.
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Quagllery spits an ink-and-mud mixture at any passersby, emitting a loud cry once the blob impacts its target. At first it was thought to be territorial behavior, but apparently this is actually considered a friendly greeting for Quagllery.
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When elated, Quagmory prances around and happily flails its wings around, scattering its grimy feathers around. These dissolve into the ground over time and help nurture the mud and soil.
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It defends smaller Pokémon on instinct, but its simple mind holds no ill will towards aggressors either. Those that are halted by ramming into its solid skull wind up getting a friendly lick from Quagdon.
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In the early days of first discovering Quagsol, it was thought that the slapping of its tail against the ground was play behavior. It's since been discovered it's actually an attempt to communicate and warn of impending disasters.
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Quagskull often inadvertently scares away potential playmates by popping up from marshes with a startling cry. It is entirely harmless, so those that don't run away will find a blissful friendly companion eager to travel with them.
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Quagpass loves to entertain others, particularly young Pokémon. Its signature act has it spurting water from its head and causing its "hat" to fly off and fall back on it, pretending to be knocked out by the impact.
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While residing in marshes, Quagark casts illusions to hide itself and its home. It waits for hapless travelers to fall into the mud before dispelling the illusion to have a good laugh at their misfortune.
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The twin water-like limbs of Quagrachi give it a long reach to touch and curiously explore its surroundings. These limbs can purify small bodies of water, turning them fresh and crystal-clear in an instant.
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Quagfisk flattens itself out as much as possible and waits until something comes along and treads upon it. Once something does, it lets out a joyful cry, as it treats being stepped on like winning a game.
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Quagchoke loves to show off its musculature to others, flexing proudly in front of anyone who will watch. It is overjoyed if the ones watching it flex their own muscles in response.
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In the water, Quagdash is an almost peerless swimmer in speed and agility. On land, however, its gait is slow and clumsy, constantly tripping over itself and flopping onto the ground.
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Espwak always begins a fight physically wielding the bone it carries, but shows its true strength as the fight goes on, manipulating the bone psychically to distract opponents while it hits them from elsewhere with powerful Psybeams.
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When startled, Espquil emits psychic flames from its back that cause weakness and headaches in others. It is drawn to people with calm and quiet personalities.
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Espchou's antennae possess globes at the end that house much of its psychic energy. To avoid danger, the orbs can send out pulses of soothing mental waves that pacify those in the nearby radius.
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Espturn uses the light from the organ on its head to blind and immobilize other creatures before reading their minds. If it senses no hostility, it swims away, but those with ill motives have their mind further assaulted by psychic powers.
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Espbuff can sense and absorb the emotions of those near it. Positive emotions make its body swell and fill it with energy, while negative emotions cause it to shrink and grow weary.
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When Espkrow's gem sparkles, it's evaluating the mind of someone nearby, to see if they have anything worth stealing. Some people take offense to being ignored by Espkrow after it analyzes them.
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Every sunny morning, Esplia dances near its Trainer to wake them up bright and early. The jewel on its head shines and transfers a psychic energy to ensure they wake up feeling rested rather than groggy.
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Espvoir reads its Trainer's mind and body language at all times in their presence to discern even minute changes in their mood. It dotes on them constantly, concerned for their happiness to an almost obsessive degree.
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In ancient times, many cultures revered Espvoir for its kindness and foresight guiding them away from disasters. Even in modern times, some regions retain statues of Espvoir that regularly have offerings placed before them.
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Espsol's psychic powers give it premonitions of disasters. It shares these visions with those nearby to spread the message and gain help in alleviating the worst consequences of its visions.
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Espceus uses the light of the sunrise to rejuvenate its energy, the crystals of its body shining bright as it does so. It can read the minds of 1000 people at once, according to legends.
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Espsharp locks itself away to meditate deep within temples, guarded by throngs of Espeon and Bisharp it has enthralled with its mind. Those that manage to brave the temple and reach its sanctum will have their mettle personally tested.
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Touching another with its ribbons allows Espveon to read their mind and emotional state. Using this information, it can adjust the properties of its ribbons to more easily soothe them and improve their mood.
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Due to its timid nature, Espunny holds strangers in place with psychic powers to scan their minds and motives. If it feels safe, it releases them; if not, it pushes them far back before hopping away in terror.
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Espfable is said to get its powerful psychic abilities through a strange resonance with the moon. Its powers do increase in the moonlight, and the jewel on its forehead glows brightest during the full moon.
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Each of Espelia's flower-hands holds an orb of great psychic potential. In the early morning hours, these orbs are at their strongest, and can float and operate independently of Espelia to aid it in combat.
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Espmise traveling with sailors unfailingly alert their companions when sunken ships are nearby. It's thought by some that Espmise's psychic powers let it communicate with the spirits of those who went down with said ships.
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Uniquely-shaped mushrooms grow on Espras's back and emit sparkling spores once a week. The fungi and the spores both seem to temporarily enhance intellect, but come with a hallucinogenic side-effect.
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The vibrant swirling pattern on Espwhirl's torso can near-instantly put another being into a hypnotic stupor. While they're stunned, Espwhirl judges if they are friend or foe; foes are treated to psychic energy beams launched from its claws.
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Umbvee is nocturnal and grows more active the more full the moon's phase is. The rings on its body have been known to shift color as its evolution draws nearer.
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Umbeon spends most of the day residing underwater, only coming onto land after nightfall. The frill around its neck absorbs moonlight for sustenance, its rings glowing brightly as it does so.
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Umbew has an affinity towards members of the Clefairy line. At night, it appears before them and creates an illusory projection of the full moon for them to dance beneath.
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The rings on Umbdile's body glow brighter when it chomps down on something. At first it was thought to be a sign of it draining the life from a victim, but recently it's been determined to simply be a joy response to the thrill of biting something.
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Umbring only comes out of its den to forage during the darkest part of the night. In even the faintest of moonlight, the markings on its body will glow in the darkness.
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Umbgon2 is a nocturnal creature, having only been seen active in cyberspace during the evenings. The rings on its body light up in sequence while it analyzes data.
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Umbtei uses moonlight to enhance the power of its flames. Its rings glow bright when fully charged with moonlight, and the fire it breathes out takes on a bright silvery hue.
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The brightest spots on Umbok's body hypnotize and paralyze prey with rapid-fire bright flashes. It hunts more aggressively when the moon is full, enhancing its strength as well as its hunger.
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Rings surround the holes in Umbperior's palms, glowing ominously when it prepares to fire projectiles. The moon-shaped orb on its tail illuminates with a strange radiation during evenings with full moons.
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Umbpert's rings glow in the dark, causing it difficulty in remaining hidden while hunting. It coats its body with mud and grime from nearby swamps to cover up the innate illumination.
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On moonlit nights, it casts up rings made of psychic energy, leaping through them as part of an intricate dance routine. The rings on its own body glow their brightest during this time.
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Both Umbgross's mind and body seem to be affected by the phases of the moon. When the moon is full, it exhibits incredible intelligence and can utilize intense beams of moonlight from the marks on its body.
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Because the yellow parts of its body glow with even the faintest of moonlight, Umbchomp hunts the most during new moon nights. Even during other nights, its agility means prey only sees the faint glimmer of its blades before they're taken down.
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Umblord is most active at night, cutting through the sea rapidly and hunting small fish. When it breaches the water's surface, its rings glow brightly as they absorb the moonlight.
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Umbceus's powers appear tied to the phase of the moon, showing its strongest capabilities when the full moon hangs high in the sky. The rings on its body can generate glowing circles that can forcibly teleport others far distances.
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Umbmuku only breaches onto land at night when the moon is highest in the sky. It expels its innards to expose them to moonlight it absorbs for energy, its crescent markings glowing bright as it does so.
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Umbsteel's body absorbs moonlight, using it to sustain itself and even repair damage taken. The ring on its forehead can fire high-powered energy rays composed of concentrated moonbeams.
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Umbselia zips rapidly through the air on moonlight nights, trailing sparkles that catch the moonbeams behind it. If it rests above one's home, your sleep will be filled with beautiful dreams featuring star-filled skies.
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In certain ancient civilizations, Umbsian was worshiped as a divine creature. Only those of royal descent were allowed to keep one as a pet, and many commoners gave tribute in hopes of being granted a blessing.
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Although it has a shape resembling the sun, Umblrock is most active and powerful during the night hours. The moon-shaped familiar that floats nearby provides it with lunar energy during the day when it's at its weakest.
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Umbtoy's many rings glow brightly when it spins beneath the moon during the evening. It appears to be absorbing moonlight as it does so, boosting its energy and powers in future battles.
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Umbra is able to cast illusions with its mental powers, making it seem to blend in with the shadows around it. It's said that its psychic capacity triples during nights of the full moon.
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Murbone often tries to join up with flocks of Murkrow. The two species have a complicated relationship; Murbone spends half its time protecting its brethren and the other half trying to get its bone back from them after it was stolen.
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Murdos lies in wait beneath lakes until travelers float along the lake or come near the shore. It rears up with a frightening shriek to scare them off, hoping they drop some goods it can pilfer for itself.
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Travelers are encouraged to keep a close eye on their valuables in Murak territory. The kleptomaniac Pokémon is very adept at shooting webs from a distance in order to yank away small trinkets.
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Murpi is magnanimous and well-meaning, but has little understanding of personal property. It often causes issue by stealing things from strangers to give to those it cherishes.
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Muroh is a powerful overseer of Murkrow, making sure they offer half of their stolen goods to it for protection. With a wave of its wings, it creates rainbows of dark colors.
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Murgon-Z's head floats around in front of a person's face, squawking and chirping to annoy them. While the person is distracted by this, the body swipes away any personal items it can.
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It reaches towards anything shiny in its vicinity, but moves far too sluggishly to actually steal anything. Some travelers find it endearing, and allow it to take something inconsequential out of pity.
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To aid in thievery, Murua will use illusions to mask itself as a familiar face before taking the item it covets and running. It returns to normal, then watches with glee as the one it mimicked takes the blame for its crime.
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Murmander tries to be intimidating, but often picks targets unfazed by its displays. When its victim doesn't run away scared, it panics and turns tail itself, smacking its flaming tail against its target to discourage pursuit.
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Murtuff acts as a lookout for Murkrow flocks. It puffs up its body by inhaling deeply so it can unleash a caw loud enough to alert the whole group to incoming danger.
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Murish is a bit of a farmland pest: it likes to dig up planted seeds and bury them in other random spots, which causes chaos among the carefully-plotted crops most farms tend to keep.
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Murgoo spreads a slippery slime from its body across the ground when nobody is around. Once a hapless passerby trips on the slime, Murgoo quickly oozes over and attempts to pickpocket any shiny baubles it can find.
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Though well-behaved and loyal, Muruff retains Murkrow's kleptomaniac tendencies. In its case, however, it's meant as a sign of affection, stealing trinkets from others to gift to its beloved Trainer.
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Mursect communicate long distances with grand shrill cries and discordant songs. Its shrieking voice is so cacophonous that other woodland denizens may attack it just to shut it up.
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Murliper gathers up lots of food in its large bill to offer to flocks of Murkrow. In exchange for the food, it has the smaller birds do its bidding and steal shiny trinkets from humans for it.
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A popular children's cartoon casts Murduck as the villain's main henchman. In it, it dutifully follows orders, but the plans always backfire when its headaches cause its magic powers to go haywire.
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Considered a bit of a thug, Murkey is disliked due to its greedy tendencies. If it spots something shiny it likes, it will take it by force, battering the owner fiercely until they're forced to give up their possessions.
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Slowkhan lets the child in its pouch wear the crown, enhancing the infant's intellect. This may leave Slowkhan's mind dull and sluggish, but it never forgets to love and cherish its young.
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Slowras's mind is strong enough to communicate telepathically with the humans it carries across water. During these ferries, it offers words of compassion and kindness to soothe troubled minds.
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Highly intelligent, Slowgon is capable of finding and improving nearly any program shown to it. Researchers attribute many modern technological breakthroughs to having Slowgon assist in development.
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The shell on Slowew's cranium has absorbed a large amount of its vast psychic powers. On rare occasions, it will share the shell with others, granting them temporary telekinesis.
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Sloweon possesses a powerful insight into the minds and emotional states of others. It serves well in caring for those with repressed memories or emotional trauma.
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Fusion has increased its intellect greatly, but has also caused it to become aggressive towards humans. Some believe its mind and ego has grown enough that it now considers them inferior beings.
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Slowchu is a friendly and intelligent creature often sought after by parents of small children. It watches over the children carefully, tutoring them and helping with their emotional and intellectual development.
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Slowvoir possesses vast intellect as well as psychic powers enhanced by the shell on its head. It resides in beach areas, watching over humans and protecting them from the ocean's dangers.
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Slowdon's strong mind and even stronger shell covering gives it ample defense against opponents. It is very disinclined towards violence, so it always tries to solve problems peaceably before it resorts to battling.
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One of the gears is highly intelligent, the other is decidedly not. The dimmer of the two often wanders off, forcing Slowink to use psychic power to pull it back and remind it that the two need to stay together to survive.
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Highly intelligent, it's said the gem on Slowsteel's shell-cap contains an infinite well of knowledge. The shell appears impossible to remove, and Slowsteel emits powerful psychic shockwaves to blow away those who even think of trying.
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The strange crown-like mushroom covering Slowsect's body appears to have greatly enhanced its intelligence. However, it seems to have come at the cost of weakening its body in both strength and mobility.
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Slowloud is highly intelligent and has no patience for fools. If it finds itself too frustrated by a seeming lack of intellect around it, it will let out a deafening bellow to vent that frustration.
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The venom in Shellder's bite has cured Psyduck of its chronic headaches. Slowduck can now focus and fully utilize its psychic powers to their full potential.
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Slowatone is very intelligent, especially during the full moon. Sleeping near it while it ponders deeply beneath the moonlight is said to cause some of its vast intellect to be absorbed by the sleeping party.
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Slowsprout rests itself in sunny areas, its photosynthesis helping to keep its mind sharp and active. Without enough sunlight, its body becomes sluggish and its mind starts to deteriorate.
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On occasion, Shellder's toxins aren't effective enough to create a full evolution to Slowking, resulting in Slowpoke. Though still quite a bit more intelligent than Slowpoke, Slowpoke mostly uses its intellect for more efficient ways to be lazy.
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In some bizarre circumstances, Shellder merges with every part of Slowpoke except its tail. Highly intelligent and possessing powerful defenses, Slowbro no longer seems to show signs of emotion.
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Antisocial but not overly aggressive, Ivydos prefers to swim in watery depths where few others will bother it. It only goes to the water's surface to let its flower bulb take in sunlight.
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The many smaller buds snap and grab small insects to feed to Ivydily's true head in the center. Due to meals taking a long time to reach its stomach, it often overeats and winds up sluggish after feeding.
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Living in the ozone layer allows Ivyquaza's flower bulbs to absorb large amounts of sunlight. It holds this charge when it descends to the ground, letting it unleash a powerful Solar Beam as its first strike in combat.
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Ivyvenant is protective of its forest home to an almost overzealous degree. The instant it senses an intruder, it sends out multiple vines to grab and toss them away.
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Ivyrantis likes to decorate its body with vines, flowers and the like to make itself feel prettier. It will even use its own vines to pluck flora off of other Pokémon if it finds them appealing enough.
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It gnaws on bones to maintain its teeth, as well as to shape the bones into weapons and armor it can use in battle. When it crafts a new weapon, it passes the old one onto its young.
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Ratew is quite the household pest to deal with. It will invade homes to gnaw on furniture and steal trash, but always teleports away when found, waiting until it can return later and repeat the process.
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After cocooning prey in its silk, Ratrak will consume the webbing along with its meal. The recovered extra nutrients from the web help maintain its large teeth, keeping them strong and clean.
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The back half has taken on the appearance and disposition of the front half's Alolan variant. It is far greedier than the main head, fighting it for every meal despite not being able to digest.
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Ratans's teeth not only have a strong bite force but a mild venom to them as well, making it ill-advised to agitate. Its not aggressive by nature though, preferring to bite and run rather than stay and fight.
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Ratcott lets the fur on its back grow out to copious levels so it can act as a place of storage. It stows away stolen morsels in the fur, so it always has a snack it can shake loose later.
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It uses its tail to collect all manners of junk and even smaller creatures, but one should never try to take something from it by force; Ratki will not hesitate to leave a nasty bite with its massive incisors.
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Ratria will occasionally eat some of the fluff on its wings, which grows back over the course of the day. Though the fluff seems flavorless, it carries a faint aroma of fresh cheese.
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Ratkey is very volatile and dangerous, as being startled or angered will cause it to leap onto the nearest thing and gnash wildly at it. Once it has a grip, it will not stop biting unless knocked out.
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Ratbra carries a fork around to always have cheese on-hand to nibble, as consuming cheese keeps its mind sharp. A Ratbra denied this snack for too long begins to exhibit psychic instability.
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When eating, Ratsprout gnashes its teeth together to take many small bites of whatever it sucked into its maw. This causes it to make rapid-fire clacking noises as it eats.
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The head possessing a stronger set of teeth is considered the dominant of the two. When that head sleeps, the other finds something to gnaw on, strengthening its teeth so it may fight for dominance in the future.
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Ratly haunts old abandoned homes, gnashing its teeth furiously to create eerie sounds. Throwing an offering of food into its hungry maw tends to calm it and cease the haunting for a while.
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Misew causes mischief with its spiritual powers to feed off the negative emotions its pranks create. It always feels bad afterwards, doing its best to fix whatever problems it caused just to feed.
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Misrill is very protective of the orb at the end of its tail, guarding it closely. It's believed this is because most of its power to hex others comes from energy within the orb.
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Misllery clings to dark corners of haunted locales, hiding away from sight. When others draw near, it spits out a dark ink that splatters across the victim and leaves them with chills and a feeling of ghastly dread for quite some time after.
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Misgon2 sneaks into computers and reads the data of a user to find out information about them. Using this, it knows exactly the kind of hexes to afflict a computer with and cause the most duress for them.
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Misitar can exhale a thick mist that snuffs out the light of the surrounding area, plunging it into darkness. It uses this shadowy cover to hunt and terrorize those who wander into its territory.
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Misgon-Z appears to be searching for a specific being, popping up randomly in cyberspace, its mere presence causing glitches. Some believe once it finds who it searches for, it will drag them to its home deep within the digital realm.
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It's said Mistomb is formed from a conglomeration of the most malicious spirits of the afterlife. With its vast ghostly powers, it spends most of its time unceasingly haunting and pranking as many people as possible.
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Misveon uses its ribbons to brush against others to drain bits of joy from them. The absorbed emotions serve as energy for it to use to cast hexes on others, as it delights in causing misfortune and distress.
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Miswick uses its ghostly flames to siphon the light from already dim areas, spooking those traveling through. It feeds on the increase in fear caused by the darkening surroundings.
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Miskoth possesses a mischievous personality, but lacks the energy to pull off pranks. Even just conjuring a slight ghostly breeze requires a seven-hour nap afterward.
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Misnx is a highly mischievous little creature. Its favorite pastime is to startle others by discharging lightning at random and making them jump to avoid getting shocked; it delights in the fear and surprise people emanate.
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Miselia uses a false air of kindness and cuteness, offering them to smell from its roses. Those that fall for the ruse get blasted with a large cloud of pollen that inflicts a week-long curse of bad luck.
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Mismask draws naive and curious travelers close with displays of false innocence in order to get them to gaze into its orb. A vision of terror appears within, spooking the victim so Mismask can feed on their fear.
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Misliper scoops up water and fish in its mouth to carry off towards civilization. Once there, it uses ghostly magic to move its spit-up contents and harass the locals, reveling in the chaos it creates.
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The magnets on either side of Mismite contain powerful ghostly energies. If the three orbs circle around one of them, it is preparing to cast a particularly powerful hex from that magnet.
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Every segment of Misnix's body is said to hold a large amount of dark magic within. Those obsessed with the occult attempted to poach the orbs in the distant past, but rarely succeeded and instead incited disastrous retaliation.
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Unown allows itself to be wielded as a weapon by a Cubone, its body making a surprisingly efficient club. At night, the Unown has Cubone draw mysterious symbols in the dirt, the meaning of which is not yet known.
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The clouds Unfing emits have their own eyes that look around and blink on their own. It's believed that until they dissipate completely, Unfing can see through these additional eyes as well.
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The pupil can shift around to any part of the giant unblinking eye that is its head. Even should the child wander off beyond normal sight, Unkhan will always see where its child is.
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It possesses shapeshifting abilities just like Ditto, but is unable to change a certain part of itself. Thus, no matter the form it takes, the result will inevitably retain a giant cycloptic eye somewhere.
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When inside a computer, Ungon's eye will follow the movements of the cursor, when not staring at the user directly. It sometimes opens text documents and attempts to communicate, but the messages always appear to be gibberish.
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Uncuno rests high up on mountain peaks, gazing down and surveying its territory. Travelers that catch its gaze report feeling an unnatural chill completely separate from their cold surroundings.
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There are rumors that the shed skin left behind by Untini still contains a fraction of its mind within. Despite being hollow, some swear to have seen an eye staring back at them from within.
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Unfa gather together in places where the most stars are visible in the night sky. Their positioning suggests an attempt to relay a message of some kind, but what and to whom is still unknown.
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Uncross will fly from forests to nearby ruins, wander about while hovering their horn above objects of interest before flying back home in silence. What they are apparently scanning for is still unknown.
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Unrow soars quietly across forests located near old ruins, almost never landing. If attacked, it separates the myriad parts of its body before reassembling itself to counterattack.
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Some of its bladed feathers are detachable and possess working eyes, floating around and letting Unmory view across wide distances. Its rarely seen with all its feathers attached, as it's always curiously observing its surroundings.
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Ungon2 was first spotted in the vicinity of a research center near the Ruins of Alph. Computers in its vicinity begin to display text characters, but the messages do not belong to any known language.
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It has a strange decrepit appearance, as if it were partially burnt away. As it floats through the forest night, it sings a haunting song; those that hear it are said to see grim visions of their future.
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All three of Unsly's eye stalks can rotate around and give it a full 360 degree range of vision. Those who stare into all four of its eyes at once begin crying uncontrollably, stopping only when Unsly looks away.
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Unkiss appears attracted to those with gentle hearts, flying over them and observing them quietly. However, when the chosen being notices it, it quickly flies off and hides.
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Ungon-Z's singular eye can teleport from one part of its disjointed body to the other, never staying in one spot for long. Unown in the wild will flock to Ungon-Z and use its hollow body as a temporary shelter.
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As it dances, it strikes poses that seem to correspond to letters of the alphabet. Whatever sort of message it is trying to convey has yet to be deciphered.
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It uses advanced psychic powers to keep aware of its surroundings while watching over its Trainer. It can rotate its head 360 degrees; it will always keep its eye on its Trainer.
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Some say all Unvoir are avatars of the same being projected into our reality from somewhere beyond. The shifting mound of limbs behind the body grasps and gazes gently at those near, seemingly searching for something important.
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Each segment of its body appears to be shaped like a letter from the alphabet. The body appears to spell something as it flies, but strangely, those who witness it each report a completely different set of letters.
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Each of the eyes spread across its body are thought to stare across space into different dimensions. Should one meet an eye's gaze, they too may catch a glimpse of these unknown worlds.
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Unblim's unblinking eyes survey its territory constantly as it floats, making it impossible to sneak up on. Small groups occasionally gather around radio towers, their presence causing heavy disruption in the radio waves.
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Its singular eye will never blink, even when attacked directly. It stares with deranged intensity, gazing beyond the veil into something past visible reality.
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It enjoys singing in the evening, though the warped notes it lets out tend to disorient those who listen to it. Some have reported that the note-shaped part of its body changes depending on the song.
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Unink have been recorded invading research labs and replacing the gears in machinery, typically those that print or visualize information. Machines with Unink in them constantly produce indecipherable combinations of numbers and letters.
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Unpede hovers just above the ground, its central eye forever unblinking. Those who stare too long will swear they've seen the shape of something rotating inside the cocoon, but find themselves incapable of describing it adequately.
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The two eyes look to each other as if they are separate beings, though science shows no sign of anything like a second brain. In deep snow, it uses the upper eye to see above the snowbank covering its body.
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Uncorio is always aware when it has an audience, the eyes on its body shifting to remain locked on its watcher. Meeting the eyes' gaze is said to induce a strange and uncomfortable warmth in a person.
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It takes the form of a discarded book in the hopes curious onlookers might take it home. The contents of the book are pure nonsense, but those who read it are entranced nonetheless.
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Each of the eyes on its body can launch powerful Ice Beams to freeze opponents. Those who have met Unice's gaze report feeling a chill run up their spine, unrelated to its ice powers.
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Unsteel is a strange metallic Pokémon that typically remains silent and sedentary. The circles on its face are actually eyes that can detach and float around to better observe its surroundings.
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Resting on the ocean floor near underwater ruins, Unperl is almost always seen closed. If forced open, its single eye blasts the one forcing the shell apart with psychic energy that puts the aggressor in a dazed, amnesiac state.
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It produces the image of floating symbols within the minds of others to communicate. It values peace and solitude so that it can focus and hone its psychic powers.
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Unchamp's eyes are located on its torso, typically covered by two of its four arms for protection. It uncovers its eyes just before it releases a strange psychic power at its foes.
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Unzee's abilities allow it to ensnare small groups of Unown as its thralls, which follow it around and cause those who view them to fall asleep with a single glance. Its eyes glow a piercing red as it feasts on the victim's dreams.
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Rare eyeless variants of Unzee exist that behave even more aggressively, sending out their thralls of Unown to send as many victims as possible to sleep so it may gorge endlessly on their sweet dreams, leaving only nightmares behind.
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The dark egg in the clutch is protected at all times by the rest of the group. Should anything make an aggressive move towards it, the entire group will pile onto the aggressor in a vigorous counterattack.
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Lighter and less sturdy than it would appear, Wobkhan's form bounces around from even light impacts. Though it looks disorienting, the child seems to enjoy being jostled around in the pouch during these moments.
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Wobturn inflates one of the bulbs on its head as a distraction tactic. Undersea predators go after the large bright target, only to be repelled by a powerful electric shock the moment they make contact.
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If spotted on a computer, Wobgon2 is relatively harmless if interacted with, as long as one only clicks on the blue parts of its body. Clicking on the black parts will cause it to flail about and glitch its surroundings in retaliation.
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Wobsey is compassionate and always willing to lend a friendly pat or hug to those feeling down. It will, however, immediately and roughly smack anyone that attempts to touch the black egg it carries with it.
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Wobtei is typically non-confrontational and won't even respond to the first few blows struck against it. If it bashes its tail against the ground, however, one has succeeded in angering it and should be ready to flee from its burning vengeance.
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Wobpom tries not to stay in combat for very long. Its main method of attacking is using the black protrusions on its tail, but striking against another seems to cause Wobpom pain as well.
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Wobcko defends its territory staunchly, standing firm near large bushes. This preferred position allows it to hide its sensitive tail in the bush for safety, letting its more resilient body take any blows and retaliate accordingly.
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Kinetic energy absorbed from receiving enemy attacks gets stored in Wobloom's legs. The more damage it takes, the farther it can leap away to safety.
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Wobish absolutely detests having the leaves on its head touched. Anything that reaches to touch them will be batted away with its long arms, or hit with a cloud of stinky pollen before it runs off.
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Giramar uses its flame breath to ignite branches and plants just before it devours them in order to enhance the taste. The head on its tail can breath fire in self-defense, even when Giramar is sleeping.
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Its rear head possesses its own tiny brain as well as its own flame sac for producing fire breath. Anybody that tries to sneak up from behind is in for a nasty burn.
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Girato's shell and the body beneath it both have their own separate minds, working in tandem. The shell uses psychic powers to keep anything from stepping on it as it scuttles around the ocean shallows.
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Giraligatr acts in a vicious way that suggests it is wracked with extreme levels of pain and rage. It can fire intense and devastating beams of psychic energy from its mouth, tail or the spines on its back.
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Girabat's cry emits psychic waves that affect the target's perception, causing them to see double. Girabat uses the confusion this creates to more easily swoop in and catch its prey.
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The front head has powerful eyesight, and the rear has mild precognitive capabilities. Between the two, Giratu is nearly impossible to sneak up on, flying away at the faintest hint of danger.
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Girawoodo has a mischievous streak, staying motionless until something passes by and then biting them with the mouths on either hand. It then quickly goes back to being still, pretending it did nothing to the irate bite victim.
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Girasparce always keeps its body coiled up in a spiral to some extent. It's front head is fairly docile, but the tail's head is skittish and will attempt to jab its horn into those who get too close.
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What appears to be a tail with a mouth is actually the organ with which Giratank produces milk. Most farmers who have Giratank confess the sight of its milk production can be a little unsettling.
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Giramagius itself is rather docile, but the head on its tail is rather vindictive. Even if Giramagius would rather flee than fight, the head will hurl dark magic from its mouth and instigate battles on its own.
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The rear head will occasionally sense a separate disaster from the main head, influencing Girasol and leaving it torn on which to assist with, often freezing up and helping neither.
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One should be careful interacting with Giraodor. Although it is docile, its additional heads are feisty, and the garbage-laden diet means that suffering a bite is likely to lead to a bad infection.
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Girawear is a cuddly and gentle giant despite its strength and size, but its tail is a bit rambunctious. It must be careful not to hold those it hugs too long, or the tail may try to bite them while in its embrace.
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The mushroom has siphoned nutrients from Girasect's brain, granting it more intellect than the host. It radiates strong psychic pulses in order to repel anything that gets close enough to threaten it.
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Girakey is a surprisingly well-mannered Pokémon, as all the usual aggression appears to have been funneled into the tail. As a result, the tail gnashes and swings at anything approaching it, even when Girakey sleeps.
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Giracanth's large nose glows slightly when using its psychic abilities. While Giracanth mostly avoids combat, using its powers to simply repel others, the second head on its tail is prone to taking a bite out of anything near it.
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The two halves of Girata produce flames independent of each other. The front half uses its fire offensively, while the back half applies it for defensive maneuvers.
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Girafetchd carries its own tail, which contains a secondary head with its own tiny brain, close at all times. The tail can consume plants and fungi the main head cannot, giving it an alternative way to gain sustenance.
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Its second head will regularly nibble and gnaw on anything that gets too close. Due to its smaller brain, it will occasionally bite the other head, forgetting they share a body.
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Girano's hypnotic powers are all its own, not requiring the help of the small head it carries. It lets the head think it's crucial to the hypnosis effect so that it can feel helpful.
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