Page 2 / 6 of 5471 pokedex entries by sk372.
It likes to pilfer coins from passersby, but observation has noted that the attempts at stealing adhere to a strict schedule, allowing locals to help travelers plan their time to avoid being robbed.
Hootlithe makes for a tricky pet to raise, as it adheres to a strict daily schedule for feeding, recreation and so forth. Any deviation from this schedule tends to cause it stress.
It adheres to a strict schedule of nightly dream consumption. If one feels a disturbance in their sleep at the same time every evening, a Hootzee is likely to be residing nearby.
The only part of Noctuna that moves is its head, tilting back and forth with the passing seconds. It's assumed it's counting down the exact number of seconds it will take for it to complete evolution.
Noctret's lithe body makes it highly aerodynamic, able to take off and maneuver through the air silently and gracefully. This makes it very efficient at both hunting and evading attacks.
Highly intelligent, Noctrak captures prey with carefully-planned web placement, borne from many nights of careful observation. It knows the perfect place to set its trap based on its prey's daily habits.
Noctu is said to receive regular visions of the future, and is often seen in quiet contemplation. Many believe its mind is constantly racing with thoughts on how to continue shaping the perfect future.
Its high intelligence helps it formulate hunting plans that rarely fail. Its hooting cry has a distinctly artificial tone to it, and has been noted to disrupt the time-keeping function of technology in its vicinity.
Intelligent and kind, Noctvoir watches over those lost in the forest at night. It silently repels those who would hunt them with psychic powers, and many are unaware their safe passage was due to Noctvoir's protection.
In battle, Noctpunny shields its body with its massive ears, contemplating multiple battle factors to calculate the best course of action. Once it's formulated a plan, it leaps out of its shielding and fights back with powerful kicks.
Six times a day, Noctpix will cough up a fireball that floats above it and bursts into a shower of sparks. It appears to be merely recreation, though none are sure why it never deviates from that exact number.
Noctflame quietly observes its target in the darkness, analyzing the best time to strike. It spreads embers in front of fleeing prey, sending them scurrying the opposite direction, often right into its waiting talons.
Though it stands perfectly rigid, its eyes dart around, taking in its surroundings with perfect clarity. Once it sees the opportunity to hunt, it moves with calculated perfection, its prey disappearing from the forest in total silence.
Noctfetchd has been observed holding its stick at different angles depending on the hour. No matter the time and position, it is always capable of wielding its weapon with calculated precision.
Normally kept tucked close to its cocoon, Ledyuna can extend its fists short distances in order to deter predators. Its sensitive antennae and strong eyesight let it remain wary of anything approaching its surroundings.
Ledypy's trunk possesses a sense of smell strongly attuned to sweet aromas. The berries and mushrooms it finds and forages are delectable, if almost sickeningly sweet in taste.
Ledygle's multiple arms allow it a controlled and more intricate touch to its brushstrokes when painting. Stars are often a major theme in the drawings it creates.
Ledytank is rather placid and happy to keep to itself, but holds a surprise for anybody approaching to hunt or milk it: what appear to be udders are six extendable fists ready to pummel anything making the mistake of bothering it.
Though most of the spines on Ledyslash's back are removable without issue, the dark spines are not, and Ledyslash will become quite agitated if they are tampered with. Some believe they are directly attached to highly sensitive nerves.
Ledysteel rolls aimlessly around grassy, green zones with plenty of hills. It seems generally harmless, but strangely turns aggressive when in the presence of Sandslash and other similar Pokémon.
Ledycanth swims at a leisurely pace in the ocean, feeding on kelp and the smallest organisms. The spots on its back can pulse with short-range bursts of energy to repel pests and predators.
Lightweight and friendly, Ledode propels itself through the air by blowing bubbles that move it backwards. It's said somewhere there exists a flute that can summon Ledode forth with its song.
Due to the cocoon and the body within being frail, Leduna uses its four fists to vigorously defend itself. The scarf-like frill around its neck billows in the breeze, even when there is no discernible wind.
Ledzor is a staunch defender of insect Pokémon. If it spots a bug being picked on, it descends with heroic flair and retaliates on the aggressor with a flurry of punches from its four metallic claws.
Each egg in a Spinacute clutch covers itself with silk as an added layer of defense. If any member loses part of their armor, the rest of the group will work to weave a replacement posthaste.
Spinabone is a bit skittish and very quick to go on the offensive. It keeps its bone club connected to its hand via webbing, swinging it around like a whip to beat at potential threats from afar.
The wool that Spinareep grows over its body is very sticky and tricky to shear off properly. Once removed, it is primarily used for the making of particularly strong fishing nets.
Spinaursa spins its webs around the lower areas of forests, catching insects attracted to the honey-like scent its webbing emanates. The threads can be consumed by humans without issue, and have a faintly sweet taste.
Spinalax cannot stick to or climb trees due to its legs not supporting its weight properly. Instead, it shoots thin sticky webbing from its mouth at fruits and other snacks to drag them down to it.
The markings on its head are meant to deter predators, and hide the fact that Spinats is in fact incredibly timid. Sibling pairs have been seen accidentally frightening each other and running away simultaneously.
The webs Spinaor spins glow a variety of radiant colors in the dark. The effect is slightly hypnotic, drawing in insects to become ensnared and become its next meal.
Spinakey clings to a web until it spots suitable prey, then leaps from its perch, using horns and fangs, fists and feet, and even its tail to pummel its target into submission with relentless anger.
Ariabone wields a part of a deceased Ariados as a weapon in combat. It smears poison from glands in its mouth across the weapon, making just a single wound from it inflict a debilitating condition.
Ariadle spins a myriad of small webs across branches to catch insects in. Once it finds one stuck in its trap, it poisons them with the secretions from its horn before consuming them.
Ariaturn lives deep within the darkest of forests, emitting a faint glow from its lure when prey stumbles near. Those who follow seeking escape from the dark will find themselves soon ensnared in its webs.
Ariacune's horn constantly creates thread that becomes a flowing mane over its body. It swings its head around while visiting swampy areas, collecting large amounts of bugs in the web for it to consume later.
Ariasaur will adopt young Spinarak without a home, carrying them on its back as it lumbers through the forests. It uses a combination of strong silk and powerful vines to gather food for them until they can hunt on their own.
Arialord occasionally comes up from its dark undersea dwelling to go on land and rest near forests and let Spinarak climb atop it. It then ferries the small spiders off to a new home before returning to the sea.
One of the more aggressive arachnid fusions, Ariatula covers a large area surrounding its home with electrically-charged webbing. It's nearly impossible to traverse through its territory without being shocked or ensnared.
Ariaoom's body over-produces its poisons and silk, to the point it overflows from various points of its body. This, combined with its potent stench, makes it very difficult for it to socialize with others, making it lonesome.
Ariaplume uses the markings of its body to disguise itself as a normal Vileplume. Once something flies overhead, it extends its claws to grab its prey and web them up quickly for later consumption.
Its quick temper and tendency to get violent is already enough of an issue, but Ariakey is even more dangerous due to the purple fists it possesses generating a highly paralytic poison that leaves victims unable to fight back.
Ariachamp weaves webs quickly mid-battle to reel distant foes back into grappling distance. It waves champion belts made of tightly-woven webbing to give to those who give it a suitable challenge.
Ariadash's purple flames will not burn a person, but are toxic and will poison those it does not trust if touched. During Ariadash races, those trailing behind try to spit webs to trip up those ahead of them.
It spins haphazardly-shaped webs to catch prey in, but by the time something is caught in the web, Ariapoke has forgotten about the hunt. It usually plays with the caught creature for a few minutes before releasing it.
The sticky, toxic webbing Ariauk spins is made of its own sludge, so it shrinks as it spins larger, more intricate webs. Once it ensnares prey, it consumes the victim as well as its own web to regain its lost size.
Arianix's multiple pointed legs have great strength, letting it cling to cave walls and ceilings with ease. It drops down from these perches to web up Rock-type Pokémon to drain nutrients from them.
Arialer treads along the sea floor, picking at small fish and clams to consume. Its large claw is coated with a sticky webbing that ensures once it grabs something, there will be no escaping its grip.
Croking's arm strength is great enough that only a single flap is needed to take off from the ground. It glides from region to region, depriving entire forests of their fruits and berries.
Ghost-, Poison- and Bug-type Pokémon flock to the withered trees on Croterra's back, often making small communities together. Croterra doesn't seem to mind, but does seem to immensely enjoy its rare moments of solitude.
Croder's solid shell and four wings give it a strong defense and excellent maneuverability. To attack, it closes its shell and drops down from above to crack its sturdy body on top of its target.
Pidgefree appoints itself as a guardian of its home forest. It protects Caterpie and Weedle families by swooping down to peck and claw at would-be hunters.
Pidgeto oozes its way up tall trees to hunt for prey from the canopy. It flaps its wings to send goop-like feathers onto targeted prey, which slows them enough for Pidgeto to hunt them down.
Whether in the water or out, Chinbone guides others to safety with illuminating light. Underwater it uses the bulbs on its cranium, while on land it uses a secretion it covers its bone club with that glows in the dark.
The lights at the end of Chinx's hair glow brightly in the dark, illuminating and accentuating its dance moves. Its dance is vaguely hypnotic; viewers are compelled to keep watching until the performance finishes.
Chinuna floats near the ocean bottom, tethered to the sea floor via a strong thread from its bottom. Attackers are repelled by painfully bright flashes of light from its antennae.
Chinco is protective of small insects, flashing its light to attract them at night so they will flock to it and remain safe. Anything that tries to hunt the bugs will be zapped by lightning.
The bulb on Chinpardos's head glows brightly when it is preparing to charge at something. Though soft to the touch, upon impact the bulb releases a powerful electric burst of stored energy.
The undulating appendages on Chinceus's body can shine with a light bright enough to light up the deepest trench of the ocean. If it were to use all of its bulbs at once, the flash would likely cause permanent blindness to all who saw it.
Before it teleports, Chinra's tail glows bright and releases a blinding flash to help aid it in escaping predators. Faint bits of electricity can be seen coursing over its body after it teleports.
There have been many a story of Trainers lost in caverns being rescued by Lantres. Illuminating a path with the orb on its head, it carries them safely to the nearest exit, before leaving in a bright flash of light.
Lansire uses the light on its head to draw others closer so it can embrace and stick to them with its many fins. Wailord and occasionally Gyarados have been spotted with a few Lansire clinging along for a ride.
Lanbull flashes the orbs on its head brightly when frightened, blinding and stunning potential foes. It has a very jumpy personality, so it often ends up flashing those who mean it no ill will.
Lanchic's bulbs can generate high amounts of light and heat. Beneath the water, the bright flashes repel predators, and when it pokes above the water, it launches fireballs at creatures flying by, purely for sport.
Do not be fooled by Lanedo's comical appearance, for it belies a conniving undersea hunter. It stuns prey with painfully bright flashes from its lure, leaving them helpless to avoid its razor-sharp teeth.
Rather than for any type of hunting, Lancanth uses the light-emitting organ on its head solely to defend itself. Blinding flashes or paralyzing jolts of electricity are the typical way to stun others so it can swim away.
Its electrical capability is strong, but its body lacks the strength to properly contain it. As such, its body has shattered, loosely connected to and covering its electrical core while puffing out small storm clouds.
A few obscure records from Johto's distant past describe creatures similar to Pichu. Research is being done to determine if Pichu once looked like this in the past, or if the records are of a now-extinct relative.
Spoiled and petulant, Pirow will inevitably throw tantrums if it doesn't get its way. It screeches and flaps its wings, sending out electric sparks all around it until it calms down.
Pibas is always seeking companionship and new friends, nuzzling up against other fish as it swims. It unfortunately cannot control its electricity well, so it often accidentally shocks others this way and cause them to avoid it.
The Pichu in Pisteel's center appears to control the body's movements. It hasn't fully mastered its strength, so sometimes it discharges far more electricity with an attack than it means to.
Clefpip has a very exploratory nature, using the evening breeze to carry it to parts unknown to explore. When traveling in groups, Clefpip link hands and perform aerial dances together.
Clefdreavus's necklace appears to be made of lunar stone, making it highly valuable. Would-be poachers should beware, however, as it also allows it to channel moonlight into powerful beams of energy to defend itself.
Cleftios zips through the air like a shooting star, sparkles trailing behind it. It seeks out groups of Clefairy to carry on its back, letting them enjoy flying beneath the moon and stars.
Clefeary delights in tickling others with the fluffy tips of its ears. When its ears excitedly perk straight up for most of the day, that means a shooting star will pass through the sky at night.
The rocky material on Clefbyss's body does not seem to be natural to this world. The species is rare and flees from the presence of humans, so researching the stones' origins is difficult.
Igglyvee's body appears fluffy, but is entirely soft and pliable, bouncy like rubber. It actively enjoys playing by being thrown from one person to another like a game of catch.
Igglyuna's cocoon is several times the size of its own body. This gives it ample room to get comfortable, while also providing extra time to escape, as predators often strike at empty sections of the cocoon.
Igglychu likes to put on small concerts for its friends, singing chipper high-pitched songs to all who would listen. It creates a small shower of colorful sparks above it for the finale.
Although Igglytios flies at high speeds and has some aggressive tendencies, it is not much of a danger to others. Its soft and rubbery body means that typically when it charges into something, it tends to rebound harmlessly on impact.
It likes to bury itself in the soft and mushy soil in moist, lush forests. It eats its way out of the ground, and then sings in delightful appreciation of its meal.
Igglyby can inflate its hands in order to appear more intimidating to others. It's only a scare tactic, however; its claws are far too soft to be effective as striking weapons, even when oversized.
It drags along the remaining bones of a fallen Togekiss with it and can only sleep soundly while laying near the old bones. Some think the Togekiss spirit still lingers and grants Togebone small comforts during sleep.
Togetung adores the taste of eggs, slurping up any egg-based dishes it can. It consumes so much, even its saliva has taken a consistency and odor similar to that of egg yolk.
Togegey is a bit of a spoiled brat in behavior. In the wild it invades nests and rests next to the eggs, insisting the parents pamper it as if it were their child.
Togebuff likes to leap out of its shell and streak around during bursts of playful hyperactivity. It will always wish to return to its shell and sleep in it once it gets tired.
It carries a second piece of eggshell with it wherever it goes. This lets Togepi tuck itself into a complete shell, offering it more defense when things get troublesome.
Once a month, Togeco sheds the colored plates on its body in order to grow new ones. These plates are said to bring good luck, so accessories made of them are in relatively high demand.
Togenub's sense of smell is so acute that it can detect fluctuations in emotions by scent alone. It sidles up to those that are feeling sad and nuzzles them to bring them some comfort.
Togechum feels a compulsion to follow after anything it senses exuding joy or excitement. Togechum parents and Trainers alike find themselves working hard to keep it from running off constantly.
Rarely seen and with few verified records of it in history, Togekiss is said to be the embodiment of joy and innocence itself. Those who gaze upon its form will feel all aggression and negative emotions drain from their minds.
Togefeon sheds the pale leafy parts of its body monthly. Insects and other small creatures will gather the shed leaves to help make nests, which seem to foster better health in young reared within said nests.
A friendly forest denizen, Togecko is innocent and always trying to make new friends. It gathers up pretty-looking leaves to collect, and shares them with those it hopes to befriend.
Though the blade is many times larger than the body, Togedge wields it with surprising ease and agility. A popular children's show starring Togedge is currently entering its fourth season.
Said to only grant wishes to pure-hearted children, Togerachi is a popular figure in nursery rhymes. A child that gazes into its third eye will know nothing but happiness for the rest of their days.
Despite looking similar to an eggshell, Togelgon's body is highly sturdy and resistant to blows. It has no natural predators, so it has a very curious personality and approaches strangers without a care.
Togeloon is a popular gift presented to game winners at carnivals. It's said that no child is unhappy if they're holding a Togeloon's strings, and vice-versa.
Togepet often appears floating around the cribs of newborns at night. Unlike many other ghostly Pokémon, its presence is welcomed; many believe it only haunts near children destined to grow up happy and healthy.
Though blind, Togebat can sense the hearts of others nearby, whether wicked or kind. It only bites and draws blood from those it deems as possessing a wicked heart.
Togetrum is quite protective of young Pokémon in the wild. If it spots danger, it hides the young in its egg-like lower jaw and runs off with great haste, releasing them once they've made it to safety.
When confronted with negative emotions, Togerunt tightens its cloak around it and hides itself from the world. The cloak emanates a faint calming aura during this time that alleviates stress and aggression in those nearby.
Togeish can be found prancing through blooming flower fields, chirping happy little tunes. It flicks pollen from its leaves at those it deems good souls; inhaling it brings calm and joy for hours.
Togecorio is reclusive and shy, but can be seen quietly approaching wakes for the deceased. Its slow and careful dance moves are said to soothe the minds of the grieving, as well as the soul of the recently-departed.
Togegast enjoys playing with young children at the beach, forming shapes together with its sandy body. Touching the shell-like top of its head will cause it to instinctively fling sand and run away, however.
Togeth has a simple mind that equates money with joy. To spread that joy around, it collects any and all shiny coins it finds and gifts them to others.
Togebell drops an egg-shaped lure from the treetops to trick egg-hunting creatures into taking the bait. Once it's grabbed, it drags them up into its mouth and swallows them whole.
Togefetchd only approaches those it senses kind and positive energy from. Tapping those it comes near with its stick causes them to feel a warm and joyous sensation filling them.
Togeby innocently pokes and prods at any litter it comes across while roaming the beach shores. It seems particularly intrigued by egg shell shards from the occasional abandoned nest.
Togeras is rarely seen in the wild, supposedly only appearing before people with kind and pure hearts. It's noted for singing while it swims, a soft melody that soothes the hearts of those who manage to hear it.
Togefa gather together on starry nights to fly together and bask in the beauty of the stars above. Seeing them flying en masse is said to be a blessing that bestows fantastic luck on one fortunate enough to witness it.
Togepi flies over groups of people, intent on spreading joy to others however it can. This usually takes the form of fluttering over to someone and clinging to them in a friendly hug.
It's said that Togeary has an innate ability to sense good fortune. If one sees it perk its ears up before running off somewhere, following it seems to inevitably lead to something fortuitous.
Togerantis is a kind and gentle creature that thrives in the presence of positive emotions. Its friendly demeanor and vibrant coloring see it often employed as assistants and guides at circuses, fairs and other attractions.
Natu bears resemblance to old records of a supposedly now-extinct middle form between Natu and Xatu. It's quite intelligent and curious and can even use tools to draw and communicate with others.
At night, Nareon stands motionless while gazing up at the moon. It's said to divine the future from this action, its wings spreading wide and its rings glowing bright when it receives a vision.
It's speculated that about 10 percent of murals found on ancient Hoenn ruins were painted by Nagle. Whether the art has deeper meaning or is simply ancient graffiti has yet to be determined.
Once a week, Namander gathers sticks together to light up with its flames and gaze into the smoke it creates. Some say it's attempting to discern future events through the smoke's shapes.
Nalucha perches on tree limbs and observes fights from afar with its strong eyesight, cataloging the moves of different Pokémon. Pokémon often come to seek its advice on how to counter the techniques it has witnessed.
Naform's mental capacity is at its greatest when its basking in the summer sunlight. Its cranium glows brightly and spreads a warmth that is said to increase the intellect of those nearby.
Nabra spends much of the day staying still with its arms crossed in contemplation. Occasionally it stares into its reflection in its spoon, but what it ascertains from this is unknown.
Naduo are a very observant species, making sure that one head is always taking in their surroundings. Some domesticated Naduo can even draw detailed maps of the areas surrounding their home.
Xatini's shed skin was once believed to hold some of its mystical power. Potions were brewed using the discarded skin, said to grant the drinker the temporary ability to see into the future.
Xalade's movements in battle are so careful and calculated that many believe it gazes into the future to see how its opponent will fight, and moves according to that vision.
Xaveon is seen as a symbol of hope in some regions. Coming into contact with its ribbons is said to instill visions of a happy future, inspiring people to work towards making it a reality.
It rubs its woolly palms together to gather immense amounts of static electricity, creating powerful orbs of lightning to hurl at foes. The orb on its tail can emit powerful stunning psychic pulses to further incapacitate opponents.
Manaw rubs the wool on its tummy to gather electricity and fling it from its claws at others. Though it has a small mouth, its teeth are still quite sharp, so its bites cause quite a bit of damage.
A domesticated Maret's favorite thing is having its belly rubbed, but owners should be careful; rubbing too fast stirs up the electricity in its fur and could lead to a sharp little shock to their hand.
Marak's electrified webbing is made from its own wool, so it uses minimal webs to hunt so it won't run out. Some factories use the sheared threads to help increase the conductivity of manufactured wiring.
Feathers shed by Marow retain faint electricity gathered from rubbing against its wool. These feathers are a popular novelty quill, as ink written with them will glow in the dark for a few days.
Mans coils up in its own fluffy wool to stay warm. If agitated it will shake its tail furiously, flickering a bright light to blind the nuisance and give Mans time to slither away.
In the wild, rival Matler will attempt to cow the other to submission via displays of electric power. The one who can create the larger arc of antler-shaped lightning above their head is considered superior.
It rubs the wool on its body vigorously before a battle or hunt. The static charge this creates internally coats its extendable tongue in electricity, allowing it to shock foes or prey into submission.
As Matias zips through the air at high speeds, it leaves a trail of static electricity from its wool behind. If multiple Matias fly together, their trails may intersect and cause a dazzling array of sparks to erupt.
After every twelve rotations of the gear a small burst of electrically-charged wool particles bursts out from Mang. The particles are harmless, only causing an hour of ticklish tingling sensations.
As Malucha swings its fluffy wings about during pre-fight poses, small electrical discharges burst out and add to the flair. The orb on its torso glows brightest during its victory pose.
If static electricity builds up too much within Maduck's fur, it develops strong migraines. Periodic controlled discharges and regular shearing will ensure a healthy, happy Maduck.
Pidsea cuts through the water at blistering speeds, making it a fierce hunter. By blinding prey through quick movements and spreading ink around, it can take down fish much larger than it in mere seconds.
An apex aerial hunter, Pidchu sends thunderbolts crashing down from the air to send prey scurrying out of their dens to be easily snatched up. Its glossy crest becomes spiky and stands up on the eve of intense thunderstorms.
Some ancient ruins depict murals of Pidzone, revering it as some type of guardian deity. It fires magnetically charged feathers that can move independently and strike multiple targets.
Pidfeon's glossy mane lets it soak up a maximum amount of sunlight for photosynthesis. In battle, it vigorously flaps its wings to shed razor-sharp leaf-like feathers propelled by the gusts of wind it creates.
Pidoof uses its powerful wings to fly up to the tops of trees and gather more branches for its dams. Part of its mating ritual involves Pidoof grooming each others' glossy manes.
With a single flap of its wings, Pidceus can take to the skies at speeds reaching 70MPH. Its take-off is so powerful that it releases a shockwave, and it always leaves a single glowing feather behind after it flies off.
It takes pride in the glossy length of feathers extending from its head. Anything touching these feathers will quickly send Pidkey into a flapping, screeching frenzy.
Orphaned Mareep are under Flaakhan's protection, carried safely within its pouch. Electricity stored in the orb on its tail can be discharged at any time in protection of its child.
If it feels threatened, Flaarita begins waving the fluff on its head around. The wool's rotation charges up electricity within it, letting it release it in bursts to defend itself.
Flaainch can transfer the energy illuminating its tail to an organ located in its throat. Doing this projects light from its mouth when open, turning it into something of a living flashlight.
Flaakoal can use its electric powers to shine bright beams of light from its tail or certain spots of its shell. Some venues paint over these spots to color the beams and have Flaakoal create vibrant light shows.
When Amphanyte meet at the sea floor, they communicate by flashing the orbs in their shells at each other. Mass gatherings of Amphanyte can cause glows of light visible even above the water's surface.
The light on the end of Amphaceus's tail can light up to the point of being visible from space. Ancient civilizations once believed the stars in the night sky were various Amphaceus illuminating the skies.
Amphagron can supercharge its iron body with electricity, making it glow prominently as a warning for others not to approach or touch it. Its tail and primary horn can create intense light bursts able to be spotted from miles away.
Amphathorn's three orbs can all glow with extremely bright light. If active simultaneously, its light can dispel darkness for miles around, making the darkest night seem like the brightest day.
Amphainch's strongest light-generating organ rests in the back of its throat. If it feels threatened, it opens its mighty jaws and lets loose a retina-searing beam of light that can cause permanent blindness in some cases.
Amphamy's tail is able to generate a powerfully illuminating light at will. If it stuffs it tail into its mouth, it can make its entire body glow brightly.
A loyal companion, Amphalithe rarely leaves its Trainer's side. It wags its tail when excited, and the happier its mood, the more brightly the orbs on its tail and nose will glow.
To Bellee, combat and dancing are the same, and both must be tackled with skill and grace. It practices its movements constantly so that every movement in or out of battle is practiced and perfected.
When there's ample sun and fresh air, Bellros behaves in a docile manner. Once the sun sets or the weather turns foul, however, it gets agitated, snorting and flaring about in frustration.
Belluna hides among groups of Bellossom as camouflage to protect itself from predators. It can be identified among the crowd as the only "Bellossom" not dancing.
When the sun is at its highest and casts the most warmth, Belltret dances its most vibrantly. It uses its flowery tail to lift itself up and make it more visible, so that more outsiders can bare witness to its joyous moves.
The hollow clacking of Bellzor's coconut-like pincers serves as its own rhythmic backdrop for its dances, unique to each individual. Its music and moves have inspired several famous songs and dances in media.
Bellceus appears to live in tropical regions bursting with vibrant flowers and fruit-bearing trees. Its dance moves can instantly cause all the plants around it to bloom, ensuring its surroundings are always spectacular and colorful.
Bellpuff's song and dance puts most creatures to sleep, while having a revitalizing effect on plants around it. Those that fall asleep to its performance often wake up surrounded by blooming flowers.
Bellpuff decorates its ears with petals from flowers, favoring those it has helped bloom with its song and dance. When gathered in groups, it often trades petals to make its decorative loops more colorful.
The first recorded sighting of Machu was reported in a remote part of Kanto. It was originally thought to be a strange unseen evolution of Pikachu before further research confirmed otherwise.
Soft and water-resistant feathers coat Maplup's body, which aid it in swimming through chilly waters. Its round tail is quite heavy, used to knock away attackers coming up from behind while underwater.
The spines on the side of Azumatress's body can fire out heavy blue orbs to strike at others. When it is overwhelmed, it spins rapidly and becomes a whirling dervish of heavy blows.
When diving, Azumadoof keeps its ears above the water to listen for danger. If it hears the sound of an aerial hunter swooping down, it leaps out of the water and knocks the attacker out with the heavy ball on its tail.
Some believe life preservers were designed based on the ring around Azumaceus's torso. It appears during great disasters at sea, using its powers to keep survivors afloat and carry them to safety.
Azumaish submerges itself in the muddy edges of ponds and lakes so it can eat its fill of moist soil every day. If bothered, it spits a stream of muddy water to deter its opposition.
Azumalie floats around placidly in icy waters in northern regions. It can shoot water bursts or large chunks of ice from the many holes in its hollow body.
Azumasteel sinks its heavy body to the bottom of lakes, finding relaxation at the deepest depths. It behaves sluggishly if it spends too much time out of the water.
Three heads poke out of a frozen ice block Azumatrio inhabits. Playful by nature, it greets others by showering them with three streams of chilly bubbles blown from each mouth.
When it snoozes deep in the forest, other smaller Pokémon nest or feed among Sudohorn's foliage. Its resilient hide means it doesn't even notice the extra company most times.
Young Bonsly are allowed to ride in Sudosey's pouch to feel safe and content. Though Sudosey tends to stay perfectly still, anyone approaching the child aggressively will find themselves slapped rather hard and suddenly.
Though it prefers to spend time standing as still, Sudokhan possesses strong parental instincts towards Bonsly. Those agitating the children find themselves struck hard from behind, yet Sudokhan appears to never have moved...
Rather than remaining rigid like Sudowoodo, Sudomime mimics realistic tree motions such as swaying with the breeze and seasonal color changes. It still has trouble convincing onlookers it is a tree, however.
Sudother tries to remain stationary most of its life, but the orbs growing on its limbs have a sweet scent and taste that attracts insects. It often has to shake the bugs off and relocate several times a week.
It has a placid personality, seeking to avoid conflict and indeed most interactions with others outside its species. It spends much time trying to pose in ways that make it look perfectly symmetrical, but fails often.
Sudotress floats through sparse forests and spins rapidly, launching large green seeds into the dirt around it. These seeds grow into mighty, sturdy trees later.
Parks and reserves employ Sudoring as mascots and guides. They stand completely still, but if a person asks directions and then looks away, when they glance back Sudoring's arms will point them to their destination.
The orbs on its antlers are attuned to wind and weather, letting it know when precipitation is imminent so it can seek shelter. Like a Sawsbuck, these orbs change color with the season.
Due to its ability to change color, Sudoeon can more easily blend in with its surroundings and the changing seasons. This causes it to gain the ire of jealous Sudowoodo in the wild.
Its coloration allows it to hide well amongst the trees of its home, to better let it hunt prey suddenly and efficiently. Between its camouflage and high-speed hunting, few have actually seen a wild Sudojask in motion.
Although Sudopix likes to remain motionless as long as possible, its many tails move instinctively on their own. When under attack, the orbs at the ends will ignite and fling scalding fire at any aggressors.
Sudoroth wishes to mimic trees, but contains far too much pent-up energy to remain still for long. When it tries to stand motionless, visible strain can be seen in its eyes before it gives up and runs around wildly.
Scrappy by nature, Sudoty is always up for a good sparring session. Its signature combo is a one-two punch with its fists before a downward strike using the log on its cranium.
The main body has poor eyesight, so Sudoduo uses the functional eyes on each green segment of its hands to better survey its surroundings. It goes through a variety of odd poses in order to maximize surveillance.
The green orbs on the end of some of Sudoster's spines act like depth charges. They detach from it before it swims away, before bursting explosively and launching sharp shards in every direction.
Polinite can eat almost anything, latching onto anything remotely edible-looking with its long tongue. Rumors persist of islands where Polinite of all colors live in their own secluded society.
Historical records from Johto's past occasionally reference a creature looking very similar to Politoed. It's believed that Politoed may have looked this way in ancient history before adapting to its modern form.
When finding wood for building dams, Polidoof always observes its chosen chunk with the curl on its head before gnawing or carrying it away. It's not yet known what it ascertains from this method of examination.
Polible blows large bubbles from its wide mouth to communicate with others of its kind. Rivals in the wild will bite down on the other's hair curl and tug it roughly as a show of dominance.
Policeus's mane constantly generates mineral-rich rain that helps nourish the ground and plant-life of the areas it travels through. It spends long periods of time growing plentiful flowers that attract the most delicious insects for it to eat.
Polibish opens its mouth to let the stinky aroma of its insides attract flies and other insects. Once enough gather, it lashes out its tongue, made of garbage, and snatches up a meal of bugs.
Poligoo is very proud of the curl on its head, meticulously preening it to just the right shape. It will cry for hours if something causes it to become dirty or disheveled.
The curl on Polisteel's head is thought to be an antenna that can pick up any radio signal across the world. Its bellowing, metallic croak causes disruption in communication technology within a mile radius.
Intelligent and possessing a regal disposition, Polikazam places itself as the king of ponds and swamps. When not imparting wisdom to young Water types, it spends much of its time preening its mustache to perfection befitting royalty.
A sage of a Pokémon that retires itself to ponds, Polikazam often amasses a following of Poliwag eager to learn from its wisdom. Polikazam is known to offer advice to travelers and even adopt orphaned Water-type Pokémon.
The lightweight eggs bundle together to avoid being blown away by strong winds. The one that grows leaves upon its head is the de facto leader of the group.
Hopgey is often found accompanying groups of Hoppip floating across the breeze. It helps the Hoppip's journey by flapping its wings to adjust their flight paths.
Its body is very attuned to the breeze, small fluctuations letting it know when predators may be around on the hunt. Because of this, Hoptata rarely leaves its burrow on days with little to no wind.
With almost nonexistent wings, Hopkrow flies by being carried some distance by the wind. Groups of Hopkrow often congregate near fountains, attracted by the water and the coins tossed within.
Hoprow is usually found pecking at the grass in open fields, searching for seeds to eat. As it flies, it sheds feather-like leaves that are used by some to sweeten the taste of their tea.
Once a month, Hopans sheds the leaves on its tail and grows a new set the next day. These leaves are used to brew a tea that has become fairly popular in northern Kanto areas.
Hopvoir adores the sensation of a warm and gentle summer breeze. Using its psychic powers, it levitates itself and lets the wind carry its lightweight body about.
Hoprith is often found wading in the shallows of tropical islands, absorbing light for sustenance. Its bright coloration is a warning to predators, as tasting it will make most aquatic Pokémon ill.
Hopsis's bubble-like coating is easily popped, but splatters a sticky coating of goo when it does. It regenerates this coating instantly and floats away while the bubble-popper is slowed by the goop.
Hopselia releases a sparkling pollen from its wings as it flies. This sweet-smelling pollen helps nourish the ground, so farmers consider seeing it in flight as an omen of a bountiful spring harvest.
Hopdisc lives in placid waters, as its weak swimming muscles and light body makes it easily swept up by any current. If it leaps out of the water, it may even be carried away by a strong breeze.
It pulls off and consumes its own leaves to help soothe its aching head. It's only a curative for Hopduck, however; others consuming its leaves will develop a strong headache instead.
Hopkey spends most of its time digging in soft dirt for seeds and roots to chew on. The leaves shed from its tail can be ground up for medicinal powder, but the powder is extremely bitter to taste.
Hopter dutifully tends to small gardens at night, arranging plants to help them best gather sunlight in the morning. It gently brushes aside those that get in its way, often accidentally spooking them with its sudden ethereal touch.
Skiptung slumbers in dormancy whenever the temperature cools down. Once it warms up, it awakens to seek out flowers, licking the pollen off of them to last it through its next hibernation.
Skiprill enjoys hanging around ponds with lots of floral growth surrounding them. For fun, it tosses the ball on its tail into the air and attempts to catch it with the flower on its head.
Despite its immense size and strength, Skipgigas is one of the gentlest of giants. It meticulously and carefully tends to gardens of flowers in the wild, and faintly hums in joy when it feels the breeze against its body.
A pleasant aroma is emitted from Skipmantis's flower, so long as the temperature of its surroundings remains warm enough. If the temperature around it drops too low, the smell turns foul.
Jumpzing is always seen floating around in something of a daze. It's not immune to its own pollen flow, so its allergies leave its heads constantly feeling heavy and stuffy.
When Jumpdeen leaps out of the rivers it calls home, it flings out one of the pollen orbs on its tail towards the river-line. The pollen aids in plant growth, so rivers with Jumpdeen in it tend to be bordered by plenty of robust, colorful flowers.
Jumpicate has a frightening appearance, but only eats bark and is incredibly skittish. Its only means of defense is spraying pollen from its head, hands and tail to blind and agitate predators while it runs away.
Jumpgle runs about in verdant fields, using the fluff on its head and tail to let pollen scatter in the winds. It has been discovered that the blooming flowers from its actions create vast works of art when viewed from above.
Despite its large size, Jumpbok is a very timid Pokémon that runs at the first sign of trouble. If cornered, it smacks an opponent with the fluff on its tail, spreading pollen to agitate the attacker's vision so Jumpbok can escape.
When threatened, Jumpkou shakes off several bits of pollen-like fluff into the air around it. It then releases powerful electric jolts from its body that jump from clump to clump, creating a chain-lightning effect.
Jumplicky promotes the growth of nectar-rich flowers with the pollen it shakes from its hands. When they run out, it restocks them by regurgitating lumps of pollen produced from within its rotund belly.
Rival Jumpkip bonk heads against each other in the wild, causing the pollen on their head to disperse in great batches. Areas where Jumpkip live tend to be filled with a greater amount of plant-life due to this.
Jumpmer's underside is covered with layers of fluffy waterproof pollen. On sunny, windy days, it floats upside-down on the water's surface to let the breeze carry the pollen off to distant lands.
Jumpang is deceptively heavy, as its cotton-puff exterior covers heavy metal body parts. This sometimes causes issues when a happy Jumpang launches from the gear to hug its Trainer.
Quick to flee from larger beings, Jumpede lets loose lots of fluffy pollen behind as it runs away. Pursuers who inhale the poisonous pollen find themselves quickly beset with painful coughing and sneezing fits.
Ratbone wields a bone it procures to bully Rattata and steal their food from them. Rattata often retaliate by stealing its skull helmet, furthering the vicious cycle of aggression.
A common household pest, Ratdle chews its way into garbage cans to get to the discarded foodstuffs within. It's poison stinger on its head will cause a minor rash if stung by it.
When in danger, Rateon's fur bristles out as it prepares to fire needles of electricity in defense. It enjoys chewing on electrical wiring, so urban areas consider it a bit of a pest.
Many treat having a Ratdos living in one's house as less of a pest problem than other infestations. Though the scratching in the walls can be annoying, Ratdos makes up for it by hunting and keeping the house almost completely insect-free.
The bright light that emanates from Ratros's tail will compel Rattata within a mile of its location to head to the light's source. This works quite handily as a grand-scale method of pest control.
Ratank enjoys nursing and nurturing Rattata with its milk. Though a kind gesture, most owners don't appreciate the increased rodent problem this creates as Ratank gets attached to its new family.
Ratking seeks out Rattata colonies so it can bully and beat its way into leadership. Once hierarchy is established, it lazes around while the browbeaten Rattata gather food for it.
If Ratceus is present, Rattata will flock to it, bringing it offerings of pilfered food. It's said to bless those who bring it enough offerings with a massive power boost, making them the strongest of all Rattata.
Rattata flock to Ratram on instinct if they sense its presence, looking up to it and following its commands. Ratram has an honest and honorable personality, so its influence makes the Rattata more well-behaved.
Ratik inadvertently lets out a bit of electricity every time it bites down on something. Though relatively harmless, enough playful or loving nips to a friend can cause uncomfortable tingling.
Ratpius's wings have the appearance, scent and taste of fresh cheese. Rattata and Raticate flock to it constantly, causing it to have an attack-on-sight mentality for the sake of self-preservation.
Aichu's tail appears to hold a lightning bolt–shaped object of great electrical power. It wields it akin to a spear, jabbing at opponents and firing electric bolts from the tip.
What appear to be Airade's fingers are actually retracted thorny whips it hides from view. Those that underestimate it will find it able to lash out with spiked vines with deadly precision.
Sunhorn can be seen happily charging and prancing about open fields in the sunlight. The moment it reaches a point where there is no sunlight however, it flops onto the ground and becomes sullen.
To save energy in order to hasten evolution, Sungey rarely takes to the air and flies. It huddles together in small groups, eating nuts, berries and pine cones that fall from trees.
Suntank can be milked for a sweet sap, though only for a small amount every day. The fluid is sweetest after absorbing plenty of sunlight and nutrients, so the early morning is the best time to milk it.
A timid sort, Suneon only comes up from underground during the early mornings to take in sunlight. On windy mornings, it extends its leaf-like tongue out as well in order to catch pollen carried by the breeze.
Sunram only comes out in the early morning, to bask in the first rays of the sunrise for nourishment. As it photosynthesizes, it radiates a strong warmth around it that evaporates the morning dew.
Sundew chews on small plants to gain additional nutrients separate from its photosynthesis. Once it finishes eating, its bud opens up and spreads pollen that will aid plant growth in the area.
Loyal and obedient, Sunruff makes for a good pet. Its most active in the mornings, so owners should be prepared to wake up early so it can soak in the sunrise for sustenance and energy.
Sunxen spends as much time in the sunlight as it can. The more solar energy it absorbs, the more pyrotechnic feats it can perform with the twigs it gathers up each day.
Sunkey owners are recommended to let it absorb as much morning sunlight as possible, as the solar rays keep its temper even for the day; too little light and it will throw tantrums all throughout the evening.
Sunbra carefully picks out prime spots to dig holes for it to place flowers and other plants into. Once planted, it stimulates the flower with its psychic powers to nurture it and help improve its future growth.
The more sunlight Suntle absorbs in the morning, the more clear and refreshing the water it produces is. It enjoys spending the afternoon tending to any plants that need nourishment.
Sharing sunlight as they absorb it means every flower head on Suncute is always as vibrant and jubilant as the rest. Gifting someone a Suncute is considered a romantic gesture in some island regions.
The upper part of Sunpod's cocoon absorbs sunlight to fuel and hasten the evolution process. Once complete, its evolution will burst from the cocoon in an eruption of bright sunlight.
Sunkhan constantly seeks the freshest soil to fill its pouch for the sake of its child's development. Solar energy the parent absorbs will naturally filter to said soil and then be absorbed by its young.
Sundeen pokes above the water's surface and spits streams of water at the ground nearby, hoping to help plant life grow. Sundeen is at its happiest when its home is surrounded by blooming flowers.
Sunmar absorbs sunlight and fire in equal measure for energy, the mark on its torso glowing as it does so. It can fire flames from this mark, or from the petals circling its face.
Sunros enjoys wide open, sunlit fields to run around in, and maintains a relatively easy disposition among humans. The only time it gets aggressive is when butting heads over a prime spot for absorbing sunlight with a rival Sunros.
Sunbat flies up high for most of the day, absorbing sunlight into its four wings. Once it has absorbed enough, it can shine the petals on its wings brightly and share the sunlight with flowers.
The main body tries to be serious, while the Sunflora on its back is always smiling and chipper as it absorbs sunlight. Often the Sunflora will prod and poke the body in order to get it to crack a smile, which it rarely does.
Suncross bounds about in sunny groves, smearing sap from one tree to the next to share it with others. It detests using its horn in self-defense, as it messes up the arrangement of leaves surrounding it.
Sunbok is a very jubilant serpent Pokémon always searching for heat sources, particularly sunlight. When sunlight is not easily available, it will coil around nearby people or Pokémon, embracing them tightly to share in their warmth.
Sunitar are most often seen outside their mountain dwellings, absorbing massive amounts of sunlight. Many carve holes in the walls of the mountains so that even within the caverns, there are still spots to bask in the sun's rays.
Sunchu's happy disposition and adorable features have garnered it quite a positive reputation among pet owners. Some regions even hold beauty competitions solely featuring Sunchu.
Sunlia is always up for a dance, moving more vibrantly the more direct sunlight is upon it. Other Sunlia are compelled to join in if nearby, forming entire troupes of smiling, blissful dancers.
Sunwile uses the false flower on the back of its head to lure in unsuspecting insect Pokémon near. The flower expels a stunning poison on the victim, leaving them helpless to resist becoming Sunwile's prey.
Though quite powerful, Sunking are friendly and docile, spending their days lazing among verdant flowerbeds. Being offered one of their shed petals is considered a sign of a prosperous future in some regions.
The high amounts of sunlight it absorbs during the day allows it to continue to be extremely active during the night as well. A sleeping Sunroth is one that has been dangerously deprived of sunlight.
This duo of Sunflora and Oddish delight in each other's company; Sunish is never seen without a smile on both faces. They march together beneath the sunlight, singing a happy duet together.
Sunlucha loves to strike poses dramatically with the sun behind it before leaping into battle. The more it is allowed to bask in the sun before a fight, the more bombastic its moves become.
Inhabiting southern tropical areas heavy with sunlight, Sunrorus is a friendly and gentle giant of a Pokémon. When it opens its frill fully, it generates a warm light akin to the sun's rays for others to bask in.
Sunlett dances in place happily, and behaves as if it considers everyone its best friend. Some say it houses a much darker personality lurking just beneath its smiling face.
Suntrio often finds its way into urban gardens, making its home within the soft soil. Because of its friendly personality and cute appearance, many residents wind up adopting it and letting it live there permanently.
It tries to remain in sunlight for as long as possible. This is because it begins suffering intense headaches the moment it no longer feels sunlight on its skin.
This Pokémon lazes by sunny riverbeds, happily swirling its tail in the water and taking in the sunlight. Some have described it as being the pinnacle of blissful ignorance.
It runs across the land at high speeds during the day, keeping its heads in the sunlight for as long as possible. Only when the sun is hidden does it finally stop moving and rest, until it detects the next ray of sunshine.
Yanbone can vibrate the bone it carries to mimic the sounds of a Yanma's beating wings. Yanma often respond to the sound like an emergency call, flying in to keep Yanbone safe from harm.
With 360-degree vision, those that try to sneak up on Yanto will find it transforming to defend itself before they even get close. It typically excludes changing its eyes during transformation, so that it may retain its vision as a precaution.
Despite its developing body being restrained by its cocoon, Yanuna can still actively avoid danger thanks to its light weight and strong wings. Its wings never stop moving until evolution is finished.
Quick fliers with superb senses of sight and hearing, Yantata are experts at stealing food. One need only look away for a moment, and it will have snatched a new meal from them with hardly a sound.
Courageous little thrill-seekers, Yansel enjoy pushing the limits of what their aerial capabilities can do. A favored exercise is leaping from tall mountains and free-falling to see how close they can come to impact before flying off.
Yanolu's eyes are very sharp, giving it a wide range of clear vision. Though still developing, they also allow it to faintly see the auras of others, even through solid obstacles.
With 360 degree vision, ultrasonic waves for detection and precision flying capabilities, it is near impossible for prey to avoid Yanbat hunting them, nor for a predator to sneak up on Yanbat.
Yantle can run across the ground at high speeds before retreating into its shell and crashing full-force into opponents. After knocking a foe down this way, it always makes sure to pose and adjust its "glasses" in a cool manner.
Yanfetchd swoops at a target from above, smacking it with its leek before retreating to wait for another chance to strike. As it has weak defenses, these hit-and-run tactics are its best bet for successful hunts.
The pendulum Yano carries is actually a mere distraction, meant to keep a target's focus occupied. The actual hypnotic effect it wields comes from the strange hum it emanates with its rapid wingbeat.
Woolax are often seen close to or within human populations, following the people within in hopes of gaining food from them. With their cute face and simple demeanor, most Trainers can't help but give them the treats they seek.
Wookoth spends most of its time in the wild lingering around muddy areas. It scoops up mud to smear on itself to keep cool, and feeds by lazily picking at bugs and worms that scurry by.
Simpleminded creatures that live around forest lakes and ponds, Woovenant spends much of its time keeping the waters clean of detritus. It takes fruit from nearby trees to share with the Pokémon that live in the water.
Wooful enjoys soaking in water, so much that its owners should take precautions; if Wooful senses someone taking a shower or bath, it will barge in unexpectedly in order to join them.
Docile and simplistic to an extreme degree, Woopoke "hunts" by floating along the rivers with its mouth open and half-submerged, hoping something will float into its waiting maw.
Although Quagbone carries several bones on its body, it doesn't appear to use them for battle purposes. It smacks its clubs together because it likes the noise, and wears the helmet because it likes how it looks wearing it.
Quagfree regularly takes a dip in water between flights, as its wings don't function well without sufficient moisture. Its favorite meals are plants and mushrooms that grow in the muddy edges of ponds and lakes.
Simpleminded and friendly, Quagew teleports across the world to play with Pokémon that live in swamps and other muddy areas. Occasionally, Trainers have been randomly teleported to mud-holes because of a Quagew wishing to play.
Many are drawn to Quagleef for its pleasing scent, described as floral with a hint of salty sea air. Most are then repelled by its breath, which is very odoriferous due to its diet of particularly pungent fungi.
Quagllery spits an ink-and-mud mixture at any passersby, emitting a loud cry once the blob impacts its target. At first it was thought to be territorial behavior, but apparently this is actually considered a friendly greeting for Quagllery.
When elated, Quagmory prances around and happily flails its wings around, scattering its grimy feathers around. These dissolve into the ground over time and help nurture the mud and soil.
It defends smaller Pokémon on instinct, but its simple mind holds no ill will towards aggressors either. Those that are halted by ramming into its solid skull wind up getting a friendly lick from Quagdon.
In the early days of first discovering Quagsol, it was thought that the slapping of its tail against the ground was play behavior. It's since been discovered it's actually an attempt to communicate and warn of impending disasters.
Quagskull often inadvertently scares away potential playmates by popping up from marshes with a startling cry. It is entirely harmless, so those that don't run away will find a blissful friendly companion eager to travel with them.
Quagpass loves to entertain others, particularly young Pokémon. Its signature act has it spurting water from its head and causing its "hat" to fly off and fall back on it, pretending to be knocked out by the impact.
The twin water-like limbs of Quagrachi give it a long reach to touch and curiously explore its surroundings. These limbs can purify small bodies of water, turning them fresh and crystal-clear in an instant.
Quagfisk flattens itself out as much as possible and waits until something comes along and treads upon it. Once something does, it lets out a joyful cry, as it treats being stepped on like winning a game.
In the water, Quagdash is an almost peerless swimmer in speed and agility. On land, however, its gait is slow and clumsy, constantly tripping over itself and flopping onto the ground.
Espwak always begins a fight physically wielding the bone it carries, but shows its true strength as the fight goes on, manipulating the bone psychically to distract opponents while it hits them from elsewhere with powerful Psybeams.
Espturn uses the light from the organ on its head to blind and immobilize other creatures before reading their minds. If it senses no hostility, it swims away, but those with ill motives have their mind further assaulted by psychic powers.
When Espkrow's gem sparkles, it's evaluating the mind of someone nearby, to see if they have anything worth stealing. Some people take offense to being ignored by Espkrow after it analyzes them.
Every sunny morning, Esplia dances near its Trainer to wake them up bright and early. The jewel on its head shines and transfers a psychic energy to ensure they wake up feeling rested rather than groggy.
In ancient times, many cultures revered Espvoir for its kindness and foresight guiding them away from disasters. Even in modern times, some regions retain statues of Espvoir that regularly have offerings placed before them.
Espsol's psychic powers give it premonitions of disasters. It shares these visions with those nearby to spread the message and gain help in alleviating the worst consequences of its visions.
Espceus uses the light of the sunrise to rejuvenate its energy, the crystals of its body shining bright as it does so. It can read the minds of 1000 people at once, according to legends.
Espsharp locks itself away to meditate deep within temples, guarded by throngs of Espeon and Bisharp it has enthralled with its mind. Those that manage to brave the temple and reach its sanctum will have their mettle personally tested.
Espfable is said to get its powerful psychic abilities through a strange resonance with the moon. Its powers do increase in the moonlight, and the jewel on its forehead glows brightest during the full moon.
Each of Espelia's flower-hands holds an orb of great psychic potential. In the early morning hours, these orbs are at their strongest, and can float and operate independently of Espelia to aid it in combat.
Espmise traveling with sailors unfailingly alert their companions when sunken ships are nearby. It's thought by some that Espmise's psychic powers let it communicate with the spirits of those who went down with said ships.
Uniquely-shaped mushrooms grow on Espras's back and emit sparkling spores once a week. The fungi and the spores both seem to temporarily enhance intellect, but come with a hallucinogenic side-effect.
Umbeon spends most of the day residing underwater, only coming onto land after nightfall. The frill around its neck absorbs moonlight for sustenance, its rings glowing brightly as it does so.
The rings on Umbdile's body glow brighter when it chomps down on something. At first it was thought to be a sign of it draining the life from a victim, but recently it's been determined to simply be a joy response to the thrill of biting something.
Umbring only comes out of its den to forage during the darkest part of the night. In even the faintest of moonlight, the markings on its body will glow in the darkness.
Umbtei uses moonlight to enhance the power of its flames. Its rings glow bright when fully charged with moonlight, and the fire it breathes out takes on a bright silvery hue.
Rings surround the holes in Umbperior's palms, glowing ominously when it prepares to fire projectiles. The moon-shaped orb on its tail illuminates with a strange radiation during evenings with full moons.
On moonlit nights, it casts up rings made of psychic energy, leaping through them as part of an intricate dance routine. The rings on its own body glow their brightest during this time.
Because the yellow parts of its body glow with even the faintest of moonlight, Umbchomp hunts the most during new moon nights. Even during other nights, its agility means prey only sees the faint glimmer of its blades before they're taken down.
Umblord is most active at night, cutting through the sea rapidly and hunting small fish. When it breaches the water's surface, its rings glow brightly as they absorb the moonlight.
Umbceus's powers appear tied to the phase of the moon, showing its strongest capabilities when the full moon hangs high in the sky. The rings on its body can generate glowing circles that can forcibly teleport others far distances.
Umbsteel's body absorbs moonlight, using it to sustain itself and even repair damage taken. The ring on its forehead can fire high-powered energy rays composed of concentrated moonbeams.
Umbselia zips rapidly through the air on moonlight nights, trailing sparkles that catch the moonbeams behind it. If it rests above one's home, your sleep will be filled with beautiful dreams featuring star-filled skies.
Although it has a shape resembling the sun, Umblrock is most active and powerful during the night hours. The moon-shaped familiar that floats nearby provides it with lunar energy during the day when it's at its weakest.
Umbtoy's many rings glow brightly when it spins beneath the moon during the evening. It appears to be absorbing moonlight as it does so, boosting its energy and powers in future battles.
Umbra is able to cast illusions with its mental powers, making it seem to blend in with the shadows around it. It's said that its psychic capacity triples during nights of the full moon.
Murbone often tries to join up with flocks of Murkrow. The two species have a complicated relationship; Murbone spends half its time protecting its brethren and the other half trying to get its bone back from them after it was stolen.
Travelers are encouraged to keep a close eye on their valuables in Murak territory. The kleptomaniac Pokémon is very adept at shooting webs from a distance in order to yank away small trinkets.
Murpi is magnanimous and well-meaning, but has little understanding of personal property. It often causes issue by stealing things from strangers to give to those it cherishes.
Muroh is a powerful overseer of Murkrow, making sure they offer half of their stolen goods to it for protection. With a wave of its wings, it creates rainbows of dark colors.
Murgon-Z's head floats around in front of a person's face, squawking and chirping to annoy them. While the person is distracted by this, the body swipes away any personal items it can.
It reaches towards anything shiny in its vicinity, but moves far too sluggishly to actually steal anything. Some travelers find it endearing, and allow it to take something inconsequential out of pity.
To aid in thievery, Murua will use illusions to mask itself as a familiar face before taking the item it covets and running. It returns to normal, then watches with glee as the one it mimicked takes the blame for its crime.
Murmander tries to be intimidating, but often picks targets unfazed by its displays. When its victim doesn't run away scared, it panics and turns tail itself, smacking its flaming tail against its target to discourage pursuit.
Murish is a bit of a farmland pest: it likes to dig up planted seeds and bury them in other random spots, which causes chaos among the carefully-plotted crops most farms tend to keep.
Though well-behaved and loyal, Muruff retains Murkrow's kleptomaniac tendencies. In its case, however, it's meant as a sign of affection, stealing trinkets from others to gift to its beloved Trainer.
Mursect communicate long distances with grand shrill cries and discordant songs. Its shrieking voice is so cacophonous that other woodland denizens may attack it just to shut it up.
A popular children's cartoon casts Murduck as the villain's main henchman. In it, it dutifully follows orders, but the plans always backfire when its headaches cause its magic powers to go haywire.
Considered a bit of a thug, Murkey is disliked due to its greedy tendencies. If it spots something shiny it likes, it will take it by force, battering the owner fiercely until they're forced to give up their possessions.
Slowkhan lets the child in its pouch wear the crown, enhancing the infant's intellect. This may leave Slowkhan's mind dull and sluggish, but it never forgets to love and cherish its young.
Slowras's mind is strong enough to communicate telepathically with the humans it carries across water. During these ferries, it offers words of compassion and kindness to soothe troubled minds.
Fusion has increased its intellect greatly, but has also caused it to become aggressive towards humans. Some believe its mind and ego has grown enough that it now considers them inferior beings.
Slowdon's strong mind and even stronger shell covering gives it ample defense against opponents. It is very disinclined towards violence, so it always tries to solve problems peaceably before it resorts to battling.
One of the gears is highly intelligent, the other is decidedly not. The dimmer of the two often wanders off, forcing Slowink to use psychic power to pull it back and remind it that the two need to stay together to survive.
Highly intelligent, it's said the gem on Slowsteel's shell-cap contains an infinite well of knowledge. The shell appears impossible to remove, and Slowsteel emits powerful psychic shockwaves to blow away those who even think of trying.
The venom in Shellder's bite has cured Psyduck of its chronic headaches. Slowduck can now focus and fully utilize its psychic powers to their full potential.
Slowatone is very intelligent, especially during the full moon. Sleeping near it while it ponders deeply beneath the moonlight is said to cause some of its vast intellect to be absorbed by the sleeping party.
On occasion, Shellder's toxins aren't effective enough to create a full evolution to Slowking, resulting in Slowpoke. Though still quite a bit more intelligent than Slowpoke, Slowpoke mostly uses its intellect for more efficient ways to be lazy.
In some bizarre circumstances, Shellder merges with every part of Slowpoke except its tail. Highly intelligent and possessing powerful defenses, Slowbro no longer seems to show signs of emotion.
The many smaller buds snap and grab small insects to feed to Ivydily's true head in the center. Due to meals taking a long time to reach its stomach, it often overeats and winds up sluggish after feeding.
Ivyvenant is protective of its forest home to an almost overzealous degree. The instant it senses an intruder, it sends out multiple vines to grab and toss them away.
Ivyrantis likes to decorate its body with vines, flowers and the like to make itself feel prettier. It will even use its own vines to pluck flora off of other Pokémon if it finds them appealing enough.
It gnaws on bones to maintain its teeth, as well as to shape the bones into weapons and armor it can use in battle. When it crafts a new weapon, it passes the old one onto its young.
After cocooning prey in its silk, Ratrak will consume the webbing along with its meal. The recovered extra nutrients from the web help maintain its large teeth, keeping them strong and clean.
The back half has taken on the appearance and disposition of the front half's Alolan variant. It is far greedier than the main head, fighting it for every meal despite not being able to digest.
Ratans's teeth not only have a strong bite force but a mild venom to them as well, making it ill-advised to agitate. Its not aggressive by nature though, preferring to bite and run rather than stay and fight.
Ratcott lets the fur on its back grow out to copious levels so it can act as a place of storage. It stows away stolen morsels in the fur, so it always has a snack it can shake loose later.
It uses its tail to collect all manners of junk and even smaller creatures, but one should never try to take something from it by force; Ratki will not hesitate to leave a nasty bite with its massive incisors.
Ratria will occasionally eat some of the fluff on its wings, which grows back over the course of the day. Though the fluff seems flavorless, it carries a faint aroma of fresh cheese.
Ratkey is very volatile and dangerous, as being startled or angered will cause it to leap onto the nearest thing and gnash wildly at it. Once it has a grip, it will not stop biting unless knocked out.
Ratbra carries a fork around to always have cheese on-hand to nibble, as consuming cheese keeps its mind sharp. A Ratbra denied this snack for too long begins to exhibit psychic instability.
When eating, Ratsprout gnashes its teeth together to take many small bites of whatever it sucked into its maw. This causes it to make rapid-fire clacking noises as it eats.
The head possessing a stronger set of teeth is considered the dominant of the two. When that head sleeps, the other finds something to gnaw on, strengthening its teeth so it may fight for dominance in the future.
Ratly haunts old abandoned homes, gnashing its teeth furiously to create eerie sounds. Throwing an offering of food into its hungry maw tends to calm it and cease the haunting for a while.
Misrill is very protective of the orb at the end of its tail, guarding it closely. It's believed this is because most of its power to hex others comes from energy within the orb.
Misllery clings to dark corners of haunted locales, hiding away from sight. When others draw near, it spits out a dark ink that splatters across the victim and leaves them with chills and a feeling of ghastly dread for quite some time after.
Misitar can exhale a thick mist that snuffs out the light of the surrounding area, plunging it into darkness. It uses this shadowy cover to hunt and terrorize those who wander into its territory.
Misgon-Z appears to be searching for a specific being, popping up randomly in cyberspace, its mere presence causing glitches. Some believe once it finds who it searches for, it will drag them to its home deep within the digital realm.
It's said Mistomb is formed from a conglomeration of the most malicious spirits of the afterlife. With its vast ghostly powers, it spends most of its time unceasingly haunting and pranking as many people as possible.
Miswick uses its ghostly flames to siphon the light from already dim areas, spooking those traveling through. It feeds on the increase in fear caused by the darkening surroundings.
Miskoth possesses a mischievous personality, but lacks the energy to pull off pranks. Even just conjuring a slight ghostly breeze requires a seven-hour nap afterward.
Mismask draws naive and curious travelers close with displays of false innocence in order to get them to gaze into its orb. A vision of terror appears within, spooking the victim so Mismask can feed on their fear.
The magnets on either side of Mismite contain powerful ghostly energies. If the three orbs circle around one of them, it is preparing to cast a particularly powerful hex from that magnet.
Unown allows itself to be wielded as a weapon by a Cubone, its body making a surprisingly efficient club. At night, the Unown has Cubone draw mysterious symbols in the dirt, the meaning of which is not yet known.
The clouds Unfing emits have their own eyes that look around and blink on their own. It's believed that until they dissipate completely, Unfing can see through these additional eyes as well.
The pupil can shift around to any part of the giant unblinking eye that is its head. Even should the child wander off beyond normal sight, Unkhan will always see where its child is.
It possesses shapeshifting abilities just like Ditto, but is unable to change a certain part of itself. Thus, no matter the form it takes, the result will inevitably retain a giant cycloptic eye somewhere.
There are rumors that the shed skin left behind by Untini still contains a fraction of its mind within. Despite being hollow, some swear to have seen an eye staring back at them from within.
Unfa gather together in places where the most stars are visible in the night sky. Their positioning suggests an attempt to relay a message of some kind, but what and to whom is still unknown.
Uncross will fly from forests to nearby ruins, wander about while hovering their horn above objects of interest before flying back home in silence. What they are apparently scanning for is still unknown.
Unrow soars quietly across forests located near old ruins, almost never landing. If attacked, it separates the myriad parts of its body before reassembling itself to counterattack.
Some of its bladed feathers are detachable and possess working eyes, floating around and letting Unmory view across wide distances. Its rarely seen with all its feathers attached, as it's always curiously observing its surroundings.
Ungon2 was first spotted in the vicinity of a research center near the Ruins of Alph. Computers in its vicinity begin to display text characters, but the messages do not belong to any known language.
It has a strange decrepit appearance, as if it were partially burnt away. As it floats through the forest night, it sings a haunting song; those that hear it are said to see grim visions of their future.
Unkiss appears attracted to those with gentle hearts, flying over them and observing them quietly. However, when the chosen being notices it, it quickly flies off and hides.
As it dances, it strikes poses that seem to correspond to letters of the alphabet. Whatever sort of message it is trying to convey has yet to be deciphered.
It uses advanced psychic powers to keep aware of its surroundings while watching over its Trainer. It can rotate its head 360 degrees; it will always keep its eye on its Trainer.
Some say all Unvoir are avatars of the same being projected into our reality from somewhere beyond. The shifting mound of limbs behind the body grasps and gazes gently at those near, seemingly searching for something important.
Its large singular eye remains eternally closed, though Unking still functions normally in spite of this. Some fringe theorists believe that should Unking open its eye, it is a harbinger of great doom.
Each segment of its body appears to be shaped like a letter from the alphabet. The body appears to spell something as it flies, but strangely, those who witness it each report a completely different set of letters.
Each of the eyes spread across its body are thought to stare across space into different dimensions. Should one meet an eye's gaze, they too may catch a glimpse of these unknown worlds.
Its singular eye will never blink, even when attacked directly. It stares with deranged intensity, gazing beyond the veil into something past visible reality.
It enjoys singing in the evening, though the warped notes it lets out tend to disorient those who listen to it. Some have reported that the note-shaped part of its body changes depending on the song.
Unink have been recorded invading research labs and replacing the gears in machinery, typically those that print or visualize information. Machines with Unink in them constantly produce indecipherable combinations of numbers and letters.
Unpede hovers just above the ground, its central eye forever unblinking. Those who stare too long will swear they've seen the shape of something rotating inside the cocoon, but find themselves incapable of describing it adequately.
The two eyes look to each other as if they are separate beings, though science shows no sign of anything like a second brain. In deep snow, it uses the upper eye to see above the snowbank covering its body.
It takes the form of a discarded book in the hopes curious onlookers might take it home. The contents of the book are pure nonsense, but those who read it are entranced nonetheless.
Each of the eyes on its body can launch powerful Ice Beams to freeze opponents. Those who have met Unice's gaze report feeling a chill run up their spine, unrelated to its ice powers.
Unsteel is a strange metallic Pokémon that typically remains silent and sedentary. The circles on its face are actually eyes that can detach and float around to better observe its surroundings.
Resting on the ocean floor near underwater ruins, Unperl is almost always seen closed. If forced open, its single eye blasts the one forcing the shell apart with psychic energy that puts the aggressor in a dazed, amnesiac state.
It produces the image of floating symbols within the minds of others to communicate. It values peace and solitude so that it can focus and hone its psychic powers.
Unzee's abilities allow it to ensnare small groups of Unown as its thralls, which follow it around and cause those who view them to fall asleep with a single glance. Its eyes glow a piercing red as it feasts on the victim's dreams.
Rare eyeless variants of Unzee exist that behave even more aggressively, sending out their thralls of Unown to send as many victims as possible to sleep so it may gorge endlessly on their sweet dreams, leaving only nightmares behind.
The dark egg in the clutch is protected at all times by the rest of the group. Should anything make an aggressive move towards it, the entire group will pile onto the aggressor in a vigorous counterattack.
Lighter and less sturdy than it would appear, Wobkhan's form bounces around from even light impacts. Though it looks disorienting, the child seems to enjoy being jostled around in the pouch during these moments.
Wobsey is compassionate and always willing to lend a friendly pat or hug to those feeling down. It will, however, immediately and roughly smack anyone that attempts to touch the black egg it carries with it.
Wobtei is typically non-confrontational and won't even respond to the first few blows struck against it. If it bashes its tail against the ground, however, one has succeeded in angering it and should be ready to flee from its burning vengeance.
Wobpom tries not to stay in combat for very long. Its main method of attacking is using the black protrusions on its tail, but striking against another seems to cause Wobpom pain as well.
Wobish absolutely detests having the leaves on its head touched. Anything that reaches to touch them will be batted away with its long arms, or hit with a cloud of stinky pollen before it runs off.
Giramar uses its flame breath to ignite branches and plants just before it devours them in order to enhance the taste. The head on its tail can breath fire in self-defense, even when Giramar is sleeping.
Its rear head possesses its own tiny brain as well as its own flame sac for producing fire breath. Anybody that tries to sneak up from behind is in for a nasty burn.
Girabat's cry emits psychic waves that affect the target's perception, causing them to see double. Girabat uses the confusion this creates to more easily swoop in and catch its prey.
The front head has powerful eyesight, and the rear has mild precognitive capabilities. Between the two, Giratu is nearly impossible to sneak up on, flying away at the faintest hint of danger.
Girawoodo has a mischievous streak, staying motionless until something passes by and then biting them with the mouths on either hand. It then quickly goes back to being still, pretending it did nothing to the irate bite victim.
Girasparce always keeps its body coiled up in a spiral to some extent. It's front head is fairly docile, but the tail's head is skittish and will attempt to jab its horn into those who get too close.
What appears to be a tail with a mouth is actually the organ with which Giratank produces milk. Most farmers who have Giratank confess the sight of its milk production can be a little unsettling.
Giramagius itself is rather docile, but the head on its tail is rather vindictive. Even if Giramagius would rather flee than fight, the head will hurl dark magic from its mouth and instigate battles on its own.
The rear head will occasionally sense a separate disaster from the main head, influencing Girasol and leaving it torn on which to assist with, often freezing up and helping neither.
Girawear is a cuddly and gentle giant despite its strength and size, but its tail is a bit rambunctious. It must be careful not to hold those it hugs too long, or the tail may try to bite them while in its embrace.
Girakey is a surprisingly well-mannered Pokémon, as all the usual aggression appears to have been funneled into the tail. As a result, the tail gnashes and swings at anything approaching it, even when Girakey sleeps.
Giracanth's large nose glows slightly when using its psychic abilities. While Giracanth mostly avoids combat, using its powers to simply repel others, the second head on its tail is prone to taking a bite out of anything near it.
The two halves of Girata produce flames independent of each other. The front half uses its fire offensively, while the back half applies it for defensive maneuvers.
Girafetchd carries its own tail, which contains a secondary head with its own tiny brain, close at all times. The tail can consume plants and fungi the main head cannot, giving it an alternative way to gain sustenance.
Its second head will regularly nibble and gnaw on anything that gets too close. Due to its smaller brain, it will occasionally bite the other head, forgetting they share a body.
Girano's hypnotic powers are all its own, not requiring the help of the small head it carries. It lets the head think it's crucial to the hypnosis effect so that it can feel helpful.
The child is more aggressive and combative than the parent. Pinekhan is often forced to restrain the young, to keep it from leaping out of the pouch and exploding at something.
Due to the unique texture, Pinefree makes a soft crackling noise with every flap of its wings. Sentret are known to enjoy gnawing on these crunchy scales when they shed and fall to the forest floors.
Pineuna's cocoon is made of several rigid plates layered over each other. It constantly grows new plates to replace the old, so that its defenses remain strong until it completes its evolution.
Pinepi removes and offers tiny plates from its own body as gifts to those it is fond of. They grow back quickly, and the self-removal is painless, so there's no harm in accepting the present.
It has a possessive streak when it seeks a tree to perch on. If Kakuna and similar Pokémon hang threads on its tree, it will use the beating of its wings to blow them all to the forest floor so it alone can remain.
Pinetler rubs its body against tree bark in order to help scrape and snap off plates of its body that have grown excessively. The fallen pieces biodegrade quickly and provide more nutrients for soil and plant life.
Pinesect burrows most of its body down into soft soil to sleep or feast on roots. If a predator should agitate the part that remains above ground, its plate-like mushrooms on its back will eject and burst into blinding, irritating spores.
Pineple is often found milling around groups of Pineco in the wild. It crawls over them and eats small insects that will cling to the Pineco and bother them, grooming them while gaining sustenance for itself.
Forredrill nests should be given a wide berth for safety's sake. Extremely territorial, it fires sharp spines from its front limbs, launching at high speeds from long distances.
Forreon's meals consist of stone, dirt and other minerals in its home. As it digests, parts of the materials get compacted and stored in the pores on its sides, to be fired out at high speeds in self-defense.
Forreduck spends much of its time staring blankly into space, ignoring most outside stimuli. Should something manage to startle it out of its stupor, it instinctively creates and fires spikes made of psychic energy as a defense mechanism.
Dunsaur comes out during the warmer parts of the day. As the temperature cools, it uses the vines from its bulb to dig out holes for it to sleep in until the next day brings about more warmth for it to soak in.
When put on the defensive, Dunsea buries its tail into the ground to stabilize itself. Doing this allows it to become much more accurate in its ink shots.
Pressing the red circle on Dunmime's torso makes it emit a variety of funny noises, making it popular with young children. Pressing the red circle on its face hurts it, however.
Dunium has a very calm and gentle personality, taking life at a slow pace. When it yawns, it generates a sweet scent from its mouth that invokes drowsiness in others near it.
Dundreavus digs a hole to hide in, using it to create an echo for its eerie, haunting cry. The acoustics enhance the effect, making it easier for it to feed itself with the fear its cry causes.
Rival Dunrow duel each other via swordfights with the drill tails they possess. Once a hierarchy is reached via victory, the loser forfeits some of its stored food to the victor.
Dunler's pointed tail is quite powerful and sturdy. If it were rolling down a mountainside at top speed, drilling into the wall with its tail would cause it to stop in its tracks instantly.
Dunpoke's drill-tail is an effective tool for burrowing through dirt, but it often forgets why it burrows and stops halfway within the ground. It will often need help being pulled out of holes it dug for itself.
Gliret squirms its way into narrow spaces, waiting until it can leap onto another's face and grab onto them. This isn't an attack behavior; Gliret is simply overly affectionate.
Glieary's large ears give it a keen sense of hearing that aids in hunts. It swoops quickly and silently to strike prey, but flees in terror if the first blow does not finish the job.
Steepie digs tunnels in soil that Caterpie inhabit for safety while Steepie sleeps out in the open. Due to its steel carapace, those that would prey on Caterpie find their jaws useless in trying to take a bite out of Steepie.
Its body is composed of highly durable steel. This resilient form allows it to burst with an explosion of electrical energy, while leaving its body intact and undamaged.
The huge skull of Steelix is almost too heavy for Steebone, hampering its movement in exchange for strong armor. It can hide its entire body within the steel skull to weather prolonged attacks.
Steewak carved itself armor and weaponry out of discarded bits of Steelix. Using these, it considers itself a guardian of the defenseless, striking back at those who would pick on the smaller and weaker.
Steesey's eggs are actually coated in a tough metallic shell to deter predators and make effective weapons in battle. If it wishes to share one for consumption, it breaks the outer layer itself, revealing the nutritious contents within.
Mainly inhabiting watery tunnels and underwater caverns, before their discovery, the wailing and metallic cry of wild Steeras was the fuel for many a seafaring ghost story and a warning for sailing ships.
The steel casing of its body holds tightly around the molten magma Steecargo constantly produces within. Between its nigh-impenetrable shell and its ability to belch streams of lava at will, few are considered a danger to Steecargo.
Steephan consumes large quantities of soil, storing away stones and gems swallowed while digesting the dirt. When it lets out a bellowing trumpet, the stored shards of rock and crystal shoot out and cut away at intruders.
In the past, poachers attempted to hunt Steefeon for the beautiful crystals on its body. This quickly proved fruitless, as once removed from Steefeon, the crystals turn brittle and crumble to dust.
Stone gears churn to power the crystalline core within Steeklang. Once fully charged, the gems fire off powerful beams of radiant light.
The crystals on Steerem's body are considered priceless in value. Gaining them is nigh impossible, however, as its chilling breath will freeze solid any who try to approach it.
Blacksmiths of old used Steelgon to test the durability of their forged weapons. If one could strike the hardy shell of a Steelgon and not crack or break, then it was considered a work of true quality.
Steebat's heavy body makes it nearly impossible for it to fly for more than a few moments. It uses its metallic wings and heavy tail as bludgeoning tools in combat.
Steesteel's heavy metal body is durable to the point of being nigh impervious, but its weight causes it to be nearly immobile. It fires powerful bursts of energy from its feet and hands to maneuver itself in short-distance increments.
The spores Steesect produces cause rock-like fungi to grow on most surfaces. Though harmless to humans, these strange mushrooms can be very harmful to Rock-type Pokémon, causing painful paralysis with a single touch.
Steelem shed their outermost layer of metal yearly, growing a stronger one shortly afterward. It's said that those reaching one hundred years develop impenetrable skin.
Despite its heavy body, Steedash can gallop at high speeds, trailing dark flames behind it all the while. It races to the highest peaks it can and stands watch over the mountain, cutting a striking visage.
Despite the lopsided appearance, legs that look unchanged from Dodrio carry the three massive Steelix heads with only a marginal decrease in top speed. Scientists are still baffled by this.
Snubtung is very proud of its big blue tongue, presenting it to any who would bear witness. It is prone to pouting if people do not compliment its size and hue.
Snubird travel around the world, giving out gifts to well-behaved pet Pokémon. Badly-behaved pets instead get a scolding wallop from the heavy sack of treats it carries.
Though usually well-behaved, Snubusken gets feisty in the presence of others of its kind. A meeting between two Snubusken almost always starts with an exchange of numerous rapid kicks.
Snubtik spikes out its fur and sheds sparks when threatened, growling strongly at potential danger. Unfortunately its strength is rather meager, so if the threatening display fails, there's little else it can do.
Normally Snubish has a placid personality, but when it chooses a spot to call its own to settle down and gather sunlight, it becomes more aggressive. It growls at and smacks anything that comes near with its large leaves.
It makes a frightening face and growls to scare smaller Pokémon away and steal their things. Should it face opposition, however, it immediately turns timid and runs away in fear.
Socialites have begun seeing Snublithe as a fine trophy pet to pamper and preen. Competitions to see who has the most well-groomed and dressed-up Snublithe have become common in affluent locales.
Spearos tends to bully flocks of Spearow, yet at the same time defends them from larger Pokémon picking fights. It seems to believe that only it is allowed to pick on the little birds.
Having not evolved the long beak of its Fearow kin, Spearow often has to resort to bullying flocks of Spearow away from food in order to gain sustenance of its own.
Spearpass uses magnetism to achieve something vaguely resembling flight. This takes a lot of energy to maintain, so travelers should be wary to watch for exhausted Spearpass falling out of the trees.
Granorb growls and gnashes its teeth to create sparks as a way to ward off others. If this doesn't work, it opens its jaw wide before biting down hard, the force of which causes a powerful explosion.
Grankrow's fearsome face makes small birds flock to be its underlings to avoid incurring its potential wrath. Few figure out that it is incredibly softhearted and will buckle beneath the slightest bit of opposition.
Grancor doesn't have a strong will for fighting, so it relies on clicking its claws and gnashing its large jaws to scare off others. When push comes to shove, however, one shouldn't underestimate its bite or venomous sting.
Parts of Granswine's lower jaw jut out from its face like tusks. During warmer seasons, these oversized teeth generate cold air to keep it cool and prevent overheating.
Granlord's fearsome appearance and huge size cause many to treat it as a vicious monster, but it is in actuality incredibly gentle and even timid. Even when attacked it rarely retaliates, instead choosing to flee.
Grantrum is a notorious antisocial rebel, stirring up trouble for no other reason than because it can. Even its own Trainer is not exempt from its unruly and disobedient behavior.
Qwilbone uses a special bone as a flail to smash over the heads of its opponents. The spines on the flail are tinged with toxins, so getting hit causes one to be wracked with a potent poison.
One should take extreme caution when approaching Qwilkhan. The parent can control itself and not poison those it trusts, but the child lacks control of its toxins; any touch of its spines will be painfully poisonous.
An alternate coloration of Qwilkhan often found in more tropical regions. Its different colors are likely due to a higher intake of fruit in its diet, and this variant is known to have less dangerously potent toxins in its spines.
The poison in its spines can also be mixed internally with the ink it spews, letting it infect creatures near or far with its toxin. It's known to have a strong dislike of Malamar, turning aggressive immediately if it spies one.
Qwilrill is able to rest on its spiky tail-orb without any sort of discomfort, even bouncing on it to alleviate boredom. Anything else that tries to touch the orb will be pricked and given a painful dose of venom.
Qwilceus can inflate its body massively to generate poison spines that fire off into the air once it exhales. It's been recorded firing up to a thousand needles in a single burst.
The heavy pom-poms on Qwilcorio's arms are filled with both toxins and electricity. It combines its dances in combat with powerful bludgeoning strikes that leave foes poisoned or paralyzed.
Qwildisc has become infamous among couples, as it has a tendency to leap and attempt to sting those it sees behaving romantically. It's thought that this behavior is born out of little more than petty jealousy.
Qwilsian has a personality as prickly as its body. Finicky to the extreme, owners must work hard to earn enough of its trust and affection for it to retract its poisonous spines and allow itself to be pet.
Qwilobat's entire body is covered completely with poisonous quills. If it makes a noise similar to kissing, it is best to flee; the sound is a warning given as it prepares to fire its spines in every direction.
Qwilno's hypnosis abilities are only effective on about 30 percent of people. When its pendulum fails, it simply hits the victim with it, injecting them with a toxin that quickly knocks them out.
Scichan's heavy metallic form restricts its movement, forcing it to take a tactical approach to combat. It endures attacks while waiting for the perfect opportunity to retaliate with a punch so strong it knocks out a foe with a single strike.
Due to its offensive and defensive strength, Scidon is a bit of a braggart. It taunts foes by rapping its claws against its head or using them to crush thick stones to rubble before their eyes.
The pincer on Sciras's back is spacious and soft inside and ill-equipped for any sort of offense. Instead, it can safely store a number of passengers within to keep them warm and safe during its sea travels.
Scitoed's claws contain tongue-like appendages it can fire out to grab and store insects for later consumption. The length and speed of the tongues also make them effective as whips in combat.
Scigia's claws hold the power to emit gale-force winds or torrential geysers of water. It uses these abilities to force back intruders to the solitary islands it claims as its home.
Scipom's two tails end in pincers with incredible gripping power. Some have put it to work in junkyards and other jobs where it can assist by tearing apart large materials.
Scieon launches tongue-like extensions from within its claws. These are covered with the same sturdy metal its body is, making them extremely effective as whips to be used as weapons in combat.
Scileon's heavy body causes it to plod around slowly when on land. However, despite its weight, it is masterfully quick underwater, hunting dangerous Pokémon like Sharpedo and Tentacruel with ease.
Scileon's pincers possess a powerful grip and freezing ability. Those seized in its claws get frozen solid and tossed aside, as a warning not to mess with Scileon further.
With its steel muscles, scythes and pincers, Scichamp is a destructive powerhouse like no other. Contractors have used it regularly to help in deforestation prior to construction efforts.
The pincer at the end of Scifetchd's stick makes it perfect for grabbing berries too high for it to reach normally. Its weight and metal coating also make it an efficient club to use for self-defense.
Sciler's giant metal pincer and steel body make it a formidable foe. Few attacks can even scratch its heavy carapace, and its giant claw has enough crushing power in its grip to shatter the sturdiest of steels with ease.
Shubone resembles a Shuckle using an old forgotten skull as a replacement shell. As it generates berry juice, excess liquid pours from the hollow eye sockets, making it look as if the skull is crying.
Shusey grows a variety of berries naturally in its pouch, which it uses to create mixed juices inside its body. These concoctions are effective at combating various illnesses, and Shusey shares them freely.
It contorts its limbs into the shapes of wings that miraculously allow it to fly for short periods. It enjoys coating berries in flower pollen before consuming them.
When initially observed, Shutini was thought to be the first sighting of a shell-less Shuckle. Though debunked, it has invited fringe theories about a possible shared lineage.
Usually passive in nature, Shunite keeps most of its body retracted in its shell and looks as unimposing as possible. If pushed to confrontation, however, it reveals its full size and strength, making quick work of its foe.
Shudile spends much of its time tucked into its shell, floating down rivers and streams. It uses a long tongue to slurp up insects drawn to the sweet berry-like scent its shell gives out.
Shuret squishes berries between its paws and offers the juicy slurry to others as a sign of affection. This makes owning one as a pet a sticky, messy affair for most Trainers.
Shuown consumes berries that become berry juice within its body. It sticks to walls or trees to mark them with its berry juice, though it's not known if this is a territorial action or something else entirely.
When Shuceus appears in a forest, it consumes all the berries from the trees around it before vanishing. The berry juice created from this mixture within its body is extremely rare, and said to be a miracle elixir capable of curing any disease.
Berries Shupede consumes mix with its internal toxins to make a poisonous juice. It launches globs of the toxic concoction from the holes in its carapace as a way of self-defense.
When its jaws are closed, Shutrum's tentacles wriggle out of the pores of its shell. When its jaws open, they all undulate out from its mouth to grab and reel in any berries it can take in to consume.
When Shugeist's body is in the process of creating juice, an orange light glows from the largest holes in its shell. This unsettling view has lead many to believe that Shugeist's berry juice is cursed.
As it eats berries, it creates a mixture of berry juices within its shell-like cranium. If a painful migraine flares up, this juice may erupt from the hole on top like a geyser.
Shucanth swims via using its many limbs to propel its shell through the water. When it creates berry juice, the resulting sticky liquid oozes out from the mouth-like hole in its shell.
When Shura senses danger, it tucks its limbs into its shell before teleporting away to safety. On rare occasions, berries it stored within do not travel with it, hovering in midair for a few seconds before dropping to the ground.
To accelerate the juice-making process, Shuler tucks inside itself and rolls down mountainsides to churn the berries inside it. Though effective, much of its juice spills out and stains the paths it rolls down.
The sixth egg in the clutch has a particular affinity for finding sweet nectar and sap for the rest to consume. It does this primarily to make sure that the rest don't ever wish to feed of its own sap.
Heralee's horn is nearly as powerful as its legs. Scooping large opponents and tossing them into the air, it finishes them off with a merciless roundhouse kick as they fall back towards the ground.
Herahorn seeks to consume the sweet sap from forest trees. It won't hesitate to knock over the trees with its charge, just to more easily suck the sap from their bark.
Heragela uses its horn to pry off layers of bark from trees or dig holes in dirt. Once it finds small insects beneath, its many vines reach out and grab the bugs so it can begin eating.
It tears deep holes in trees so that its young can crawl inside and feast on the sweet sap within. Any interlopers that venture too close during this time will be tossed aside by Herakhan's powerful horn.
Normally a Pokémon with a very mild temperament, Herafree becomes very greedy and aggressive where food is concerned. If anything tries to pry it from a tree while it feeds, it responds with extreme violence.
Herauna will embed its horn deep into trees before fully cocooning itself, so that sticky sweet sap trickles onto it. It absorbs the sap into the shell, which helps fuel the evolution process.
It uses the horn on its abdomen to cut and dig into trees in order to get to the sap within. Being greedy, it will aggressively flail its horn at anything approaching while it feasts, even other Heradrill.
It can retract and extend its limbs from any of the holes in its shell. Predators thinking they can sneak up on it will be surprised when its horn disappears and then flies out of a completely different section of its body.
Herapiny hollows out materials to collect sap it can carry around in its pouch. Though the sap is primarily for its own indulgence, Herapiny will almost always be willing to share if asked.
Heralia's twirling dance is as lovely to watch as it is effective in battle. With two horn-like appendages on each arm, it can leap and whirl around to take out opponents with grace and ease.
It lightly peels away bark from trees to gnaw on the wood and seek out sap to suck. Normally nonviolent, its horn is typically only used to swat or fling nuisances away.
Its large horn is good for tearing bark off of trees, but is predominantly used against rival Heraran. They butt heads and horns equally in disputes over food, territory and mates.
Heraveon uses its horn to peel bark from trees so it can smear the sap onto its ribbons. It then goes off to share the sap with other hungry insects. The ribbons' natural secretions seem to make the sap more flavorful and appealing to the bugs.
Herafable has a disinclination for prolonged combat, preferring to toss an opponent with its horn and then flee. Usually solitary creatures, during the full moon groups will gather together and mill beneath the moonlight.
Herafable owners like to decorate it for the winter holidays. Herafable itself delights in being dressed up and providing festive lighting for friends and family. Delibird also seem drawn to decorated Herafable.
Once it sinks its fangs into a tree, it refuses to let go until it's had its fill. If Herabat is not forcibly removed, it may drain a tree completely of its nutrients and leave it a wilting husk.
The many claws near its neck let it attach to trees to better eat the sweet sap from their bark. It is a curious sort, and seems unaware of its size and stature potentially being frightful to smaller creatures.
It bashes its horn against trees to dig and pry its way within to get to the sweet sap within. The taste of the sap helps soothe the pain of the headache it gets from using its horn.
When tucked into its shell, the horn sticks out from the front. Small feelers let it sense if predators are near, and it can strike the ground with its horn to propel itself away from danger if needed.
Herafetchd uses the leek it carries in combination with other flavorful grasses as a lure. It sets a trap for leaf-loving insects and waits until they get close, then attacks from above with its horn to knock them out.
The larger head is adept at sensing opportune places to feed as well as nearby predators, while the smaller head takes care of defending itself with its mighty horn.
Inhabiting colder waters, Sneachou lures creatures closer with the hypnotic glow of its appendage. Once something draws near, it cuts them with tiny claws hidden in its hands that carry a chilling, immobilizing poison.
Sneaqueen is a vain sort, obsessed with jewelry in particular. Trainers should expect to regularly gift and bribe it with bracelets and necklaces if they ever hope to have Sneaqueen obey.
Sneadra looks more intimidating than it actually is, but doesn't stand for bullying. It spits a glob of sticky slime at bullies, immobilizing them so it can get close and punish them with its claws.
Tedditu has a simple mind, but possesses great psychic potential. When the crescent moon on its head glows, it receives a short vision of the immediate future.
Teddiring is quite popular due to its large size but amiable disposition, often seeking to cuddle anything smaller than it. It's so softhearted it will tremble before any battle, even against weaker foes.
Tedditank's high consumption of honey means that the milk it produces is particularly sweet in flavor. It's often shy about sharing its milk, but is easily convinced when offered sweets in exchange.
Teddifeon's leafy bits change color with the seasons, growing pale in the winter months. During the spring they become golden-brown, and emit a pleasing honey-like aroma.
Teddikip's preferred home is one lush with mud puddles and trees bearing honey. It's almost constantly seen caked with both mud and honey all over its fur.
Teddidon has a metallic shielding around its skull as well as its claws. The metal around the claws is used to more easily climb and dig into trees to obtain honey.
Though placid in the presence of humans and other Pokémon, Teddiran maintains a strong rivalry with others of its kind. Its quite common to see them charging at and headbutting into each other, particularly over food.
Teddiveon uses its ribbons to gather up extra honey and lick it off of them later. It gathers and consumes so much that even when cleaned off, the ribbons still carry the scent of honey.
The only thing that Teddilous's heads agree on is a love for honey. This leaves them often fighting over the snack and winding up coated and sticky, and often biting each other as they try to lick the stains off the other.
A honey-like drool drips from Teddibat's mouth at all times. The sweet scent attracts small insects to it, making it easy for it to slurp up the stuck bugs for a meal.
Teddith collects spare coins it finds and builds a collection. Once it gathers enough, it goes into human civilizations and attempts to barter its coins for tasty treats such as honey.
Teddichamp has a playful sense of pride in its musculature, always looking for a way to show off and impress others. It often expects to be rewarded with sweet honey treats for these displays of strength.
Some believe Tedditly is the spirit of deceased orphan Teddiursa. It floats through forests, its haunting wail causing Teddiursa to cry and Ursaring to go into grief-stricken rages.
Ursawak's strong arms let it wield the bone club with great effectiveness in battle, but its preferred use is more mundane: Ursawak enjoys smearing the bone with honey or sweet juices, saving them to lick up later.
Easy to anger, Ursahorn goes on charging rampages through the forests, bowling over trees and anything in its path. The only thing that can stop its charge is the scent of honey, whereupon it becomes very docile.
Though it looks aggressive, Ursamime takes its antics and attempts to entertain very seriously. Its usual act involves the upper arms arguing with the lower arms during their miming.
A bit sullen and antisocial, Ursavee tends to stick to its own devices, though it is easily lured closer with the promise of honey. If fed enough sweet treats, it will eventually open up and behave in a more upbeat fashion.
Ursawoodo's claws can be detached and used as throwing projectiles against opponents, as they regenerate over time. It's thought that this might have inspired the creation of shuriken in the past.
Ursatress produces a sticky, honey-like substance in its core, which it can fire as projectiles. The impact is powerful enough on its own, and the syrupy thickness often impedes an opponent's movement.
More aggressive than the average Teddiursa, Ursaursa tend to live more solitary lives fending for themselves. They are protective of Teddiursa however, and won't hesitate to claw viciously at anything that threatens them.
Though it has a gruff appearance, Ursabird enjoys sharing gifts from its bag with young children that behave well. It's been noted that all the gifts it hands out are related to honey in some way.
Ursamory's heavy body makes flying for long distances difficult, so it claims only small patches of territory. If angered, it may pluck one of its sharp feathers from its wings and use it as a throwing weapon.
Ursabok hides away in caves until the moonlit night falls and it can hunt. The ring on its chest reflects moonlight and casts hypnosis on victims who see it, stunning them and leaving them open to be constricted.
If you see a Ursaslash curl into a ball, do not assume it has gone on the defensive; it rolls into opponents at high speeds to cut and crush them with its bulk and sharp spines.
Urban legends warn not to go deep into forests at night or you may run afoul of Ursawile. The tales say that if you see its diminutive frame, it's already too late to escape its fearsome maw that lunges from the darkness.
Many a terrifying tale is told about sightings of Ursaclops in the night. As the stories go, a victim sees a glowing ring in the dark, becoming so hypnotized by the sight they never see spectral claws ready to descend upon them...
Ursaveon uses a honey-like secretion from its ribbons to mark territory. Circles drawn on tree trunks using this special sparkling honey indicate the trees have been claimed as Ursaveon's.
Ursapius's leaf-wings are comprised of a sweet and succulent honey-like substance. It constantly has to shake off bevies of smaller Pokémon that climb onto it to sample its flavor.
Ursanine patrols around deep forests, guarding the denizens within from harm. Stoic by nature, it never makes the first strike, but responds mercilessly to those who would choose violence against it or those it protects.
Ursanine patrols around deep forests, guarding the denizens within from harm. Some variations of the species are notably more pacifistic, shielding smaller Pokémon from attacks as they retreat to safety together.
Ursawrath's spiked fists are strong enough to stop a speeding semi-truck in its track with one punch. Rivals will test their strength by punching each other directly in the center of their circular chest patterns.
Ursachop holds itself to a high standard in appearing strong and stoic. This front is rather easily broken when offered honey, as it can't resist ecstatically gorging on the sweet treat.
Ursaler hibernates in caves, curling up and appearing as a large boulder to most. Anything that causes it to wake up will suffer powerful and painful claw swipes in retaliation.
Ursadash protects young forest Pokémon from poachers. With its tremendous strength and speed, it can scoop up helpless young and fend off attackers with powerful swipes or kicks before retreating faster than most can keep pace.
It scratches claw marks into trees that grow particularly flavorful fruit. The three heads will sometimes argue over whether a tree's fruit is worthy enough to be marked.
Slugdeen swim magma rivers, grouping together in small schools. During eruptions, one can witness several of them attempting to swim up the streams to climb the volcano's rim and enter its insides.
Slugzor's wings are not used for flying, but generating warmth to regulate its body temperature. Outside of its volcanic home, it must heat itself constantly, or its body would harden and become brittle as it cools.
Traveling through Slugshrew territory can be a risky endeavor: it rolls from one lava pool to another in order to avoid its body cooling down and drying up, paying no heed to anything that might be in its path as it does so.
For fun, small groups of Slugshrew will gather together and watch each other curl into balls and leap into lava pools. The one who makes the biggest splash when diving is the victor.
One should take cover should it spot a Sluglord rising up from a lava pool. It surfaces to vent excess lava from its spout, which sprays all about and will burn anything in the surrounding area.
When confronting others, Slugking rises slowly from magma pits, relying on its intimidating appearance to scare off most opposition. Though it possesses great strength, its movements are slow, hindering its ability to physically threaten others.
Slugram's molten body is said to be the result of its internal heat burning so hot that its body has begun to liquefy. It resides deep within volcanic caverns and only appears before those with truly fiery souls.
When standing still, Slugva vibrates its wings rapidly against its body. The wings generate heat and keep its body warm, so it doesn't cool down and begin to harden.
Slugbat are known to reside in large groups within volcanoes, attracted to the intense heat. If one sees a flock of Slugbat flying out of a volcano all at once, it's a sign an eruption is about to occur.
Slugda's lack of balance causes it to often fall over as it moves and lose its shape, becoming little more than a pool of magma. It takes several minutes for it to right itself and regain its normal form.
Slugpius's leaves are actually made of a tightly-packed ash. The material is highly condensed, enough that it retains enough strength to allow Slugpius to fly around its volcanic home.
Rarely, plant life will form even in active volcanic areas, becoming Slugsprout. Though hardier than most plants due to their intense survival instinct, water will make it wilt rapidly.
A small shell of hardened magma has formed on Magma earlier than usual. The weight added to its small form makes it more difficult to stay moving and to resist its skin cooling and hardening.
Magtyke swims about in magma pools without a care. It often floats on its back, sunning itself and keeping its rocky underside dry and brittle.
Chunks of stone and magma swirl endlessly above Magtomb's core stone. Should these components retract into the stone, it means somewhere in the world a volcano is about to erupt.
Folklore states that Magclops is cursed, lava that gained malevolent sentience and inhabited a stone body. It hypnotizes those that gaze into its eye, trying to lure them to walk into pools of magma.
Said by some to be the epitome of volcanic fury, Magdon is a figure of destruction in island mythology. The magma within its shell is believed to reach incalculable, impossible temperatures.
Magram appears to be the subject of ancient legends in some regions, that speak of kingdoms becoming too greedy and being melted away for their hubris by the powers of a molten dragon.
Magloon has been observed using its tendrils to grab hold of wild Slugma and lift them away. It dumps the other Pokémon into nearby volcanoes, though why it does so is not known.
With a body of magma and volcanic rock, Magcanth effortlessly swims through lava in volcanic isles. It dislikes the presence of others, spitting out globs of magma mixed with bits of stone at anyone who catches its ire.
Fearkhan is a doting yet strict parent, encouraging its young to hunt for food on its own. It trains the child's flight by flapping its wings, providing strong gusts of wind the young must fly against.
Feardle primarily feeds on tiny fish in small ponds. It dips its stinger into the water to leak poison into it, then uses its beak to spear the sickened fish that float to the surface.
Feardrill uses the beak-like stingers on its arms to spear through fish and larger insects for consumption. It flies up to high canopies to eat, hoping to remain far away from any that would potentially steal its hard-earned meals.
It uses its wings to kick up strong gusts of wind to blow away trespassers in its territory. Those unable to be pushed away or those who return after ignoring this warning risk getting charged at and potentially skewered.
It perches coiled around tall trees, before using its wings to glide far distances and hunt unsuspecting prey. Having Fearbok glide over you while adventuring is said to be an unlucky omen.
Normally Feareon uses its extendable tongue to catch small bugs to satiate its hunger. However, its beak can also elongate slightly in a quick burst, making it effective at spearing fish swimming close to the surface.
Feartrum's powerful legs and eyes make it a fearsome hunter. It can spot prey miles in the distance, run rapidly to catch up, and leap long distances to pounce and clasp its powerful jaws down upon them.
Fearor keeps low to the ground, as its heavy round body is difficult to keep aloft for long. If another hunter tries to compete with it for a meal, Fearor fires short range beams of light from its eyes to deter them.
Swisir's pincers are very cold to the touch. It sniffs out succulent berries growing on trees, using its pincers to grab them, keeping them chilled and fresh until it's ready to eat.
Swireep's potent sense of smell allows it to sniff out tasty mushrooms even from long distances. If it's caught the scent of something good, the orb on its tail glows brightly.
Swireon goes out to forage during the evening, sniffing out mushrooms to dig up. Its sense of smell seems directly tied to moonlight exposure, so nights with full moons see it racing around and digging up the best quality fungi.
Swikrow typically swipes food from others, with a particular penchant for mushrooms. It's fairly common to see it rifling through garbage located near restaurants and stores.
Its sense of smell has been enhanced even further, able to sniff out food and other items buried deep within the dirt. Its large size means it can accidentally bowl over smaller creatures in its eagerness to investigate a smell.
Trained Swikid can sniff out high-quality mushrooms beneath the soil easily. When it catches a whiff, it runs to the spot and leaps head-first onto the soil, its twin prongs marking the spot that needs to be dug into.
Swieon lives a mostly sedentary lifestyle, making homes where fungi grow abundantly. It spends much of the day napping, using its long tongue to reach out and nab mushrooms when it's hungry.
The spirits inhabiting Switomb's stone are meek and rarely come out on their own. However, they find the smell of fungi irresistible, so offering one is a quick way to draw them out and interact with them.
Swiveon's strong sense of smell lets it easily locate mushrooms beneath the soil, which it then gathers up with its ribbons. It is especially adept at finding mushrooms that have soothing medicinal properties when eaten.
This variant of Swiveon is found in more frigid northern regions, and is especially good at finding rare fungi beneath the snow. These mushrooms are particularly noted for their calming effects when cooked and eaten.
Its fur coat keeps it a little warmer than is comfortable, so it wears an icy cloak to keep itself cool. When strong winds pick up, powdered snow drifts off of the cloak in large amounts.
With a lazy and simpleminded disposition, not much will rouse Swipoke from its constant slumbering. The best way to get it to wake up and move around is using the scent of mushrooms, its favorite snack.
Swiduo sniffs low to the ground searching for roots and mushrooms to snack on. Its highly skittish nature means that as soon as its heads have found food, they immediately run and hide to eat their meal in solace.
Switly makes little sniffling noises as it flies around frigid areas and leaves a trail of ghostly snowfall behind it. These flakes will give a person momentary chills on contact, even in warmer climates.
Despite its size, Swinix is a timid sort, likely to flee underground at the first sign of aggression. The scent of fresh mushrooms is usually enough to get it to venture out of its home.
Pilorina resides in frigid regions, using its tusks to root around the snowy ground for food. If it spots another creature chilled by the cold, it nuzzles close to warm them with its fur.
Piloveon's thick fur lets it remain nice and warm even in the heaviest of snowy conditions. With just a light brush of its ribbons, it can share its warmth with others, making it invaluable as a traveling companion through frigid areas.
Though its overgrown fur leaves it mostly blind, Piloloom compensates with a powerful sense of smell. It can pick out a foe's scent with ease and use its extendable arms with potent precision.
Corbuzz acts as a defender of its fellow aquatic species. Not only will it fight predators with its own formidable electric capacity, it also shares its lightning to supercharge other Electric types and aid them.
Corvee's adaptive form makes it more resilient to changes in water conditions around it. Nature preserves are introducing it to Corsola colonies in the hopes it may spread this resilience over time and help the species's longevity.
Corluff floats around tropical waters, carried by the ocean breeze. It dances in midair when hovering over coral reefs, and some say these dances improve the health of the reef and its inhabitants.
Restaurants and other shops in tropical regions often employ Corvoir to help serve clients. Customers are enamored by their vibrant appearance and impeccably professional service.
Coray walks at the bottom of the sea, its powerful eyesight letting it see easily through the darkness of those depths. It's drawn to gather near and protect other Pokémon that share its typing.
Corbat can be found in coastal cave areas, being highly active on sunny days. It hunts for small fish that typically mill near Corsola herds, snatching them from the water to drink their blood.
Corful plops down in the middle of sunny beaches to soak up the warmth of the sun's rays. It thrashes about if someone tries to move it, with great strength that belies its small stature.
Remobone wields a specially carved gun made of bones to shoot high-pressure water long distances. Science still has not figured out how exactly the makeshift weapon functions.
Because of the weight of its cocooned body, Remopod's swimming speed is rather low. It hides on the sea floor and defends itself with shots of compressed water fired from its mouth.
Remonub spits water on any fungus it manages to sniff out and dig up. This compulsion is so strong that it will not eat any mushroom it hasn't soaked with water beforehand.
In this form, Remoraid becomes markedly more aggressive, seeking out others to use as target practice. The jets of water it shoots from its mouth or cannon can pierce through steel.
Remoshrew curls into a sphere, letting its hardened scales protect it from other small aquatic creatures. It uses water spit from its mouth to propel it around while rolled into a ball.
Remoceus hides itself in underwater tunnels, appearing only when it pops out to dispel intruders in its territory. It spits out beams of high-pressure water that travel over 100 mph.
A Remoraid floats within the center of Remosteel, the body behaving similarly to its resident's instincts. The cannon on its arm can fire extremely rapid, accurate jets of water.
Its face is a rather perfect encapsulation of its skittish and timid personality. It steers clear of most anything other than its own kind, panicking and spitting ink at those that approach and startle it.
Though it swims at a leisurely pace, Octiking is not to be trifled with; its many mouth tentacles can crush smaller prey with ease, and create and lob painful globs of ink at anything larger.
Octiras tend to follow large ships out of a sense of precaution. Should disaster strike, they use their large body and many tentacles to hold and carry as many survivors to safety as they possibly can.
Some Octillery will hitch rides on top of Slowking, replacing its crown. Its intelligence diminishes as a result, but it retains enough to function in tandem with its new passenger.
After fusing, Octillery now sports armor plating to help its resilience in standing its ground and firing powerful ink shots at foes. There exist some records that indicate this may have once been Octillery's natural form.
Octilord can store and expel absolutely massive torrents of ink for defense. A single Octilord could fill multiple swimming pools with ink and still not have depleted half of its stored contents.
Many works of fiction use imagery similar to Octiceus to depict evil deities. There is some historical records that some island civilizations made offerings to it in the past to ensure safe travels across the oceans.
It's advisable to give Octiduck a wide berth for safety; at any moment, it may experience a migraine that causes it to lose control of its bodily functions and spew ink all around it.
Delipom offers the two bags it carries to passersby, letting them choose which to accept a gift from. In one it carries entertaining trinkets, and in the other only useless junk, so every offering is a gamble.
Those who have been overly cruel to others are said to risk being haunted by Delimagius. It comes in the dead of night, its cold whispering cry said to gift those it haunts with horrendous nightmares, as retribution for the anguish they've caused.
Delichu happily hands out gifts from its bag, but it only allows itself to be the one to handle said bag. Anything that tries to touch it will be in for a nasty zap from its bolt-shaped tail.
Tales of the one who delivers gifts at the holidays describe Delicario as his assistants. As the stories go, this Pokémon can sense the auras of children to determine who is naughty or nice.
Deliking enjoys the act of giving and sharing, but has no tolerance for greedy individuals and thieves. Anyone trying to take from another in its vicinity will be sent flying with a swing of its full bag of gifts.
It constantly produces snow-like material inside its bubble that leaves it cold to the touch. Delisis enjoys being held by others in need of cooling down, cooing softly as it shares its temperature.
Its bag is filled with shiny trinkets it finds and wishes to share. Deep-sea divers hope to run across Delider during their dives, as it could potentially gift something very profitable.
Manras is most often found in tropical waters near coral reefs. It feels a strong protective instinct towards Corsola species, defending them from any threats that swim by.
Occasionally, small creatures will make Manras's back their home. Manras quickly grows protective and attached to them, and defends them with a ferocity not often seen in most Lapras fusions.
Some say a Mantomb is created when a Mantine and its Remoraid passenger pass away simultaneously. The ghostly spirit steers swimmers away from dangerous waters, and has saved many divers from ill fates.
Manray delights in doing evil acts, though most of its actions are inconvenient pranks at worst. It possesses a strange aversion to sea sponges and starfish, for unknown reasons.
Despite cutting a fearsome visage, Manedo is very kind and docile, patrolling Sharpedo-infested waters to keep humans safe. It sometimes adopts young Carvanha and raises them to be equally even-tempered.
Manine is commonly seen aiding lifeguards around the world. Quick on land and even quicker in the water, it can locate and retrieve a person in danger with the greatest haste.
Mandash is very intelligent and studious, often isolating itself in its studies. Care must be taken to encourage it to get out and socialize and enjoy the magic that is friendship.
Mandash appears to gallop through the water, swimming at a smooth and speedy rate no matter the current. It breathes steaming-hot water from its mouth when it needs to defend itself.
Skarbone scavenges up a Skarmory skull for defense and some shed metal feathers for offense. It scrapes its feather blade against the skull to make a screeching noise that disorients predators.
Skardle's wings are too heavy to let it fly, instead used primarily as threat displays. The tips of each feather also contain a mild amount of toxins, should its warning go unheeded.
Despite a heavy metal body making prolonged flight difficult, Skardactyl is a surprisingly agile glider. It dives after prey and crashes into them forcefully, before cutting at them with the sharp edges of its wings.
Electric charges from Skareep's wool travel up its wings, letting it discharge bolts of lightning with strong flaps. It has a strong-willed personality, so few are allowed to shear its wool.
Should an intruder approach Skarsire's territory, it will raise its arms and emit a cry of intimidation. Whether or not the intruder flees, Skarsire won't do anything else after its display.
By flapping its steel wings fast enough, Skarmega creates a high-pitched screech that stuns and disorients prey. At top speed, Skarmega creates sonic booms that can shatter glass as it flies past.
Skarceus's body is made of a rare metal not seen naturally on this world. The red feathers of its wings can detach and act independently of itself in order to better defend itself from those who would try to harm it.
Skarblade's two blades are made of a steel material that stays sharp no matter how many battles it fights. It scrapes its blades together to create an intimidating and ear-splitting screech to make its foes cower before it.
Hounchan decides hierarchy in the pack through rigorous sparring matches. The rare Hounchan that attempts dirty tactics on another will be cast out, no matter if it was victorious or not.
Old science records show that Hounvee was once thought to be a regional variant of Eevee until it was disproved. The skull-like marking on its head shifts color based on elemental affinity, hinting the evolution it may undertake.
Hounrita communicates with its pack via subtle changes in the scent created by its leaf. Pollen spread by the leaf is used as an ingredient in some spicy Johto dishes.
Hounchu are rambunctious little troublemakers inhabiting urban areas. They swipe discarded bones from meals, and use them as heavy clubs to hit and annoy bigger creatures before running off with a barking cackle.
Hounrogue trains together in packs, swapping sparring partners often. Pack members hope for differing evolution, as it will allow a better variety in training partners when the time comes.
Hounchu are rambunctious and rebellious by nature. Though they function in a pack, the hierarchy shifts constantly as they regularly battle amongst each other for dominance and standing.
Hounbi operate in small groups with a single pack leader. If the pack fails in a hunt, the leader will rewind time and let the group try again, as many times as it takes until the hunt is successful.
Hounshrew hunts in small packs in arid desert areas. The pack lies in wait until prey draws near, then takes turns crashing into it from different sides with their curled-up bodies until their target is knocked out.
Gathered together in small packs, Hounwig work together to tend to plants and help trees grow. Berry-bearing trees grown by Hounwig tend to have bitter or spicy-tasting berries.
Should Hounchar feel endangered, it will shriek and flare up the fire on its tail, alerting the rest of the pack. The whole group will fling small fireballs at the foe until the danger has passed.
Images of Hounedge appear often in depictions of medieval times. It's said that it was the partner of choice to knights who became corrupt, breaking or forsaking their oaths.
Hounolu can create small blue aura flames on their body and even breathe out small aura fireballs. The pack trains together to hone auras, flaring at each other to determine which is stronger and decide the hierarchy.
Though it has an impish appearance, Hounish is rather friendly and docile. It often shows up in media as a comically-inept henchman to villainous characters.
Hounbish has been described as having a pungent sulfuric scent, intensified by its tendency to live in small groups. It likes to burn garbage with fire breath before consuming it.
As Hounphox gather in small packs, they hold the flames on their sticks together to create a greater fire. Gazing as a group into the great flame fills them with vigor, making their next coordinated hunt that much more effective.
Game Corners have put out warnings to patrons about Hounth packs, as they have learned to loiter in wait for exiting customers so they can harass them and try to steal their shiny coins.
Due to the headaches they suffer from, their coordination as a pack has suffered, their hunting methods disorganized. The one whose headaches create the strongest psychic pulse is considered the leader.
Hounpoke are popular for being loyal and adorable pets, though they are considered difficult to train. This is not because of any behavioral problems, but that taught tricks will be forgotten within a week.
Hounmite congregates in small groups around lit lampposts at night. It communicates by rubbing its magnets against each other, producing small bursts of electricity.
Its goop-like body burns hot and emits a rancid aroma. People throw it bones leftover from meals to appease it and make it leave, but it takes this as a sign of friendship and lingers longer because of it.
Hountung's thin, prehensile tongue is surprisingly strong, able to constrict and lift large creatures with ease. Its saliva leaves a nasty lingering burn on anything it licks.
Hounchu is considered quite dangerous despite its cute and friendly appearance. Its small body cannot properly contain the toxins that cause lingering burns, so an errant touch could have excruciating results.
Hounperior creates so much fire within its body, it cannot fully contain it. It shoots flames from its arms hot enough to melt a mountain in minutes.
Hounvoir delights in casting a devilish appearance that strikes fear in the hearts of others, though it is all simply an act. It is actually quite afraid of actual combat, and the blood it appears to drink is simply berry juice.
Fragmented records of a being similar to Hounceus have been discovered in ancient ruins. They illustrate a deity that drags away the wicked with 1000 summoned arms to burn the evil in their souls to ash with cleansing flame.
With a wave of its hand, Houndon can cause dark flames to crack the earth and erupt from the ground. Prophets from ancient civilizations once believed Houndon would pass judgement on humanity by setting the world aflame.
Legends say that the end of days will come from Hounquaza descending from the sky and scorching the earth with flames that will never stop burning. Few believe the stories, but those that do are manic in their preparations.
A vindictive little forest spirit, Hountump sneaks up on trespassers in its territory before poking them with its tail. Being jabbed by the tip of its tail leaves one with a stinging burn that inevitably leaves a spade-shaped mark on the skin.
The tar-like substance that comprises its body is horrifically acidic and deadly. The bones seen within Hounuk's body are all that remains of prey it has engulfed and consumed.
It possesses a flicking tongue, yet none have seen for sure if it actually has a mouth. When threatened, it will rattle its tail, producing electric sparks.
It shakes and rattles the tail in its hand as an intimidation tactic against predators. Those that are not dissuaded by the act will find it is still an effective weapon in Ekbone's hands.
If something approaches that could threaten the egg, Eksey swallows it and flees. Once it feels safe again, it regurgitates it back out and resumes its nurturing ways.
Though effective at quickly and quietly attacking prey from above, Ekgey is most vulnerable after a successful hunt. Its wings are not strong enough to lift both itself and its latest meal.
It was once said that gazing into Ekvoir's eyes would turn one to stone, but the truth is more mundane. The many Ekans on its head use psychic powers to stun others as an instinctive defense mechanism.
In addition to punches and kicks, Ekolu uses its tail as a whip to strike and trip up foes to give it an edge in combat. The tip of its tail is an organ for sensing the aura of other creatures, making it difficult to sneak up on.
The true body hides within a hollow, yet sturdy false body that it controls at will. It lashes out at close opponents, striking out from the eye or mouth holes to poison a foe before retreating back within its defensive shell.
It snakes its way through the hollowed gears as they turn, seemingly deriving energy from them. Should the serpent be separated from them, it becomes listless and almost immobile.
Ekpod is a skittish sort, darting away at the first sign of trouble and finding somewhere to hide. It leaves a faint trail of poisonous ooze in its wake.
Ekform absorbs rainwater with its membrane and processes it into poison. The soft covering around its head turns a deep purple as it creates more and more of the toxic liquid.
Ekmer can shift its body into a more serpentine shape that makes it look almost identical to Ekans. It does this to infiltrate groups of Ekans before hunting and consuming them whole.
A gentle soul at heart, Kingnair does not abide by any hostility in its presence. It belts forth an inky mist to obscure everything around aggressors, then wraps around them to immobilize them until they give up the fight.
Fusion brought out more of Kingdra's latent Dragon DNA, giving it a bit more of a traditional dragon-like appearance. It has an amicable personality, but highly dislikes having its whiskers touched.
Kingoh lives high up on the top of mountain peaks located on remote islands. It can spray a prismatic mist to blind others that try to pursue it, and disappear beneath the waves and swim away just as quickly as it can fly.
It flaps its ears to generate electricity stored within its body. It releases bolts of lightning from its trunk in self-defense. Occasionally sparks fly out when it trumpets normally.
Phanbone likes to show off tricks it can do with its bone utilizing its trunk. It's always showing off and coming up with new tricks, eager for attention and praise.
Phanther loves to support others with a friendly pat. Due to its appearance, this often sends the uninformed into a panic, until they realize Phanther's arms are soft and plush, despite their blade-like appearance.
Phanphan are adored for their cute appearance, but are banned in many places as pets. Their massive size combined with their strength and overly-playful nature is too prone to accidental destruction.
Phanvoir makes a gentle bit of music by whistling through its trunk. It has a calming effect on those it feels closest to, and it often uses that as a lullaby to help its friends sleep.
Phanpy and Nidoran alike are protected by Phanqueen in the wild. Stern and solemn, it has enough strength to stop a charging Donphan with a single hand, and send it flying with a punch from the other.
When psyching itself up for battle, small puffs of aura can be seen flaring out from Phanolu's trunk. Its scrappy fighting technique relies heavily on combat rolls for dodging blows.
Phanron plays with others of its kind by charging into each other and wrestling with their metallic trunks. Training Phanron in pairs is advised, as few other Pokémon can keep up with its playful roughhousing.
It flies through its cavernous home by flapping its ears rapidly. The process is rather exhausting, so Phanbat prefers to move around via hitching rides on large stone Pokémon in the wild, or perched on its Trainer.
Phankey is seen as more friendly than most Mankey fusions due to its playful nature, but care must be taken: not playing with it enough will send it into a destructive tantrum.
The second head provides Phanduo with a playmate to help keep it from being lonely. The two heads often trumpet in tandem while playing, and many even develop their own "secret handshakes" with their trunks.
When rolling forward at high speeds, Donlix's tough, uneven body tears up the landscape around it. It could conceivably destabilize the inside of a small mountain in minutes.
With an extremely sturdy hide and spikes across its body, Donpardos was a powerhouse among the ancient world. A single Donpardos could defend a herd of smaller Pokémon from throngs of would-be predators.
Its wings are incredibly tough, acting as built-in shields that deflect attacks with ease. The edges are very sharp as well, able to cut clean through a boulder with little effort.
Donvanha's tough hide combined with its tendency to travel in moderate-sized schools makes it quite difficult to prey on. Some ships carry bait to keep the groups swimming close to the boat as a way to guard it from other aggressive undersea life.
It travels into cyberspace when it wants to contemplate its thoughts. If one spots a Poryowl floating upside-down while in the computer, it's in a particularly heavy state of rumination.
Poryown appears rarely within cyberspace, often on sites pertaining to research into the paranormal. It can hijack text boxes to communicate, but despite its apparent intelligence it can only create short, basic sentences.
Poryans's body is made of a soft material that deforms with a slight touch. It can flatten and reshape itself to an extent, making it excellent at hiding away in small spaces; it often prefers being inside computer towers.
Four core processing units working simultaneously give Porygross vast intellectual capacity. It is often used to assist in programming, making improvements and fixing coding errors in mere seconds.
Though skittish by nature, Porypunny's programming compels it to be friendly and helpful towards others. It tends to act as a mascot to homepages for businesses, quickly dispensing tips and assistance before hiding just off-screen.
Poryrachi's artificial intelligence is quite robust, letting it store vast amounts of data and knowledge on many subjects. It seems most fascinated by the subject of wishes.
At first glance Poryink appears smooth and rounded, but the sides of its gears are made up of numerous tiny ridges that interlock during rotation. This design lets it spin and generate energy much quicker and more effectively.
It wields the remains of a Stantler that fell victim to poaching. It strikes the bone club against the antlers to produce an echoing sound that causes dizziness and hallucinations in its target.
It forages among the flowers during the height of their blooming. Stanfree's antlers detect subtle shifts in the air that let it sense the changing of weather and seasons.
Stanther has orbs that possess telekinetic capabilities in both its antlers and its scythes. If it focuses with all four, it can exhibit abilities almost on par with the most potent of Psychic Pokémon.
A lethargic denizen of the forest, Stanlax rarely gets up and moves, even to forage. It uses light hypnotic powers from its antlers to influence others to leave food behind for it instead.
Stansire enjoys soaking itself and sifting around in the bottoms of muddy waters. When it surfaces, its antlers are usually coated with muck it can fling at those who try to agitate it.
Being highly territorial while residing in a rather small area in the wild means Stanrow fights are a common sight. Bucks charge into each other while airborne to lock antlers and battle for dominance.
Stantank's milk is found to be extra creamy and delectable, if fattening. The species is considered something of a holiday icon in certain parts of the world, often paired with Delibird in imagery.
Those who have caused harm to Stanmagius's home will incite its ire, and its curse. A spell cast from its antlers will cause the victim to hallucinate an endless terrifying forest they will wander in for days.
Stangrowth's extending tentacles let it reach high branches and find the tastiest berries to eat. On occasion, it also grabs pretty leaves, pine cones and other accessories to decorate its antlers with.
The orbs on Stanceus's ring light up according to the seasons, one light fading and another growing as the season changes. In olden times, some civilizations believe Stanceus itself controlled the seasonal change.
Stanmeleon is fiercely competitive and territorial, locking antlers with rivals constantly in the wild. Embers fly when they butt heads, and particularly aggressive displays may cause their antlers to ignite.
Stanlett's antlers vibrate rapidly to help it dig through soil more easily while underground. This same vibrations can disorient creatures that come too close when it peeks above ground.
One head is curious and trusting, the other paranoid and on guard. This clash of personalities often results in small fights and locked antlers between the two.
Smearto draws images on surfaces before transforming based on what it has painted. It practices hard so that one day both its art and its transformations will be perfect replications.
The multicolored plumage of Smeardos's wings summons forth lightning in a multitude of colors. The thunderstorms it summons are technicolor marvels as awe-inspiring as they are devastating.
Many artists have Smearnite as an assistant, always eager to fetch supplies and aid in artistry. If asked for advice, it points to the color on its stomach it feels would most complement the work-in-progress.
Smearsola smears the fluid at the end of its spines on the coral reefs it calls home, restoring color to coral bits that are becoming dull. The fluid actually has a regenerative effect that heals ailing coral over time.
While most look at Smearking's artwork and see laziness, some art appraisers swear that there is a unique meaning and deeper symbolism behind the lack of effort.
Smearceus levitates bits of color sourced from the ring on its torso, splattering them against surfaces to make works of beautiful art in seconds. Some believe that if it wished, it could bring any of its artistic creations to life.
The sky is Smearquaza's home, and its canvas. It moves, shapes and paints the clouds in the air into massive works of art that inspire the masses below.
Colorful, freezing beams of energy can be fired from Smearem's body at will. Anything struck by them will be frozen in ice that matches the color of the beam.
Speedy and stealthy while airborne, Smearjask quickly draws art across the landscape before darting away. It's believed these markings are meant to serve as communicative markers to others of its kind.
Smearpede rolls at high speeds, spearing a paint-like mucus its body leaks across the ground to make artwork that doubles as territorial markers. When wet, the slime is highly acidic and toxic, so cleaning it off is a difficult process.
Smearitty happily smears the liquid from its tail to make art pieces to gift to its Trainer. Smearitty devotees have begun organizing conventions focused on letting Trainers share artwork their partners have made for them.
Smearduck's sporadic headaches make every artistic endeavor a gamble. If a migraine strikes mid-painting, it could cause it to thrash and ruin the painting, or surge with inspiration and create something truly magnificent.
The colorful substances leaking from Smearby's claws are unique to each member of the species, used to mark territory. Fights between Smearby over these territorial claims leave beaches a colorful mess.
Tybone trains dutifully with its bone every day, keeping its fighting skills sharp. It can't train without it, losing the focus and will to practice if separated from its beloved bone.
Tyvee is quite easy to train, as both its body and personality are highly adaptive to different sorts of training. It is most happy when given a variety of new training challenges to adapt to and overcome.
The ring of bumps around Tyrita's neck changes color one by one as it matures and strengthens. Once all have shifted hue, it evolves to its next form within the next few days.
A common fighting tactic for Tygey is to kick up dust or sand with its wings, blinding an opponent before swooping in close to fight with a flurry of kicks and wing strikes.
Tydos can skillfully generate thread on the fly, letting it lasso in foes to drag them into close-quarters combat. It deftly uses its fists and multiple legs to beat opponents into submission.
Tyotto are fierce fighters, sparring often with others of their own kind to help them grow stronger. They often encourage smaller bird Pokémon to join in as well so they can become worthy future opponents.
The tiny Tychu is just bursting with combat energy to burn. If its training sessions last long enough, it will begin emitting sparks from its limbs with every kick or punch thrown.
Though it has a tiny and frail body, Tykern dreams of becoming a strong fighter as it grows. In the early morning, it can be seen using its singular hand on its head to perform push-ups.
Using quick aerial speed and reflexes, Tyma attempts to grapple and wrestle other airborne Pokémon out of the sky as training. Grappling matches between two Tyma are said to be particularly thrilling to watch.
Tyicate infiltrates human homes searching for good places to train its body and get stronger. Though it lacks teeth, it still attempts to gnaw on things after a training session, for some unknown reason.
Tynub tries to keep to a rigorous and strict training schedule, but it is easily distracted by scents, particularly of food. Trainers recommend specialized nose plugs to help it retain focus during its exercises.
As a pet, Tydour seeks to constantly play with its owner to hone its strength or stamina, its energy seemingly boundless. Some have theorized the type of game it prefers playing is significant to what form it may take as it grows.
It mimics fighting type Pokémon constantly, hoping to one day be able to master all techniques, and then craft a new one just for itself.
Tyshrew constantly gets into scraps with other Pokémon in order to strengthen its muscles as well as harden its hide. It rarely scratches with its claws, preferring to use fisticuffs instead.
Feisty by nature and with a fierce zeal for training, Tyfairy shows vast potential in its fighting styles. On star-filled nights, its exuberance for training and battle increases exponentially.
Research shows that Tylurk's large body subtly changes after every battle, adapting to its experiences. It's assumed old civilizations trained it in a myriad of ways to have contingencies for numerous possible scenarios.
Each of Typix's different-colored tails produces a different color of fire, though this is purely a cosmetic difference. When it nears evolution, the colors shift into the same color.
It hones its fists and legs as well as its capacity to control aura. Though its capability is still developing, it can create small bursts of aura power at the end of every punch or kick.
Typod has a cowardly personality, but dreams of becoming a strong fighter in the future. It constantly trains to enhance its fighting spirit and suppress its urge to flee from battle.
Tybink charges into stone walls repeatedly at different angles in order to toughen its body. It's said that one may be able to discern its evolution path via the shapes of the cracks that form on it during training.
Though it has potent spell-casting abilities, Typhox prefers to fight in close-quarters. It ignites its surroundings with roiling flames, to ensure its opponent won't try to flee and keep its distance.
As a way of anger management, Tykey attempts to channel its temper into its strikes, letting loose its rage in punches or kicks during battle. This gives it a relatively calm demeanor than most Mankey fusions.
Some say that one can figure out what Tyape will evolve into by provoking it and seeing whether it predominantly punches or kicks during the rampage. Due to how destructive it can be, this is advice rarely taken.
As training, it will blow bubbles in a random amount and pattern around itself. It then sees how quickly and efficiently it can pop all of them with its punches and kicks.
In battle, Tyler's lower arms are the ones primarily used for punching; the larger upper arms are used to help it get into positions where it can roll over or launch at foes with forceful kicks.
Tyeel attempts to train its fists and feet in equal measure, both in the water and out. Some have even trained to the point where they can stand and fight upright for prolonged periods of time on land.
Though its gaseous body has no arms or legs, wisps imitating them can briefly be seen as Tytly fights. It strengthens these phantom limbs, preparing for the day it evolves actual physical limbs.
Ancient depictions of Hitmontop were thought to be hoaxes until the fusion's discovery in recent times. It has a very calm and zen personality, always staying completely balanced, even when in fierce combat.
Hitmonxys is able to warp, reshape and extend its limbs. When rotating on its head, this allows it to turn its arms and legs into powerful whips with a massive range in combat.
Hitmoncorio's dances contain lots of spins and twirls, both on the ground and in grand leaping movements. It can easily create tornadoes of fire to menace opponents in combat.
Extremely affectionate by nature, Smoosaur makes a gesture with its vines to express its attachment to others. Doing so is usually followed by using those vines to pull the target of its love closer so it can kiss them as well.
Although the smooching noises it makes with its lips seem cute, it is actually a warning from Smoonyte. Ignoring the warning will cause one to be splattered with a spit of ink before Smoonyte swims away.
Innocent and carefree, Smoopi blows kisses at anyone and everyone it passes by. Those that blow a kiss back are considered a friend for life from that moment on.
Smoosire communicates with noises that sound similar to kissing. This makes many assume it has an amiable personality, but in reality it is quite prickly and standoffish, slapping away at those who come too close.
Smoorina thinks of itself as a caretaker for younger Pokémon, believing that a kiss will calm overly rambunctious youths. Given its kiss contains a mild paralytic, the tactic does prove viable in a technical sense.
Getting pricked by Smoomuku's spines results in a strong bout of paralysis. If afflicted, the most effective cure for the condition is being kissed by Smoomuku, which immediately relieves the paralyzing effect.
Smooron is very proud of the sheen of its armor, taking great care in keeping it pristine. Those who help clean it are given friendly smooches; those that dirty it receive crushingly painful headbutts.
Smooinch, when threatened, will chomp up a big bite of soil, sand, etc. The inside of its mouth freezes the small granules, letting it spit out a heap of pointed, frozen projectiles.
When angry, Eletung slams its tongue against the ground to create sparks. One lick from its tongue can leave the licked limb paralyzed for up to an hour.
Internally, Elereon constantly generates a mixture of electricity and heat, leaving it warm to the touch. When it shakes its fur after grooming, tiny sparks and embers flake off.
Once Eleuna has cocooned itself completely, it falls to the forest floor head first. The plug-like organs on its head draw energy from the soil to fuel electricity coursing across its cocoon that deters predators.
As a pet, Elebull can get very spoiled and needy. When it feels it hasn't gotten enough attention, it barks loudly while flailing its limbs and shedding sparks and lightning from the prongs on its head.
It constantly tries to impress others with its electric powers, firing bursts of lightning from its cannon rapidly to any who would watch. Its energy constantly runs out as a result of the showboating, leaving it exhausted often.
It has very little electrical prowess to generate on its own. Elekyu resorts to plugging itself into outlets and siphoning power from there in order to have enough to produce visible electricity.
Its ears charge energy internally when retracted. In battle, Eleary uses these extendable ears to quickly strike and shock its opponents from a distance.
Eletortle stores up electrical reserves in its tail, which has the appearance of a thundercloud. To intimidate foes and amplify its fighting spirit, it slaps the charged tail against the ground, which creates booming thunder.
Aruna slithers around slowly, its cocoon-covered upper body limiting much of its mobility. Its fangs are hard to spot, but packed with a potent venom that leaves potential predators in spasms.
Four massive serpentine bodies can extend out from within Argross's skull. Each of these limbs can coil around and crush multiple foes with frightening ease.
Arlous sneaks up on creatures before coiling around them to crush them. Its venomous bite works best when used in tandem, so once it grabs a victim it delivers simultaneous bites from both heads.
Aroth uses its arms to swing from trees as well as to constrict and crush prey. It throws the crushed prey into the distance so it can chase after them and burn off excess energy.
Arloon floats down close to prey before spewing a toxic mist from the opening at its bottom. As its prey reels from the poison, it grabs them with its powerful constricting tendrils and carries them back to its den.
Arnine uses its frightening presence to scare off others that would potentially harm its Trainer. Aside from the intimidating looks, it's actually quite gentle and amiable.
When feeling vexed, Magtret often tugs its own ears out of frustration. This reflexively triggers its flame breath, which often leads to further problems as things get accidentally set ablaze.
Steam rises from Magduck's head when it is suffering from a particularly strong migraine. When the pain finally subsides, it exhales a thick cloud of dark smoke in relief.
Raising Milhoot is a finicky process, as it must be milked at a strict time every day or become agitated. However, trying to milk it any other time will cause it to become even more incensed.
Milba often shares its milk with small and young insect Pokémon like Caterpie and Wurmple to help their growth. It uses its many fists to swat away at anything trying to pick them off while it feeds them.
The milk it produces is flavorful, if not very nutritional. In an amusing loop of events, Miltata milk is often used for the creation of its favorite brand of cheese to snack on.
Milfarig's back half appears liquid, yet is actually simply just coated with viscous milk from not being milked enough. The tail proves very affectionate if cleansed of its gooey layer of coating.
At first glance, it appears to lack milk. Close inspection reveals an extremely slow trickle at the end of each feather, allowing it to hydrate itself after long or arduous flights.
Docile and friendly, Miltler are a common sight on farms alongside their Miltank brethren. The milk it produces is a less sweet and less fattening alternative to the usual fare.
With a short stature and soft limbs, it does not pack as much of a punch as it would like to. To compensate, it learned to incorporate its horn and tail into its training and fighting style.
Milmortar is mostly docile by nature, but won't hesitate to come to the aid of smaller Pokémon being picked on. It fires scalding hot milk from its arms to burn and repel aggressors, before gently nursing the victims to health.
Its color-changing ability remains intact, but instead of changing with its emotions or for camouflage, it represents its milk levels. Mileon in desperate need of milking turn a violent shade of red.
Few have managed to sample the milk from Milceus's ring, which is said to be a type of divine ambrosia. Supposedly, the milk is so nutritious that drinking it once will keep a person from getting sick for a year.
The bells at the end of Milveon's ribbons produce a delightful chime when shaken. Miltank are drawn to the sound, so many farms use Milveon to assist in herding them.
Miloon achieves flight via inflating its udders to lift it off the ground. Its movement is slow, and should something bump into the udder it will burst, spreading milk all across the area as Miloon plummets to the ground.
Its tail, jaw and frill all drip a creamy and viscous milk-like substance. Fossil Pokémon in particular are attracted to the flavor, so Miltrum often amasses a small entourage of followers looking for a taste.
In a distant region, Milucha is used as the mascot for a number of popular dairy products. Commercials tend to depict it liberating the products from a greedy Raticate villain before sharing it with hungry children.
Milbeat milk is noted for glowing in the dark slightly, making it something of a novelty drink in some regions. Drinking a large amount in a short time will even make one's stomach glow faintly.
The milk comprising Milizard's wings and tail-tip is quite hot at 200 degrees Fahrenheit. Scalding-hot milk can be breathed out of its mouth in place of a Charizard's usual flame.
Miltank farms in locations close to jungles should beware of Milbell presence. Its most favorite meal is Miltank, luring them near it with sweet scents before attempting to swallow the bovine whole.
When Milbell grows hungry, it dangles a cake-shaped lure attached to its tongue to draw in prey. Once something curiously approaches the sweet treat, it lunges forth and swallows them whole.
With its magnets now replaced with udders, science was baffled as to how it retained much of its Magnemite capabilities, until it was discovered the milk itself was very highly magnetic.
Its second head appears to be an udder, but a functioning brain resides within. It pressures the other head to drink from it, which tends to make it uncomfortable with its insistence.
Miltoise can fire high-pressure milk from its cannons over long distances, quenching thirsts for miles. Though it shares that milk freely, only its own young are allowed to nurse from its udders.
The oddly-shaped stone segments seem to be where milk is produced and a lure to attract other Pokémon to drink. However, it turns aggressive should any try to sample from anywhere other than its udders.
Blishorn is extremely eager to help the sad or sick. In its haste to rush to someone in need, it may bowl over other people or objects, inadvertently causing more harm.
Blisrita has an appendage made of what appears to be semi-solidified egg yolk. It offers a taste of this to those who are feeling ill; though the flavor is notably odd, most do note they feel better after sampling it.
Blisrill hangs around nesting grounds, using its egg-shaped tail as a lure to distract egg-hunting predators. Once the predator draws close to what it thinks is a meal, Blisrill swings its tail hard and sends them flying.
Bliskrow's kind and charismatic nature draw many Murkrow to follow its teachings. Rather than steal things, Murkrow under a Bliskrow's tutelage find lost items and return them to their owners.
Since ancient times, Blisvoir has aided humanity by curing ailments with the recuperative magic of its staff. Many hospitals to this day use an icon of the staff as a symbol of dedication to the art of healing.
Blisceus is vast in its kindness and gentle nature. When it appears, it radiates a glowing energy across its body that soothes the aches of all around it as well as neutralizing any violent or aggressive urges nearby wild Pokémon might have.
Spirited and proud, Blislup take great measure to ensure the eggs they carry are large and immaculate. Though a bit haughty, they do have a kind heart, and will share their eggs with those who absolutely need them to recover with.
Pokémon hatched by Blisking are taught to be strong, friendly and protective. If a wild Pokémon follows you and shields you from danger before even meeting you, chances are it was raised by a Blisking.
If Blisrai approaches while one is sleeping, one's dreams will turn to thoughts of child-rearing. It haunts young couples yet to have children, filling their dreams with happy fantasies to encourage them to start a family.
Bliswear gifts its patients little wind-up egg toys after they recover. Each of these toys are hand-made by Bliswear, so the gift has a strong level of sentimental value..
Bliswear cares far more for the health of others than its own. It will put makeshift bandages on major injuries only if it ensures it can more quickly respond to the injury of another.
When raising young, one of Blisdrio's heads tries to be stern, but the other two cannot resist coddling and spoiling the child. Blisdrio tries its best to strike a healthy balance to raise its young correctly.
Raipie is rarely seen, only appearing in forests during intense thunderstorms. It absorbs static in the air with its antennae, which hastens its growth as well as its speed.
It fashions a small hammer to bludgeon foes and charge with electricity. The hammer is surprisingly heavy; even Pokémon like Machamp and Slaking strain to move it, yet Raibone wields it with ease.
Raiwak wields its hammer flawlessly, even throwing it as a projectile when needed. It's said only the chosen may lift the hammer, as no one human or Pokémon has been seen able to budge it aside from Raiwak.
Raisea is a non-aggressive undersea denizen, but should not be thought of as harmless. It blows out small bubbles that are charged with stupendous amounts of electricity.
Raitres flies for vast distances, only ever seen roosting at the rim of volcanoes. Should its perch become volatile, it casts down lightning into the volcano that somehow returns it to dormancy.
It fires a lightning orb into the sky, which creates a furious thunderstorm in seconds after bursting. Raitwo controls the lightning within the dark clouds it creates, mercilessly frying its opponents.
The berry juice created within is often described as having an "electrifying" taste to it, making a drinker's muscles tingle slightly afterward. Companies now sell energy drinks with Raickle juice as an ingredient.
The spines on its back generate electricity it can draw onto its claws. It scrapes its claws together to make sparks as a threat display, before firing deadly bolts of lightning at those that don't heed the warning.
Railia's dance routines are known for their dramatic flair. Sparks fly from its hands and tail as it spins and leaps, and every performance ends with a raised hand and a summoned crack of lightning.
Railup is quite proud of the fluffy mane around its neck, preening it often. If it gets dirty in any way, Railup throws a mild tantrum, angrily flinging little electric orbs from its flippers at random.
Raiking stores up vast amounts of electricity within its tail. It funnels the energy into its horn and claws to devastate its foes, and the tail itself is sturdy enough to be a formidable weapon all its own.
Raitom's whiskers extend out and become electrified tendrils for interacting with others. It zips around the world at a fast pace, only taking periodic breaks within the Pokédex of wandering Trainers.
Railoud's cry booms with the intensity of the strongest thunderclap. Whenever it roars, lightning courses around its body and bursts outward in a powerful burst when its roar ends.
Its psychic pulses create a powerful shockwave around it that sounds like booming thunder. It rubs its pained head afterward, emitting short crackles of lightning from it as it does so.
Hyperactive and rarely able to stay in a singular spot, Raicruel zips through the ocean waters at breakneck speed. The lightning in its cranium is believed to be proportional to its health.
Some Raicruel specimens possess a darker cranial dome, illuminated only by the lightning within. These variants are notably less hyperactive, but far less friendly in behavior as well.
Raitortle speeds across the land by retracting into its shell and using lightning to propel it forward large distances. It tends to rest in caverns near the ocean when not roaming the world.
Enpie cooks up berries it finds with small yet intensely hot flames it breathes out. It only eats the berry once it's cooked to a burnt and blackened crisp.
Enras has been rarely spotted in areas full of lava or extremely hot waters. Although normally solitary, if it finds stranded humans in its home, it will ferry them safely across the scalding hot waters or magma.
Between hunts and long flights, Endactyl perches on the rims of volcanoes and surveys its territory. Legends say its roaring screech will bring a dormant volcano back to life and make it erupt within hours of its cry.
Endos is an elusive sort, often taking flight and escaping to parts unknown the minute it is spotted. The footprints it leaves behind smolder and spark for several minutes after being created.
A number of ruins on remote volcanic islands depict imagery of Enite. According to translations, the ancient people venerated it as a guardian deity due to its ability to turn active volcanoes dormant.
Entwo dominates its battlefields by conjuring countless burning flames made of psychic energy. It has the power to turn even long-dormant volcanoes active and make them violently erupt.
When not on the hunt, Endos rests within the rims of inactive volcanoes. It captures prey with its super-heated webbing that both ensnares and cooks its unfortunate target.
Enflora makes its home in deserts in western regions, basking in the light of the sunset. Its joyful and melodic howl as the sun vanishes down the horizon can be heard for miles around.
Enown is able to conjure up powerful roiling flames from its body. When launched at an opponent, the burns it leaves on contact have the same shape as its own symbol-like form.
Enfeon inhabits the ashen, rocky wastes around volcanoes, occasionally pawing at the ground. The spots it digs at will eventually grow hardy, heat-resistant foliage that blooms with a fiery red color.
Regal in both appearance and demeanor, Envoir takes the protection of its Trainer very seriously. It won't hesitate to conjure eruptions of flame from the ground at even a hint of aggression.
As Enape's rage burns hotter, so does its body, to the point its fists will become enveloped in flames. The heat of these punches can nearly reach the temperature of molten magma.
Enfetchd carries a strange wispy stick with it at all times. Dragging the stick along the ground causes fire to erupt from the scraped area, which it uses to help cover its quick-footed escape.
Ently is difficult to spot in the wild, as it often masks its movements by hiding among plumes of smoke emitted from volcanoes. It has occasionally been observed hiding in a similar fashion near factory smokestacks.
When at ease, the ribbons on Suilade's elbows flow and ripple like water. Once in combat, they harden and sharpen into weapons that can cut razor-sharp blades of water through the air.
Suicorio has been observed in the wild dancing around the edges of dirty lakes and ponds. Once its dance ends, copious amounts of thick steam rise from the water's surface, and once it dissipates, the filthy water is pristine.
Suidrio's three heads all possess the ability to purify water by dipping their beaks beneath the surface. Larger bodies of water require teamwork, with oceans and the largest of lakes requiring a tandem effort from all three heads.
Larvipie digs deep into the ground in order to consume high-quality soil. It often runs afoul of Diglett, whose tunnels tend to make the most delectable of dirt.
The Tyranitar skull on its head makes it feel more confident and powerful. Larvibone will throw its club at others to pick fights, even with Pokémon several times its size.
Larvisey digs holes periodically to bury the eggs it creates. Though nothing grows from the egg itself, plant life and soil surrounding it will become much more nutrient-rich in the coming months.
Larvicuno buries itself in the dirt when at rest, its cold body chilling the surrounding areas. If an area develops a sudden overnight permafrost, Larvicuno is almost certainly sleeping somewhere beneath.
Larvitini tunnels its way through the ground of mountain trails, devouring soil and then lightly covering the holes it leaves behind. Trainers are advised to tread carefully so as not to trip on these hazardous pitfalls.
Larvitu spends much of its time in quiet contemplation, and doesn't take kindly to interruption. If something disrupts its introspection, it angrily kicks dirt at the nuisance before hopping somewhere else.
It stomps around and makes loud cries attempting intimidation. It dreams often of the day it will evolve fully, so that it may finally be tall and powerful.
A favored pastime for Larvipy is to roll up clumps of dirt with its trunk and lob them at each other. Overly zealous young Larvipy may end up creating a ball of dirt too compact and heavy for it to lift.
Larvitile's diet largely consists of soil and plant roots. It keeps itself submerged underground for solitude, but erupts aggressively from the dirt if anything comes too close to its preferred food sources.
It buries the shiny coins it collects in special underground stashes it digs. It will bite and scratch at anything it sees standing too close to its treasure spots.
Larviler uses its multiple arms to sift through dirt and stone carefully, being very particular about what it consumes. It's thought that it only wishes to consume minerals that will assist in speeding up its evolutionary processes.
Larvitly's ghostly powers allow it to manipulate the dirt near it. This typically results in it levitating and flinging dirt clods and mud at intruders to its territory.
With its shell having developed early, Pupitar has adapted a more mobile form but possesses weaker defenses. It uses flaked-off bits of its shell as projectiles to fling in self-defense.
Pupitang floats around mountainsides, its steel shell making it nearly impervious to outside forces. It scratches lines into rock walls, marking the territory it aims to claim once it evolves fully.
Pupielgon rarely moves, staying almost completely immobile and glaring at those who come near its almost impenetrable shell. It conserves as much energy as possible, ready to unleash it all when it finally evolves.
A volatile force to be reckoned with, Tyrandon rarely uses its horn despite how sharp and sturdy it is. If an opponent sees it spin and rev up its drill to use in battle, it means they've earned its respect as an equal.
There are few safer ferries across the sea than Tyranras. Protective of its human passengers, it can easily overpower threats through strength or by creating massive whirlpools with a single motion.
Territorial yet constantly on the move, Tyrandos claims mountains all across the land for itself. If it finds others encroaching on a mountain it considers its own, it will reduce it to rubble via thunderbolts rather than share its domain.
Despite having an imposing figure, Tyranium is reclusive and a bit timid. The frill around its neck can vibrate and generate a thick cloud of sand-like pollen to cover itself, blinding others and giving it a chance to flee.
It flaps its wings as a way to help keep its temperament even and not go on a rampage. Should it lose control or be forced to defend itself, it's said it could crumble a whole mountain with only a few strikes.
Tyranmory flies around mountain peaks it has claimed as territory, guarding it fiercely. If it spies an unwelcome guest, it flies down and uses its tough wings to carve rocks loose and attempt to bring falling rocks down upon them.
Tyranmory is a fiercely territorial mountain bird Pokémon with an impossibly tough hide. It can run smoothly and swiftly across steep inclines, making it all but impossible to escape once it catches sight of an intruder.
To hides its appearance and disappearance, Tyranceus creates sandstorms through the endlessly-generating ring of sand around its torso. If it wished, Tyranceus could cover an entire region in a massive sandstorm.
Tyrangrigus were stationed in the tombs of the most revered of ancient kings to watch over their possessions. Graverobbers that foolishly thought to steal would be buried beneath Tyrangrigus's endlessly-spawning limbs of sand.
Tyrano has fierce territorial instincts yet is hampered by limited vision. To even its playing field, it kicks dirt into opponents' eyes, leaving them more vulnerable to its powerful thrashing.
Tyranxys can create projectile orbs that burst into intensely raging sandstorms. Research has shown that despite appearing like normal sand, the material of the storms is a mineral not of this planet.
The material that makes up the majority of Tyranagon's skull is incredibly hard and resilient. A single headbutt is enough to nearly shatter a solid steel beam.
Powerful and haughty, Tyranrok bullies others in its territory, trying to establish itself as the top of the hierarchy. It inevitably winds up picking on something much stronger than itself and learning a harsh lesson.
Tyrankazam formulates spoons out of tightly-packed sand using its psychic powers. Possessing these spoons helps it focus its mind and temper; without them, it would lose its mind to rage and create a devastating psychic cataclysm around it.
A mighty muscular behemoth of a Pokémon, Tyranchamp's four arms can pummel a mountain to dust in minutes, before creating a massive sandstorm with the remaining rubble.
The sandy scales of Tyranlem are tightly packed and impenetrable to most attacks. In battle it can burst its scales into a massive sandstorm to obscure vision, making it easier to charge down and crush its foes.
Tyrangar hunts by conjuring up blinding sandstorms that trap its victims completely. Hikers say nothing is more terrifying than seeing Tyrangar's demonic grin appearing from within the walls of whirling sand.
Luchan's fists strike with enough force to create powerful gusts of wind. Its most iconic technique is an uppercut that sends its foe flying within a tornado its fist generates.
Several ancient civilizations depict Lumie as some type of celestial deity, feared and revered for its appearance and powers. Its six wings can whip up gale-force winds and crackling storm clouds in mere seconds.
Lunite spends much of its time sleeping peacefully at the bottom of the sea. If awoken from its slumber, it creates swirling whirlpools all around it in a grumpy fit.
Packed with potential, this tiny Pokémon is capable of producing gale-force winds crackling with electricity. Luchu's storms are so powerful that it easily blows its lightweight body back from the force of the wind it generates.
Lupi has a petulant personality and won't hesitate to loudly bawl if it is displeased in any way. As it cries, powerful winds whip about it and begin forming tiny storms and tornadoes.
Luma is thought to be a friendly visitor from somewhere deep in space. It's known to have a gargantuan appetite, and creates a strong burst of energy after gorging itself.
When over the ocean, Luown calls forth aggressive winds and ocean currents to manipulate the waters. As the water funnels around it, some have noticed the whipping water shaping into strange symbols.
Twirling its body parts around fast enough lets Lugon-Z create massive tornadoes. These mighty funnels of wind teleport around at random, creating chaos as they vacuum up everything nearby.
Lupede's horn can manipulate nearby bodies of water, levitating it and lashing currents around like whips. Water controlled by it also fills with toxins, so those drenched by its water will also become heavily poisoned.
Lutrum tends to make its home around caverns that border the ocean's edge. Highly territorial, it lets out bellowing roars that summon gale-force winds used to blow away any intruders to its domain.
Lucanth's gigantic extra fins help propel it forward at great speeds with a single stroke. To escape predators, it will even launch itself above the water, and glide quite a distance before it dives back.
Its body is wrapped by violent winds and crackling storm clouds, surging with every flap of its wings. None yet have managed to pierce the maelstrom and see what its body truly looks like beneath.
Lufetchd has a strong territorial instinct, driving others off its territory with the stick it always carries. It bears some resemblance to depictions of a supposedly extinct relative to Farfetch'd.
Pikabone appears to have chiseled a weapon and helmet out of Thunder Stones. It uses the stones to enhance its electrical abilities without yet evolving.
Pikato likes to lay atop people's heads, the high vantage point making it easier to absorb static in the air. Because of its Pikachu-like appearance, it's become trendy in some areas to wear it as a cap.
Pikanaw's bite is particularly dangerous; its jaws are plenty powerful on their own, but once it clamps down on something, it discharges electricity through its teeth to shock its victims.
Pikapiny collects shiny rocks akin to Thunder Stones to help it focus its burgeoning electric powers. Occasionally, it manages to procure actual Thunder Stones, but grows far too attached to them to let anyone else take them.
Pikaslash's odd, gangly form often unnerves those it comes across. It has a very childish personality, trying and often failing to ingratiate itself with Pikachu colonies.
A constant surge of powerful electricity runs through Pikaceus's ring at all times. It will not harm those who touch it unless Pikaceus wills it, and it's said Electric types that touch it will be instantly recharged to full voltage.
Pikaloom's tail periodically grows berries that have a pleasant taste and energizing effects. It only shares the fruit with those it trusts; others will get an electrified punch from its extendable fists.
Though lazy in demeanor, Pikakoth still possesses potent electrical stores that discharge on contact. Those stunned by its electric jolts often wind up being a makeshift bed for it to nap on while they're paralyzed.
People living in areas with regular thunderstorms have come to welcome Pikaling's presence. Superstitions say that its chirping song is a ward against lightning strikes, keeping home and property safe from harm.
Pikaplume trots happily around lush jungle areas. The pollen its large flower constantly emits contains electrical particles, which increase the likelihood of it paralyzing other creatures on contact.
Pikaura communicate with others by nuzzling their cheeks together. This exchange of electricity between two parties causes the frills behind their ears to emit a small scattering of electric sparks.
Pikatrio fights with a shared store of voltage between the trio. While this gives them the advantage of coordinated lightning attacks to better battle foes, it means they exhaust their electricity in a short amount of time.
As it rolls around, Pikaeal's fur charges up with static electricity. Domestic Pikaeal often like to roll around in laundry piles, bouncing away with stray bits of clothing clinging to its body.
Pikaby clicks its claws together to create electric sparks as a threat display. Those who don't heed the warning fast enough will find themselves zapped in short order.
Averse to violence, Pikaler warns foes by clicking its small claw to produce sparks. If this warning is ignored, it clicks the larger claw to create shots of lightning. It will not give a third warning.
Ho-deen's tail fin emits a short rainbow trail behind it as it swims. When going on the offensive, it closes the beak-like shell over its face for added protection before ramming foes with its beak and horn in tandem.
With every swing of its bladed arms, Ho-ther leaves a rainbow trail behind. The aftermath of especially intense battles is said to be a truly breathtaking marvel of color.
When it flexes, Ho-buzz creates crackling lightning around it in all the colors of the rainbow. Many foes are too transfixed by the technicolor display to properly defend themselves from the coming strikes.
Ho-kou's cry is said to cause volcanoes to erupt with rainbow-colored magma. It takes great flying leaps to cross the regions quickly, a colorful trail emanating from its wings with every leap.
Ho-growth's vine arms leave behind a rainbow trail when it swings them in combat. It can make all the vines of its body turn radiantly bright in order to blind others and leave them more open to being swatted away.
The rainbow-colored hues on Ho-growth's vine-covered body constantly rotate through the color spectrum. Though undoubtedly a vibrant spectacle to see, the bright, almost gaudy color pattern tends to create headaches when viewed for too long.
Ho-tomb, when idle, appears as little more than an eternally unhatched egg. When others are near, it reveals itself as a fiery avian spirit, able to emit ghostly flames that can burn enemies to their core.
Some believe ancient civilizations created Ho-lurk as an ostentatious gift for royalty. Raising its wings causes it to generate cascading beams of rainbow light.
Ho-ful's bright appearance makes it very appealing to many young Trainers. When it's happy and embraced by a child, it emanates a warm and radiant rainbow glow.
Ho-etta's fiery dances are said to be truly miraculous displays of rainbow-colored flames swirling in fantastic patterns. It refuses to let its dances be recorded, wanting its performances to be truly special.
The protuberance on Ho-ish's head can emit a rainbow-colored pulse of psychic energy that stuns everything around it. This makes it excellent at hunting smaller fish for prey as well as repelling intruders away from its deep-sea domain.
The sharp scythes it wields are able to cut through the fabric of time and open up small portals. It typically uses these to help smaller Pokémon evade predators.
People will give out offerings to the shrine on Celeras's back. Should it deem the person and their offerings worthy, it will take them on a pleasant sightseeing trip through time.
Some believe Celedactyl originates from prehistory, having traveled to present time to avoid the extinction events that claimed so many other ancient creatures. It acts perturbed when in the presence of other Fossil Pokémon.
Celeflora stands in wide empty fields basking in bright sunlight. Once it's gathered enough, it manipulates time among all the flora around it, making it all bloom at once and creating a lush field of flowers.
Celebull quickly gets attached to humans that are kind to it, following them around loyally. It will even travel through time to become a loyal companion to its Trainer's ancestors and descendants.
Drinking the juice Celeckle creates from berries seems to have mildly rejuvenated old cells in living things. Some scientists theorize studying this could lead to the creation of concoctions that could stave off the effects of aging completely.
Deeply loyal to its Trainer, Celevoir uses its power of foresight to guide them to their ideal future. It's said truly devoted Celevoir will even go back in time to secretly and retroactively change and improve its Trainer's past as well.
Celeceus is said to choose a select few humans every 1000 years to be sent back in time. If true, what it hopes to achieve with this act is unclear.
Celeslash styles itself a knight, fighting fiercely with sword and shield against much larger foes. It has a stubborn streak, so if it loses, it reverses time and keeps trying until it finally emerges triumphant.
Celeveon's ribbons cause those touched to experience a sensation of fond nostalgia. It rubs its ribbons on its friends to help them relive happy memories from the past.
Its power to control and travel through time is unparalleled. It's thought that Celealga could change how time itself fundamentally functions if it wished.
It's thought that sightings of Celelett are all of the same Pokémon, digging its way through time. What era it is aiming for and what it hopes to achieve when it arrives are still subjects of intense research.
It is advised to give Celeduck a good amount of space, as should a headache flare up, its time-control powers go haywire and involuntarily teleport it and its surroundings through time.
Celepoke is lazy and sleepy by nature, taking naps that can last centuries. If something tries to wake it up early, it will travel back in time to when its nap began and start anew.
One half of Celeduo bears a strange and unconventional appearance. Scientists think it may be connected to the distant past, or even a parallel timeline.
Extremely compassionate and softhearted, Azusey tries its best to help others when they are feeling unwell. Due to its emotional nature, it often ends up bawling loudly as it sympathizes with their woes.
Azunite is incredibly tender and sensitive, prone to shedding tears at the drop of a hat. It grabs and hugs the soft ball at the end of its tail to comfort itself during these crying fits.
Azuown's first instinct when spotted is to hide itself against the nearest surface, even if it doesn't camouflage itself in the slightest. Staring too long at it while it attempts to hide will result in its eye welling up with frightened tears.
During times of heavier snowfall, Azunub perches on its tail to get a better vantage point over the snowbank. Its sharp sense of smell lets it detect predators from long distances, letting it flee to safety quicker.
Many joke that Azuliper's beak is not full of normal water, but the Pokémon's tears. It dislikes confrontation, so it contents itself by scooping up aquatic plants and bits of discarded food around the oceans.
The moment Azuin feels a pang of hunger, it becomes very upset. It raises itself up on its tail and wails for someone, anyone to feed it quickly.
Azulithe cries and howls when it feels lonely. Trainers are advised not to leave it alone for longer than five minutes, as lonesomeness strikes quickly with Azulithe.
Wychu is naive and cheerful, treating almost everything as a game. Even when fighting or being bullied, it continues smiling and giggling even as it retaliates with balls of electric sparks.
Wycargo oozes around happily around warm areas, seemingly carefree in its attitude. It is incredibly protective of its shell, however, immediately retracting into it and rolling away if something gets too close.
The eyes on Wycune's face are false markings, as its real eyes rest at the end of wispy tendrils extending from its flowing mane. It hides beneath lake water, extending its eyes just above the surface to see if it's safe to wander out.
Wyxio increases its electric powers by taking hits, its body perpetually increasing its natural voltage in response to harm. Wyxio that endure lots of damage can release devastating electrical counters.
Wyphox's uses its stick and its hexing abilities to make fruits and berries fall from trees for it to eat. It abhors combat, so when in danger it prefers to curse a predator with dizziness and disorientation before fleeing into the woods.
When agitated, Ambiros slaps the palms on its three tails down onto the ground. The faster the three tails hit the ground, the closer it is to charging at the object of its ire.
Formidable punching strength is packed into both Ambiking's fists and its tails. To keep its strength honed, it regularly boxes with itself, smashing its fists against each other.
Ambilurk defends itself and others with powerful extending fists that pack a hefty punch. It's often found deep in forests, gorging on bananas and defending colonies of Aipom and Ambipom.
An agile and tactical mechanical creature, Ambisteel prefers to stick to long-range tactics in battle. It can fire homing rocket punches from the twin tail wires protruding from its back.
Ambiot uses its two tails to grab heaps of food to shovel into its almost insatiable gullet. It's become common to depict it in commercials for food products, with Ambiot greedily and gleefully consuming said product.
The head floating alongside Misfarig acts as its faithful familiar. It floats around cackling and distracting a target, while Misfarig itself prepares a powerful hex to curse the victim with.
In olden times, Mistler was poached for its antlers, as some believed they could be used as parts of staffs to wield magic powers. The species still holds a grudge for this, many casting curses on humans on-sight.
Mislicky carries around a sack at all times, demanding others tribute candies and sweets to it. Those that don't comply will by licked, its tongue inflicting all manner of strange curses and hexes on the victim.
Misvoir grows quite attached to its Trainer, and dislikes sharing their company. Those who get too close to the Trainer find themselves beset with misfortune and mishaps, usually followed by the sound of distant and mischievous laughter.
Old occult records depict Misrom as a fiendish figure. According to the tales, if summoned it would create a cursed thunderstorm across the region, twisting people's hearts towards malevolence.
Misform's vials are full of strange concoctions, contact with which is highly discouraged. If angered, it heats the vials' contents to a boil until they erupt and splash the liquid tinctures all around it.
Miskazam's powerful mind is believed to have memorized over 1000 different curses. The crystal it carries is said to house part of its soul, ensuring that even if its body failed, its mind would live on.
Honchnite takes great pride in the fluff on its chest, as the size and gloss of it is a sign of status among its kind. Honchnite tips its hat as a sign of respect towards proper grooming.
Its small size belies a very ruthless and cutthroat demeanor. It strong-arms its way to becoming a leader of Murkrow gangs, arranging coordinated heists and forcing its peons to forfeit a fraction of their ill-gotten gains to it.
Honchlicky has a laid-back and jovial personality, often plodding about in urban areas. If it sees Murkrow misbehaving, though, it gives the troublesome bird a disciplinary wallop on the head.
Mysterious and aloof, Honchvoir is never seen without a loyal flock of Murkrow ready to follow its whims. If one tips its cap to you, you've earned its respect, and the flock will be obedient to you as well.
Honchbite bullies smaller Pokémon, particularly Murkrow, into doing its bidding and gathering food for it. Those who resist its demands find themselves on the receiving end of a nasty bite from its sharp teeth.